{"data":[{"id":21315,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21315-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21315","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21315","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week saw the culmination of the biggest throwdown yet in the clash for aerospace supremacy. Ship Showdown 2956 has its Undisputed Champion of the 'Verse, and it's the RSI Perseus! The gunship ended one more battle in the final, taking down the Drake Ironclad Assault after a fight the crowds are still talking about. [Note to self: rough week to be a Drake girl.] The Origin M80 and the Drake Corsair round out this year's Final Four, due to receive Best In Show honors at this year's Intergalactic Aerospace Expo. You can relive every round at the Ship Showdown hub.\n\nSubscribers also received their exclusive September perks, featuring the Vehicle of the Month ahead: the MISC Freelancer MAX, a long-range hauler built for the dangers of deep-space delivery. Coming along for the ride are decorative display cases for collectors to showcase their loot.\n\nWe also published the August PU Monthly Report, with a look at what the dev teams tackled last month, from work that fed into Alpha 4.10: Siege of Orison to what's cooking further down the line.\n\nLastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. We loved reconnecting with familiar faces and meeting new pilots along the way. The Bar Citizen World Tour rolls on, with our next stop in Milan, Italy, on September 19. We hope to see you there!\n\nBy\n\nOrangeJuZiBy\n\nOrangeJuZiTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\n\n\nTuesday kicks off the week with the September Monthly bundle comm-link, giving you a look at the armor, weapon, and ship paint bundle coming with Alpha 4.10.1.\n\nCome Wednesday, ready yer crews and hoist the Jolly Roger once more, mateys, for the time be upon us for Pirate Week 2026!\n\nWednesday also brings the latest Roadmap Update and its complementary Roundup.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nOn Saturday, our friends at ATMO esports are giving dogfighters their shot at glory: Fight or Flight kicks off its 2026 season with the EMEA\/NA group stage. There's still time to sign up; registration closes midnight UTC on September 11.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 7, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 8, 2026\nSeptember 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, SEPTEMBER 9, 2026\nPirate Week 2026 commences!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 11, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: September 7, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Grey's Market Basher Cinematicby meridivnThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?Check it out on the Community Hub.COMMUNITY MVP: September 7, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGrey's Market Basher Cinematic\nby meridivn\nThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Yormandi Solo - HK_HoShINoPreflight-Check - Dr-FischerGunz N Butter - BadRussian1Perseus explosive move - Hahn-SoloYormandi Solo - HK_HoShINo\n\nPreflight-Check - Dr-Fischer\n\nGunz N Butter - BadRussian1\n\nPerseus explosive move - Hahn-Solo","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week saw the culmination of the biggest throwdown yet in the clash for aerospace supremacy. Ship Showdown 2956 has its Undisputed Champion of the 'Verse, and it's the RSI Perseus! The gunship ended one more battle in the final, taking down the Drake Ironclad Assault after a fight the crowds are still talking about. [Note to self: rough week to be a Drake girl.] The Origin M80 and the Drake Corsair round out this year's Final Four, due to receive Best In Show honors at this year's Intergalactic Aerospace Expo. You can relive every round at the Ship Showdown hub.\n\nSubscribers also received their exclusive September perks, featuring the Vehicle of the Month ahead: the MISC Freelancer MAX, a long-range hauler built for the dangers of deep-space delivery. Coming along for the ride are decorative display cases for collectors to showcase their loot.\n\nWe also published the August PU Monthly Report, with a look at what the dev teams tackled last month, from work that fed into Alpha 4.10: Siege of Orison to what's cooking further down the line.\n\nLastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. We loved reconnecting with familiar faces and meeting new pilots along the way. The Bar Citizen World Tour rolls on, with our next stop in Milan, Italy, on September 19. We hope to see you there!\n\nBy\n\nOrangeJuZiBy\n\nOrangeJuZiTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\n\n\nTuesday kicks off the week with the September Monthly bundle comm-link, giving you a look at the armor, weapon, and ship paint bundle coming with Alpha 4.10.1.\n\nCome Wednesday, ready yer crews and hoist the Jolly Roger once more, mateys, for the time be upon us for Pirate Week 2026!\n\nWednesday also brings the latest Roadmap Update and its complementary Roundup.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nOn Saturday, our friends at ATMO esports are giving dogfighters their shot at glory: Fight or Flight kicks off its 2026 season with the EMEA\/NA group stage. There's still time to sign up; registration closes midnight UTC on September 11.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 7, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 8, 2026\nSeptember 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, SEPTEMBER 9, 2026\nPirate Week 2026 commences!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 11, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: September 7, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Grey's Market Basher Cinematicby meridivnThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?Check it out on the Community Hub.COMMUNITY MVP: September 7, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGrey's Market Basher Cinematic\nby meridivn\nThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Yormandi Solo - HK_HoShINoPreflight-Check - Dr-FischerGunz N Butter - BadRussian1Perseus explosive move - Hahn-SoloYormandi Solo - HK_HoShINo\n\nPreflight-Check - Dr-Fischer\n\nGunz N Butter - BadRussian1\n\nPerseus explosive move - Hahn-Solo","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week saw the culmination of the biggest throwdown yet in the clash for aerospace supremacy. Ship Showdown 2956 has its Undisputed Champion of the 'Verse, and it's the RSI Perseus! The gunship ended one more battle in the final, taking down the Drake Ironclad Assault after a fight the crowds are still talking about. [Note to self: rough week to be a Drake girl.] The Origin M80 and the Drake Corsair round out this year's Final Four, due to receive Best In Show honors at this year's Intergalactic Aerospace Expo. You can relive every round at the Ship Showdown hub.\n\nSubscribers also received their exclusive September perks, featuring the Vehicle of the Month ahead: the MISC Freelancer MAX, a long-range hauler built for the dangers of deep-space delivery. Coming along for the ride are decorative display cases for collectors to showcase their loot.\n\nWe also published the August PU Monthly Report, with a look at what the dev teams tackled last month, from work that fed into Alpha 4.10: Siege of Orison to what's cooking further down the line.\n\nLastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. We loved reconnecting with familiar faces and meeting new pilots along the way. The Bar Citizen World Tour rolls on, with our next stop in Milan, Italy, on September 19. We hope to see you there!\n\nBy\n\nOrangeJuZiBy\n\nOrangeJuZiTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\n\n\nTuesday kicks off the week with the September Monthly bundle comm-link, giving you a look at the armor, weapon, and ship paint bundle coming with Alpha 4.10.1.\n\nCome Wednesday, ready yer crews and hoist the Jolly Roger once more, mateys, for the time be upon us for Pirate Week 2026!\n\nWednesday also brings the latest Roadmap Update and its complementary Roundup.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nOn Saturday, our friends at ATMO esports are giving dogfighters their shot at glory: Fight or Flight kicks off its 2026 season with the EMEA\/NA group stage. There's still time to sign up; registration closes midnight UTC on September 11.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 7, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 8, 2026\nSeptember 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, SEPTEMBER 9, 2026\nPirate Week 2026 commences!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 11, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: September 7, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Grey's Market Basher Cinematicby meridivnThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?Check it out on the Community Hub.COMMUNITY MVP: September 7, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGrey's Market Basher Cinematic\nby meridivn\nThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Yormandi Solo - HK_HoShINoPreflight-Check - Dr-FischerGunz N Butter - BadRussian1Perseus explosive move - Hahn-SoloYormandi Solo - HK_HoShINo\n\nPreflight-Check - Dr-Fischer\n\nGunz N Butter - BadRussian1\n\nPerseus explosive move - Hahn-Solo","fr_FR":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week saw the culmination of the biggest throwdown yet in the clash for aerospace supremacy. Ship Showdown 2956 has its Undisputed Champion of the 'Verse, and it's the RSI Perseus! The gunship ended one more battle in the final, taking down the Drake Ironclad Assault after a fight the crowds are still talking about. [Note to self: rough week to be a Drake girl.] The Origin M80 and the Drake Corsair round out this year's Final Four, due to receive Best In Show honors at this year's Intergalactic Aerospace Expo. You can relive every round at the Ship Showdown hub.\n\nSubscribers also received their exclusive September perks, featuring the Vehicle of the Month ahead: the MISC Freelancer MAX, a long-range hauler built for the dangers of deep-space delivery. Coming along for the ride are decorative display cases for collectors to showcase their loot.\n\nWe also published the August PU Monthly Report, with a look at what the dev teams tackled last month, from work that fed into Alpha 4.10: Siege of Orison to what's cooking further down the line.\n\nLastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. We loved reconnecting with familiar faces and meeting new pilots along the way. The Bar Citizen World Tour rolls on, with our next stop in Milan, Italy, on September 19. We hope to see you there!\n\nBy\n\nOrangeJuZiBy\n\nOrangeJuZiTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\n\n\nTuesday kicks off the week with the September Monthly bundle comm-link, giving you a look at the armor, weapon, and ship paint bundle coming with Alpha 4.10.1.\n\nCome Wednesday, ready yer crews and hoist the Jolly Roger once more, mateys, for the time be upon us for Pirate Week 2026!\n\nWednesday also brings the latest Roadmap Update and its complementary Roundup.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nOn Saturday, our friends at ATMO esports are giving dogfighters their shot at glory: Fight or Flight kicks off its 2026 season with the EMEA\/NA group stage. There's still time to sign up; registration closes midnight UTC on September 11.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 7, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 8, 2026\nSeptember 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, SEPTEMBER 9, 2026\nPirate Week 2026 commences!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 11, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: September 7, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Grey's Market Basher Cinematicby meridivnThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?Check it out on the Community Hub.COMMUNITY MVP: September 7, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGrey's Market Basher Cinematic\nby meridivn\nThis cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Yormandi Solo - HK_HoShINoPreflight-Check - Dr-FischerGunz N Butter - BadRussian1Perseus explosive move - Hahn-SoloYormandi Solo - HK_HoShINo\n\nPreflight-Check - Dr-Fischer\n\nGunz N Butter - BadRussian1\n\nPerseus explosive move - Hahn-Solo"},"links_count":7,"comment_count":0,"created_at":"2026-09-07T21:00:00+00:00","created_at_human":"4 days ago"},{"id":21314,"title":"Roadmap Roundup - August 26, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21314-Roadmap-Roundup-August-26-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21314","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21314","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: September 9, 2026\nRelease View\nAlpha 4.10\nOrison Relief Support\n\nImplementing Orison Relief Support, where players contribute to Orison\u2019s recovery efforts through a variety of missions spanning resource gathering, crafting, hauling, and combat. This will be released in an upcoming 4.10.x patch.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.11\nThis update has been adjusted to Q4 2026 to give our teams more time to focus on Alpha 4.10.x and 4.11 to further improve the live experience.\n\n\n\n\nNyx III\n\nThis card has been updated with a new image.\n\n\n\n\nLightning Bolt Company \"Skarnov\" Assault Rifle\n\nThis card has been updated with a new image.\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: September 9, 2026\nRelease View\nAlpha 4.10\nOrison Relief Support\n\nImplementing Orison Relief Support, where players contribute to Orison\u2019s recovery efforts through a variety of missions spanning resource gathering, crafting, hauling, and combat. This will be released in an upcoming 4.10.x patch.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.11\nThis update has been adjusted to Q4 2026 to give our teams more time to focus on Alpha 4.10.x and 4.11 to further improve the live experience.\n\n\n\n\nNyx III\n\nThis card has been updated with a new image.\n\n\n\n\nLightning Bolt Company \"Skarnov\" Assault Rifle\n\nThis card has been updated with a new image.\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: September 9, 2026\nRelease View\nAlpha 4.10\nOrison Relief Support\n\nImplementing Orison Relief Support, where players contribute to Orison\u2019s recovery efforts through a variety of missions spanning resource gathering, crafting, hauling, and combat. This will be released in an upcoming 4.10.x patch.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.11\nThis update has been adjusted to Q4 2026 to give our teams more time to focus on Alpha 4.10.x and 4.11 to further improve the live experience.\n\n\n\n\nNyx III\n\nThis card has been updated with a new image.\n\n\n\n\nLightning Bolt Company \"Skarnov\" Assault Rifle\n\nThis card has been updated with a new image.\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: September 9, 2026\nRelease View\nAlpha 4.10\nOrison Relief Support\n\nImplementing Orison Relief Support, where players contribute to Orison\u2019s recovery efforts through a variety of missions spanning resource gathering, crafting, hauling, and combat. This will be released in an upcoming 4.10.x patch.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.11\nThis update has been adjusted to Q4 2026 to give our teams more time to focus on Alpha 4.10.x and 4.11 to further improve the live experience.\n\n\n\n\nNyx III\n\nThis card has been updated with a new image.\n\n\n\n\nLightning Bolt Company \"Skarnov\" Assault Rifle\n\nThis card has been updated with a new image.\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-09-09T20:00:00+00:00","created_at_human":"2 days ago"},{"id":21308,"title":"Ship Showdown 2956 Winners | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/ship-showdown-2956\/winners","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21308","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21308","channel":"Undefined","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"The Discover the ship Community Highlights View more on Community Hub By Ship Showdown Results Tiers Currently in Won Lost Semi-Finale Finale We have a CHAMPION! The year of RSI indeed. The prestigious and powerful Perseus has pummelled through the competition with unstoppable force to snatch the champion\u2019s title in its first bout in the Showdown ring. Unbelievable, unshakable, and unbeatable.\nThis showdown has seen eight new entries to the ring, two returning champs, and a whole lotta carnage. But the standout performance was from you, the community. You never missed a round, never skipped a vote, and created the most amazing submissions to start the party.\nIf you\u2019re the lucky owner of the winning warrior, you\u2019ll be rewarded with an in-game bomber jacket, plus the Final Four ships will each receive a challenge coin and Best in Show paint so you can fly with pride, all delivered at this year\u2019s IAE.\n\nTHE WINNER IS CROWNED The Discover the ship The Road to Victory VS The Read More Tournament Overview Highlight my votes The Ship Showdown Submission Archives Look back and explore the Ship Showdown creative community submissions!\n\nTo the Archives Follow the Action: Spectrum Instagram X Facebook Tiktok","de_DE":"The Discover the ship Community Highlights View more on Community Hub By Ship Showdown Results Tiers Currently in Won Lost Semi-Finale Finale We have a CHAMPION! The year of RSI indeed. The prestigious and powerful Perseus has pummelled through the competition with unstoppable force to snatch the champion\u2019s title in its first bout in the Showdown ring. Unbelievable, unshakable, and unbeatable.\nThis showdown has seen eight new entries to the ring, two returning champs, and a whole lotta carnage. But the standout performance was from you, the community. You never missed a round, never skipped a vote, and created the most amazing submissions to start the party.\nIf you\u2019re the lucky owner of the winning warrior, you\u2019ll be rewarded with an in-game bomber jacket, plus the Final Four ships will each receive a challenge coin and Best in Show paint so you can fly with pride, all delivered at this year\u2019s IAE.\n\nTHE WINNER IS CROWNED The Discover the ship The Road to Victory VS The Read More Tournament Overview Highlight my votes The Ship Showdown Submission Archives Look back and explore the Ship Showdown creative community submissions!\n\nTo the Archives Follow the Action: Spectrum Instagram X Facebook Tiktok","zh_CN":"The Discover the ship Community Highlights View more on Community Hub By Ship Showdown Results Tiers Currently in Won Lost Semi-Finale Finale We have a CHAMPION! The year of RSI indeed. The prestigious and powerful Perseus has pummelled through the competition with unstoppable force to snatch the champion\u2019s title in its first bout in the Showdown ring. Unbelievable, unshakable, and unbeatable.\nThis showdown has seen eight new entries to the ring, two returning champs, and a whole lotta carnage. But the standout performance was from you, the community. You never missed a round, never skipped a vote, and created the most amazing submissions to start the party.\nIf you\u2019re the lucky owner of the winning warrior, you\u2019ll be rewarded with an in-game bomber jacket, plus the Final Four ships will each receive a challenge coin and Best in Show paint so you can fly with pride, all delivered at this year\u2019s IAE.\n\nTHE WINNER IS CROWNED The Discover the ship The Road to Victory VS The Read More Tournament Overview Highlight my votes The Ship Showdown Submission Archives Look back and explore the Ship Showdown creative community submissions!\n\nTo the Archives Follow the Action: Spectrum Instagram X Facebook Tiktok","fr_FR":"The Discover the ship Community Highlights View more on Community Hub By Ship Showdown Results Tiers Currently in Won Lost Semi-Finale Finale We have a CHAMPION! The year of RSI indeed. The prestigious and powerful Perseus has pummelled through the competition with unstoppable force to snatch the champion\u2019s title in its first bout in the Showdown ring. Unbelievable, unshakable, and unbeatable.\nThis showdown has seen eight new entries to the ring, two returning champs, and a whole lotta carnage. But the standout performance was from you, the community. You never missed a round, never skipped a vote, and created the most amazing submissions to start the party.\nIf you\u2019re the lucky owner of the winning warrior, you\u2019ll be rewarded with an in-game bomber jacket, plus the Final Four ships will each receive a challenge coin and Best in Show paint so you can fly with pride, all delivered at this year\u2019s IAE.\n\nTHE WINNER IS CROWNED The Discover the ship The Road to Victory VS The Read More Tournament Overview Highlight my votes The Ship Showdown Submission Archives Look back and explore the Ship Showdown creative community submissions!\n\nTo the Archives Follow the Action: Spectrum Instagram X Facebook Tiktok"},"links_count":0,"comment_count":0,"created_at":"2026-09-07T21:00:00+00:00","created_at_human":"4 days ago"},{"id":21307,"title":"Star Citizen Monthly Report: August 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21307-Star-Citizen-Monthly-Report-August-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21307","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21307","channel":"Transmission","category":"Undefined","series":"None","images_count":5,"translations":{"en_EN":"PU Monthly Report\nAugust 2026\nWelcome to August\u2019s PU Monthly Report! While most teams contributed toward Alpha 4.10: Siege of Orison throughout the month, many devs continued with tasks for exciting content coming soon and further down the road. Read on for all the latest details.\n\nAI Content\nThe recent Alpha 4.10 patch marked an exciting milestone for AI Content, with the re-release of Recco Battaglia and the introduction of a narrative-driven mission chain. These features required careful coordination with teams across multiple disciplines as they utilize in-person conversations, mission comms, and the new Instancing tech. The information gathered from this work will be instrumental in building narrative-driven content toward the 1.0 vision.\n\nAlongside this, the team supported comms for Siege of Orison, which takes players across a sprawling multi-step mission with a handful of characters to guide and fight. Elsewhere, content was developed for upcoming events, issues were addressed with existing social spaces, and initiatives were outlined for future patches.\n\nAI (Features & Tech)\nAI Features and Tech spent August improving Starchitect, fixing nav-meshes, and progressing with Star Paws. For the latter, multiple adult valakkar will now spread out when attacking at melee range and the kopion will properly handle unreachable targets (they now run away if their target can't be reached following an attack).