{"data":[{"id":21292,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21292-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21292","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21292","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","de_DE":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","zh_CN":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63","fr_FR":"This Week in Star Citizen\nHello everyone,\nLast week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven\u2019t already, check out the Release View for the full list of what\u2019s currently in the works.\n\nThank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We\u2019re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.\n\nKeep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We\u2019ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.\n\nAnd finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).\n\nNext up, we\u2019re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can\u2019t wait to reconnect with familiar faces, make new friends, and raise another glass with you!\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierThis week:\nShip Showdown Phase 2 kicks off tomorrow, on Tuesday!\n\nYou rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!\n\nOn Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nCheers,\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 17\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 18\nShip Showdown 2956 - Phase 2 Commences\n\nFRIDAY, AUGUST 21\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 17, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.SHIPKHANAby Fat BirdFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!Enjoy it on the Community Hub.COMMUNITY MVP: August 17, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSHIPKHANA\nby Fat Bird\nFat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!\n\nEnjoy it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Industry & Trading Expo 2956 - PangoraRespect Begins with You - UbooSteelTek Super Heavy Armor\u200e - CarbonPixelDebonair - KellyHe63Industry & Trading Expo 2956 - Pangora\n\nRespect Begins with You - Uboo\n\nSteelTek Super Heavy Armor\u200e - CarbonPixel\n\nDebonair - KellyHe63"},"links_count":8,"comment_count":0,"created_at":"2026-08-17T21:00:00+00:00","created_at_human":"5 days ago"},{"id":21287,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21287-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21287","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21287","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","de_DE":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","zh_CN":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu","fr_FR":"Happy Monday, everyone!\nLast week, we published the PU Monthly Report, offering a behind-the-scenes look at development progress throughout July.\n\nFoundation Festival 2956 wraps up on Wednesday, August 12. If you haven't grabbed your Twitch Drops or festival-themed rewards yet, this is the last call.\n\nMeanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.\n\nOn the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.\n\nCologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.\n\nBut before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!\n\nBy\n\nequalplusBy\n\nequalplusNow, let's see what's going on this week:\n\n\nThe August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.\n\nAlso on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.\n\nOn Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.\n\nFriday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.\n\nSaturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!\n\nCan't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.\n\nThe haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 10, 2026\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 11, 2026\nAugust 2026 Monthly Bundle\n\nMaintenance: Issue Council, starting at 13:00 UTC\n\nWEDNESDAY, AUGUST 12, 2026\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, AUGUST 14, 2026\nRSI Weekly Newsletter\n\nSATURDAY, AUGUST 15, 2026\nBar Citizen World Tour 2026 - Denver, Colorado (USA)\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 10, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Crusader apartmentby DaklynDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.Check it out on the Community Hub.COMMUNITY MVP: August 10, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCrusader apartment\nby Daklyn\nDaklyn's back with another video showcasing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.\n\nCheck it out on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Origin Series \u2014 Chapter Two - Yannock\u300aOperation: Convoy Assault\u300b - GuMieHaoRenOn the Prowl. - Razarielgreen arrow ? - UrhuOrigin Series \u2014 Chapter Two - Yannock\n\n\u300aOperation: Convoy Assault\u300b - GuMieHaoRen\n\nOn the Prowl. - Razariel\n\ngreen arrow ? - Urhu"},"links_count":7,"comment_count":0,"created_at":"2026-08-10T23:00:00+00:00","created_at_human":"1 week ago"},{"id":21284,"title":"Roadmap Roundup - August 12, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21284-Roadmap-Roundup-August-12-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21284","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21284","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 12, 2026\nRelease View\nAlpha 4.11\nNyx I\n\nNyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect Mission Pack\n\nImplementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Planet Tech v5\n\nImplementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Starchitect\n\nImplementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.\n\nThis card has been set to Tentative.\n\n\n\n\nGenesis: Population Manager\n\nImplementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.\n\nThis card has been set to Tentative.\n\n\n\n\nStarchitect POIs\n\nImplementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Verdict\" LMG\n\nImplementing the Kastak Arms \"Verdict\" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.\n\nThis card has been set to Tentative.\n\n\n\n\nKastak Arms \"Hellion\" Pistol\n\nImplementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ship Offerings: Tiburon\n\nAdding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-08-13T00:00:00+00:00","created_at_human":"1 week ago"},{"id":21283,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21283-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21283","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21283","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":2,"translations":{"en_EN":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","de_DE":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","zh_CN":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.","fr_FR":"STAR CITIZEN LIVE\nGamedev: Siege of Orison\nThis week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way."},"links_count":0,"comment_count":0,"created_at":"2026-08-05T21:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21281,"title":"Star Citizen Monthly Report: July 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21281-Star-Citizen-Monthly-Report-July-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21281","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21281","channel":"Transmission","category":"Undefined","series":"None","images_count":5,"translations":{"en_EN":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","de_DE":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","zh_CN":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.","fr_FR":"PU Monthly Report\nJuly 2026\nWelcome to July\u2019s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.\n\nAI Content\nLast month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.\n\nConsiderable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.\n\nOutside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.\n\nAI (Features & Tech)\nLast month, AI Features & Tech enhanced the \u2018FlyTo\u2019 behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.\n\nFor creatures, work began on the initial animations for a new creature and its variants.\n\nDevelopment of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.\n\nThe valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.\n\nThe juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won\u2019t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.\n\nComparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.\n\nFor the yormandi, the creature no longer gets stuck or fails to perform the \u2018major pain reaction\u2019 after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.\n\nThe kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can\u2019t perceive targets through walls, and will correctly circle targets when required.\n\nFor Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.\n\nAn issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.\n\nAnother issue was fixed where, if an NPC used single-fire mode, they\u2019d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.\n\nA bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn\u2019t respond to laser beams being fired meters away from their heads.\n\nElsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.\n\nAnimation\nAnimation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.\n\nArt (Characters)\nIn July, the Character Art team polished the upcoming super-heavy armor and supported the creation of \u2018loadouts.\u2019 They\u2019re currently progressing with new armor sets and mission reward items for later in the year.\n\nArt (Ships)\nIn the UK, Ships finalized the Grey\u2019s Market Basher and released it into the \u2019verse. While they\u2019ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.\n\nWork progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.\n\nFurther development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.\n\nAdditional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.\n\nThe upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0\/Final Gate review at the end of July, which the Stingray successfully passed.\n\nTwo other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.\n\nTwo unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship\u2019s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.\n\nFor the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.\n\nCommunity\nThe Community Team began July by publishing the June PU Monthly Report and announcing the winners of the Show Us Your Colors Celebration and Xeno Craft Challenge contests.\n\nThey also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.\n\nFollowing the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.\n\nOn July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite \u2019verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.\n\nShip Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.\n\n\"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year.\" \u2014 Community Team\n\nJuly also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year\u2019s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.\n\nAs part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.\n\nThroughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.\n\nEconomy\nChawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.\n\nIn July, they worked hard on mission and commodity balance. They\u2019re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.\n\nGraphics, VFX Programming & Planet Tech\nJuly saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.\n\nNarrative\nThroughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players\u2019 hands over the next few patches.\n\nNarrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails\u2019 infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.\n\nBeyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.\n\nAdditionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.\n\nOnline Technology\nJuly saw the Network team focusing on two major areas. Firstly, making the game\u2019s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.\n\nOn the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.\n\nOn the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.\n\nThroughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.\n\nA major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.\n\nThe team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.\n\nIn July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.\n\nThe most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.\n\nOn Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.\n\nFor error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.\n\nR&D\nThe R&D team\u2019s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.\n\nFor weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.\n\nAdditional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.\n\nThe temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.\n\nTech Art\/Animation\nLast month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the \u2019verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.\n\nNew meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.\n\nSignificant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character\u2019s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.\n\nThe Aegis Retaliator\u2019s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.\n\nWork also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.\n\nTogether, these efforts reflect the team\u2019s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive."},"links_count":0,"comment_count":0,"created_at":"2026-08-05T21:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21278,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21278-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21278","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21278","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.\n\nShip Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!\n\nAlpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.\n\nWe also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.\n\nBy\n\nDr FischerBy\n\nDr FischerNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.\n\nThen on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.\n\nThe July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!\n\nDon't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, AUGUST 3\nThis Week in Star Citizen\n\nTUESDAY, AUGUST 4\nAugust Subscriber Comm-Link\n\nAugust Subscriber Newsletter\n\nWEDNESDAY, AUGUST 5\nStar Citizen Live Gamedev: Siege of Orison, at 4pm UTC (twitch.tv\/starcitizen)\n\nJuly 2026 PU Monthly Report\n\nFRIDAY, AUGUST 7\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: August 3, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Ship Showdown 2956by HEBRAiSTIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.COMMUNITY MVP: August 3, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nShip Showdown 2956\nby HEBRAiST\nIt's Ship Showdown, and it\u2019s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.\n\nAn extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Banu Lockbox Replica, Twitch Drops - Draal IskaldurLittle Plant - PufferSSCatPyro IV Exploration\u200e - VampiidingMoments in the 'verse - YannockBanu Lockbox Replica, Twitch Drops - Draal Iskaldur\n\nLittle Plant - PufferSSCat\n\nPyro IV Exploration\u200e - Vampiiding\n\nMoments in the 'verse - Yannock"},"links_count":8,"comment_count":0,"created_at":"2026-08-03T21:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21273,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21273-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21273","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21273","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","de_DE":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","zh_CN":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT","fr_FR":"Happy Monday, everyone!\nLadies and gentlemen, pilots and ground-pounders, it's time once again for the biggest aerospace smackdown in the 'verse: the arena opens for Ship Showdown 2956 this week! This year's contenders, flyable and drivable, are stepping into the ring for one shot at the title. YOU decide: who reigns supreme?\n\nPhase one is all about the crowd, so get loud, rally behind your champion, and shove your pick into the Top 16 by any creative means necessary: snazzy screenshots, swingin' songs, masterful machinimas, whatever gets your favorite noticed; throw it in the ring. Stay tuned for more details as the showdown begins on July 28.\n\nManufacturer rivalries aside, this week also brings the launch of Foundation Festival, a celebration of just how welcoming and inclusive this community truly is. Pilots who've seen it all are always ready to share what they know with the ones just getting started. Battle-scarred veteran or fresh-faced rookie, there's something in it for you, including festival-themed rewards, Twitch Drops, a Free Fly, and a refresh to both the Welcome Hub and the Guide System. Full rundown coming your way soon.\n\nBehind the scenes, we've also got some additional fixes rolling out this week, some as early as later today if all goes well, including a few addressing connectivity issues some of you ran into last week. While we continue improving Alpha 4.9, progress on Alpha 4.10 is well underway, currently in Wave 1 on the PTU. The team is working toward opening up to more waves soon, and your feedback helps us tighten every bolt along the way, so keep an eye out for your chance to jump in.\n\nBy\n\nYannockBy\n\nYannockNow, let's see what's going on this week:\n\n\nTuesday kicks off the return of Ship Showdown, where your favorite flyable\/drivable vehicles go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your faves in the Top 16 (and potentially take home a ship for doing so)! We'll share more details tomorrow, so get ready for Shiiip Showdooown!\n\nOn Wednesday, Foundation Festival fires up, bringing festivities to celebrate the folks who make the 'verse feel like home: the community.\n\nWednesday also sees the latest Roadmap Update alongside its complementary Roadmap Roundup, so be sure to check both out for a glimpse of what's coming down the road.\n\nCome Friday, the RSI Newsletter swings by your inbox with the week's highlights from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 27, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 28, 2026\nShip Showdown 2956 - Phase 1 Commences\n\nWEDNESDAY, JULY 29, 2026\nFoundation Festival Kicks Off\n\nFoundation Festival Free Fly Begins\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, JULY 31, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Bar Citizen Amsterdamby Illusive-man-TCBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories. Head over to the Community Hub to see the full album, plus photos from other attendees who were there too.COMMUNITY MVP: July 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBar Citizen Amsterdam\nby Illusive-man-TC\nBar Citizen Amsterdam came together with Jenvia at the helm and Illusive-man-TC helping organize and capture it all on camera. From the looks of it, a fantastic time, pilots from around the world showing up in person to share a drink, claim their pickles, and swap stories.\n\nHead over to the Community Hub to see the full album, plus photos from other attendees who were there too.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Returning to Levski, Full of Ore - iNEEDAPEASIZE - Star-iPatroling the Sand - Dr-FischerNine Lives To Live Redux - DRAG0NAUTReturning to Levski, Full of Ore - iNEEDAPEA\n\nSIZE - Star-i\n\nPatroling the Sand - Dr-Fischer\n\nNine Lives To Live Redux - DRAG0NAUT"},"links_count":7,"comment_count":0,"created_at":"2026-07-27T20:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21272,"title":"Roadmap Roundup - July 29, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21272-Roadmap-Roundup-July-29-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21272","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21272","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 29, 2026\nRelease View\nAlpha 4.10\nThe following cards have been set to Committed.\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nInstancing\n\nItem Recovery: Ship Loadout Improvements\n\nSiege of Orison\n\nFuel Tanks and Consumption Rebalance\n\nNew Wikelo Ship Offerings\n\nApocalypse Arms \"Vendetta\" HMG\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\n\n\n\nMission Giver: Recco Battaglia remains Tentative while the team continues implementing her and her missions for a future Alpha 4.10 PTU build.\n\nAlpha 4.10 is currently available in Wave 1, and the teams are eager to hear your feedback as development continues! Read the Patch Notes to learn more about what's included in Alpha 4.10, test the currently available features in the PTU, then visit the dedicated Feedback threads to share your thoughts on each feature as they're introduced and refined throughout upcoming PTU builds.\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-07-29T17:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21267,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21267-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21267","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21267","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura","fr_FR":"This Week in Star Citizen\nHappy Monday, everyone!\nAlpha 4.9 landed last week, bringing a new arrival that's bashed its way into our hearts, easier material scanning across the 'verse, and the first rollout of a revamped flyby audio system, with more ships set to receive updated audio in future patches. The release also includes a wide range of fixes and quality-of-life improvements for missions, ships, and the UI, addressing everything from docking and inventory issues to several mission blockers. Check out the patch notes for the full rundown. We're still working through the feedback you've raised, and it's shaping what we tackle next. More fixes are already in the works, and we're eager to bring them to you soon.\n\nFor what's coming down further the line, you can check out last week's Roadmap Update and Roundup, with a first look at what's tentatively planned for Alpha 4.10.\n\nLast Saturday, we touched down in Chicago for another stop on our Bar Citizen World Tour. Thank you to everyone who joined us and made it such a great event, from the turnout to the creativity on display, the community reminded us why these gatherings are so special. We're excited for the next one, where we'll be heading a mile closer to the stars: Denver, Colorado, on August 15. We can't wait to see familiar faces, meet new ones, and hear a few more stories over a drink.\n\nBy\n\nLapernumBy\n\nLapernumTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Short and sweet, here's what's on deck this week:\nOn Tuesday, July 21, our live servers will be going down for scheduled maintenance starting at 12:00 UTC, with a few hours of downtime expected.\n\nAll gameplay systems will be unavailable for the duration, and you won't be able to access the game until maintenance is complete. Updates will be posted on the RSI Status Page as things progress.\n\nPlease make sure you've logged out of the game and the launcher before maintenance begins.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 20, 2026\nThis Week in Star Citizen\n\nTUESDAY, JULY 21, 2026\nMaintenance: Star Citizen Live Service, starting at 12:00 UTC\n\nFRIDAY, JULY 24, 2026\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.3D Printed Cosplay Defiance Helmetby AngryGiantRobotLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!See it on the Community Hub.COMMUNITY MVP: July 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\n3D Printed Cosplay Defiance Helmet\nby AngryGiantRobot\nLovingly crafted by AngryGiantRobot with PLA and resin parts, finished off with vacuformed one-way mirror lenses. This Defiance helmet's rocking a Nine Tales colorway, and it's already found its new owner, given away as a prize at the recent Bar Citizen Chicago!\n\nSee it on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Basher - EricTheFourierForge the Frontier - Capt_AndorBash Flash - iNEEDAPEAEmoto Dashbot - VicturaBasher - EricTheFourier\n\nForge the Frontier - Capt_Andor\n\nBash Flash - iNEEDAPEA\n\nEmoto Dashbot - Victura"},"links_count":7,"comment_count":0,"created_at":"2026-07-20T23:00:00+00:00","created_at_human":"1 month ago"},{"id":21252,"title":"Ship Showdown Deals | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21252-Ship-Showdown-Alums","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21252","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21252","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","de_DE":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","zh_CN":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.","fr_FR":"HEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3.\n\nHEROES OF THE PAST\n\n\n\nThese space-faring legends flew through the wringer and emerged victorious as Ship Showdown 2955\u2019s Final Four. To commemorate their triumphs, grab a deal on the RSI Polaris, Anvil Asgard, RSI Zeus MK II ES, and Anvil Gladiator from July 28 through August 3."},"links_count":0,"comment_count":0,"created_at":"2026-07-28T16:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21251,"title":"Roadmap Roundup - July 15, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21251-Roadmap-Roundup-July-15-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21251","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21251","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 15, 2026\nRelease View\nAlpha 4.9\nThe following cards will be set to Released soon after 4.9 has been published to the live servers.\n\n\"Support the Miners\" Mission Pack,\n\nCombat Clothing,\n\nNew Hairstyles (4.9.0),\n\nOrdnance Cargo Holder,\n\nBehring \"CQ7\" Bullpup Rifle,\n\nShip Combat UI Improvements,\n\nJuvenile and Adult Valakkar Behavior Updates,\n\nShip Fly-By Audio,\n\nGrey's Market Basher,Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.\n\n\n\nNine Tails Armor UpdateImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nMoved from 4.10 to 4.9\n\n\n\n\n\n\n\n\nAlpha 4.10\nBattaglia's Alliance Ships\n\nImplementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique \"Alliance\" base liveries.\n\nThis card has been set to Tentative.\n\n\n\n\nHedeby Gunworks \"Arlington\" Lever Action Rifle\n\nImplementing the Hedeby Gunworks \"Arlington\" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Weapon Attachment: Hedeby Gunworks S2 Optic\n\nImplementing a new attachment, the Hedeby Gunworks S2 Optic.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-07-15T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21248,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21248-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21248","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21248","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast week, Subscribers received their exclusive July rewards, featuring the Ship of the Month: the formidable Anvil Hornet Mk II, ready to help put an end to XenoThreat's campaign of terror in Stanton. Joining the deployment is an adorable new dashboard companion: the Emoto Dashbot.