{"data":[{"id":21186,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21186-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21186","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21186","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":1,"translations":{"en_EN":"STAR CITIZEN LIVE\nDefenseCon Showcase: Odin Battlecruiser\nIf you\u2019re looking for a ship with guns, you\u2019ve come to the right place. Learn everything there is to know about Star Citizen\u2019s first battlecruiser with this roundtable exploration from the developers making it.","de_DE":"STAR CITIZEN LIVE\nDefenseCon Showcase: Odin Battlecruiser\nIf you\u2019re looking for a ship with guns, you\u2019ve come to the right place. Learn everything there is to know about Star Citizen\u2019s first battlecruiser with this roundtable exploration from the developers making it.","zh_CN":"STAR CITIZEN LIVE\nDefenseCon Showcase: Odin Battlecruiser\nIf you\u2019re looking for a ship with guns, you\u2019ve come to the right place. Learn everything there is to know about Star Citizen\u2019s first battlecruiser with this roundtable exploration from the developers making it."},"links_count":0,"comment_count":0,"created_at":"2026-05-24T16:00:00+00:00","created_at_human":"2 days ago"},{"id":21184,"title":"Roadmap Roundup - May 20, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21184-Roadmap-Roundup-May-20-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21184","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21184","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 20, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Released: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novian\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements, Ship Hangar Service T0, Refueling Missions\n\n\n\n\nSpace Combat Missions - Defend Location\n\nAdding missions where players are now defending a location from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.\n\nThis card has been set to Committed.\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 20, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Released: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novian\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements, Ship Hangar Service T0, Refueling Missions\n\n\n\n\nSpace Combat Missions - Defend Location\n\nAdding missions where players are now defending a location from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.\n\nThis card has been set to Committed.\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 20, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Released: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novian\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements, Ship Hangar Service T0, Refueling Missions\n\n\n\n\nSpace Combat Missions - Defend Location\n\nAdding missions where players are now defending a location from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.\n\nThis card has been set to Committed.\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-05-20T16:00:00+00:00","created_at_human":"6 days ago"},{"id":21182,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21182-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21182","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21182","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":1,"translations":{"en_EN":"STAR CITIZEN LIVE\nDefenseCon Showcase\nThis week join us as we explore EVERY newly flyable ship at this year\u2019s DefenseCon before they\u2019re released, with first looks at the M80, Starlite, and Tiburon.","de_DE":"STAR CITIZEN LIVE\nDefenseCon Showcase\nThis week join us as we explore EVERY newly flyable ship at this year\u2019s DefenseCon before they\u2019re released, with first looks at the M80, Starlite, and Tiburon.","zh_CN":"STAR CITIZEN LIVE\nDefenseCon Showcase\nThis week join us as we explore EVERY newly flyable ship at this year\u2019s DefenseCon before they\u2019re released, with first looks at the M80, Starlite, and Tiburon."},"links_count":0,"comment_count":0,"created_at":"2026-05-15T18:00:00+00:00","created_at_human":"1 week ago"},{"id":21173,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21173-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21173","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21173","channel":"Transmission","category":"Undefined","series":"None","images_count":14,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nWhat a week it's been! Alpha 4.8: Tactical Strike has officially launched, and if you haven't already rallied your crew, now is the time. Tactical Strike Groups are designed from the ground up around cooperation, and every role matters. Fighters clear the approach, bombers knock out defensive systems, dropships put boots on the ground, and capital ships keep the whole fleet alive, armed, and fueled. Whether you're a skilled pilot, a mechanic servicing ships, a mercenary expert in exfiltrating VIPs, a gunner neutralizing targets or simply an adventurer not afraid of taking rounds to the knee, there's a place for you in the operation.\n\nTo help everyone get up to speed, we've also released a dedicated Tactical Strike Groups FAQ, and a developer Q&A diving into Alpha 4.8's biggest additions \u2014 well worth a read before you deploy. And if you're looking for a crew, head over to the new LFG lobby on Spectrum, where fellow Citizens are already organizing for the push into Nyx.\n\nBeyond the cooperative combat experience, Alpha 4.8 brings some serious improvements to large-scale spacefaring. Dedicated service ships can now support other vessels directly from their flight decks using physicalized resources stored in their cargo grids: Ship Hangar Service T0, a huge step for logistics gameplay. On top of that, new refueling missions let pilots keep each other moving across the vast stretches of the 'verse. Dive into the full Patch Notes to see everything that dropped with 4.8.\n\nA quick but important note: Alpha 4.8 launched with a comprehensive wipe. Earned aUEC, in-game purchased vehicles, items, resources, reputation progression, and Wikelo\/Executive rewards have all been reset. This wipe is a meaningful step toward a more stable economy as new systems come online. Additional safeguards against exploits and duplication have also been put in place, with more improvements on the way.\n\nOn the VR front, we've rolled out an experimental VR Support update with improvements to interaction prompts, FPS crosshairs, hit markers, and general usability. If you're exploring the 'verse in VR, be sure to check it out and let us know what you think. And if you are into haptics and immersive hardware, check out our first Haptic System Support experimental release!\n\nMeanwhile, DefenseCon 2956 is in full swing! With Invictus pulled back to Sol, Drake Interplanetary stepped up to host the galaxy's boldest arms expo at the Bevic Convention Center in Area18, and it's running until May 27. Tour manufacturer halls, take ships for free test flights, and earn free rewards with the Referral Bonus program and Twitch Drops available through participating streams.\n\nThe event has already introduced some fantastic ships: the Drake Ironclad and Ironclad Assault, the Drake Pitbull, the Origin M80, and the MISC Starlite. And in just a few days: the Aegis Tiburon makes its debut to make you beam! You can review all of these ships in our recent Star Citizen Live | DefenseCon Showcase. Any questions? Check out our DefenseCon New Ships Q&A. Finally, don't miss the Tobii Everyday Heroes Screenshot Contest: capture your best DefenseCon moments for a chance to win some of the event's newest ships and a Tobii Eye Tracker 5.\n\nThis past weekend, we attended the Bar Citizen in Basel, Switzerland, a community-organized gathering that brought together more than 200 citizens, from long-time veterans to plenty of new faces. It was great to meet so many of you in person, see some incredible fan creations, including a stunning full armor cosplay by BaharChan (featured below), and spend time just talking Star Citizen with the people who make this community worth being part of.\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierDefenseCon isn't done yet. Here's what's still ahead this week:\nTo kick off the week, this Monday, Days 5 and 6 put MISC, Mirai, Argo Astronautics, and Greycat Industrial in the spotlight. Alongside their showcase, the MISC Starlite officially released with an updated Q&A Comm-Link to go with it.\n\nThe Free Fly is also now live and running through May 27! We previously held off on kicking things off until we could get a variety of important fixes in, especially around missions and overall stability. Things are in a much better place, but the team is still focused on fixing remaining issues and continuing to monitor things closely. We want to give a huge shout out to everyone jumping in, sharing feedback, and reporting issues along the way. That feedback is incredibly valuable and sincerely appreciated. Thank you and keep the reports coming!\n\nOn Wednesday, Aegis takes the floor for Days 7 and 8, bringing with it the long-awaited debut of the Aegis Tiburon, plus its Q&A update for those hungry for details. We'll also be publishing a Roadmap Update, marking Alpha 4.8 cards as Released while we begin charting the path toward Alpha 4.9.\n\nFriday hands the stage over to Crusader and Tumbril for Days 9 and 10, as DefenseCon begins its march toward the finale. The latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nAnd to close out the week on Sunday, Star Citizen Live returns with a dedicated Q&A on the Anvil Odin, that massive battlecruiser currently looming over Area18's skyline like it owns the place. If you've had your eye on it, this is the one to catch.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 18\nThis Week in Star Citizen\n\nFree Fly Starts\n\nDefenseCon 2956 Day 5: MISC, Mirai, Argo Astronautics, and Greycat Industrial\n\nWEDNESDAY, MAY 20\nDefenseCon 2956 Day 7: Aegis Dynamics\n\nRoadmap Update\n\nFRIDAY, MAY 22\nDefenseCon 2956 Day 9: Crusader and Tumbril Land Systems\n\nRSI Weekly Newsletter\n\nSUNDAY, MAY 24\nDefenseCon 2956 Day 11: Anvil Aerospace\n\nStar Citizen Live: DefenseCon Showcase | Odin Battlecruiser (twitch.tv\/starcitizen)\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 18, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Golden Blossom Geist Cosplayby BaharChanBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!Check it out now on the Community Hub.And if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!COMMUNITY MVP: May 18, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGolden Blossom Geist Cosplay\nby BaharChan\nBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!\n\nCheck it out now on the Community Hub.\n\nAnd if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Ironclad Assault - EricTheFourierThe Pilot, Murray Cup Tailwind - CHONKRiDERLegends Start Here - Draal IskaldurM80 Strike Attack - KellyHe63Ironclad Assault - EricTheFourier\n\nThe Pilot, Murray Cup Tailwind - CHONKRiDER\n\nLegends Start Here - Draal Iskaldur\n\nM80 Strike Attack - KellyHe63","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nWhat a week it's been! Alpha 4.8: Tactical Strike has officially launched, and if you haven't already rallied your crew, now is the time. Tactical Strike Groups are designed from the ground up around cooperation, and every role matters. Fighters clear the approach, bombers knock out defensive systems, dropships put boots on the ground, and capital ships keep the whole fleet alive, armed, and fueled. Whether you're a skilled pilot, a mechanic servicing ships, a mercenary expert in exfiltrating VIPs, a gunner neutralizing targets or simply an adventurer not afraid of taking rounds to the knee, there's a place for you in the operation.\n\nTo help everyone get up to speed, we've also released a dedicated Tactical Strike Groups FAQ, and a developer Q&A diving into Alpha 4.8's biggest additions \u2014 well worth a read before you deploy. And if you're looking for a crew, head over to the new LFG lobby on Spectrum, where fellow Citizens are already organizing for the push into Nyx.\n\nBeyond the cooperative combat experience, Alpha 4.8 brings some serious improvements to large-scale spacefaring. Dedicated service ships can now support other vessels directly from their flight decks using physicalized resources stored in their cargo grids: Ship Hangar Service T0, a huge step for logistics gameplay. On top of that, new refueling missions let pilots keep each other moving across the vast stretches of the 'verse. Dive into the full Patch Notes to see everything that dropped with 4.8.\n\nA quick but important note: Alpha 4.8 launched with a comprehensive wipe. Earned aUEC, in-game purchased vehicles, items, resources, reputation progression, and Wikelo\/Executive rewards have all been reset. This wipe is a meaningful step toward a more stable economy as new systems come online. Additional safeguards against exploits and duplication have also been put in place, with more improvements on the way.\n\nOn the VR front, we've rolled out an experimental VR Support update with improvements to interaction prompts, FPS crosshairs, hit markers, and general usability. If you're exploring the 'verse in VR, be sure to check it out and let us know what you think. And if you are into haptics and immersive hardware, check out our first Haptic System Support experimental release!\n\nMeanwhile, DefenseCon 2956 is in full swing! With Invictus pulled back to Sol, Drake Interplanetary stepped up to host the galaxy's boldest arms expo at the Bevic Convention Center in Area18, and it's running until May 27. Tour manufacturer halls, take ships for free test flights, and earn free rewards with the Referral Bonus program and Twitch Drops available through participating streams.\n\nThe event has already introduced some fantastic ships: the Drake Ironclad and Ironclad Assault, the Drake Pitbull, the Origin M80, and the MISC Starlite. And in just a few days: the Aegis Tiburon makes its debut to make you beam! You can review all of these ships in our recent Star Citizen Live | DefenseCon Showcase. Any questions? Check out our DefenseCon New Ships Q&A. Finally, don't miss the Tobii Everyday Heroes Screenshot Contest: capture your best DefenseCon moments for a chance to win some of the event's newest ships and a Tobii Eye Tracker 5.\n\nThis past weekend, we attended the Bar Citizen in Basel, Switzerland, a community-organized gathering that brought together more than 200 citizens, from long-time veterans to plenty of new faces. It was great to meet so many of you in person, see some incredible fan creations, including a stunning full armor cosplay by BaharChan (featured below), and spend time just talking Star Citizen with the people who make this community worth being part of.\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierDefenseCon isn't done yet. Here's what's still ahead this week:\nTo kick off the week, this Monday, Days 5 and 6 put MISC, Mirai, Argo Astronautics, and Greycat Industrial in the spotlight. Alongside their showcase, the MISC Starlite officially released with an updated Q&A Comm-Link to go with it.\n\nThe Free Fly is also now live and running through May 27! We previously held off on kicking things off until we could get a variety of important fixes in, especially around missions and overall stability. Things are in a much better place, but the team is still focused on fixing remaining issues and continuing to monitor things closely. We want to give a huge shout out to everyone jumping in, sharing feedback, and reporting issues along the way. That feedback is incredibly valuable and sincerely appreciated. Thank you and keep the reports coming!\n\nOn Wednesday, Aegis takes the floor for Days 7 and 8, bringing with it the long-awaited debut of the Aegis Tiburon, plus its Q&A update for those hungry for details. We'll also be publishing a Roadmap Update, marking Alpha 4.8 cards as Released while we begin charting the path toward Alpha 4.9.\n\nFriday hands the stage over to Crusader and Tumbril for Days 9 and 10, as DefenseCon begins its march toward the finale. The latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nAnd to close out the week on Sunday, Star Citizen Live returns with a dedicated Q&A on the Anvil Odin, that massive battlecruiser currently looming over Area18's skyline like it owns the place. If you've had your eye on it, this is the one to catch.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 18\nThis Week in Star Citizen\n\nFree Fly Starts\n\nDefenseCon 2956 Day 5: MISC, Mirai, Argo Astronautics, and Greycat Industrial\n\nWEDNESDAY, MAY 20\nDefenseCon 2956 Day 7: Aegis Dynamics\n\nRoadmap Update\n\nFRIDAY, MAY 22\nDefenseCon 2956 Day 9: Crusader and Tumbril Land Systems\n\nRSI Weekly Newsletter\n\nSUNDAY, MAY 24\nDefenseCon 2956 Day 11: Anvil Aerospace\n\nStar Citizen Live: DefenseCon Showcase | Odin Battlecruiser (twitch.tv\/starcitizen)\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 18, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Golden Blossom Geist Cosplayby BaharChanBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!Check it out now on the Community Hub.And if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!COMMUNITY MVP: May 18, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGolden Blossom Geist Cosplay\nby BaharChan\nBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!\n\nCheck it out now on the Community Hub.\n\nAnd if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Ironclad Assault - EricTheFourierThe Pilot, Murray Cup Tailwind - CHONKRiDERLegends Start Here - Draal IskaldurM80 Strike Attack - KellyHe63Ironclad Assault - EricTheFourier\n\nThe Pilot, Murray Cup Tailwind - CHONKRiDER\n\nLegends Start Here - Draal Iskaldur\n\nM80 Strike Attack - KellyHe63","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nWhat a week it's been! Alpha 4.8: Tactical Strike has officially launched, and if you haven't already rallied your crew, now is the time. Tactical Strike Groups are designed from the ground up around cooperation, and every role matters. Fighters clear the approach, bombers knock out defensive systems, dropships put boots on the ground, and capital ships keep the whole fleet alive, armed, and fueled. Whether you're a skilled pilot, a mechanic servicing ships, a mercenary expert in exfiltrating VIPs, a gunner neutralizing targets or simply an adventurer not afraid of taking rounds to the knee, there's a place for you in the operation.\n\nTo help everyone get up to speed, we've also released a dedicated Tactical Strike Groups FAQ, and a developer Q&A diving into Alpha 4.8's biggest additions \u2014 well worth a read before you deploy. And if you're looking for a crew, head over to the new LFG lobby on Spectrum, where fellow Citizens are already organizing for the push into Nyx.\n\nBeyond the cooperative combat experience, Alpha 4.8 brings some serious improvements to large-scale spacefaring. Dedicated service ships can now support other vessels directly from their flight decks using physicalized resources stored in their cargo grids: Ship Hangar Service T0, a huge step for logistics gameplay. On top of that, new refueling missions let pilots keep each other moving across the vast stretches of the 'verse. Dive into the full Patch Notes to see everything that dropped with 4.8.\n\nA quick but important note: Alpha 4.8 launched with a comprehensive wipe. Earned aUEC, in-game purchased vehicles, items, resources, reputation progression, and Wikelo\/Executive rewards have all been reset. This wipe is a meaningful step toward a more stable economy as new systems come online. Additional safeguards against exploits and duplication have also been put in place, with more improvements on the way.\n\nOn the VR front, we've rolled out an experimental VR Support update with improvements to interaction prompts, FPS crosshairs, hit markers, and general usability. If you're exploring the 'verse in VR, be sure to check it out and let us know what you think. And if you are into haptics and immersive hardware, check out our first Haptic System Support experimental release!\n\nMeanwhile, DefenseCon 2956 is in full swing! With Invictus pulled back to Sol, Drake Interplanetary stepped up to host the galaxy's boldest arms expo at the Bevic Convention Center in Area18, and it's running until May 27. Tour manufacturer halls, take ships for free test flights, and earn free rewards with the Referral Bonus program and Twitch Drops available through participating streams.\n\nThe event has already introduced some fantastic ships: the Drake Ironclad and Ironclad Assault, the Drake Pitbull, the Origin M80, and the MISC Starlite. And in just a few days: the Aegis Tiburon makes its debut to make you beam! You can review all of these ships in our recent Star Citizen Live | DefenseCon Showcase. Any questions? Check out our DefenseCon New Ships Q&A. Finally, don't miss the Tobii Everyday Heroes Screenshot Contest: capture your best DefenseCon moments for a chance to win some of the event's newest ships and a Tobii Eye Tracker 5.\n\nThis past weekend, we attended the Bar Citizen in Basel, Switzerland, a community-organized gathering that brought together more than 200 citizens, from long-time veterans to plenty of new faces. It was great to meet so many of you in person, see some incredible fan creations, including a stunning full armor cosplay by BaharChan (featured below), and spend time just talking Star Citizen with the people who make this community worth being part of.\n\nBy\n\nEricTheFourierBy\n\nEricTheFourierDefenseCon isn't done yet. Here's what's still ahead this week:\nTo kick off the week, this Monday, Days 5 and 6 put MISC, Mirai, Argo Astronautics, and Greycat Industrial in the spotlight. Alongside their showcase, the MISC Starlite officially released with an updated Q&A Comm-Link to go with it.\n\nThe Free Fly is also now live and running through May 27! We previously held off on kicking things off until we could get a variety of important fixes in, especially around missions and overall stability. Things are in a much better place, but the team is still focused on fixing remaining issues and continuing to monitor things closely. We want to give a huge shout out to everyone jumping in, sharing feedback, and reporting issues along the way. That feedback is incredibly valuable and sincerely appreciated. Thank you and keep the reports coming!\n\nOn Wednesday, Aegis takes the floor for Days 7 and 8, bringing with it the long-awaited debut of the Aegis Tiburon, plus its Q&A update for those hungry for details. We'll also be publishing a Roadmap Update, marking Alpha 4.8 cards as Released while we begin charting the path toward Alpha 4.9.\n\nFriday hands the stage over to Crusader and Tumbril for Days 9 and 10, as DefenseCon begins its march toward the finale. The latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nAnd to close out the week on Sunday, Star Citizen Live returns with a dedicated Q&A on the Anvil Odin, that massive battlecruiser currently looming over Area18's skyline like it owns the place. If you've had your eye on it, this is the one to catch.\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 18\nThis Week in Star Citizen\n\nFree Fly Starts\n\nDefenseCon 2956 Day 5: MISC, Mirai, Argo Astronautics, and Greycat Industrial\n\nWEDNESDAY, MAY 20\nDefenseCon 2956 Day 7: Aegis Dynamics\n\nRoadmap Update\n\nFRIDAY, MAY 22\nDefenseCon 2956 Day 9: Crusader and Tumbril Land Systems\n\nRSI Weekly Newsletter\n\nSUNDAY, MAY 24\nDefenseCon 2956 Day 11: Anvil Aerospace\n\nStar Citizen Live: DefenseCon Showcase | Odin Battlecruiser (twitch.tv\/starcitizen)\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 18, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Golden Blossom Geist Cosplayby BaharChanBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!Check it out now on the Community Hub.And if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!COMMUNITY MVP: May 18, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nGolden Blossom Geist Cosplay\nby BaharChan\nBaharChan took on a new challenge and crafted the Golden Blossom Geist armor. The Arclight Pistol Executive Edition was 3D printed by\"Sallin\", a member of her community. We had the immense pleasure of discovering her cosplay alongside many of you during the Bar Citizen in Basel this past weekend. What a work of art!\n\nCheck it out now on the Community Hub.\n\nAnd if you\u2019re looking to tackle Tactical Strike Group, be sure to check out MrKraken\u2019s new One-Page Guide for Alpha 4.8!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Ironclad Assault - EricTheFourierThe Pilot, Murray Cup Tailwind - CHONKRiDERLegends Start Here - Draal IskaldurM80 Strike Attack - KellyHe63Ironclad Assault - EricTheFourier\n\nThe Pilot, Murray Cup Tailwind - CHONKRiDER\n\nLegends Start Here - Draal Iskaldur\n\nM80 Strike Attack - KellyHe63"},"links_count":10,"comment_count":0,"created_at":"2026-05-18T21:00:00+00:00","created_at_human":"1 week ago"},{"id":21168,"title":"Star Citizen Alpha 4.8","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/Patch-Notes\/21168-Star-Citizen-Alpha-48","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21168","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21168","channel":"Transmission","category":"General","series":"Release Info","images_count":5,"translations":{"en_EN":"May 13th, 2026\nStar Citizen Alpha 4.8 LIVE\nTactical Strike\nStar Citizen Alpha 4.8 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.8.0-LIVE.1825000\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information\nSpecial Note: 4.8 comes with an LTP wipe while preserving only earned blueprints. This is a full reset of economy, characters, reputation, in game earned ships and in game looted items, and more.\n\n\n\n\nBuild Info\n\nLong Term Persistence: LTP wipe while preserving blueprints.\n\nStarting aUEC: 20,000\n\nRSI Launcher\nDownload the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\n1. Gameplay: Tactical Strike Group - G-Forces & Flight Suits - Refueling Missions & Improvements\nTactical Strike Group (TSG)\nTactical Strike Group is a new endgame verified mercenary contract designed for large, organized player squads. The mission tasks players with assaulting a fortified Nyx asteroid base held by hostile forces (QV Extraction Stations), working through a six-phase assault that demands tight coordination across ship classes and combat roles. The contract scales in intensity as each phase of the station is dismantled. The rewards will be great expect heavy resistance throughout.\n\n\n\n\nMission Phases\n\n\/\/ 01 - Approach and Defend Tranquility\n\nRally the strike force and escort the People's Alliance Idris Tranquility into position. The Idris will serve as your mobile rearm, repair, and refuel platform throughout the engagement. Establish perimeter defense before pushing on the station.\n\n\/\/ 02 - Destroy the Power Relays\n\nTarget the station's external Power Relays with ballistic weapons \u2014 energy weapons are ineffective against hardened station targets. Destroying all relays opens access to the superstructure trench runs.\n\n\/\/ 03 - Destroy Cooling Units\n\nCooling Units are vulnerable to energy weapons. Smaller ships must navigate the internal superstructure trenches to reach them, accumulating Distortion Damage the longer they remain inside.\n\n\/\/ 04 - Destroy the Core and Defend Tranquility\n\nBreach the core chamber once the shutters open. Distortion and radiation intensity increases dramatically inside. Simultaneously, hostile forces will escalate attacks on Tranquility so exterior ships must maintain its defense.\n\n\/\/ 05 - Infiltrate and Override\n\nWith the core destroyed the station's interior FPS section becomes accessible. A ground team boards and fights through the station to reach the override terminal.\n\n\/\/ 06 - Escort Gabe to Safety\n\nExtract hostage pilot Gabe Windell from Shattered Blade custody and get him safely off the station to complete the contract.\n\n\n\n\nMission Overview\n\nAvailable via Contract Manager in Nyx under Verified Mercenary Contracts\n\nDesigned for squads of 7 or more ships across multiple sizes and classes\n\nSmaller ships are required to navigate the station's internal superstructure trenches\n\nLarger ships support exterior combat and defend Tranquility throughout all phases\n\nThe People's Alliance Idris, Tranquility, provides on-site repair, rearm, and refuel for ships that fit in its hangar\n\nKey Mechanics\n\nBallistic weapons deal damage to hardened station targets including Power Relays; energy weapons are ineffective on these components\n\nEnergy weapons are effective against Cooling Units and Core components\n\nShips accumulate Distortion Damage when flying inside the superstructure trenches and distortion intensity increases in the core central chamber once the shutter opens\n\nTrench run entrances unlock when all Power Relays are destroyed; the FPS interior opens once the Core is down\n\n\n\n\nQV Extraction Stations\n\nOne of many kinds of stations abandoned across the Nyx system by QV Planetary Services, the QV Extraction Stations were once functional industrial operations left behind as the company cut its losses in the region. They have since found volatile new life as fortified strongholds. Derelict arms and corroded superstructure surround a hardened interior that now houses the faction's operations, and serves as the battleground for the Tactical Strike Group contract.\n\n\n\n\nG-Force Tolerances & Flight Suits\nWhat you wear in the cockpit now has a direct effect on how well your body handles the forces of high-performance flight. Flight suits are purpose-built for this environment and improve your g-force tolerance above the unequipped baseline, letting you sustain tighter maneuvers longer before blacking out. Combat armor works in the opposite direction: it is built for ground engagements and protection, not for sustained high-g flight, and will reduce your g-force tolerance accordingly. This change makes loadout decisions more meaningful for pilots and creates a clearer distinction between gear designed for flying and gear designed for fighting.\n\nMany of the flight suits can be purchased with aUEC in game at locations such as Cubby Blast in Area18, Tammany and Sons in Lorville, Cordry's in Levski, Skutters in Grim HEX, and indy tradeposts in Pyro.\n\n\n\n\nWhat Has Changed\n\nG-force tolerance is now dynamically calculated based on the clothing and armor worn by the player\n\nFlight suits provide a positive g-force resistance modifier, improving your tolerance above the unequipped baseline\n\nCombat armor applies a negative modifier, reducing g-force tolerance that increases in increments based on light, medium, heavy types and compared to flying unequipped\n\nUndersuits also contribute to the total g-force resistance calculation and are factored into the final value\n\nThe modifier is distributed across the full armor set, so partial loadouts result in proportionally adjusted tolerance\n\nCombat flight suits now provide 15% damage mitigation in addition to their g-force resistance bonus, giving pilots a defensive trade-off when choosing flight gear over combat armor\n\nArena Commander race modes now spawn players in the best available racing flight suit by default, ensuring competitive events start with optimal g-force configuration\n\nEquipment Tolerance levels\n\nHigher Tolerances: Racing or Combat Flight Suit\n\nDedicated flight suits are optimized for high-g environments and provide the highest g-force tolerance available. Racing suits are tuned for sustained performance in competition; combat flight suits offer meaningful resistance alongside 15% damage mitigation.\n\nBaseline: Unequipped (No Armor or Suit)\n\nFlying without any armor or suit is the reference point for g-force tolerance. All modifiers are applied relative to this state. A player with no worn items experiences the default g-force resistance.\n\nReduced: Light or Medium Combat Armor\n\nLighter combat armor loadouts apply a moderate negative modifier to g-force tolerance. Pilots wearing partial or light armor sets will notice reduced resistance compared to flying unequipped, but the impact is less severe than full heavy armor.\n\nGreatly Reduced: Full Heavy Combat Armor\n\nA complete heavy armor loadout represents the lowest g-force tolerance in the system. Heavy armor provides maximum damage protection for ground combat but significantly reduces your ability to sustain high-g maneuvers in a cockpit. Plan your loadout accordingly.\n\n\n\n\n\n\n\nRefueling Missions & Improvements\nRefueling content in 4.8 comes in multiple parts with new Refueling missions as well as Improvements to the overall refueling playability. The first is a new set of contracts from the United Wayfarers Club that give players who own refueling ships a dedicated mission type to engage with. The second part is a significant overhaul to how ship-to-ship refueling works at the system level, making the process faster, clearer, and less punishing.\n\nWith this update, there is a new operator mode on the refuelling ship to enable Refueling operator mode, just like salvage or mining mode. Players can enter the mode by pressing \u201cM\u201d. Entering the mode will automatically extend\/retract the fuel nozzle allowing either party to send requests for docking to initiate the refueling process. Once docked, fuel transfer can be initiated through the Vehicle Maintenance App, just select the amount, confirm the purchase, and the fuel moves. For the fuel giver it changed however: As long as there are relevant pods open, the fuel flows automatically as soon as a purchase was made. Players can still manually control the flow: opening\/closing pods and transfer fuel from one pod to another. Ten new fuel pods and nozzles are also being added, along with refueling beacons that let players in need of fuel broadcast a request to anyone in the area.