\n\nMotive display parameters were made available in debug, debug controls for switching between boss phases were improved, and error handling for missing parameters was improved.\n\nFor Human AI, the team fixed an issue with projectile and beam impacts not creating stimulus in the right place and, therefore, not being heard by AI.\n\nAlso, various improvements from Squadron 42 were integrated into Subsumption, the Token system, and AI melee.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nIn August, the Character Art team finalized a new combat armor set and its variants, completed Subscriber flair items, and progressed with a new type of armor. They also supported mission rewards and spent time bug-fixing. Support for StarWear is ongoing.\n\nArt (Ships)\nThe UK team began the month with a final polish pass on the Kruger Stingray after utilizing the PTU to catch a number of small bugs before its full release.\n\nTwo vehicles received their final materials and paints ahead of release.\n\nThe RSI Galaxy continued development, with progress building up to its greybox gate review in early September. Refinement of the interior color palettes and lighting across the ship was done after a few iterations on various options.\n\nThe Anvil Liberator progressed through greybox, with much of the interior being refined as the devs finalize the needs of each area. On the exterior, the main thrusters, maneuvering thrusters, and landing gear were integrated. Going forward, the team will continue to build details into the technical areas of the hull in line with Anvil\u2019s manufacturing style.\n\nProgress continued on three unannounced vehicles too. The first is approaching its greybox gate review, with additional modelling work being done to emphasize how different parts of the ship interact. For the second, the majority of the interior moved quickly through the art stages and large areas of the ship are closing in on LOD0, mainly due to having the interior being split across multiple artists. The exterior of the ship, with fewer artists working on it, is progressing at the typical rate, with the team refining its large, complex mechanisms. The third is in the final stages, with the devs adding paints and closing out bugs.\n\nFinally for the UK team, an all-new ship entered pre-production, with the devs breaking down the brief and concept to begin building out the geometry.\n\nThe North American team finished an unannounced ship they\u2019ve been working on for the past few months. In August, its final pass was completed, with paints currently being finalized and bugs fixed.\n\nDevelopment of the Drake Kraken continued, too. The exterior progressed well, with panel work, material break up, and detailing helping to sell the scale and complexity. On the interior, the devs are seeing the final vision across certain areas. For example, the bridge progressed toward final and, alongside the hangar, is setting the visual standard of the rest of the ship. Strike teams are being used to close out individual areas, so major updates are being implemented as the ship moves through the LOD0 phase.\n\nCommunity\nAugust began with the team supporting two ongoing events that started in July: Foundation Festival, which welcomes new pilots and celebrates the community members who help them find their way, and Ship Showdown, the community's yearly vote to crown its favorite vehicle. Foundation Festival wrapped up in mid-August after several weeks of activities, while Ship Showdown advanced to Phase 2: The Live Showdown. The team announced the community winners of the Phase 1 contest and posted a Spectrum thread covering the Phase 2 daily head-to-head matchups. When the competition reached the Elite Eight, they published a comm-link highlighting the finalists and announcing the Free Fly event for all backers. As the bracket narrowed further, the team published a Final Four post, spotlighting the Drake Ironclad Assault, Drake Corsair, Origin M80, and RSI Perseus as this year's remaining contenders.\n\nAugust also saw the release of Alpha 4.10 after an extended PTU phase. Following the patch launch, the team helped the Production team publish an Improving the Live Experience comm-link, detailing progress on some of the game's most persistent issues. The patch introduced Siege of Orison, now rebuilt using new Instancing technology, a rebalance of fuel tank capacity and consumption across all ships, and the introduction of the Kruger S-65 Stingray. The team supported the launch with a catch-all post to help players navigate the new content.\n\nThe Bar Citizen World Tour continued with a stop in Denver, Colorado, and a Gamescom meetup in Cologne, Germany. Behind the scenes, the Community team also continued preparing for upcoming events.\n\nAlongside these, the team maintained the regular publishing schedule, including This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, the Monthly Report, and Arena Commander schedule updates, while coordinating feedback across multiple development teams to ensure community voices reached the appropriate channels.\n\nNarrative\nWork continued in August on generating mission text for the huge number of missions that will be arriving with Nyx I. This consisted of not only a swath of contracts being offered by the various factions of the UEE, but new Local Contracts, where someone who lives at the settlement you\u2019re visiting is looking for help.\n\nAdditionally, an upcoming event required Narrative support for the overall lore that players will experience, along with text for the suite of missions and rewards that will come with it. Every patch also sees dozens of new items, weapons, and rewards, which all need text that the Narrative team generates, along with detailed reviews of ships in development to help ensure that the signage and decals are lore-appropriate.\n\nAugust also saw the release of a new issue of the Subscriber magazine, Jump Point, which features a brand-new narrative story about Nyx I.\n\nOnline Technology\nLast month, the Online Services team focused on improving the reliability of missions and contracts, specifically the system that generates jobs and delivery tasks. The devs worked through a bug where accepting a mission that another player had just started could get them stuck. The fix will show a clear message and automatically refresh the list instead of leaving players in a broken state. A technical issue was also addressed where missions tied to instanced areas (like certain locales or private spaces) weren't properly \u2018cleaned up\u2019 after players left, which was creating unnecessary buildup behind the scenes.\n\nFurthermore, Online Services worked on various improvements for Instancing. They also cleaned up the side effect of a previous bug that had mistakenly granted some players extra Wikelo-related items, which involved running data cleanup passes to correct it while being careful not to disrupt normal gameplay in the process.\n\nLooking ahead, Online Services began scoping two new internal tools to help support staff resolve player account issues more efficiently. Both ideas are still in early planning and design.\n\nIn August, the Live Tools team pushed Hex 4.0 toward release and moved the Bootstrap client revamp from planning into development.\n\nThe busiest area remained Hex 4.0, the team's internal platform for player support and operations staff, where most of the month went into pre-release work. The team brought the player support Arbiter toolset directly into the platform, replacing the external browser extensions staff previously relied on, and reworked the sanction and discipline workflow around it. Some manual steps in tracking recurring issues were also automated.\n\nA round of interaction and UX polish was also completed, including reworked tab behavior and quick-view routing, clearer sanction and page header controls, responsive account grids, a new feedback button, a past suspensions view, and a fix for a critical gateway crash when querying entitlements. Attention then turned to closing out the remaining feature parity and pre-release UX work to get Hex 4.0 release-ready, with post-release improvements already being scoped. Alongside this, progress continued on Citadel, the service behind Hex's data access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team completed the client revamp implementation roadmap, finalizing the delivery phasing and producing mock-ups of the new interface. This closes out last month's design phase and clears the way to begin rebuilding the client.\n\nFor Error Reporting, the crash-processing pipeline was updated to clean up leftover files after each run for better reliability.\n\nFinally, attention was given to the broader crash pipeline and post-launch polish for Panic Switch, the live incident management tool.\n\nR&D\nAugust saw the R&D team working on planet atmosphere, including making improvements to the overcast skylight. Improvements to cloud injection into the atmosphere continued too.\n\nHowever, the bulk of the team\u2019s work went into the temporal render mode. As part of this, the handling of dynamic objects was improved to reduce trails when moving through clouds. Motion-based confidence was replaced with a new coherence metric, which gives much better convergence and stability at little or no motion, and also helps to deal with evolving clouds, camera cuts, and dynamic objects in general without special-case handling. The history clamp was also improved, and in combination with a guide mask, now largely resolves transmittance halos at ridges.\n\nA number of performance and memory improvements were made as well. The history helper texture was reduced to 25% by compressing and quantizing its attributes. Noise LOD computation was optimized, and shape and erosion noise now receive individual LODs. The temporal upsampler was optimized to reduce register pressure, and various transmittance profile improvements and fixes were made.\n\nSeveral items remain in progress: folding opaque scene visibility into the upsampler's filter kernel and neighborhood clamp BBox hull setup, and the cloud injection work and VGPR reductions for the spatio-temporal upsampler.\n\nTech Art\/Animation\nThroughout August, the Technical Animation team focused on the systems that make characters look and move convincingly, including faces, deformation, cloth, and creatures. Much of this work is foundational, improving the underlying tech that every character in the 'verse relies on rather than any single asset.\n\nFor character faces and DNA heads, the team continued the expression and polish work that brings the PU's growing cast of faces to life, running detailed passes across a batch of DNA heads and correcting alignment issues that had crept in between the artists' Maya scenes and what players actually see in-game. A new set of eye textures was integrated into the live Star Citizen branch, alongside an updated base head. Improvements were also made to how facial regions blend together, laying groundwork for more varied and natural-looking characters.\n\nSignificant progress was made on the RBF system, which drives how skin, muscle, and clothing deform as characters move. The team solved a tricky issue where jaw movement was incorrectly pulling on collars, streamlined how deformation data is exported so multiple setups can share a single asset, and pushed the system out across the core Star Citizen skeletons. Tool improvements requested directly by Tech Art also landed.\n\nThe StarCloth toolset gained per-vertex control over how strongly cloth is pulled toward the body, giving artists far finer authority over how capes, coats, and loose garments behave. Support for unified skins was added, along with automatic health checks that catch broken cloth setups before they reach the game.\n\nWeakspot implementation on the apex sand valakkar moved into review, and new creature variants began playtesting.","de_DE":"PU Monthly Report\nAugust 2026\nWelcome to August\u2019s PU Monthly Report! While most teams contributed toward Alpha 4.10: Siege of Orison throughout the month, many devs continued with tasks for exciting content coming soon and further down the road. Read on for all the latest details.\n\nAI Content\nThe recent Alpha 4.10 patch marked an exciting milestone for AI Content, with the re-release of Recco Battaglia and the introduction of a narrative-driven mission chain. These features required careful coordination with teams across multiple disciplines as they utilize in-person conversations, mission comms, and the new Instancing tech. The information gathered from this work will be instrumental in building narrative-driven content toward the 1.0 vision.\n\nAlongside this, the team supported comms for Siege of Orison, which takes players across a sprawling multi-step mission with a handful of characters to guide and fight. Elsewhere, content was developed for upcoming events, issues were addressed with existing social spaces, and initiatives were outlined for future patches.\n\nAI (Features & Tech)\nAI Features and Tech spent August improving Starchitect, fixing nav-meshes, and progressing with Star Paws. For the latter, multiple adult valakkar will now spread out when attacking at melee range and the kopion will properly handle unreachable targets (they now run away if their target can't be reached following an attack).\n\nMotive display parameters were made available in debug, debug controls for switching between boss phases were improved, and error handling for missing parameters was improved.\n\nFor Human AI, the team fixed an issue with projectile and beam impacts not creating stimulus in the right place and, therefore, not being heard by AI.\n\nAlso, various improvements from Squadron 42 were integrated into Subsumption, the Token system, and AI melee.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nIn August, the Character Art team finalized a new combat armor set and its variants, completed Subscriber flair items, and progressed with a new type of armor. They also supported mission rewards and spent time bug-fixing. Support for StarWear is ongoing.\n\nArt (Ships)\nThe UK team began the month with a final polish pass on the Kruger Stingray after utilizing the PTU to catch a number of small bugs before its full release.\n\nTwo vehicles received their final materials and paints ahead of release.\n\nThe RSI Galaxy continued development, with progress building up to its greybox gate review in early September. Refinement of the interior color palettes and lighting across the ship was done after a few iterations on various options.\n\nThe Anvil Liberator progressed through greybox, with much of the interior being refined as the devs finalize the needs of each area. On the exterior, the main thrusters, maneuvering thrusters, and landing gear were integrated. Going forward, the team will continue to build details into the technical areas of the hull in line with Anvil\u2019s manufacturing style.\n\nProgress continued on three unannounced vehicles too. The first is approaching its greybox gate review, with additional modelling work being done to emphasize how different parts of the ship interact. For the second, the majority of the interior moved quickly through the art stages and large areas of the ship are closing in on LOD0, mainly due to having the interior being split across multiple artists. The exterior of the ship, with fewer artists working on it, is progressing at the typical rate, with the team refining its large, complex mechanisms. The third is in the final stages, with the devs adding paints and closing out bugs.\n\nFinally for the UK team, an all-new ship entered pre-production, with the devs breaking down the brief and concept to begin building out the geometry.\n\nThe North American team finished an unannounced ship they\u2019ve been working on for the past few months. In August, its final pass was completed, with paints currently being finalized and bugs fixed.\n\nDevelopment of the Drake Kraken continued, too. The exterior progressed well, with panel work, material break up, and detailing helping to sell the scale and complexity. On the interior, the devs are seeing the final vision across certain areas. For example, the bridge progressed toward final and, alongside the hangar, is setting the visual standard of the rest of the ship. Strike teams are being used to close out individual areas, so major updates are being implemented as the ship moves through the LOD0 phase.\n\nCommunity\nAugust began with the team supporting two ongoing events that started in July: Foundation Festival, which welcomes new pilots and celebrates the community members who help them find their way, and Ship Showdown, the community's yearly vote to crown its favorite vehicle. Foundation Festival wrapped up in mid-August after several weeks of activities, while Ship Showdown advanced to Phase 2: The Live Showdown. The team announced the community winners of the Phase 1 contest and posted a Spectrum thread covering the Phase 2 daily head-to-head matchups. When the competition reached the Elite Eight, they published a comm-link highlighting the finalists and announcing the Free Fly event for all backers. As the bracket narrowed further, the team published a Final Four post, spotlighting the Drake Ironclad Assault, Drake Corsair, Origin M80, and RSI Perseus as this year's remaining contenders.\n\nAugust also saw the release of Alpha 4.10 after an extended PTU phase. Following the patch launch, the team helped the Production team publish an Improving the Live Experience comm-link, detailing progress on some of the game's most persistent issues. The patch introduced Siege of Orison, now rebuilt using new Instancing technology, a rebalance of fuel tank capacity and consumption across all ships, and the introduction of the Kruger S-65 Stingray. The team supported the launch with a catch-all post to help players navigate the new content.\n\nThe Bar Citizen World Tour continued with a stop in Denver, Colorado, and a Gamescom meetup in Cologne, Germany. Behind the scenes, the Community team also continued preparing for upcoming events.\n\nAlongside these, the team maintained the regular publishing schedule, including This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, the Monthly Report, and Arena Commander schedule updates, while coordinating feedback across multiple development teams to ensure community voices reached the appropriate channels.\n\nNarrative\nWork continued in August on generating mission text for the huge number of missions that will be arriving with Nyx I. This consisted of not only a swath of contracts being offered by the various factions of the UEE, but new Local Contracts, where someone who lives at the settlement you\u2019re visiting is looking for help.\n\nAdditionally, an upcoming event required Narrative support for the overall lore that players will experience, along with text for the suite of missions and rewards that will come with it. Every patch also sees dozens of new items, weapons, and rewards, which all need text that the Narrative team generates, along with detailed reviews of ships in development to help ensure that the signage and decals are lore-appropriate.\n\nAugust also saw the release of a new issue of the Subscriber magazine, Jump Point, which features a brand-new narrative story about Nyx I.\n\nOnline Technology\nLast month, the Online Services team focused on improving the reliability of missions and contracts, specifically the system that generates jobs and delivery tasks. The devs worked through a bug where accepting a mission that another player had just started could get them stuck. The fix will show a clear message and automatically refresh the list instead of leaving players in a broken state. A technical issue was also addressed where missions tied to instanced areas (like certain locales or private spaces) weren't properly \u2018cleaned up\u2019 after players left, which was creating unnecessary buildup behind the scenes.\n\nFurthermore, Online Services worked on various improvements for Instancing. They also cleaned up the side effect of a previous bug that had mistakenly granted some players extra Wikelo-related items, which involved running data cleanup passes to correct it while being careful not to disrupt normal gameplay in the process.\n\nLooking ahead, Online Services began scoping two new internal tools to help support staff resolve player account issues more efficiently. Both ideas are still in early planning and design.\n\nIn August, the Live Tools team pushed Hex 4.0 toward release and moved the Bootstrap client revamp from planning into development.\n\nThe busiest area remained Hex 4.0, the team's internal platform for player support and operations staff, where most of the month went into pre-release work. The team brought the player support Arbiter toolset directly into the platform, replacing the external browser extensions staff previously relied on, and reworked the sanction and discipline workflow around it. Some manual steps in tracking recurring issues were also automated.\n\nA round of interaction and UX polish was also completed, including reworked tab behavior and quick-view routing, clearer sanction and page header controls, responsive account grids, a new feedback button, a past suspensions view, and a fix for a critical gateway crash when querying entitlements. Attention then turned to closing out the remaining feature parity and pre-release UX work to get Hex 4.0 release-ready, with post-release improvements already being scoped. Alongside this, progress continued on Citadel, the service behind Hex's data access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team completed the client revamp implementation roadmap, finalizing the delivery phasing and producing mock-ups of the new interface. This closes out last month's design phase and clears the way to begin rebuilding the client.\n\nFor Error Reporting, the crash-processing pipeline was updated to clean up leftover files after each run for better reliability.\n\nFinally, attention was given to the broader crash pipeline and post-launch polish for Panic Switch, the live incident management tool.\n\nR&D\nAugust saw the R&D team working on planet atmosphere, including making improvements to the overcast skylight. Improvements to cloud injection into the atmosphere continued too.\n\nHowever, the bulk of the team\u2019s work went into the temporal render mode. As part of this, the handling of dynamic objects was improved to reduce trails when moving through clouds. Motion-based confidence was replaced with a new coherence metric, which gives much better convergence and stability at little or no motion, and also helps to deal with evolving clouds, camera cuts, and dynamic objects in general without special-case handling. The history clamp was also improved, and in combination with a guide mask, now largely resolves transmittance halos at ridges.