\n\nWe also released a new episode of Inside Star Citizen: Patch Report - Alpha 4.9, giving you a closer look at everything arriving later this week! There's plenty to look forward to, with dozens of bug fixes, quality-of-life improvements, and content.\n\nIf you're looking for a steady stream of work, Recco Battaglia is offering a new set of repeatable missions featuring prospecting, mining, recovery, salvage, investigations, and ship reclamation. As you build your reputation with her, you'll unlock additional opportunities and lay the groundwork for future chapters of her story.\n\nAnd steely-eyed players on the PTU may have discovered the first look at the next offering from Grey's Market when loading in. Well, you can see even more on the next episode of Behind the Ships, scheduled to release alongside Alpha 4.9.\n\nBy\n\nDraal IskaldurBy\n\nDraal IskaldurNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings the July 2026 Monthly Bundle, featuring a stylish collection for those who appreciate a touch of luxury, whether you're headed to a high table or into a bunker to become the next Baba Yaga.\n\nThis Wednesday, we'll publish our latest Roadmap Update. As always, you'll find the latest changes to the Release View, along with an updated look at what's currently in development and what our teams are focused on in the weeks ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nFinally, on Saturday, we're heading to Chicago for another Bar Citizen, and we can't wait to meet many of you there! If you're in the area, join us at Mount Prospect Public House, Illinois, from 6pm. Come chat with the team, meet fellow Citizens, share stories, and enjoy an evening with the amazing community that makes Star Citizen what it is. We hope to see you there!\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 13\nThis Week in Star Citizen\n\nTUESDAY, JULY 14\nJuly 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, JULY 15\nRoadmap Update\n\nFRIDAY, JULY 17\nRSI Weekly Newsletter\n\nSATURDAY, JULY 18\nBar Citizen - Chicago, Illinois | Mount Prospect Public House, 6pm\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 13, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.DPS Calculatorby ErkulErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.Built from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!Check Erkul's post on the Community Hub.COMMUNITY MVP: July 13, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nDPS Calculator\nby Erkul\nErkul has just released a major update to his DPS Calculator, featuring a completely redesigned interface.\n\nBuilt from the ground up, the new card-based dashboard gives every component family its own dedicated panels sortable stats and comparisons against your currently equipped components, detailed drawers displaying each component's full specifications, and more!\n\nCheck Erkul's post on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_VerseThe Return of XenoThreat - SanxiAliens Headsup - Taavi_SpectreIt's Just Business - Dr.Fischer\"Purgatory\" Camo Chiron\/Testudo armor from XenoThreat - Citizen_of_the_Verse\n\nThe Return of XenoThreat - Sanxi\n\nAliens Headsup - Taavi_Spectre\n\nIt's Just Business - Dr.Fischer"},"links_count":8,"comment_count":0,"created_at":"2026-07-13T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21247,"title":"Behind the Ships","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21247-Behind-The-Ships","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21247","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21247","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","de_DE":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","zh_CN":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.","fr_FR":"BEHIND THE SHIPS\nGrey\u2019s Market Basher\nBish, bash, bosh! The elusive Grey\u2019s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer."},"links_count":0,"comment_count":0,"created_at":"2026-07-16T02:00:00+00:00","created_at_human":"1 month ago"},{"id":21237,"title":"Twitch Drops: Foundation Festival 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21237-Twitch-Drops-Foundation-Festival-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21237","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21237","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","de_DE":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","zh_CN":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!","fr_FR":"TWITCH DROPS: FOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\nTWITCH DROPS:\nFOUNDATION FESTIVAL 2026\n\n\n\nFoundation Festival is coming, and so are new Twitch Drops! From July 29 through August 12, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the ATLS Foundation Fest Livery for free.\n\n\n\n\nThis year, we\u2019re also trying something new to celebrate the creators who bring the Star Citizen community together. Subscribe to any participating streamer in the Star Citizen category during the campaign window, and you\u2019ll receive the Banu Lockbox Replica - a rare decorative item that hasn\u2019t been available since the 2022 Bar Citizen World Tour.\n\n\nLink Your Twitch & RSI Accounts\n\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\n\nFAQ\n\n\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching or subscribing to participating Twitch streams. Depending on the campaign, different rewards may be tied to watch time or to subscriptions. When you link your Star Citizen account to your Twitch account, watching an eligible stream for 4 hours or subscribing with 1 sub will automatically unlock the associated in-game item. Once earned, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, there are two rewards available:\n\nATLS Foundation Fest Livery, earned by watching any Drops-enabled Star Citizen stream for a total of 4 hours.\n\nBanu Lockbox Replica, earned by subscribing to any participating streamer in the Star Citizen category during the campaign window.\n\n3. How long will the current campaign last?\nThis Drops campaign runs from July 29 through August 12. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nFor the Time-Based Drop, watch any Star Citizen live stream marked \"Drops Enabled\" for a total of 4 hours.\n\nFor the Subscription-Based Drop, subscribe with a new recurring or gift subscription to any participating content creator while they're streaming Star Citizen during the campaign window. You can check the stream's Drops panel (usually found near chat) to confirm your subscription is being tracked toward the reward.\n\nOnce you've met either requirement, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nAny Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward both rewards. Starting July 29, with the launch of Foundation Festival, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Amazon Luna (Prime Gaming) to be eligible?\nNo. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nPlease note that Prime subs, existing subscription renewals, and sub tokens do not count toward the Subscription-Based Drop.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.\n\n11. I got the ATLS livery reward. How do I get an ATLS?\nYou can get an Argo ATLS in-game from various ship dealers.\n\nAdditionally, during Foundation Festival, recruiting a new player will earn you a free Argo ATLS. More details coming soon!"},"links_count":0,"comment_count":0,"created_at":"2026-07-22T16:00:00+00:00","created_at_human":"1 month ago"},{"id":21236,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21236-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21236","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21236","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nLast Wednesday, we released Alpha 4.8.3, bringing The Return of Xenothreat to Stanton with a new event featuring five ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, brave pilots can earn new unique and powerful blueprints while helping push the invaders back. Since the release, the teams have been closely following your feedback on both the event and overall performance. We appreciate everyone who has taken the time to jump in, play through the event, and share their reports.\n\nThe latest Squadron 42 Newsletter also landed in your inboxes, introducing you to more members of the crew aboard the UEES Stanton and offering another glimpse into the people you'll serve alongside during the campaign. If you haven't already, make sure you're subscribed in your account settings so you don't miss future updates.\n\nWe published a new Roadmap Update, sharing the latest plans for content arriving throughout July and August. The corresponding Roadmap Roundup also gave an update on our ongoing initiative to improve the overall Star Citizen experience. Following Alpha 4.8, we've refined how we prioritize bug fixing, bringing together teams across Development, QA, Player Experience, Community, and Senior Leadership to focus on the issues that have the greatest impact on everyday gameplay. We're giving the teams additional time to validate the underlying technology for 4.10 and beyond, while Alpha 4.9 focuses on stability, quality-of-life improvements, and foundational fixes. Head over to Spectrum for the full breakdown.\n\nWe also published the June 2026 PU Monthly Report, offering a behind-the-scenes look at the work our teams have tackled over the past month.\n\nBy\n\nThorukaBy\n\nThorukaNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, Subscribers can look forward to the July Subscriber Comm-Link & Newsletter, bringing the latest exclusive content and a cool new friend!\n\nThen on Thursday, Inside Star Citizen returns with Patch Report: Alpha 4.9. Join the developers as they take a closer look at the upcoming release, highlight some of its biggest additions, and discuss the improvements and gameplay changes arriving with the next update.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JULY 6\nThis Week in Star Citizen\n\nTUESDAY, JULY 7\nJuly Subscriber Comm-Link\n\nJuly Subscriber Newsletter\n\nTHURSDAY, JULY 9\nInside Star Citizen - Patch Report: Alpha 4.9, on (youtube.com\/@RobertsSpaceInd)\n\nFRIDAY, JULY 10\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: July 6, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Sacren's Plotby HEBRAiSTSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.Follow HEBRAiST's story on the Community Hub.COMMUNITY MVP: July 6, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nSacren's Plot\nby HEBRAiST\nSometimes, having a massive bounty on your head can lead to the most unforgettable adventures! What started as a spontaneous 2-million-credit bounty at Sacren's Plot quickly turned into a full-circle encounter, proving that Star Citizen's best stories are often the ones you never planned for.\n\nFollow HEBRAiST's story on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!XenoThreat Demise - DRAG0NAUTAt The Edge Of The Unknown - Draal IskaldurThe Continental, Combat Armor Clothing - RubenSaurusMonox Morning, Surface Mining - Tango-86XenoThreat Demise - DRAG0NAUT\n\nAt The Edge Of The Unknown - Draal Iskaldur\n\nThe Continental, Combat Armor Clothing - RubenSaurus\n\nMonox Morning, Surface Mining - Tango-86"},"links_count":7,"comment_count":0,"created_at":"2026-07-06T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21232,"title":"Star Citizen Monthly Report: June 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21232-Star-Citizen-Monthly-Report-June-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21232","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21232","channel":"Transmission","category":"Undefined","series":"None","images_count":11,"translations":{"en_EN":"PU Monthly Report\nJune 2026\nThe PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.\n\nAI Content\nIn June, the AI Content team continued to support several initiatives for Alpha 4.9. They also worked alongside Mission Design to set up comms calls and NPCs for several upcoming missions and locations.\n\nAI Content then supported a performance-capture shoot to ensure that the content will flow seamlessly once the audio is mastered and animations are solved. Alongside this, the team planned out some Narrative-driven initiatives for new behaviors and directions to explore.\n\nAI (Features & Tech)\nLast month saw AI Features & Tech fix an issue with Super Heavy NPCs not being able to use their miniguns. Some Human AI issues were fixed too, including NPCs continuing to fire at targets they could not see.\n\nFor the apex valakkar, the devs introduced the ability to constrain it to an area while avoiding another. It also received laser and EMP attacks, gained the ability to switch between attacks, and improvements were made to surface sound detection. For the Yormandi, a bug causing it to get stuck in reactions was fixed.\n\nAlthough not yet integrated into the PU, improvements were made to the flight AI for fleeing behind objects and counter-chasing behaviors, and updates were made to the general Flight behavior.\n\nAnimation\nThe Animation team fleshed out animations for the apex valakkar while planning for the next round of creatures. They also worked on the mission-giver Battaglia, both in her physical location and when spoken to over comms.\n\nArt (Characters)\nThe Character Art team spent the month working on a new armor set, mission rewards, updates to the Nine Tails gang, and other upcoming items. Support for the StarWear initiative continued too. Alongside this, the Concept Art team progressed with a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team finalized and launched the Gatac Railen and Tyilui. They then turned their attention to another Grey's Market ship, which was parked last year due to other priorities, beginning by ensuring nothing had degraded since it was last worked on.\n\nFurther work was done for the Liberator, including integrating and repurposing numerous Anvil kit pieces from recent ships, such as the Asgard and Paladin, which significantly reduces the amount of required new content.\n\nMore artists moved onto the RSI Galaxy following the release of the recent alien ships, helping progress across all areas.\n\nTwo new ground vehicle variants progressed quickly down the pipeline. One successfully passed a combined whitebox and greybox gate review, while the other is rapidly approaching its whitebox gate review.\n\nFour unannounced ships progressed too. The first, a new fighter, passed its whitebox gate review and will continue to have its geometry refined as part of the greybox phase, in preparation for November.\n\nThe second, a new ship from a Xi'an manufacturer designed to fulfill a generalist role, entered pre-production.\n\nThe third progressed toward its LOD0 gate. As part of this, the team added detail across the hull and ensured the animated parts don\u2019t interfere with each other.\n\nThe fourth had its greybox gate review. Following this, adjustments were made to its component and weapon locations. The Mo-cap team is currently preparing to tackle the complicated animations required for this ship.\n\nFinally, the North American team continued to move the Kraken toward its greybox gate review, with a focus on utilizing the finalized Drake kit from the Ironclad. The initial lighting pass was done to set the tone across the ship.\n\nArt (Weapons)\nIn June, the Weapons team continued through the final phase of production on a new large-caliber weapon. In addition, they pushed forward with content for upcoming patches and numerous weapon paints for various upcoming events.\n\nThe team\u2019s ongoing material polish passes and updates continued, too, and they\u2019re looking forward to upcoming tech that will require cross-team collaboration.\n\nCommunity\nIn June, the Community team kicked off Pride Month with the Show Us Your Colors Celebration contest, inviting players to express their creativity in honor of the myriad colorful ways our community shines. The team also published the May PU Monthly Report and prepared for the many events this month had in store.\n\nThe Community team then supported the release of Alpha 4.8.1, an update that introduced new missions and additional content to the game. They published a Player-to-Player Trade Update detailing recent changes designed to streamline in-game trading while limiting the potential for exploits. They also maintained a Known Issues thread to track which issues were being actively investigated, awaiting implementation, or already in progress. The thread was updated regularly as development addressed them. Throughout and after the release, the team kept a close eye on player feedback and sentiment, making sure development stayed informed of any emerging issues.\n\nAs Alien Week made its yearly return, the team provided a helpful Catch All thread highlighting the otherworldly experiences this event included. They published a Q&A for the new Gatac Tyilui and a Xeno Craft Challenge community contest, encouraging participants to show how the alien cultures of Star Citizen have inspired them.\n\nThe Bar Citizen World Tour shifted into high gear in June with International Bar Citizen Weekend, with the Community team hosting this year's events in Austin, Frankfurt, Montreal, and Manchester. Attendees received a Shattered Vanduul Lance to display in their hangar, with more chances to pick one up as the tour continues to new locations throughout the year.\n\n\u201cMeeting the community in person and coming together over our shared love of the \u2018verse is what Bar Citizen is all about. With many stops planned across the globe for 2026, we hope to see you there!\u201d Community Team\n\nThe team also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates to round out the month\u2019s many activities.\n\nCore Gameplay\nIn June, the Core Gameplay team shifted focus to a dedicated bug-fixing push alongside the Player Experience and QA teams. Much of the month was spent identifying the root causes of issues affecting day-to-day gameplay, including problems with hangar and freight-elevator flow, quantum travel, Starmap routing, and vehicles being falsely destroyed or flagged for claim.\n\nAlongside this, the team kept moving forward on a range of content, technology, and feature initiatives.\n\nThe upcoming Apocalypse Arms heavy machine gun received support for magazines mounted to the Super Heavy suit's backpack. Players can now load magazines into the backpack by hand, even when it's worn by another player, and empty magazines now eject automatically. This work also prompted a smaller rework of explosion damage so that it spreads more evenly across body parts, plus fixes for the ammo count display and magazines failing to eject correctly.\n\nSupporting the HMG also required changes to the melee system to handle different buttstock-strike damage values, which fixed a bug where they weren't dealing damage at all. Separately, holographic previews for tractor-beamed items now use each item's attachable offset where available, making their appearance more accurate.\n\nFor Item Recovery, the team finished a basic version of the Individual Item Claim mode and began work on the full version. Ship paints can now be bricked and recovered like other components. Fixes went in for bricked ships that remained flyable after a full component swap, and for loadouts not being respected after a claim. Claim timer improvements also continued. To cut down on unnecessary claims, ships destroyed while inside a hangar can now be claimed for free.\n\nFor StarWear, a new tool validates and repairs player and NPC loadouts, catching the setup errors that would otherwise break compatibility. The team also added clothing prerequisites for certain armors. For example, the Caldera Novikov suit may require a specific clothing item to be worn first. Work also began on StarWear's UI, which took several iterations with UX Design to get right given the complexity of the equipment rules. New additions include a blocked state that tells players when an item can't be equipped because another item is in the way, indicators for whether a piece is spaceworthy, and an improved weight bar at the top of the inventory.\n\nUpdates to several core systems were made for Starchitect, which will fundamentally change how designers place locations and sandbox content across planets. Now, harvestables and loot are context-aware of their surrounding location and environment, so designers can match loot to the environment more easily. For instance, instead of manually placing outlaw-specific loot boxes, the system will now detect that a location is outlaw-controlled and select the right loot type automatically. Crafting is undergoing similar changes for Starchitect compatibility, and the Mission System required significant rework so the designers can set up mission locations and contracts at a much larger scale. Freight elevators and security systems are now Starchitect-compatible as well.\n\nThis procedural shift also triggered a broader review of core gameplay systems, so the team rewrote how nav-points are handled and accessed to ensure any system reading that data keeps working even when a location is fully streamed out. This will allow Starchitect locations to appear correctly on the Starmap, be routed to, show up in the quantum travel HUD, and support location inventories for freight elevators,\n\nFor the Command Module, the team provided heavy post-release support, addressing player-reported bugs across hangar and air-traffic control interactions, damage handling, quantum travel markers, locked doors, camera override, Starmap routing, physics collisions, server transition issues, room atmosphere, and more.\n\nAhead of Tech Preview and player testing, the team fixed critical instancing bugs, including players losing ownership of their instance (causing it to despawn) and players being incorrectly moved into someone else's instance. Eviction logic was also added so a player kicked from a party gets teleported to a safe location outside the instance.\n\nTo support the reworked Siege of Orison, Core Gameplay gave the designers a way to assign NPCs to defend specific areas, removing the need for complex spawn-closet setups inside instances. The designers can now also set custom respawn locations. For example, sending a player to the nearest medical facility after completing an objective, functioning as a checkpoint system. This is especially valuable for long-form content like Siege of Orison.\n\nFor Transport, shuttles can now be gated behind mission logic, matching functionality already available in the legacy system. The team cleaned up code for elevator carriages with a single door and completed the major work to bring vehicle elevators under the Transport system, replacing the convoluted elevator setups many vehicles currently rely on.\n\nWork then continued on the toolset the designers use to build mission content, with numerous workflow fixes and optimizations. The devs also began building a Mission Board UI Provider component to support local interactable mission boards, first planned for use at new Starchitect locations. Progress also continued on bringing back physical mission givers. Players can now receive a one-time comms call from a mission giver when they meet certain conditions, such as entering a specific star system. Mission delivery directly to an instance is now supported and is used by various Battaglia missions.\n\nTo close out some of the work on the Ship Hangar Services feature, the team added support for missile containers when stacking missiles on a cargo grid.\n\nFinally, for Social and Orgs, chat was re-implemented with more robust customizable tabs. A new location-based channel lets players near a planet chat with others in the vicinity, automatically switching channels as they move between areas. The team also entered the discovery phase for a reworked Friends app.\n\nCreature Content\nIn June, the Creature team worked on various improvements to the existing behaviors of the valakkar family. Work on the apex sand variant is still underway, with the team refining the gameplay to provide a better experience to players in ships.\n\nPre-production for a brand-new creature family began, with exploration around visual identity, silhouettes, combat legibility, and gameplay archetypes going through various rounds of iteration.\n\nEconomy\nLast month, the Economy team evaluated the economic data from the Alpha 4.8 release and worked to improve some of the underlying systems, such as repair and reclaim. This will allow outliers to be more reasonably priced and the systems to work more intuitively.\n\nMission Design\nProgress continued on Siege of Orison, with the Mission team pushing the boundaries of the technology and working through limitations as they came up.\n\nThe upcoming Battaglia missions received polish throughout June, too, with improvement plans being made to ensure the devs achieve the experience they want.\n\nFollowing the recent armor rebalance, which changed the tags ships use to spawn in combat missions, the team are now beginning to rebalance the mission content, with the first being the Defend Ship archetype.\n\nNarrative\nNarrative started the month working with Mission Design on several parallel events that are scattered across upcoming patches. This will be in tandem with the narrative designers, who will help generate placeholder versions of any scripted lines so reviews are more reflective of the final experience. This also includes initial passes on mission text, objectives, and markers to further provide context and direction.\n\nNarrative also started to break down future patches to understand what additional content might be needed from a performance capture or voiceover perspective. In addition to this, the team continued their evergreen tasks of writing names and descriptions for new items, armor pieces, weapons, ships, and paints.\n\nOnline Technology\nOver the past month, the Live Tools team made significant progress across all of their internal tools, wrapping up several long-running projects while shipping a steady stream of updates and fixes.\n\nThe biggest was the completion of two major overhauls to Hex, the internal platform used by Player Support and operations staff. The first was a full visual and experience redesign called Hex 4.0, which established a fresh look and feel that will guide all future development on the platform.\n\nThe second was an expanded set of player investigation tools, giving support teams richer information and faster ways to look into player accounts, track item ownership history, and manage entitlements. Multiple Hex releases also went out during this period, delivering new features, improvements, and critical fixes, including security patches to access management and backend components.\n\nFor Bootstrap (the tool that helps developers quickly set up and configure their local work environments), the team continued to resolve reliability issues. Moreover, they advanced the design phase of a larger overhaul aimed at making the overall developer experience significantly smoother.