\n\n\n\n\n\/\/ Part 1: Refueling Missions\n\nMission Overview\n\nRefueling contracts are now available from the United Wayfarers Club via the Contract Manager\n\nContracts are specifically designed for pilots operating refueling ships such as the Starfarer\n\nPayment is held in escrow during the refueling process and released on successful completion\n\nAI ships involved in contracts are always passive and will never initiate docking; the player must send the docking request\n\nThere are Multi Ship Refuel missions where more than one ship in a given area is out of fuel and the player is sent to refuel them all\n\nThe base refueling missions have a \u2018Difficulty Scale\u2019 where players will be sent to refuel ships with larger fuel tanks\n\nAdded many blueprints for nozzles to refueling missions\n\nRefueling Beacon (For Ships Out of Fuel)\n\nPlayers who have run out of fuel can now submit a refueling beacon from their MobiGlas, specifying whether they need Hydrogen, Quantum Fuel, or both\n\nWithin a short period, an AI Starfarer will respond to the beacon and fly out to assist\n\nA ship that is completely out of fuel cannot move, but autodocking does not require fuel, so the stranded player can still complete the connection\n\nAvailable Contracts\n\nRefuel a Stranded Ship Contract\n\nA ship has run out of fuel and is stationary at the marked location. Fly out, extend your refueling boom, dock to the vessel, and fill its tanks to complete the contract. The stranded AI ship will accept your docking request and QT away once refueled. Best suited for Starfarer-class ships with sufficient fuel pod capacity to fill a target tank from empty.\n\nReceive Fuel from an AI Refueler Contract\n\nAn AI Starfarer will quantum travel to your position and offer to refuel your ship. Target the AI ship, press N to request docking, align to their nozzle, and confirm your fuel purchase in the Vehicle Maintenance App. Payment is taken from escrow once fuel transfer is complete and you undock. The AI ship will QT away after the exchange.\n\nDistress Signal Ambush Variant\n\nNot every distress beacon is genuine. Some contracts will lead you to a decoy satellite broadcasting a fake fuel request signal. Upon arrival, the mission provider will warn you something is wrong before hostile AI ships quantum in and attack. Eliminating the attackers earns a bonus reward above the base contract payout. Running from the engagement still completes the contract for the base amount. Hostile ship count is kept low given you will be flying a refueling vessel.\n\n\n\n\n\n\n\n\/\/ Part 2: Refueling System Improvements\n\nDocking, Fuel Transfer, and New Items\n\nFlow speed is now a fixed property of the nozzle and cannot be manually adjusted. Nozzles can no longer be damaged by incorrect flow speed settings\n\nHydrogen fuel is always delivered before Quantum Fuel when both are requested. Pods for both types can be opened at the same time without manual switching\n\n10 new items are being added: 5 new fuel pods and 5 new nozzles, with existing items rebalanced. Pods and nozzles vary in flow speed, storage capacity, and damage resistance\n\nRefueling pods have all had a large increase in how much fuel they can hold\n\nStats on the fuel nozzle and pods received a rework: Pods now add a modifier on the flow speed that is defined by the nozzle. And we have separate flow speed for QUA and HDY fuel\n\nRefueling pods are now available for purchase at stations via the commodity shop\n\nUI Changes\n\nThe pod management interface has been consolidated from two screens into one\n\nPod fill amounts are now displayed as a current\/total value (for example, 450\/600 SCU) rather than as a percentage\n\nValve control elements have been removed from the pod management screen\n\nPayment information, process timeline, and an Abort button remain on screen during active refueling\n\nA control hint for entering Refueling Mode now appears in the lower right of the HUD when seated in the pilot seat\n\n\n\n\n\n\n\nAdditional Gameplay Updates\nAdded many blueprints for refueling nozzles to refueling missions\n\n2. Ships & Vehicles: Vehicle Loadout Recovery - Drake Ironclad - Command Modules - Hammerhead GS - Ship Hangar Service\nItem Recovery - Vehicle Loadouts\nItem Recovery for vehicles changes how ship claims work at a fundamental level. Previously, claiming a ship always returned the manufacturer default configuration, and any modifications you had made to it were simply gone. With this update, you can now save a snapshot of your ship's current loadout at the ASOP terminal. When your ship is destroyed and you file a claim, you will have a choice: claim the manufacturer default for free with a longer cooldown, or claim your saved insured loadout at an aUEC cost with a shorter cooldown. Your custom components and weapons can all be preserved through claims as long as you kept a snapshot up to date.\n\nIt is very important to remember to imprint your loadout before leaving the hangar!\n\nAlong with this update we have made other adjustments to the ASOP which include a limit of 25 ships delivered per location and a new Local ships only view to make sure you can quickly see what you have delivered. On the local ship view, you will be able to destroy a ship when needed.\n\nKey Concepts\n\nLoadout Saving\n\nA record of your ship's current loadout saved at the ASOP terminal. Includes equipped components, ship weapons, locker contents, and poster decorations attached to wall slots. Ammo and missiles are excluded. Bricked items cannot be included.\n\nRegistered\n\nAn item that has been included in a snapshot and can be claimed back if lost.\n\nInsured Loadout Claim\n\nA claim that returns your ship in the state it was when you last took a snapshot. Costs aUEC based on the hull and the value of the saved configuration. Does not include ammo or missiles.\n\nBricked\n\nWhen a registered item is claimed, the original copy enters a bricked state after a brief grace period and becomes non-functional. Bricked ships and items remain in your hangar and can be scrapped.\n\nHow Claims Now Work\n\nWhen filing a claim after a ship is destroyed, you now have two options at the ASOP terminal: claim the manufacturer loadout or claim your saved insured loadout\n\nThe manufacturer loadout claim is free and uses the default configuration from your RSI web hangar or the in-game default. It has a longer cooldown timer\n\nThe insured loadout claim returns your ship with all registered components and equipment in place. It costs aUEC based on the components saved to the loadout and has a shorter cooldown\n\nCooldown timers for insured claims begin when you spawn the ship, not when it is destroyed\n\nThe option to pay aUEC to reduce a standard claim timer has been removed as this is now part of the insured loadout\n\nShips claimed in either mode will brick any previously active copy of the same ship after a short grace period\n\nSaving a Snapshot\n\nUse the save icon on the ASOP terminal while your ship is retrieved to snapshot its current loadout\n\nSnapshots include the ship's equipped components, weapons, and placed poster decorations\n\nTaking a new snapshot replaces the previous one. Items no longer in the new snapshot lose their registered status unless they appear in another vehicle's snapshot\n\nNested vehicles (such as a fighter stored inside a larger ship) are included in the parent ship's snapshot if present when the snapshot is taken. Nested ships can also have their own independent snapshots\n\nStolen AI ships cannot be registered or included in a snapshot\n\nA single registered item can appear in snapshots for multiple ships simultaneously\n\nConsumables and Bricked Ships\n\nAmmo and missiles are consumables and are not returned when claiming an insured loadout. You must restock and rearm via ship services after each claim\n\nFuses are restored to the state they were in when the snapshot was saved\n\nBricked ships are not automatically removed from hangar storage. You can call them up in your hangar to retrieve any cargo that was aboard before scrapping them\n\nYou can scrap a bricked ship from your hangar. Scrapped ships you own can still be claimed back later\n\nRegistered vehicle components cannot be used as turn-ins for mission rewards\n\nVehicle Manager App Changes\n\nThe Vehicle Manager App (VMA) no longer saves ship loadouts. Saving a loadout must now be done through the ASOP terminal\n\nVMA is now limited to ship customization functions, similar to how tractor beam interactions work\n\nVMA now only displays vehicles stored at the player's current location, regardless of who owns them\n\nShip customization applied via pledged vehicle packages now correctly applies through the new system\n\nNested vehicles are now correctly reflected as part of their parent ship's stored state in the ASOP terminal\n\n\n\n\n\n\n\nNew Ship: Drake Ironclad & Ironclad Assault\nThe Drake Ironclad lineup has now been introduced into the PU. These large logistics and combat platform ships are build around the use of Drake's Command Modules. Unlike conventional ships, the Ironclad cannot be piloted on its own. The included Drake Command Module must be docked and paired with the hull before flight control is available.\n\n\n\n\nNew Ship: Drake Command Module\nThe Command Module feature introduces a new ship pairing mechanic where a smaller, fully pilotable command ship takes control of a larger host ship that cannot fly on its own. For this 4.8.0 PTU, this applies to the Drake Caterpillar. Without a Command Module attached, the host Caterpillar cannot be piloted.\n\nThe core flow is: The Parasite docks to the Host and initiates a System Migration Procedure (SMP), a brief transitional phase during which both ships are non-functional, after which the Parasite's pilot gains full control of the paired unit through the Host's systems. The process reverses cleanly on undocking.\n\nDefault docking has been moved to a new keybind to avoid collision with landing gear toggle: RALT+N for Ship-to-ship docking\/undocking (preferred over ALT+N to keep ATC requests on tap ALT+N and for HOTAS usability).\n\nSystem Migration Procedure (SMP)\n\nThe SMP is implemented as a new mode so it can apply ship-wide changes across UI, audio, and VFX simultaneously to both vehicles.\n\nDuring SMP:\n\nAll MFDs on both the Parasite and the Host display a dedicated transfer UI showing migration progress\n\nNo thrusters or weapons are operable on either ship\n\nThe command module cannot undock during this phase\n\nCockpit lights on the command module change color to indicate the transition state\n\nAfter SMP completes movement input controls both ships as a single unit. The Power Management MFD controls the Host's power allocation. Self-Status MFD and MFD Casts display the combined Command Module and Host instead of just the command module. All standard vehicle functionality is available: combat, QT, landing services, docking to ships and stations.\n\n\n\n\nAegis Hammerhead - Gold Standard\nThe Aegis Hammerhead has received its Gold Standard pass, bringing the ship's interior up to the level of quality established by more recently built and reworked vessels. Every area of the interior has been reviewed and polished from the crew quarters and cargo hold through to the turret cockpits, the captain's quarters, and the service areas below decks. The update also addresses a significant number of functional issues that have been present in the ship since its original release, including missing collision on several interior geometry pieces, visarea and atmosphere problems in the turrets, overloaded life support, and a collection of interaction and UI fixes across the cargo elevator, component bays, and power relay systems.\n\nArt & Physical Changes\n\nInterior art has been fully reworked and brought up to Gold Standard quality\n\nGravity Generator room added\n\nA personal storage lockers have been added to the crew quarters\n\nFloating lights in the empty component bay of the cargo room have been corrected\n\nGeometry in the fire extinguisher housing has been fixed\n\nBridge sign assets that were missing from the ceiling have been restored\n\nBathroom doors that were floating slightly off the wall have been corrected\n\nMultiple LOD issues have been resolved causing many doors and assets in the ship to lose textures or visibility at a distance\n\nTechnical & Functional Changes\n\nRadar has been increased to a size 3 radar\n\nComponent bay doors now open fully; previously they did not open completely\n\nComponent bay housings have been resized to correctly fit the components they contain\n\nCollision has been added to the large component bays inside the cargo area, relay wall pieces throughout the ship, and areas in the captain\u2019s quarters which previously had none\n\nA collision box that was blocking the center of a main hallway has been removed\n\nThe cargo hold ladder is no longer blocked when the Grav Gen door is open\n\nA visarea portal issue in the cargo elevator housing has been fixed\n\nA door type present throughout the ship had a recurring visarea issue that has been corrected\n\nThe cargo elevator screen UI is no longer offset from its physical screen geometry\n\nThe right-side personnel elevators no longer clip out of the ship geometry when lowered\n\nThe top turret access door on the Gold Standard variant can now be opened correctly\n\nTurret MFD UI screens are no longer offset from the physical screen position\n\nTurret MFD interaction prompts were mirrored and have been corrected\n\nThe Power Relay in the cargo bay now has correct interaction prompts\n\nUpper deck component bay interaction buttons now have a larger and more reliable hit detection area\n\nSpecial weapon rack doors now correctly play their close animation\n\nAudio no longer abruptly cuts or changes when moving between interior zones\n\nBed prompts now correctly show a log-out option; a false \"Get Up\" prompt when approaching beds before entering them has been removed\n\nSystems & Balance Changes\n\nLife Support was severely overloaded on the Hammerhead. The load has been corrected to function within intended parameters\n\nThe front right turret cockpit previously had no breathable atmosphere. This has been resolved and the turret is now correctly pressurized\n\nTurret cockpit canopies now have collision, closing a previously open issue that allowed boarding through turret access points\n\n\n\n\n\n\n\nShip Hangar Service\nCapital Ship Hangar Service brings the same repair, restock, and refuel services you use at landing zones directly onto large capital ships. When landed in the hangar of a supporting vessel, you can open your MobiGlas and request ship services just as you would at any station or outpost. This first release makes the feature available on the AI Idris in the Tactical Strike Groups mission as well as some of the current larger ships.\n\nWith this update, players will be able to use their Idris, Polaris, and 890j to refuel ships that are fully able to land in their hangars while some ships such as the 600i explorer and Carrack are meant to be able to restock ground vehicles that fit.\n\nHow It Works\n\nLand in the hangar of a ship that offers servicing and remain seated in your ship\n\nOpen your MobiGlas and navigate to the Vehicle Maintenance Services app, the same interface used at landing zones and stations\n\nRequest repair, restock, or refuel as needed; multiple ships can be serviced simultaneously\n\nServices do not require any action from the crew of the ship\n\nThe feature is active during the Tactical Strike Groups mission on the AI Idris\n\nEconomy and Supplies\n\nShip service commodities are now purchasable at commodity shops across the Persistent Universe\n\nAmmunition, countermeasures, Quantum Fuel, Hydrogen Fuel, and Raw Materials Composites (RMC) are available at admin offices. Seraphim Station, TDD locations, and admin offices at major stations now carry these materials\n\nPricing is set by the AI ship for this release and is not adjustable by players yet\n\n\n\n\nShip Armor & Shield Balance\nUpwards adjustments have been made to armor deflection of larger ships, including cap ships. Updated the ships sitting between heavy fighters and large ships like the hammerhead to have their own armor balancing (Such as Redeemer and Constellation series). Shield updates to shield components across the board to adjust health, shield resistance, and health regen. This update will see most shields have a health pool reduction around 20% while most shield regen speeds increased.\n\n\n\n\nWeapon, Ammo, Munitions, and Component Adjustments\nBallistic ammo SCU sizes have been greatly reduced to about 10% of their previous cargo sizes.\n\nAttrition Weapons have had a balance pass to reduce their damage by a significant amount while increasing heat per second and increasing charge up time.\n\nWith this update you will see wide pricing updates to ship components, weapons, and munitions. This will see many components get increases to cost while some will have significant reductions in price such as certain fuel tanks, missiles, torps, and more.\n\n\n\n\nAdditional Ship Updates\nVehicle Uneditable \/ Editable itemport sweep: Full item port audit for all ships to make sure ship components are at the correct setup for editable or uneditable\n\nAll Pirate Caterpillars have been converted to Caterpillar + Paint\n\nMore ships added to aUEC shops: Perseus, RSI Salvation, Drake Clipper, RSI Hermes, and MDC\n\n3. Characters & AI: New Player Hairstyles & Updates\nNew Player Hairstyles\nImplementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.\n\n4. Weapons & Items: New FPS Items - Flight Suits\nNew FPS Weapon: UltiFlex Crossbow\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\n\n\nNew FPS Weapon: Kastak Arms - Plasma Grenade\nImplementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.\n\nThe Kastak Arms Plasma Grenade is the first area-denial grenade in Star Citizen. Unlike fragmentation grenades that deliver a single explosion, the Plasma Grenade detonates repeatedly after landing, unleashing a sustained series of plasma bursts that make the affected zone extremely dangerous to push through. It is designed to hold positions, flush enemies out of cover, and punish opponents who try to advance through a doorway or corridor. Prime it, throw it, and let the grenade do the work.\n\nKey Mechanics\n\nDetonates repeatedly after landing, producing a sustained zone of plasma explosions for several seconds\n\nDeals Energy (Plasma) damage with each detonation within a 15-meter effective radius\n\nHas no arming time and begins its detonation sequence on a timed fuse after being thrown\n\nCan be shot mid-flight to trigger early detonation before it reaches the intended landing point\n\nDesigned to deny movement through a zone rather than deliver a single high-damage burst\n\nTactical Use\n\nMost effective in chokepoints, doorways, corridors, and any area where enemies must pass through to advance\n\nCoordinate with teammates to force enemies into the denial zone rather than letting them wait it out in cover\n\nThe grenade can be intercepted and detonated early by enemy fire, so time your throw carefully in contested space\n\nAvailable for purchase at weapons vendors and found in the world as loot\n\nNew Clothing\/Armor\nMany flight suits have been added to shops around the universe. The purchase locations include Cousin Crow's, Tammany and Sons, Cubby Blast, Omega Pro, Skutters, Cordry's, and Black Market armor stalls in checkmate\n\n\n\n\n\n\n\nAdditional Weapon and Item Updates\nBOOMTUBE Rocket Launcher Balance Update: Blast radius reduced from 2.5m to 1.5m (40% smaller explosion). Physical damage reduced from 25,000 to 20,000 (-20%). Energy damage reduced from 25,000 to 21,000 (-16%)\n\n5. Core Tech & Audio: Experimental VR Updates\nVirtual Reality Updates (Experimental)\nF Prompts are rendered in world now and no longer in screenspace so they work natively with VR\n\nAdding new 3D FPS Crosshair and Hitmarkers for VR. Enabled via cvar w_crosshair_3d which is on by default for VR\n\nNote: The new 3D Crosshair looks very similar albeit not identical to the 2D version. Also the 3D version doesn't do any smoothing to it which feels more natural in VR and is tricky to do in 3d space so it still feels responsive enough for FPS\n\nThe Crosshair is also aligned to the weapon helper and no longer in screenspace, i.e. if you lean to the right the crosshair rotates. Imo this looks better and has a coolness effect so i'm keeping this for now\n\n\n\n\nFix shadow issue in some cases where the stereo-shift wasnt considered\n\nFix VR cropping with fullscreen theater mode - Fix incorrect mouse confine when changing resolutions due to renderer vars not yet updated which the hw mouse was querying\n\nRenamed IsStereoModeEnabled -> IsVREnabled to make it more clear that this also means the TheaterMode can be active\n\nMaintain resolutions across all VR modes when turning off\/on any mode (i.e. theater to non-vr, non-vr to theater etc)\n\nEnable stereostrength scaling in editor without gamemode if strength is smaller than 1\n\nDisabled broken r_ResolutionScale in VR\n\nDisabled pl_proceduralRecoil.enableHeadRecoil in VR as it feels very unnatural and causes motion sickness\n\nBug Fixes & Technical Updates\n\n\nStar Citizen Alpha contains over 166 bug and crash fixes since 4.7.0. 73 of which originated from the issue council.\n\n\n\n\nStability & Performance\nClient Crash Fixes: 17 fixes\n\nServer Crash Fixes: 4 fixes\n\nFixed multiple Main-Thread Deadlocks\n\n\n\n\nBug Fixes\n\n\n\nInventory\n\nFixed an issue where hovering over equipment slots in the inventory did not highlight the correct corresponding items.\n\nFixed an issue where the hand carry icon was missing from the inventory UI.\n\nFixed an issue where items dragged into equipment slots would sometimes fail to equip.\n\nFixed an issue where the Place in Hand slot was missing from the inventory loadout selection.\n\nFixed an issue where the vehicle item port inventory panel would flash briefly and immediately close on interaction, leaving it unusable for the rest of the session.\n\nPlayers should no longer be blocked from accessing ship storage due to their actor height.\n\nFixed an issue where capacity and available space values in the personal inventory were not updating correctly when items were moved.\n\nFixed an issue where the Stack All button in the personal and local inventory would cause flickering and leave items in a pending move state.\n\nFixed an issue where auto-stacking behavior was inconsistent in the personal inventory.\n\nFixed an issue where streaming out of and back into a QV Station location could cause the inventory to stop functioning entirely.\n\nFixed an issue where players could loot invisible equipped items from NPC corpses through the loot screen.\n\nMissions\n\nFixed an issue where higher difficulty Ambush contracts were not appearing after completing a lower tier contract.\n\nFixed an issue where Ambush missions had an excessively long cooldown before new contracts repopulated in an area.\n\nFixed an issue where the Nyx recover cargo mission could become stuck at the Go to objective and fail to progress.\n\nFixed an issue where the bounty hunter scan target would sometimes not appear at the mission location in Nyx.\n\nFixed an issue where salvage claim missions were not available in Nyx.\n\nFixed an issue where no enemy AI were spawning inside Pyro Contested Zones.\n\nFixed an issue where reward rooms at the end of Pyro Contested Zones contained no loot.\n\nFixed an issue where the maintenance access keycard was not spawning during Storm Breaker.\n\nCombat and Weapons\n\nFixed an issue where heavy fighters using a specific armor configuration were fully immune to damage from size 1 through 3 weapons of both damage types.\n\nFixed an issue where ship damage maps were registering multiple impacts from a single projectile or missile hit, causing exaggerated damage.\n\nFixed an issue where the Idris laser was not dealing damage to target vehicles when striking their doors.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly high capacitor shot count on a single weapon.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly fast recharge rate.\n\nFixed an issue where the NN-15 Cannon was displaying as NN-14 in the VMA.\n\nFixed an issue where Panther repeaters had a significantly faster recharge cooldown than other equivalent weapon sizes.\n\nVehicles and Ships\n\nFixed an issue where ground vehicle mass boxes would detach on vehicle death and collide with the wreck, causing erratic movement.\n\nFixed an issue where AI ship combat showed significant desync, jitter, and teleportation.\n\nFixed an issue where the RSI Hermes was not available in Arena Commander.\n\nFixed an issue where the MISC Hull A shield was incorrectly covering large portions of the spindle plates.\n\nFixed an issue where the MISC Hull B top bunk bed had no exit interaction prompt.\n\nFixed an issue where the MISC Hull B elevator had a visarea rendering issue when viewed from beneath the hull.\n\nFixed an issue where the MISC Hull B bed lights in the hab compartment could flash in emergency mode when the room lighting was set to auxiliary.\n\nFixed an issue where the RSI Aurora Mk2 radar component could not be detached from its receptacle.\n\nFixed an issue where some ships displayed incorrect text on their exterior elevator screens.\n\nFixed an issue where the Drake Corsair landing and navigation lights were excessively bright.\n\nFixed an issue where only two of the Greycat UTV's seven headlights were activating.\n\nFixed an issue where the weapon rack position on the Greycat UTV was offset.\n\nFixed an issue where damage was not propagating correctly to certain Greycat UTV components.\n\nFixed an issue where a placeholder component label was visible at the front of the Greycat UTV.\n\nCharacters and Equipment\n\nFixed an issue where the mutton chop facial hair used incorrect geometry when a helmet was equipped.\n\nFixed an issue where the Voidripper helmet series lost its pickup interaction prompt after being dropped on the ground.\n\nFixed an issue where the interior geometry of the Aves helmet was visible through the lens shader.\n\nFixed an issue where Argus helmet variants were incorrectly allowing the wearer to breathe in space despite not being vacuum-sealed.\n\nFixed an issue where the Duck Flat Cap was missing its shop display geometry.\n\nUI and MobiGlas\n\nFixed an issue where the scroll bar on several mobiGlas apps could not be used manually.\n\nFixed an issue where the Hockrow Agency logo was missing from the Reputation app.\n\nFixed an issue where the ASOP local storage filter toggle had no text labels.\n\nFixed an issue where the Ship Ambush countdown timer displayed a raw string placeholder before the time value.\n\nLocations\n\nFixed an issue where players were able to walk through Distribution Center hangar doors.\n\nFixed an issue where the majority of the Nyx RCD facility was missing labels on the minimap.\n\nFixed an issue where an invisible collision proxy in the Nyx RCD cargo room was blocking movement in front of a door.\n\nFixed an issue where geometry in the Levski docking ports was offset from its intended position.\n\nFixed an issue where a placeholder item was visible in the shopping kiosk at the Checkmate Contested Zone.\n\nFixed an issue where the side doors on the lower level of the Polaris at Nyx logistics stations had a visarea rendering error.\n\nAudio and VOIP\n\nFixed an issue where voice comms calls in Nyx missions were cutting off before completing their audio.\n\nFixed an issue where VOIP audio was intermittently absent during sessions.\n\nFixed an issue where the mining laser sound effect cut out when entering the lens alignment chamber at the Nyx RCD.\n\nMining\n\nFixed an issue where mining nodes across the universe were set to an excessively high difficulty, with most nodes showing as Impossible.\n\nFixed an issue where ASD dungeon stalagmites were displaying an incorrect quality label.\n\nFixed an issue where Bexalite surface rare rocks were incorrectly classified with the Beryl composition profile.\n\nPerformance\n\nFixed an issue causing client frame rate to drop to approximately 6 FPS inside the Wikelo Hangar during The Collector missions.\n\nReduced draw call and polygon count in the Nyx RCD laser room which was exceeding performance budget.\n\nFixed a high-cost camera visarea query that was occurring inside the Caterpillar wreck site interior.\n\nArena Commander\n\nFixed an issue where players were not receiving the 2953 Vanduul Aggressor badge upon reaching Wave 25 in Endless Vanduul Swarm.\n\nConnectivity\n\nFixed a disconnection error that could prevent a character from spawning due to an invalid streaming root.\n\nFixed an issue where freight elevator delivery code was missing error handling that could result in item loss during cargo orders.\n\nKnown Issues & Information\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nKnown Issues\nPU - Missions \/ UI - Mission QT target moving away rapidly through space\n\nMultivehicle - PU - Vehicles \/ Ship Feature - While travelling through Jump Tunnels, QT, or general flight the vehicles may switch into SCM GUN mode\n\nLive grenades are not displaying a HUD warning marker to nearby players.\n\nMultiple laptops can spawn in the Auxiliary Station during the Welcome to Nyx mission, making it unclear which code is correct.\n\nThe Boomtube Rocket Launcher sight is misaligned when aiming down sights while prone.\n\nPlayers can become stuck in the hangar queue after attempting to take off, with the hangar doors failing to open.\n\nSome locations and quantum beacon nav markers cannot be routed to or quantum traveled to.\n\nRetrieving a vehicle from the ASOP terminal may incorrectly show the ship's status as Destroyed or Unknown.\n\nThe Argo MOTH can use its salvage turrets even when power has been disabled to them.\n\nThe Item Fabricator jitters and moves erratically when placed on surfaces using the tractor beam.\n\nJump point stations in Nyx and Pyro are using an incorrect armor shop configuration, causing store mannequins to appear without armor.\n\nThe personal hangar option appears at the bottom of the elevator destination list rather than at the top.\n\nLoot boxes can lose their interaction prompt if the interact key is pressed twice in quick succession.","de_DE":"May 13th, 2026\nStar Citizen Alpha 4.8 LIVE\nTactical Strike\nStar Citizen Alpha 4.8 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.8.0-LIVE.1825000\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information\nSpecial Note: 4.8 comes with an LTP wipe while preserving only earned blueprints. This is a full reset of economy, characters, reputation, in game earned ships and in game looted items, and more.\n\n\n\n\nBuild Info\n\nLong Term Persistence: LTP wipe while preserving blueprints.\n\nStarting aUEC: 20,000\n\nRSI Launcher\nDownload the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\n1. Gameplay: Tactical Strike Group - G-Forces & Flight Suits - Refueling Missions & Improvements\nTactical Strike Group (TSG)\nTactical Strike Group is a new endgame verified mercenary contract designed for large, organized player squads. The mission tasks players with assaulting a fortified Nyx asteroid base held by hostile forces (QV Extraction Stations), working through a six-phase assault that demands tight coordination across ship classes and combat roles. The contract scales in intensity as each phase of the station is dismantled. The rewards will be great expect heavy resistance throughout.\n\n\n\n\nMission Phases\n\n\/\/ 01 - Approach and Defend Tranquility\n\nRally the strike force and escort the People's Alliance Idris Tranquility into position. The Idris will serve as your mobile rearm, repair, and refuel platform throughout the engagement. Establish perimeter defense before pushing on the station.\n\n\/\/ 02 - Destroy the Power Relays\n\nTarget the station's external Power Relays with ballistic weapons \u2014 energy weapons are ineffective against hardened station targets. Destroying all relays opens access to the superstructure trench runs.\n\n\/\/ 03 - Destroy Cooling Units\n\nCooling Units are vulnerable to energy weapons. Smaller ships must navigate the internal superstructure trenches to reach them, accumulating Distortion Damage the longer they remain inside.\n\n\/\/ 04 - Destroy the Core and Defend Tranquility\n\nBreach the core chamber once the shutters open. Distortion and radiation intensity increases dramatically inside. Simultaneously, hostile forces will escalate attacks on Tranquility so exterior ships must maintain its defense.\n\n\/\/ 05 - Infiltrate and Override\n\nWith the core destroyed the station's interior FPS section becomes accessible. A ground team boards and fights through the station to reach the override terminal.\n\n\/\/ 06 - Escort Gabe to Safety\n\nExtract hostage pilot Gabe Windell from Shattered Blade custody and get him safely off the station to complete the contract.