\n\nA number of performance and memory improvements were made as well. The history helper texture was reduced to 25% by compressing and quantizing its attributes. Noise LOD computation was optimized, and shape and erosion noise now receive individual LODs. The temporal upsampler was optimized to reduce register pressure, and various transmittance profile improvements and fixes were made.\n\nSeveral items remain in progress: folding opaque scene visibility into the upsampler's filter kernel and neighborhood clamp BBox hull setup, and the cloud injection work and VGPR reductions for the spatio-temporal upsampler.\n\nTech Art\/Animation\nThroughout August, the Technical Animation team focused on the systems that make characters look and move convincingly, including faces, deformation, cloth, and creatures. Much of this work is foundational, improving the underlying tech that every character in the 'verse relies on rather than any single asset.\n\nFor character faces and DNA heads, the team continued the expression and polish work that brings the PU's growing cast of faces to life, running detailed passes across a batch of DNA heads and correcting alignment issues that had crept in between the artists' Maya scenes and what players actually see in-game. A new set of eye textures was integrated into the live Star Citizen branch, alongside an updated base head. Improvements were also made to how facial regions blend together, laying groundwork for more varied and natural-looking characters.\n\nSignificant progress was made on the RBF system, which drives how skin, muscle, and clothing deform as characters move. The team solved a tricky issue where jaw movement was incorrectly pulling on collars, streamlined how deformation data is exported so multiple setups can share a single asset, and pushed the system out across the core Star Citizen skeletons. Tool improvements requested directly by Tech Art also landed.\n\nThe StarCloth toolset gained per-vertex control over how strongly cloth is pulled toward the body, giving artists far finer authority over how capes, coats, and loose garments behave. Support for unified skins was added, along with automatic health checks that catch broken cloth setups before they reach the game.\n\nWeakspot implementation on the apex sand valakkar moved into review, and new creature variants began playtesting.","zh_CN":"PU Monthly Report\nAugust 2026\nWelcome to August\u2019s PU Monthly Report! While most teams contributed toward Alpha 4.10: Siege of Orison throughout the month, many devs continued with tasks for exciting content coming soon and further down the road. Read on for all the latest details.\n\nAI Content\nThe recent Alpha 4.10 patch marked an exciting milestone for AI Content, with the re-release of Recco Battaglia and the introduction of a narrative-driven mission chain. These features required careful coordination with teams across multiple disciplines as they utilize in-person conversations, mission comms, and the new Instancing tech. The information gathered from this work will be instrumental in building narrative-driven content toward the 1.0 vision.\n\nAlongside this, the team supported comms for Siege of Orison, which takes players across a sprawling multi-step mission with a handful of characters to guide and fight. Elsewhere, content was developed for upcoming events, issues were addressed with existing social spaces, and initiatives were outlined for future patches.\n\nAI (Features & Tech)\nAI Features and Tech spent August improving Starchitect, fixing nav-meshes, and progressing with Star Paws. For the latter, multiple adult valakkar will now spread out when attacking at melee range and the kopion will properly handle unreachable targets (they now run away if their target can't be reached following an attack).\n\nMotive display parameters were made available in debug, debug controls for switching between boss phases were improved, and error handling for missing parameters was improved.\n\nFor Human AI, the team fixed an issue with projectile and beam impacts not creating stimulus in the right place and, therefore, not being heard by AI.\n\nAlso, various improvements from Squadron 42 were integrated into Subsumption, the Token system, and AI melee.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nIn August, the Character Art team finalized a new combat armor set and its variants, completed Subscriber flair items, and progressed with a new type of armor. They also supported mission rewards and spent time bug-fixing. Support for StarWear is ongoing.\n\nArt (Ships)\nThe UK team began the month with a final polish pass on the Kruger Stingray after utilizing the PTU to catch a number of small bugs before its full release.\n\nTwo vehicles received their final materials and paints ahead of release.\n\nThe RSI Galaxy continued development, with progress building up to its greybox gate review in early September. Refinement of the interior color palettes and lighting across the ship was done after a few iterations on various options.\n\nThe Anvil Liberator progressed through greybox, with much of the interior being refined as the devs finalize the needs of each area. On the exterior, the main thrusters, maneuvering thrusters, and landing gear were integrated. Going forward, the team will continue to build details into the technical areas of the hull in line with Anvil\u2019s manufacturing style.\n\nProgress continued on three unannounced vehicles too. The first is approaching its greybox gate review, with additional modelling work being done to emphasize how different parts of the ship interact. For the second, the majority of the interior moved quickly through the art stages and large areas of the ship are closing in on LOD0, mainly due to having the interior being split across multiple artists. The exterior of the ship, with fewer artists working on it, is progressing at the typical rate, with the team refining its large, complex mechanisms. The third is in the final stages, with the devs adding paints and closing out bugs.\n\nFinally for the UK team, an all-new ship entered pre-production, with the devs breaking down the brief and concept to begin building out the geometry.\n\nThe North American team finished an unannounced ship they\u2019ve been working on for the past few months. In August, its final pass was completed, with paints currently being finalized and bugs fixed.\n\nDevelopment of the Drake Kraken continued, too. The exterior progressed well, with panel work, material break up, and detailing helping to sell the scale and complexity. On the interior, the devs are seeing the final vision across certain areas. For example, the bridge progressed toward final and, alongside the hangar, is setting the visual standard of the rest of the ship. Strike teams are being used to close out individual areas, so major updates are being implemented as the ship moves through the LOD0 phase.\n\nCommunity\nAugust began with the team supporting two ongoing events that started in July: Foundation Festival, which welcomes new pilots and celebrates the community members who help them find their way, and Ship Showdown, the community's yearly vote to crown its favorite vehicle. Foundation Festival wrapped up in mid-August after several weeks of activities, while Ship Showdown advanced to Phase 2: The Live Showdown. The team announced the community winners of the Phase 1 contest and posted a Spectrum thread covering the Phase 2 daily head-to-head matchups. When the competition reached the Elite Eight, they published a comm-link highlighting the finalists and announcing the Free Fly event for all backers. As the bracket narrowed further, the team published a Final Four post, spotlighting the Drake Ironclad Assault, Drake Corsair, Origin M80, and RSI Perseus as this year's remaining contenders.\n\nAugust also saw the release of Alpha 4.10 after an extended PTU phase. Following the patch launch, the team helped the Production team publish an Improving the Live Experience comm-link, detailing progress on some of the game's most persistent issues. The patch introduced Siege of Orison, now rebuilt using new Instancing technology, a rebalance of fuel tank capacity and consumption across all ships, and the introduction of the Kruger S-65 Stingray. The team supported the launch with a catch-all post to help players navigate the new content.\n\nThe Bar Citizen World Tour continued with a stop in Denver, Colorado, and a Gamescom meetup in Cologne, Germany. Behind the scenes, the Community team also continued preparing for upcoming events.\n\nAlongside these, the team maintained the regular publishing schedule, including This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, the Monthly Report, and Arena Commander schedule updates, while coordinating feedback across multiple development teams to ensure community voices reached the appropriate channels.\n\nNarrative\nWork continued in August on generating mission text for the huge number of missions that will be arriving with Nyx I. This consisted of not only a swath of contracts being offered by the various factions of the UEE, but new Local Contracts, where someone who lives at the settlement you\u2019re visiting is looking for help.\n\nAdditionally, an upcoming event required Narrative support for the overall lore that players will experience, along with text for the suite of missions and rewards that will come with it. Every patch also sees dozens of new items, weapons, and rewards, which all need text that the Narrative team generates, along with detailed reviews of ships in development to help ensure that the signage and decals are lore-appropriate.\n\nAugust also saw the release of a new issue of the Subscriber magazine, Jump Point, which features a brand-new narrative story about Nyx I.\n\nOnline Technology\nLast month, the Online Services team focused on improving the reliability of missions and contracts, specifically the system that generates jobs and delivery tasks. The devs worked through a bug where accepting a mission that another player had just started could get them stuck. The fix will show a clear message and automatically refresh the list instead of leaving players in a broken state. A technical issue was also addressed where missions tied to instanced areas (like certain locales or private spaces) weren't properly \u2018cleaned up\u2019 after players left, which was creating unnecessary buildup behind the scenes.\n\nFurthermore, Online Services worked on various improvements for Instancing. They also cleaned up the side effect of a previous bug that had mistakenly granted some players extra Wikelo-related items, which involved running data cleanup passes to correct it while being careful not to disrupt normal gameplay in the process.\n\nLooking ahead, Online Services began scoping two new internal tools to help support staff resolve player account issues more efficiently. Both ideas are still in early planning and design.\n\nIn August, the Live Tools team pushed Hex 4.0 toward release and moved the Bootstrap client revamp from planning into development.\n\nThe busiest area remained Hex 4.0, the team's internal platform for player support and operations staff, where most of the month went into pre-release work. The team brought the player support Arbiter toolset directly into the platform, replacing the external browser extensions staff previously relied on, and reworked the sanction and discipline workflow around it. Some manual steps in tracking recurring issues were also automated.\n\nA round of interaction and UX polish was also completed, including reworked tab behavior and quick-view routing, clearer sanction and page header controls, responsive account grids, a new feedback button, a past suspensions view, and a fix for a critical gateway crash when querying entitlements. Attention then turned to closing out the remaining feature parity and pre-release UX work to get Hex 4.0 release-ready, with post-release improvements already being scoped. Alongside this, progress continued on Citadel, the service behind Hex's data access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team completed the client revamp implementation roadmap, finalizing the delivery phasing and producing mock-ups of the new interface. This closes out last month's design phase and clears the way to begin rebuilding the client.\n\nFor Error Reporting, the crash-processing pipeline was updated to clean up leftover files after each run for better reliability.\n\nFinally, attention was given to the broader crash pipeline and post-launch polish for Panic Switch, the live incident management tool.\n\nR&D\nAugust saw the R&D team working on planet atmosphere, including making improvements to the overcast skylight. Improvements to cloud injection into the atmosphere continued too.\n\nHowever, the bulk of the team\u2019s work went into the temporal render mode. As part of this, the handling of dynamic objects was improved to reduce trails when moving through clouds. Motion-based confidence was replaced with a new coherence metric, which gives much better convergence and stability at little or no motion, and also helps to deal with evolving clouds, camera cuts, and dynamic objects in general without special-case handling. The history clamp was also improved, and in combination with a guide mask, now largely resolves transmittance halos at ridges.\n\nA number of performance and memory improvements were made as well. The history helper texture was reduced to 25% by compressing and quantizing its attributes. Noise LOD computation was optimized, and shape and erosion noise now receive individual LODs. The temporal upsampler was optimized to reduce register pressure, and various transmittance profile improvements and fixes were made.\n\nSeveral items remain in progress: folding opaque scene visibility into the upsampler's filter kernel and neighborhood clamp BBox hull setup, and the cloud injection work and VGPR reductions for the spatio-temporal upsampler.\n\nTech Art\/Animation\nThroughout August, the Technical Animation team focused on the systems that make characters look and move convincingly, including faces, deformation, cloth, and creatures. Much of this work is foundational, improving the underlying tech that every character in the 'verse relies on rather than any single asset.\n\nFor character faces and DNA heads, the team continued the expression and polish work that brings the PU's growing cast of faces to life, running detailed passes across a batch of DNA heads and correcting alignment issues that had crept in between the artists' Maya scenes and what players actually see in-game. A new set of eye textures was integrated into the live Star Citizen branch, alongside an updated base head. Improvements were also made to how facial regions blend together, laying groundwork for more varied and natural-looking characters.\n\nSignificant progress was made on the RBF system, which drives how skin, muscle, and clothing deform as characters move. The team solved a tricky issue where jaw movement was incorrectly pulling on collars, streamlined how deformation data is exported so multiple setups can share a single asset, and pushed the system out across the core Star Citizen skeletons. Tool improvements requested directly by Tech Art also landed.\n\nThe StarCloth toolset gained per-vertex control over how strongly cloth is pulled toward the body, giving artists far finer authority over how capes, coats, and loose garments behave. Support for unified skins was added, along with automatic health checks that catch broken cloth setups before they reach the game.\n\nWeakspot implementation on the apex sand valakkar moved into review, and new creature variants began playtesting.","fr_FR":"PU Monthly Report\nAugust 2026\nWelcome to August\u2019s PU Monthly Report! While most teams contributed toward Alpha 4.10: Siege of Orison throughout the month, many devs continued with tasks for exciting content coming soon and further down the road. Read on for all the latest details.\n\nAI Content\nThe recent Alpha 4.10 patch marked an exciting milestone for AI Content, with the re-release of Recco Battaglia and the introduction of a narrative-driven mission chain. These features required careful coordination with teams across multiple disciplines as they utilize in-person conversations, mission comms, and the new Instancing tech. The information gathered from this work will be instrumental in building narrative-driven content toward the 1.0 vision.\n\nAlongside this, the team supported comms for Siege of Orison, which takes players across a sprawling multi-step mission with a handful of characters to guide and fight. Elsewhere, content was developed for upcoming events, issues were addressed with existing social spaces, and initiatives were outlined for future patches.\n\nAI (Features & Tech)\nAI Features and Tech spent August improving Starchitect, fixing nav-meshes, and progressing with Star Paws. For the latter, multiple adult valakkar will now spread out when attacking at melee range and the kopion will properly handle unreachable targets (they now run away if their target can't be reached following an attack).\n\nMotive display parameters were made available in debug, debug controls for switching between boss phases were improved, and error handling for missing parameters was improved.\n\nFor Human AI, the team fixed an issue with projectile and beam impacts not creating stimulus in the right place and, therefore, not being heard by AI.\n\nAlso, various improvements from Squadron 42 were integrated into Subsumption, the Token system, and AI melee.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nIn August, the Character Art team finalized a new combat armor set and its variants, completed Subscriber flair items, and progressed with a new type of armor. They also supported mission rewards and spent time bug-fixing. Support for StarWear is ongoing.\n\nArt (Ships)\nThe UK team began the month with a final polish pass on the Kruger Stingray after utilizing the PTU to catch a number of small bugs before its full release.\n\nTwo vehicles received their final materials and paints ahead of release.\n\nThe RSI Galaxy continued development, with progress building up to its greybox gate review in early September. Refinement of the interior color palettes and lighting across the ship was done after a few iterations on various options.\n\nThe Anvil Liberator progressed through greybox, with much of the interior being refined as the devs finalize the needs of each area. On the exterior, the main thrusters, maneuvering thrusters, and landing gear were integrated. Going forward, the team will continue to build details into the technical areas of the hull in line with Anvil\u2019s manufacturing style.\n\nProgress continued on three unannounced vehicles too. The first is approaching its greybox gate review, with additional modelling work being done to emphasize how different parts of the ship interact. For the second, the majority of the interior moved quickly through the art stages and large areas of the ship are closing in on LOD0, mainly due to having the interior being split across multiple artists. The exterior of the ship, with fewer artists working on it, is progressing at the typical rate, with the team refining its large, complex mechanisms. The third is in the final stages, with the devs adding paints and closing out bugs.\n\nFinally for the UK team, an all-new ship entered pre-production, with the devs breaking down the brief and concept to begin building out the geometry.\n\nThe North American team finished an unannounced ship they\u2019ve been working on for the past few months. In August, its final pass was completed, with paints currently being finalized and bugs fixed.\n\nDevelopment of the Drake Kraken continued, too. The exterior progressed well, with panel work, material break up, and detailing helping to sell the scale and complexity. On the interior, the devs are seeing the final vision across certain areas. For example, the bridge progressed toward final and, alongside the hangar, is setting the visual standard of the rest of the ship. Strike teams are being used to close out individual areas, so major updates are being implemented as the ship moves through the LOD0 phase.\n\nCommunity\nAugust began with the team supporting two ongoing events that started in July: Foundation Festival, which welcomes new pilots and celebrates the community members who help them find their way, and Ship Showdown, the community's yearly vote to crown its favorite vehicle. Foundation Festival wrapped up in mid-August after several weeks of activities, while Ship Showdown advanced to Phase 2: The Live Showdown. The team announced the community winners of the Phase 1 contest and posted a Spectrum thread covering the Phase 2 daily head-to-head matchups. When the competition reached the Elite Eight, they published a comm-link highlighting the finalists and announcing the Free Fly event for all backers. As the bracket narrowed further, the team published a Final Four post, spotlighting the Drake Ironclad Assault, Drake Corsair, Origin M80, and RSI Perseus as this year's remaining contenders.\n\nAugust also saw the release of Alpha 4.10 after an extended PTU phase. Following the patch launch, the team helped the Production team publish an Improving the Live Experience comm-link, detailing progress on some of the game's most persistent issues. The patch introduced Siege of Orison, now rebuilt using new Instancing technology, a rebalance of fuel tank capacity and consumption across all ships, and the introduction of the Kruger S-65 Stingray. The team supported the launch with a catch-all post to help players navigate the new content.\n\nThe Bar Citizen World Tour continued with a stop in Denver, Colorado, and a Gamescom meetup in Cologne, Germany. Behind the scenes, the Community team also continued preparing for upcoming events.\n\nAlongside these, the team maintained the regular publishing schedule, including This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, the Monthly Report, and Arena Commander schedule updates, while coordinating feedback across multiple development teams to ensure community voices reached the appropriate channels.\n\nNarrative\nWork continued in August on generating mission text for the huge number of missions that will be arriving with Nyx I. This consisted of not only a swath of contracts being offered by the various factions of the UEE, but new Local Contracts, where someone who lives at the settlement you\u2019re visiting is looking for help.