\n\nThe devs continued to improve how crashes are captured and reported. The improvements made the data richer and more actionable for those investigating issues. Panic Switch, the live incident management tool, also received ongoing polish and bug fixes. For instance, the completion of a configuration migration that had been in progress for some time. The team additionally began work on automatically handling crash reports tied to a known hardware issue affecting a specific generation of Intel processors. This will reduce the manual effort needed from operations staff to triage those incidents.\n\nThe Online Services team resolved over 30 bugs across two-weekly cycles and focused on a mix of upcoming player-facing features and live game stability work.\n\nThe biggest area of active development was Item Recovery (also known as Item Imprint), the long-awaited feature that will allow players to reclaim items lost due to bugs or crashes. Online Services completed a key alignment session with the UI team to nail down how the individual item claim flow will work. This includes how the game handles a player's full list of owned items and lets them selectively recover what's missing.\n\nSignificant work also went into addressing stability issues with the game's mission and contract systems. Dedicated design and technical review sessions were held, and a formal optimization effort was created to rebuild the contract generation process in a more efficient way.\n\nThe Global Database Sharding work, which improves how player data is distributed across servers at scale, was completed. The team also moved deeper into the discovery and design phase for the future Crafting and Refining system. They held multiple sessions to resolve complex questions around how crafted items interact with player-owned equipment, insurance, and persistent item upgrades.\n\nR&D\nIn June, further progress was made to improve the look of gas clouds. Support for a density-based LUT to recolor gas clouds was added, and the phase function that controls how light is scattered was improved. Moreover, the min\/max raymarch path was simplified and optimized.\n\nFocus then switched back to ground fog. The new model, which was finalized earlier this year, was added into production. As a finishing touch, support for local height as well as density was added. This is cheaper to evaluate and render, extends the visible range, and improves the modelling aspect of ground fog and its lighting. It will also self-shadow as well as cast shadows like rain volumes and clouds. Part of this work includes optimizations for the atmosphere raymarcher. Lastly, broken sub-object culling was fixed.\n\nVFX\nIn June, the VFX team finished the last of their Alpha 4.8 content work by giving the Railen and Tyilui a full pass.\n\n\u201cThe alien visuals are always fun to work on and the images attached definitely show why!\u201d VFX Team\n\nBeyond Alpha 4.8, VFX also started their pass on Siege of Orison to provide high-impact atmospheric visuals to help elevate the already intense mission and locations. Work also began on upcoming weapons and vehicles.","de_DE":"PU Monthly Report\nJune 2026\nThe PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.\n\nAI Content\nIn June, the AI Content team continued to support several initiatives for Alpha 4.9. They also worked alongside Mission Design to set up comms calls and NPCs for several upcoming missions and locations.\n\nAI Content then supported a performance-capture shoot to ensure that the content will flow seamlessly once the audio is mastered and animations are solved. Alongside this, the team planned out some Narrative-driven initiatives for new behaviors and directions to explore.\n\nAI (Features & Tech)\nLast month saw AI Features & Tech fix an issue with Super Heavy NPCs not being able to use their miniguns. Some Human AI issues were fixed too, including NPCs continuing to fire at targets they could not see.\n\nFor the apex valakkar, the devs introduced the ability to constrain it to an area while avoiding another. It also received laser and EMP attacks, gained the ability to switch between attacks, and improvements were made to surface sound detection. For the Yormandi, a bug causing it to get stuck in reactions was fixed.\n\nAlthough not yet integrated into the PU, improvements were made to the flight AI for fleeing behind objects and counter-chasing behaviors, and updates were made to the general Flight behavior.\n\nAnimation\nThe Animation team fleshed out animations for the apex valakkar while planning for the next round of creatures. They also worked on the mission-giver Battaglia, both in her physical location and when spoken to over comms.\n\nArt (Characters)\nThe Character Art team spent the month working on a new armor set, mission rewards, updates to the Nine Tails gang, and other upcoming items. Support for the StarWear initiative continued too. Alongside this, the Concept Art team progressed with a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team finalized and launched the Gatac Railen and Tyilui. They then turned their attention to another Grey's Market ship, which was parked last year due to other priorities, beginning by ensuring nothing had degraded since it was last worked on.\n\nFurther work was done for the Liberator, including integrating and repurposing numerous Anvil kit pieces from recent ships, such as the Asgard and Paladin, which significantly reduces the amount of required new content.\n\nMore artists moved onto the RSI Galaxy following the release of the recent alien ships, helping progress across all areas.\n\nTwo new ground vehicle variants progressed quickly down the pipeline. One successfully passed a combined whitebox and greybox gate review, while the other is rapidly approaching its whitebox gate review.\n\nFour unannounced ships progressed too. The first, a new fighter, passed its whitebox gate review and will continue to have its geometry refined as part of the greybox phase, in preparation for November.\n\nThe second, a new ship from a Xi'an manufacturer designed to fulfill a generalist role, entered pre-production.\n\nThe third progressed toward its LOD0 gate. As part of this, the team added detail across the hull and ensured the animated parts don\u2019t interfere with each other.\n\nThe fourth had its greybox gate review. Following this, adjustments were made to its component and weapon locations. The Mo-cap team is currently preparing to tackle the complicated animations required for this ship.\n\nFinally, the North American team continued to move the Kraken toward its greybox gate review, with a focus on utilizing the finalized Drake kit from the Ironclad. The initial lighting pass was done to set the tone across the ship.\n\nArt (Weapons)\nIn June, the Weapons team continued through the final phase of production on a new large-caliber weapon. In addition, they pushed forward with content for upcoming patches and numerous weapon paints for various upcoming events.\n\nThe team\u2019s ongoing material polish passes and updates continued, too, and they\u2019re looking forward to upcoming tech that will require cross-team collaboration.\n\nCommunity\nIn June, the Community team kicked off Pride Month with the Show Us Your Colors Celebration contest, inviting players to express their creativity in honor of the myriad colorful ways our community shines. The team also published the May PU Monthly Report and prepared for the many events this month had in store.\n\nThe Community team then supported the release of Alpha 4.8.1, an update that introduced new missions and additional content to the game. They published a Player-to-Player Trade Update detailing recent changes designed to streamline in-game trading while limiting the potential for exploits. They also maintained a Known Issues thread to track which issues were being actively investigated, awaiting implementation, or already in progress. The thread was updated regularly as development addressed them. Throughout and after the release, the team kept a close eye on player feedback and sentiment, making sure development stayed informed of any emerging issues.\n\nAs Alien Week made its yearly return, the team provided a helpful Catch All thread highlighting the otherworldly experiences this event included. They published a Q&A for the new Gatac Tyilui and a Xeno Craft Challenge community contest, encouraging participants to show how the alien cultures of Star Citizen have inspired them.\n\nThe Bar Citizen World Tour shifted into high gear in June with International Bar Citizen Weekend, with the Community team hosting this year's events in Austin, Frankfurt, Montreal, and Manchester. Attendees received a Shattered Vanduul Lance to display in their hangar, with more chances to pick one up as the tour continues to new locations throughout the year.\n\n\u201cMeeting the community in person and coming together over our shared love of the \u2018verse is what Bar Citizen is all about. With many stops planned across the globe for 2026, we hope to see you there!\u201d Community Team\n\nThe team also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates to round out the month\u2019s many activities.\n\nCore Gameplay\nIn June, the Core Gameplay team shifted focus to a dedicated bug-fixing push alongside the Player Experience and QA teams. Much of the month was spent identifying the root causes of issues affecting day-to-day gameplay, including problems with hangar and freight-elevator flow, quantum travel, Starmap routing, and vehicles being falsely destroyed or flagged for claim.\n\nAlongside this, the team kept moving forward on a range of content, technology, and feature initiatives.\n\nThe upcoming Apocalypse Arms heavy machine gun received support for magazines mounted to the Super Heavy suit's backpack. Players can now load magazines into the backpack by hand, even when it's worn by another player, and empty magazines now eject automatically. This work also prompted a smaller rework of explosion damage so that it spreads more evenly across body parts, plus fixes for the ammo count display and magazines failing to eject correctly.\n\nSupporting the HMG also required changes to the melee system to handle different buttstock-strike damage values, which fixed a bug where they weren't dealing damage at all. Separately, holographic previews for tractor-beamed items now use each item's attachable offset where available, making their appearance more accurate.\n\nFor Item Recovery, the team finished a basic version of the Individual Item Claim mode and began work on the full version. Ship paints can now be bricked and recovered like other components. Fixes went in for bricked ships that remained flyable after a full component swap, and for loadouts not being respected after a claim. Claim timer improvements also continued. To cut down on unnecessary claims, ships destroyed while inside a hangar can now be claimed for free.\n\nFor StarWear, a new tool validates and repairs player and NPC loadouts, catching the setup errors that would otherwise break compatibility. The team also added clothing prerequisites for certain armors. For example, the Caldera Novikov suit may require a specific clothing item to be worn first. Work also began on StarWear's UI, which took several iterations with UX Design to get right given the complexity of the equipment rules. New additions include a blocked state that tells players when an item can't be equipped because another item is in the way, indicators for whether a piece is spaceworthy, and an improved weight bar at the top of the inventory.\n\nUpdates to several core systems were made for Starchitect, which will fundamentally change how designers place locations and sandbox content across planets. Now, harvestables and loot are context-aware of their surrounding location and environment, so designers can match loot to the environment more easily. For instance, instead of manually placing outlaw-specific loot boxes, the system will now detect that a location is outlaw-controlled and select the right loot type automatically. Crafting is undergoing similar changes for Starchitect compatibility, and the Mission System required significant rework so the designers can set up mission locations and contracts at a much larger scale. Freight elevators and security systems are now Starchitect-compatible as well.\n\nThis procedural shift also triggered a broader review of core gameplay systems, so the team rewrote how nav-points are handled and accessed to ensure any system reading that data keeps working even when a location is fully streamed out. This will allow Starchitect locations to appear correctly on the Starmap, be routed to, show up in the quantum travel HUD, and support location inventories for freight elevators,\n\nFor the Command Module, the team provided heavy post-release support, addressing player-reported bugs across hangar and air-traffic control interactions, damage handling, quantum travel markers, locked doors, camera override, Starmap routing, physics collisions, server transition issues, room atmosphere, and more.\n\nAhead of Tech Preview and player testing, the team fixed critical instancing bugs, including players losing ownership of their instance (causing it to despawn) and players being incorrectly moved into someone else's instance. Eviction logic was also added so a player kicked from a party gets teleported to a safe location outside the instance.\n\nTo support the reworked Siege of Orison, Core Gameplay gave the designers a way to assign NPCs to defend specific areas, removing the need for complex spawn-closet setups inside instances. The designers can now also set custom respawn locations. For example, sending a player to the nearest medical facility after completing an objective, functioning as a checkpoint system. This is especially valuable for long-form content like Siege of Orison.\n\nFor Transport, shuttles can now be gated behind mission logic, matching functionality already available in the legacy system. The team cleaned up code for elevator carriages with a single door and completed the major work to bring vehicle elevators under the Transport system, replacing the convoluted elevator setups many vehicles currently rely on.\n\nWork then continued on the toolset the designers use to build mission content, with numerous workflow fixes and optimizations. The devs also began building a Mission Board UI Provider component to support local interactable mission boards, first planned for use at new Starchitect locations. Progress also continued on bringing back physical mission givers. Players can now receive a one-time comms call from a mission giver when they meet certain conditions, such as entering a specific star system. Mission delivery directly to an instance is now supported and is used by various Battaglia missions.\n\nTo close out some of the work on the Ship Hangar Services feature, the team added support for missile containers when stacking missiles on a cargo grid.\n\nFinally, for Social and Orgs, chat was re-implemented with more robust customizable tabs. A new location-based channel lets players near a planet chat with others in the vicinity, automatically switching channels as they move between areas. The team also entered the discovery phase for a reworked Friends app.\n\nCreature Content\nIn June, the Creature team worked on various improvements to the existing behaviors of the valakkar family. Work on the apex sand variant is still underway, with the team refining the gameplay to provide a better experience to players in ships.\n\nPre-production for a brand-new creature family began, with exploration around visual identity, silhouettes, combat legibility, and gameplay archetypes going through various rounds of iteration.\n\nEconomy\nLast month, the Economy team evaluated the economic data from the Alpha 4.8 release and worked to improve some of the underlying systems, such as repair and reclaim. This will allow outliers to be more reasonably priced and the systems to work more intuitively.\n\nMission Design\nProgress continued on Siege of Orison, with the Mission team pushing the boundaries of the technology and working through limitations as they came up.\n\nThe upcoming Battaglia missions received polish throughout June, too, with improvement plans being made to ensure the devs achieve the experience they want.\n\nFollowing the recent armor rebalance, which changed the tags ships use to spawn in combat missions, the team are now beginning to rebalance the mission content, with the first being the Defend Ship archetype.\n\nNarrative\nNarrative started the month working with Mission Design on several parallel events that are scattered across upcoming patches. This will be in tandem with the narrative designers, who will help generate placeholder versions of any scripted lines so reviews are more reflective of the final experience. This also includes initial passes on mission text, objectives, and markers to further provide context and direction.\n\nNarrative also started to break down future patches to understand what additional content might be needed from a performance capture or voiceover perspective. In addition to this, the team continued their evergreen tasks of writing names and descriptions for new items, armor pieces, weapons, ships, and paints.\n\nOnline Technology\nOver the past month, the Live Tools team made significant progress across all of their internal tools, wrapping up several long-running projects while shipping a steady stream of updates and fixes.\n\nThe biggest was the completion of two major overhauls to Hex, the internal platform used by Player Support and operations staff. The first was a full visual and experience redesign called Hex 4.0, which established a fresh look and feel that will guide all future development on the platform.\n\nThe second was an expanded set of player investigation tools, giving support teams richer information and faster ways to look into player accounts, track item ownership history, and manage entitlements. Multiple Hex releases also went out during this period, delivering new features, improvements, and critical fixes, including security patches to access management and backend components.\n\nFor Bootstrap (the tool that helps developers quickly set up and configure their local work environments), the team continued to resolve reliability issues. Moreover, they advanced the design phase of a larger overhaul aimed at making the overall developer experience significantly smoother.\n\nThe devs continued to improve how crashes are captured and reported. The improvements made the data richer and more actionable for those investigating issues. Panic Switch, the live incident management tool, also received ongoing polish and bug fixes. For instance, the completion of a configuration migration that had been in progress for some time. The team additionally began work on automatically handling crash reports tied to a known hardware issue affecting a specific generation of Intel processors. This will reduce the manual effort needed from operations staff to triage those incidents.\n\nThe Online Services team resolved over 30 bugs across two-weekly cycles and focused on a mix of upcoming player-facing features and live game stability work.\n\nThe biggest area of active development was Item Recovery (also known as Item Imprint), the long-awaited feature that will allow players to reclaim items lost due to bugs or crashes. Online Services completed a key alignment session with the UI team to nail down how the individual item claim flow will work. This includes how the game handles a player's full list of owned items and lets them selectively recover what's missing.\n\nSignificant work also went into addressing stability issues with the game's mission and contract systems. Dedicated design and technical review sessions were held, and a formal optimization effort was created to rebuild the contract generation process in a more efficient way.\n\nThe Global Database Sharding work, which improves how player data is distributed across servers at scale, was completed. The team also moved deeper into the discovery and design phase for the future Crafting and Refining system. They held multiple sessions to resolve complex questions around how crafted items interact with player-owned equipment, insurance, and persistent item upgrades.\n\nR&D\nIn June, further progress was made to improve the look of gas clouds. Support for a density-based LUT to recolor gas clouds was added, and the phase function that controls how light is scattered was improved. Moreover, the min\/max raymarch path was simplified and optimized.\n\nFocus then switched back to ground fog. The new model, which was finalized earlier this year, was added into production. As a finishing touch, support for local height as well as density was added. This is cheaper to evaluate and render, extends the visible range, and improves the modelling aspect of ground fog and its lighting. It will also self-shadow as well as cast shadows like rain volumes and clouds. Part of this work includes optimizations for the atmosphere raymarcher. Lastly, broken sub-object culling was fixed.\n\nVFX\nIn June, the VFX team finished the last of their Alpha 4.8 content work by giving the Railen and Tyilui a full pass.\n\n\u201cThe alien visuals are always fun to work on and the images attached definitely show why!\u201d VFX Team\n\nBeyond Alpha 4.8, VFX also started their pass on Siege of Orison to provide high-impact atmospheric visuals to help elevate the already intense mission and locations. Work also began on upcoming weapons and vehicles.","zh_CN":"PU Monthly Report\nJune 2026\nThe PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.\n\nAI Content\nIn June, the AI Content team continued to support several initiatives for Alpha 4.9. They also worked alongside Mission Design to set up comms calls and NPCs for several upcoming missions and locations.\n\nAI Content then supported a performance-capture shoot to ensure that the content will flow seamlessly once the audio is mastered and animations are solved. Alongside this, the team planned out some Narrative-driven initiatives for new behaviors and directions to explore.\n\nAI (Features & Tech)\nLast month saw AI Features & Tech fix an issue with Super Heavy NPCs not being able to use their miniguns. Some Human AI issues were fixed too, including NPCs continuing to fire at targets they could not see.\n\nFor the apex valakkar, the devs introduced the ability to constrain it to an area while avoiding another. It also received laser and EMP attacks, gained the ability to switch between attacks, and improvements were made to surface sound detection. For the Yormandi, a bug causing it to get stuck in reactions was fixed.\n\nAlthough not yet integrated into the PU, improvements were made to the flight AI for fleeing behind objects and counter-chasing behaviors, and updates were made to the general Flight behavior.\n\nAnimation\nThe Animation team fleshed out animations for the apex valakkar while planning for the next round of creatures. They also worked on the mission-giver Battaglia, both in her physical location and when spoken to over comms.\n\nArt (Characters)\nThe Character Art team spent the month working on a new armor set, mission rewards, updates to the Nine Tails gang, and other upcoming items. Support for the StarWear initiative continued too. Alongside this, the Concept Art team progressed with a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team finalized and launched the Gatac Railen and Tyilui. They then turned their attention to another Grey's Market ship, which was parked last year due to other priorities, beginning by ensuring nothing had degraded since it was last worked on.\n\nFurther work was done for the Liberator, including integrating and repurposing numerous Anvil kit pieces from recent ships, such as the Asgard and Paladin, which significantly reduces the amount of required new content.\n\nMore artists moved onto the RSI Galaxy following the release of the recent alien ships, helping progress across all areas.\n\nTwo new ground vehicle variants progressed quickly down the pipeline. One successfully passed a combined whitebox and greybox gate review, while the other is rapidly approaching its whitebox gate review.\n\nFour unannounced ships progressed too. The first, a new fighter, passed its whitebox gate review and will continue to have its geometry refined as part of the greybox phase, in preparation for November.\n\nThe second, a new ship from a Xi'an manufacturer designed to fulfill a generalist role, entered pre-production.\n\nThe third progressed toward its LOD0 gate. As part of this, the team added detail across the hull and ensured the animated parts don\u2019t interfere with each other.\n\nThe fourth had its greybox gate review. Following this, adjustments were made to its component and weapon locations. The Mo-cap team is currently preparing to tackle the complicated animations required for this ship.\n\nFinally, the North American team continued to move the Kraken toward its greybox gate review, with a focus on utilizing the finalized Drake kit from the Ironclad. The initial lighting pass was done to set the tone across the ship.\n\nArt (Weapons)\nIn June, the Weapons team continued through the final phase of production on a new large-caliber weapon. In addition, they pushed forward with content for upcoming patches and numerous weapon paints for various upcoming events.\n\nThe team\u2019s ongoing material polish passes and updates continued, too, and they\u2019re looking forward to upcoming tech that will require cross-team collaboration.\n\nCommunity\nIn June, the Community team kicked off Pride Month with the Show Us Your Colors Celebration contest, inviting players to express their creativity in honor of the myriad colorful ways our community shines. The team also published the May PU Monthly Report and prepared for the many events this month had in store.\n\nThe Community team then supported the release of Alpha 4.8.1, an update that introduced new missions and additional content to the game. They published a Player-to-Player Trade Update detailing recent changes designed to streamline in-game trading while limiting the potential for exploits. They also maintained a Known Issues thread to track which issues were being actively investigated, awaiting implementation, or already in progress. The thread was updated regularly as development addressed them. Throughout and after the release, the team kept a close eye on player feedback and sentiment, making sure development stayed informed of any emerging issues.\n\nAs Alien Week made its yearly return, the team provided a helpful Catch All thread highlighting the otherworldly experiences this event included. They published a Q&A for the new Gatac Tyilui and a Xeno Craft Challenge community contest, encouraging participants to show how the alien cultures of Star Citizen have inspired them.\n\nThe Bar Citizen World Tour shifted into high gear in June with International Bar Citizen Weekend, with the Community team hosting this year's events in Austin, Frankfurt, Montreal, and Manchester. Attendees received a Shattered Vanduul Lance to display in their hangar, with more chances to pick one up as the tour continues to new locations throughout the year.