{"data":{"id":3469,"name":"Shader_ball.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fg7jc766y5homr\/source\/Shader_ball.jpg","alt":"So as you can see just by applying solid values I\u2019m already very far along. For this paint I\u2019m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.","size":25317,"mime_type":"image\/jpeg","last_modified":"2015-05-01T22:58:52+00:00","tags":[],"comm_links":[{"id":14690,"title":"Monthly Studio Report: April 2015","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14690","web_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14690"}],"duplicates":[{"id":3470,"name":"Shader_ball2.jpg"}],"base_image":null,"api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3469","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3469\/similar"},"meta":{"processed_at":"2026-05-08 21:48:48"}}