\n\nAdditionally, an upcoming event required Narrative support for the overall lore that players will experience, along with text for the suite of missions and rewards that will come with it. Every patch also sees dozens of new items, weapons, and rewards, which all need text that the Narrative team generates, along with detailed reviews of ships in development to help ensure that the signage and decals are lore-appropriate.\n\nAugust also saw the release of a new issue of the Subscriber magazine, Jump Point, which features a brand-new narrative story about Nyx I.\n\nOnline Technology\nLast month, the Online Services team focused on improving the reliability of missions and contracts, specifically the system that generates jobs and delivery tasks. The devs worked through a bug where accepting a mission that another player had just started could get them stuck. The fix will show a clear message and automatically refresh the list instead of leaving players in a broken state. A technical issue was also addressed where missions tied to instanced areas (like certain locales or private spaces) weren't properly \u2018cleaned up\u2019 after players left, which was creating unnecessary buildup behind the scenes.\n\nFurthermore, Online Services worked on various improvements for Instancing. They also cleaned up the side effect of a previous bug that had mistakenly granted some players extra Wikelo-related items, which involved running data cleanup passes to correct it while being careful not to disrupt normal gameplay in the process.\n\nLooking ahead, Online Services began scoping two new internal tools to help support staff resolve player account issues more efficiently. Both ideas are still in early planning and design.\n\nIn August, the Live Tools team pushed Hex 4.0 toward release and moved the Bootstrap client revamp from planning into development.\n\nThe busiest area remained Hex 4.0, the team's internal platform for player support and operations staff, where most of the month went into pre-release work. The team brought the player support Arbiter toolset directly into the platform, replacing the external browser extensions staff previously relied on, and reworked the sanction and discipline workflow around it. Some manual steps in tracking recurring issues were also automated.\n\nA round of interaction and UX polish was also completed, including reworked tab behavior and quick-view routing, clearer sanction and page header controls, responsive account grids, a new feedback button, a past suspensions view, and a fix for a critical gateway crash when querying entitlements. Attention then turned to closing out the remaining feature parity and pre-release UX work to get Hex 4.0 release-ready, with post-release improvements already being scoped. Alongside this, progress continued on Citadel, the service behind Hex's data access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team completed the client revamp implementation roadmap, finalizing the delivery phasing and producing mock-ups of the new interface. This closes out last month's design phase and clears the way to begin rebuilding the client.\n\nFor Error Reporting, the crash-processing pipeline was updated to clean up leftover files after each run for better reliability.\n\nFinally, attention was given to the broader crash pipeline and post-launch polish for Panic Switch, the live incident management tool.\n\nR&D\nAugust saw the R&D team working on planet atmosphere, including making improvements to the overcast skylight. Improvements to cloud injection into the atmosphere continued too.\n\nHowever, the bulk of the team\u2019s work went into the temporal render mode. As part of this, the handling of dynamic objects was improved to reduce trails when moving through clouds. Motion-based confidence was replaced with a new coherence metric, which gives much better convergence and stability at little or no motion, and also helps to deal with evolving clouds, camera cuts, and dynamic objects in general without special-case handling. The history clamp was also improved, and in combination with a guide mask, now largely resolves transmittance halos at ridges.\n\nA number of performance and memory improvements were made as well. The history helper texture was reduced to 25% by compressing and quantizing its attributes. Noise LOD computation was optimized, and shape and erosion noise now receive individual LODs. The temporal upsampler was optimized to reduce register pressure, and various transmittance profile improvements and fixes were made.\n\nSeveral items remain in progress: folding opaque scene visibility into the upsampler's filter kernel and neighborhood clamp BBox hull setup, and the cloud injection work and VGPR reductions for the spatio-temporal upsampler.\n\nTech Art\/Animation\nThroughout August, the Technical Animation team focused on the systems that make characters look and move convincingly, including faces, deformation, cloth, and creatures. Much of this work is foundational, improving the underlying tech that every character in the 'verse relies on rather than any single asset.\n\nFor character faces and DNA heads, the team continued the expression and polish work that brings the PU's growing cast of faces to life, running detailed passes across a batch of DNA heads and correcting alignment issues that had crept in between the artists' Maya scenes and what players actually see in-game. A new set of eye textures was integrated into the live Star Citizen branch, alongside an updated base head. Improvements were also made to how facial regions blend together, laying groundwork for more varied and natural-looking characters.\n\nSignificant progress was made on the RBF system, which drives how skin, muscle, and clothing deform as characters move. The team solved a tricky issue where jaw movement was incorrectly pulling on collars, streamlined how deformation data is exported so multiple setups can share a single asset, and pushed the system out across the core Star Citizen skeletons. Tool improvements requested directly by Tech Art also landed.\n\nThe StarCloth toolset gained per-vertex control over how strongly cloth is pulled toward the body, giving artists far finer authority over how capes, coats, and loose garments behave. Support for unified skins was added, along with automatic health checks that catch broken cloth setups before they reach the game.\n\nWeakspot implementation on the apex sand valakkar moved into review, and new creature variants began playtesting."},"links_count":0,"comment_count":0,"created_at":"2026-09-02T19:00:00+00:00","created_at_human":"1 week ago"},{"id":21304,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21304-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21304","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21304","channel":"Transmission","category":"Undefined","series":"None","images_count":11,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone,\nLast week, Alpha 4.10: Siege of Orison arrived on Live! The Nine Tails have launched a brutal assault on Orison, and Crusader has called for help. With all air traffic into the area blocked, assault teams will need to deploy via secure shuttle to put down the insurrection before more lives are lost. Squad up with the toughest you've got, this one isn't for the faint of heart.\n\nAlongside Siege of Orison, Alpha 4.10 also rebalances fuel tank capacity and consumption across the ship roster, with refueling missions updated to match, and introduces Kruger's first medium fighter, the S-65 Stingray. It's a big patch, and like most big patches, it's still settling in. Thank you to everyone who jumped in and sent us reports via the Issue Council along the way. If you're curious about how those reports actually get turned into fixes, we published an Improving the Live Experience Comm-Link last week that explains how we're tracking and prioritizing issues right now.\n\nIt's also been a while since our last Letter from the Chairman, so if you haven't already, check out the latest one, touching on what the new instancing tech in 4.10 means going forward, some myth-busting around Star Engine, and an update on Squadron 42's release window shifting to Q2 2027. We also released the first episode of Inside CIG, a new video that takes you behind the scenes of what it actually takes to ship a release like 4.10.\n\nThe Ship Showdown bracket has now narrowed down to the Final Four, though the Free Fly is still on. All Elite Eight ships remain free to fly for backers through September 2, so you've still got time to take your favorites for a spin before voting wraps and this year's champion is crowned.\n\nWe also shared an early look at upcoming changes to pledge gifting and game access ahead of the new Game Library system launching in October. We're rounding up some of the questions we've seen in the thread and will share more information soon.\n\nLast but not least, a massive thanks to everyone who came out to Bar Citizen in Cologne last Friday. Seeing over 500 of you there was wild! Really enjoyed raising a glass with some of y'all, hearing your stories, and spending the evening with such a great crowd. Our Bar Citizen World Tour keeps rolling, with our next stop coming up fast: September 4 at PAX West in Seattle, Washington. Hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the latest Subscriber Comm-Link and Newsletter, talking about a few new pieces worth showing off in your hangar.\n\nWednesday wraps up Ship Showdown 2956 as this year's champion is crowned. We'll also be publishing the August PU Monthly Report with a behind-the-scenes look at the progress our teams have made across the company.\n\nOn Friday, we'll be in Seattle, Washington, for our next Bar Citizen World Tour stop. Join us at Stoup Brewery - Capitol Hill for a night with the community. Friday also brings the latest RSI Weekly Newsletter to your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nSee you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, AUGUST 31, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 1, 2026\nSeptember Subscriber Comm-Link\n\nSeptember Subscriber Newsletter\n\nWEDNESDAY, SEPTEMBER 2, 2026\nAugust 2026 PU Monthly Report\n\nFRIDAY, SEPTEMBER 4, 2026\nBar Citizen World Tour @ PAX West - Seattle, Washington\n\nRSI Weekly Newsletter\n\n\n\n\n\nUlf Kuerschner\nLead Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 31, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Here Kitty, Kitty!by AngryGiantRobotThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.Check it out on the Community Hub.COMMUNITY MVP: August 31, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nHere Kitty, Kitty!\nby AngryGiantRobot\nThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Stingray - EricTheFourierOn The Hunt - PhantomFox4Red Squad - Capt_AndorMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizenStingray - EricTheFourier\n\nOn The Hunt - PhantomFox4\n\nRed Squad - Capt_Andor\n\nMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizen","de_DE":"This Week in Star Citizen\nHello everyone,\nLast week, Alpha 4.10: Siege of Orison arrived on Live! The Nine Tails have launched a brutal assault on Orison, and Crusader has called for help. With all air traffic into the area blocked, assault teams will need to deploy via secure shuttle to put down the insurrection before more lives are lost. Squad up with the toughest you've got, this one isn't for the faint of heart.\n\nAlongside Siege of Orison, Alpha 4.10 also rebalances fuel tank capacity and consumption across the ship roster, with refueling missions updated to match, and introduces Kruger's first medium fighter, the S-65 Stingray. It's a big patch, and like most big patches, it's still settling in. Thank you to everyone who jumped in and sent us reports via the Issue Council along the way. If you're curious about how those reports actually get turned into fixes, we published an Improving the Live Experience Comm-Link last week that explains how we're tracking and prioritizing issues right now.\n\nIt's also been a while since our last Letter from the Chairman, so if you haven't already, check out the latest one, touching on what the new instancing tech in 4.10 means going forward, some myth-busting around Star Engine, and an update on Squadron 42's release window shifting to Q2 2027. We also released the first episode of Inside CIG, a new video that takes you behind the scenes of what it actually takes to ship a release like 4.10.\n\nThe Ship Showdown bracket has now narrowed down to the Final Four, though the Free Fly is still on. All Elite Eight ships remain free to fly for backers through September 2, so you've still got time to take your favorites for a spin before voting wraps and this year's champion is crowned.\n\nWe also shared an early look at upcoming changes to pledge gifting and game access ahead of the new Game Library system launching in October. We're rounding up some of the questions we've seen in the thread and will share more information soon.\n\nLast but not least, a massive thanks to everyone who came out to Bar Citizen in Cologne last Friday. Seeing over 500 of you there was wild! Really enjoyed raising a glass with some of y'all, hearing your stories, and spending the evening with such a great crowd. Our Bar Citizen World Tour keeps rolling, with our next stop coming up fast: September 4 at PAX West in Seattle, Washington. Hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the latest Subscriber Comm-Link and Newsletter, talking about a few new pieces worth showing off in your hangar.\n\nWednesday wraps up Ship Showdown 2956 as this year's champion is crowned. We'll also be publishing the August PU Monthly Report with a behind-the-scenes look at the progress our teams have made across the company.\n\nOn Friday, we'll be in Seattle, Washington, for our next Bar Citizen World Tour stop. Join us at Stoup Brewery - Capitol Hill for a night with the community. Friday also brings the latest RSI Weekly Newsletter to your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nSee you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, AUGUST 31, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 1, 2026\nSeptember Subscriber Comm-Link\n\nSeptember Subscriber Newsletter\n\nWEDNESDAY, SEPTEMBER 2, 2026\nAugust 2026 PU Monthly Report\n\nFRIDAY, SEPTEMBER 4, 2026\nBar Citizen World Tour @ PAX West - Seattle, Washington\n\nRSI Weekly Newsletter\n\n\n\n\n\nUlf Kuerschner\nLead Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 31, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Here Kitty, Kitty!by AngryGiantRobotThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.Check it out on the Community Hub.COMMUNITY MVP: August 31, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nHere Kitty, Kitty!\nby AngryGiantRobot\nThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Stingray - EricTheFourierOn The Hunt - PhantomFox4Red Squad - Capt_AndorMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizenStingray - EricTheFourier\n\nOn The Hunt - PhantomFox4\n\nRed Squad - Capt_Andor\n\nMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizen","zh_CN":"This Week in Star Citizen\nHello everyone,\nLast week, Alpha 4.10: Siege of Orison arrived on Live! The Nine Tails have launched a brutal assault on Orison, and Crusader has called for help. With all air traffic into the area blocked, assault teams will need to deploy via secure shuttle to put down the insurrection before more lives are lost. Squad up with the toughest you've got, this one isn't for the faint of heart.\n\nAlongside Siege of Orison, Alpha 4.10 also rebalances fuel tank capacity and consumption across the ship roster, with refueling missions updated to match, and introduces Kruger's first medium fighter, the S-65 Stingray. It's a big patch, and like most big patches, it's still settling in. Thank you to everyone who jumped in and sent us reports via the Issue Council along the way. If you're curious about how those reports actually get turned into fixes, we published an Improving the Live Experience Comm-Link last week that explains how we're tracking and prioritizing issues right now.\n\nIt's also been a while since our last Letter from the Chairman, so if you haven't already, check out the latest one, touching on what the new instancing tech in 4.10 means going forward, some myth-busting around Star Engine, and an update on Squadron 42's release window shifting to Q2 2027. We also released the first episode of Inside CIG, a new video that takes you behind the scenes of what it actually takes to ship a release like 4.10.\n\nThe Ship Showdown bracket has now narrowed down to the Final Four, though the Free Fly is still on. All Elite Eight ships remain free to fly for backers through September 2, so you've still got time to take your favorites for a spin before voting wraps and this year's champion is crowned.\n\nWe also shared an early look at upcoming changes to pledge gifting and game access ahead of the new Game Library system launching in October. We're rounding up some of the questions we've seen in the thread and will share more information soon.\n\nLast but not least, a massive thanks to everyone who came out to Bar Citizen in Cologne last Friday. Seeing over 500 of you there was wild! Really enjoyed raising a glass with some of y'all, hearing your stories, and spending the evening with such a great crowd. Our Bar Citizen World Tour keeps rolling, with our next stop coming up fast: September 4 at PAX West in Seattle, Washington. Hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the latest Subscriber Comm-Link and Newsletter, talking about a few new pieces worth showing off in your hangar.\n\nWednesday wraps up Ship Showdown 2956 as this year's champion is crowned. We'll also be publishing the August PU Monthly Report with a behind-the-scenes look at the progress our teams have made across the company.\n\nOn Friday, we'll be in Seattle, Washington, for our next Bar Citizen World Tour stop. Join us at Stoup Brewery - Capitol Hill for a night with the community. Friday also brings the latest RSI Weekly Newsletter to your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nSee you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, AUGUST 31, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 1, 2026\nSeptember Subscriber Comm-Link\n\nSeptember Subscriber Newsletter\n\nWEDNESDAY, SEPTEMBER 2, 2026\nAugust 2026 PU Monthly Report\n\nFRIDAY, SEPTEMBER 4, 2026\nBar Citizen World Tour @ PAX West - Seattle, Washington\n\nRSI Weekly Newsletter\n\n\n\n\n\nUlf Kuerschner\nLead Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 31, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Here Kitty, Kitty!by AngryGiantRobotThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.Check it out on the Community Hub.COMMUNITY MVP: August 31, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nHere Kitty, Kitty!\nby AngryGiantRobot\nThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Stingray - EricTheFourierOn The Hunt - PhantomFox4Red Squad - Capt_AndorMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizenStingray - EricTheFourier\n\nOn The Hunt - PhantomFox4\n\nRed Squad - Capt_Andor\n\nMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizen","fr_FR":"This Week in Star Citizen\nHello everyone,\nLast week, Alpha 4.10: Siege of Orison arrived on Live! The Nine Tails have launched a brutal assault on Orison, and Crusader has called for help. With all air traffic into the area blocked, assault teams will need to deploy via secure shuttle to put down the insurrection before more lives are lost. Squad up with the toughest you've got, this one isn't for the faint of heart.\n\nAlongside Siege of Orison, Alpha 4.10 also rebalances fuel tank capacity and consumption across the ship roster, with refueling missions updated to match, and introduces Kruger's first medium fighter, the S-65 Stingray. It's a big patch, and like most big patches, it's still settling in. Thank you to everyone who jumped in and sent us reports via the Issue Council along the way. If you're curious about how those reports actually get turned into fixes, we published an Improving the Live Experience Comm-Link last week that explains how we're tracking and prioritizing issues right now.\n\nIt's also been a while since our last Letter from the Chairman, so if you haven't already, check out the latest one, touching on what the new instancing tech in 4.10 means going forward, some myth-busting around Star Engine, and an update on Squadron 42's release window shifting to Q2 2027. We also released the first episode of Inside CIG, a new video that takes you behind the scenes of what it actually takes to ship a release like 4.10.\n\nThe Ship Showdown bracket has now narrowed down to the Final Four, though the Free Fly is still on. All Elite Eight ships remain free to fly for backers through September 2, so you've still got time to take your favorites for a spin before voting wraps and this year's champion is crowned.\n\nWe also shared an early look at upcoming changes to pledge gifting and game access ahead of the new Game Library system launching in October. We're rounding up some of the questions we've seen in the thread and will share more information soon.\n\nLast but not least, a massive thanks to everyone who came out to Bar Citizen in Cologne last Friday. Seeing over 500 of you there was wild! Really enjoyed raising a glass with some of y'all, hearing your stories, and spending the evening with such a great crowd. Our Bar Citizen World Tour keeps rolling, with our next stop coming up fast: September 4 at PAX West in Seattle, Washington. Hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the latest Subscriber Comm-Link and Newsletter, talking about a few new pieces worth showing off in your hangar.\n\nWednesday wraps up Ship Showdown 2956 as this year's champion is crowned. We'll also be publishing the August PU Monthly Report with a behind-the-scenes look at the progress our teams have made across the company.\n\nOn Friday, we'll be in Seattle, Washington, for our next Bar Citizen World Tour stop. Join us at Stoup Brewery - Capitol Hill for a night with the community. Friday also brings the latest RSI Weekly Newsletter to your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nSee you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, AUGUST 31, 2026\nThis Week in Star Citizen\n\nTUESDAY, SEPTEMBER 1, 2026\nSeptember Subscriber Comm-Link\n\nSeptember Subscriber Newsletter\n\nWEDNESDAY, SEPTEMBER 2, 2026\nAugust 2026 PU Monthly Report\n\nFRIDAY, SEPTEMBER 4, 2026\nBar Citizen World Tour @ PAX West - Seattle, Washington\n\nRSI Weekly Newsletter\n\n\n\n\n\nUlf Kuerschner\nLead Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 31, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Here Kitty, Kitty!by AngryGiantRobotThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.Check it out on the Community Hub.COMMUNITY MVP: August 31, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nHere Kitty, Kitty!