\n\n\u201cMeeting the community in person and coming together over our shared love of the \u2018verse is what Bar Citizen is all about. With many stops planned across the globe for 2026, we hope to see you there!\u201d Community Team\n\nThe team also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates to round out the month\u2019s many activities.\n\nCore Gameplay\nIn June, the Core Gameplay team shifted focus to a dedicated bug-fixing push alongside the Player Experience and QA teams. Much of the month was spent identifying the root causes of issues affecting day-to-day gameplay, including problems with hangar and freight-elevator flow, quantum travel, Starmap routing, and vehicles being falsely destroyed or flagged for claim.\n\nAlongside this, the team kept moving forward on a range of content, technology, and feature initiatives.\n\nThe upcoming Apocalypse Arms heavy machine gun received support for magazines mounted to the Super Heavy suit's backpack. Players can now load magazines into the backpack by hand, even when it's worn by another player, and empty magazines now eject automatically. This work also prompted a smaller rework of explosion damage so that it spreads more evenly across body parts, plus fixes for the ammo count display and magazines failing to eject correctly.\n\nSupporting the HMG also required changes to the melee system to handle different buttstock-strike damage values, which fixed a bug where they weren't dealing damage at all. Separately, holographic previews for tractor-beamed items now use each item's attachable offset where available, making their appearance more accurate.\n\nFor Item Recovery, the team finished a basic version of the Individual Item Claim mode and began work on the full version. Ship paints can now be bricked and recovered like other components. Fixes went in for bricked ships that remained flyable after a full component swap, and for loadouts not being respected after a claim. Claim timer improvements also continued. To cut down on unnecessary claims, ships destroyed while inside a hangar can now be claimed for free.\n\nFor StarWear, a new tool validates and repairs player and NPC loadouts, catching the setup errors that would otherwise break compatibility. The team also added clothing prerequisites for certain armors. For example, the Caldera Novikov suit may require a specific clothing item to be worn first. Work also began on StarWear's UI, which took several iterations with UX Design to get right given the complexity of the equipment rules. New additions include a blocked state that tells players when an item can't be equipped because another item is in the way, indicators for whether a piece is spaceworthy, and an improved weight bar at the top of the inventory.\n\nUpdates to several core systems were made for Starchitect, which will fundamentally change how designers place locations and sandbox content across planets. Now, harvestables and loot are context-aware of their surrounding location and environment, so designers can match loot to the environment more easily. For instance, instead of manually placing outlaw-specific loot boxes, the system will now detect that a location is outlaw-controlled and select the right loot type automatically. Crafting is undergoing similar changes for Starchitect compatibility, and the Mission System required significant rework so the designers can set up mission locations and contracts at a much larger scale. Freight elevators and security systems are now Starchitect-compatible as well.\n\nThis procedural shift also triggered a broader review of core gameplay systems, so the team rewrote how nav-points are handled and accessed to ensure any system reading that data keeps working even when a location is fully streamed out. This will allow Starchitect locations to appear correctly on the Starmap, be routed to, show up in the quantum travel HUD, and support location inventories for freight elevators,\n\nFor the Command Module, the team provided heavy post-release support, addressing player-reported bugs across hangar and air-traffic control interactions, damage handling, quantum travel markers, locked doors, camera override, Starmap routing, physics collisions, server transition issues, room atmosphere, and more.\n\nAhead of Tech Preview and player testing, the team fixed critical instancing bugs, including players losing ownership of their instance (causing it to despawn) and players being incorrectly moved into someone else's instance. Eviction logic was also added so a player kicked from a party gets teleported to a safe location outside the instance.\n\nTo support the reworked Siege of Orison, Core Gameplay gave the designers a way to assign NPCs to defend specific areas, removing the need for complex spawn-closet setups inside instances. The designers can now also set custom respawn locations. For example, sending a player to the nearest medical facility after completing an objective, functioning as a checkpoint system. This is especially valuable for long-form content like Siege of Orison.\n\nFor Transport, shuttles can now be gated behind mission logic, matching functionality already available in the legacy system. The team cleaned up code for elevator carriages with a single door and completed the major work to bring vehicle elevators under the Transport system, replacing the convoluted elevator setups many vehicles currently rely on.\n\nWork then continued on the toolset the designers use to build mission content, with numerous workflow fixes and optimizations. The devs also began building a Mission Board UI Provider component to support local interactable mission boards, first planned for use at new Starchitect locations. Progress also continued on bringing back physical mission givers. Players can now receive a one-time comms call from a mission giver when they meet certain conditions, such as entering a specific star system. Mission delivery directly to an instance is now supported and is used by various Battaglia missions.\n\nTo close out some of the work on the Ship Hangar Services feature, the team added support for missile containers when stacking missiles on a cargo grid.\n\nFinally, for Social and Orgs, chat was re-implemented with more robust customizable tabs. A new location-based channel lets players near a planet chat with others in the vicinity, automatically switching channels as they move between areas. The team also entered the discovery phase for a reworked Friends app.\n\nCreature Content\nIn June, the Creature team worked on various improvements to the existing behaviors of the valakkar family. Work on the apex sand variant is still underway, with the team refining the gameplay to provide a better experience to players in ships.\n\nPre-production for a brand-new creature family began, with exploration around visual identity, silhouettes, combat legibility, and gameplay archetypes going through various rounds of iteration.\n\nEconomy\nLast month, the Economy team evaluated the economic data from the Alpha 4.8 release and worked to improve some of the underlying systems, such as repair and reclaim. This will allow outliers to be more reasonably priced and the systems to work more intuitively.\n\nMission Design\nProgress continued on Siege of Orison, with the Mission team pushing the boundaries of the technology and working through limitations as they came up.\n\nThe upcoming Battaglia missions received polish throughout June, too, with improvement plans being made to ensure the devs achieve the experience they want.\n\nFollowing the recent armor rebalance, which changed the tags ships use to spawn in combat missions, the team are now beginning to rebalance the mission content, with the first being the Defend Ship archetype.\n\nNarrative\nNarrative started the month working with Mission Design on several parallel events that are scattered across upcoming patches. This will be in tandem with the narrative designers, who will help generate placeholder versions of any scripted lines so reviews are more reflective of the final experience. This also includes initial passes on mission text, objectives, and markers to further provide context and direction.\n\nNarrative also started to break down future patches to understand what additional content might be needed from a performance capture or voiceover perspective. In addition to this, the team continued their evergreen tasks of writing names and descriptions for new items, armor pieces, weapons, ships, and paints.\n\nOnline Technology\nOver the past month, the Live Tools team made significant progress across all of their internal tools, wrapping up several long-running projects while shipping a steady stream of updates and fixes.\n\nThe biggest was the completion of two major overhauls to Hex, the internal platform used by Player Support and operations staff. The first was a full visual and experience redesign called Hex 4.0, which established a fresh look and feel that will guide all future development on the platform.\n\nThe second was an expanded set of player investigation tools, giving support teams richer information and faster ways to look into player accounts, track item ownership history, and manage entitlements. Multiple Hex releases also went out during this period, delivering new features, improvements, and critical fixes, including security patches to access management and backend components.\n\nFor Bootstrap (the tool that helps developers quickly set up and configure their local work environments), the team continued to resolve reliability issues. Moreover, they advanced the design phase of a larger overhaul aimed at making the overall developer experience significantly smoother.\n\nThe devs continued to improve how crashes are captured and reported. The improvements made the data richer and more actionable for those investigating issues. Panic Switch, the live incident management tool, also received ongoing polish and bug fixes. For instance, the completion of a configuration migration that had been in progress for some time. The team additionally began work on automatically handling crash reports tied to a known hardware issue affecting a specific generation of Intel processors. This will reduce the manual effort needed from operations staff to triage those incidents.\n\nThe Online Services team resolved over 30 bugs across two-weekly cycles and focused on a mix of upcoming player-facing features and live game stability work.\n\nThe biggest area of active development was Item Recovery (also known as Item Imprint), the long-awaited feature that will allow players to reclaim items lost due to bugs or crashes. Online Services completed a key alignment session with the UI team to nail down how the individual item claim flow will work. This includes how the game handles a player's full list of owned items and lets them selectively recover what's missing.\n\nSignificant work also went into addressing stability issues with the game's mission and contract systems. Dedicated design and technical review sessions were held, and a formal optimization effort was created to rebuild the contract generation process in a more efficient way.\n\nThe Global Database Sharding work, which improves how player data is distributed across servers at scale, was completed. The team also moved deeper into the discovery and design phase for the future Crafting and Refining system. They held multiple sessions to resolve complex questions around how crafted items interact with player-owned equipment, insurance, and persistent item upgrades.\n\nR&D\nIn June, further progress was made to improve the look of gas clouds. Support for a density-based LUT to recolor gas clouds was added, and the phase function that controls how light is scattered was improved. Moreover, the min\/max raymarch path was simplified and optimized.\n\nFocus then switched back to ground fog. The new model, which was finalized earlier this year, was added into production. As a finishing touch, support for local height as well as density was added. This is cheaper to evaluate and render, extends the visible range, and improves the modelling aspect of ground fog and its lighting. It will also self-shadow as well as cast shadows like rain volumes and clouds. Part of this work includes optimizations for the atmosphere raymarcher. Lastly, broken sub-object culling was fixed.\n\nVFX\nIn June, the VFX team finished the last of their Alpha 4.8 content work by giving the Railen and Tyilui a full pass.\n\n\u201cThe alien visuals are always fun to work on and the images attached definitely show why!\u201d VFX Team\n\nBeyond Alpha 4.8, VFX also started their pass on Siege of Orison to provide high-impact atmospheric visuals to help elevate the already intense mission and locations. Work also began on upcoming weapons and vehicles.","fr_FR":"PU Monthly Report\nJune 2026\nThe PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.\n\nAI Content\nIn June, the AI Content team continued to support several initiatives for Alpha 4.9. They also worked alongside Mission Design to set up comms calls and NPCs for several upcoming missions and locations.\n\nAI Content then supported a performance-capture shoot to ensure that the content will flow seamlessly once the audio is mastered and animations are solved. Alongside this, the team planned out some Narrative-driven initiatives for new behaviors and directions to explore.\n\nAI (Features & Tech)\nLast month saw AI Features & Tech fix an issue with Super Heavy NPCs not being able to use their miniguns. Some Human AI issues were fixed too, including NPCs continuing to fire at targets they could not see.\n\nFor the apex valakkar, the devs introduced the ability to constrain it to an area while avoiding another. It also received laser and EMP attacks, gained the ability to switch between attacks, and improvements were made to surface sound detection. For the Yormandi, a bug causing it to get stuck in reactions was fixed.\n\nAlthough not yet integrated into the PU, improvements were made to the flight AI for fleeing behind objects and counter-chasing behaviors, and updates were made to the general Flight behavior.\n\nAnimation\nThe Animation team fleshed out animations for the apex valakkar while planning for the next round of creatures. They also worked on the mission-giver Battaglia, both in her physical location and when spoken to over comms.\n\nArt (Characters)\nThe Character Art team spent the month working on a new armor set, mission rewards, updates to the Nine Tails gang, and other upcoming items. Support for the StarWear initiative continued too. Alongside this, the Concept Art team progressed with a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team finalized and launched the Gatac Railen and Tyilui. They then turned their attention to another Grey's Market ship, which was parked last year due to other priorities, beginning by ensuring nothing had degraded since it was last worked on.\n\nFurther work was done for the Liberator, including integrating and repurposing numerous Anvil kit pieces from recent ships, such as the Asgard and Paladin, which significantly reduces the amount of required new content.\n\nMore artists moved onto the RSI Galaxy following the release of the recent alien ships, helping progress across all areas.\n\nTwo new ground vehicle variants progressed quickly down the pipeline. One successfully passed a combined whitebox and greybox gate review, while the other is rapidly approaching its whitebox gate review.\n\nFour unannounced ships progressed too. The first, a new fighter, passed its whitebox gate review and will continue to have its geometry refined as part of the greybox phase, in preparation for November.\n\nThe second, a new ship from a Xi'an manufacturer designed to fulfill a generalist role, entered pre-production.\n\nThe third progressed toward its LOD0 gate. As part of this, the team added detail across the hull and ensured the animated parts don\u2019t interfere with each other.\n\nThe fourth had its greybox gate review. Following this, adjustments were made to its component and weapon locations. The Mo-cap team is currently preparing to tackle the complicated animations required for this ship.\n\nFinally, the North American team continued to move the Kraken toward its greybox gate review, with a focus on utilizing the finalized Drake kit from the Ironclad. The initial lighting pass was done to set the tone across the ship.\n\nArt (Weapons)\nIn June, the Weapons team continued through the final phase of production on a new large-caliber weapon. In addition, they pushed forward with content for upcoming patches and numerous weapon paints for various upcoming events.\n\nThe team\u2019s ongoing material polish passes and updates continued, too, and they\u2019re looking forward to upcoming tech that will require cross-team collaboration.\n\nCommunity\nIn June, the Community team kicked off Pride Month with the Show Us Your Colors Celebration contest, inviting players to express their creativity in honor of the myriad colorful ways our community shines. The team also published the May PU Monthly Report and prepared for the many events this month had in store.\n\nThe Community team then supported the release of Alpha 4.8.1, an update that introduced new missions and additional content to the game. They published a Player-to-Player Trade Update detailing recent changes designed to streamline in-game trading while limiting the potential for exploits. They also maintained a Known Issues thread to track which issues were being actively investigated, awaiting implementation, or already in progress. The thread was updated regularly as development addressed them. Throughout and after the release, the team kept a close eye on player feedback and sentiment, making sure development stayed informed of any emerging issues.\n\nAs Alien Week made its yearly return, the team provided a helpful Catch All thread highlighting the otherworldly experiences this event included. They published a Q&A for the new Gatac Tyilui and a Xeno Craft Challenge community contest, encouraging participants to show how the alien cultures of Star Citizen have inspired them.\n\nThe Bar Citizen World Tour shifted into high gear in June with International Bar Citizen Weekend, with the Community team hosting this year's events in Austin, Frankfurt, Montreal, and Manchester. Attendees received a Shattered Vanduul Lance to display in their hangar, with more chances to pick one up as the tour continues to new locations throughout the year.\n\n\u201cMeeting the community in person and coming together over our shared love of the \u2018verse is what Bar Citizen is all about. With many stops planned across the globe for 2026, we hope to see you there!\u201d Community Team\n\nThe team also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates to round out the month\u2019s many activities.\n\nCore Gameplay\nIn June, the Core Gameplay team shifted focus to a dedicated bug-fixing push alongside the Player Experience and QA teams. Much of the month was spent identifying the root causes of issues affecting day-to-day gameplay, including problems with hangar and freight-elevator flow, quantum travel, Starmap routing, and vehicles being falsely destroyed or flagged for claim.\n\nAlongside this, the team kept moving forward on a range of content, technology, and feature initiatives.\n\nThe upcoming Apocalypse Arms heavy machine gun received support for magazines mounted to the Super Heavy suit's backpack. Players can now load magazines into the backpack by hand, even when it's worn by another player, and empty magazines now eject automatically. This work also prompted a smaller rework of explosion damage so that it spreads more evenly across body parts, plus fixes for the ammo count display and magazines failing to eject correctly.\n\nSupporting the HMG also required changes to the melee system to handle different buttstock-strike damage values, which fixed a bug where they weren't dealing damage at all. Separately, holographic previews for tractor-beamed items now use each item's attachable offset where available, making their appearance more accurate.\n\nFor Item Recovery, the team finished a basic version of the Individual Item Claim mode and began work on the full version. Ship paints can now be bricked and recovered like other components. Fixes went in for bricked ships that remained flyable after a full component swap, and for loadouts not being respected after a claim. Claim timer improvements also continued. To cut down on unnecessary claims, ships destroyed while inside a hangar can now be claimed for free.\n\nFor StarWear, a new tool validates and repairs player and NPC loadouts, catching the setup errors that would otherwise break compatibility. The team also added clothing prerequisites for certain armors. For example, the Caldera Novikov suit may require a specific clothing item to be worn first. Work also began on StarWear's UI, which took several iterations with UX Design to get right given the complexity of the equipment rules. New additions include a blocked state that tells players when an item can't be equipped because another item is in the way, indicators for whether a piece is spaceworthy, and an improved weight bar at the top of the inventory.\n\nUpdates to several core systems were made for Starchitect, which will fundamentally change how designers place locations and sandbox content across planets. Now, harvestables and loot are context-aware of their surrounding location and environment, so designers can match loot to the environment more easily. For instance, instead of manually placing outlaw-specific loot boxes, the system will now detect that a location is outlaw-controlled and select the right loot type automatically. Crafting is undergoing similar changes for Starchitect compatibility, and the Mission System required significant rework so the designers can set up mission locations and contracts at a much larger scale. Freight elevators and security systems are now Starchitect-compatible as well.\n\nThis procedural shift also triggered a broader review of core gameplay systems, so the team rewrote how nav-points are handled and accessed to ensure any system reading that data keeps working even when a location is fully streamed out. This will allow Starchitect locations to appear correctly on the Starmap, be routed to, show up in the quantum travel HUD, and support location inventories for freight elevators,\n\nFor the Command Module, the team provided heavy post-release support, addressing player-reported bugs across hangar and air-traffic control interactions, damage handling, quantum travel markers, locked doors, camera override, Starmap routing, physics collisions, server transition issues, room atmosphere, and more.\n\nAhead of Tech Preview and player testing, the team fixed critical instancing bugs, including players losing ownership of their instance (causing it to despawn) and players being incorrectly moved into someone else's instance. Eviction logic was also added so a player kicked from a party gets teleported to a safe location outside the instance.\n\nTo support the reworked Siege of Orison, Core Gameplay gave the designers a way to assign NPCs to defend specific areas, removing the need for complex spawn-closet setups inside instances. The designers can now also set custom respawn locations. For example, sending a player to the nearest medical facility after completing an objective, functioning as a checkpoint system. This is especially valuable for long-form content like Siege of Orison.\n\nFor Transport, shuttles can now be gated behind mission logic, matching functionality already available in the legacy system. The team cleaned up code for elevator carriages with a single door and completed the major work to bring vehicle elevators under the Transport system, replacing the convoluted elevator setups many vehicles currently rely on.\n\nWork then continued on the toolset the designers use to build mission content, with numerous workflow fixes and optimizations. The devs also began building a Mission Board UI Provider component to support local interactable mission boards, first planned for use at new Starchitect locations. Progress also continued on bringing back physical mission givers. Players can now receive a one-time comms call from a mission giver when they meet certain conditions, such as entering a specific star system. Mission delivery directly to an instance is now supported and is used by various Battaglia missions.\n\nTo close out some of the work on the Ship Hangar Services feature, the team added support for missile containers when stacking missiles on a cargo grid.\n\nFinally, for Social and Orgs, chat was re-implemented with more robust customizable tabs. A new location-based channel lets players near a planet chat with others in the vicinity, automatically switching channels as they move between areas. The team also entered the discovery phase for a reworked Friends app.\n\nCreature Content\nIn June, the Creature team worked on various improvements to the existing behaviors of the valakkar family. Work on the apex sand variant is still underway, with the team refining the gameplay to provide a better experience to players in ships.\n\nPre-production for a brand-new creature family began, with exploration around visual identity, silhouettes, combat legibility, and gameplay archetypes going through various rounds of iteration.\n\nEconomy\nLast month, the Economy team evaluated the economic data from the Alpha 4.8 release and worked to improve some of the underlying systems, such as repair and reclaim. This will allow outliers to be more reasonably priced and the systems to work more intuitively.\n\nMission Design\nProgress continued on Siege of Orison, with the Mission team pushing the boundaries of the technology and working through limitations as they came up.\n\nThe upcoming Battaglia missions received polish throughout June, too, with improvement plans being made to ensure the devs achieve the experience they want.\n\nFollowing the recent armor rebalance, which changed the tags ships use to spawn in combat missions, the team are now beginning to rebalance the mission content, with the first being the Defend Ship archetype.\n\nNarrative\nNarrative started the month working with Mission Design on several parallel events that are scattered across upcoming patches. This will be in tandem with the narrative designers, who will help generate placeholder versions of any scripted lines so reviews are more reflective of the final experience. This also includes initial passes on mission text, objectives, and markers to further provide context and direction.\n\nNarrative also started to break down future patches to understand what additional content might be needed from a performance capture or voiceover perspective. In addition to this, the team continued their evergreen tasks of writing names and descriptions for new items, armor pieces, weapons, ships, and paints.\n\nOnline Technology\nOver the past month, the Live Tools team made significant progress across all of their internal tools, wrapping up several long-running projects while shipping a steady stream of updates and fixes.