\n\n\n\n\nMission Overview\n\nAvailable via Contract Manager in Nyx under Verified Mercenary Contracts\n\nDesigned for squads of 7 or more ships across multiple sizes and classes\n\nSmaller ships are required to navigate the station's internal superstructure trenches\n\nLarger ships support exterior combat and defend Tranquility throughout all phases\n\nThe People's Alliance Idris, Tranquility, provides on-site repair, rearm, and refuel for ships that fit in its hangar\n\nKey Mechanics\n\nBallistic weapons deal damage to hardened station targets including Power Relays; energy weapons are ineffective on these components\n\nEnergy weapons are effective against Cooling Units and Core components\n\nShips accumulate Distortion Damage when flying inside the superstructure trenches and distortion intensity increases in the core central chamber once the shutter opens\n\nTrench run entrances unlock when all Power Relays are destroyed; the FPS interior opens once the Core is down\n\n\n\n\nQV Extraction Stations\n\nOne of many kinds of stations abandoned across the Nyx system by QV Planetary Services, the QV Extraction Stations were once functional industrial operations left behind as the company cut its losses in the region. They have since found volatile new life as fortified strongholds. Derelict arms and corroded superstructure surround a hardened interior that now houses the faction's operations, and serves as the battleground for the Tactical Strike Group contract.\n\n\n\n\nG-Force Tolerances & Flight Suits\nWhat you wear in the cockpit now has a direct effect on how well your body handles the forces of high-performance flight. Flight suits are purpose-built for this environment and improve your g-force tolerance above the unequipped baseline, letting you sustain tighter maneuvers longer before blacking out. Combat armor works in the opposite direction: it is built for ground engagements and protection, not for sustained high-g flight, and will reduce your g-force tolerance accordingly. This change makes loadout decisions more meaningful for pilots and creates a clearer distinction between gear designed for flying and gear designed for fighting.\n\nMany of the flight suits can be purchased with aUEC in game at locations such as Cubby Blast in Area18, Tammany and Sons in Lorville, Cordry's in Levski, Skutters in Grim HEX, and indy tradeposts in Pyro.\n\n\n\n\nWhat Has Changed\n\nG-force tolerance is now dynamically calculated based on the clothing and armor worn by the player\n\nFlight suits provide a positive g-force resistance modifier, improving your tolerance above the unequipped baseline\n\nCombat armor applies a negative modifier, reducing g-force tolerance that increases in increments based on light, medium, heavy types and compared to flying unequipped\n\nUndersuits also contribute to the total g-force resistance calculation and are factored into the final value\n\nThe modifier is distributed across the full armor set, so partial loadouts result in proportionally adjusted tolerance\n\nCombat flight suits now provide 15% damage mitigation in addition to their g-force resistance bonus, giving pilots a defensive trade-off when choosing flight gear over combat armor\n\nArena Commander race modes now spawn players in the best available racing flight suit by default, ensuring competitive events start with optimal g-force configuration\n\nEquipment Tolerance levels\n\nHigher Tolerances: Racing or Combat Flight Suit\n\nDedicated flight suits are optimized for high-g environments and provide the highest g-force tolerance available. Racing suits are tuned for sustained performance in competition; combat flight suits offer meaningful resistance alongside 15% damage mitigation.\n\nBaseline: Unequipped (No Armor or Suit)\n\nFlying without any armor or suit is the reference point for g-force tolerance. All modifiers are applied relative to this state. A player with no worn items experiences the default g-force resistance.\n\nReduced: Light or Medium Combat Armor\n\nLighter combat armor loadouts apply a moderate negative modifier to g-force tolerance. Pilots wearing partial or light armor sets will notice reduced resistance compared to flying unequipped, but the impact is less severe than full heavy armor.\n\nGreatly Reduced: Full Heavy Combat Armor\n\nA complete heavy armor loadout represents the lowest g-force tolerance in the system. Heavy armor provides maximum damage protection for ground combat but significantly reduces your ability to sustain high-g maneuvers in a cockpit. Plan your loadout accordingly.\n\n\n\n\n\n\n\nRefueling Missions & Improvements\nRefueling content in 4.8 comes in multiple parts with new Refueling missions as well as Improvements to the overall refueling playability. The first is a new set of contracts from the United Wayfarers Club that give players who own refueling ships a dedicated mission type to engage with. The second part is a significant overhaul to how ship-to-ship refueling works at the system level, making the process faster, clearer, and less punishing.\n\nWith this update, there is a new operator mode on the refuelling ship to enable Refueling operator mode, just like salvage or mining mode. Players can enter the mode by pressing \u201cM\u201d. Entering the mode will automatically extend\/retract the fuel nozzle allowing either party to send requests for docking to initiate the refueling process. Once docked, fuel transfer can be initiated through the Vehicle Maintenance App, just select the amount, confirm the purchase, and the fuel moves. For the fuel giver it changed however: As long as there are relevant pods open, the fuel flows automatically as soon as a purchase was made. Players can still manually control the flow: opening\/closing pods and transfer fuel from one pod to another. Ten new fuel pods and nozzles are also being added, along with refueling beacons that let players in need of fuel broadcast a request to anyone in the area.\n\n\n\n\n\/\/ Part 1: Refueling Missions\n\nMission Overview\n\nRefueling contracts are now available from the United Wayfarers Club via the Contract Manager\n\nContracts are specifically designed for pilots operating refueling ships such as the Starfarer\n\nPayment is held in escrow during the refueling process and released on successful completion\n\nAI ships involved in contracts are always passive and will never initiate docking; the player must send the docking request\n\nThere are Multi Ship Refuel missions where more than one ship in a given area is out of fuel and the player is sent to refuel them all\n\nThe base refueling missions have a \u2018Difficulty Scale\u2019 where players will be sent to refuel ships with larger fuel tanks\n\nAdded many blueprints for nozzles to refueling missions\n\nRefueling Beacon (For Ships Out of Fuel)\n\nPlayers who have run out of fuel can now submit a refueling beacon from their MobiGlas, specifying whether they need Hydrogen, Quantum Fuel, or both\n\nWithin a short period, an AI Starfarer will respond to the beacon and fly out to assist\n\nA ship that is completely out of fuel cannot move, but autodocking does not require fuel, so the stranded player can still complete the connection\n\nAvailable Contracts\n\nRefuel a Stranded Ship Contract\n\nA ship has run out of fuel and is stationary at the marked location. Fly out, extend your refueling boom, dock to the vessel, and fill its tanks to complete the contract. The stranded AI ship will accept your docking request and QT away once refueled. Best suited for Starfarer-class ships with sufficient fuel pod capacity to fill a target tank from empty.\n\nReceive Fuel from an AI Refueler Contract\n\nAn AI Starfarer will quantum travel to your position and offer to refuel your ship. Target the AI ship, press N to request docking, align to their nozzle, and confirm your fuel purchase in the Vehicle Maintenance App. Payment is taken from escrow once fuel transfer is complete and you undock. The AI ship will QT away after the exchange.\n\nDistress Signal Ambush Variant\n\nNot every distress beacon is genuine. Some contracts will lead you to a decoy satellite broadcasting a fake fuel request signal. Upon arrival, the mission provider will warn you something is wrong before hostile AI ships quantum in and attack. Eliminating the attackers earns a bonus reward above the base contract payout. Running from the engagement still completes the contract for the base amount. Hostile ship count is kept low given you will be flying a refueling vessel.\n\n\n\n\n\n\n\n\/\/ Part 2: Refueling System Improvements\n\nDocking, Fuel Transfer, and New Items\n\nFlow speed is now a fixed property of the nozzle and cannot be manually adjusted. Nozzles can no longer be damaged by incorrect flow speed settings\n\nHydrogen fuel is always delivered before Quantum Fuel when both are requested. Pods for both types can be opened at the same time without manual switching\n\n10 new items are being added: 5 new fuel pods and 5 new nozzles, with existing items rebalanced. Pods and nozzles vary in flow speed, storage capacity, and damage resistance\n\nRefueling pods have all had a large increase in how much fuel they can hold\n\nStats on the fuel nozzle and pods received a rework: Pods now add a modifier on the flow speed that is defined by the nozzle. And we have separate flow speed for QUA and HDY fuel\n\nRefueling pods are now available for purchase at stations via the commodity shop\n\nUI Changes\n\nThe pod management interface has been consolidated from two screens into one\n\nPod fill amounts are now displayed as a current\/total value (for example, 450\/600 SCU) rather than as a percentage\n\nValve control elements have been removed from the pod management screen\n\nPayment information, process timeline, and an Abort button remain on screen during active refueling\n\nA control hint for entering Refueling Mode now appears in the lower right of the HUD when seated in the pilot seat\n\n\n\n\n\n\n\nAdditional Gameplay Updates\nAdded many blueprints for refueling nozzles to refueling missions\n\n2. Ships & Vehicles: Vehicle Loadout Recovery - Drake Ironclad - Command Modules - Hammerhead GS - Ship Hangar Service\nItem Recovery - Vehicle Loadouts\nItem Recovery for vehicles changes how ship claims work at a fundamental level. Previously, claiming a ship always returned the manufacturer default configuration, and any modifications you had made to it were simply gone. With this update, you can now save a snapshot of your ship's current loadout at the ASOP terminal. When your ship is destroyed and you file a claim, you will have a choice: claim the manufacturer default for free with a longer cooldown, or claim your saved insured loadout at an aUEC cost with a shorter cooldown. Your custom components and weapons can all be preserved through claims as long as you kept a snapshot up to date.\n\nIt is very important to remember to imprint your loadout before leaving the hangar!\n\nAlong with this update we have made other adjustments to the ASOP which include a limit of 25 ships delivered per location and a new Local ships only view to make sure you can quickly see what you have delivered. On the local ship view, you will be able to destroy a ship when needed.\n\nKey Concepts\n\nLoadout Saving\n\nA record of your ship's current loadout saved at the ASOP terminal. Includes equipped components, ship weapons, locker contents, and poster decorations attached to wall slots. Ammo and missiles are excluded. Bricked items cannot be included.\n\nRegistered\n\nAn item that has been included in a snapshot and can be claimed back if lost.\n\nInsured Loadout Claim\n\nA claim that returns your ship in the state it was when you last took a snapshot. Costs aUEC based on the hull and the value of the saved configuration. Does not include ammo or missiles.\n\nBricked\n\nWhen a registered item is claimed, the original copy enters a bricked state after a brief grace period and becomes non-functional. Bricked ships and items remain in your hangar and can be scrapped.\n\nHow Claims Now Work\n\nWhen filing a claim after a ship is destroyed, you now have two options at the ASOP terminal: claim the manufacturer loadout or claim your saved insured loadout\n\nThe manufacturer loadout claim is free and uses the default configuration from your RSI web hangar or the in-game default. It has a longer cooldown timer\n\nThe insured loadout claim returns your ship with all registered components and equipment in place. It costs aUEC based on the components saved to the loadout and has a shorter cooldown\n\nCooldown timers for insured claims begin when you spawn the ship, not when it is destroyed\n\nThe option to pay aUEC to reduce a standard claim timer has been removed as this is now part of the insured loadout\n\nShips claimed in either mode will brick any previously active copy of the same ship after a short grace period\n\nSaving a Snapshot\n\nUse the save icon on the ASOP terminal while your ship is retrieved to snapshot its current loadout\n\nSnapshots include the ship's equipped components, weapons, and placed poster decorations\n\nTaking a new snapshot replaces the previous one. Items no longer in the new snapshot lose their registered status unless they appear in another vehicle's snapshot\n\nNested vehicles (such as a fighter stored inside a larger ship) are included in the parent ship's snapshot if present when the snapshot is taken. Nested ships can also have their own independent snapshots\n\nStolen AI ships cannot be registered or included in a snapshot\n\nA single registered item can appear in snapshots for multiple ships simultaneously\n\nConsumables and Bricked Ships\n\nAmmo and missiles are consumables and are not returned when claiming an insured loadout. You must restock and rearm via ship services after each claim\n\nFuses are restored to the state they were in when the snapshot was saved\n\nBricked ships are not automatically removed from hangar storage. You can call them up in your hangar to retrieve any cargo that was aboard before scrapping them\n\nYou can scrap a bricked ship from your hangar. Scrapped ships you own can still be claimed back later\n\nRegistered vehicle components cannot be used as turn-ins for mission rewards\n\nVehicle Manager App Changes\n\nThe Vehicle Manager App (VMA) no longer saves ship loadouts. Saving a loadout must now be done through the ASOP terminal\n\nVMA is now limited to ship customization functions, similar to how tractor beam interactions work\n\nVMA now only displays vehicles stored at the player's current location, regardless of who owns them\n\nShip customization applied via pledged vehicle packages now correctly applies through the new system\n\nNested vehicles are now correctly reflected as part of their parent ship's stored state in the ASOP terminal\n\n\n\n\n\n\n\nNew Ship: Drake Ironclad & Ironclad Assault\nThe Drake Ironclad lineup has now been introduced into the PU. These large logistics and combat platform ships are build around the use of Drake's Command Modules. Unlike conventional ships, the Ironclad cannot be piloted on its own. The included Drake Command Module must be docked and paired with the hull before flight control is available.\n\n\n\n\nNew Ship: Drake Command Module\nThe Command Module feature introduces a new ship pairing mechanic where a smaller, fully pilotable command ship takes control of a larger host ship that cannot fly on its own. For this 4.8.0 PTU, this applies to the Drake Caterpillar. Without a Command Module attached, the host Caterpillar cannot be piloted.\n\nThe core flow is: The Parasite docks to the Host and initiates a System Migration Procedure (SMP), a brief transitional phase during which both ships are non-functional, after which the Parasite's pilot gains full control of the paired unit through the Host's systems. The process reverses cleanly on undocking.\n\nDefault docking has been moved to a new keybind to avoid collision with landing gear toggle: RALT+N for Ship-to-ship docking\/undocking (preferred over ALT+N to keep ATC requests on tap ALT+N and for HOTAS usability).\n\nSystem Migration Procedure (SMP)\n\nThe SMP is implemented as a new mode so it can apply ship-wide changes across UI, audio, and VFX simultaneously to both vehicles.\n\nDuring SMP:\n\nAll MFDs on both the Parasite and the Host display a dedicated transfer UI showing migration progress\n\nNo thrusters or weapons are operable on either ship\n\nThe command module cannot undock during this phase\n\nCockpit lights on the command module change color to indicate the transition state\n\nAfter SMP completes movement input controls both ships as a single unit. The Power Management MFD controls the Host's power allocation. Self-Status MFD and MFD Casts display the combined Command Module and Host instead of just the command module. All standard vehicle functionality is available: combat, QT, landing services, docking to ships and stations.\n\n\n\n\nAegis Hammerhead - Gold Standard\nThe Aegis Hammerhead has received its Gold Standard pass, bringing the ship's interior up to the level of quality established by more recently built and reworked vessels. Every area of the interior has been reviewed and polished from the crew quarters and cargo hold through to the turret cockpits, the captain's quarters, and the service areas below decks. The update also addresses a significant number of functional issues that have been present in the ship since its original release, including missing collision on several interior geometry pieces, visarea and atmosphere problems in the turrets, overloaded life support, and a collection of interaction and UI fixes across the cargo elevator, component bays, and power relay systems.\n\nArt & Physical Changes\n\nInterior art has been fully reworked and brought up to Gold Standard quality\n\nGravity Generator room added\n\nA personal storage lockers have been added to the crew quarters\n\nFloating lights in the empty component bay of the cargo room have been corrected\n\nGeometry in the fire extinguisher housing has been fixed\n\nBridge sign assets that were missing from the ceiling have been restored\n\nBathroom doors that were floating slightly off the wall have been corrected\n\nMultiple LOD issues have been resolved causing many doors and assets in the ship to lose textures or visibility at a distance\n\nTechnical & Functional Changes\n\nRadar has been increased to a size 3 radar\n\nComponent bay doors now open fully; previously they did not open completely\n\nComponent bay housings have been resized to correctly fit the components they contain\n\nCollision has been added to the large component bays inside the cargo area, relay wall pieces throughout the ship, and areas in the captain\u2019s quarters which previously had none\n\nA collision box that was blocking the center of a main hallway has been removed\n\nThe cargo hold ladder is no longer blocked when the Grav Gen door is open\n\nA visarea portal issue in the cargo elevator housing has been fixed\n\nA door type present throughout the ship had a recurring visarea issue that has been corrected\n\nThe cargo elevator screen UI is no longer offset from its physical screen geometry\n\nThe right-side personnel elevators no longer clip out of the ship geometry when lowered\n\nThe top turret access door on the Gold Standard variant can now be opened correctly\n\nTurret MFD UI screens are no longer offset from the physical screen position\n\nTurret MFD interaction prompts were mirrored and have been corrected\n\nThe Power Relay in the cargo bay now has correct interaction prompts\n\nUpper deck component bay interaction buttons now have a larger and more reliable hit detection area\n\nSpecial weapon rack doors now correctly play their close animation\n\nAudio no longer abruptly cuts or changes when moving between interior zones\n\nBed prompts now correctly show a log-out option; a false \"Get Up\" prompt when approaching beds before entering them has been removed\n\nSystems & Balance Changes\n\nLife Support was severely overloaded on the Hammerhead. The load has been corrected to function within intended parameters\n\nThe front right turret cockpit previously had no breathable atmosphere. This has been resolved and the turret is now correctly pressurized\n\nTurret cockpit canopies now have collision, closing a previously open issue that allowed boarding through turret access points\n\n\n\n\n\n\n\nShip Hangar Service\nCapital Ship Hangar Service brings the same repair, restock, and refuel services you use at landing zones directly onto large capital ships. When landed in the hangar of a supporting vessel, you can open your MobiGlas and request ship services just as you would at any station or outpost. This first release makes the feature available on the AI Idris in the Tactical Strike Groups mission as well as some of the current larger ships.\n\nWith this update, players will be able to use their Idris, Polaris, and 890j to refuel ships that are fully able to land in their hangars while some ships such as the 600i explorer and Carrack are meant to be able to restock ground vehicles that fit.\n\nHow It Works\n\nLand in the hangar of a ship that offers servicing and remain seated in your ship\n\nOpen your MobiGlas and navigate to the Vehicle Maintenance Services app, the same interface used at landing zones and stations\n\nRequest repair, restock, or refuel as needed; multiple ships can be serviced simultaneously\n\nServices do not require any action from the crew of the ship\n\nThe feature is active during the Tactical Strike Groups mission on the AI Idris\n\nEconomy and Supplies\n\nShip service commodities are now purchasable at commodity shops across the Persistent Universe\n\nAmmunition, countermeasures, Quantum Fuel, Hydrogen Fuel, and Raw Materials Composites (RMC) are available at admin offices. Seraphim Station, TDD locations, and admin offices at major stations now carry these materials\n\nPricing is set by the AI ship for this release and is not adjustable by players yet\n\n\n\n\nShip Armor & Shield Balance\nUpwards adjustments have been made to armor deflection of larger ships, including cap ships. Updated the ships sitting between heavy fighters and large ships like the hammerhead to have their own armor balancing (Such as Redeemer and Constellation series). Shield updates to shield components across the board to adjust health, shield resistance, and health regen. This update will see most shields have a health pool reduction around 20% while most shield regen speeds increased.\n\n\n\n\nWeapon, Ammo, Munitions, and Component Adjustments\nBallistic ammo SCU sizes have been greatly reduced to about 10% of their previous cargo sizes.\n\nAttrition Weapons have had a balance pass to reduce their damage by a significant amount while increasing heat per second and increasing charge up time.\n\nWith this update you will see wide pricing updates to ship components, weapons, and munitions. This will see many components get increases to cost while some will have significant reductions in price such as certain fuel tanks, missiles, torps, and more.\n\n\n\n\nAdditional Ship Updates\nVehicle Uneditable \/ Editable itemport sweep: Full item port audit for all ships to make sure ship components are at the correct setup for editable or uneditable\n\nAll Pirate Caterpillars have been converted to Caterpillar + Paint\n\nMore ships added to aUEC shops: Perseus, RSI Salvation, Drake Clipper, RSI Hermes, and MDC\n\n3. Characters & AI: New Player Hairstyles & Updates\nNew Player Hairstyles\nImplementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.\n\n4. Weapons & Items: New FPS Items - Flight Suits\nNew FPS Weapon: UltiFlex Crossbow\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\n\n\nNew FPS Weapon: Kastak Arms - Plasma Grenade\nImplementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.\n\nThe Kastak Arms Plasma Grenade is the first area-denial grenade in Star Citizen. Unlike fragmentation grenades that deliver a single explosion, the Plasma Grenade detonates repeatedly after landing, unleashing a sustained series of plasma bursts that make the affected zone extremely dangerous to push through. It is designed to hold positions, flush enemies out of cover, and punish opponents who try to advance through a doorway or corridor. Prime it, throw it, and let the grenade do the work.\n\nKey Mechanics\n\nDetonates repeatedly after landing, producing a sustained zone of plasma explosions for several seconds\n\nDeals Energy (Plasma) damage with each detonation within a 15-meter effective radius\n\nHas no arming time and begins its detonation sequence on a timed fuse after being thrown\n\nCan be shot mid-flight to trigger early detonation before it reaches the intended landing point\n\nDesigned to deny movement through a zone rather than deliver a single high-damage burst\n\nTactical Use\n\nMost effective in chokepoints, doorways, corridors, and any area where enemies must pass through to advance\n\nCoordinate with teammates to force enemies into the denial zone rather than letting them wait it out in cover\n\nThe grenade can be intercepted and detonated early by enemy fire, so time your throw carefully in contested space\n\nAvailable for purchase at weapons vendors and found in the world as loot\n\nNew Clothing\/Armor\nMany flight suits have been added to shops around the universe. The purchase locations include Cousin Crow's, Tammany and Sons, Cubby Blast, Omega Pro, Skutters, Cordry's, and Black Market armor stalls in checkmate\n\n\n\n\n\n\n\nAdditional Weapon and Item Updates\nBOOMTUBE Rocket Launcher Balance Update: Blast radius reduced from 2.5m to 1.5m (40% smaller explosion). Physical damage reduced from 25,000 to 20,000 (-20%). Energy damage reduced from 25,000 to 21,000 (-16%)\n\n5. Core Tech & Audio: Experimental VR Updates\nVirtual Reality Updates (Experimental)\nF Prompts are rendered in world now and no longer in screenspace so they work natively with VR\n\nAdding new 3D FPS Crosshair and Hitmarkers for VR. Enabled via cvar w_crosshair_3d which is on by default for VR\n\nNote: The new 3D Crosshair looks very similar albeit not identical to the 2D version. Also the 3D version doesn't do any smoothing to it which feels more natural in VR and is tricky to do in 3d space so it still feels responsive enough for FPS\n\nThe Crosshair is also aligned to the weapon helper and no longer in screenspace, i.e. if you lean to the right the crosshair rotates. Imo this looks better and has a coolness effect so i'm keeping this for now\n\n\n\n\nFix shadow issue in some cases where the stereo-shift wasnt considered\n\nFix VR cropping with fullscreen theater mode - Fix incorrect mouse confine when changing resolutions due to renderer vars not yet updated which the hw mouse was querying\n\nRenamed IsStereoModeEnabled -> IsVREnabled to make it more clear that this also means the TheaterMode can be active\n\nMaintain resolutions across all VR modes when turning off\/on any mode (i.e. theater to non-vr, non-vr to theater etc)\n\nEnable stereostrength scaling in editor without gamemode if strength is smaller than 1\n\nDisabled broken r_ResolutionScale in VR\n\nDisabled pl_proceduralRecoil.enableHeadRecoil in VR as it feels very unnatural and causes motion sickness\n\nBug Fixes & Technical Updates\n\n\nStar Citizen Alpha contains over 166 bug and crash fixes since 4.7.0. 73 of which originated from the issue council.\n\n\n\n\nStability & Performance\nClient Crash Fixes: 17 fixes\n\nServer Crash Fixes: 4 fixes\n\nFixed multiple Main-Thread Deadlocks\n\n\n\n\nBug Fixes\n\n\n\nInventory\n\nFixed an issue where hovering over equipment slots in the inventory did not highlight the correct corresponding items.\n\nFixed an issue where the hand carry icon was missing from the inventory UI.\n\nFixed an issue where items dragged into equipment slots would sometimes fail to equip.\n\nFixed an issue where the Place in Hand slot was missing from the inventory loadout selection.\n\nFixed an issue where the vehicle item port inventory panel would flash briefly and immediately close on interaction, leaving it unusable for the rest of the session.\n\nPlayers should no longer be blocked from accessing ship storage due to their actor height.\n\nFixed an issue where capacity and available space values in the personal inventory were not updating correctly when items were moved.\n\nFixed an issue where the Stack All button in the personal and local inventory would cause flickering and leave items in a pending move state.\n\nFixed an issue where auto-stacking behavior was inconsistent in the personal inventory.\n\nFixed an issue where streaming out of and back into a QV Station location could cause the inventory to stop functioning entirely.\n\nFixed an issue where players could loot invisible equipped items from NPC corpses through the loot screen.\n\nMissions\n\nFixed an issue where higher difficulty Ambush contracts were not appearing after completing a lower tier contract.\n\nFixed an issue where Ambush missions had an excessively long cooldown before new contracts repopulated in an area.\n\nFixed an issue where the Nyx recover cargo mission could become stuck at the Go to objective and fail to progress.\n\nFixed an issue where the bounty hunter scan target would sometimes not appear at the mission location in Nyx.\n\nFixed an issue where salvage claim missions were not available in Nyx.\n\nFixed an issue where no enemy AI were spawning inside Pyro Contested Zones.\n\nFixed an issue where reward rooms at the end of Pyro Contested Zones contained no loot.\n\nFixed an issue where the maintenance access keycard was not spawning during Storm Breaker.\n\nCombat and Weapons\n\nFixed an issue where heavy fighters using a specific armor configuration were fully immune to damage from size 1 through 3 weapons of both damage types.\n\nFixed an issue where ship damage maps were registering multiple impacts from a single projectile or missile hit, causing exaggerated damage.\n\nFixed an issue where the Idris laser was not dealing damage to target vehicles when striking their doors.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly high capacitor shot count on a single weapon.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly fast recharge rate.\n\nFixed an issue where the NN-15 Cannon was displaying as NN-14 in the VMA.\n\nFixed an issue where Panther repeaters had a significantly faster recharge cooldown than other equivalent weapon sizes.\n\nVehicles and Ships\n\nFixed an issue where ground vehicle mass boxes would detach on vehicle death and collide with the wreck, causing erratic movement.\n\nFixed an issue where AI ship combat showed significant desync, jitter, and teleportation.\n\nFixed an issue where the RSI Hermes was not available in Arena Commander.\n\nFixed an issue where the MISC Hull A shield was incorrectly covering large portions of the spindle plates.\n\nFixed an issue where the MISC Hull B top bunk bed had no exit interaction prompt.\n\nFixed an issue where the MISC Hull B elevator had a visarea rendering issue when viewed from beneath the hull.\n\nFixed an issue where the MISC Hull B bed lights in the hab compartment could flash in emergency mode when the room lighting was set to auxiliary.\n\nFixed an issue where the RSI Aurora Mk2 radar component could not be detached from its receptacle.\n\nFixed an issue where some ships displayed incorrect text on their exterior elevator screens.\n\nFixed an issue where the Drake Corsair landing and navigation lights were excessively bright.\n\nFixed an issue where only two of the Greycat UTV's seven headlights were activating.\n\nFixed an issue where the weapon rack position on the Greycat UTV was offset.\n\nFixed an issue where damage was not propagating correctly to certain Greycat UTV components.\n\nFixed an issue where a placeholder component label was visible at the front of the Greycat UTV.\n\nCharacters and Equipment\n\nFixed an issue where the mutton chop facial hair used incorrect geometry when a helmet was equipped.\n\nFixed an issue where the Voidripper helmet series lost its pickup interaction prompt after being dropped on the ground.\n\nFixed an issue where the interior geometry of the Aves helmet was visible through the lens shader.\n\nFixed an issue where Argus helmet variants were incorrectly allowing the wearer to breathe in space despite not being vacuum-sealed.\n\nFixed an issue where the Duck Flat Cap was missing its shop display geometry.\n\nUI and MobiGlas\n\nFixed an issue where the scroll bar on several mobiGlas apps could not be used manually.\n\nFixed an issue where the Hockrow Agency logo was missing from the Reputation app.\n\nFixed an issue where the ASOP local storage filter toggle had no text labels.\n\nFixed an issue where the Ship Ambush countdown timer displayed a raw string placeholder before the time value.\n\nLocations\n\nFixed an issue where players were able to walk through Distribution Center hangar doors.\n\nFixed an issue where the majority of the Nyx RCD facility was missing labels on the minimap.\n\nFixed an issue where an invisible collision proxy in the Nyx RCD cargo room was blocking movement in front of a door.\n\nFixed an issue where geometry in the Levski docking ports was offset from its intended position.\n\nFixed an issue where a placeholder item was visible in the shopping kiosk at the Checkmate Contested Zone.\n\nFixed an issue where the side doors on the lower level of the Polaris at Nyx logistics stations had a visarea rendering error.\n\nAudio and VOIP\n\nFixed an issue where voice comms calls in Nyx missions were cutting off before completing their audio.\n\nFixed an issue where VOIP audio was intermittently absent during sessions.\n\nFixed an issue where the mining laser sound effect cut out when entering the lens alignment chamber at the Nyx RCD.\n\nMining\n\nFixed an issue where mining nodes across the universe were set to an excessively high difficulty, with most nodes showing as Impossible.\n\nFixed an issue where ASD dungeon stalagmites were displaying an incorrect quality label.\n\nFixed an issue where Bexalite surface rare rocks were incorrectly classified with the Beryl composition profile.\n\nPerformance\n\nFixed an issue causing client frame rate to drop to approximately 6 FPS inside the Wikelo Hangar during The Collector missions.\n\nReduced draw call and polygon count in the Nyx RCD laser room which was exceeding performance budget.\n\nFixed a high-cost camera visarea query that was occurring inside the Caterpillar wreck site interior.\n\nArena Commander\n\nFixed an issue where players were not receiving the 2953 Vanduul Aggressor badge upon reaching Wave 25 in Endless Vanduul Swarm.