\nby AngryGiantRobot\nThis week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Stingray - EricTheFourierOn The Hunt - PhantomFox4Red Squad - Capt_AndorMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizenStingray - EricTheFourier\n\nOn The Hunt - PhantomFox4\n\nRed Squad - Capt_Andor\n\nMY PPPRRRREEE-EEEEEEEECIOUS!!!! - stepasidecitizen"},"links_count":7,"comment_count":0,"created_at":"2026-08-31T18:00:00+00:00","created_at_human":"1 week ago"},{"id":21301,"title":"Letter From The Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21301-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21301","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21301","channel":"Transmission","category":"Undefined","series":"None","images_count":8,"translations":{"en_EN":"LETTER FROM THE CHAIRMAN\nCitizens,\n\nThank you for supporting. Thank you for playing. Thank you for your feedback.\n\nIt has been great to see more of you playing Star Citizen than ever before, with 35,890 concurrent players at our peak this year. And that growth goes well beyond a single peak. In the first half of 2026, we saw a 7% increase in average daily players and an 11% increase in monthly active players compared to last year. Seeing more of you playing and spending more time in the \u2018verse has been incredibly rewarding for all of us at CIG.\n\nStar Citizen Alpha 4.10 is an important step on the road to Star Citizen 1.0 because it brings area and encounter instancing to the Persistent Universe with Siege of Orison.\n\nWe already have a basic version of instancing in the game, via player hangars, but this next iteration of instancing brings the ability to stream arbitrary areas and all the related content in on demand, a seamless connection to the main shared universe, along with dynamic server loading. Instancing in 4.10 is the first use case of dynamic server meshing in Star Citizen.\n\nUp until now each universe shard has a set number of servers, each allocated to different areas (called territories internally). So microTech (and everything on microTech) is a territory and has a server looking over it. But if too many people flock to microTech \/ New Babbage the static system doesn\u2019t have the ability to spin up additional servers to split the simulation load and the singular server in charge of the microTech territory starts to run slower and slower, which results in degraded player experience. With dynamic server meshing we will spin up additional servers as the simulation load demands, subdividing the territories into smaller ones.\n\nWhen instances are created, we monitor server load and when we hit a specified maximum load ratio we will spin up additional servers to manage the additional instances dynamically. The Networking team calls this Quasi Dynamic Server Meshing (QDSM) because we are not yet subdividing territories in the persistent universe but it is the first case of us spinning up (and down) servers dynamically based on load and required us to create a lot of the services that you need for full dynamic meshing in the persistent universe.\n\nWhile a lot of other MMOs have instancing, they don\u2019t have the specific kind of instancing we do, that needs to seamlessly interact with a fully dynamic meshed shared persistent universe, which upped the complexity level of the technology significantly.\n\nI am happy to report that with your help testing Siege of Orison, the Instancing is finally performing well. It took us longer to get there than we thought, but like a lot of things in Star Citizen it turned out to have more complexities and edge cases than we expected.\n\nAs part of today's launch, we\u2019re sharing a video about the process of delivering 4.10, which I would recommend that you watch. Star Citizen has been made possible by all your support over the years and one of key aspects that encouraged that support was how open we have been with development, sharing our failures and successes along the way. Over this year and last, I've felt that we\u2019ve been sharing the process of building Star Citizen less and less. Many of you backed for how open we were in development, and it\u2019s much easier to understand why things aren\u2019t always perfect when we share the process and you can see the difficulties of achieving what is the most ambitious game in all of gaming. This video is the first step at getting back to going behind the scenes. Everyone at CIG is passionate about Star Citizen and doing nothing but the best work. Sharing more of our development is a great way to show that, so we're getting back to our roots.\n\nI also want to take the opportunity to clear up some misconceptions that I see in community discussion.\n\nThe biggest one I see floated is Star Citizen\u2019s technical issues are due to its engine choice;\n\nStar Engine is our engine, which originally started as a branch from CryEngine 3. Since Oct of 2015 we stopped taking updates and have just been refactoring and adding to the code base to the extent that there is almost nothing left of the original engine \u2013 the Entity System, Renderer (which has hardware assisted Ray Tracing \/ Global Illumination now for Squadron 42), GPU Particle System, DNA and Facial animation system, Audio system, UI system, Network \/ Replication Systems, Physics and all our Gameplay Systems are entirely new and bespoke to Star Citizen and Squadron 42. In addition to that a Game Engine is only a small part of the code and systems you need to run a massively multiplayer game like Star Citizen. We have dozens of distributed online services that run in the cloud, connected to multiple backend databases that all have to be managed as one big synchronistic system.\n\nThe switch from CryEngine to Lumberyard was for Amazon Web Services (AWS) which is where we ran our servers and platform for many years. Lumberyard started as a full branch of the same CryEngine branch we were based off, so we could switch to it with no changes on the core engine side as Amazon had bought out the rights to that version of CryEngine. Amazon heavily modified CryEngine over the years which is what people know as the Lumberyard engine, and there was good work in there, but we never took any of this as our tech road map has always specifically been for the needs of Star Citizen and Squadron 42.\n\nIn 2020 we came to agreement with Crytek that gave us a perpetual license for the branch of CryEngine we were on for all our current and future games, giving us full control over the use of Star Engine going forward, which you can appreciate is important due to the investments we have made into our technology.\n\nThere is NO Game Engine than can do everything we can do in Star Citizen. There is also NO game that can do everything we can do, at the scale and fidelity that we do it.\n\nThat is because it is a crazily complex and demanding set of requirements to operate with the detail we do in a seamless first-person viewpoint in a universe that you can go to any corner of and explore. Every planet or moon is fully realized and circumnavigable on foot, by vehicle or by ship. Every vehicle operates like a real one, a complex set of different components that enable your ship to fly and sustain you, components you can physically interact with; that can break or be damaged, that you can repair or replace. You can fluidly go from foot into a ground vehicle into a spaceship, take off, fly to a moon or spaceship you can see from the ground, all while being able to fully move around that ship, which in some cases is the size of whole game levels in most FPS games, land, get out and explore that planet. All seamlessly, with no loading screens or delays.\n\nBuilding a tech stack that can deliver all this is a crazy investment in both time and money. To put the resources in perspective, our Core Tech Group is 146 strong with 106 engineers in it! This is our engine, tools and backend team dedicated to building the technology we use. We are very lucky to be afforded the time and money to invest into creating technology that enables Star Engine. Most developers don\u2019t have the resources to do this, which is why you see people licensing Unreal or Unity, as well as building games with smaller scopes. There was a lot of headlines about Star Citizen passing the one billion dollars raised threshold earlier this year, but the reality is building something like we are requires funding at this level. Rockstar (who are the main developer for GTA6) has spent over two billion dollars in staff and office costs in the UK from 2019 until the end of 2025. I know this because like CIG UK Ltd, Rockstar Games Ltd has to publish financials on Companies House, and so their costs are public. This is not to criticise them at all \u2013 I love their games, and their ambition and commitment to gameplay married to fidelity and scale is awe inducing. I am pointing this out as it takes this kind of funding to build games and technology that do things you haven\u2019t seen before.\n\nThe second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here. Outside of CTG we have a further 611 staff in development across our four studios. For the last couple of years, we\u2019ve been split approximately 50\/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron. In fact, after our 2023 CitizenCon in LA where we showed off a lot of the functionality we were working on for Squadron, the majority of the gameplay engineering team spent a large part of 2024 bringing a lot of the features into Star Citizen at the expense of Squadron. Towards the end of 2024 we decided that couldn\u2019t continue so we shifted the balance back. In these final months on Squadron 42 that split is now 55% to 45% in Squadron\u2019s favour, to ensure we get Squadron 42 bug free, polished and optimized. Because the sooner we finish Squadron 42, the sooner the majority of the development staff can focus on bringing Star Citizen to 1.0. Having to split time and resources between two hugely ambitious projects is very difficult.\n\nWhich brings me to the last thing I wanted to touch on. Squadron 42's release.\n\nAt CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn\u2019t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.\n\nWe have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.\n\nWe are allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th. We\u2019ll be making further announcements about our release plans during this time and a specific release date shortly afterwards.\n\nI know a lot of you will be disappointed to not be playing Squadron 42 at the end of this year, but it is the best thing for the project as it is truly something special and so needs to the opportunity to have the focus of the wider gaming world.\n\nI want to wrap this up by thanking all of you for your support. Ive seen a few people question why there wasn\u2019t a Letter for the Chairman at the billion crowdfunded milestone, and honestly, I felt it shouldn\u2019t be about the money as Star Citizen and Squadron 42 are much more than a financial headline. You can see from the voluntary financials we publish we invest all the money we raise back into the development of these two games.\n\nBut in reflection I was looking at this wrong. The billion dollars is a testament and celebration of all of you; the backers and community members that have given me and CIG your faith and patience. That have stood by through thick and thin. All of you that have held the line. It is a testimony to the power of a collective to make something unprecedented happen. There is no publisher or Private Equity investor that would have the patience and willingness to invest in the long term like you have. You have raised a billion dollars to make something that could not exist otherwise.\n\nAnd for that I am incredibly lucky and humbled by. There are some amazing things ahead, but even right now I feel that Star Citizen is special. And that is because of all of you!\n\nI hope you enjoy SC Alpha 4.10, and I will see you in the \u2018verse!","de_DE":"LETTER FROM THE CHAIRMAN\nCitizens,\n\nThank you for supporting. Thank you for playing. Thank you for your feedback.\n\nIt has been great to see more of you playing Star Citizen than ever before, with 35,890 concurrent players at our peak this year. And that growth goes well beyond a single peak. In the first half of 2026, we saw a 7% increase in average daily players and an 11% increase in monthly active players compared to last year. Seeing more of you playing and spending more time in the \u2018verse has been incredibly rewarding for all of us at CIG.\n\nStar Citizen Alpha 4.10 is an important step on the road to Star Citizen 1.0 because it brings area and encounter instancing to the Persistent Universe with Siege of Orison.\n\nWe already have a basic version of instancing in the game, via player hangars, but this next iteration of instancing brings the ability to stream arbitrary areas and all the related content in on demand, a seamless connection to the main shared universe, along with dynamic server loading. Instancing in 4.10 is the first use case of dynamic server meshing in Star Citizen.\n\nUp until now each universe shard has a set number of servers, each allocated to different areas (called territories internally). So microTech (and everything on microTech) is a territory and has a server looking over it. But if too many people flock to microTech \/ New Babbage the static system doesn\u2019t have the ability to spin up additional servers to split the simulation load and the singular server in charge of the microTech territory starts to run slower and slower, which results in degraded player experience. With dynamic server meshing we will spin up additional servers as the simulation load demands, subdividing the territories into smaller ones.\n\nWhen instances are created, we monitor server load and when we hit a specified maximum load ratio we will spin up additional servers to manage the additional instances dynamically. The Networking team calls this Quasi Dynamic Server Meshing (QDSM) because we are not yet subdividing territories in the persistent universe but it is the first case of us spinning up (and down) servers dynamically based on load and required us to create a lot of the services that you need for full dynamic meshing in the persistent universe.\n\nWhile a lot of other MMOs have instancing, they don\u2019t have the specific kind of instancing we do, that needs to seamlessly interact with a fully dynamic meshed shared persistent universe, which upped the complexity level of the technology significantly.\n\nI am happy to report that with your help testing Siege of Orison, the Instancing is finally performing well. It took us longer to get there than we thought, but like a lot of things in Star Citizen it turned out to have more complexities and edge cases than we expected.\n\nAs part of today's launch, we\u2019re sharing a video about the process of delivering 4.10, which I would recommend that you watch. Star Citizen has been made possible by all your support over the years and one of key aspects that encouraged that support was how open we have been with development, sharing our failures and successes along the way. Over this year and last, I've felt that we\u2019ve been sharing the process of building Star Citizen less and less. Many of you backed for how open we were in development, and it\u2019s much easier to understand why things aren\u2019t always perfect when we share the process and you can see the difficulties of achieving what is the most ambitious game in all of gaming. This video is the first step at getting back to going behind the scenes. Everyone at CIG is passionate about Star Citizen and doing nothing but the best work. Sharing more of our development is a great way to show that, so we're getting back to our roots.\n\nI also want to take the opportunity to clear up some misconceptions that I see in community discussion.\n\nThe biggest one I see floated is Star Citizen\u2019s technical issues are due to its engine choice;\n\nStar Engine is our engine, which originally started as a branch from CryEngine 3. Since Oct of 2015 we stopped taking updates and have just been refactoring and adding to the code base to the extent that there is almost nothing left of the original engine \u2013 the Entity System, Renderer (which has hardware assisted Ray Tracing \/ Global Illumination now for Squadron 42), GPU Particle System, DNA and Facial animation system, Audio system, UI system, Network \/ Replication Systems, Physics and all our Gameplay Systems are entirely new and bespoke to Star Citizen and Squadron 42. In addition to that a Game Engine is only a small part of the code and systems you need to run a massively multiplayer game like Star Citizen. We have dozens of distributed online services that run in the cloud, connected to multiple backend databases that all have to be managed as one big synchronistic system.\n\nThe switch from CryEngine to Lumberyard was for Amazon Web Services (AWS) which is where we ran our servers and platform for many years. Lumberyard started as a full branch of the same CryEngine branch we were based off, so we could switch to it with no changes on the core engine side as Amazon had bought out the rights to that version of CryEngine. Amazon heavily modified CryEngine over the years which is what people know as the Lumberyard engine, and there was good work in there, but we never took any of this as our tech road map has always specifically been for the needs of Star Citizen and Squadron 42.\n\nIn 2020 we came to agreement with Crytek that gave us a perpetual license for the branch of CryEngine we were on for all our current and future games, giving us full control over the use of Star Engine going forward, which you can appreciate is important due to the investments we have made into our technology.\n\nThere is NO Game Engine than can do everything we can do in Star Citizen. There is also NO game that can do everything we can do, at the scale and fidelity that we do it.\n\nThat is because it is a crazily complex and demanding set of requirements to operate with the detail we do in a seamless first-person viewpoint in a universe that you can go to any corner of and explore. Every planet or moon is fully realized and circumnavigable on foot, by vehicle or by ship. Every vehicle operates like a real one, a complex set of different components that enable your ship to fly and sustain you, components you can physically interact with; that can break or be damaged, that you can repair or replace. You can fluidly go from foot into a ground vehicle into a spaceship, take off, fly to a moon or spaceship you can see from the ground, all while being able to fully move around that ship, which in some cases is the size of whole game levels in most FPS games, land, get out and explore that planet. All seamlessly, with no loading screens or delays.\n\nBuilding a tech stack that can deliver all this is a crazy investment in both time and money. To put the resources in perspective, our Core Tech Group is 146 strong with 106 engineers in it! This is our engine, tools and backend team dedicated to building the technology we use. We are very lucky to be afforded the time and money to invest into creating technology that enables Star Engine. Most developers don\u2019t have the resources to do this, which is why you see people licensing Unreal or Unity, as well as building games with smaller scopes. There was a lot of headlines about Star Citizen passing the one billion dollars raised threshold earlier this year, but the reality is building something like we are requires funding at this level. Rockstar (who are the main developer for GTA6) has spent over two billion dollars in staff and office costs in the UK from 2019 until the end of 2025. I know this because like CIG UK Ltd, Rockstar Games Ltd has to publish financials on Companies House, and so their costs are public. This is not to criticise them at all \u2013 I love their games, and their ambition and commitment to gameplay married to fidelity and scale is awe inducing. I am pointing this out as it takes this kind of funding to build games and technology that do things you haven\u2019t seen before.\n\nThe second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here. Outside of CTG we have a further 611 staff in development across our four studios. For the last couple of years, we\u2019ve been split approximately 50\/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron. In fact, after our 2023 CitizenCon in LA where we showed off a lot of the functionality we were working on for Squadron, the majority of the gameplay engineering team spent a large part of 2024 bringing a lot of the features into Star Citizen at the expense of Squadron. Towards the end of 2024 we decided that couldn\u2019t continue so we shifted the balance back. In these final months on Squadron 42 that split is now 55% to 45% in Squadron\u2019s favour, to ensure we get Squadron 42 bug free, polished and optimized. Because the sooner we finish Squadron 42, the sooner the majority of the development staff can focus on bringing Star Citizen to 1.0. Having to split time and resources between two hugely ambitious projects is very difficult.\n\nWhich brings me to the last thing I wanted to touch on. Squadron 42's release.\n\nAt CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn\u2019t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.\n\nWe have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.\n\nWe are allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th. We\u2019ll be making further announcements about our release plans during this time and a specific release date shortly afterwards.\n\nI know a lot of you will be disappointed to not be playing Squadron 42 at the end of this year, but it is the best thing for the project as it is truly something special and so needs to the opportunity to have the focus of the wider gaming world.\n\nI want to wrap this up by thanking all of you for your support. Ive seen a few people question why there wasn\u2019t a Letter for the Chairman at the billion crowdfunded milestone, and honestly, I felt it shouldn\u2019t be about the money as Star Citizen and Squadron 42 are much more than a financial headline. You can see from the voluntary financials we publish we invest all the money we raise back into the development of these two games.\n\nBut in reflection I was looking at this wrong. The billion dollars is a testament and celebration of all of you; the backers and community members that have given me and CIG your faith and patience. That have stood by through thick and thin. All of you that have held the line. It is a testimony to the power of a collective to make something unprecedented happen. There is no publisher or Private Equity investor that would have the patience and willingness to invest in the long term like you have. You have raised a billion dollars to make something that could not exist otherwise.