\n\nThe biggest was the completion of two major overhauls to Hex, the internal platform used by Player Support and operations staff. The first was a full visual and experience redesign called Hex 4.0, which established a fresh look and feel that will guide all future development on the platform.\n\nThe second was an expanded set of player investigation tools, giving support teams richer information and faster ways to look into player accounts, track item ownership history, and manage entitlements. Multiple Hex releases also went out during this period, delivering new features, improvements, and critical fixes, including security patches to access management and backend components.\n\nFor Bootstrap (the tool that helps developers quickly set up and configure their local work environments), the team continued to resolve reliability issues. Moreover, they advanced the design phase of a larger overhaul aimed at making the overall developer experience significantly smoother.\n\nThe devs continued to improve how crashes are captured and reported. The improvements made the data richer and more actionable for those investigating issues. Panic Switch, the live incident management tool, also received ongoing polish and bug fixes. For instance, the completion of a configuration migration that had been in progress for some time. The team additionally began work on automatically handling crash reports tied to a known hardware issue affecting a specific generation of Intel processors. This will reduce the manual effort needed from operations staff to triage those incidents.\n\nThe Online Services team resolved over 30 bugs across two-weekly cycles and focused on a mix of upcoming player-facing features and live game stability work.\n\nThe biggest area of active development was Item Recovery (also known as Item Imprint), the long-awaited feature that will allow players to reclaim items lost due to bugs or crashes. Online Services completed a key alignment session with the UI team to nail down how the individual item claim flow will work. This includes how the game handles a player's full list of owned items and lets them selectively recover what's missing.\n\nSignificant work also went into addressing stability issues with the game's mission and contract systems. Dedicated design and technical review sessions were held, and a formal optimization effort was created to rebuild the contract generation process in a more efficient way.\n\nThe Global Database Sharding work, which improves how player data is distributed across servers at scale, was completed. The team also moved deeper into the discovery and design phase for the future Crafting and Refining system. They held multiple sessions to resolve complex questions around how crafted items interact with player-owned equipment, insurance, and persistent item upgrades.\n\nR&D\nIn June, further progress was made to improve the look of gas clouds. Support for a density-based LUT to recolor gas clouds was added, and the phase function that controls how light is scattered was improved. Moreover, the min\/max raymarch path was simplified and optimized.\n\nFocus then switched back to ground fog. The new model, which was finalized earlier this year, was added into production. As a finishing touch, support for local height as well as density was added. This is cheaper to evaluate and render, extends the visible range, and improves the modelling aspect of ground fog and its lighting. It will also self-shadow as well as cast shadows like rain volumes and clouds. Part of this work includes optimizations for the atmosphere raymarcher. Lastly, broken sub-object culling was fixed.\n\nVFX\nIn June, the VFX team finished the last of their Alpha 4.8 content work by giving the Railen and Tyilui a full pass.\n\n\u201cThe alien visuals are always fun to work on and the images attached definitely show why!\u201d VFX Team\n\nBeyond Alpha 4.8, VFX also started their pass on Siege of Orison to provide high-impact atmospheric visuals to help elevate the already intense mission and locations. Work also began on upcoming weapons and vehicles."},"links_count":0,"comment_count":0,"created_at":"2026-07-01T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21230,"title":"Roadmap Roundup - July 1, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21230-Roadmap-Roundup-July-1-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21230","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21230","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 1, 2026\nWe\u2019d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.\n\nAs mentioned during a recent Star Citizen Live, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.\n\nWe're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.\n\nBased on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:\n\nInstanced Hangars, ATC, and Ship Retrieval\n\nFreight Elevators\n\nQuantum Travel and Starmap Routing\n\nInventory UI and Interaction\n\nShips being falsely marked as lost or destroyed\n\nDocking\n\nShip and FPS AI\n\nLogin Flow\n\nExploits\n\nIn addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.\n\nFor those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.\n\nFreight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.\n\nSo far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.\n\nNaturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.\n\nWith that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.\n\nInstancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.\n\nWith these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.\n\nAs always, thank you for continuing to report issues through the Issue Council. Your reports, along with your feedback on Spectrum and through the Help Center, remain invaluable in helping us identify, investigate, and resolve issues.\n\n\n\n\n\n\n\nRelease View\nAlpha 4.9\n\"Support the Miners\" Mission Pack\n\nImplementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.\n\nThis card has been set to Committed.\n\n\n\n\nCombat Clothing\n\nImplementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.\n\nThis card has been set to Committed.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Committed.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Committed.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Committed.\n\n\n\n\nShip Combat UI Improvements\n\nImplementing new hit markers for vehicle combat, providing clearer feedback when landing shots.\n\nThis card has been set to Committed.\n\n\n\n\nJuvenile and Adult Valakkar Behavior Updates\n\nImplementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.\n\nThis card has been set to Committed.\n\n\n\n\nShip Fly-By Audio\n\nImplementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.10\nSiege of Orison\n\nImplementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.\n\nThis card has been set to Tentative.\n\n\n\n\nInstancing\n\nImplementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.\n\nThis card has been set to Tentative.\n\nThis card has been moved from Star Citizen 1.0 to Alpha 4.10\n\n\n\n\nMission Giver: Recco Battaglia\n\nIntroducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.\n\nThis card has been set to Tentative.\n\n\n\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nImplementing the Super Heavy Combat \"BUL-H4\" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.\n\nThis card has been set to Tentative.\n\n\n\n\nApocalypse Arms \"Vendetta\" HMG\n\nImplementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms \"Vendetta\" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ships Offerings (4.10.0)\n\nAdding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\nThis card has received a new asset.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nFuel Tanks and Consumption Rebalance\n\nImplementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 1, 2026\nWe\u2019d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.\n\nAs mentioned during a recent Star Citizen Live, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.\n\nWe're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.\n\nBased on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:\n\nInstanced Hangars, ATC, and Ship Retrieval\n\nFreight Elevators\n\nQuantum Travel and Starmap Routing\n\nInventory UI and Interaction\n\nShips being falsely marked as lost or destroyed\n\nDocking\n\nShip and FPS AI\n\nLogin Flow\n\nExploits\n\nIn addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.\n\nFor those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.\n\nFreight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.\n\nSo far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.\n\nNaturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.\n\nWith that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.\n\nInstancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.\n\nWith these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.\n\nAs always, thank you for continuing to report issues through the Issue Council. Your reports, along with your feedback on Spectrum and through the Help Center, remain invaluable in helping us identify, investigate, and resolve issues.\n\n\n\n\n\n\n\nRelease View\nAlpha 4.9\n\"Support the Miners\" Mission Pack\n\nImplementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.\n\nThis card has been set to Committed.\n\n\n\n\nCombat Clothing\n\nImplementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.\n\nThis card has been set to Committed.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Committed.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Committed.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Committed.\n\n\n\n\nShip Combat UI Improvements\n\nImplementing new hit markers for vehicle combat, providing clearer feedback when landing shots.\n\nThis card has been set to Committed.\n\n\n\n\nJuvenile and Adult Valakkar Behavior Updates\n\nImplementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.\n\nThis card has been set to Committed.\n\n\n\n\nShip Fly-By Audio\n\nImplementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.10\nSiege of Orison\n\nImplementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.\n\nThis card has been set to Tentative.\n\n\n\n\nInstancing\n\nImplementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.\n\nThis card has been set to Tentative.\n\nThis card has been moved from Star Citizen 1.0 to Alpha 4.10\n\n\n\n\nMission Giver: Recco Battaglia\n\nIntroducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.\n\nThis card has been set to Tentative.\n\n\n\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nImplementing the Super Heavy Combat \"BUL-H4\" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.\n\nThis card has been set to Tentative.\n\n\n\n\nApocalypse Arms \"Vendetta\" HMG\n\nImplementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms \"Vendetta\" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ships Offerings (4.10.0)\n\nAdding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\nThis card has received a new asset.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nFuel Tanks and Consumption Rebalance\n\nImplementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 1, 2026\nWe\u2019d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.\n\nAs mentioned during a recent Star Citizen Live, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.\n\nWe're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.\n\nBased on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:\n\nInstanced Hangars, ATC, and Ship Retrieval\n\nFreight Elevators\n\nQuantum Travel and Starmap Routing\n\nInventory UI and Interaction\n\nShips being falsely marked as lost or destroyed\n\nDocking\n\nShip and FPS AI\n\nLogin Flow\n\nExploits\n\nIn addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.\n\nFor those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.\n\nFreight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.\n\nSo far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.\n\nNaturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.\n\nWith that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.\n\nInstancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.\n\nWith these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.\n\nAs always, thank you for continuing to report issues through the Issue Council. Your reports, along with your feedback on Spectrum and through the Help Center, remain invaluable in helping us identify, investigate, and resolve issues.\n\n\n\n\n\n\n\nRelease View\nAlpha 4.9\n\"Support the Miners\" Mission Pack\n\nImplementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.\n\nThis card has been set to Committed.\n\n\n\n\nCombat Clothing\n\nImplementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.\n\nThis card has been set to Committed.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Committed.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Committed.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Committed.\n\n\n\n\nShip Combat UI Improvements\n\nImplementing new hit markers for vehicle combat, providing clearer feedback when landing shots.\n\nThis card has been set to Committed.\n\n\n\n\nJuvenile and Adult Valakkar Behavior Updates\n\nImplementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.\n\nThis card has been set to Committed.\n\n\n\n\nShip Fly-By Audio\n\nImplementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.10\nSiege of Orison\n\nImplementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.\n\nThis card has been set to Tentative.\n\n\n\n\nInstancing\n\nImplementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.\n\nThis card has been set to Tentative.\n\nThis card has been moved from Star Citizen 1.0 to Alpha 4.10\n\n\n\n\nMission Giver: Recco Battaglia\n\nIntroducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.\n\nThis card has been set to Tentative.\n\n\n\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nImplementing the Super Heavy Combat \"BUL-H4\" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.\n\nThis card has been set to Tentative.\n\n\n\n\nApocalypse Arms \"Vendetta\" HMG\n\nImplementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms \"Vendetta\" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ships Offerings (4.10.0)\n\nAdding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\nThis card has received a new asset.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nFuel Tanks and Consumption Rebalance\n\nImplementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: July 1, 2026\nWe\u2019d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.\n\nAs mentioned during a recent Star Citizen Live, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.\n\nWe're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.\n\nBased on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:\n\nInstanced Hangars, ATC, and Ship Retrieval\n\nFreight Elevators\n\nQuantum Travel and Starmap Routing\n\nInventory UI and Interaction\n\nShips being falsely marked as lost or destroyed\n\nDocking\n\nShip and FPS AI\n\nLogin Flow\n\nExploits\n\nIn addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.\n\nFor those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.\n\nFreight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.\n\nSo far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.\n\nNaturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.\n\nWith that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.\n\nInstancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.\n\nWith these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.\n\nAs always, thank you for continuing to report issues through the Issue Council. Your reports, along with your feedback on Spectrum and through the Help Center, remain invaluable in helping us identify, investigate, and resolve issues.\n\n\n\n\n\n\n\nRelease View\nAlpha 4.9\n\"Support the Miners\" Mission Pack\n\nImplementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.\n\nThis card has been set to Committed.\n\n\n\n\nCombat Clothing\n\nImplementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.\n\nThis card has been set to Committed.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Committed.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Committed.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Committed.\n\n\n\n\nShip Combat UI Improvements\n\nImplementing new hit markers for vehicle combat, providing clearer feedback when landing shots.\n\nThis card has been set to Committed.\n\n\n\n\nJuvenile and Adult Valakkar Behavior Updates\n\nImplementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.\n\nThis card has been set to Committed.\n\n\n\n\nShip Fly-By Audio\n\nImplementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.\n\nThis card has been set to Committed.\n\n\n\n\n\n\nAlpha 4.10\nSiege of Orison\n\nImplementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.\n\nThis card has been set to Tentative.\n\n\n\n\nInstancing\n\nImplementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.\n\nThis card has been set to Tentative.\n\nThis card has been moved from Star Citizen 1.0 to Alpha 4.10\n\n\n\n\nMission Giver: Recco Battaglia\n\nIntroducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.\n\nThis card has been set to Tentative.\n\n\n\n\nSuper Heavy Combat \"BUL-H4\" Armor\n\nImplementing the Super Heavy Combat \"BUL-H4\" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.\n\nThis card has been set to Tentative.\n\n\n\n\nApocalypse Arms \"Vendetta\" HMG\n\nImplementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms \"Vendetta\" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Wikelo Ships Offerings (4.10.0)\n\nAdding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card has been set to Tentative.\n\nThis card has received a new asset.\n\n\n\n\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nFuel Tanks and Consumption Rebalance\n\nImplementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-07-01T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21228,"title":"Inside Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21228-Inside-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21228","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21228","channel":"Transmission","category":"General","series":"Inside Star Citizen","images_count":1,"translations":{"en_EN":"Inside Star Citizen\nAlpha 4.9 Patch Report\nNew missions, new rewards, new fixes and more await in next week\u2019s Alpha 4.9. Find out what\u2019s in store.","de_DE":"Inside Star Citizen\nAlpha 4.9 Patch Report\nNew missions, new rewards, new fixes and more await in next week\u2019s Alpha 4.9. Find out what\u2019s in store.","zh_CN":"Inside Star Citizen\nAlpha 4.9 Patch Report\nNew missions, new rewards, new fixes and more await in next week\u2019s Alpha 4.9. Find out what\u2019s in store.","fr_FR":"Inside Star Citizen\nAlpha 4.9 Patch Report\nNew missions, new rewards, new fixes and more await in next week\u2019s Alpha 4.9. Find out what\u2019s in store."},"links_count":0,"comment_count":0,"created_at":"2026-07-09T16:00:00+00:00","created_at_human":"1 month ago"},{"id":21227,"title":"Grey\u2019s Market Basher | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21227-Grey-s-Market-Basher","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21227","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21227","channel":"Transmission","category":"Undefined","series":"None","images_count":16,"translations":{"en_EN":"THE MARKET IS OPEN\n\n\n\nWanna know what the Basher's all about? If you gotta ask, you can't handle it. Grey's don't define, they defy. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts. It's rough, it's ruthless, and it's waiting in the pit. You know where to find us. And if you don\u2019t, that's your problem.\n\nWHAT YOU\u2019RE WORKIN\u2019 WITH\n\n\n\nLook familiar? It should. There's a bunch of Buccaneer in there, a glimmer of Gladius, and aspects of Avenger and Aurora alike. A jigsaw only a junkyard could love, with enough firepower to enamor everyone else. It's a dogfighter's dream and a target's nightmare, bound together with vicious attitude and literal rope.\n\nspecification\nSPECIFICATION","de_DE":"THE MARKET IS OPEN\n\n\n\nWanna know what the Basher's all about? If you gotta ask, you can't handle it. Grey's don't define, they defy. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts. It's rough, it's ruthless, and it's waiting in the pit. You know where to find us. And if you don\u2019t, that's your problem.\n\nWHAT YOU\u2019RE WORKIN\u2019 WITH\n\n\n\nLook familiar? It should. There's a bunch of Buccaneer in there, a glimmer of Gladius, and aspects of Avenger and Aurora alike. A jigsaw only a junkyard could love, with enough firepower to enamor everyone else. It's a dogfighter's dream and a target's nightmare, bound together with vicious attitude and literal rope.\n\nspecification\nSPECIFICATION","zh_CN":"THE MARKET IS OPEN\n\n\n\nWanna know what the Basher's all about? If you gotta ask, you can't handle it. Grey's don't define, they defy. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts. It's rough, it's ruthless, and it's waiting in the pit. You know where to find us. And if you don\u2019t, that's your problem.\n\nWHAT YOU\u2019RE WORKIN\u2019 WITH\n\n\n\nLook familiar? It should. There's a bunch of Buccaneer in there, a glimmer of Gladius, and aspects of Avenger and Aurora alike. A jigsaw only a junkyard could love, with enough firepower to enamor everyone else. It's a dogfighter's dream and a target's nightmare, bound together with vicious attitude and literal rope.\n\nspecification\nSPECIFICATION","fr_FR":"THE MARKET IS OPEN\n\n\n\nWanna know what the Basher's all about? If you gotta ask, you can't handle it. Grey's don't define, they defy. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts. It's rough, it's ruthless, and it's waiting in the pit. You know where to find us. And if you don\u2019t, that's your problem.\n\nWHAT YOU\u2019RE WORKIN\u2019 WITH\n\n\n\nLook familiar? It should. There's a bunch of Buccaneer in there, a glimmer of Gladius, and aspects of Avenger and Aurora alike. A jigsaw only a junkyard could love, with enough firepower to enamor everyone else. It's a dogfighter's dream and a target's nightmare, bound together with vicious attitude and literal rope.\n\nspecification\nSPECIFICATION"},"links_count":0,"comment_count":0,"created_at":"2026-07-16T02:00:00+00:00","created_at_human":"1 month ago"},{"id":21226,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21226-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21226","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21226","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlien Week is still ongoing! Join our annual celebration of the extraordinary cultures and technologies found beyond Human space. Running through July 6, this year's festivities include the Xeno Craft Challenge, inviting creators to bring alien cultures to life through food, art, props, models, and costumes for a chance to win some incredible alien ships. You can also enter the Show Us Your Colors contest before it wraps up on June 30.\n\nLast week, Subscribers also received the June 2026 issue of Jump Point! This month's edition takes a deep dive into the development of the Anvil Odin, explores the elegant design philosophy behind the Origin M80, and ventures into the fascinating world of Xi'an meditation, offering another look behind the scenes at the people, places, and ships shaping the 'verse.\n\nBy\n\nCarbonPixelBy\n\nCarbonPixelNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, the next issue of the Squadron 42 newsletter rolls out. We'll introduce you to more members of the crew aboard the UEES Stanton and offer another glimpse into the people you'll serve alongside during the campaign. Make sure you\u2019re subscribed by heading to your account settings.\n\nWednesday is packed with updates, beginning with the release of Alpha 4.8.3: The Return of Xenothreat. The notorious outlaw group has returned to Stanton with a new event featuring five concurrent ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, you'll earn rewards and help drive the invaders back.\n\nAlso on Wednesday, we'll publish a new Roadmap Update, outlining the content currently planned throughout July and August. The June 2026 PU Monthly Report will follow, offering a behind-the-scenes look at the work teams have been tackling over the past month.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 29\nThis Week in Star Citizen\n\nTUESDAY, JUNE 30\nSquadron 42 Newsletter\n\nWEDNESDAY, JULY 1\nAlpha 4.8.3\n\nRoadmap Update\n\nJune 2026 PU Monthly Report\n\nFRIDAY, JULY 3\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 29, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Kidnappedby KpjaxSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.Check it out now on the Community Hub.COMMUNITY MVP: June 29, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nKidnapped\nby Kpjax\nSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Corsair at Rock Breaker - SantanticaBringing The Heat - Dr.FischerTyilui in the rain - EspectralGuardian, Volcanic Activity Detected! - Vulcan-AuroraCorsair at Rock Breaker - Santantica\n\nBringing The Heat - Dr.Fischer\n\nTyilui in the rain - Espectral\n\nGuardian, Volcanic Activity Detected! - Vulcan-Aurora","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlien Week is still ongoing! Join our annual celebration of the extraordinary cultures and technologies found beyond Human space. Running through July 6, this year's festivities include the Xeno Craft Challenge, inviting creators to bring alien cultures to life through food, art, props, models, and costumes for a chance to win some incredible alien ships. You can also enter the Show Us Your Colors contest before it wraps up on June 30.\n\nLast week, Subscribers also received the June 2026 issue of Jump Point! This month's edition takes a deep dive into the development of the Anvil Odin, explores the elegant design philosophy behind the Origin M80, and ventures into the fascinating world of Xi'an meditation, offering another look behind the scenes at the people, places, and ships shaping the 'verse.\n\nBy\n\nCarbonPixelBy\n\nCarbonPixelNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, the next issue of the Squadron 42 newsletter rolls out. We'll introduce you to more members of the crew aboard the UEES Stanton and offer another glimpse into the people you'll serve alongside during the campaign. Make sure you\u2019re subscribed by heading to your account settings.\n\nWednesday is packed with updates, beginning with the release of Alpha 4.8.3: The Return of Xenothreat. The notorious outlaw group has returned to Stanton with a new event featuring five concurrent ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, you'll earn rewards and help drive the invaders back.\n\nAlso on Wednesday, we'll publish a new Roadmap Update, outlining the content currently planned throughout July and August. The June 2026 PU Monthly Report will follow, offering a behind-the-scenes look at the work teams have been tackling over the past month.