\n\nConnectivity\n\nFixed a disconnection error that could prevent a character from spawning due to an invalid streaming root.\n\nFixed an issue where freight elevator delivery code was missing error handling that could result in item loss during cargo orders.\n\nKnown Issues & Information\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nKnown Issues\nPU - Missions \/ UI - Mission QT target moving away rapidly through space\n\nMultivehicle - PU - Vehicles \/ Ship Feature - While travelling through Jump Tunnels, QT, or general flight the vehicles may switch into SCM GUN mode\n\nLive grenades are not displaying a HUD warning marker to nearby players.\n\nMultiple laptops can spawn in the Auxiliary Station during the Welcome to Nyx mission, making it unclear which code is correct.\n\nThe Boomtube Rocket Launcher sight is misaligned when aiming down sights while prone.\n\nPlayers can become stuck in the hangar queue after attempting to take off, with the hangar doors failing to open.\n\nSome locations and quantum beacon nav markers cannot be routed to or quantum traveled to.\n\nRetrieving a vehicle from the ASOP terminal may incorrectly show the ship's status as Destroyed or Unknown.\n\nThe Argo MOTH can use its salvage turrets even when power has been disabled to them.\n\nThe Item Fabricator jitters and moves erratically when placed on surfaces using the tractor beam.\n\nJump point stations in Nyx and Pyro are using an incorrect armor shop configuration, causing store mannequins to appear without armor.\n\nThe personal hangar option appears at the bottom of the elevator destination list rather than at the top.\n\nLoot boxes can lose their interaction prompt if the interact key is pressed twice in quick succession.","zh_CN":"May 13th, 2026\nStar Citizen Alpha 4.8 LIVE\nTactical Strike\nStar Citizen Alpha 4.8 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.8.0-LIVE.1825000\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information\nSpecial Note: 4.8 comes with an LTP wipe while preserving only earned blueprints. This is a full reset of economy, characters, reputation, in game earned ships and in game looted items, and more.\n\n\n\n\nBuild Info\n\nLong Term Persistence: LTP wipe while preserving blueprints.\n\nStarting aUEC: 20,000\n\nRSI Launcher\nDownload the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\n1. Gameplay: Tactical Strike Group - G-Forces & Flight Suits - Refueling Missions & Improvements\nTactical Strike Group (TSG)\nTactical Strike Group is a new endgame verified mercenary contract designed for large, organized player squads. The mission tasks players with assaulting a fortified Nyx asteroid base held by hostile forces (QV Extraction Stations), working through a six-phase assault that demands tight coordination across ship classes and combat roles. The contract scales in intensity as each phase of the station is dismantled. The rewards will be great expect heavy resistance throughout.\n\n\n\n\nMission Phases\n\n\/\/ 01 - Approach and Defend Tranquility\n\nRally the strike force and escort the People's Alliance Idris Tranquility into position. The Idris will serve as your mobile rearm, repair, and refuel platform throughout the engagement. Establish perimeter defense before pushing on the station.\n\n\/\/ 02 - Destroy the Power Relays\n\nTarget the station's external Power Relays with ballistic weapons \u2014 energy weapons are ineffective against hardened station targets. Destroying all relays opens access to the superstructure trench runs.\n\n\/\/ 03 - Destroy Cooling Units\n\nCooling Units are vulnerable to energy weapons. Smaller ships must navigate the internal superstructure trenches to reach them, accumulating Distortion Damage the longer they remain inside.\n\n\/\/ 04 - Destroy the Core and Defend Tranquility\n\nBreach the core chamber once the shutters open. Distortion and radiation intensity increases dramatically inside. Simultaneously, hostile forces will escalate attacks on Tranquility so exterior ships must maintain its defense.\n\n\/\/ 05 - Infiltrate and Override\n\nWith the core destroyed the station's interior FPS section becomes accessible. A ground team boards and fights through the station to reach the override terminal.\n\n\/\/ 06 - Escort Gabe to Safety\n\nExtract hostage pilot Gabe Windell from Shattered Blade custody and get him safely off the station to complete the contract.\n\n\n\n\nMission Overview\n\nAvailable via Contract Manager in Nyx under Verified Mercenary Contracts\n\nDesigned for squads of 7 or more ships across multiple sizes and classes\n\nSmaller ships are required to navigate the station's internal superstructure trenches\n\nLarger ships support exterior combat and defend Tranquility throughout all phases\n\nThe People's Alliance Idris, Tranquility, provides on-site repair, rearm, and refuel for ships that fit in its hangar\n\nKey Mechanics\n\nBallistic weapons deal damage to hardened station targets including Power Relays; energy weapons are ineffective on these components\n\nEnergy weapons are effective against Cooling Units and Core components\n\nShips accumulate Distortion Damage when flying inside the superstructure trenches and distortion intensity increases in the core central chamber once the shutter opens\n\nTrench run entrances unlock when all Power Relays are destroyed; the FPS interior opens once the Core is down\n\n\n\n\nQV Extraction Stations\n\nOne of many kinds of stations abandoned across the Nyx system by QV Planetary Services, the QV Extraction Stations were once functional industrial operations left behind as the company cut its losses in the region. They have since found volatile new life as fortified strongholds. Derelict arms and corroded superstructure surround a hardened interior that now houses the faction's operations, and serves as the battleground for the Tactical Strike Group contract.\n\n\n\n\nG-Force Tolerances & Flight Suits\nWhat you wear in the cockpit now has a direct effect on how well your body handles the forces of high-performance flight. Flight suits are purpose-built for this environment and improve your g-force tolerance above the unequipped baseline, letting you sustain tighter maneuvers longer before blacking out. Combat armor works in the opposite direction: it is built for ground engagements and protection, not for sustained high-g flight, and will reduce your g-force tolerance accordingly. This change makes loadout decisions more meaningful for pilots and creates a clearer distinction between gear designed for flying and gear designed for fighting.\n\nMany of the flight suits can be purchased with aUEC in game at locations such as Cubby Blast in Area18, Tammany and Sons in Lorville, Cordry's in Levski, Skutters in Grim HEX, and indy tradeposts in Pyro.\n\n\n\n\nWhat Has Changed\n\nG-force tolerance is now dynamically calculated based on the clothing and armor worn by the player\n\nFlight suits provide a positive g-force resistance modifier, improving your tolerance above the unequipped baseline\n\nCombat armor applies a negative modifier, reducing g-force tolerance that increases in increments based on light, medium, heavy types and compared to flying unequipped\n\nUndersuits also contribute to the total g-force resistance calculation and are factored into the final value\n\nThe modifier is distributed across the full armor set, so partial loadouts result in proportionally adjusted tolerance\n\nCombat flight suits now provide 15% damage mitigation in addition to their g-force resistance bonus, giving pilots a defensive trade-off when choosing flight gear over combat armor\n\nArena Commander race modes now spawn players in the best available racing flight suit by default, ensuring competitive events start with optimal g-force configuration\n\nEquipment Tolerance levels\n\nHigher Tolerances: Racing or Combat Flight Suit\n\nDedicated flight suits are optimized for high-g environments and provide the highest g-force tolerance available. Racing suits are tuned for sustained performance in competition; combat flight suits offer meaningful resistance alongside 15% damage mitigation.\n\nBaseline: Unequipped (No Armor or Suit)\n\nFlying without any armor or suit is the reference point for g-force tolerance. All modifiers are applied relative to this state. A player with no worn items experiences the default g-force resistance.\n\nReduced: Light or Medium Combat Armor\n\nLighter combat armor loadouts apply a moderate negative modifier to g-force tolerance. Pilots wearing partial or light armor sets will notice reduced resistance compared to flying unequipped, but the impact is less severe than full heavy armor.\n\nGreatly Reduced: Full Heavy Combat Armor\n\nA complete heavy armor loadout represents the lowest g-force tolerance in the system. Heavy armor provides maximum damage protection for ground combat but significantly reduces your ability to sustain high-g maneuvers in a cockpit. Plan your loadout accordingly.\n\n\n\n\n\n\n\nRefueling Missions & Improvements\nRefueling content in 4.8 comes in multiple parts with new Refueling missions as well as Improvements to the overall refueling playability. The first is a new set of contracts from the United Wayfarers Club that give players who own refueling ships a dedicated mission type to engage with. The second part is a significant overhaul to how ship-to-ship refueling works at the system level, making the process faster, clearer, and less punishing.\n\nWith this update, there is a new operator mode on the refuelling ship to enable Refueling operator mode, just like salvage or mining mode. Players can enter the mode by pressing \u201cM\u201d. Entering the mode will automatically extend\/retract the fuel nozzle allowing either party to send requests for docking to initiate the refueling process. Once docked, fuel transfer can be initiated through the Vehicle Maintenance App, just select the amount, confirm the purchase, and the fuel moves. For the fuel giver it changed however: As long as there are relevant pods open, the fuel flows automatically as soon as a purchase was made. Players can still manually control the flow: opening\/closing pods and transfer fuel from one pod to another. Ten new fuel pods and nozzles are also being added, along with refueling beacons that let players in need of fuel broadcast a request to anyone in the area.\n\n\n\n\n\/\/ Part 1: Refueling Missions\n\nMission Overview\n\nRefueling contracts are now available from the United Wayfarers Club via the Contract Manager\n\nContracts are specifically designed for pilots operating refueling ships such as the Starfarer\n\nPayment is held in escrow during the refueling process and released on successful completion\n\nAI ships involved in contracts are always passive and will never initiate docking; the player must send the docking request\n\nThere are Multi Ship Refuel missions where more than one ship in a given area is out of fuel and the player is sent to refuel them all\n\nThe base refueling missions have a \u2018Difficulty Scale\u2019 where players will be sent to refuel ships with larger fuel tanks\n\nAdded many blueprints for nozzles to refueling missions\n\nRefueling Beacon (For Ships Out of Fuel)\n\nPlayers who have run out of fuel can now submit a refueling beacon from their MobiGlas, specifying whether they need Hydrogen, Quantum Fuel, or both\n\nWithin a short period, an AI Starfarer will respond to the beacon and fly out to assist\n\nA ship that is completely out of fuel cannot move, but autodocking does not require fuel, so the stranded player can still complete the connection\n\nAvailable Contracts\n\nRefuel a Stranded Ship Contract\n\nA ship has run out of fuel and is stationary at the marked location. Fly out, extend your refueling boom, dock to the vessel, and fill its tanks to complete the contract. The stranded AI ship will accept your docking request and QT away once refueled. Best suited for Starfarer-class ships with sufficient fuel pod capacity to fill a target tank from empty.\n\nReceive Fuel from an AI Refueler Contract\n\nAn AI Starfarer will quantum travel to your position and offer to refuel your ship. Target the AI ship, press N to request docking, align to their nozzle, and confirm your fuel purchase in the Vehicle Maintenance App. Payment is taken from escrow once fuel transfer is complete and you undock. The AI ship will QT away after the exchange.\n\nDistress Signal Ambush Variant\n\nNot every distress beacon is genuine. Some contracts will lead you to a decoy satellite broadcasting a fake fuel request signal. Upon arrival, the mission provider will warn you something is wrong before hostile AI ships quantum in and attack. Eliminating the attackers earns a bonus reward above the base contract payout. Running from the engagement still completes the contract for the base amount. Hostile ship count is kept low given you will be flying a refueling vessel.\n\n\n\n\n\n\n\n\/\/ Part 2: Refueling System Improvements\n\nDocking, Fuel Transfer, and New Items\n\nFlow speed is now a fixed property of the nozzle and cannot be manually adjusted. Nozzles can no longer be damaged by incorrect flow speed settings\n\nHydrogen fuel is always delivered before Quantum Fuel when both are requested. Pods for both types can be opened at the same time without manual switching\n\n10 new items are being added: 5 new fuel pods and 5 new nozzles, with existing items rebalanced. Pods and nozzles vary in flow speed, storage capacity, and damage resistance\n\nRefueling pods have all had a large increase in how much fuel they can hold\n\nStats on the fuel nozzle and pods received a rework: Pods now add a modifier on the flow speed that is defined by the nozzle. And we have separate flow speed for QUA and HDY fuel\n\nRefueling pods are now available for purchase at stations via the commodity shop\n\nUI Changes\n\nThe pod management interface has been consolidated from two screens into one\n\nPod fill amounts are now displayed as a current\/total value (for example, 450\/600 SCU) rather than as a percentage\n\nValve control elements have been removed from the pod management screen\n\nPayment information, process timeline, and an Abort button remain on screen during active refueling\n\nA control hint for entering Refueling Mode now appears in the lower right of the HUD when seated in the pilot seat\n\n\n\n\n\n\n\nAdditional Gameplay Updates\nAdded many blueprints for refueling nozzles to refueling missions\n\n2. Ships & Vehicles: Vehicle Loadout Recovery - Drake Ironclad - Command Modules - Hammerhead GS - Ship Hangar Service\nItem Recovery - Vehicle Loadouts\nItem Recovery for vehicles changes how ship claims work at a fundamental level. Previously, claiming a ship always returned the manufacturer default configuration, and any modifications you had made to it were simply gone. With this update, you can now save a snapshot of your ship's current loadout at the ASOP terminal. When your ship is destroyed and you file a claim, you will have a choice: claim the manufacturer default for free with a longer cooldown, or claim your saved insured loadout at an aUEC cost with a shorter cooldown. Your custom components and weapons can all be preserved through claims as long as you kept a snapshot up to date.\n\nIt is very important to remember to imprint your loadout before leaving the hangar!\n\nAlong with this update we have made other adjustments to the ASOP which include a limit of 25 ships delivered per location and a new Local ships only view to make sure you can quickly see what you have delivered. On the local ship view, you will be able to destroy a ship when needed.\n\nKey Concepts\n\nLoadout Saving\n\nA record of your ship's current loadout saved at the ASOP terminal. Includes equipped components, ship weapons, locker contents, and poster decorations attached to wall slots. Ammo and missiles are excluded. Bricked items cannot be included.\n\nRegistered\n\nAn item that has been included in a snapshot and can be claimed back if lost.\n\nInsured Loadout Claim\n\nA claim that returns your ship in the state it was when you last took a snapshot. Costs aUEC based on the hull and the value of the saved configuration. Does not include ammo or missiles.\n\nBricked\n\nWhen a registered item is claimed, the original copy enters a bricked state after a brief grace period and becomes non-functional. Bricked ships and items remain in your hangar and can be scrapped.\n\nHow Claims Now Work\n\nWhen filing a claim after a ship is destroyed, you now have two options at the ASOP terminal: claim the manufacturer loadout or claim your saved insured loadout\n\nThe manufacturer loadout claim is free and uses the default configuration from your RSI web hangar or the in-game default. It has a longer cooldown timer\n\nThe insured loadout claim returns your ship with all registered components and equipment in place. It costs aUEC based on the components saved to the loadout and has a shorter cooldown\n\nCooldown timers for insured claims begin when you spawn the ship, not when it is destroyed\n\nThe option to pay aUEC to reduce a standard claim timer has been removed as this is now part of the insured loadout\n\nShips claimed in either mode will brick any previously active copy of the same ship after a short grace period\n\nSaving a Snapshot\n\nUse the save icon on the ASOP terminal while your ship is retrieved to snapshot its current loadout\n\nSnapshots include the ship's equipped components, weapons, and placed poster decorations\n\nTaking a new snapshot replaces the previous one. Items no longer in the new snapshot lose their registered status unless they appear in another vehicle's snapshot\n\nNested vehicles (such as a fighter stored inside a larger ship) are included in the parent ship's snapshot if present when the snapshot is taken. Nested ships can also have their own independent snapshots\n\nStolen AI ships cannot be registered or included in a snapshot\n\nA single registered item can appear in snapshots for multiple ships simultaneously\n\nConsumables and Bricked Ships\n\nAmmo and missiles are consumables and are not returned when claiming an insured loadout. You must restock and rearm via ship services after each claim\n\nFuses are restored to the state they were in when the snapshot was saved\n\nBricked ships are not automatically removed from hangar storage. You can call them up in your hangar to retrieve any cargo that was aboard before scrapping them\n\nYou can scrap a bricked ship from your hangar. Scrapped ships you own can still be claimed back later\n\nRegistered vehicle components cannot be used as turn-ins for mission rewards\n\nVehicle Manager App Changes\n\nThe Vehicle Manager App (VMA) no longer saves ship loadouts. Saving a loadout must now be done through the ASOP terminal\n\nVMA is now limited to ship customization functions, similar to how tractor beam interactions work\n\nVMA now only displays vehicles stored at the player's current location, regardless of who owns them\n\nShip customization applied via pledged vehicle packages now correctly applies through the new system\n\nNested vehicles are now correctly reflected as part of their parent ship's stored state in the ASOP terminal\n\n\n\n\n\n\n\nNew Ship: Drake Ironclad & Ironclad Assault\nThe Drake Ironclad lineup has now been introduced into the PU. These large logistics and combat platform ships are build around the use of Drake's Command Modules. Unlike conventional ships, the Ironclad cannot be piloted on its own. The included Drake Command Module must be docked and paired with the hull before flight control is available.\n\n\n\n\nNew Ship: Drake Command Module\nThe Command Module feature introduces a new ship pairing mechanic where a smaller, fully pilotable command ship takes control of a larger host ship that cannot fly on its own. For this 4.8.0 PTU, this applies to the Drake Caterpillar. Without a Command Module attached, the host Caterpillar cannot be piloted.\n\nThe core flow is: The Parasite docks to the Host and initiates a System Migration Procedure (SMP), a brief transitional phase during which both ships are non-functional, after which the Parasite's pilot gains full control of the paired unit through the Host's systems. The process reverses cleanly on undocking.\n\nDefault docking has been moved to a new keybind to avoid collision with landing gear toggle: RALT+N for Ship-to-ship docking\/undocking (preferred over ALT+N to keep ATC requests on tap ALT+N and for HOTAS usability).\n\nSystem Migration Procedure (SMP)\n\nThe SMP is implemented as a new mode so it can apply ship-wide changes across UI, audio, and VFX simultaneously to both vehicles.\n\nDuring SMP:\n\nAll MFDs on both the Parasite and the Host display a dedicated transfer UI showing migration progress\n\nNo thrusters or weapons are operable on either ship\n\nThe command module cannot undock during this phase\n\nCockpit lights on the command module change color to indicate the transition state\n\nAfter SMP completes movement input controls both ships as a single unit. The Power Management MFD controls the Host's power allocation. Self-Status MFD and MFD Casts display the combined Command Module and Host instead of just the command module. All standard vehicle functionality is available: combat, QT, landing services, docking to ships and stations.\n\n\n\n\nAegis Hammerhead - Gold Standard\nThe Aegis Hammerhead has received its Gold Standard pass, bringing the ship's interior up to the level of quality established by more recently built and reworked vessels. Every area of the interior has been reviewed and polished from the crew quarters and cargo hold through to the turret cockpits, the captain's quarters, and the service areas below decks. The update also addresses a significant number of functional issues that have been present in the ship since its original release, including missing collision on several interior geometry pieces, visarea and atmosphere problems in the turrets, overloaded life support, and a collection of interaction and UI fixes across the cargo elevator, component bays, and power relay systems.\n\nArt & Physical Changes\n\nInterior art has been fully reworked and brought up to Gold Standard quality\n\nGravity Generator room added\n\nA personal storage lockers have been added to the crew quarters\n\nFloating lights in the empty component bay of the cargo room have been corrected\n\nGeometry in the fire extinguisher housing has been fixed\n\nBridge sign assets that were missing from the ceiling have been restored\n\nBathroom doors that were floating slightly off the wall have been corrected\n\nMultiple LOD issues have been resolved causing many doors and assets in the ship to lose textures or visibility at a distance\n\nTechnical & Functional Changes\n\nRadar has been increased to a size 3 radar\n\nComponent bay doors now open fully; previously they did not open completely\n\nComponent bay housings have been resized to correctly fit the components they contain\n\nCollision has been added to the large component bays inside the cargo area, relay wall pieces throughout the ship, and areas in the captain\u2019s quarters which previously had none\n\nA collision box that was blocking the center of a main hallway has been removed\n\nThe cargo hold ladder is no longer blocked when the Grav Gen door is open\n\nA visarea portal issue in the cargo elevator housing has been fixed\n\nA door type present throughout the ship had a recurring visarea issue that has been corrected\n\nThe cargo elevator screen UI is no longer offset from its physical screen geometry\n\nThe right-side personnel elevators no longer clip out of the ship geometry when lowered\n\nThe top turret access door on the Gold Standard variant can now be opened correctly\n\nTurret MFD UI screens are no longer offset from the physical screen position\n\nTurret MFD interaction prompts were mirrored and have been corrected\n\nThe Power Relay in the cargo bay now has correct interaction prompts\n\nUpper deck component bay interaction buttons now have a larger and more reliable hit detection area\n\nSpecial weapon rack doors now correctly play their close animation\n\nAudio no longer abruptly cuts or changes when moving between interior zones\n\nBed prompts now correctly show a log-out option; a false \"Get Up\" prompt when approaching beds before entering them has been removed\n\nSystems & Balance Changes\n\nLife Support was severely overloaded on the Hammerhead. The load has been corrected to function within intended parameters\n\nThe front right turret cockpit previously had no breathable atmosphere. This has been resolved and the turret is now correctly pressurized\n\nTurret cockpit canopies now have collision, closing a previously open issue that allowed boarding through turret access points\n\n\n\n\n\n\n\nShip Hangar Service\nCapital Ship Hangar Service brings the same repair, restock, and refuel services you use at landing zones directly onto large capital ships. When landed in the hangar of a supporting vessel, you can open your MobiGlas and request ship services just as you would at any station or outpost. This first release makes the feature available on the AI Idris in the Tactical Strike Groups mission as well as some of the current larger ships.\n\nWith this update, players will be able to use their Idris, Polaris, and 890j to refuel ships that are fully able to land in their hangars while some ships such as the 600i explorer and Carrack are meant to be able to restock ground vehicles that fit.\n\nHow It Works\n\nLand in the hangar of a ship that offers servicing and remain seated in your ship\n\nOpen your MobiGlas and navigate to the Vehicle Maintenance Services app, the same interface used at landing zones and stations\n\nRequest repair, restock, or refuel as needed; multiple ships can be serviced simultaneously\n\nServices do not require any action from the crew of the ship\n\nThe feature is active during the Tactical Strike Groups mission on the AI Idris\n\nEconomy and Supplies\n\nShip service commodities are now purchasable at commodity shops across the Persistent Universe\n\nAmmunition, countermeasures, Quantum Fuel, Hydrogen Fuel, and Raw Materials Composites (RMC) are available at admin offices. Seraphim Station, TDD locations, and admin offices at major stations now carry these materials\n\nPricing is set by the AI ship for this release and is not adjustable by players yet\n\n\n\n\nShip Armor & Shield Balance\nUpwards adjustments have been made to armor deflection of larger ships, including cap ships. Updated the ships sitting between heavy fighters and large ships like the hammerhead to have their own armor balancing (Such as Redeemer and Constellation series). Shield updates to shield components across the board to adjust health, shield resistance, and health regen. This update will see most shields have a health pool reduction around 20% while most shield regen speeds increased.\n\n\n\n\nWeapon, Ammo, Munitions, and Component Adjustments\nBallistic ammo SCU sizes have been greatly reduced to about 10% of their previous cargo sizes.\n\nAttrition Weapons have had a balance pass to reduce their damage by a significant amount while increasing heat per second and increasing charge up time.\n\nWith this update you will see wide pricing updates to ship components, weapons, and munitions. This will see many components get increases to cost while some will have significant reductions in price such as certain fuel tanks, missiles, torps, and more.\n\n\n\n\nAdditional Ship Updates\nVehicle Uneditable \/ Editable itemport sweep: Full item port audit for all ships to make sure ship components are at the correct setup for editable or uneditable\n\nAll Pirate Caterpillars have been converted to Caterpillar + Paint\n\nMore ships added to aUEC shops: Perseus, RSI Salvation, Drake Clipper, RSI Hermes, and MDC\n\n3. Characters & AI: New Player Hairstyles & Updates\nNew Player Hairstyles\nImplementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.\n\n4. Weapons & Items: New FPS Items - Flight Suits\nNew FPS Weapon: UltiFlex Crossbow\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\n\n\nNew FPS Weapon: Kastak Arms - Plasma Grenade\nImplementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.\n\nThe Kastak Arms Plasma Grenade is the first area-denial grenade in Star Citizen. Unlike fragmentation grenades that deliver a single explosion, the Plasma Grenade detonates repeatedly after landing, unleashing a sustained series of plasma bursts that make the affected zone extremely dangerous to push through. It is designed to hold positions, flush enemies out of cover, and punish opponents who try to advance through a doorway or corridor. Prime it, throw it, and let the grenade do the work.\n\nKey Mechanics\n\nDetonates repeatedly after landing, producing a sustained zone of plasma explosions for several seconds\n\nDeals Energy (Plasma) damage with each detonation within a 15-meter effective radius\n\nHas no arming time and begins its detonation sequence on a timed fuse after being thrown\n\nCan be shot mid-flight to trigger early detonation before it reaches the intended landing point\n\nDesigned to deny movement through a zone rather than deliver a single high-damage burst\n\nTactical Use\n\nMost effective in chokepoints, doorways, corridors, and any area where enemies must pass through to advance\n\nCoordinate with teammates to force enemies into the denial zone rather than letting them wait it out in cover\n\nThe grenade can be intercepted and detonated early by enemy fire, so time your throw carefully in contested space\n\nAvailable for purchase at weapons vendors and found in the world as loot\n\nNew Clothing\/Armor\nMany flight suits have been added to shops around the universe. The purchase locations include Cousin Crow's, Tammany and Sons, Cubby Blast, Omega Pro, Skutters, Cordry's, and Black Market armor stalls in checkmate\n\n\n\n\n\n\n\nAdditional Weapon and Item Updates\nBOOMTUBE Rocket Launcher Balance Update: Blast radius reduced from 2.5m to 1.5m (40% smaller explosion). Physical damage reduced from 25,000 to 20,000 (-20%). Energy damage reduced from 25,000 to 21,000 (-16%)\n\n5. Core Tech & Audio: Experimental VR Updates\nVirtual Reality Updates (Experimental)\nF Prompts are rendered in world now and no longer in screenspace so they work natively with VR\n\nAdding new 3D FPS Crosshair and Hitmarkers for VR. Enabled via cvar w_crosshair_3d which is on by default for VR\n\nNote: The new 3D Crosshair looks very similar albeit not identical to the 2D version. Also the 3D version doesn't do any smoothing to it which feels more natural in VR and is tricky to do in 3d space so it still feels responsive enough for FPS\n\nThe Crosshair is also aligned to the weapon helper and no longer in screenspace, i.e. if you lean to the right the crosshair rotates. Imo this looks better and has a coolness effect so i'm keeping this for now\n\n\n\n\nFix shadow issue in some cases where the stereo-shift wasnt considered\n\nFix VR cropping with fullscreen theater mode - Fix incorrect mouse confine when changing resolutions due to renderer vars not yet updated which the hw mouse was querying\n\nRenamed IsStereoModeEnabled -> IsVREnabled to make it more clear that this also means the TheaterMode can be active\n\nMaintain resolutions across all VR modes when turning off\/on any mode (i.e. theater to non-vr, non-vr to theater etc)\n\nEnable stereostrength scaling in editor without gamemode if strength is smaller than 1\n\nDisabled broken r_ResolutionScale in VR\n\nDisabled pl_proceduralRecoil.enableHeadRecoil in VR as it feels very unnatural and causes motion sickness\n\nBug Fixes & Technical Updates\n\n\nStar Citizen Alpha contains over 166 bug and crash fixes since 4.7.0. 73 of which originated from the issue council.\n\n\n\n\nStability & Performance\nClient Crash Fixes: 17 fixes\n\nServer Crash Fixes: 4 fixes\n\nFixed multiple Main-Thread Deadlocks\n\n\n\n\nBug Fixes\n\n\n\nInventory\n\nFixed an issue where hovering over equipment slots in the inventory did not highlight the correct corresponding items.\n\nFixed an issue where the hand carry icon was missing from the inventory UI.\n\nFixed an issue where items dragged into equipment slots would sometimes fail to equip.\n\nFixed an issue where the Place in Hand slot was missing from the inventory loadout selection.\n\nFixed an issue where the vehicle item port inventory panel would flash briefly and immediately close on interaction, leaving it unusable for the rest of the session.\n\nPlayers should no longer be blocked from accessing ship storage due to their actor height.\n\nFixed an issue where capacity and available space values in the personal inventory were not updating correctly when items were moved.\n\nFixed an issue where the Stack All button in the personal and local inventory would cause flickering and leave items in a pending move state.\n\nFixed an issue where auto-stacking behavior was inconsistent in the personal inventory.\n\nFixed an issue where streaming out of and back into a QV Station location could cause the inventory to stop functioning entirely.\n\nFixed an issue where players could loot invisible equipped items from NPC corpses through the loot screen.\n\nMissions\n\nFixed an issue where higher difficulty Ambush contracts were not appearing after completing a lower tier contract.\n\nFixed an issue where Ambush missions had an excessively long cooldown before new contracts repopulated in an area.\n\nFixed an issue where the Nyx recover cargo mission could become stuck at the Go to objective and fail to progress.\n\nFixed an issue where the bounty hunter scan target would sometimes not appear at the mission location in Nyx.\n\nFixed an issue where salvage claim missions were not available in Nyx.\n\nFixed an issue where no enemy AI were spawning inside Pyro Contested Zones.\n\nFixed an issue where reward rooms at the end of Pyro Contested Zones contained no loot.