\n\nAnd for that I am incredibly lucky and humbled by. There are some amazing things ahead, but even right now I feel that Star Citizen is special. And that is because of all of you!\n\nI hope you enjoy SC Alpha 4.10, and I will see you in the \u2018verse!","zh_CN":"LETTER FROM THE CHAIRMAN\nCitizens,\n\nThank you for supporting. Thank you for playing. Thank you for your feedback.\n\nIt has been great to see more of you playing Star Citizen than ever before, with 35,890 concurrent players at our peak this year. And that growth goes well beyond a single peak. In the first half of 2026, we saw a 7% increase in average daily players and an 11% increase in monthly active players compared to last year. Seeing more of you playing and spending more time in the \u2018verse has been incredibly rewarding for all of us at CIG.\n\nStar Citizen Alpha 4.10 is an important step on the road to Star Citizen 1.0 because it brings area and encounter instancing to the Persistent Universe with Siege of Orison.\n\nWe already have a basic version of instancing in the game, via player hangars, but this next iteration of instancing brings the ability to stream arbitrary areas and all the related content in on demand, a seamless connection to the main shared universe, along with dynamic server loading. Instancing in 4.10 is the first use case of dynamic server meshing in Star Citizen.\n\nUp until now each universe shard has a set number of servers, each allocated to different areas (called territories internally). So microTech (and everything on microTech) is a territory and has a server looking over it. But if too many people flock to microTech \/ New Babbage the static system doesn\u2019t have the ability to spin up additional servers to split the simulation load and the singular server in charge of the microTech territory starts to run slower and slower, which results in degraded player experience. With dynamic server meshing we will spin up additional servers as the simulation load demands, subdividing the territories into smaller ones.\n\nWhen instances are created, we monitor server load and when we hit a specified maximum load ratio we will spin up additional servers to manage the additional instances dynamically. The Networking team calls this Quasi Dynamic Server Meshing (QDSM) because we are not yet subdividing territories in the persistent universe but it is the first case of us spinning up (and down) servers dynamically based on load and required us to create a lot of the services that you need for full dynamic meshing in the persistent universe.\n\nWhile a lot of other MMOs have instancing, they don\u2019t have the specific kind of instancing we do, that needs to seamlessly interact with a fully dynamic meshed shared persistent universe, which upped the complexity level of the technology significantly.\n\nI am happy to report that with your help testing Siege of Orison, the Instancing is finally performing well. It took us longer to get there than we thought, but like a lot of things in Star Citizen it turned out to have more complexities and edge cases than we expected.\n\nAs part of today's launch, we\u2019re sharing a video about the process of delivering 4.10, which I would recommend that you watch. Star Citizen has been made possible by all your support over the years and one of key aspects that encouraged that support was how open we have been with development, sharing our failures and successes along the way. Over this year and last, I've felt that we\u2019ve been sharing the process of building Star Citizen less and less. Many of you backed for how open we were in development, and it\u2019s much easier to understand why things aren\u2019t always perfect when we share the process and you can see the difficulties of achieving what is the most ambitious game in all of gaming. This video is the first step at getting back to going behind the scenes. Everyone at CIG is passionate about Star Citizen and doing nothing but the best work. Sharing more of our development is a great way to show that, so we're getting back to our roots.\n\nI also want to take the opportunity to clear up some misconceptions that I see in community discussion.\n\nThe biggest one I see floated is Star Citizen\u2019s technical issues are due to its engine choice;\n\nStar Engine is our engine, which originally started as a branch from CryEngine 3. Since Oct of 2015 we stopped taking updates and have just been refactoring and adding to the code base to the extent that there is almost nothing left of the original engine \u2013 the Entity System, Renderer (which has hardware assisted Ray Tracing \/ Global Illumination now for Squadron 42), GPU Particle System, DNA and Facial animation system, Audio system, UI system, Network \/ Replication Systems, Physics and all our Gameplay Systems are entirely new and bespoke to Star Citizen and Squadron 42. In addition to that a Game Engine is only a small part of the code and systems you need to run a massively multiplayer game like Star Citizen. We have dozens of distributed online services that run in the cloud, connected to multiple backend databases that all have to be managed as one big synchronistic system.\n\nThe switch from CryEngine to Lumberyard was for Amazon Web Services (AWS) which is where we ran our servers and platform for many years. Lumberyard started as a full branch of the same CryEngine branch we were based off, so we could switch to it with no changes on the core engine side as Amazon had bought out the rights to that version of CryEngine. Amazon heavily modified CryEngine over the years which is what people know as the Lumberyard engine, and there was good work in there, but we never took any of this as our tech road map has always specifically been for the needs of Star Citizen and Squadron 42.\n\nIn 2020 we came to agreement with Crytek that gave us a perpetual license for the branch of CryEngine we were on for all our current and future games, giving us full control over the use of Star Engine going forward, which you can appreciate is important due to the investments we have made into our technology.\n\nThere is NO Game Engine than can do everything we can do in Star Citizen. There is also NO game that can do everything we can do, at the scale and fidelity that we do it.\n\nThat is because it is a crazily complex and demanding set of requirements to operate with the detail we do in a seamless first-person viewpoint in a universe that you can go to any corner of and explore. Every planet or moon is fully realized and circumnavigable on foot, by vehicle or by ship. Every vehicle operates like a real one, a complex set of different components that enable your ship to fly and sustain you, components you can physically interact with; that can break or be damaged, that you can repair or replace. You can fluidly go from foot into a ground vehicle into a spaceship, take off, fly to a moon or spaceship you can see from the ground, all while being able to fully move around that ship, which in some cases is the size of whole game levels in most FPS games, land, get out and explore that planet. All seamlessly, with no loading screens or delays.\n\nBuilding a tech stack that can deliver all this is a crazy investment in both time and money. To put the resources in perspective, our Core Tech Group is 146 strong with 106 engineers in it! This is our engine, tools and backend team dedicated to building the technology we use. We are very lucky to be afforded the time and money to invest into creating technology that enables Star Engine. Most developers don\u2019t have the resources to do this, which is why you see people licensing Unreal or Unity, as well as building games with smaller scopes. There was a lot of headlines about Star Citizen passing the one billion dollars raised threshold earlier this year, but the reality is building something like we are requires funding at this level. Rockstar (who are the main developer for GTA6) has spent over two billion dollars in staff and office costs in the UK from 2019 until the end of 2025. I know this because like CIG UK Ltd, Rockstar Games Ltd has to publish financials on Companies House, and so their costs are public. This is not to criticise them at all \u2013 I love their games, and their ambition and commitment to gameplay married to fidelity and scale is awe inducing. I am pointing this out as it takes this kind of funding to build games and technology that do things you haven\u2019t seen before.\n\nThe second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here. Outside of CTG we have a further 611 staff in development across our four studios. For the last couple of years, we\u2019ve been split approximately 50\/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron. In fact, after our 2023 CitizenCon in LA where we showed off a lot of the functionality we were working on for Squadron, the majority of the gameplay engineering team spent a large part of 2024 bringing a lot of the features into Star Citizen at the expense of Squadron. Towards the end of 2024 we decided that couldn\u2019t continue so we shifted the balance back. In these final months on Squadron 42 that split is now 55% to 45% in Squadron\u2019s favour, to ensure we get Squadron 42 bug free, polished and optimized. Because the sooner we finish Squadron 42, the sooner the majority of the development staff can focus on bringing Star Citizen to 1.0. Having to split time and resources between two hugely ambitious projects is very difficult.\n\nWhich brings me to the last thing I wanted to touch on. Squadron 42's release.\n\nAt CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn\u2019t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.\n\nWe have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.\n\nWe are allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th. We\u2019ll be making further announcements about our release plans during this time and a specific release date shortly afterwards.\n\nI know a lot of you will be disappointed to not be playing Squadron 42 at the end of this year, but it is the best thing for the project as it is truly something special and so needs to the opportunity to have the focus of the wider gaming world.\n\nI want to wrap this up by thanking all of you for your support. Ive seen a few people question why there wasn\u2019t a Letter for the Chairman at the billion crowdfunded milestone, and honestly, I felt it shouldn\u2019t be about the money as Star Citizen and Squadron 42 are much more than a financial headline. You can see from the voluntary financials we publish we invest all the money we raise back into the development of these two games.\n\nBut in reflection I was looking at this wrong. The billion dollars is a testament and celebration of all of you; the backers and community members that have given me and CIG your faith and patience. That have stood by through thick and thin. All of you that have held the line. It is a testimony to the power of a collective to make something unprecedented happen. There is no publisher or Private Equity investor that would have the patience and willingness to invest in the long term like you have. You have raised a billion dollars to make something that could not exist otherwise.\n\nAnd for that I am incredibly lucky and humbled by. There are some amazing things ahead, but even right now I feel that Star Citizen is special. And that is because of all of you!\n\nI hope you enjoy SC Alpha 4.10, and I will see you in the \u2018verse!","fr_FR":"LETTER FROM THE CHAIRMAN\nCitizens,\n\nThank you for supporting. Thank you for playing. Thank you for your feedback.\n\nIt has been great to see more of you playing Star Citizen than ever before, with 35,890 concurrent players at our peak this year. And that growth goes well beyond a single peak. In the first half of 2026, we saw a 7% increase in average daily players and an 11% increase in monthly active players compared to last year. Seeing more of you playing and spending more time in the \u2018verse has been incredibly rewarding for all of us at CIG.\n\nStar Citizen Alpha 4.10 is an important step on the road to Star Citizen 1.0 because it brings area and encounter instancing to the Persistent Universe with Siege of Orison.\n\nWe already have a basic version of instancing in the game, via player hangars, but this next iteration of instancing brings the ability to stream arbitrary areas and all the related content in on demand, a seamless connection to the main shared universe, along with dynamic server loading. Instancing in 4.10 is the first use case of dynamic server meshing in Star Citizen.\n\nUp until now each universe shard has a set number of servers, each allocated to different areas (called territories internally). So microTech (and everything on microTech) is a territory and has a server looking over it. But if too many people flock to microTech \/ New Babbage the static system doesn\u2019t have the ability to spin up additional servers to split the simulation load and the singular server in charge of the microTech territory starts to run slower and slower, which results in degraded player experience. With dynamic server meshing we will spin up additional servers as the simulation load demands, subdividing the territories into smaller ones.\n\nWhen instances are created, we monitor server load and when we hit a specified maximum load ratio we will spin up additional servers to manage the additional instances dynamically. The Networking team calls this Quasi Dynamic Server Meshing (QDSM) because we are not yet subdividing territories in the persistent universe but it is the first case of us spinning up (and down) servers dynamically based on load and required us to create a lot of the services that you need for full dynamic meshing in the persistent universe.\n\nWhile a lot of other MMOs have instancing, they don\u2019t have the specific kind of instancing we do, that needs to seamlessly interact with a fully dynamic meshed shared persistent universe, which upped the complexity level of the technology significantly.\n\nI am happy to report that with your help testing Siege of Orison, the Instancing is finally performing well. It took us longer to get there than we thought, but like a lot of things in Star Citizen it turned out to have more complexities and edge cases than we expected.\n\nAs part of today's launch, we\u2019re sharing a video about the process of delivering 4.10, which I would recommend that you watch. Star Citizen has been made possible by all your support over the years and one of key aspects that encouraged that support was how open we have been with development, sharing our failures and successes along the way. Over this year and last, I've felt that we\u2019ve been sharing the process of building Star Citizen less and less. Many of you backed for how open we were in development, and it\u2019s much easier to understand why things aren\u2019t always perfect when we share the process and you can see the difficulties of achieving what is the most ambitious game in all of gaming. This video is the first step at getting back to going behind the scenes. Everyone at CIG is passionate about Star Citizen and doing nothing but the best work. Sharing more of our development is a great way to show that, so we're getting back to our roots.\n\nI also want to take the opportunity to clear up some misconceptions that I see in community discussion.\n\nThe biggest one I see floated is Star Citizen\u2019s technical issues are due to its engine choice;\n\nStar Engine is our engine, which originally started as a branch from CryEngine 3. Since Oct of 2015 we stopped taking updates and have just been refactoring and adding to the code base to the extent that there is almost nothing left of the original engine \u2013 the Entity System, Renderer (which has hardware assisted Ray Tracing \/ Global Illumination now for Squadron 42), GPU Particle System, DNA and Facial animation system, Audio system, UI system, Network \/ Replication Systems, Physics and all our Gameplay Systems are entirely new and bespoke to Star Citizen and Squadron 42. In addition to that a Game Engine is only a small part of the code and systems you need to run a massively multiplayer game like Star Citizen. We have dozens of distributed online services that run in the cloud, connected to multiple backend databases that all have to be managed as one big synchronistic system.\n\nThe switch from CryEngine to Lumberyard was for Amazon Web Services (AWS) which is where we ran our servers and platform for many years. Lumberyard started as a full branch of the same CryEngine branch we were based off, so we could switch to it with no changes on the core engine side as Amazon had bought out the rights to that version of CryEngine. Amazon heavily modified CryEngine over the years which is what people know as the Lumberyard engine, and there was good work in there, but we never took any of this as our tech road map has always specifically been for the needs of Star Citizen and Squadron 42.\n\nIn 2020 we came to agreement with Crytek that gave us a perpetual license for the branch of CryEngine we were on for all our current and future games, giving us full control over the use of Star Engine going forward, which you can appreciate is important due to the investments we have made into our technology.\n\nThere is NO Game Engine than can do everything we can do in Star Citizen. There is also NO game that can do everything we can do, at the scale and fidelity that we do it.\n\nThat is because it is a crazily complex and demanding set of requirements to operate with the detail we do in a seamless first-person viewpoint in a universe that you can go to any corner of and explore. Every planet or moon is fully realized and circumnavigable on foot, by vehicle or by ship. Every vehicle operates like a real one, a complex set of different components that enable your ship to fly and sustain you, components you can physically interact with; that can break or be damaged, that you can repair or replace. You can fluidly go from foot into a ground vehicle into a spaceship, take off, fly to a moon or spaceship you can see from the ground, all while being able to fully move around that ship, which in some cases is the size of whole game levels in most FPS games, land, get out and explore that planet. All seamlessly, with no loading screens or delays.\n\nBuilding a tech stack that can deliver all this is a crazy investment in both time and money. To put the resources in perspective, our Core Tech Group is 146 strong with 106 engineers in it! This is our engine, tools and backend team dedicated to building the technology we use. We are very lucky to be afforded the time and money to invest into creating technology that enables Star Engine. Most developers don\u2019t have the resources to do this, which is why you see people licensing Unreal or Unity, as well as building games with smaller scopes. There was a lot of headlines about Star Citizen passing the one billion dollars raised threshold earlier this year, but the reality is building something like we are requires funding at this level. Rockstar (who are the main developer for GTA6) has spent over two billion dollars in staff and office costs in the UK from 2019 until the end of 2025. I know this because like CIG UK Ltd, Rockstar Games Ltd has to publish financials on Companies House, and so their costs are public. This is not to criticise them at all \u2013 I love their games, and their ambition and commitment to gameplay married to fidelity and scale is awe inducing. I am pointing this out as it takes this kind of funding to build games and technology that do things you haven\u2019t seen before.\n\nThe second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here. Outside of CTG we have a further 611 staff in development across our four studios. For the last couple of years, we\u2019ve been split approximately 50\/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron. In fact, after our 2023 CitizenCon in LA where we showed off a lot of the functionality we were working on for Squadron, the majority of the gameplay engineering team spent a large part of 2024 bringing a lot of the features into Star Citizen at the expense of Squadron. Towards the end of 2024 we decided that couldn\u2019t continue so we shifted the balance back. In these final months on Squadron 42 that split is now 55% to 45% in Squadron\u2019s favour, to ensure we get Squadron 42 bug free, polished and optimized. Because the sooner we finish Squadron 42, the sooner the majority of the development staff can focus on bringing Star Citizen to 1.0. Having to split time and resources between two hugely ambitious projects is very difficult.\n\nWhich brings me to the last thing I wanted to touch on. Squadron 42's release.\n\nAt CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn\u2019t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.\n\nWe have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.\n\nWe are allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th. We\u2019ll be making further announcements about our release plans during this time and a specific release date shortly afterwards.\n\nI know a lot of you will be disappointed to not be playing Squadron 42 at the end of this year, but it is the best thing for the project as it is truly something special and so needs to the opportunity to have the focus of the wider gaming world.\n\nI want to wrap this up by thanking all of you for your support. Ive seen a few people question why there wasn\u2019t a Letter for the Chairman at the billion crowdfunded milestone, and honestly, I felt it shouldn\u2019t be about the money as Star Citizen and Squadron 42 are much more than a financial headline. You can see from the voluntary financials we publish we invest all the money we raise back into the development of these two games.\n\nBut in reflection I was looking at this wrong. The billion dollars is a testament and celebration of all of you; the backers and community members that have given me and CIG your faith and patience. That have stood by through thick and thin. All of you that have held the line. It is a testimony to the power of a collective to make something unprecedented happen. There is no publisher or Private Equity investor that would have the patience and willingness to invest in the long term like you have. You have raised a billion dollars to make something that could not exist otherwise.\n\nAnd for that I am incredibly lucky and humbled by. There are some amazing things ahead, but even right now I feel that Star Citizen is special. And that is because of all of you!\n\nI hope you enjoy SC Alpha 4.10, and I will see you in the \u2018verse!"