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 29\nThis Week in Star Citizen\n\nTUESDAY, JUNE 30\nSquadron 42 Newsletter\n\nWEDNESDAY, JULY 1\nAlpha 4.8.3\n\nRoadmap Update\n\nJune 2026 PU Monthly Report\n\nFRIDAY, JULY 3\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 29, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Kidnappedby KpjaxSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.Check it out now on the Community Hub.COMMUNITY MVP: June 29, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nKidnapped\nby Kpjax\nSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Corsair at Rock Breaker - SantanticaBringing The Heat - Dr.FischerTyilui in the rain - EspectralGuardian, Volcanic Activity Detected! - Vulcan-AuroraCorsair at Rock Breaker - Santantica\n\nBringing The Heat - Dr.Fischer\n\nTyilui in the rain - Espectral\n\nGuardian, Volcanic Activity Detected! - Vulcan-Aurora","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlien Week is still ongoing! Join our annual celebration of the extraordinary cultures and technologies found beyond Human space. Running through July 6, this year's festivities include the Xeno Craft Challenge, inviting creators to bring alien cultures to life through food, art, props, models, and costumes for a chance to win some incredible alien ships. You can also enter the Show Us Your Colors contest before it wraps up on June 30.\n\nLast week, Subscribers also received the June 2026 issue of Jump Point! This month's edition takes a deep dive into the development of the Anvil Odin, explores the elegant design philosophy behind the Origin M80, and ventures into the fascinating world of Xi'an meditation, offering another look behind the scenes at the people, places, and ships shaping the 'verse.\n\nBy\n\nCarbonPixelBy\n\nCarbonPixelNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, the next issue of the Squadron 42 newsletter rolls out. We'll introduce you to more members of the crew aboard the UEES Stanton and offer another glimpse into the people you'll serve alongside during the campaign. Make sure you\u2019re subscribed by heading to your account settings.\n\nWednesday is packed with updates, beginning with the release of Alpha 4.8.3: The Return of Xenothreat. The notorious outlaw group has returned to Stanton with a new event featuring five concurrent ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, you'll earn rewards and help drive the invaders back.\n\nAlso on Wednesday, we'll publish a new Roadmap Update, outlining the content currently planned throughout July and August. The June 2026 PU Monthly Report will follow, offering a behind-the-scenes look at the work teams have been tackling over the past month.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 29\nThis Week in Star Citizen\n\nTUESDAY, JUNE 30\nSquadron 42 Newsletter\n\nWEDNESDAY, JULY 1\nAlpha 4.8.3\n\nRoadmap Update\n\nJune 2026 PU Monthly Report\n\nFRIDAY, JULY 3\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 29, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Kidnappedby KpjaxSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.Check it out now on the Community Hub.COMMUNITY MVP: June 29, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nKidnapped\nby Kpjax\nSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Corsair at Rock Breaker - SantanticaBringing The Heat - Dr.FischerTyilui in the rain - EspectralGuardian, Volcanic Activity Detected! - Vulcan-AuroraCorsair at Rock Breaker - Santantica\n\nBringing The Heat - Dr.Fischer\n\nTyilui in the rain - Espectral\n\nGuardian, Volcanic Activity Detected! - Vulcan-Aurora","fr_FR":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlien Week is still ongoing! Join our annual celebration of the extraordinary cultures and technologies found beyond Human space. Running through July 6, this year's festivities include the Xeno Craft Challenge, inviting creators to bring alien cultures to life through food, art, props, models, and costumes for a chance to win some incredible alien ships. You can also enter the Show Us Your Colors contest before it wraps up on June 30.\n\nLast week, Subscribers also received the June 2026 issue of Jump Point! This month's edition takes a deep dive into the development of the Anvil Odin, explores the elegant design philosophy behind the Origin M80, and ventures into the fascinating world of Xi'an meditation, offering another look behind the scenes at the people, places, and ships shaping the 'verse.\n\nBy\n\nCarbonPixelBy\n\nCarbonPixelNow, let\u2019s take a look at what\u2019s coming up this week:\nOn Tuesday, the next issue of the Squadron 42 newsletter rolls out. We'll introduce you to more members of the crew aboard the UEES Stanton and offer another glimpse into the people you'll serve alongside during the campaign. Make sure you\u2019re subscribed by heading to your account settings.\n\nWednesday is packed with updates, beginning with the release of Alpha 4.8.3: The Return of Xenothreat. The notorious outlaw group has returned to Stanton with a new event featuring five concurrent ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, you'll earn rewards and help drive the invaders back.\n\nAlso on Wednesday, we'll publish a new Roadmap Update, outlining the content currently planned throughout July and August. The June 2026 PU Monthly Report will follow, offering a behind-the-scenes look at the work teams have been tackling over the past month.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 29\nThis Week in Star Citizen\n\nTUESDAY, JUNE 30\nSquadron 42 Newsletter\n\nWEDNESDAY, JULY 1\nAlpha 4.8.3\n\nRoadmap Update\n\nJune 2026 PU Monthly Report\n\nFRIDAY, JULY 3\nRSI Weekly Newsletter\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 29, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Kidnappedby KpjaxSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.Check it out now on the Community Hub.COMMUNITY MVP: June 29, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nKidnapped\nby Kpjax\nSpectemus and Kpjax were off the grid at Harper\u2019s Point on microTech, quietly planning their next move when they walked straight into an ambush! \"Kidnapped\" is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Corsair at Rock Breaker - SantanticaBringing The Heat - Dr.FischerTyilui in the rain - EspectralGuardian, Volcanic Activity Detected! - Vulcan-AuroraCorsair at Rock Breaker - Santantica\n\nBringing The Heat - Dr.Fischer\n\nTyilui in the rain - Espectral\n\nGuardian, Volcanic Activity Detected! - Vulcan-Aurora"},"links_count":8,"comment_count":0,"created_at":"2026-06-29T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21225,"title":"Foundation Festival 2026 Referral Bonus","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21225-Foundation-Festival-2026-Referral-Bonus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21225","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21225","channel":"Transmission","category":"Undefined","series":"None","images_count":3,"translations":{"en_EN":"Foundation Festival 2026 Referral Bonus\nShow off your community spirit during Foundation Festival 2026 with an Argo ATLS, a power suit that makes loading or unloading cargo a breeze.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit designed to prepare them for a variety of activities in the 'verse.\n\nReferral Bonus FAQ\n1. What is the referral bonus?\nThe referral bonus gives you free gear for getting new players into Star Citizen. This time, you'll receive an Argo ATLS power suit when you refer a friend.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit.\n\nThe bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum ) on the Pledge Store.\n\nThe usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.\n\nThis bonus promotion runs until August 12, 2026, 20:00 UTC.\n\n2. How do I refer a friend?\nYour friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.\n\n3. Where do I find my personal referral code?\nYou can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.\n\n4. What\u2019s in it for me?\nRecruiting one friend during the promotion gets you an Argo ATLS, a power suit that embodies community spirit by effortlessly carrying the load for you without complaint. It's every cargo hauler's best friend.\n\n5. What's in it for them?\nThe player you refer during the promotion will receive a \"Ready for Anything\" Career Kit. Designed for the budding adventurer and industrialist, this kit includes a full RSI Venture armor set and undersuit, RSI MacFlex backpack, and a Pyro RYT Multi-Tool with mining, tractor beam, and healing attachments. Rounding out the kit are a limited Greycat Cambio-Lite SRT attachment and canister, a Behring P4-AR rifle, and an all-purpose container, readying new players for just about anything the 'verse can throw at them.\n\n6. Can I earn more than one Argo ATLS?\nNo. Only one Argo ATLS can be earned per player.\n\n7. What is the regular Referral Program?\nThe regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you\u2019ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.\n\n8. When do I receive my referral bonus?\nThe veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum ) on the Pledge Store. The new player's bonus will be granted once the promotion ends on August 12. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.\n\n9. Are there any limitations to the referral bonus?\nYes. The Argo ATLS given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.\n\n10. Do the standard Referral Program and the limited Foundation Festival 2026 Referral Bonus work together?\nYes. All referrals gained during the bonus period go towards your total in the standard Referral Program.\n\n11. Where can I find more information on the Referral Program?\nClick here to check out our regular referral program.\n\nClick here to find the Referral Program FAQ.","de_DE":"Foundation Festival 2026 Referral Bonus\nShow off your community spirit during Foundation Festival 2026 with an Argo ATLS, a power suit that makes loading or unloading cargo a breeze.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit designed to prepare them for a variety of activities in the 'verse.\n\nReferral Bonus FAQ\n1. What is the referral bonus?\nThe referral bonus gives you free gear for getting new players into Star Citizen. This time, you'll receive an Argo ATLS power suit when you refer a friend.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit.\n\nThe bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum ) on the Pledge Store.\n\nThe usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.\n\nThis bonus promotion runs until August 12, 2026, 20:00 UTC.\n\n2. How do I refer a friend?\nYour friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.\n\n3. Where do I find my personal referral code?\nYou can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.\n\n4. What\u2019s in it for me?\nRecruiting one friend during the promotion gets you an Argo ATLS, a power suit that embodies community spirit by effortlessly carrying the load for you without complaint. It's every cargo hauler's best friend.\n\n5. What's in it for them?\nThe player you refer during the promotion will receive a \"Ready for Anything\" Career Kit. Designed for the budding adventurer and industrialist, this kit includes a full RSI Venture armor set and undersuit, RSI MacFlex backpack, and a Pyro RYT Multi-Tool with mining, tractor beam, and healing attachments. Rounding out the kit are a limited Greycat Cambio-Lite SRT attachment and canister, a Behring P4-AR rifle, and an all-purpose container, readying new players for just about anything the 'verse can throw at them.\n\n6. Can I earn more than one Argo ATLS?\nNo. Only one Argo ATLS can be earned per player.\n\n7. What is the regular Referral Program?\nThe regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you\u2019ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.\n\n8. When do I receive my referral bonus?\nThe veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum ) on the Pledge Store. The new player's bonus will be granted once the promotion ends on August 12. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.\n\n9. Are there any limitations to the referral bonus?\nYes. The Argo ATLS given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.\n\n10. Do the standard Referral Program and the limited Foundation Festival 2026 Referral Bonus work together?\nYes. All referrals gained during the bonus period go towards your total in the standard Referral Program.\n\n11. Where can I find more information on the Referral Program?\nClick here to check out our regular referral program.\n\nClick here to find the Referral Program FAQ.","zh_CN":"Foundation Festival 2026 Referral Bonus\nShow off your community spirit during Foundation Festival 2026 with an Argo ATLS, a power suit that makes loading or unloading cargo a breeze.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit designed to prepare them for a variety of activities in the 'verse.\n\nReferral Bonus FAQ\n1. What is the referral bonus?\nThe referral bonus gives you free gear for getting new players into Star Citizen. This time, you'll receive an Argo ATLS power suit when you refer a friend.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit.\n\nThe bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum ) on the Pledge Store.\n\nThe usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.\n\nThis bonus promotion runs until August 12, 2026, 20:00 UTC.\n\n2. How do I refer a friend?\nYour friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.\n\n3. Where do I find my personal referral code?\nYou can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.\n\n4. What\u2019s in it for me?\nRecruiting one friend during the promotion gets you an Argo ATLS, a power suit that embodies community spirit by effortlessly carrying the load for you without complaint. It's every cargo hauler's best friend.\n\n5. What's in it for them?\nThe player you refer during the promotion will receive a \"Ready for Anything\" Career Kit. Designed for the budding adventurer and industrialist, this kit includes a full RSI Venture armor set and undersuit, RSI MacFlex backpack, and a Pyro RYT Multi-Tool with mining, tractor beam, and healing attachments. Rounding out the kit are a limited Greycat Cambio-Lite SRT attachment and canister, a Behring P4-AR rifle, and an all-purpose container, readying new players for just about anything the 'verse can throw at them.\n\n6. Can I earn more than one Argo ATLS?\nNo. Only one Argo ATLS can be earned per player.\n\n7. What is the regular Referral Program?\nThe regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you\u2019ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.\n\n8. When do I receive my referral bonus?\nThe veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum ) on the Pledge Store. The new player's bonus will be granted once the promotion ends on August 12. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.\n\n9. Are there any limitations to the referral bonus?\nYes. The Argo ATLS given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.\n\n10. Do the standard Referral Program and the limited Foundation Festival 2026 Referral Bonus work together?\nYes. All referrals gained during the bonus period go towards your total in the standard Referral Program.\n\n11. Where can I find more information on the Referral Program?\nClick here to check out our regular referral program.\n\nClick here to find the Referral Program FAQ.","fr_FR":"Foundation Festival 2026 Referral Bonus\nShow off your community spirit during Foundation Festival 2026 with an Argo ATLS, a power suit that makes loading or unloading cargo a breeze.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit designed to prepare them for a variety of activities in the 'verse.\n\nReferral Bonus FAQ\n1. What is the referral bonus?\nThe referral bonus gives you free gear for getting new players into Star Citizen. This time, you'll receive an Argo ATLS power suit when you refer a friend.\n\nThe player you refer will receive a \"Ready for Anything\" Career Kit.\n\nThe bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum ) on the Pledge Store.\n\nThe usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.\n\nThis bonus promotion runs until August 12, 2026, 20:00 UTC.\n\n2. How do I refer a friend?\nYour friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.\n\n3. Where do I find my personal referral code?\nYou can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.\n\n4. What\u2019s in it for me?\nRecruiting one friend during the promotion gets you an Argo ATLS, a power suit that embodies community spirit by effortlessly carrying the load for you without complaint. It's every cargo hauler's best friend.\n\n5. What's in it for them?\nThe player you refer during the promotion will receive a \"Ready for Anything\" Career Kit. Designed for the budding adventurer and industrialist, this kit includes a full RSI Venture armor set and undersuit, RSI MacFlex backpack, and a Pyro RYT Multi-Tool with mining, tractor beam, and healing attachments. Rounding out the kit are a limited Greycat Cambio-Lite SRT attachment and canister, a Behring P4-AR rifle, and an all-purpose container, readying new players for just about anything the 'verse can throw at them.\n\n6. Can I earn more than one Argo ATLS?\nNo. Only one Argo ATLS can be earned per player.\n\n7. What is the regular Referral Program?\nThe regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you\u2019ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.\n\n8. When do I receive my referral bonus?\nThe veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum ) on the Pledge Store. The new player's bonus will be granted once the promotion ends on August 12. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.\n\n9. Are there any limitations to the referral bonus?\nYes. The Argo ATLS given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.\n\n10. Do the standard Referral Program and the limited Foundation Festival 2026 Referral Bonus work together?\nYes. All referrals gained during the bonus period go towards your total in the standard Referral Program.\n\n11. Where can I find more information on the Referral Program?\nClick here to check out our regular referral program.\n\nClick here to find the Referral Program FAQ."},"links_count":0,"comment_count":0,"created_at":"2026-07-29T16:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21221,"title":"Jump Point Now Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21221-Jump-Point-Now-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21221","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21221","channel":"Transmission","category":"Undefined","series":"None","images_count":2,"translations":{"en_EN":"Jump Point Now Available!\nAttention, Subscribers: The June 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, the team is sharing the wild concept work that went into the Anvil Odin, going behind the scenes of the beautiful Origin M80, and exploring the extreme side of Xi\u2019an meditation.\n\nInterested in becoming a Subscriber? Learn more","de_DE":"Jump Point Now Available!\nAttention, Subscribers: The June 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, the team is sharing the wild concept work that went into the Anvil Odin, going behind the scenes of the beautiful Origin M80, and exploring the extreme side of Xi\u2019an meditation.\n\nInterested in becoming a Subscriber? Learn more","zh_CN":"Jump Point Now Available!\nAttention, Subscribers: The June 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, the team is sharing the wild concept work that went into the Anvil Odin, going behind the scenes of the beautiful Origin M80, and exploring the extreme side of Xi\u2019an meditation.\n\nInterested in becoming a Subscriber? Learn more","fr_FR":"Jump Point Now Available!\nAttention, Subscribers: The June 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis time, the team is sharing the wild concept work that went into the Anvil Odin, going behind the scenes of the beautiful Origin M80, and exploring the extreme side of Xi\u2019an meditation.\n\nInterested in becoming a Subscriber? Learn more"},"links_count":1,"comment_count":0,"created_at":"2026-06-26T17:00:00+00:00","created_at_human":"1 month ago"},{"id":21220,"title":"Alpha 4.9 Frontier Tensions | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21220-Alpha-49-Frontier-Tensions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21220","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21220","channel":"Transmission","category":"Undefined","series":"None","images_count":15,"translations":{"en_EN":"THERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nTHERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\n\n\n\n\n\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.","de_DE":"THERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nTHERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\n\n\n\n\n\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.","zh_CN":"THERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nTHERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\n\n\n\n\n\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.","fr_FR":"THERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nTHERE'S TENSION ON THE FRONTIER\n\n\n\nLife outside the UEE is hard-won. Now, an elusive group known as the Moraine is threatening the fragile stability the independent people of Nyx have fought to build.\n\n\n\n\nThe People\u2019s Alliance requires your help. Scout safe locations for future operations, search for missing workers, board hijacked ships to rescue survivors, and recover valuable cargo from pirate raids. Where vessels can no longer be saved, salvage what's left behind and ensure every resource reaches its destination.\n\n\n\n\nIt\u2019s dangerous work, but the people of Nyx remember those who stand beside them. Earn the trust of the People's Alliance and catch the attention of Recco Battaglia, a respected leader among the free people, who may have even greater opportunities for those willing to answer the call\u2026\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\nSHIP COMBAT UI ENHANCEMENTS\n\n\n\nFight with revamped indicators designed to help you better understand hits, penetration, and the damage you deal. See how you\u2019re impacting everything, from shields and armor to hulls and the components within, allowing for better engagement and more informed combat when you need it most.\n\n\n\n\n\n\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nFLY-BY SOUND\n\n\n\nExperience the thunder of ships overhead with a new generation of fly-by audio. Rebuilt from the ground up, these enhanced sound effects deliver greater positional awareness and richer audio fidelity. Every pass feels faster, heavier, and more cinematic, whether you're in the cockpit or watching a battle unfold from the ground.\n\n\n\n\nThis is the first rollout of the revamped system, with additional ships receiving updated fly-by audio in future patches.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await.\n\nDISTRIBUTION CENTER RE-DROP\n\n\n\nDistribution Centers across the planets and moons of the \u2018verse are being refreshed with a host of systemic and physics improvements intended to resolve many long-standing mission bugs. A multitude of courier, hauling, eliminate and recovery contracts await."},"links_count":0,"comment_count":0,"created_at":"2026-07-16T02:00:00+00:00","created_at_human":"1 month ago"},{"id":21219,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21219-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21219","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21219","channel":"Transmission","category":"Undefined","series":"None","images_count":6,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, Star Citizen Live brought together Chief Technology Officer Benoit Beaus\u00e9jour and Gameplay Engineering Director Jens Lind for a candid look at Alpha 4.8 and the team's continued efforts to act on your feedback. If you missed it, the full conversation is up on YouTube.\n\nWe also kicked off Alien Week 2026 last week. The Banu-nanza of all things exotic runs through July 6, and the Xeno Craft Challenge is your chance to get hands-on. Food, art, props, models, costumes: bring alien cultures to life for a shot to snag some cool alien ships while you're at it. There's still also time to Show Us Your Colors before June 30.\n\nBy\n\nTaavi_SpectreBy\n\nTaavi_SpectreGet the short and sweet on what's happening this week:\nAfter International Bar Citizen Weekend, we're already looking forward to the next Bar Citizen World Tour stop: Chicago, Illinois, on July 18. In the meantime, community-hosted meetups are happening all over, like Bar Citizen Montpellier in France this weekend. Head over to barcitizen.org to find one near you.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse. Subscribers can also look forward to Jump Point's June issue landing alongside it.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 22, 2026\nThis Week in Star Citizen\n\nFRIDAY, JUNE 26, 2026\nJune Issue of Jump Point for Subscribers\n\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 22, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Blooming Toward the Lightby OrangeJuZiWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'. Catch some cozy vibes from the video on the Community Hub.COMMUNITY MVP: June 22, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBlooming Toward the Light\nby OrangeJuZi\nWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'.\n\nCatch some cozy vibes from the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!FPS Assault in Railen - EricTheFourierRailens, Assemble! - Lion_ShipcrasherForeign Forged - PapaJuggernautFormer ASD scientist - KartaVacanteFPS Assault in Railen - EricTheFourier\n\nRailens, Assemble! - Lion_Shipcrasher\n\nForeign Forged - PapaJuggernaut\n\nFormer ASD scientist - KartaVacante","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, Star Citizen Live brought together Chief Technology Officer Benoit Beaus\u00e9jour and Gameplay Engineering Director Jens Lind for a candid look at Alpha 4.8 and the team's continued efforts to act on your feedback. If you missed it, the full conversation is up on YouTube.\n\nWe also kicked off Alien Week 2026 last week. The Banu-nanza of all things exotic runs through July 6, and the Xeno Craft Challenge is your chance to get hands-on. Food, art, props, models, costumes: bring alien cultures to life for a shot to snag some cool alien ships while you're at it. There's still also time to Show Us Your Colors before June 30.\n\nBy\n\nTaavi_SpectreBy\n\nTaavi_SpectreGet the short and sweet on what's happening this week:\nAfter International Bar Citizen Weekend, we're already looking forward to the next Bar Citizen World Tour stop: Chicago, Illinois, on July 18. In the meantime, community-hosted meetups are happening all over, like Bar Citizen Montpellier in France this weekend. Head over to barcitizen.org to find one near you.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse. Subscribers can also look forward to Jump Point's June issue landing alongside it.