\n\nFixed an issue where the maintenance access keycard was not spawning during Storm Breaker.\n\nCombat and Weapons\n\nFixed an issue where heavy fighters using a specific armor configuration were fully immune to damage from size 1 through 3 weapons of both damage types.\n\nFixed an issue where ship damage maps were registering multiple impacts from a single projectile or missile hit, causing exaggerated damage.\n\nFixed an issue where the Idris laser was not dealing damage to target vehicles when striking their doors.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly high capacitor shot count on a single weapon.\n\nFixed an issue where the NN-14 Neutron Cannon had an incorrectly fast recharge rate.\n\nFixed an issue where the NN-15 Cannon was displaying as NN-14 in the VMA.\n\nFixed an issue where Panther repeaters had a significantly faster recharge cooldown than other equivalent weapon sizes.\n\nVehicles and Ships\n\nFixed an issue where ground vehicle mass boxes would detach on vehicle death and collide with the wreck, causing erratic movement.\n\nFixed an issue where AI ship combat showed significant desync, jitter, and teleportation.\n\nFixed an issue where the RSI Hermes was not available in Arena Commander.\n\nFixed an issue where the MISC Hull A shield was incorrectly covering large portions of the spindle plates.\n\nFixed an issue where the MISC Hull B top bunk bed had no exit interaction prompt.\n\nFixed an issue where the MISC Hull B elevator had a visarea rendering issue when viewed from beneath the hull.\n\nFixed an issue where the MISC Hull B bed lights in the hab compartment could flash in emergency mode when the room lighting was set to auxiliary.\n\nFixed an issue where the RSI Aurora Mk2 radar component could not be detached from its receptacle.\n\nFixed an issue where some ships displayed incorrect text on their exterior elevator screens.\n\nFixed an issue where the Drake Corsair landing and navigation lights were excessively bright.\n\nFixed an issue where only two of the Greycat UTV's seven headlights were activating.\n\nFixed an issue where the weapon rack position on the Greycat UTV was offset.\n\nFixed an issue where damage was not propagating correctly to certain Greycat UTV components.\n\nFixed an issue where a placeholder component label was visible at the front of the Greycat UTV.\n\nCharacters and Equipment\n\nFixed an issue where the mutton chop facial hair used incorrect geometry when a helmet was equipped.\n\nFixed an issue where the Voidripper helmet series lost its pickup interaction prompt after being dropped on the ground.\n\nFixed an issue where the interior geometry of the Aves helmet was visible through the lens shader.\n\nFixed an issue where Argus helmet variants were incorrectly allowing the wearer to breathe in space despite not being vacuum-sealed.\n\nFixed an issue where the Duck Flat Cap was missing its shop display geometry.\n\nUI and MobiGlas\n\nFixed an issue where the scroll bar on several mobiGlas apps could not be used manually.\n\nFixed an issue where the Hockrow Agency logo was missing from the Reputation app.\n\nFixed an issue where the ASOP local storage filter toggle had no text labels.\n\nFixed an issue where the Ship Ambush countdown timer displayed a raw string placeholder before the time value.\n\nLocations\n\nFixed an issue where players were able to walk through Distribution Center hangar doors.\n\nFixed an issue where the majority of the Nyx RCD facility was missing labels on the minimap.\n\nFixed an issue where an invisible collision proxy in the Nyx RCD cargo room was blocking movement in front of a door.\n\nFixed an issue where geometry in the Levski docking ports was offset from its intended position.\n\nFixed an issue where a placeholder item was visible in the shopping kiosk at the Checkmate Contested Zone.\n\nFixed an issue where the side doors on the lower level of the Polaris at Nyx logistics stations had a visarea rendering error.\n\nAudio and VOIP\n\nFixed an issue where voice comms calls in Nyx missions were cutting off before completing their audio.\n\nFixed an issue where VOIP audio was intermittently absent during sessions.\n\nFixed an issue where the mining laser sound effect cut out when entering the lens alignment chamber at the Nyx RCD.\n\nMining\n\nFixed an issue where mining nodes across the universe were set to an excessively high difficulty, with most nodes showing as Impossible.\n\nFixed an issue where ASD dungeon stalagmites were displaying an incorrect quality label.\n\nFixed an issue where Bexalite surface rare rocks were incorrectly classified with the Beryl composition profile.\n\nPerformance\n\nFixed an issue causing client frame rate to drop to approximately 6 FPS inside the Wikelo Hangar during The Collector missions.\n\nReduced draw call and polygon count in the Nyx RCD laser room which was exceeding performance budget.\n\nFixed a high-cost camera visarea query that was occurring inside the Caterpillar wreck site interior.\n\nArena Commander\n\nFixed an issue where players were not receiving the 2953 Vanduul Aggressor badge upon reaching Wave 25 in Endless Vanduul Swarm.\n\nConnectivity\n\nFixed a disconnection error that could prevent a character from spawning due to an invalid streaming root.\n\nFixed an issue where freight elevator delivery code was missing error handling that could result in item loss during cargo orders.\n\nKnown Issues & Information\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nKnown Issues\nPU - Missions \/ UI - Mission QT target moving away rapidly through space\n\nMultivehicle - PU - Vehicles \/ Ship Feature - While travelling through Jump Tunnels, QT, or general flight the vehicles may switch into SCM GUN mode\n\nLive grenades are not displaying a HUD warning marker to nearby players.\n\nMultiple laptops can spawn in the Auxiliary Station during the Welcome to Nyx mission, making it unclear which code is correct.\n\nThe Boomtube Rocket Launcher sight is misaligned when aiming down sights while prone.\n\nPlayers can become stuck in the hangar queue after attempting to take off, with the hangar doors failing to open.\n\nSome locations and quantum beacon nav markers cannot be routed to or quantum traveled to.\n\nRetrieving a vehicle from the ASOP terminal may incorrectly show the ship's status as Destroyed or Unknown.\n\nThe Argo MOTH can use its salvage turrets even when power has been disabled to them.\n\nThe Item Fabricator jitters and moves erratically when placed on surfaces using the tractor beam.\n\nJump point stations in Nyx and Pyro are using an incorrect armor shop configuration, causing store mannequins to appear without armor.\n\nThe personal hangar option appears at the bottom of the elevator destination list rather than at the top.\n\nLoot boxes can lose their interaction prompt if the interact key is pressed twice in quick succession."},"links_count":4,"comment_count":0,"created_at":"2026-05-15T18:00:00+00:00","created_at_human":"1 week ago"},{"id":21167,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21167-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21167","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21167","channel":"Transmission","category":"Undefined","series":"None","images_count":10,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nWe have some seriously good stuff lined up for you this week, but first, last weekend: two Bar Citizens, thousands of miles apart, and one community that somehow always finds each other. No matter where in the world we land, you make it feel like home. Thank you for having us, Seoul and Paris! Next stop on the Bar Citizen World Tour 2026: Basel, Switzerland. We hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Last week, the April PU Monthly Report and the Roadmap Update took a look at progress made last month and what's on the development horizon. Star Citizen Live tackled some of your questions on vehicle gameplay, design, and balance. And for the full Alpha 4.8 preview, Inside Star Citizen took us behind the scenes \u2014 starfighters in flight, a whole lot to sink your teeth into, and, topping the bill, Tactical Strike Groups.\n\nWe can't wait for you to get your hands on Tactical Strike Groups. Every ship, every role, every area of expertise gets its moment: space combat, a trench run, boots-on-the-ground FPS action, and a massive showdown to cap it all off. This is what you and your friends have been training for. Round up your allies, prep your ships, and get ready. And if you've always been a lone wolf, no judgment, but this might be the time to find your pack. We've put together this list to help you do just that.\n\nNow, you may have heard the news: Invictus Launch Week is headed to Sol this year, and some invitations might... uh... have been lost in the mail. But don't worry, DefenseCon is stepping up with full fattitude (yes, we do mean fire + attitude), and the REAL party can begin here in Stanton \u2014 BIGGER, bolder, and bringing manufacturers you don't want to miss! DefenseCon 2956 is right around the corner!\n\nFrom May 14th through the 27th, Drake Interplanetary is throwing the doors open to the Bevic Convention Center in Area18. New reveals, hardware that means business, free ship rentals on rotation, and enough firepower on the floor to make any admiral nervous. Come find your next ride-or-die.\n\nAnd if you have friends who haven't enlisted yet, Star Citizen is Free to Play for the entire event. With Referral Bonuses that reward both the veteran and the rookie (stand by for more details), there has never been a better time to bring them in. Plus, Twitch Drops are live for the full two weeks; tune in to any participating channel for four hours, and you'll walk away with some sweet swag.\n\nLock in, pilots, here's what's happening this week:\n\n\nMonday kicks things off with the DefenseCon 2956 Spectrum FAQ. If you've got questions ahead of the event, that's your first stop.\n\nTuesday brings the DefenseCon 2956 Manufacturer Schedule Comm-Link. Everything you need to plan your visit and make the most of it.\n\nWednesday sees Alpha 4.8 going live, and with it, Tactical Strike Groups. This is your moment, pilots \u2014 and it's just the start of what 4.8 has in store. If you want to go deeper on Tactical Strike Groups specifically, keep an eye out for the accompanying Spectrum FAQ. Plus, there will be a Q&A Comm-Link with answers to some of your biggest questions about new features and content coming with the patch.\n\nWe know many of you are making plans for Patch Day, so we want to give you a heads-up. With the release of Alpha 4.8, we'll be performing a wipe of in-game resources, items, vehicles purchased with aUEC, and earned aUEC balances.\n\nThis reset is an important step toward stabilizing the economy as various new systems come online. Alongside it, we've also introduced additional safeguards aimed at reducing the exploits and duplication issues that impacted the economy previously.\n\nHere's what you'll keep:\n\nVehicles obtained through Wikelo\n\nBlueprints\n\nAny item or vehicle entitled to your account (visible in the \"My Hangar\" section at robertsspaceindustries.com)\n\nMore information on upcoming changes is coming soon \u2014 stay tuned!\n\nOn Thursday, the doors to the Bevic Convention Center in Area18 open, and DefenseCon 2956 officially kicks off with Day 1 featuring Drake Interplanetary. The Ironclad, Ironclad Assault, and the Pitbull get their moment in the spotlight, with a dedicated Ships Q&A Comm-Link covering hot new thangs unveiled at DefenseCon 2956. We'll be updating the comm-link throughout DefenseCon, so you might want to check back regularly! And if you fancy yourself an everyday hero of the 'verse, we might just have a contest right up your alley.\n\nTune in on Friday for Star Citizen Live: DefenseCon Showcase at 14:00 UTC on Twitch, with an enormous roundtable discussion (and live in-engine visuals) of each flyable ship being introduced at this year's event.\n\nFriday will also see the RSI Weekly Newsletter zipping straight into your inbox.\n\nAnd finally, Saturday, the Bar Citizen World Tour 2026 makes its next stop in Basel. Come meet your fellow citizens, talk ships, and share your thoughts on everything you've seen at DefenseCon so far. See you in Switzerland!\n\n\n\n\nD4L!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 11, 2026\nThis Week in Star Citizen\n\nDefenseCon 2956 Spectrum FAQ\n\nTUESDAY, MAY 12, 2026\nDefenseCon 2956 Manufacturer Schedule Comm-Link\n\nWEDNESDAY, MAY 13, 2026\nAlpha 4.8 Goes Live!\n\nAlpha 4.8 Features Q&A Comm-Link\n\nTactical Strike Groups Spectrum FAQ\n\nTHURSDAY, MAY 14, 2026\nDefenseCon 2956 Day 1: Drake Interplanetary & Grey's Market\n\nDefenseCon 2956 Ships Q&A Comm-Link: Drake Ironclad & Ironclad Assault, Drake Pitbull\n\nDefenseCon 2956 Referral Bonus Comm-Link\n\nFRIDAY, MAY 15, 2026\nStar Citizen Live: DefenseCon Showcase (twitch.tv\/starcitizen)\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 16, 2026\nDefenseCon 2956 Day 3: Origin Jumpworks, RSI, Kruger Intergalactic\n\nDefenseCon 2956 Ships Q&A Comm-Link: Origin M80\n\nBar Citizen World Tour 2026: Basel, Switzerland\n\n\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 11, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.I Feel Lostby cutariumThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.Watch it on the Community HubCOMMUNITY MVP: May 11, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nI Feel Lost\nby cutarium\nThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Prepare for something big - Taavi_SpectreGetting suited for next weekend... D4L - Nosde_BlackUpgraded Eyewear - Dr-FischerBefore DefenseCon 2956 - CHONKRiDERPrepare for something big - Taavi_Spectre\n\nGetting suited for next weekend... D4L - Nosde_Black\n\nUpgraded Eyewear - Dr-Fischer\n\nBefore DefenseCon 2956 - CHONKRiDER","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nWe have some seriously good stuff lined up for you this week, but first, last weekend: two Bar Citizens, thousands of miles apart, and one community that somehow always finds each other. No matter where in the world we land, you make it feel like home. Thank you for having us, Seoul and Paris! Next stop on the Bar Citizen World Tour 2026: Basel, Switzerland. We hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Last week, the April PU Monthly Report and the Roadmap Update took a look at progress made last month and what's on the development horizon. Star Citizen Live tackled some of your questions on vehicle gameplay, design, and balance. And for the full Alpha 4.8 preview, Inside Star Citizen took us behind the scenes \u2014 starfighters in flight, a whole lot to sink your teeth into, and, topping the bill, Tactical Strike Groups.\n\nWe can't wait for you to get your hands on Tactical Strike Groups. Every ship, every role, every area of expertise gets its moment: space combat, a trench run, boots-on-the-ground FPS action, and a massive showdown to cap it all off. This is what you and your friends have been training for. Round up your allies, prep your ships, and get ready. And if you've always been a lone wolf, no judgment, but this might be the time to find your pack. We've put together this list to help you do just that.\n\nNow, you may have heard the news: Invictus Launch Week is headed to Sol this year, and some invitations might... uh... have been lost in the mail. But don't worry, DefenseCon is stepping up with full fattitude (yes, we do mean fire + attitude), and the REAL party can begin here in Stanton \u2014 BIGGER, bolder, and bringing manufacturers you don't want to miss! DefenseCon 2956 is right around the corner!\n\nFrom May 14th through the 27th, Drake Interplanetary is throwing the doors open to the Bevic Convention Center in Area18. New reveals, hardware that means business, free ship rentals on rotation, and enough firepower on the floor to make any admiral nervous. Come find your next ride-or-die.\n\nAnd if you have friends who haven't enlisted yet, Star Citizen is Free to Play for the entire event. With Referral Bonuses that reward both the veteran and the rookie (stand by for more details), there has never been a better time to bring them in. Plus, Twitch Drops are live for the full two weeks; tune in to any participating channel for four hours, and you'll walk away with some sweet swag.\n\nLock in, pilots, here's what's happening this week:\n\n\nMonday kicks things off with the DefenseCon 2956 Spectrum FAQ. If you've got questions ahead of the event, that's your first stop.\n\nTuesday brings the DefenseCon 2956 Manufacturer Schedule Comm-Link. Everything you need to plan your visit and make the most of it.\n\nWednesday sees Alpha 4.8 going live, and with it, Tactical Strike Groups. This is your moment, pilots \u2014 and it's just the start of what 4.8 has in store. If you want to go deeper on Tactical Strike Groups specifically, keep an eye out for the accompanying Spectrum FAQ. Plus, there will be a Q&A Comm-Link with answers to some of your biggest questions about new features and content coming with the patch.\n\nWe know many of you are making plans for Patch Day, so we want to give you a heads-up. With the release of Alpha 4.8, we'll be performing a wipe of in-game resources, items, vehicles purchased with aUEC, and earned aUEC balances.\n\nThis reset is an important step toward stabilizing the economy as various new systems come online. Alongside it, we've also introduced additional safeguards aimed at reducing the exploits and duplication issues that impacted the economy previously.\n\nHere's what you'll keep:\n\nVehicles obtained through Wikelo\n\nBlueprints\n\nAny item or vehicle entitled to your account (visible in the \"My Hangar\" section at robertsspaceindustries.com)\n\nMore information on upcoming changes is coming soon \u2014 stay tuned!\n\nOn Thursday, the doors to the Bevic Convention Center in Area18 open, and DefenseCon 2956 officially kicks off with Day 1 featuring Drake Interplanetary. The Ironclad, Ironclad Assault, and the Pitbull get their moment in the spotlight, with a dedicated Ships Q&A Comm-Link covering hot new thangs unveiled at DefenseCon 2956. We'll be updating the comm-link throughout DefenseCon, so you might want to check back regularly! And if you fancy yourself an everyday hero of the 'verse, we might just have a contest right up your alley.\n\nTune in on Friday for Star Citizen Live: DefenseCon Showcase at 14:00 UTC on Twitch, with an enormous roundtable discussion (and live in-engine visuals) of each flyable ship being introduced at this year's event.\n\nFriday will also see the RSI Weekly Newsletter zipping straight into your inbox.\n\nAnd finally, Saturday, the Bar Citizen World Tour 2026 makes its next stop in Basel. Come meet your fellow citizens, talk ships, and share your thoughts on everything you've seen at DefenseCon so far. See you in Switzerland!\n\n\n\n\nD4L!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 11, 2026\nThis Week in Star Citizen\n\nDefenseCon 2956 Spectrum FAQ\n\nTUESDAY, MAY 12, 2026\nDefenseCon 2956 Manufacturer Schedule Comm-Link\n\nWEDNESDAY, MAY 13, 2026\nAlpha 4.8 Goes Live!\n\nAlpha 4.8 Features Q&A Comm-Link\n\nTactical Strike Groups Spectrum FAQ\n\nTHURSDAY, MAY 14, 2026\nDefenseCon 2956 Day 1: Drake Interplanetary & Grey's Market\n\nDefenseCon 2956 Ships Q&A Comm-Link: Drake Ironclad & Ironclad Assault, Drake Pitbull\n\nDefenseCon 2956 Referral Bonus Comm-Link\n\nFRIDAY, MAY 15, 2026\nStar Citizen Live: DefenseCon Showcase (twitch.tv\/starcitizen)\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 16, 2026\nDefenseCon 2956 Day 3: Origin Jumpworks, RSI, Kruger Intergalactic\n\nDefenseCon 2956 Ships Q&A Comm-Link: Origin M80\n\nBar Citizen World Tour 2026: Basel, Switzerland\n\n\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 11, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.I Feel Lostby cutariumThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.Watch it on the Community HubCOMMUNITY MVP: May 11, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nI Feel Lost\nby cutarium\nThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Prepare for something big - Taavi_SpectreGetting suited for next weekend... D4L - Nosde_BlackUpgraded Eyewear - Dr-FischerBefore DefenseCon 2956 - CHONKRiDERPrepare for something big - Taavi_Spectre\n\nGetting suited for next weekend... D4L - Nosde_Black\n\nUpgraded Eyewear - Dr-Fischer\n\nBefore DefenseCon 2956 - CHONKRiDER","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nWe have some seriously good stuff lined up for you this week, but first, last weekend: two Bar Citizens, thousands of miles apart, and one community that somehow always finds each other. No matter where in the world we land, you make it feel like home. Thank you for having us, Seoul and Paris! Next stop on the Bar Citizen World Tour 2026: Basel, Switzerland. We hope to see you there!\n\nBy\n\nDraal_IskaldurBy\n\nDraal_IskaldurTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Last week, the April PU Monthly Report and the Roadmap Update took a look at progress made last month and what's on the development horizon. Star Citizen Live tackled some of your questions on vehicle gameplay, design, and balance. And for the full Alpha 4.8 preview, Inside Star Citizen took us behind the scenes \u2014 starfighters in flight, a whole lot to sink your teeth into, and, topping the bill, Tactical Strike Groups.\n\nWe can't wait for you to get your hands on Tactical Strike Groups. Every ship, every role, every area of expertise gets its moment: space combat, a trench run, boots-on-the-ground FPS action, and a massive showdown to cap it all off. This is what you and your friends have been training for. Round up your allies, prep your ships, and get ready. And if you've always been a lone wolf, no judgment, but this might be the time to find your pack. We've put together this list to help you do just that.\n\nNow, you may have heard the news: Invictus Launch Week is headed to Sol this year, and some invitations might... uh... have been lost in the mail. But don't worry, DefenseCon is stepping up with full fattitude (yes, we do mean fire + attitude), and the REAL party can begin here in Stanton \u2014 BIGGER, bolder, and bringing manufacturers you don't want to miss! DefenseCon 2956 is right around the corner!\n\nFrom May 14th through the 27th, Drake Interplanetary is throwing the doors open to the Bevic Convention Center in Area18. New reveals, hardware that means business, free ship rentals on rotation, and enough firepower on the floor to make any admiral nervous. Come find your next ride-or-die.\n\nAnd if you have friends who haven't enlisted yet, Star Citizen is Free to Play for the entire event. With Referral Bonuses that reward both the veteran and the rookie (stand by for more details), there has never been a better time to bring them in. Plus, Twitch Drops are live for the full two weeks; tune in to any participating channel for four hours, and you'll walk away with some sweet swag.\n\nLock in, pilots, here's what's happening this week:\n\n\nMonday kicks things off with the DefenseCon 2956 Spectrum FAQ. If you've got questions ahead of the event, that's your first stop.\n\nTuesday brings the DefenseCon 2956 Manufacturer Schedule Comm-Link. Everything you need to plan your visit and make the most of it.\n\nWednesday sees Alpha 4.8 going live, and with it, Tactical Strike Groups. This is your moment, pilots \u2014 and it's just the start of what 4.8 has in store. If you want to go deeper on Tactical Strike Groups specifically, keep an eye out for the accompanying Spectrum FAQ. Plus, there will be a Q&A Comm-Link with answers to some of your biggest questions about new features and content coming with the patch.\n\nWe know many of you are making plans for Patch Day, so we want to give you a heads-up. With the release of Alpha 4.8, we'll be performing a wipe of in-game resources, items, vehicles purchased with aUEC, and earned aUEC balances.\n\nThis reset is an important step toward stabilizing the economy as various new systems come online. Alongside it, we've also introduced additional safeguards aimed at reducing the exploits and duplication issues that impacted the economy previously.\n\nHere's what you'll keep:\n\nVehicles obtained through Wikelo\n\nBlueprints\n\nAny item or vehicle entitled to your account (visible in the \"My Hangar\" section at robertsspaceindustries.com)\n\nMore information on upcoming changes is coming soon \u2014 stay tuned!\n\nOn Thursday, the doors to the Bevic Convention Center in Area18 open, and DefenseCon 2956 officially kicks off with Day 1 featuring Drake Interplanetary. The Ironclad, Ironclad Assault, and the Pitbull get their moment in the spotlight, with a dedicated Ships Q&A Comm-Link covering hot new thangs unveiled at DefenseCon 2956. We'll be updating the comm-link throughout DefenseCon, so you might want to check back regularly! And if you fancy yourself an everyday hero of the 'verse, we might just have a contest right up your alley.\n\nTune in on Friday for Star Citizen Live: DefenseCon Showcase at 14:00 UTC on Twitch, with an enormous roundtable discussion (and live in-engine visuals) of each flyable ship being introduced at this year's event.\n\nFriday will also see the RSI Weekly Newsletter zipping straight into your inbox.\n\nAnd finally, Saturday, the Bar Citizen World Tour 2026 makes its next stop in Basel. Come meet your fellow citizens, talk ships, and share your thoughts on everything you've seen at DefenseCon so far. See you in Switzerland!\n\n\n\n\nD4L!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 11, 2026\nThis Week in Star Citizen\n\nDefenseCon 2956 Spectrum FAQ\n\nTUESDAY, MAY 12, 2026\nDefenseCon 2956 Manufacturer Schedule Comm-Link\n\nWEDNESDAY, MAY 13, 2026\nAlpha 4.8 Goes Live!\n\nAlpha 4.8 Features Q&A Comm-Link\n\nTactical Strike Groups Spectrum FAQ\n\nTHURSDAY, MAY 14, 2026\nDefenseCon 2956 Day 1: Drake Interplanetary & Grey's Market\n\nDefenseCon 2956 Ships Q&A Comm-Link: Drake Ironclad & Ironclad Assault, Drake Pitbull\n\nDefenseCon 2956 Referral Bonus Comm-Link\n\nFRIDAY, MAY 15, 2026\nStar Citizen Live: DefenseCon Showcase (twitch.tv\/starcitizen)\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 16, 2026\nDefenseCon 2956 Day 3: Origin Jumpworks, RSI, Kruger Intergalactic\n\nDefenseCon 2956 Ships Q&A Comm-Link: Origin M80\n\nBar Citizen World Tour 2026: Basel, Switzerland\n\n\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 11, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.I Feel Lostby cutariumThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.Watch it on the Community HubCOMMUNITY MVP: May 11, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nI Feel Lost\nby cutarium\nThis week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.\n\nWatch it on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Prepare for something big - Taavi_SpectreGetting suited for next weekend... D4L - Nosde_BlackUpgraded Eyewear - Dr-FischerBefore DefenseCon 2956 - CHONKRiDERPrepare for something big - Taavi_Spectre\n\nGetting suited for next weekend... D4L - Nosde_Black\n\nUpgraded Eyewear - Dr-Fischer\n\nBefore DefenseCon 2956 - CHONKRiDER"},"links_count":7,"comment_count":0,"created_at":"2026-05-11T21:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21165,"title":"DefenseCon 2956 | Finale","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21165-DefenseCon-2956-Finale","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21165","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21165","channel":"Transmission","category":"Undefined","series":"None","images_count":9,"translations":{"en_EN":"DefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\nDefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\n\n\n\n\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\n\n\n\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on three new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\nPlus, stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\nConvert to your local time.\n\n\n\nWave 1: May 26 - 16:00 UTC\nWave 2: May 26 - 20:00 UTC\nWave 3: May 27 - 00:00 UTC\nWave 4: May 27 - 04:00 UTC\nWave 5: May 27 - 08:00 UTC\nWave 6: May 27 - 12:00 UTC\n\n\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on exciting new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\n\nPlus, a selection of stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\n\n\nConvert to your local time.\n\n\n\n\nWave 1: May 26 - 16:00 UTC\n\nWave 2: May 26 - 20:00 UTC\n\nWave 3: May 27 - 00:00 UTC\n\nWave 4: May 27 - 04:00 UTC\n\nWave 5: May 27 - 08:00 UTC\n\nWave 6: May 27 - 12:00 UTC\n\n\n\n\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!","de_DE":"DefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\nDefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\n\n\n\n\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\n\n\n\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on three new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\nPlus, stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\nConvert to your local time.\n\n\n\nWave 1: May 26 - 16:00 UTC\nWave 2: May 26 - 20:00 UTC\nWave 3: May 27 - 00:00 UTC\nWave 4: May 27 - 04:00 UTC\nWave 5: May 27 - 08:00 UTC\nWave 6: May 27 - 12:00 UTC\n\n\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on exciting new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\n\nPlus, a selection of stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\n\n\nConvert to your local time.\n\n\n\n\nWave 1: May 26 - 16:00 UTC\n\nWave 2: May 26 - 20:00 UTC\n\nWave 3: May 27 - 00:00 UTC\n\nWave 4: May 27 - 04:00 UTC\n\nWave 5: May 27 - 08:00 UTC\n\nWave 6: May 27 - 12:00 UTC\n\n\n\n\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!","zh_CN":"DefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\nDefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the \u2018verse great - the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.\n\n\n\n\nSo, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don\u2019t miss it.\n\n\n\n\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\nGOING OUT STRONG\n\n\n\nDefenseCon 2956 has unleashed some of the most formidable ships the \u2018verse has ever seen and is damn proud of it. The Drake Ironclad and Pitbull, Aegis Tiburon, Origin M80, MISC Starlite, and, of course, the historic reveal of the Anvil Odin. Hell, what are you waiting for? Go get \u2018em!\n\n\n\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nThe Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse adventurers can work solo or in groups A vacant Lethal planet with a Toxic atmosphere. Even though it's unsuitable for Herding, the United Planets of Earth has prohibited corporations from Mining the planet\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on three new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\nPlus, stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\nConvert to your local time.\n\n\n\nWave 1: May 26 - 16:00 UTC\nWave 2: May 26 - 20:00 UTC\nWave 3: May 27 - 00:00 UTC\nWave 4: May 27 - 04:00 UTC\nWave 5: May 27 - 08:00 UTC\nWave 6: May 27 - 12:00 UTC\n\n\n\nFINALE DEALS\n\n\n\nDon\u2019t miss out on exciting new Warbond Daily Deals celebrating the Finale, all with a special 10-year insurance!\n\n\n\n\nPlus, a selection of stock-limited ships return for 24 hours only! Limited quantities will release in six waves across global time zones.\n\n\n\n\nConvert to your local time.\n\n\n\n\nWave 1: May 26 - 16:00 UTC\n\nWave 2: May 26 - 20:00 UTC\n\nWave 3: May 27 - 00:00 UTC\n\nWave 4: May 27 - 04:00 UTC\n\nWave 5: May 27 - 08:00 UTC\n\nWave 6: May 27 - 12:00 UTC\n\n\n\n\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\nDEFENSECON STARTER PACK\nOffer ends May 29\n\n\n\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!"},"links_count":0,"comment_count":0,"created_at":"2026-05-26T16:00:00+00:00","created_at_human":"4 hours ago"},{"id":21162,"title":"Roadmap Roundup - May 6, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21162-Roadmap-Roundup-May-6-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21162","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21162","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 6, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novia\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.\n\n\n\n\nNew Wikelo Ships Offerings (4.8.0)\n\nAdding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card's image has been updated.\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 6, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novia\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.\n\n\n\n\nNew Wikelo Ships Offerings (4.8.0)\n\nAdding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card's image has been updated.\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: May 6, 2026\n\n\n\nRelease View\nAlpha 4.8\nThe following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex \"Novia\" Crossbow, Flight Suit \"Tailwind\", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.\n\n\n\n\nNew Wikelo Ships Offerings (4.8.0)\n\nAdding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.\n\nThis card's image has been updated.\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-05-06T15:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21160,"title":"New Player Guide","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21160-New-Player-Guide","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21160","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21160","channel":"Transmission","category":"Undefined","series":"None","images_count":4,"translations":{"en_EN":"Welcome to the 'Verse!\nIn Star Citizen, you can be whoever you want and explore the stars on your own terms. You can mine ore, haul cargo, salvage space wrecks, hunt bounties, become a mercenary, or even take up a life of crime. Fly and drive a vast variety of vehicles and play how you want to play - the possibilities are endless.