},"links_count":0,"comment_count":0,"created_at":"2026-08-27T17:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21300,"title":"Improving the Live Experience","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/Comm-links\/21300-Improving-The-Live-Experience","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21300","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21300","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-08-27T17:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21299,"title":"Roadmap Roundup - August 26, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21299-Roadmap-Roundup-August-26-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21299","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21299","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 26, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Released:\n\nMission Giver: Recco Battaglia\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings (4.10.0) - Drake Clipper\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nKruger StingrayImplementing Kruger's first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.\n\n\n\nItem Recovery: Ship Loadout Improvements has been moved to Alpha 4.11, as we need more time to test it with you in the PTU, before it goes live.\n\n\n\n\n\n\nAlpha 4.11\nNyx II\n\nWith high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx III\n\nNyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nAssociated Science And Development \"Model-K2\" DMR\n\nImplementing the Associated Science And Development \"Model-K2\" Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles\n\nThis card has been set to Tentative.\n\n\n\n\nLightning Bold Company \"Skarnov\" Assault Rifle\n\n\u2060Implementing the Lightning Bold Company \"Skarnov\" DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.\n\nThis card has been set to Tentative.\n\n\n\n\nThe existing Heavy Combat Armor also got its name: Monolith!\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 26, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Released:\n\nMission Giver: Recco Battaglia\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings (4.10.0) - Drake Clipper\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nKruger StingrayImplementing Kruger's first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.\n\n\n\nItem Recovery: Ship Loadout Improvements has been moved to Alpha 4.11, as we need more time to test it with you in the PTU, before it goes live.\n\n\n\n\n\n\nAlpha 4.11\nNyx II\n\nWith high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx III\n\nNyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nAssociated Science And Development \"Model-K2\" DMR\n\nImplementing the Associated Science And Development \"Model-K2\" Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles\n\nThis card has been set to Tentative.\n\n\n\n\nLightning Bold Company \"Skarnov\" Assault Rifle\n\n\u2060Implementing the Lightning Bold Company \"Skarnov\" DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.\n\nThis card has been set to Tentative.\n\n\n\n\nThe existing Heavy Combat Armor also got its name: Monolith!\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 26, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Released:\n\nMission Giver: Recco Battaglia\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings (4.10.0) - Drake Clipper\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nKruger StingrayImplementing Kruger's first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.\n\n\n\nItem Recovery: Ship Loadout Improvements has been moved to Alpha 4.11, as we need more time to test it with you in the PTU, before it goes live.\n\n\n\n\n\n\nAlpha 4.11\nNyx II\n\nWith high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx III\n\nNyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nAssociated Science And Development \"Model-K2\" DMR\n\nImplementing the Associated Science And Development \"Model-K2\" Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles\n\nThis card has been set to Tentative.\n\n\n\n\nLightning Bold Company \"Skarnov\" Assault Rifle\n\n\u2060Implementing the Lightning Bold Company \"Skarnov\" DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.\n\nThis card has been set to Tentative.\n\n\n\n\nThe existing Heavy Combat Armor also got its name: Monolith!\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 26, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Released:\n\nMission Giver: Recco Battaglia\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings (4.10.0) - Drake Clipper\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nKruger StingrayImplementing Kruger's first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.\n\n\n\nItem Recovery: Ship Loadout Improvements has been moved to Alpha 4.11, as we need more time to test it with you in the PTU, before it goes live.\n\n\n\n\n\n\nAlpha 4.11\nNyx II\n\nWith high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx III\n\nNyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nAssociated Science And Development \"Model-K2\" DMR\n\nImplementing the Associated Science And Development \"Model-K2\" Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles\n\nThis card has been set to Tentative.\n\n\n\n\nLightning Bold Company \"Skarnov\" Assault Rifle\n\n\u2060Implementing the Lightning Bold Company \"Skarnov\" DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.\n\nThis card has been set to Tentative.\n\n\n\n\nThe existing Heavy Combat Armor also got its name: Monolith!\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-08-26T22:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21296,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21296-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21296","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21296","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!\n\nWe're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.\n\nMeanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.\n\nWe're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.\n\nOr, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.\n\nBy\n\nIrmdallBy\n\nIrmdallNow, let's see what's going on this week:\n\n\nOn Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.\n\nFriday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.\n\nSame day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 24, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, AUGUST 26, 2026\nShip Showdown 2956: Elite Eight Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 28, 2026\nBar Citizen World Tour @ Gamescom - Cologne, Germany\n\nRSI Weekly Newsletter\n\nAugust Issue of Jump Point for Subscribers\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 24, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Recco 4.10 Contracts Guideby MrKrakenMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them. Watch the video on the Community Hub.COMMUNITY MVP: August 24, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nRecco 4.10 Contracts Guide\nby MrKraken\nMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them.\n\nWatch the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Natural Habitat - DRAG0NAUTOrbituary Cargo 4K Wallpapers - CarbonPixelKRIG S-65 Stingray - Cross Section - vmxeoCinematic FPS - __NOUSNatural Habitat - DRAG0NAUT\n\nOrbituary Cargo 4K Wallpapers - CarbonPixel\n\nKRIG S-65 Stingray - Cross Section - vmxeo\n\n\n\n\nCinematic FPS - __NOUS","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!\n\nWe're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.\n\nMeanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.\n\nWe're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.\n\nOr, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.\n\nBy\n\nIrmdallBy\n\nIrmdallNow, let's see what's going on this week:\n\n\nOn Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.\n\nFriday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.\n\nSame day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 24, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, AUGUST 26, 2026\nShip Showdown 2956: Elite Eight Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 28, 2026\nBar Citizen World Tour @ Gamescom - Cologne, Germany\n\nRSI Weekly Newsletter\n\nAugust Issue of Jump Point for Subscribers\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 24, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Recco 4.10 Contracts Guideby MrKrakenMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them. Watch the video on the Community Hub.COMMUNITY MVP: August 24, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nRecco 4.10 Contracts Guide\nby MrKraken\nMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them.\n\nWatch the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Natural Habitat - DRAG0NAUTOrbituary Cargo 4K Wallpapers - CarbonPixelKRIG S-65 Stingray - Cross Section - vmxeoCinematic FPS - __NOUSNatural Habitat - DRAG0NAUT\n\nOrbituary Cargo 4K Wallpapers - CarbonPixel\n\nKRIG S-65 Stingray - Cross Section - vmxeo\n\n\n\n\nCinematic FPS - __NOUS","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!\n\nWe're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.\n\nMeanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.\n\nWe're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.\n\nOr, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.\n\nBy\n\nIrmdallBy\n\nIrmdallNow, let's see what's going on this week:\n\n\nOn Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.\n\nFriday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.\n\nSame day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 24, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, AUGUST 26, 2026\nShip Showdown 2956: Elite Eight Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 28, 2026\nBar Citizen World Tour @ Gamescom - Cologne, Germany\n\nRSI Weekly Newsletter\n\nAugust Issue of Jump Point for Subscribers\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 24, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Recco 4.10 Contracts Guideby MrKrakenMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them. Watch the video on the Community Hub.COMMUNITY MVP: August 24, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nRecco 4.10 Contracts Guide\nby MrKraken\nMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them.\n\nWatch the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Natural Habitat - DRAG0NAUTOrbituary Cargo 4K Wallpapers - CarbonPixelKRIG S-65 Stingray - Cross Section - vmxeoCinematic FPS - __NOUSNatural Habitat - DRAG0NAUT\n\nOrbituary Cargo 4K Wallpapers - CarbonPixel\n\nKRIG S-65 Stingray - Cross Section - vmxeo\n\n\n\n\nCinematic FPS - __NOUS","fr_FR":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!\n\nWe're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.\n\nMeanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.\n\nWe're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.\n\nOr, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.\n\nBy\n\nIrmdallBy\n\nIrmdallNow, let's see what's going on this week:\n\n\nOn Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.\n\nFriday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.\n\nSame day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 24, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, AUGUST 26, 2026\nShip Showdown 2956: Elite Eight Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 28, 2026\nBar Citizen World Tour @ Gamescom - Cologne, Germany\n\nRSI Weekly Newsletter\n\nAugust Issue of Jump Point for Subscribers\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 24, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Recco 4.10 Contracts Guideby MrKrakenMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them. Watch the video on the Community Hub.COMMUNITY MVP: August 24, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nRecco 4.10 Contracts Guide\nby MrKraken\nMrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them.\n\nWatch the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Natural Habitat - DRAG0NAUTOrbituary Cargo 4K Wallpapers - CarbonPixelKRIG S-65 Stingray - Cross Section - vmxeoCinematic FPS - __NOUSNatural Habitat - DRAG0NAUT\n\nOrbituary Cargo 4K Wallpapers - CarbonPixel\n\nKRIG S-65 Stingray - Cross Section - vmxeo\n\n\n\n\nCinematic FPS - __NOUS"},"links_count":7,"comment_count":0,"created_at":"2026-08-24T22:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21292,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21292-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21292","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21292","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","de_DE":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","zh_CN":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","fr_FR":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63"},"links_count":8,"comment_count":0,"created_at":"2026-08-17T21:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21289,"title":"Behind the Ships","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21289-Behind-The-Ships","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21289","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21289","channel":"Transmission","category":"Undefined","series":"None","images_count":1,"translations":{"en_EN":"BEHIND THE SHIPS\nKruger S-65 Stingray\nSophisticated. Stylish. Suave. It has to be Kruger. The most debonair manufacturer in the \u2018verse is back to boost your cool and transform the battlefield with its first Medium Fighter.","de_DE":"BEHIND THE SHIPS\nKruger S-65 Stingray\nSophisticated. Stylish. Suave. It has to be Kruger. The most debonair manufacturer in the \u2018verse is back to boost your cool and transform the battlefield with its first Medium Fighter.","zh_CN":"BEHIND THE SHIPS\nKruger S-65 Stingray\nSophisticated. Stylish. Suave. It has to be Kruger. The most debonair manufacturer in the \u2018verse is back to boost your cool and transform the battlefield with its first Medium Fighter.","fr_FR":"BEHIND THE SHIPS\nKruger S-65 Stingray\nSophisticated. Stylish. Suave. It has to be Kruger. The most debonair manufacturer in the \u2018verse is back to boost your cool and transform the battlefield with its first Medium Fighter."},"links_count":0,"comment_count":0,"created_at":"2026-08-26T18:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21287,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21287-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21287","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21287","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","de_DE":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","zh_CN":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","fr_FR":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu"},"links_count":7,"comment_count":0,"created_at":"2026-08-10T23:00:00+00:00","created_at_human":"1 month ago"},{"id":21285,"title":"Pirate Week 2026 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21285-Pirate-Week-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21285","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21285","channel":"Transmission","category":"Undefined","series":"None","images_count":35,"translations":{"en_EN":"THE \u2018VERSE BELONGS TO THE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nTHE \u2018VERSE BELONGS TO\nTHE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nPIRATE WEEK OFFERS\nThemed starter packs, new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse. Warbond offers cannot be obtained with store credit.\n\n\n\nPIRATE WEEK OFFERS\nThemed starter packs (for the last time!), new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse.","de_DE":"THE \u2018VERSE BELONGS TO THE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nTHE \u2018VERSE BELONGS TO\nTHE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nPIRATE WEEK OFFERS\nThemed starter packs, new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse. Warbond offers cannot be obtained with store credit.\n\n\n\nPIRATE WEEK OFFERS\nThemed starter packs (for the last time!), new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse.","zh_CN":"THE \u2018VERSE BELONGS TO THE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nTHE \u2018VERSE BELONGS TO\nTHE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nPIRATE WEEK OFFERS\nThemed starter packs, new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse. Warbond offers cannot be obtained with store credit.\n\n\n\nPIRATE WEEK OFFERS\nThemed starter packs (for the last time!), new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse.","fr_FR":"THE \u2018VERSE BELONGS TO THE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nTHE \u2018VERSE BELONGS TO\nTHE BOLD\n\n\n\nSome spacefarers live by their own code; they take what they want, answer to no one, and leave nervous pilots watching their flanks across the \u2019verse. These be pirates. Aye, that\u2019s right. Back with plunderous applause, it\u2019s time to relish in rule-breaking and squander in skullduggery, so raise a Radegast to steady your space legs, \u2018cause Pirate Week is making way.\n\nPIRATE WEEK OFFERS\nThemed starter packs, new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse. Warbond offers cannot be obtained with store credit.\n\n\n\nPIRATE WEEK OFFERS\nThemed starter packs (for the last time!), new and returning paint schemes, Warbond upgrades, collector bundles, and pirate gear. Everything you need to plunder the 'verse."},"links_count":0,"comment_count":0,"created_at":"2026-09-09T16:00:00+00:00","created_at_human":"2 days ago"},{"id":21284,"title":"Roadmap Roundup - August 12, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21284-Roadmap-Roundup-August-12-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21284","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21284","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-08-13T00:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21283,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21283-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21283","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21283","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":2,"translations":{"en_EN":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","de_DE":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","zh_CN":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","fr_FR":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way."},"links_count":0,"comment_count":0,"created_at":"2026-08-05T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21281,"title":"Star Citizen Monthly Report: July 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21281-Star-Citizen-Monthly-Report-July-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21281","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21281","channel":"Transmission","category":"Undefined","series":"None","images_count":5,"translations":{"en_EN":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","de_DE":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","zh_CN":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","fr_FR":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive."},"links_count":0,"comment_count":0,"created_at":"2026-08-05T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21278,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21278-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21278","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21278","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock"},"links_count":8,"comment_count":0,"created_at":"2026-08-03T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21275,"title":"Kruger S-65 Stingray | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21275-Kruger-S-65-Stingray","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21275","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21275","channel":"Transmission","category":"Undefined","series":"None","images_count":21,"translations":{"en_EN":"ENGAGE & TRANSFORM\nTimeless style is transformative. The first medium fighter in Kruger\u2019s repertoire holds all the allure of its classic aesthetic while morphing between silhouettes as it encounters the many facets of contemporary flight.\n\nDEADLY EVOLUTION\nThe adaptive chassis of the Stingray not only shapeshifts for landing and flight, but also contracts for combat to create a reduced target.\n\n\n\n\nBEAUTY IN BATTLE\nAn elevated design that speaks volumes with simplicity. Minimalist cockpit. Exceptional visibility. Ostentatiously Kruger.\n\n\n\n\nBONUS FLIGHT SUIT OFFER: Warbond standalone and ship pack pledges include a bonus Virgil Tailwind \u2018Kruger\u2019 Flight Suit (also available separately). Warbond cannot be obtained with store credit.\n\nKRUGER\nS-65 STINGRAY\nThe Art of Adaptation","de_DE":"ENGAGE & TRANSFORM\nTimeless style is transformative. The first medium fighter in Kruger\u2019s repertoire holds all the allure of its classic aesthetic while morphing between silhouettes as it encounters the many facets of contemporary flight.\n\nDEADLY EVOLUTION\nThe adaptive chassis of the Stingray not only shapeshifts for landing and flight, but also contracts for combat to create a reduced target.\n\n\n\n\nBEAUTY IN BATTLE\nAn elevated design that speaks volumes with simplicity. Minimalist cockpit. Exceptional visibility. Ostentatiously Kruger.\n\n\n\n\nBONUS FLIGHT SUIT OFFER: Warbond standalone and ship pack pledges include a bonus Virgil Tailwind \u2018Kruger\u2019 Flight Suit (also available separately). Warbond cannot be obtained with store credit.\n\nKRUGER\nS-65 STINGRAY\nThe Art of Adaptation","zh_CN":"ENGAGE & TRANSFORM\nTimeless style is transformative. The first medium fighter in Kruger\u2019s repertoire holds all the allure of its classic aesthetic while morphing between silhouettes as it encounters the many facets of contemporary flight.\n\nDEADLY EVOLUTION\nThe adaptive chassis of the Stingray not only shapeshifts for landing and flight, but also contracts for combat to create a reduced target.\n\n\n\n\nBEAUTY IN BATTLE\nAn elevated design that speaks volumes with simplicity. Minimalist cockpit. Exceptional visibility. Ostentatiously Kruger.\n\n\n\n\nBONUS FLIGHT SUIT OFFER: Warbond standalone and ship pack pledges include a bonus Virgil Tailwind \u2018Kruger\u2019 Flight Suit (also available separately). Warbond cannot be obtained with store credit.\n\nKRUGER\nS-65 STINGRAY\nThe Art of Adaptation","fr_FR":"ENGAGE & TRANSFORM\nTimeless style is transformative. The first medium fighter in Kruger\u2019s repertoire holds all the allure of its classic aesthetic while morphing between silhouettes as it encounters the many facets of contemporary flight.\n\nDEADLY EVOLUTION\nThe adaptive chassis of the Stingray not only shapeshifts for landing and flight, but also contracts for combat to create a reduced target.\n\n\n\n\nBEAUTY IN BATTLE\nAn elevated design that speaks volumes with simplicity. Minimalist cockpit. Exceptional visibility. Ostentatiously Kruger.