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 22, 2026\nThis Week in Star Citizen\n\nFRIDAY, JUNE 26, 2026\nJune Issue of Jump Point for Subscribers\n\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 22, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Blooming Toward the Lightby OrangeJuZiWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'. Catch some cozy vibes from the video on the Community Hub.COMMUNITY MVP: June 22, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBlooming Toward the Light\nby OrangeJuZi\nWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'.\n\nCatch some cozy vibes from the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!FPS Assault in Railen - EricTheFourierRailens, Assemble! - Lion_ShipcrasherForeign Forged - PapaJuggernautFormer ASD scientist - KartaVacanteFPS Assault in Railen - EricTheFourier\n\nRailens, Assemble! - Lion_Shipcrasher\n\nForeign Forged - PapaJuggernaut\n\nFormer ASD scientist - KartaVacante","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, Star Citizen Live brought together Chief Technology Officer Benoit Beaus\u00e9jour and Gameplay Engineering Director Jens Lind for a candid look at Alpha 4.8 and the team's continued efforts to act on your feedback. If you missed it, the full conversation is up on YouTube.\n\nWe also kicked off Alien Week 2026 last week. The Banu-nanza of all things exotic runs through July 6, and the Xeno Craft Challenge is your chance to get hands-on. Food, art, props, models, costumes: bring alien cultures to life for a shot to snag some cool alien ships while you're at it. There's still also time to Show Us Your Colors before June 30.\n\nBy\n\nTaavi_SpectreBy\n\nTaavi_SpectreGet the short and sweet on what's happening this week:\nAfter International Bar Citizen Weekend, we're already looking forward to the next Bar Citizen World Tour stop: Chicago, Illinois, on July 18. In the meantime, community-hosted meetups are happening all over, like Bar Citizen Montpellier in France this weekend. Head over to barcitizen.org to find one near you.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse. Subscribers can also look forward to Jump Point's June issue landing alongside it.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 22, 2026\nThis Week in Star Citizen\n\nFRIDAY, JUNE 26, 2026\nJune Issue of Jump Point for Subscribers\n\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 22, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Blooming Toward the Lightby OrangeJuZiWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'. Catch some cozy vibes from the video on the Community Hub.COMMUNITY MVP: June 22, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBlooming Toward the Light\nby OrangeJuZi\nWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'.\n\nCatch some cozy vibes from the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!FPS Assault in Railen - EricTheFourierRailens, Assemble! - Lion_ShipcrasherForeign Forged - PapaJuggernautFormer ASD scientist - KartaVacanteFPS Assault in Railen - EricTheFourier\n\nRailens, Assemble! - Lion_Shipcrasher\n\nForeign Forged - PapaJuggernaut\n\nFormer ASD scientist - KartaVacante","fr_FR":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, Star Citizen Live brought together Chief Technology Officer Benoit Beaus\u00e9jour and Gameplay Engineering Director Jens Lind for a candid look at Alpha 4.8 and the team's continued efforts to act on your feedback. If you missed it, the full conversation is up on YouTube.\n\nWe also kicked off Alien Week 2026 last week. The Banu-nanza of all things exotic runs through July 6, and the Xeno Craft Challenge is your chance to get hands-on. Food, art, props, models, costumes: bring alien cultures to life for a shot to snag some cool alien ships while you're at it. There's still also time to Show Us Your Colors before June 30.\n\nBy\n\nTaavi_SpectreBy\n\nTaavi_SpectreGet the short and sweet on what's happening this week:\nAfter International Bar Citizen Weekend, we're already looking forward to the next Bar Citizen World Tour stop: Chicago, Illinois, on July 18. In the meantime, community-hosted meetups are happening all over, like Bar Citizen Montpellier in France this weekend. Head over to barcitizen.org to find one near you.\n\nThis Friday, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse. Subscribers can also look forward to Jump Point's June issue landing alongside it.\n\n\n\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, JUNE 22, 2026\nThis Week in Star Citizen\n\nFRIDAY, JUNE 26, 2026\nJune Issue of Jump Point for Subscribers\n\nRSI Weekly Newsletter\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 22, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Blooming Toward the Lightby OrangeJuZiWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'. Catch some cozy vibes from the video on the Community Hub.COMMUNITY MVP: June 22, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nBlooming Toward the Light\nby OrangeJuZi\nWhat do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'.\n\nCatch some cozy vibes from the video on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!FPS Assault in Railen - EricTheFourierRailens, Assemble! - Lion_ShipcrasherForeign Forged - PapaJuggernautFormer ASD scientist - KartaVacanteFPS Assault in Railen - EricTheFourier\n\nRailens, Assemble! - Lion_Shipcrasher\n\nForeign Forged - PapaJuggernaut\n\nFormer ASD scientist - KartaVacante"},"links_count":7,"comment_count":0,"created_at":"2026-06-22T19:00:00+00:00","created_at_human":"2 months ago"},{"id":21216,"title":"Roadmap Roundup - June 17, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21216-Roadmap-Roundup-June-17-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21216","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21216","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: June 17, 2026\n\n\n\nRelease View\nAlpha 4.9\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Tentative.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: June 17, 2026\n\n\n\nRelease View\nAlpha 4.9\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Tentative.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: June 17, 2026\n\n\n\nRelease View\nAlpha 4.9\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Tentative.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: June 17, 2026\n\n\n\nRelease View\nAlpha 4.9\nItem Recovery: Ship Loadout Improvements\n\nImplementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player\u2019s control.\n\nThis card has been set to Tentative.\n\n\n\n\nNine Tails Armor Update\n\nImplementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.\n\nThis card has been set to Tentative.\n\n\n\n\nBehring \"CQ7\" Bullpup Rifle\n\nImplementing the Behring \"CQ7\" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.\n\nThis card has been set to Tentative.\n\n\n\n\nOrdnance Cargo Holder\n\nImplementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.9.0)\n\nImplementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-06-17T19:00:00+00:00","created_at_human":"2 months ago"},{"id":21215,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21215-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21215","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21215","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":1,"translations":{"en_EN":"STAR CITIZEN LIVE\nTech Talk: Alpha 4.8 w\/ Benoit and Jens\nThis week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour.","de_DE":"STAR CITIZEN LIVE\nTech Talk: Alpha 4.8 w\/ Benoit and Jens\nThis week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour.","zh_CN":"STAR CITIZEN LIVE\nTech Talk: Alpha 4.8 w\/ Benoit and Jens\nThis week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour.","fr_FR":"STAR CITIZEN LIVE\nTech Talk: Alpha 4.8 w\/ Benoit and Jens\nThis week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour."},"links_count":0,"comment_count":0,"created_at":"2026-06-18T18:00:00+00:00","created_at_human":"2 months ago"},{"id":21214,"title":"Behind the Ships","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21214-Behind-The-Ships","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21214","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21214","channel":"Transmission","category":"Undefined","series":"None","images_count":1,"translations":{"en_EN":"BEHIND THE SHIPS\nGatac Tyilui\nWho said transporting snub fighters into war zones couldn\u2019t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it\u2019s the top\u2026 maybe it\u2019s the side, or the bottom. Hmm.","de_DE":"BEHIND THE SHIPS\nGatac Tyilui\nWho said transporting snub fighters into war zones couldn\u2019t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it\u2019s the top\u2026 maybe it\u2019s the side, or the bottom. Hmm.","zh_CN":"BEHIND THE SHIPS\nGatac Tyilui\nWho said transporting snub fighters into war zones couldn\u2019t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it\u2019s the top\u2026 maybe it\u2019s the side, or the bottom. Hmm.","fr_FR":"BEHIND THE SHIPS\nGatac Tyilui\nWho said transporting snub fighters into war zones couldn\u2019t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it\u2019s the top\u2026 maybe it\u2019s the side, or the bottom. Hmm."},"links_count":0,"comment_count":0,"created_at":"2026-06-17T16:00:00+00:00","created_at_human":"2 months ago"},{"id":21212,"title":"Q&A: Gatac Tyilui","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/21212-Q-A-Gatac-Tyilui","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21212","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21212","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images_count":4,"translations":{"en_EN":"Tyilui\nby Gatac\nFloat, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.\n\nWe asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.\n\n1. The Tyilui arrives alongside the Railen, introducing two Gatac ships at once. While they both share a similar interior and weapons, is the Tyilui a variant of the Railen, and what sets them apart?\nThe Tyilui and Railen share some of the interior, mostly the habitation level, but the other levels have significant differences to benefit the differing roles of the two ships. Externally, while the front profile is similar, the sides and rear of the Tyilui have changes to support the snub hangar, and as such, it is not a variant of the Railen.\n\n2. What kind of experience were you aiming to deliver with the Tyilui, and what feelings or moments are you most excited for players to experience when stepping on board?\nWe want the Tyilui to feel even more alien than the Railen, with the addition of the multi-directional gravity hangar at the rear giving a very different traversal experience to other ships. The hangar space allows players to walk on any of the four pads and control the rear hangar door independently and launch out.\n\n3. Where does the Tyilui sit within the current ecosystem of ships, and what sets it apart from anything available so far?\nThe Tyilui is the first dedicated snub-fighter carrier. While other ships do this indirectly, it\u2019s not their sole focus. The Tyilui packs the ability to carry four snub fighters, 96 SCU of cargo, and hangar services in a compact package.\n\n1. What can a solo pilot expect from the Tyilui, and how does that change with a bigger crew?\nAs a solo-crewed ship, the Tyilui allows you to carry a selection of ships for use. Obviously, more players aboard allow for more opportunities to launch and utilize more ships in parallel.\n\n2. Four snub pads give players serious flexibility. What can be stored there, and what does that mean for the Tyilui in action?\nThe Tyilui\u2019s primary role is carrying snub fighters, such as the Fury series, Pitbull, and Merlin. This allows those ships to partake in battles well beyond their home location and to add firepower to any encounter.\n\n3. With pilot weapons, manned and remote turrets, missiles, and deployable snubs all in play, how do these layers come together in combat, and what does it mean for how the Tyilui handles a fight?\nThe wide variety of offensive and defensive weaponry allows the Tyilui and its crew to both attack targets as a single unit or as a mini fleet. It also allows the ship to defend itself in the event the snub fighters are otherwise engaged or unavailable.\n\n1. Beyond transport, the Tyilui actively supports its snubs through repair, rearm, and refuel capabilities. What does sustaining those ships look like in practice, and how does the Tyilui's cargo capacity support that role?\nThe 96 SCU cargo capacity supports both cargo operations and the resources needed for the Tyilui's repair, rearm, and refuel functionality. This means crews can turn their snubs around directly from the Tyilui without needing to return to a station between sorties. For a small group, that self-sufficiency changes the scope of what they can accomplish together, keeping them in the fight far longer than they could manage without a dedicated support vessel.\n\n2. How does the Tyilui handle, and what should players expect from its flight profile for a ship of its size and role?\nThe Tyilui is a medium industrial ship, but also embodies certain characteristics of a heavy vehicle. It\u2019s designed to operate as both a cargo hauler and a carrier of smaller vessels, though its military-oriented role sets it apart from the Railen. Therefore, it trades a fraction of agility for greater resilience.\n\nWhere the Tyilui stands out is its lateral and vertical thrust profile. While its forward acceleration is closer to the heavy end of the archetype, its mobility is better for its weight, offering responsiveness more typical of medium industrial ships.\n\nBut this does have consequences, as players should expect some oversteer. The result is a ship with an interesting personality: the mass and forward drive of a heavy industrial, the maneuverability of a medium one, and the structural strength of something built for contested environments.\n\n3. What kind of spaces and amenities can players expect on board?\nThe Tyilui has a comprehensive set of amenities aboard with a dedicated sleeping area, separate mess hall, and bathroom facilities.\n\n1. The zero-gravity core and walking on walls inside a spaceship are not something players have experienced before. What drove that decision, and what can players expect when they step inside?\nThe hangar section is something we spent a lot of time on, ensuring it would feel good and as natural as possible while players walk around the room. The main benefit of this is that it allows us to have lots of surface area while also keeping the space open to allow easier access for any snub ships stationed within.\n\n2. The Tyilui reflects both Gatac\u2019s design philosophy and its place within Xi\u2019an culture. How did those influences shape the ship, and what does it say about Gatac as a manufacturer going forward?\nYou can see the influence of Xi\u2019an technology and culture throughout the ship. Gatac has never shied away from showing its skills with advanced manufacturing techniques, as highlighted by the way it plays with gravity around the ships. For example, the Tyilui\u2019s multi-directional landing pads and 360 wraparound walkway, or how in the communal areas the waterfalls flow with the tapered shape of the walls and not the direction of gravity.\n\nGatac has also used rare, natural materials and shaped them to its will. There are no manufacturing details, few fasteners and fixings; it's all clean, bold, and intentional and shows off the design ethos of Gatac in contrast to our Human manufacturers.\n\nAll Gatac ships give a sense of calm. They pull from that feeling you get when you are in awe of nature. The heavy, oppressive sense of weight you get from walking into a large cave, or when you enter a quiet place of worship and you can feel the power and age of the building around you. This is something Gatac captures in its interior design, with large, flowing forms that connect the ship\u2019s separate areas and help to flow consistently throughout the ship\u2019s many layers. You get a sense of the strength and weight of the ships.\n\nThe Railen and Tyilui account for both Human and Xi\u2019an crews, with the inclusion of Xi\u2019an fermentation pods that dominate the food preparation area and the communal cave-like habitation area that brings calm to the Xi\u2019an while accommodating Human crews with the comfort of individual bed pods.\n\nThe Xi\u2019an maintain their language throughout the ship, and there are very few Human translations except for the most critical of information and systems.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Tyilui\nby Gatac\nFloat, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.\n\nWe asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.\n\n1. The Tyilui arrives alongside the Railen, introducing two Gatac ships at once. While they both share a similar interior and weapons, is the Tyilui a variant of the Railen, and what sets them apart?\nThe Tyilui and Railen share some of the interior, mostly the habitation level, but the other levels have significant differences to benefit the differing roles of the two ships. Externally, while the front profile is similar, the sides and rear of the Tyilui have changes to support the snub hangar, and as such, it is not a variant of the Railen.\n\n2. What kind of experience were you aiming to deliver with the Tyilui, and what feelings or moments are you most excited for players to experience when stepping on board?\nWe want the Tyilui to feel even more alien than the Railen, with the addition of the multi-directional gravity hangar at the rear giving a very different traversal experience to other ships. The hangar space allows players to walk on any of the four pads and control the rear hangar door independently and launch out.\n\n3. Where does the Tyilui sit within the current ecosystem of ships, and what sets it apart from anything available so far?\nThe Tyilui is the first dedicated snub-fighter carrier. While other ships do this indirectly, it\u2019s not their sole focus. The Tyilui packs the ability to carry four snub fighters, 96 SCU of cargo, and hangar services in a compact package.\n\n1. What can a solo pilot expect from the Tyilui, and how does that change with a bigger crew?\nAs a solo-crewed ship, the Tyilui allows you to carry a selection of ships for use. Obviously, more players aboard allow for more opportunities to launch and utilize more ships in parallel.\n\n2. Four snub pads give players serious flexibility. What can be stored there, and what does that mean for the Tyilui in action?\nThe Tyilui\u2019s primary role is carrying snub fighters, such as the Fury series, Pitbull, and Merlin. This allows those ships to partake in battles well beyond their home location and to add firepower to any encounter.\n\n3. With pilot weapons, manned and remote turrets, missiles, and deployable snubs all in play, how do these layers come together in combat, and what does it mean for how the Tyilui handles a fight?\nThe wide variety of offensive and defensive weaponry allows the Tyilui and its crew to both attack targets as a single unit or as a mini fleet. It also allows the ship to defend itself in the event the snub fighters are otherwise engaged or unavailable.\n\n1. Beyond transport, the Tyilui actively supports its snubs through repair, rearm, and refuel capabilities. What does sustaining those ships look like in practice, and how does the Tyilui's cargo capacity support that role?\nThe 96 SCU cargo capacity supports both cargo operations and the resources needed for the Tyilui's repair, rearm, and refuel functionality. This means crews can turn their snubs around directly from the Tyilui without needing to return to a station between sorties. For a small group, that self-sufficiency changes the scope of what they can accomplish together, keeping them in the fight far longer than they could manage without a dedicated support vessel.\n\n2. How does the Tyilui handle, and what should players expect from its flight profile for a ship of its size and role?\nThe Tyilui is a medium industrial ship, but also embodies certain characteristics of a heavy vehicle. It\u2019s designed to operate as both a cargo hauler and a carrier of smaller vessels, though its military-oriented role sets it apart from the Railen. Therefore, it trades a fraction of agility for greater resilience.\n\nWhere the Tyilui stands out is its lateral and vertical thrust profile. While its forward acceleration is closer to the heavy end of the archetype, its mobility is better for its weight, offering responsiveness more typical of medium industrial ships.\n\nBut this does have consequences, as players should expect some oversteer. The result is a ship with an interesting personality: the mass and forward drive of a heavy industrial, the maneuverability of a medium one, and the structural strength of something built for contested environments.\n\n3. What kind of spaces and amenities can players expect on board?\nThe Tyilui has a comprehensive set of amenities aboard with a dedicated sleeping area, separate mess hall, and bathroom facilities.\n\n1. The zero-gravity core and walking on walls inside a spaceship are not something players have experienced before. What drove that decision, and what can players expect when they step inside?\nThe hangar section is something we spent a lot of time on, ensuring it would feel good and as natural as possible while players walk around the room. The main benefit of this is that it allows us to have lots of surface area while also keeping the space open to allow easier access for any snub ships stationed within.\n\n2. The Tyilui reflects both Gatac\u2019s design philosophy and its place within Xi\u2019an culture. How did those influences shape the ship, and what does it say about Gatac as a manufacturer going forward?\nYou can see the influence of Xi\u2019an technology and culture throughout the ship. Gatac has never shied away from showing its skills with advanced manufacturing techniques, as highlighted by the way it plays with gravity around the ships. For example, the Tyilui\u2019s multi-directional landing pads and 360 wraparound walkway, or how in the communal areas the waterfalls flow with the tapered shape of the walls and not the direction of gravity.\n\nGatac has also used rare, natural materials and shaped them to its will. There are no manufacturing details, few fasteners and fixings; it's all clean, bold, and intentional and shows off the design ethos of Gatac in contrast to our Human manufacturers.\n\nAll Gatac ships give a sense of calm. They pull from that feeling you get when you are in awe of nature. The heavy, oppressive sense of weight you get from walking into a large cave, or when you enter a quiet place of worship and you can feel the power and age of the building around you. This is something Gatac captures in its interior design, with large, flowing forms that connect the ship\u2019s separate areas and help to flow consistently throughout the ship\u2019s many layers. You get a sense of the strength and weight of the ships.\n\nThe Railen and Tyilui account for both Human and Xi\u2019an crews, with the inclusion of Xi\u2019an fermentation pods that dominate the food preparation area and the communal cave-like habitation area that brings calm to the Xi\u2019an while accommodating Human crews with the comfort of individual bed pods.\n\nThe Xi\u2019an maintain their language throughout the ship, and there are very few Human translations except for the most critical of information and systems.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","zh_CN":"Tyilui\nby Gatac\nFloat, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.\n\nWe asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.\n\n1. The Tyilui arrives alongside the Railen, introducing two Gatac ships at once. While they both share a similar interior and weapons, is the Tyilui a variant of the Railen, and what sets them apart?\nThe Tyilui and Railen share some of the interior, mostly the habitation level, but the other levels have significant differences to benefit the differing roles of the two ships. Externally, while the front profile is similar, the sides and rear of the Tyilui have changes to support the snub hangar, and as such, it is not a variant of the Railen.\n\n2. What kind of experience were you aiming to deliver with the Tyilui, and what feelings or moments are you most excited for players to experience when stepping on board?\nWe want the Tyilui to feel even more alien than the Railen, with the addition of the multi-directional gravity hangar at the rear giving a very different traversal experience to other ships. The hangar space allows players to walk on any of the four pads and control the rear hangar door independently and launch out.\n\n3. Where does the Tyilui sit within the current ecosystem of ships, and what sets it apart from anything available so far?\nThe Tyilui is the first dedicated snub-fighter carrier. While other ships do this indirectly, it\u2019s not their sole focus. The Tyilui packs the ability to carry four snub fighters, 96 SCU of cargo, and hangar services in a compact package.\n\n1. What can a solo pilot expect from the Tyilui, and how does that change with a bigger crew?\nAs a solo-crewed ship, the Tyilui allows you to carry a selection of ships for use. Obviously, more players aboard allow for more opportunities to launch and utilize more ships in parallel.\n\n2. Four snub pads give players serious flexibility. What can be stored there, and what does that mean for the Tyilui in action?\nThe Tyilui\u2019s primary role is carrying snub fighters, such as the Fury series, Pitbull, and Merlin. This allows those ships to partake in battles well beyond their home location and to add firepower to any encounter.\n\n3. With pilot weapons, manned and remote turrets, missiles, and deployable snubs all in play, how do these layers come together in combat, and what does it mean for how the Tyilui handles a fight?\nThe wide variety of offensive and defensive weaponry allows the Tyilui and its crew to both attack targets as a single unit or as a mini fleet. It also allows the ship to defend itself in the event the snub fighters are otherwise engaged or unavailable.\n\n1. Beyond transport, the Tyilui actively supports its snubs through repair, rearm, and refuel capabilities. What does sustaining those ships look like in practice, and how does the Tyilui's cargo capacity support that role?\nThe 96 SCU cargo capacity supports both cargo operations and the resources needed for the Tyilui's repair, rearm, and refuel functionality. This means crews can turn their snubs around directly from the Tyilui without needing to return to a station between sorties. For a small group, that self-sufficiency changes the scope of what they can accomplish together, keeping them in the fight far longer than they could manage without a dedicated support vessel.\n\n2. How does the Tyilui handle, and what should players expect from its flight profile for a ship of its size and role?\nThe Tyilui is a medium industrial ship, but also embodies certain characteristics of a heavy vehicle. It\u2019s designed to operate as both a cargo hauler and a carrier of smaller vessels, though its military-oriented role sets it apart from the Railen. Therefore, it trades a fraction of agility for greater resilience.