\n\nAlpha 4.8: Tactical Strike is here! This update debuts Tactical Strike Groups, a brand new cooperative combat experience where teamwork and ship coordination are the keys to success. Also included are major refueling improvements with smarter docking, new missions to take on, exotic new weapons, and more!\n\nIf you're logging into the Persistent Universe for the first time, you can accept the New Player Mission and choose Lorville, Orison, Area18, or New Babbage as your starting location. The mission will guide you through some of the game's basic mechanics, from using your inventory and equipping gear, to navigating to the spaceport, spawning a ship, and flying into space.\n\nRead on, bold adventurer, for tips on getting started, how to join our thriving community, and resources to improve your skills. And if you\u2019re already on your Star Citizen journey, you can refresh yourself on the latest in-game features here.\n\nXoTevarin bombersRecreated piracy We know that we have been Fools The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The White dwarf's little sister lives near the outer edge of the system's so-called \"red band\". Aero's atmosphere is almost entirely composed of Iron, which makes it the most Nitrogen-rich planet in the Virgil SystemWhere's my ship?As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place. Initially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls. When you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.I'm in my ship! Now what?Star Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want. How do I make money and where do I spend it?Now that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.Completing these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase. Where's my ship?\nAs you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place.\n\nInitially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls.\n\nWhen you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.\n\nI'm in my ship! Now what?\nStar Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want.\n\nHow do I make money and where do I spend it?\nNow that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.\n\nCompleting these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase.\n\nStill need help?\n\n\n\nDistrustingHearts v4 surgicalObliterate keel maturing AegisThe Chthonian Planet's little sister lives near the outer edge of the system's so-called \"red band\". Bacchus III has a very Rolling atmosphere, causSolar system greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchAegis heat. A vacant Inhabitable planet with a Habitable atmosphere. Even though it's unsuitable for Occupying, the UEE Marines has prohibited corporations from Trafficking the planetGuide SystemThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.Welcome HubNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation. Having trouble logging in?Getting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages. Guide System\nThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.\n\nWelcome Hub\nNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation.\n\nHaving trouble logging in?\nGetting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages.\n\nA Universe Built by Community\n\n\n\nSolar system galaxy ultra- tradingErase equipment room homing beaconsBeam engulfed in missionWe offer this Entity to the Civilization as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse \"Sir...sir!\" One of the Inforunners tried to usher Trunk back to the Landing bay Cal guessed he was wrong about Noah beTactical the Taurus's Pilotherding: That's a word that hasn't been associated much with Human exploiting: That's a word that hasn't been associated much with Human Rumors claim some of the weapons found contains technology made within the last Fifty years terraforming: That's a word that hasn't been associated much with Vanduul Claimed entirely for military purposes, Kilian X is home to the United Nations of Earth and has the distinction of housExterminate the largest population of Explorers in the EmpireEmergent GameplayEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!From in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play. *Image by Corsair62Become Part of the CommunityThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more. Join an Organization!Whether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.Emergent Gameplay\nEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!\n\nFrom in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play.\n\n*Image by Corsair62\n\nBecome Part of the Community\nThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more.\n\nJoin an Organization!\nWhether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.\n\nLATEST FEATURES\n\n\n\nCargo Menu numerologyPower cellsRecreatedProfessional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Marines or Marines We know that we have been Fools Though technically not a planet, Shepherd is considered a local mascot. This Subgiant's unique shape has given it the nickname BruderTACTICAL STRIKE GROUPSAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.Refueling and WeaponsAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.TACTICAL STRIKE GROUPS\nAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.\n\nRefueling and Weapons\nAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.","de_DE":"Welcome to the 'Verse!\nIn Star Citizen, you can be whoever you want and explore the stars on your own terms. You can mine ore, haul cargo, salvage space wrecks, hunt bounties, become a mercenary, or even take up a life of crime. Fly and drive a vast variety of vehicles and play how you want to play - the possibilities are endless.\n\nAlpha 4.8: Tactical Strike is here! This update debuts Tactical Strike Groups, a brand new cooperative combat experience where teamwork and ship coordination are the keys to success. Also included are major refueling improvements with smarter docking, new missions to take on, exotic new weapons, and more!\n\nIf you're logging into the Persistent Universe for the first time, you can accept the New Player Mission and choose Lorville, Orison, Area18, or New Babbage as your starting location. The mission will guide you through some of the game's basic mechanics, from using your inventory and equipping gear, to navigating to the spaceport, spawning a ship, and flying into space.\n\nRead on, bold adventurer, for tips on getting started, how to join our thriving community, and resources to improve your skills. And if you\u2019re already on your Star Citizen journey, you can refresh yourself on the latest in-game features here.\n\nXoTevarin bombersRecreated piracy We know that we have been Fools The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The White dwarf's little sister lives near the outer edge of the system's so-called \"red band\". Aero's atmosphere is almost entirely composed of Iron, which makes it the most Nitrogen-rich planet in the Virgil SystemWhere's my ship?As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place. Initially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls. When you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.I'm in my ship! Now what?Star Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want. How do I make money and where do I spend it?Now that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.Completing these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase. Where's my ship?\nAs you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place.\n\nInitially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls.\n\nWhen you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.\n\nI'm in my ship! Now what?\nStar Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want.\n\nHow do I make money and where do I spend it?\nNow that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.\n\nCompleting these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase.\n\nStill need help?\n\n\n\nDistrustingHearts v4 surgicalObliterate keel maturing AegisThe Chthonian Planet's little sister lives near the outer edge of the system's so-called \"red band\". Bacchus III has a very Rolling atmosphere, causSolar system greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchAegis heat. A vacant Inhabitable planet with a Habitable atmosphere. Even though it's unsuitable for Occupying, the UEE Marines has prohibited corporations from Trafficking the planetGuide SystemThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.Welcome HubNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation. Having trouble logging in?Getting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages. Guide System\nThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.\n\nWelcome Hub\nNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation.\n\nHaving trouble logging in?\nGetting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages.\n\nA Universe Built by Community\n\n\n\nSolar system galaxy ultra- tradingErase equipment room homing beaconsBeam engulfed in missionWe offer this Entity to the Civilization as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse \"Sir...sir!\" One of the Inforunners tried to usher Trunk back to the Landing bay Cal guessed he was wrong about Noah beTactical the Taurus's Pilotherding: That's a word that hasn't been associated much with Human exploiting: That's a word that hasn't been associated much with Human Rumors claim some of the weapons found contains technology made within the last Fifty years terraforming: That's a word that hasn't been associated much with Vanduul Claimed entirely for military purposes, Kilian X is home to the United Nations of Earth and has the distinction of housExterminate the largest population of Explorers in the EmpireEmergent GameplayEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!From in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play. *Image by Corsair62Become Part of the CommunityThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more. Join an Organization!Whether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.Emergent Gameplay\nEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!\n\nFrom in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play.\n\n*Image by Corsair62\n\nBecome Part of the Community\nThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more.\n\nJoin an Organization!\nWhether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.\n\nLATEST FEATURES\n\n\n\nCargo Menu numerologyPower cellsRecreatedProfessional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Marines or Marines We know that we have been Fools Though technically not a planet, Shepherd is considered a local mascot. This Subgiant's unique shape has given it the nickname BruderTACTICAL STRIKE GROUPSAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.Refueling and WeaponsAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.TACTICAL STRIKE GROUPS\nAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.\n\nRefueling and Weapons\nAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.","zh_CN":"Welcome to the 'Verse!\nIn Star Citizen, you can be whoever you want and explore the stars on your own terms. You can mine ore, haul cargo, salvage space wrecks, hunt bounties, become a mercenary, or even take up a life of crime. Fly and drive a vast variety of vehicles and play how you want to play - the possibilities are endless.\n\nAlpha 4.8: Tactical Strike is here! This update debuts Tactical Strike Groups, a brand new cooperative combat experience where teamwork and ship coordination are the keys to success. Also included are major refueling improvements with smarter docking, new missions to take on, exotic new weapons, and more!\n\nIf you're logging into the Persistent Universe for the first time, you can accept the New Player Mission and choose Lorville, Orison, Area18, or New Babbage as your starting location. The mission will guide you through some of the game's basic mechanics, from using your inventory and equipping gear, to navigating to the spaceport, spawning a ship, and flying into space.\n\nRead on, bold adventurer, for tips on getting started, how to join our thriving community, and resources to improve your skills. And if you\u2019re already on your Star Citizen journey, you can refresh yourself on the latest in-game features here.\n\nXoTevarin bombersRecreated piracy We know that we have been Fools The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The White dwarf's little sister lives near the outer edge of the system's so-called \"red band\". Aero's atmosphere is almost entirely composed of Iron, which makes it the most Nitrogen-rich planet in the Virgil SystemWhere's my ship?As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place. Initially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls. When you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.I'm in my ship! Now what?Star Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want. How do I make money and where do I spend it?Now that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.Completing these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase. Where's my ship?\nAs you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You\u2019ve come to the right place.\n\nInitially, there\u2019s a lot to take in. But don\u2019t worry, there\u2019s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it\u2019s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls.\n\nWhen you\u2019re ready to take to the skies and see what else is out there, you\u2019ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.\n\nI'm in my ship! Now what?\nStar Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there\u2019s plenty to see. Spool up your quantum drive and explore wherever and however you want.\n\nHow do I make money and where do I spend it?\nNow that you\u2019re out there exploring the \u2018verse, it\u2019s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.\n\nCompleting these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase.\n\nStill need help?\n\n\n\nDistrustingHearts v4 surgicalObliterate keel maturing AegisThe Chthonian Planet's little sister lives near the outer edge of the system's so-called \"red band\". Bacchus III has a very Rolling atmosphere, causSolar system greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchAegis heat. A vacant Inhabitable planet with a Habitable atmosphere. Even though it's unsuitable for Occupying, the UEE Marines has prohibited corporations from Trafficking the planetGuide SystemThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.Welcome HubNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation. Having trouble logging in?Getting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages. Guide System\nThe best way to learn the tricks of the trade is from the citizens who have already mastered them. The Guide System gives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.\n\nWelcome Hub\nNo matter your style of play, the Welcome Hub is a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depth Knowledge Base has all the detail you could ask for on anything from controls to in-game reputation.\n\nHaving trouble logging in?\nGetting an error when trying to log in? These things can happen, especially during massive events. The Status Page gives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages.\n\nA Universe Built by Community\n\n\n\nSolar system galaxy ultra- tradingErase equipment room homing beaconsBeam engulfed in missionWe offer this Entity to the Civilization as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse \"Sir...sir!\" One of the Inforunners tried to usher Trunk back to the Landing bay Cal guessed he was wrong about Noah beTactical the Taurus's Pilotherding: That's a word that hasn't been associated much with Human exploiting: That's a word that hasn't been associated much with Human Rumors claim some of the weapons found contains technology made within the last Fifty years terraforming: That's a word that hasn't been associated much with Vanduul Claimed entirely for military purposes, Kilian X is home to the United Nations of Earth and has the distinction of housExterminate the largest population of Explorers in the EmpireEmergent GameplayEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!From in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play. *Image by Corsair62Become Part of the CommunityThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more. Join an Organization!Whether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.Emergent Gameplay\nEmergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!\n\nFrom in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play.\n\n*Image by Corsair62\n\nBecome Part of the Community\nThe Star Citizen community is always buzzing with activity, and there are a few places where you can see what they\u2019re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more.\n\nJoin an Organization!\nWhether you\u2019re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.\n\nLATEST FEATURES\n\n\n\nCargo Menu numerologyPower cellsRecreatedProfessional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Marines or Marines We know that we have been Fools Though technically not a planet, Shepherd is considered a local mascot. This Subgiant's unique shape has given it the nickname BruderTACTICAL STRIKE GROUPSAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.Refueling and WeaponsAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.TACTICAL STRIKE GROUPS\nAlpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.\n\nRefueling and Weapons\nAlpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through."},"links_count":12,"comment_count":0,"created_at":"2026-05-14T13:00:00+00:00","created_at_human":"1 week ago"},{"id":21159,"title":"Star Citizen Monthly Report: April 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21159-Star-Citizen-Monthly-Report-April-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21159","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21159","channel":"Transmission","category":"Undefined","series":"None","images_count":13,"translations":{"en_EN":"PU Monthly Report\nApril 2026\nWelcome to April\u2019s PU Monthly Report! With Alpha 4.7 well established in the \u2019verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April.\n\nAI Content\nApril saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.\n\nThe team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.\n\nAI (Features & Tech)\nAI Tech & Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.\n\nTime was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.\n\nFor navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.\n\nThe devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.\n\nProgress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.\n\nFinally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.\n\nAnimation\nAnimation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They\u2019re also working on a Super Heavy armor set that carries a large full-auto weapon.\n\nFacial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac Kepler and Amir Lucas.\n\nNew content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.\n\nArt (Characters)\nThe Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.\n\nThe Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.\n\nProgress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.\n\nThe Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.\n\nAn unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.\n\nBeyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.\n\nAnother unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.\n\nIn North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.\n\nThey also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.\n\n\u201cWith a ship this size, it\u2019s critical to ensure the time budget is being spent in the right places before it\u2019s too late.\u201d Ships Team\n\nThe team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month\u2019s subscriber Jump Point magazine.\n\nArt (Weapons)\nLast month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.\n\nWork also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.\n\nCommunity\nThe Community team kicked April off with the publication of the March PU Monthly Report and early prep work for the Captains of Industry event.\n\nThey also announced the winners of the Stella Fortuna \u2018Good Luck, Full Speed, Respawn\u2019 video contest.\n\n\u201cThis year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.\u201d Community Team\n\nCaptains of Industry was the centerpiece of April's content work. The team supported the event with a Catch-All thread and a Q&A covering the new MISC Hull B, featuring answers straight from the developers. They also updated the Cargo Guide to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the Salvage and Repair Guide with recent changes to the inventory, UI, and resource gathering, and updated the New Player Guide.\n\nThe Bar Citizen World tour continued in April, with the team attending both LVL UP EXPO in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a high-end gaming PC. Back home, the team published a Save the Date for DefenseCon 2956, getting the community's calendars marked ahead of time.\n\nThroughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.\n\nAs always, the team kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates.\n\nCore Gameplay\nIn April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.\n\nCore Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.\n\nFor Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.\n\nWork on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.\n\nStarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.\n\nMission Design\nApril saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.\n\nThe team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.\n\nTactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.\n\n\u201cWe are very excited for you to play this!\u201d Mission Team\n\nNarrative\nNarrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.\n\nThe writers worked closely with the Mission teams to generate scripts for April\u2019s capture session to pick up content for a familiar face.\n\nDevelopment continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.\n\nOnline Technology\nIn Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.\n\nThe team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.\n\nRegarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They\u2019re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.\n\nAlongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.\n\n\u201cAs spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.\u201d Live Tools Team\n\nIn April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.\n\nThe social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.\n\nAs usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.\n\nWork on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.\n\nThe Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.\n\nA significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.\n\nOn the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.\n\nWork is also ongoing to resolve a client disconnection error that some players have been experiencing.\n\nR&D\nIn April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.\n\nFocus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.\n\nTech Art\/Animation\nThroughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.\n\nA major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have \u2018ready\u2019 status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two \u2018miner\u2019 character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.\n\nWork on the apex sand valakkar continued, with the team rigging an entirely new mesh.\n\nDevelopment of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.\n\nSupport for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.\n\nAcross all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.\n\nVFX\nVFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.\n\n\u201cWe also had some additional fire-related requests, which are always fun to do.\u201d VFX Team","de_DE":"PU Monthly Report\nApril 2026\nWelcome to April\u2019s PU Monthly Report! With Alpha 4.7 well established in the \u2019verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April.\n\nAI Content\nApril saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.\n\nThe team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.\n\nAI (Features & Tech)\nAI Tech & Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.\n\nTime was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.\n\nFor navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.\n\nThe devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.\n\nProgress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.\n\nFinally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.\n\nAnimation\nAnimation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They\u2019re also working on a Super Heavy armor set that carries a large full-auto weapon.\n\nFacial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac Kepler and Amir Lucas.\n\nNew content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.\n\nArt (Characters)\nThe Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.\n\nThe Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.\n\nProgress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.\n\nThe Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.\n\nAn unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.\n\nBeyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.\n\nAnother unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.\n\nIn North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.\n\nThey also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.\n\n\u201cWith a ship this size, it\u2019s critical to ensure the time budget is being spent in the right places before it\u2019s too late.\u201d Ships Team\n\nThe team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month\u2019s subscriber Jump Point magazine.\n\nArt (Weapons)\nLast month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.\n\nWork also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.\n\nCommunity\nThe Community team kicked April off with the publication of the March PU Monthly Report and early prep work for the Captains of Industry event.\n\nThey also announced the winners of the Stella Fortuna \u2018Good Luck, Full Speed, Respawn\u2019 video contest.\n\n\u201cThis year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.\u201d Community Team\n\nCaptains of Industry was the centerpiece of April's content work. The team supported the event with a Catch-All thread and a Q&A covering the new MISC Hull B, featuring answers straight from the developers. They also updated the Cargo Guide to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the Salvage and Repair Guide with recent changes to the inventory, UI, and resource gathering, and updated the New Player Guide.\n\nThe Bar Citizen World tour continued in April, with the team attending both LVL UP EXPO in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a high-end gaming PC. Back home, the team published a Save the Date for DefenseCon 2956, getting the community's calendars marked ahead of time.\n\nThroughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.\n\nAs always, the team kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates.\n\nCore Gameplay\nIn April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.\n\nCore Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.\n\nFor Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.\n\nWork on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.\n\nStarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.\n\nMission Design\nApril saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.\n\nThe team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.\n\nTactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.\n\n\u201cWe are very excited for you to play this!\u201d Mission Team\n\nNarrative\nNarrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.\n\nThe writers worked closely with the Mission teams to generate scripts for April\u2019s capture session to pick up content for a familiar face.\n\nDevelopment continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.\n\nOnline Technology\nIn Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.\n\nThe team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.\n\nRegarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They\u2019re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.\n\nAlongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.\n\n\u201cAs spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.\u201d Live Tools Team\n\nIn April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.\n\nThe social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.\n\nAs usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.\n\nWork on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.\n\nThe Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.\n\nA significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.\n\nOn the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.\n\nWork is also ongoing to resolve a client disconnection error that some players have been experiencing.\n\nR&D\nIn April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.\n\nFocus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.\n\nTech Art\/Animation\nThroughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.\n\nA major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have \u2018ready\u2019 status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two \u2018miner\u2019 character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.\n\nWork on the apex sand valakkar continued, with the team rigging an entirely new mesh.\n\nDevelopment of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.\n\nSupport for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.\n\nAcross all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.\n\nVFX\nVFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.\n\n\u201cWe also had some additional fire-related requests, which are always fun to do.\u201d VFX Team","zh_CN":"PU Monthly Report\nApril 2026\nWelcome to April\u2019s PU Monthly Report! With Alpha 4.7 well established in the \u2019verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April.\n\nAI Content\nApril saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.\n\nThe team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.\n\nAI (Features & Tech)\nAI Tech & Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.\n\nTime was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.\n\nFor navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.\n\nThe devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.\n\nProgress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.\n\nFinally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.\n\nAnimation\nAnimation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They\u2019re also working on a Super Heavy armor set that carries a large full-auto weapon.\n\nFacial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac Kepler and Amir Lucas.\n\nNew content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.\n\nArt (Characters)\nThe Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.\n\nThe Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.\n\nArt (Ships)\nIn the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.\n\nProgress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.\n\nThe Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.\n\nAn unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.\n\nBeyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.\n\nAnother unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.\n\nIn North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.\n\nThey also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.\n\n\u201cWith a ship this size, it\u2019s critical to ensure the time budget is being spent in the right places before it\u2019s too late.\u201d Ships Team\n\nThe team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month\u2019s subscriber Jump Point magazine.\n\nArt (Weapons)\nLast month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.\n\nWork also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.\n\nCommunity\nThe Community team kicked April off with the publication of the March PU Monthly Report and early prep work for the Captains of Industry event.\n\nThey also announced the winners of the Stella Fortuna \u2018Good Luck, Full Speed, Respawn\u2019 video contest.\n\n\u201cThis year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.\u201d Community Team\n\nCaptains of Industry was the centerpiece of April's content work. The team supported the event with a Catch-All thread and a Q&A covering the new MISC Hull B, featuring answers straight from the developers. They also updated the Cargo Guide to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the Salvage and Repair Guide with recent changes to the inventory, UI, and resource gathering, and updated the New Player Guide.\n\nThe Bar Citizen World tour continued in April, with the team attending both LVL UP EXPO in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a high-end gaming PC. Back home, the team published a Save the Date for DefenseCon 2956, getting the community's calendars marked ahead of time.\n\nThroughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.\n\nAs always, the team kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates.\n\nCore Gameplay\nIn April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.\n\nCore Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.\n\nFor Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.