\n\n\n\n\nBONUS FLIGHT SUIT OFFER: Warbond standalone and ship pack pledges include a bonus Virgil Tailwind \u2018Kruger\u2019 Flight Suit (also available separately). Warbond cannot be obtained with store credit.\n\nKRUGER\nS-65 STINGRAY\nThe Art of Adaptation"},"links_count":0,"comment_count":0,"created_at":"2026-08-26T18:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21273,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21273-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21273","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21273","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","de_DE":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","zh_CN":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","fr_FR":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT"},"links_count":7,"comment_count":0,"created_at":"2026-07-27T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21272,"title":"Roadmap Roundup - July 29, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21272-Roadmap-Roundup-July-29-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21272","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21272","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-07-29T17:00:00+00:00","created_at_human":"1 month ago"},{"id":21270,"title":"Jump Point Now Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21270-Jump-Point-Now-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21270","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21270","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"Jump Point Now Available!\nAttention, Subscribers: The August 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, we\u2019re detailing the development of the all-new Kruger S-65 Stingray, exploring the full Greycat MXC series (including the new crafting variant), and finding out firsthand how dangerous it is to repair a Genesis terraforming machine.\n\nInterested in becoming a Subscriber? Learn more","de_DE":"Jump Point Now Available!\nAttention, Subscribers: The August 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, we\u2019re detailing the development of the all-new Kruger S-65 Stingray, exploring the full Greycat MXC series (including the new crafting variant), and finding out firsthand how dangerous it is to repair a Genesis terraforming machine.\n\nInterested in becoming a Subscriber? Learn more","zh_CN":"Jump Point Now Available!\nAttention, Subscribers: The August 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, we\u2019re detailing the development of the all-new Kruger S-65 Stingray, exploring the full Greycat MXC series (including the new crafting variant), and finding out firsthand how dangerous it is to repair a Genesis terraforming machine.\n\nInterested in becoming a Subscriber? Learn more","fr_FR":"Jump Point Now Available!\nAttention, Subscribers: The August 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, we\u2019re detailing the development of the all-new Kruger S-65 Stingray, exploring the full Greycat MXC series (including the new crafting variant), and finding out firsthand how dangerous it is to repair a Genesis terraforming machine.\n\nInterested in becoming a Subscriber? Learn more"},"links_count":1,"comment_count":0,"created_at":"2026-08-28T18:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21267,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21267-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21267","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21267","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","fr_FR":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura"},"links_count":7,"comment_count":0,"created_at":"2026-07-20T23:00:00+00:00","created_at_human":"1 month ago"},{"id":21265,"title":"Ship Showdown 2956 - The Elite Eight","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21265-Ship-Showdown-2956-The-Elite-Eight","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21265","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21265","channel":"Transmission","category":"Undefined","series":"None","images_count":9,"translations":{"en_EN":"Ship Showdown 2956\nThe Elite Eight\nEvery year, Ship Showdown challenges the community to champion their favorite vehicle. With a lineup spanning iconic fighters, industrial workhorses, heavy hitters and plenty more, 2956 is shaping up to be one for the record books! From longtime favorites to newer contenders, you made your voices heard and decided which ships deserved a shot at the crown. We received countless incredible submissions, including screenshots, videos, Lego\u00ae creations, grain arts, 3D-printed ships and even cardboard models. Thousands of entries were tallied to bring us the Top 16, which battled it out in the first round of head-to-head bouts. Now, as we enter the ELITE EIGHT, all of our remaining contenders are available to fly for free to all backers! The final battle starts here, where your votes will ultimately crown this year's Ship Showdown champion.\n\nHere are the top eight vehicles this year, chosen by you:\nDrake Ironclad AssaultWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.Greycat MTCDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Drake CorsairHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake ClipperA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.Aegis ReclaimerThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.Origin M80Origin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.Gatac RailenAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.RSI PerseusWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.Drake Ironclad Assault\nWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.\n\nGreycat MTC\nDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.\n\nDrake Corsair\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.\n\nDrake Clipper\nA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.\n\nAegis Reclaimer\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.\n\nOrigin M80\nOrigin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.\n\nGatac Railen\nAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.\n\nRSI Perseus\nWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.\n\nShip Showdown Prizes\n\n\n\nAs the competition heats up, the Elite Eight ships will be available to fly for free for all backers through the rest of the tournament.\n\nThe Final Four competitors will also receive a special in-game paint and challenge coin, with a manufacturer themed bomber jacket going to backers of the ultimate champ.\n\nDon't miss trying the Elite Eight, free for all backers, until September 2, 4PM UTC!","de_DE":"Ship Showdown 2956\nThe Elite Eight\nEvery year, Ship Showdown challenges the community to champion their favorite vehicle. With a lineup spanning iconic fighters, industrial workhorses, heavy hitters and plenty more, 2956 is shaping up to be one for the record books! From longtime favorites to newer contenders, you made your voices heard and decided which ships deserved a shot at the crown. We received countless incredible submissions, including screenshots, videos, Lego\u00ae creations, grain arts, 3D-printed ships and even cardboard models. Thousands of entries were tallied to bring us the Top 16, which battled it out in the first round of head-to-head bouts. Now, as we enter the ELITE EIGHT, all of our remaining contenders are available to fly for free to all backers! The final battle starts here, where your votes will ultimately crown this year's Ship Showdown champion.\n\nHere are the top eight vehicles this year, chosen by you:\nDrake Ironclad AssaultWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.Greycat MTCDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Drake CorsairHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake ClipperA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.Aegis ReclaimerThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.Origin M80Origin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.Gatac RailenAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.RSI PerseusWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.Drake Ironclad Assault\nWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.\n\nGreycat MTC\nDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.\n\nDrake Corsair\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.\n\nDrake Clipper\nA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.\n\nAegis Reclaimer\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.\n\nOrigin M80\nOrigin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.\n\nGatac Railen\nAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.\n\nRSI Perseus\nWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.\n\nShip Showdown Prizes\n\n\n\nAs the competition heats up, the Elite Eight ships will be available to fly for free for all backers through the rest of the tournament.\n\nThe Final Four competitors will also receive a special in-game paint and challenge coin, with a manufacturer themed bomber jacket going to backers of the ultimate champ.\n\nDon't miss trying the Elite Eight, free for all backers, until September 2, 4PM UTC!","zh_CN":"Ship Showdown 2956\nThe Elite Eight\nEvery year, Ship Showdown challenges the community to champion their favorite vehicle. With a lineup spanning iconic fighters, industrial workhorses, heavy hitters and plenty more, 2956 is shaping up to be one for the record books! From longtime favorites to newer contenders, you made your voices heard and decided which ships deserved a shot at the crown. We received countless incredible submissions, including screenshots, videos, Lego\u00ae creations, grain arts, 3D-printed ships and even cardboard models. Thousands of entries were tallied to bring us the Top 16, which battled it out in the first round of head-to-head bouts. Now, as we enter the ELITE EIGHT, all of our remaining contenders are available to fly for free to all backers! The final battle starts here, where your votes will ultimately crown this year's Ship Showdown champion.\n\nHere are the top eight vehicles this year, chosen by you:\nDrake Ironclad AssaultWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.Greycat MTCDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Drake CorsairHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake ClipperA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.Aegis ReclaimerThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.Origin M80Origin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.Gatac RailenAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.RSI PerseusWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.Drake Ironclad Assault\nWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.\n\nGreycat MTC\nDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.\n\nDrake Corsair\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.\n\nDrake Clipper\nA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.\n\nAegis Reclaimer\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.\n\nOrigin M80\nOrigin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.\n\nGatac Railen\nAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.\n\nRSI Perseus\nWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.\n\nShip Showdown Prizes\n\n\n\nAs the competition heats up, the Elite Eight ships will be available to fly for free for all backers through the rest of the tournament.\n\nThe Final Four competitors will also receive a special in-game paint and challenge coin, with a manufacturer themed bomber jacket going to backers of the ultimate champ.\n\nDon't miss trying the Elite Eight, free for all backers, until September 2, 4PM UTC!","fr_FR":"Ship Showdown 2956\nThe Elite Eight\nEvery year, Ship Showdown challenges the community to champion their favorite vehicle. With a lineup spanning iconic fighters, industrial workhorses, heavy hitters and plenty more, 2956 is shaping up to be one for the record books! From longtime favorites to newer contenders, you made your voices heard and decided which ships deserved a shot at the crown. We received countless incredible submissions, including screenshots, videos, Lego\u00ae creations, grain arts, 3D-printed ships and even cardboard models. Thousands of entries were tallied to bring us the Top 16, which battled it out in the first round of head-to-head bouts. Now, as we enter the ELITE EIGHT, all of our remaining contenders are available to fly for free to all backers! The final battle starts here, where your votes will ultimately crown this year's Ship Showdown champion.\n\nHere are the top eight vehicles this year, chosen by you:\nDrake Ironclad AssaultWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.Greycat MTCDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Drake CorsairHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake ClipperA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.Aegis ReclaimerThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.Origin M80Origin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.Gatac RailenAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.RSI PerseusWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.Drake Ironclad Assault\nWith space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.\n\nGreycat MTC\nDrive into the fray with Greycat\u2019s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.\n\nDrake Corsair\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.\n\nDrake Clipper\nA solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake\u2019s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.\n\nAegis Reclaimer\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.\n\nOrigin M80\nOrigin\u2019s first ever Heavy Fighter continues a legacy of beauty and elegance combined with high performance.\n\nGatac Railen\nAn elegant interspecies vessel perfect for any Human or Xi\u2019an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling.\n\nRSI Perseus\nWhen RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.\n\nShip Showdown Prizes\n\n\n\nAs the competition heats up, the Elite Eight ships will be available to fly for free for all backers through the rest of the tournament.\n\nThe Final Four competitors will also receive a special in-game paint and challenge coin, with a manufacturer themed bomber jacket going to backers of the ultimate champ.\n\nDon't miss trying the Elite Eight, free for all backers, until September 2, 4PM UTC!"},"links_count":0,"comment_count":0,"created_at":"2026-08-26T16:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21252,"title":"Ship Showdown Deals | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21252-Ship-Showdown-Alums","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21252","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21252","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","de_DE":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","zh_CN":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","fr_FR":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3."},"links_count":0,"comment_count":0,"created_at":"2026-07-28T16:00:00+00:00","created_at_human":"1 month ago"},{"id":21251,"title":"Roadmap Roundup - July 15, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21251-Roadmap-Roundup-July-15-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21251","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21251","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-07-15T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21248,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21248-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21248","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21248","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer"},"links_count":8,"comment_count":0,"created_at":"2026-07-13T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21247,"title":"Behind the Ships","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21247-Behind-The-Ships","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21247","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21247","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","de_DE":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","zh_CN":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","fr_FR":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer."},"links_count":0,"comment_count":0,"created_at":"2026-07-16T02:00:00+00:00","created_at_human":"1 month ago"},{"id":21242,"title":"Alpha 4.10: Siege of Orison | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21242-Alpha-410-Siege-Of-Orison","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21242","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21242","channel":"Transmission","category":"Undefined","series":"None","images_count":9,"translations":{"en_EN":"CHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nCHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nTAKE BACK THE CITY\n\n\nA Message from Northrock Security\n\n\n\nCrusader has sought our help and we're ready to dish out a little payback to these bloodthirsty extremists. Nine Tails has managed to block all air traffic to the area, so your assault team will have to deploy via secure shuttle to quash this insurrection before more lives are lost. This is not a contract for the weak, so squad up with the toughest you've got.\n\nNINE TAILS\n\n\nA neon-soaked group of \u2018professional anarchists,\u2019 Nine Tails has been in operation since 2938. Typically found in Prime, Terra\u2019s dense capital city, the gang has inexplicably moved its undertakings to the Stanton system, targeting the areas around Crusader.","de_DE":"CHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nCHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nTAKE BACK THE CITY\n\n\nA Message from Northrock Security\n\n\n\nCrusader has sought our help and we're ready to dish out a little payback to these bloodthirsty extremists. Nine Tails has managed to block all air traffic to the area, so your assault team will have to deploy via secure shuttle to quash this insurrection before more lives are lost. This is not a contract for the weak, so squad up with the toughest you've got.\n\nNINE TAILS\n\n\nA neon-soaked group of \u2018professional anarchists,\u2019 Nine Tails has been in operation since 2938. Typically found in Prime, Terra\u2019s dense capital city, the gang has inexplicably moved its undertakings to the Stanton system, targeting the areas around Crusader.","zh_CN":"CHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nCHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nTAKE BACK THE CITY\n\n\nA Message from Northrock Security\n\n\n\nCrusader has sought our help and we're ready to dish out a little payback to these bloodthirsty extremists. Nine Tails has managed to block all air traffic to the area, so your assault team will have to deploy via secure shuttle to quash this insurrection before more lives are lost. This is not a contract for the weak, so squad up with the toughest you've got.\n\nNINE TAILS\n\n\nA neon-soaked group of \u2018professional anarchists,\u2019 Nine Tails has been in operation since 2938. Typically found in Prime, Terra\u2019s dense capital city, the gang has inexplicably moved its undertakings to the Stanton system, targeting the areas around Crusader.","fr_FR":"CHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nCHAOS IN CRUSADER\n\n\n\nThe notoriously vicious criminal gang known as Nine Tails has launched an unyielding barrage on Orison, slaughtering security and civilians without distinction. Its twisted agenda? To irreparably mar the image of the supposedly safe city and its governing body as a weak and failing experiment.\n\nTAKE BACK THE CITY\n\n\nA Message from Northrock Security\n\n\n\nCrusader has sought our help and we're ready to dish out a little payback to these bloodthirsty extremists. Nine Tails has managed to block all air traffic to the area, so your assault team will have to deploy via secure shuttle to quash this insurrection before more lives are lost. This is not a contract for the weak, so squad up with the toughest you've got.\n\nNINE TAILS\n\n\nA neon-soaked group of \u2018professional anarchists,\u2019 Nine Tails has been in operation since 2938. Typically found in Prime, Terra\u2019s dense capital city, the gang has inexplicably moved its undertakings to the Stanton system, targeting the areas around Crusader."},"links_count":0,"comment_count":0,"created_at":"2026-08-26T18:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21237,"title":"Twitch Drops: Foundation Festival 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21237-Twitch-Drops-Foundation-Festival-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21237","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21237","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","de_DE":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","zh_CN":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","fr_FR":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!"},"links_count":0,"comment_count":0,"created_at":"2026-07-22T16:00:00+00:00","created_at_human":"1 month ago"},{"id":21236,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21236-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21236","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21236","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86"},"links_count":7,"comment_count":0,"created_at":"2026-07-06T20:00:00+00:00","created_at_human":"2 months ago"}],"links":{"first":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","last":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=203","prev":null,"next":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2"},"meta":{"current_page":1,"from":1,"last_page":203,"links":[{"url":null,"label":"&laquo; Previous","page":null,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","label":"1","page":1,"active":true},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"2","page":2,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=3","label":"3","page":3,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=4","label":"4","page":4,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=5","label":"5","page":5,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=6","label":"6","page":6,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=7","label":"7","page":7,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=8","label":"8","page":8,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=9","label":"9","page":9,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=10","label":"10","page":10,"active":false},{"url":null,"label":"...","active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=202","label":"202","page":202,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=203","label":"203","page":203,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"Next &raquo;","page":2,"active":false}],"path":"https:\/\/api.star-citizen.wiki\/api\/comm-links","per_page":30,"to":30,"total":6087,"valid_relations":["images","links"]}}