\n\nWhere the Tyilui stands out is its lateral and vertical thrust profile. While its forward acceleration is closer to the heavy end of the archetype, its mobility is better for its weight, offering responsiveness more typical of medium industrial ships.\n\nBut this does have consequences, as players should expect some oversteer. The result is a ship with an interesting personality: the mass and forward drive of a heavy industrial, the maneuverability of a medium one, and the structural strength of something built for contested environments.\n\n3. What kind of spaces and amenities can players expect on board?\nThe Tyilui has a comprehensive set of amenities aboard with a dedicated sleeping area, separate mess hall, and bathroom facilities.\n\n1. The zero-gravity core and walking on walls inside a spaceship are not something players have experienced before. What drove that decision, and what can players expect when they step inside?\nThe hangar section is something we spent a lot of time on, ensuring it would feel good and as natural as possible while players walk around the room. The main benefit of this is that it allows us to have lots of surface area while also keeping the space open to allow easier access for any snub ships stationed within.\n\n2. The Tyilui reflects both Gatac\u2019s design philosophy and its place within Xi\u2019an culture. How did those influences shape the ship, and what does it say about Gatac as a manufacturer going forward?\nYou can see the influence of Xi\u2019an technology and culture throughout the ship. Gatac has never shied away from showing its skills with advanced manufacturing techniques, as highlighted by the way it plays with gravity around the ships. For example, the Tyilui\u2019s multi-directional landing pads and 360 wraparound walkway, or how in the communal areas the waterfalls flow with the tapered shape of the walls and not the direction of gravity.\n\nGatac has also used rare, natural materials and shaped them to its will. There are no manufacturing details, few fasteners and fixings; it's all clean, bold, and intentional and shows off the design ethos of Gatac in contrast to our Human manufacturers.\n\nAll Gatac ships give a sense of calm. They pull from that feeling you get when you are in awe of nature. The heavy, oppressive sense of weight you get from walking into a large cave, or when you enter a quiet place of worship and you can feel the power and age of the building around you. This is something Gatac captures in its interior design, with large, flowing forms that connect the ship\u2019s separate areas and help to flow consistently throughout the ship\u2019s many layers. You get a sense of the strength and weight of the ships.\n\nThe Railen and Tyilui account for both Human and Xi\u2019an crews, with the inclusion of Xi\u2019an fermentation pods that dominate the food preparation area and the communal cave-like habitation area that brings calm to the Xi\u2019an while accommodating Human crews with the comfort of individual bed pods.\n\nThe Xi\u2019an maintain their language throughout the ship, and there are very few Human translations except for the most critical of information and systems.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","fr_FR":"Tyilui\nby Gatac\nFloat, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.\n\nWe asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.\n\n1. The Tyilui arrives alongside the Railen, introducing two Gatac ships at once. While they both share a similar interior and weapons, is the Tyilui a variant of the Railen, and what sets them apart?\nThe Tyilui and Railen share some of the interior, mostly the habitation level, but the other levels have significant differences to benefit the differing roles of the two ships. Externally, while the front profile is similar, the sides and rear of the Tyilui have changes to support the snub hangar, and as such, it is not a variant of the Railen.\n\n2. What kind of experience were you aiming to deliver with the Tyilui, and what feelings or moments are you most excited for players to experience when stepping on board?\nWe want the Tyilui to feel even more alien than the Railen, with the addition of the multi-directional gravity hangar at the rear giving a very different traversal experience to other ships. The hangar space allows players to walk on any of the four pads and control the rear hangar door independently and launch out.\n\n3. Where does the Tyilui sit within the current ecosystem of ships, and what sets it apart from anything available so far?\nThe Tyilui is the first dedicated snub-fighter carrier. While other ships do this indirectly, it\u2019s not their sole focus. The Tyilui packs the ability to carry four snub fighters, 96 SCU of cargo, and hangar services in a compact package.\n\n1. What can a solo pilot expect from the Tyilui, and how does that change with a bigger crew?\nAs a solo-crewed ship, the Tyilui allows you to carry a selection of ships for use. Obviously, more players aboard allow for more opportunities to launch and utilize more ships in parallel.\n\n2. Four snub pads give players serious flexibility. What can be stored there, and what does that mean for the Tyilui in action?\nThe Tyilui\u2019s primary role is carrying snub fighters, such as the Fury series, Pitbull, and Merlin. This allows those ships to partake in battles well beyond their home location and to add firepower to any encounter.\n\n3. With pilot weapons, manned and remote turrets, missiles, and deployable snubs all in play, how do these layers come together in combat, and what does it mean for how the Tyilui handles a fight?\nThe wide variety of offensive and defensive weaponry allows the Tyilui and its crew to both attack targets as a single unit or as a mini fleet. It also allows the ship to defend itself in the event the snub fighters are otherwise engaged or unavailable.\n\n1. Beyond transport, the Tyilui actively supports its snubs through repair, rearm, and refuel capabilities. What does sustaining those ships look like in practice, and how does the Tyilui's cargo capacity support that role?\nThe 96 SCU cargo capacity supports both cargo operations and the resources needed for the Tyilui's repair, rearm, and refuel functionality. This means crews can turn their snubs around directly from the Tyilui without needing to return to a station between sorties. For a small group, that self-sufficiency changes the scope of what they can accomplish together, keeping them in the fight far longer than they could manage without a dedicated support vessel.\n\n2. How does the Tyilui handle, and what should players expect from its flight profile for a ship of its size and role?\nThe Tyilui is a medium industrial ship, but also embodies certain characteristics of a heavy vehicle. It\u2019s designed to operate as both a cargo hauler and a carrier of smaller vessels, though its military-oriented role sets it apart from the Railen. Therefore, it trades a fraction of agility for greater resilience.\n\nWhere the Tyilui stands out is its lateral and vertical thrust profile. While its forward acceleration is closer to the heavy end of the archetype, its mobility is better for its weight, offering responsiveness more typical of medium industrial ships.\n\nBut this does have consequences, as players should expect some oversteer. The result is a ship with an interesting personality: the mass and forward drive of a heavy industrial, the maneuverability of a medium one, and the structural strength of something built for contested environments.\n\n3. What kind of spaces and amenities can players expect on board?\nThe Tyilui has a comprehensive set of amenities aboard with a dedicated sleeping area, separate mess hall, and bathroom facilities.\n\n1. The zero-gravity core and walking on walls inside a spaceship are not something players have experienced before. What drove that decision, and what can players expect when they step inside?\nThe hangar section is something we spent a lot of time on, ensuring it would feel good and as natural as possible while players walk around the room. The main benefit of this is that it allows us to have lots of surface area while also keeping the space open to allow easier access for any snub ships stationed within.\n\n2. The Tyilui reflects both Gatac\u2019s design philosophy and its place within Xi\u2019an culture. How did those influences shape the ship, and what does it say about Gatac as a manufacturer going forward?\nYou can see the influence of Xi\u2019an technology and culture throughout the ship. Gatac has never shied away from showing its skills with advanced manufacturing techniques, as highlighted by the way it plays with gravity around the ships. For example, the Tyilui\u2019s multi-directional landing pads and 360 wraparound walkway, or how in the communal areas the waterfalls flow with the tapered shape of the walls and not the direction of gravity.\n\nGatac has also used rare, natural materials and shaped them to its will. There are no manufacturing details, few fasteners and fixings; it's all clean, bold, and intentional and shows off the design ethos of Gatac in contrast to our Human manufacturers.\n\nAll Gatac ships give a sense of calm. They pull from that feeling you get when you are in awe of nature. The heavy, oppressive sense of weight you get from walking into a large cave, or when you enter a quiet place of worship and you can feel the power and age of the building around you. This is something Gatac captures in its interior design, with large, flowing forms that connect the ship\u2019s separate areas and help to flow consistently throughout the ship\u2019s many layers. You get a sense of the strength and weight of the ships.\n\nThe Railen and Tyilui account for both Human and Xi\u2019an crews, with the inclusion of Xi\u2019an fermentation pods that dominate the food preparation area and the communal cave-like habitation area that brings calm to the Xi\u2019an while accommodating Human crews with the comfort of individual bed pods.\n\nThe Xi\u2019an maintain their language throughout the ship, and there are very few Human translations except for the most critical of information and systems.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-06-17T17:00:00+00:00","created_at_human":"2 months ago"},{"id":21211,"title":"Foundation Festival 2026 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21211-Foundation-Festival-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21211","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21211","channel":"Transmission","category":"Undefined","series":"None","images_count":15,"translations":{"en_EN":"FOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.\n\nFOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.","de_DE":"FOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.\n\nFOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.","zh_CN":"FOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.\n\nFOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.","fr_FR":"FOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together.\n\nFOUNDATION FESTIVAL 2026\nEvery Pilot Starts Somewhere\n\n\n\nFoundation Festival is all about welcoming new pilots to Star Citizen and celebrating the community members who help them find their way.\n\nWhether you\u2019re preparing for your first flight, returning to see what\u2019s new, or sharing years of experience with a rookie pilot, there\u2019s no better time to discover everything life in the \u2019verse has to offer.\n\n\n\n\nFrom July 29 through August 10, everyone can play for free and explore the \u2019verse with five distinct ships. We\u2019ve also refreshed the Welcome Hub, upgraded the Guide System, and introduced plenty of new rewards for those who help bring our globe-spanning citizens together."},"links_count":0,"comment_count":0,"created_at":"2026-07-29T16:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21208,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21208-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21208","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21208","channel":"Transmission","category":"Undefined","series":"None","images_count":10,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, in\u00e6(y'all)!\nThank you for your patience as we continue working to improve the Live experience. Last week, we shared a Spectrum post bar highlighting some of the more visibly reported issues in Alpha 4.8.1 and where they currently stand. Since then, the team has been focused on continuing to close these (and many others) out. We'll keep you posted as more fixes are ready for deployment, so keep an eye on Spectrum.\n\nAway from the patch notes and bug reports for a moment, we also had the opportunity to celebrate First Contact Day through International Bar Citizen Weekend. Team members joined many of you at events near our studios in Austin, Manchester, Frankfurt, and Montr\u00e9al, giving us an early start to Alien Week festivities.\n\nWe'd like to give a huge thank you to everyone who joined us. Whether you stopped by to share feedback, catch up with fellow pilots, or simply raise a glass, y'all made it a truly unforgettable weekend!\n\nFor those who couldn't make it, keep an eye on the World Tour Comm-Link. We may be heading your way next.\n\nBy\n\nDRAGONAUTBy\n\nDRAGONAUTTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Wednesday, we're planning a Live Service Maintenance window. More details will be shared as we get closer to the day.\n\nSame day, the celebrations begin as Alien Week 2026 kicks off! Gather your friends, souli (members of a Banu guild), py\u0101\u2019hai (Xi'an family), and allies from across the stars as we celebrate alongside our alien neighbors! While you wait for the festivities to begin, take a moment to learn more about the Xi'an and Banu languages.\n\nWednesday also brings the latest Roadmap Update and Roadmap Roundup, including multiple new cards for Alpha 4.9.\n\nThursday brings the latest installment of Star Citizen Live, featuring a Tech Talk with our Chief Technology Officer, Benoit Beaus\u00e9jour, and our Gameplay Engineering Director, Jens Lind to discuss the recent 4.8 release. If you have a question specifically related to 4.8, you can submit it on Spectrum for a chance to have it answered live, and be sure to join us on Twitch at 14:00 UTC.\n\nOn Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights and showcase standout community content. Don't forget to opt in to the Newsletter in your account's settings.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, JUNE 15, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, JUNE 17, 2026\nMaintenance: Star Citizen Live Service and RSI Platform\n\nAlien Week 2026\n\nRoadmap update and Roundup\n\nTHURSDAY, JUNE 18, 2026\nStar Citizen Live: Tech Talk (www.twitch.tv\/starcitizen)\n\nFRIDAY, JUNE 19, 2026\nRSI Weekly Newsletter\n\n\n\n\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 15, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.The Elevator Guyby HEBRAiSTSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.Watch it on the Community HubCOMMUNITY MVP: June 15, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nThe Elevator Guy\nby HEBRAiST\nSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Sky on Fire - Star-iCan't Wait for Alien Week - Susa_SetarehXi'an Beauty - YnviXy'kara Bundle - Draal_IskaldurSky on Fire - Star-i\n\nCan't Wait for Alien Week - Susa_Setareh\n\nXi'an Beauty - Ynvi\n\nXy'kara Bundle - Draal_Iskaldur","de_DE":"This Week in Star Citizen\nHappy Monday, in\u00e6(y'all)!\nThank you for your patience as we continue working to improve the Live experience. Last week, we shared a Spectrum post bar highlighting some of the more visibly reported issues in Alpha 4.8.1 and where they currently stand. Since then, the team has been focused on continuing to close these (and many others) out. We'll keep you posted as more fixes are ready for deployment, so keep an eye on Spectrum.\n\nAway from the patch notes and bug reports for a moment, we also had the opportunity to celebrate First Contact Day through International Bar Citizen Weekend. Team members joined many of you at events near our studios in Austin, Manchester, Frankfurt, and Montr\u00e9al, giving us an early start to Alien Week festivities.\n\nWe'd like to give a huge thank you to everyone who joined us. Whether you stopped by to share feedback, catch up with fellow pilots, or simply raise a glass, y'all made it a truly unforgettable weekend!\n\nFor those who couldn't make it, keep an eye on the World Tour Comm-Link. We may be heading your way next.\n\nBy\n\nDRAGONAUTBy\n\nDRAGONAUTTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Wednesday, we're planning a Live Service Maintenance window. More details will be shared as we get closer to the day.\n\nSame day, the celebrations begin as Alien Week 2026 kicks off! Gather your friends, souli (members of a Banu guild), py\u0101\u2019hai (Xi'an family), and allies from across the stars as we celebrate alongside our alien neighbors! While you wait for the festivities to begin, take a moment to learn more about the Xi'an and Banu languages.\n\nWednesday also brings the latest Roadmap Update and Roadmap Roundup, including multiple new cards for Alpha 4.9.\n\nThursday brings the latest installment of Star Citizen Live, featuring a Tech Talk with our Chief Technology Officer, Benoit Beaus\u00e9jour, and our Gameplay Engineering Director, Jens Lind to discuss the recent 4.8 release. If you have a question specifically related to 4.8, you can submit it on Spectrum for a chance to have it answered live, and be sure to join us on Twitch at 14:00 UTC.\n\nOn Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights and showcase standout community content. Don't forget to opt in to the Newsletter in your account's settings.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, JUNE 15, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, JUNE 17, 2026\nMaintenance: Star Citizen Live Service and RSI Platform\n\nAlien Week 2026\n\nRoadmap update and Roundup\n\nTHURSDAY, JUNE 18, 2026\nStar Citizen Live: Tech Talk (www.twitch.tv\/starcitizen)\n\nFRIDAY, JUNE 19, 2026\nRSI Weekly Newsletter\n\n\n\n\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 15, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.The Elevator Guyby HEBRAiSTSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.Watch it on the Community HubCOMMUNITY MVP: June 15, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nThe Elevator Guy\nby HEBRAiST\nSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Sky on Fire - Star-iCan't Wait for Alien Week - Susa_SetarehXi'an Beauty - YnviXy'kara Bundle - Draal_IskaldurSky on Fire - Star-i\n\nCan't Wait for Alien Week - Susa_Setareh\n\nXi'an Beauty - Ynvi\n\nXy'kara Bundle - Draal_Iskaldur","zh_CN":"This Week in Star Citizen\nHappy Monday, in\u00e6(y'all)!\nThank you for your patience as we continue working to improve the Live experience. Last week, we shared a Spectrum post bar highlighting some of the more visibly reported issues in Alpha 4.8.1 and where they currently stand. Since then, the team has been focused on continuing to close these (and many others) out. We'll keep you posted as more fixes are ready for deployment, so keep an eye on Spectrum.\n\nAway from the patch notes and bug reports for a moment, we also had the opportunity to celebrate First Contact Day through International Bar Citizen Weekend. Team members joined many of you at events near our studios in Austin, Manchester, Frankfurt, and Montr\u00e9al, giving us an early start to Alien Week festivities.\n\nWe'd like to give a huge thank you to everyone who joined us. Whether you stopped by to share feedback, catch up with fellow pilots, or simply raise a glass, y'all made it a truly unforgettable weekend!\n\nFor those who couldn't make it, keep an eye on the World Tour Comm-Link. We may be heading your way next.\n\nBy\n\nDRAGONAUTBy\n\nDRAGONAUTTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Wednesday, we're planning a Live Service Maintenance window. More details will be shared as we get closer to the day.\n\nSame day, the celebrations begin as Alien Week 2026 kicks off! Gather your friends, souli (members of a Banu guild), py\u0101\u2019hai (Xi'an family), and allies from across the stars as we celebrate alongside our alien neighbors! While you wait for the festivities to begin, take a moment to learn more about the Xi'an and Banu languages.\n\nWednesday also brings the latest Roadmap Update and Roadmap Roundup, including multiple new cards for Alpha 4.9.\n\nThursday brings the latest installment of Star Citizen Live, featuring a Tech Talk with our Chief Technology Officer, Benoit Beaus\u00e9jour, and our Gameplay Engineering Director, Jens Lind to discuss the recent 4.8 release. If you have a question specifically related to 4.8, you can submit it on Spectrum for a chance to have it answered live, and be sure to join us on Twitch at 14:00 UTC.\n\nOn Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights and showcase standout community content. Don't forget to opt in to the Newsletter in your account's settings.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, JUNE 15, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, JUNE 17, 2026\nMaintenance: Star Citizen Live Service and RSI Platform\n\nAlien Week 2026\n\nRoadmap update and Roundup\n\nTHURSDAY, JUNE 18, 2026\nStar Citizen Live: Tech Talk (www.twitch.tv\/starcitizen)\n\nFRIDAY, JUNE 19, 2026\nRSI Weekly Newsletter\n\n\n\n\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 15, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.The Elevator Guyby HEBRAiSTSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.Watch it on the Community HubCOMMUNITY MVP: June 15, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nThe Elevator Guy\nby HEBRAiST\nSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Sky on Fire - Star-iCan't Wait for Alien Week - Susa_SetarehXi'an Beauty - YnviXy'kara Bundle - Draal_IskaldurSky on Fire - Star-i\n\nCan't Wait for Alien Week - Susa_Setareh\n\nXi'an Beauty - Ynvi\n\nXy'kara Bundle - Draal_Iskaldur","fr_FR":"This Week in Star Citizen\nHappy Monday, in\u00e6(y'all)!\nThank you for your patience as we continue working to improve the Live experience. Last week, we shared a Spectrum post bar highlighting some of the more visibly reported issues in Alpha 4.8.1 and where they currently stand. Since then, the team has been focused on continuing to close these (and many others) out. We'll keep you posted as more fixes are ready for deployment, so keep an eye on Spectrum.\n\nAway from the patch notes and bug reports for a moment, we also had the opportunity to celebrate First Contact Day through International Bar Citizen Weekend. Team members joined many of you at events near our studios in Austin, Manchester, Frankfurt, and Montr\u00e9al, giving us an early start to Alien Week festivities.\n\nWe'd like to give a huge thank you to everyone who joined us. Whether you stopped by to share feedback, catch up with fellow pilots, or simply raise a glass, y'all made it a truly unforgettable weekend!\n\nFor those who couldn't make it, keep an eye on the World Tour Comm-Link. We may be heading your way next.\n\nBy\n\nDRAGONAUTBy\n\nDRAGONAUTTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Now, let's see what's going on this week:\nOn Wednesday, we're planning a Live Service Maintenance window. More details will be shared as we get closer to the day.\n\nSame day, the celebrations begin as Alien Week 2026 kicks off! Gather your friends, souli (members of a Banu guild), py\u0101\u2019hai (Xi'an family), and allies from across the stars as we celebrate alongside our alien neighbors! While you wait for the festivities to begin, take a moment to learn more about the Xi'an and Banu languages.\n\nWednesday also brings the latest Roadmap Update and Roadmap Roundup, including multiple new cards for Alpha 4.9.\n\nThursday brings the latest installment of Star Citizen Live, featuring a Tech Talk with our Chief Technology Officer, Benoit Beaus\u00e9jour, and our Gameplay Engineering Director, Jens Lind to discuss the recent 4.8 release. If you have a question specifically related to 4.8, you can submit it on Spectrum for a chance to have it answered live, and be sure to join us on Twitch at 14:00 UTC.\n\nOn Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights and showcase standout community content. Don't forget to opt in to the Newsletter in your account's settings.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\n\nMONDAY, JUNE 15, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, JUNE 17, 2026\nMaintenance: Star Citizen Live Service and RSI Platform\n\nAlien Week 2026\n\nRoadmap update and Roundup\n\nTHURSDAY, JUNE 18, 2026\nStar Citizen Live: Tech Talk (www.twitch.tv\/starcitizen)\n\nFRIDAY, JUNE 19, 2026\nRSI Weekly Newsletter\n\n\n\n\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: June 15, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.The Elevator Guyby HEBRAiSTSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.Watch it on the Community HubCOMMUNITY MVP: June 15, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nThe Elevator Guy\nby HEBRAiST\nSometimes the most legendary players aren\u2019t the ones pulling triggers or flying capital ships; they\u2019re the ones quietly helping others, no questions asked.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Sky on Fire - Star-iCan't Wait for Alien Week - Susa_SetarehXi'an Beauty - YnviXy'kara Bundle - Draal_IskaldurSky on Fire - Star-i\n\nCan't Wait for Alien Week - Susa_Setareh\n\nXi'an Beauty - Ynvi\n\nXy'kara Bundle - Draal_Iskaldur"},"links_count":7,"comment_count":0,"created_at":"2026-06-16T00:00:00+00:00","created_at_human":"2 months ago"}],"links":{"first":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","last":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=203","prev":null,"next":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2"},"meta":{"current_page":1,"from":1,"last_page":203,"links":[{"url":null,"label":"&laquo; Previous","page":null,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","label":"1","page":1,"active":true},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"2","page":2,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=3","label":"3","page":3,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=4","label":"4","page":4,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=5","label":"5","page":5,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=6","label":"6","page":6,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=7","label":"7","page":7,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=8","label":"8","page":8,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=9","label":"9","page":9,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=10","label":"10","page":10,"active":false},{"url":null,"label":"...","active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=202","label":"202","page":202,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=203","label":"203","page":203,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"Next &raquo;","page":2,"active":false}],"path":"https:\/\/api.star-citizen.wiki\/api\/comm-links","per_page":30,"to":30,"total":6071,"valid_relations":["images","links"]}}