\n\nWork on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.\n\nStarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.\n\nMission Design\nApril saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.\n\nThe team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.\n\nTactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.\n\n\u201cWe are very excited for you to play this!\u201d Mission Team\n\nNarrative\nNarrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.\n\nThe writers worked closely with the Mission teams to generate scripts for April\u2019s capture session to pick up content for a familiar face.\n\nDevelopment continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.\n\nOnline Technology\nIn Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.\n\nThe team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.\n\nRegarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They\u2019re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.\n\nAlongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.\n\n\u201cAs spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.\u201d Live Tools Team\n\nIn April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.\n\nThe social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.\n\nAs usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.\n\nWork on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.\n\nThe Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.\n\nA significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.\n\nOn the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.\n\nWork is also ongoing to resolve a client disconnection error that some players have been experiencing.\n\nR&D\nIn April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.\n\nFocus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.\n\nTech Art\/Animation\nThroughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.\n\nA major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have \u2018ready\u2019 status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two \u2018miner\u2019 character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.\n\nWork on the apex sand valakkar continued, with the team rigging an entirely new mesh.\n\nDevelopment of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.\n\nSupport for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.\n\nAcross all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.\n\nVFX\nVFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.\n\n\u201cWe also had some additional fire-related requests, which are always fun to do.\u201d VFX Team"},"links_count":0,"comment_count":0,"created_at":"2026-05-06T20:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21158,"title":"Inside Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21158-Inside-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21158","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21158","channel":"Transmission","category":"General","series":"Inside Star Citizen","images_count":1,"translations":{"en_EN":"INSIDE STAR CITIZEN\nAlpha 4.8 Patch Report\nStarfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.","de_DE":"INSIDE STAR CITIZEN\nAlpha 4.8 Patch Report\nStarfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.","zh_CN":"INSIDE STAR CITIZEN\nAlpha 4.8 Patch Report\nStarfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer."},"links_count":0,"comment_count":0,"created_at":"2026-05-07T15:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21157,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21157-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21157","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21157","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":1,"translations":{"en_EN":"STAR CITIZEN LIVE\nQ&A: Vehicle Gameplay, Design and Balance\nThis week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one.","de_DE":"STAR CITIZEN LIVE\nQ&A: Vehicle Gameplay, Design and Balance\nThis week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one.","zh_CN":"STAR CITIZEN LIVE\nQ&A: Vehicle Gameplay, Design and Balance\nThis week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one."},"links_count":0,"comment_count":0,"created_at":"2026-05-08T15:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21153,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21153-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21153","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21153","channel":"Transmission","category":"Undefined","series":"None","images_count":20,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, y'all!\nThe 'verse started buzzing last week over the announcement of DefenseCon 2956, bigger, badder, and more bodacious than ever! The party kicks off May 14 at the Bevic Convention Center in Area18, ArcCorp. Whether you're hunting for your next daily driver or just want to kick the tires for free, this one's worth the trip. Keep an eye on Spectrum and upcoming Comm-Links as we get closer to the expo.\n\nThe Bar Citizen tour kept rolling strong this past Saturday with a stop in Xi\u2019an, China, and this was one we\u2019ll never forget. The community packed the venue for a full day of Q&As, clay ship sculpting, F8C coloring, exploring community booths, and some intensely competitive Remote Control STV racing.\n\nThe organizers also put together a full ARG that ran throughout the day, with attendees solving challenges and piecing together a storyline centered around the UEE and Xi\u2019an coming together, with a little interference from XenoThreat along the way. Activities across the venue tied into the experience, ultimately leading to a reveal of something new coming from Origin Jumpworks.\n\nTo everyone who came out, thank you. Truly. Events like these are a powerful reminder of why we build what we build, and Xi\u2019an made that clearer than ever. The 'verse is global, and we could not be more grateful for the welcome you gave us.\n\nNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings May\u2019s Subscriber Comm-Link and Newsletter, along with the latest Subscriber flair.\n\nWednesday delivers the newest Roadmap Update and Roadmap Roundup, keeping you up to speed on what\u2019s ahead in development. The Org Spotlight Comm-Link also drops, highlighting standout orgs across the \u2018verse that are actively recruiting. Whether you're searching for fellow industrialists or gearing up for tactical operations in 4.8, there\u2019s a crew out there for you. We also see the April PU Monthly Report dropping, giving a look at what the dev teams worked on for Star Citizen last month.\n\nThursday features a new episode of Inside Star Citizen, taking a closer look at Alpha 4.8, covering new features, improvements, and everything shaping the next major update.\n\nFriday sees the weekly RSI Newsletter land straight in your inbox, packed with news and highlights you won\u2019t want to miss. Be sure to opt in via your account settings. Also on Friday, the Star Citizen Vehicles & Gameplay Q&A we recorded for the Xi'an Bar Citizen is going live for the whole 'verse.\n\nSaturday, the Bar Citizen tour continues with events in Seoul, South Korea, and Paris, France, a great opportunity to meet members of the team and connect with fellow pilots. Check out the details for locations and times.\n\nBefore I let you go, I want to take a moment to introduce myself to those who don\u2019t know me yet. I\u2019m Travis, though many of you may already know me as Big T-O. I\u2019ve spent the last six years on the Concierge team, so there\u2019s a good chance we\u2019ve already met, whether through a ticket or out in the wild at an event. Now I\u2019m stepping into a new role as Community Manager, working directly with this amazing community, and I couldn\u2019t be more excited.\n\nYou can find me on X @TheBigTO and on Spectrum.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 4\nThis Week in Star Citizen\n\nTUESDAY, MAY 5\nMay Subscriber Comm-Link\n\nMay Subscriber Newsletter\n\nWEDNESDAY, MAY 6\nRoadmap Update and Roadmap Roundup\n\nOrg Spotlight Comm-Link\n\nApril PU Monthly Report\n\nTHURSDAY, MAY 7\nInside Star Citizen - Patch Report: Alpha 4.8\n\nFRIDAY, MAY 8\nStar Citizen Vehicles & Gameplay Q&A\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 9\nBar Citizen - Seoul, Korea\n\nBar Citizen - Paris, France\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 4, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Star Citizen: The First 30 Minutesby BadgerNSpaceDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.Check it out now on the Community Hub.COMMUNITY MVP: May 4, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nStar Citizen: The First 30 Minutes\nby BadgerNSpace\nDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!UTV and Microtech's Snow - Nosde_BlackHYPR Special Forces in infiltrationHYPR Special Forces in Infiltration - BriodoEvenlease44I Felt a Tremor - Evanlease44400I Yacht Edition - KluntEastwoodUTV and Microtech's Snow - Nosde_Black\n\nHYPR Special Forces in infiltration\nHYPR Special Forces in Infiltration - Briodo\n\nEvenlease44\nI Felt a Tremor - Evanlease44\n\n400I Yacht Edition - KluntEastwood","de_DE":"This Week in Star Citizen\nHappy Monday, y'all!\nThe 'verse started buzzing last week over the announcement of DefenseCon 2956, bigger, badder, and more bodacious than ever! The party kicks off May 14 at the Bevic Convention Center in Area18, ArcCorp. Whether you're hunting for your next daily driver or just want to kick the tires for free, this one's worth the trip. Keep an eye on Spectrum and upcoming Comm-Links as we get closer to the expo.\n\nThe Bar Citizen tour kept rolling strong this past Saturday with a stop in Xi\u2019an, China, and this was one we\u2019ll never forget. The community packed the venue for a full day of Q&As, clay ship sculpting, F8C coloring, exploring community booths, and some intensely competitive Remote Control STV racing.\n\nThe organizers also put together a full ARG that ran throughout the day, with attendees solving challenges and piecing together a storyline centered around the UEE and Xi\u2019an coming together, with a little interference from XenoThreat along the way. Activities across the venue tied into the experience, ultimately leading to a reveal of something new coming from Origin Jumpworks.\n\nTo everyone who came out, thank you. Truly. Events like these are a powerful reminder of why we build what we build, and Xi\u2019an made that clearer than ever. The 'verse is global, and we could not be more grateful for the welcome you gave us.\n\nNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings May\u2019s Subscriber Comm-Link and Newsletter, along with the latest Subscriber flair.\n\nWednesday delivers the newest Roadmap Update and Roadmap Roundup, keeping you up to speed on what\u2019s ahead in development. The Org Spotlight Comm-Link also drops, highlighting standout orgs across the \u2018verse that are actively recruiting. Whether you're searching for fellow industrialists or gearing up for tactical operations in 4.8, there\u2019s a crew out there for you. We also see the April PU Monthly Report dropping, giving a look at what the dev teams worked on for Star Citizen last month.\n\nThursday features a new episode of Inside Star Citizen, taking a closer look at Alpha 4.8, covering new features, improvements, and everything shaping the next major update.\n\nFriday sees the weekly RSI Newsletter land straight in your inbox, packed with news and highlights you won\u2019t want to miss. Be sure to opt in via your account settings. Also on Friday, the Star Citizen Vehicles & Gameplay Q&A we recorded for the Xi'an Bar Citizen is going live for the whole 'verse.\n\nSaturday, the Bar Citizen tour continues with events in Seoul, South Korea, and Paris, France, a great opportunity to meet members of the team and connect with fellow pilots. Check out the details for locations and times.\n\nBefore I let you go, I want to take a moment to introduce myself to those who don\u2019t know me yet. I\u2019m Travis, though many of you may already know me as Big T-O. I\u2019ve spent the last six years on the Concierge team, so there\u2019s a good chance we\u2019ve already met, whether through a ticket or out in the wild at an event. Now I\u2019m stepping into a new role as Community Manager, working directly with this amazing community, and I couldn\u2019t be more excited.\n\nYou can find me on X @TheBigTO and on Spectrum.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 4\nThis Week in Star Citizen\n\nTUESDAY, MAY 5\nMay Subscriber Comm-Link\n\nMay Subscriber Newsletter\n\nWEDNESDAY, MAY 6\nRoadmap Update and Roadmap Roundup\n\nOrg Spotlight Comm-Link\n\nApril PU Monthly Report\n\nTHURSDAY, MAY 7\nInside Star Citizen - Patch Report: Alpha 4.8\n\nFRIDAY, MAY 8\nStar Citizen Vehicles & Gameplay Q&A\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 9\nBar Citizen - Seoul, Korea\n\nBar Citizen - Paris, France\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 4, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Star Citizen: The First 30 Minutesby BadgerNSpaceDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.Check it out now on the Community Hub.COMMUNITY MVP: May 4, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nStar Citizen: The First 30 Minutes\nby BadgerNSpace\nDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!UTV and Microtech's Snow - Nosde_BlackHYPR Special Forces in infiltrationHYPR Special Forces in Infiltration - BriodoEvenlease44I Felt a Tremor - Evanlease44400I Yacht Edition - KluntEastwoodUTV and Microtech's Snow - Nosde_Black\n\nHYPR Special Forces in infiltration\nHYPR Special Forces in Infiltration - Briodo\n\nEvenlease44\nI Felt a Tremor - Evanlease44\n\n400I Yacht Edition - KluntEastwood","zh_CN":"This Week in Star Citizen\nHappy Monday, y'all!\nThe 'verse started buzzing last week over the announcement of DefenseCon 2956, bigger, badder, and more bodacious than ever! The party kicks off May 14 at the Bevic Convention Center in Area18, ArcCorp. Whether you're hunting for your next daily driver or just want to kick the tires for free, this one's worth the trip. Keep an eye on Spectrum and upcoming Comm-Links as we get closer to the expo.\n\nThe Bar Citizen tour kept rolling strong this past Saturday with a stop in Xi\u2019an, China, and this was one we\u2019ll never forget. The community packed the venue for a full day of Q&As, clay ship sculpting, F8C coloring, exploring community booths, and some intensely competitive Remote Control STV racing.\n\nThe organizers also put together a full ARG that ran throughout the day, with attendees solving challenges and piecing together a storyline centered around the UEE and Xi\u2019an coming together, with a little interference from XenoThreat along the way. Activities across the venue tied into the experience, ultimately leading to a reveal of something new coming from Origin Jumpworks.\n\nTo everyone who came out, thank you. Truly. Events like these are a powerful reminder of why we build what we build, and Xi\u2019an made that clearer than ever. The 'verse is global, and we could not be more grateful for the welcome you gave us.\n\nNow, let\u2019s take a look at what\u2019s coming up this week:\nTuesday brings May\u2019s Subscriber Comm-Link and Newsletter, along with the latest Subscriber flair.\n\nWednesday delivers the newest Roadmap Update and Roadmap Roundup, keeping you up to speed on what\u2019s ahead in development. The Org Spotlight Comm-Link also drops, highlighting standout orgs across the \u2018verse that are actively recruiting. Whether you're searching for fellow industrialists or gearing up for tactical operations in 4.8, there\u2019s a crew out there for you. We also see the April PU Monthly Report dropping, giving a look at what the dev teams worked on for Star Citizen last month.\n\nThursday features a new episode of Inside Star Citizen, taking a closer look at Alpha 4.8, covering new features, improvements, and everything shaping the next major update.\n\nFriday sees the weekly RSI Newsletter land straight in your inbox, packed with news and highlights you won\u2019t want to miss. Be sure to opt in via your account settings. Also on Friday, the Star Citizen Vehicles & Gameplay Q&A we recorded for the Xi'an Bar Citizen is going live for the whole 'verse.\n\nSaturday, the Bar Citizen tour continues with events in Seoul, South Korea, and Paris, France, a great opportunity to meet members of the team and connect with fellow pilots. Check out the details for locations and times.\n\nBefore I let you go, I want to take a moment to introduce myself to those who don\u2019t know me yet. I\u2019m Travis, though many of you may already know me as Big T-O. I\u2019ve spent the last six years on the Concierge team, so there\u2019s a good chance we\u2019ve already met, whether through a ticket or out in the wild at an event. Now I\u2019m stepping into a new role as Community Manager, working directly with this amazing community, and I couldn\u2019t be more excited.\n\nYou can find me on X @TheBigTO and on Spectrum.\n\nTip of the hat, see you in the 'verse!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, MAY 4\nThis Week in Star Citizen\n\nTUESDAY, MAY 5\nMay Subscriber Comm-Link\n\nMay Subscriber Newsletter\n\nWEDNESDAY, MAY 6\nRoadmap Update and Roadmap Roundup\n\nOrg Spotlight Comm-Link\n\nApril PU Monthly Report\n\nTHURSDAY, MAY 7\nInside Star Citizen - Patch Report: Alpha 4.8\n\nFRIDAY, MAY 8\nStar Citizen Vehicles & Gameplay Q&A\n\nRSI Weekly Newsletter\n\nSATURDAY, MAY 9\nBar Citizen - Seoul, Korea\n\nBar Citizen - Paris, France\n\nTravis \"Big T-O\" Owens\nAssociate Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: May 4, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Star Citizen: The First 30 Minutesby BadgerNSpaceDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.Check it out now on the Community Hub.COMMUNITY MVP: May 4, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nStar Citizen: The First 30 Minutes\nby BadgerNSpace\nDo you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!UTV and Microtech's Snow - Nosde_BlackHYPR Special Forces in infiltrationHYPR Special Forces in Infiltration - BriodoEvenlease44I Felt a Tremor - Evanlease44400I Yacht Edition - KluntEastwoodUTV and Microtech's Snow - Nosde_Black\n\nHYPR Special Forces in infiltration\nHYPR Special Forces in Infiltration - Briodo\n\nEvenlease44\nI Felt a Tremor - Evanlease44\n\n400I Yacht Edition - KluntEastwood"},"links_count":7,"comment_count":0,"created_at":"2026-05-04T20:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21151,"title":"DefenseCon 2956 | Vehicle Mods & Weapons Kits","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21151-DefenseCon-2956-Vehicle-Mods-Weapons-Kits","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21151","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21151","channel":"Transmission","category":"Undefined","series":"None","images_count":38,"translations":{"en_EN":"Broad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\nBroad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\n\n\nFLIGHT BLADE KITS\nOptimize towards top speed or precision handling for select ships. All kits contain Top Speed Balanced (TSB) and Precision Handling Balanced (PHB) Flight Blades, and a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nWEAPONS KITS\nCustomize your loadout for select ships. All ship specific kits include a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nGeneric bomb racks are compatible with various ships. Select products for details of ship compatibility.","de_DE":"Broad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\nBroad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\n\n\nFLIGHT BLADE KITS\nOptimize towards top speed or precision handling for select ships. All kits contain Top Speed Balanced (TSB) and Precision Handling Balanced (PHB) Flight Blades, and a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nWEAPONS KITS\nCustomize your loadout for select ships. All ship specific kits include a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nGeneric bomb racks are compatible with various ships. Select products for details of ship compatibility.","zh_CN":"Broad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\nBroad & Rabiee\nFixin\u2019 You Up\n\n\n\nThat\u2019s right, flyers and fighters, your \u2018verse-renowned vehicle modification company is back, and this year we\u2019ve hopped the fence into DefenseCon 2956 and brought some party favors with us. Alongside Flight Blades for the biggest manufacturers in the \u2018verse, we\u2019re showcasing Weapons Kits ready to install on a range of ships you acquire or already own.\n\n\nGet yours at DefenseCon 2956, or any time after, if you want to get to know your new ships first. From us, your tenacious tech tinkerers, to you, our loyal customers, LET\u2019S DO THIS!\n\n\n\nFLIGHT BLADE KITS\nOptimize towards top speed or precision handling for select ships. All kits contain Top Speed Balanced (TSB) and Precision Handling Balanced (PHB) Flight Blades, and a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nWEAPONS KITS\nCustomize your loadout for select ships. All ship specific kits include a special-edition Nightbreak paint, featuring black camo with red highlights.\n\nGeneric bomb racks are compatible with various ships. Select products for details of ship compatibility."},"links_count":0,"comment_count":0,"created_at":"2026-05-14T16:00:00+00:00","created_at_human":"1 week ago"},{"id":21149,"title":"Jump Point Now Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21149-Jump-Point-Now-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21149","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21149","channel":"Transmission","category":"Undefined","series":"None","images_count":3,"translations":{"en_EN":"Jump Point Now Available!\nAttention, Subscribers: The April 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue showcases the incredible art behind Alpha 4.7\u2019s QV Breaker Stations, drops an update on the epic Drake Kraken, goes behind the scenes of the RSI Aurora Mk II, and raises questions about the state of the UEEN in an all-new Plain Truth.\n\nInterested in becoming a Subscriber? Learn more","de_DE":"Jump Point Now Available!\nAttention, Subscribers: The April 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue showcases the incredible art behind Alpha 4.7\u2019s QV Breaker Stations, drops an update on the epic Drake Kraken, goes behind the scenes of the RSI Aurora Mk II, and raises questions about the state of the UEEN in an all-new Plain Truth.\n\nInterested in becoming a Subscriber? Learn more","zh_CN":"Jump Point Now Available!\nAttention, Subscribers: The April 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue showcases the incredible art behind Alpha 4.7\u2019s QV Breaker Stations, drops an update on the epic Drake Kraken, goes behind the scenes of the RSI Aurora Mk II, and raises questions about the state of the UEEN in an all-new Plain Truth.\n\nInterested in becoming a Subscriber? Learn more"},"links_count":1,"comment_count":0,"created_at":"2026-05-01T17:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21147,"title":"About DefenseCon 2956 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21147-DefenseCon-2956-About","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21147","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21147","channel":"Transmission","category":"Undefined","series":"None","images_count":11,"translations":{"en_EN":"DefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\nDefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\n\n\n\nGEAR UP\nArrive in style with DefenseCon 2956 gear and a Drake-themed 'Redline' bundle. Available as Warbond only, these limited-time offers cannot be obtained with store credit.","de_DE":"DefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\nDefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\n\n\n\nGEAR UP\nArrive in style with DefenseCon 2956 gear and a Drake-themed 'Redline' bundle. Available as Warbond only, these limited-time offers cannot be obtained with store credit.","zh_CN":"DefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\nDefenseCon 2956\n\n\nDefenseCon is sweeping through Stanton with its biggest, baddest, boldest showcase yet. Over 100 classic ships, pilot favorites, and new releases are revved up and waiting, so check them out and fly for free.\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\nDEFENSECON STARTER PACK\nSpecial offer until May 29\nNew to Star Citizen? This limited-time pack includes everything you need to begin your adventure: Star Citizen game download, a Drake starter ship and ship paint, two armor and weapon sets, and more. Plus 30-day access to two additional starter ships!\n\n\n\n\nGEAR UP\nArrive in style with DefenseCon 2956 gear and a Drake-themed 'Redline' bundle. Available as Warbond only, these limited-time offers cannot be obtained with store credit."},"links_count":0,"comment_count":0,"created_at":"2026-05-14T16:00:00+00:00","created_at_human":"1 week ago"},{"id":21146,"title":"Twitch Drops: DefenseCon 2956","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21146-Twitch-Drops-DefenseCon-2956","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21146","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21146","channel":"Transmission","category":"Undefined","series":"None","images_count":7,"translations":{"en_EN":"DEFENSECON 2956\nTWITCH DROPS\nTwitch Drops are back for DefenseCon 2956! From May 14 through May 27, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the Tailwind \u2018Murray Cup\u2019 flight suit and helmet, for free. Tune in, gear up, and enjoy the show.\n\nDEFENSECON\nTWITCH DROPS\n\n\n\nDEFENSECON 2956\nTWITCH DROPS\nLink Your Twitch & RSI Accounts\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nFAQ\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, the featured reward is the Tailwind \u201cMurray Cup\u201d Set, which includes:\n\nTailwind Helmet Murray Cup\n\nTailwind Flight Suit Murray Cup\n\n3. How long will the current campaign last?\nThis Drops campaign runs alongside DefenseCon 2956, May 14 through May 27. Make sure to tune in to eligible streams before the campaign closes.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nYou can watch any Star Citizen stream on Twitch that has \"Drops Enabled\" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Twitch Prime to be eligible?\nNo. You don\u2019t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams while logged in to the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.","de_DE":"DEFENSECON 2956\nTWITCH DROPS\nTwitch Drops are back for DefenseCon 2956! From May 14 through May 27, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the Tailwind \u2018Murray Cup\u2019 flight suit and helmet, for free. Tune in, gear up, and enjoy the show.\n\nDEFENSECON\nTWITCH DROPS\n\n\n\nDEFENSECON 2956\nTWITCH DROPS\nLink Your Twitch & RSI Accounts\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nFAQ\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, the featured reward is the Tailwind \u201cMurray Cup\u201d Set, which includes:\n\nTailwind Helmet Murray Cup\n\nTailwind Flight Suit Murray Cup\n\n3. How long will the current campaign last?\nThis Drops campaign runs alongside DefenseCon 2956, May 14 through May 27. Make sure to tune in to eligible streams before the campaign closes.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nYou can watch any Star Citizen stream on Twitch that has \"Drops Enabled\" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Twitch Prime to be eligible?\nNo. You don\u2019t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams while logged in to the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.","zh_CN":"DEFENSECON 2956\nTWITCH DROPS\nTwitch Drops are back for DefenseCon 2956! From May 14 through May 27, watch any Drops enabled Star Citizen stream for a total of four hours to unlock the Tailwind \u2018Murray Cup\u2019 flight suit and helmet, for free. Tune in, gear up, and enjoy the show.\n\nDEFENSECON\nTWITCH DROPS\n\n\n\nDEFENSECON 2956\nTWITCH DROPS\nLink Your Twitch & RSI Accounts\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nFAQ\n1. What are Twitch Drops?\nTwitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\n2. What are the Drops for this campaign?\nFor this campaign, the featured reward is the Tailwind \u201cMurray Cup\u201d Set, which includes:\n\nTailwind Helmet Murray Cup\n\nTailwind Flight Suit Murray Cup\n\n3. How long will the current campaign last?\nThis Drops campaign runs alongside DefenseCon 2956, May 14 through May 27. Make sure to tune in to eligible streams before the campaign closes.\n\n4. How do I participate?\nTo participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\n5. Which live streams count toward earning Drops?\nYou can watch any Star Citizen stream on Twitch that has \"Drops Enabled\" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\n6. How can I check my progress or claim a Drop?\nYou can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\n7. Do I need Twitch Prime to be eligible?\nNo. You don\u2019t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\n8. Can I unlink or relink my Twitch account?\nYes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\n9. Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?\nNo. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\n10. My Drop didn\u2019t appear in my RSI account. What should I do?\nFirst, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams while logged in to the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance."},"links_count":0,"comment_count":0,"created_at":"2026-05-07T16:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21144,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21144-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21144","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21144","channel":"Transmission","category":"Undefined","series":"None","images_count":20,"translations":{"en_EN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlpha 4.7.2 rolled out last week, bringing even more life to the growing Nyx system! With nearly 100 new contracts across 13 mission archetypes, there\u2019s plenty to keep you busy whether you\u2019re just getting started in Nyx or expanding your usual routes. We\u2019re aware of issues currently affecting the availability of some courier missions, and the teams are actively working on a solution. As always, we appreciate your reports and feedback.\n\nWe also published a new Roadmap Update, with Alpha 4.8 continuing to take shape and the Evocati already testing early content as we prepare the first PTU waves. Highlights include new gear like the UltiFlex \"Novia\" Crossbow and a new plasma grenade, the Anvil Hammerhead gold standard pass, expanded refueling gameplay and missions, the new Transport System, Ship Hangar Service, new hairstyles and flight suits with G-force resistance, and Tactical Strike Groups, a new cooperative ship combat experience. Head to the Release View to take a closer look at what\u2019s in progress.\n\nOver the weekend, our team had an incredible time hosting a booth on the LVL UP EXPO show floor, where thousands of attendees stopped by to try their hand at space flight, surrounded by a lively mix of cosplay, giveaways, and nonstop energy. For many, it was their very first step into the \u2018verse, and getting to witness those initial reactions first-hand is always a huge treat for us. We went in expecting our Community to show up in force, so we designed the space to feel like a hybrid hangout, part expo booth and part social hub, complete with bean bag chairs and room to hang out.\n\nWhat truly stood out was how many of you didn\u2019t just visit... you jumped in and helped make the booth what it was. Throughout the day, you welcomed new pilots, answered their questions, and guided them through their first moments in the \u2018verse right alongside us. You effectively became an extension of the team, sharing your knowledge and enthusiasm with anyone who stopped by. Watching that in action and seeing everyone just geek out together created something really special on the show floor. It was a powerful reminder of what makes this community so damn awesome. Thank you.\n\nIf you couldn't make it, you can still take part in the CLX Gaming PC Giveaway, running until May 4. Five winners will walk away with an Aurora Mk II with LTI, and the grand prize winner takes home the full CLX Gaming PC build.\n\nWe also wanted to give a huge shoutout to the United Danes Initiative, a grassroots collective spanning multiple orgs, who organized and ran a community booth at Gamebox Festival in Herning, Denmark this past weekend! The booth featured a sim pit, FPS station, clay modeling, a Vanduul Swarm competition, a loot hunt across the festival showfloor, and more. Saturday night also brought a Bar Citizen, with players joining from across Scandinavia, Germany, and even the Netherlands, with plans already forming to go even bigger next time. You never stop amazing us!\n\nBy\n\nCrucian\n\nBy\n\nCrucianNow, let\u2019s take a look at what\u2019s coming up this week:\nThis Wednesday, we'll be sharing a few details about the upcoming DefenseCon 2956 to help you prepare for the festivities. You may have already caught the recent SSN\/CATV Newsflash interviewing Drake Interplanetary's CEO, Anden Arden, offering a glimpse at what's to come this year. Stay tuned!\n\nThis Friday, the latest RSI Weekly Newsletter lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLooking ahead to the weekend, we're excited to join a Bar Citizen event taking place in Xi\u2019an, China. This year\u2019s theme is \"a friendly visit between UEE and Xi\u2019an\", setting the stage for a unique celebration bringing cultures together. If you are in the area, head over to the Gaoxin International Conference Center on Saturday, May 2, to meet fellow Citizens, our developers, and take part in the festivities.\n\nAnd finally, push your limits with XGR Divisions this Sunday, a premier F1-style racing series. Signups are open, so get your Origin 350R ready for the cold mountains of microTech on the New Babbage City Tour track.\n\n\n\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 27\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 29\nDefenseCon 2956 - Save the Date!\n\nFRIDAY, MAY 1\nRSI Weekly Newsletter\n\nSATURDAY, MAY 2\nBar Citizen - Xi'an, China\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Love, Death, and Double Dogsby Wicked WookieLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.Check it out now on the Community Hub.COMMUNITY MVP: April 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nLove, Death, and Double Dogs\nby Wicked Wookie\nLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Shiv Strike - iNEEDAPEAIdris-M Railgun - EricTheFourierSunset over ArcCorp - VoidDrifterTalon Shrike - BanGDreamShiv Strike - iNEEDAPEA\n\nIdris-M Railgun - EricTheFourier\n\nSunset over ArcCorp - VoidDrifter\n\nTalon Shrike - BanGDream","de_DE":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlpha 4.7.2 rolled out last week, bringing even more life to the growing Nyx system! With nearly 100 new contracts across 13 mission archetypes, there\u2019s plenty to keep you busy whether you\u2019re just getting started in Nyx or expanding your usual routes. We\u2019re aware of issues currently affecting the availability of some courier missions, and the teams are actively working on a solution. As always, we appreciate your reports and feedback.\n\nWe also published a new Roadmap Update, with Alpha 4.8 continuing to take shape and the Evocati already testing early content as we prepare the first PTU waves. Highlights include new gear like the UltiFlex \"Novia\" Crossbow and a new plasma grenade, the Anvil Hammerhead gold standard pass, expanded refueling gameplay and missions, the new Transport System, Ship Hangar Service, new hairstyles and flight suits with G-force resistance, and Tactical Strike Groups, a new cooperative ship combat experience. Head to the Release View to take a closer look at what\u2019s in progress.\n\nOver the weekend, our team had an incredible time hosting a booth on the LVL UP EXPO show floor, where thousands of attendees stopped by to try their hand at space flight, surrounded by a lively mix of cosplay, giveaways, and nonstop energy. For many, it was their very first step into the \u2018verse, and getting to witness those initial reactions first-hand is always a huge treat for us. We went in expecting our Community to show up in force, so we designed the space to feel like a hybrid hangout, part expo booth and part social hub, complete with bean bag chairs and room to hang out.\n\nWhat truly stood out was how many of you didn\u2019t just visit... you jumped in and helped make the booth what it was. Throughout the day, you welcomed new pilots, answered their questions, and guided them through their first moments in the \u2018verse right alongside us. You effectively became an extension of the team, sharing your knowledge and enthusiasm with anyone who stopped by. Watching that in action and seeing everyone just geek out together created something really special on the show floor. It was a powerful reminder of what makes this community so damn awesome. Thank you.\n\nIf you couldn't make it, you can still take part in the CLX Gaming PC Giveaway, running until May 4. Five winners will walk away with an Aurora Mk II with LTI, and the grand prize winner takes home the full CLX Gaming PC build.\n\nWe also wanted to give a huge shoutout to the United Danes Initiative, a grassroots collective spanning multiple orgs, who organized and ran a community booth at Gamebox Festival in Herning, Denmark this past weekend! The booth featured a sim pit, FPS station, clay modeling, a Vanduul Swarm competition, a loot hunt across the festival showfloor, and more. Saturday night also brought a Bar Citizen, with players joining from across Scandinavia, Germany, and even the Netherlands, with plans already forming to go even bigger next time. You never stop amazing us!\n\nBy\n\nCrucian\n\nBy\n\nCrucianNow, let\u2019s take a look at what\u2019s coming up this week:\nThis Wednesday, we'll be sharing a few details about the upcoming DefenseCon 2956 to help you prepare for the festivities. You may have already caught the recent SSN\/CATV Newsflash interviewing Drake Interplanetary's CEO, Anden Arden, offering a glimpse at what's to come this year. Stay tuned!\n\nThis Friday, the latest RSI Weekly Newsletter lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLooking ahead to the weekend, we're excited to join a Bar Citizen event taking place in Xi\u2019an, China. This year\u2019s theme is \"a friendly visit between UEE and Xi\u2019an\", setting the stage for a unique celebration bringing cultures together. If you are in the area, head over to the Gaoxin International Conference Center on Saturday, May 2, to meet fellow Citizens, our developers, and take part in the festivities.\n\nAnd finally, push your limits with XGR Divisions this Sunday, a premier F1-style racing series. Signups are open, so get your Origin 350R ready for the cold mountains of microTech on the New Babbage City Tour track.\n\n\n\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 27\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 29\nDefenseCon 2956 - Save the Date!\n\nFRIDAY, MAY 1\nRSI Weekly Newsletter\n\nSATURDAY, MAY 2\nBar Citizen - Xi'an, China\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Love, Death, and Double Dogsby Wicked WookieLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.Check it out now on the Community Hub.COMMUNITY MVP: April 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nLove, Death, and Double Dogs\nby Wicked Wookie\nLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Shiv Strike - iNEEDAPEAIdris-M Railgun - EricTheFourierSunset over ArcCorp - VoidDrifterTalon Shrike - BanGDreamShiv Strike - iNEEDAPEA\n\nIdris-M Railgun - EricTheFourier\n\nSunset over ArcCorp - VoidDrifter\n\nTalon Shrike - BanGDream","zh_CN":"This Week in Star Citizen\nHello everyone, x\u0113'suelen nyahyan\nAlpha 4.7.2 rolled out last week, bringing even more life to the growing Nyx system! With nearly 100 new contracts across 13 mission archetypes, there\u2019s plenty to keep you busy whether you\u2019re just getting started in Nyx or expanding your usual routes. We\u2019re aware of issues currently affecting the availability of some courier missions, and the teams are actively working on a solution. As always, we appreciate your reports and feedback.\n\nWe also published a new Roadmap Update, with Alpha 4.8 continuing to take shape and the Evocati already testing early content as we prepare the first PTU waves. Highlights include new gear like the UltiFlex \"Novia\" Crossbow and a new plasma grenade, the Anvil Hammerhead gold standard pass, expanded refueling gameplay and missions, the new Transport System, Ship Hangar Service, new hairstyles and flight suits with G-force resistance, and Tactical Strike Groups, a new cooperative ship combat experience. Head to the Release View to take a closer look at what\u2019s in progress.\n\nOver the weekend, our team had an incredible time hosting a booth on the LVL UP EXPO show floor, where thousands of attendees stopped by to try their hand at space flight, surrounded by a lively mix of cosplay, giveaways, and nonstop energy. For many, it was their very first step into the \u2018verse, and getting to witness those initial reactions first-hand is always a huge treat for us. We went in expecting our Community to show up in force, so we designed the space to feel like a hybrid hangout, part expo booth and part social hub, complete with bean bag chairs and room to hang out.\n\nWhat truly stood out was how many of you didn\u2019t just visit... you jumped in and helped make the booth what it was. Throughout the day, you welcomed new pilots, answered their questions, and guided them through their first moments in the \u2018verse right alongside us. You effectively became an extension of the team, sharing your knowledge and enthusiasm with anyone who stopped by. Watching that in action and seeing everyone just geek out together created something really special on the show floor. It was a powerful reminder of what makes this community so damn awesome. Thank you.\n\nIf you couldn't make it, you can still take part in the CLX Gaming PC Giveaway, running until May 4. Five winners will walk away with an Aurora Mk II with LTI, and the grand prize winner takes home the full CLX Gaming PC build.\n\nWe also wanted to give a huge shoutout to the United Danes Initiative, a grassroots collective spanning multiple orgs, who organized and ran a community booth at Gamebox Festival in Herning, Denmark this past weekend! The booth featured a sim pit, FPS station, clay modeling, a Vanduul Swarm competition, a loot hunt across the festival showfloor, and more. Saturday night also brought a Bar Citizen, with players joining from across Scandinavia, Germany, and even the Netherlands, with plans already forming to go even bigger next time. You never stop amazing us!\n\nBy\n\nCrucian\n\nBy\n\nCrucianNow, let\u2019s take a look at what\u2019s coming up this week:\nThis Wednesday, we'll be sharing a few details about the upcoming DefenseCon 2956 to help you prepare for the festivities. You may have already caught the recent SSN\/CATV Newsflash interviewing Drake Interplanetary's CEO, Anden Arden, offering a glimpse at what's to come this year. Stay tuned!\n\nThis Friday, the latest RSI Weekly Newsletter lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\nLooking ahead to the weekend, we're excited to join a Bar Citizen event taking place in Xi\u2019an, China. This year\u2019s theme is \"a friendly visit between UEE and Xi\u2019an\", setting the stage for a unique celebration bringing cultures together. If you are in the area, head over to the Gaoxin International Conference Center on Saturday, May 2, to meet fellow Citizens, our developers, and take part in the festivities.\n\nAnd finally, push your limits with XGR Divisions this Sunday, a premier F1-style racing series. Signups are open, so get your Origin 350R ready for the cold mountains of microTech on the New Babbage City Tour track.\n\n\n\n\na.thl'\u0113'kol, see you soon.\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 27\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 29\nDefenseCon 2956 - Save the Date!\n\nFRIDAY, MAY 1\nRSI Weekly Newsletter\n\nSATURDAY, MAY 2\nBar Citizen - Xi'an, China\n\nL\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger\nCommunity Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 27, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.Love, Death, and Double Dogsby Wicked WookieLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.Check it out now on the Community Hub.COMMUNITY MVP: April 27, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nLove, Death, and Double Dogs\nby Wicked Wookie\nLove Death and Double Dogs is a massive cinematic achievement from Wicked Wookie\u2019s team, representing the pinnacle of their series (yes, it\u2019s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.\n\nCheck it out now on the Community Hub.\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Shiv Strike - iNEEDAPEAIdris-M Railgun - EricTheFourierSunset over ArcCorp - VoidDrifterTalon Shrike - BanGDreamShiv Strike - iNEEDAPEA\n\nIdris-M Railgun - EricTheFourier\n\nSunset over ArcCorp - VoidDrifter\n\nTalon Shrike - BanGDream"},"links_count":7,"comment_count":0,"created_at":"2026-04-27T20:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21143,"title":"Q&A: Alpha 4.8 New Features & Content","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/21143-Q-A-Alpha-48-New-Features-Content","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21143","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21143","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images_count":2,"translations":{"en_EN":"Alpha 4.8 New Features & Content\nAlpha 4.8: Tactical Strike arrives with a range of new additions and improvements, and we went straight to the teams involved to ask the questions we knew were on your mind.\n\nFrom Ship Hangar Services to the Command Module, refueling improvements to the Ultiflex Novian Crossbow, here are the answers from the devs themselves.\n\n1. What is Ship Hangar Services T0?\nShip Hangar Services T0 is the initial version of a feature that enables ships with dedicated service bays to repair, refuel, and restock the ammo, missiles, and countermeasures of any ship or vehicle that fits within its bays. All services require resources that must be on the host ship\u2019s cargo grid: refueling consumes hydrogen fuel and quantum fuel, repair consumes RMC, and rearming consumes ammunition and missiles.\n\nTo allow the stocking of resources, new countermeasures and ammunition commodities are available in shops. Additionally, missiles can now be stacked on cargo grids. Storage improvements for stacked missiles are in the works, which will allow them to sit cleanly on grids rather than floating.\n\n2. What does T0 mean in practical terms, and what can players expect from the feature at launch?\nT0 delivers the base functionality with no cooldown between servicing operations - ships can cycle in and out continuously. Monitoring capabilities, permissions management, and pricing controls are planned for future iterations.\n\n3. Which ships offer Ship Hangar Services at launch, and do they all provide the full suite of repair, rearm, and refuel?\nAt launch, the Aegis Idris variants, RSI Polaris, Origin 890 Jump and 600i, Anvil Carrack, MISC Starlancer TAC, and Drake Ironclad Assault are supported, with others to come. Currently, all supported ships offer the same range of services.\n\n4. Players are familiar with landing zone servicing; what\u2019s different about how Ship Hangar Services works in the field?\nFor Tier 0, the UI and procedure will be identical for those requesting services in landing zone hangars. Players must be in their vehicle and landed to access the landing app.\n\n5. If I only need fuel and not repairs, can I request just that, or does the system service everything at once? And, if I want the full package, is there a quick option for that?\nThe options are the same as at landing zone hangars:\n\n\u2018Repair\u2019 is all or nothing. If insufficient RMC is available, no repairs occur.\n\n\u2018Refuel\u2019 fills the hydrogen and quantum tanks until full or by a specific amount.\n\n\u2018Restock\u2019 replenishes ballistic ammo, countermeasures, and missiles. Ammo comes in several sizes and must match the size of weapon. All countermeasures come in Decoy and Noise varieties, and all ships share the same type. For missiles, racks that still have missiles loaded can only be restocked with the exact same missile type. Empty racks can be restocked with any missile of the correct size.\n\nAn \u2018All Services\u2019 button was considered for quick servicing but is unsupported for T0; players must select each service individually.\n\n6. How quickly can Ship Hangar Services turn a ship around?\nWith this T0 implementation, services are provided almost instantly. In a future patch, wait times will be introduced based on the amount of resources consumed for the services.\n\n7. How many ships can be serviced at once, and is there any kind of queue system for managing demand?\nThere is currently no limit other than the physical limit of space in the bay. As the feature develops, bays will support a defined number of vehicles at once, with additional ships entering a queue until a slot becomes available.\n\n8. For crews who want to lean into the support role, what does running Ship Hangar Services look like in practice? Who\u2019s doing what, and how many hands does it take to run it well?\nFor Tier 0, the role of managing a ship\u2019s services requires understanding the fleet it supports to ensure it\u2019s carrying the correct stock in appropriate quantities. For example, while RMC and fuel are uniform across ships, ammo and missile needs vary. After establishing the fleet\u2019s needs, the role involves purchasing, loading, monitoring, and maintaining stock.\n\n9. How do you see payment and compensation systems developing within Ship Hangar Services?\nAs there is currently no interface for the host ship to set prices, we made the decision to make services free, allowing players to use the feature to support their orgs. As the feature matures, we plan to introduce a dedicated Service Terminal to give host ship operators full control over pricing and permissions.\n\n10. Does the system distinguish between an invited guest and an intruder when another player enters your hangar?\nYes, players who trespass aboard a ship will automatically be blocked from using its services.\n\n11. What does the vision for Ship Hangar Services look like beyond T0, and will more ships be added to the roster over time?\nThe full feature will aim to include:\n\nA Service terminal added to any ship with a service hangar allowing for:Management of permissions depending on the user\u2019s relationship within the social app.\n\nApproval of requests from unapproved users.\n\nManagement of resource pricing depending on the user\u2019s relationship within the social app.\n\nMonitoring of resource inventory on grids.\n\nLocking of amounts of resources from use in services.\n\n\n\nPlayers able to select the amount of ballistics and missiles they want rearmed.\n\nWait time per unit of resource consumed.\n\n1. What is the Command Module?\nThe Command Module is a detachable ship that serves as both the pilot station for the attached craft and an escape vehicle for the craft's crew.\n\n2. What can the Command Module do when detached?\nWhen the Command Module is connected to the host ship, its own systems are disabled and control of the host\u2019s functions is assumed by the module, allowing players to manage power allocation and more from within.\n\nWhen detached, both ships operate entirely independently, with each crew controlling only their own systems. The Command Module functions like any other ship. It can fly, quantum travel, and engage in limited combat scenarios due to its weapon loadout.\n\n3. How has the Command Module change since it was envisioned?\nCompared to the original Caterpillar module, you\u2019ll notice a slight size increase to accommodate all the requirements of both the original Caterpillar and Ironclad crew sizes for its role as an escape vehicle. In addition, the full set of components to make the ship function is physicalized and accessible, and a ground entrance ladder is now fully set up. All the drop seats have personal storage integrated into their bases and the ship retains some bunk beds too. Overall, the Command Module retains the spirit of the original but has been updated to modern standards inside and out.\n\n4. Does the Command Module have a docking collar allowing it to dock with ships beyond the Ironclad and Caterpillar?\nNo, the only ships it can currently connect to are the Caterpillar and Ironclads.\n\n5. If someone detects my Command Module, can they trace it back to the main hull? Are there any identifiers or signature relationships between the Command Module and the main hull?\nThis is not something currently supported but one we want to look into in the future.\n\n6. If my Command Module is docked and someone boards my ship, can they detach and steal it?\nYes\u2026 make sure you don\u2019t let unwelcome people aboard.\n\nDISCLAIMERThese answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Alpha 4.8 New Features & Content\nAlpha 4.8: Tactical Strike arrives with a range of new additions and improvements, and we went straight to the teams involved to ask the questions we knew were on your mind.\n\nFrom Ship Hangar Services to the Command Module, refueling improvements to the Ultiflex Novian Crossbow, here are the answers from the devs themselves.\n\n1. What is Ship Hangar Services T0?\nShip Hangar Services T0 is the initial version of a feature that enables ships with dedicated service bays to repair, refuel, and restock the ammo, missiles, and countermeasures of any ship or vehicle that fits within its bays. All services require resources that must be on the host ship\u2019s cargo grid: refueling consumes hydrogen fuel and quantum fuel, repair consumes RMC, and rearming consumes ammunition and missiles.\n\nTo allow the stocking of resources, new countermeasures and ammunition commodities are available in shops. Additionally, missiles can now be stacked on cargo grids. Storage improvements for stacked missiles are in the works, which will allow them to sit cleanly on grids rather than floating.\n\n2. What does T0 mean in practical terms, and what can players expect from the feature at launch?\nT0 delivers the base functionality with no cooldown between servicing operations - ships can cycle in and out continuously. Monitoring capabilities, permissions management, and pricing controls are planned for future iterations.\n\n3. Which ships offer Ship Hangar Services at launch, and do they all provide the full suite of repair, rearm, and refuel?\nAt launch, the Aegis Idris variants, RSI Polaris, Origin 890 Jump and 600i, Anvil Carrack, MISC Starlancer TAC, and Drake Ironclad Assault are supported, with others to come. Currently, all supported ships offer the same range of services.\n\n4. Players are familiar with landing zone servicing; what\u2019s different about how Ship Hangar Services works in the field?\nFor Tier 0, the UI and procedure will be identical for those requesting services in landing zone hangars. Players must be in their vehicle and landed to access the landing app.\n\n5. If I only need fuel and not repairs, can I request just that, or does the system service everything at once? And, if I want the full package, is there a quick option for that?\nThe options are the same as at landing zone hangars:\n\n\u2018Repair\u2019 is all or nothing. If insufficient RMC is available, no repairs occur.\n\n\u2018Refuel\u2019 fills the hydrogen and quantum tanks until full or by a specific amount.\n\n\u2018Restock\u2019 replenishes ballistic ammo, countermeasures, and missiles. Ammo comes in several sizes and must match the size of weapon. All countermeasures come in Decoy and Noise varieties, and all ships share the same type. For missiles, racks that still have missiles loaded can only be restocked with the exact same missile type. Empty racks can be restocked with any missile of the correct size.\n\nAn \u2018All Services\u2019 button was considered for quick servicing but is unsupported for T0; players must select each service individually.\n\n6. How quickly can Ship Hangar Services turn a ship around?\nWith this T0 implementation, services are provided almost instantly. In a future patch, wait times will be introduced based on the amount of resources consumed for the services.\n\n7. How many ships can be serviced at once, and is there any kind of queue system for managing demand?\nThere is currently no limit other than the physical limit of space in the bay. As the feature develops, bays will support a defined number of vehicles at once, with additional ships entering a queue until a slot becomes available.\n\n8. For crews who want to lean into the support role, what does running Ship Hangar Services look like in practice? Who\u2019s doing what, and how many hands does it take to run it well?\nFor Tier 0, the role of managing a ship\u2019s services requires understanding the fleet it supports to ensure it\u2019s carrying the correct stock in appropriate quantities. For example, while RMC and fuel are uniform across ships, ammo and missile needs vary. After establishing the fleet\u2019s needs, the role involves purchasing, loading, monitoring, and maintaining stock.\n\n9. How do you see payment and compensation systems developing within Ship Hangar Services?\nAs there is currently no interface for the host ship to set prices, we made the decision to make services free, allowing players to use the feature to support their orgs. As the feature matures, we plan to introduce a dedicated Service Terminal to give host ship operators full control over pricing and permissions.\n\n10. Does the system distinguish between an invited guest and an intruder when another player enters your hangar?\nYes, players who trespass aboard a ship will automatically be blocked from using its services.\n\n11. What does the vision for Ship Hangar Services look like beyond T0, and will more ships be added to the roster over time?\nThe full feature will aim to include:\n\nA Service terminal added to any ship with a service hangar allowing for:Management of permissions depending on the user\u2019s relationship within the social app.\n\nApproval of requests from unapproved users.\n\nManagement of resource pricing depending on the user\u2019s relationship within the social app.\n\nMonitoring of resource inventory on grids.\n\nLocking of amounts of resources from use in services.\n\n\n\nPlayers able to select the amount of ballistics and missiles they want rearmed.\n\nWait time per unit of resource consumed.\n\n1. What is the Command Module?\nThe Command Module is a detachable ship that serves as both the pilot station for the attached craft and an escape vehicle for the craft's crew.\n\n2. What can the Command Module do when detached?\nWhen the Command Module is connected to the host ship, its own systems are disabled and control of the host\u2019s functions is assumed by the module, allowing players to manage power allocation and more from within.\n\nWhen detached, both ships operate entirely independently, with each crew controlling only their own systems. The Command Module functions like any other ship. It can fly, quantum travel, and engage in limited combat scenarios due to its weapon loadout.\n\n3. How has the Command Module change since it was envisioned?\nCompared to the original Caterpillar module, you\u2019ll notice a slight size increase to accommodate all the requirements of both the original Caterpillar and Ironclad crew sizes for its role as an escape vehicle. In addition, the full set of components to make the ship function is physicalized and accessible, and a ground entrance ladder is now fully set up. All the drop seats have personal storage integrated into their bases and the ship retains some bunk beds too. Overall, the Command Module retains the spirit of the original but has been updated to modern standards inside and out.\n\n4. Does the Command Module have a docking collar allowing it to dock with ships beyond the Ironclad and Caterpillar?\nNo, the only ships it can currently connect to are the Caterpillar and Ironclads.\n\n5. If someone detects my Command Module, can they trace it back to the main hull? Are there any identifiers or signature relationships between the Command Module and the main hull?\nThis is not something currently supported but one we want to look into in the future.\n\n6. If my Command Module is docked and someone boards my ship, can they detach and steal it?\nYes\u2026 make sure you don\u2019t let unwelcome people aboard.\n\nDISCLAIMERThese answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","zh_CN":"Alpha 4.8 New Features & Content\nAlpha 4.8: Tactical Strike arrives with a range of new additions and improvements, and we went straight to the teams involved to ask the questions we knew were on your mind.\n\nFrom Ship Hangar Services to the Command Module, refueling improvements to the Ultiflex Novian Crossbow, here are the answers from the devs themselves.\n\n1. What is Ship Hangar Services T0?\nShip Hangar Services T0 is the initial version of a feature that enables ships with dedicated service bays to repair, refuel, and restock the ammo, missiles, and countermeasures of any ship or vehicle that fits within its bays. All services require resources that must be on the host ship\u2019s cargo grid: refueling consumes hydrogen fuel and quantum fuel, repair consumes RMC, and rearming consumes ammunition and missiles.\n\nTo allow the stocking of resources, new countermeasures and ammunition commodities are available in shops. Additionally, missiles can now be stacked on cargo grids. Storage improvements for stacked missiles are in the works, which will allow them to sit cleanly on grids rather than floating.\n\n2. What does T0 mean in practical terms, and what can players expect from the feature at launch?\nT0 delivers the base functionality with no cooldown between servicing operations - ships can cycle in and out continuously. Monitoring capabilities, permissions management, and pricing controls are planned for future iterations.\n\n3. Which ships offer Ship Hangar Services at launch, and do they all provide the full suite of repair, rearm, and refuel?\nAt launch, the Aegis Idris variants, RSI Polaris, Origin 890 Jump and 600i, Anvil Carrack, MISC Starlancer TAC, and Drake Ironclad Assault are supported, with others to come. Currently, all supported ships offer the same range of services.\n\n4. Players are familiar with landing zone servicing; what\u2019s different about how Ship Hangar Services works in the field?\nFor Tier 0, the UI and procedure will be identical for those requesting services in landing zone hangars. Players must be in their vehicle and landed to access the landing app.\n\n5. If I only need fuel and not repairs, can I request just that, or does the system service everything at once? And, if I want the full package, is there a quick option for that?\nThe options are the same as at landing zone hangars:\n\n\u2018Repair\u2019 is all or nothing. If insufficient RMC is available, no repairs occur.\n\n\u2018Refuel\u2019 fills the hydrogen and quantum tanks until full or by a specific amount.\n\n\u2018Restock\u2019 replenishes ballistic ammo, countermeasures, and missiles. Ammo comes in several sizes and must match the size of weapon. All countermeasures come in Decoy and Noise varieties, and all ships share the same type. For missiles, racks that still have missiles loaded can only be restocked with the exact same missile type. Empty racks can be restocked with any missile of the correct size.\n\nAn \u2018All Services\u2019 button was considered for quick servicing but is unsupported for T0; players must select each service individually.\n\n6. How quickly can Ship Hangar Services turn a ship around?\nWith this T0 implementation, services are provided almost instantly. In a future patch, wait times will be introduced based on the amount of resources consumed for the services.\n\n7. How many ships can be serviced at once, and is there any kind of queue system for managing demand?\nThere is currently no limit other than the physical limit of space in the bay. As the feature develops, bays will support a defined number of vehicles at once, with additional ships entering a queue until a slot becomes available.\n\n8. For crews who want to lean into the support role, what does running Ship Hangar Services look like in practice? Who\u2019s doing what, and how many hands does it take to run it well?\nFor Tier 0, the role of managing a ship\u2019s services requires understanding the fleet it supports to ensure it\u2019s carrying the correct stock in appropriate quantities. For example, while RMC and fuel are uniform across ships, ammo and missile needs vary. After establishing the fleet\u2019s needs, the role involves purchasing, loading, monitoring, and maintaining stock.\n\n9. How do you see payment and compensation systems developing within Ship Hangar Services?\nAs there is currently no interface for the host ship to set prices, we made the decision to make services free, allowing players to use the feature to support their orgs. As the feature matures, we plan to introduce a dedicated Service Terminal to give host ship operators full control over pricing and permissions.\n\n10. Does the system distinguish between an invited guest and an intruder when another player enters your hangar?\nYes, players who trespass aboard a ship will automatically be blocked from using its services.\n\n11. What does the vision for Ship Hangar Services look like beyond T0, and will more ships be added to the roster over time?\nThe full feature will aim to include:\n\nA Service terminal added to any ship with a service hangar allowing for:Management of permissions depending on the user\u2019s relationship within the social app.\n\nApproval of requests from unapproved users.\n\nManagement of resource pricing depending on the user\u2019s relationship within the social app.\n\nMonitoring of resource inventory on grids.\n\nLocking of amounts of resources from use in services.\n\n\n\nPlayers able to select the amount of ballistics and missiles they want rearmed.\n\nWait time per unit of resource consumed.\n\n1. What is the Command Module?\nThe Command Module is a detachable ship that serves as both the pilot station for the attached craft and an escape vehicle for the craft's crew.\n\n2. What can the Command Module do when detached?\nWhen the Command Module is connected to the host ship, its own systems are disabled and control of the host\u2019s functions is assumed by the module, allowing players to manage power allocation and more from within.\n\nWhen detached, both ships operate entirely independently, with each crew controlling only their own systems. The Command Module functions like any other ship. It can fly, quantum travel, and engage in limited combat scenarios due to its weapon loadout.\n\n3. How has the Command Module change since it was envisioned?\nCompared to the original Caterpillar module, you\u2019ll notice a slight size increase to accommodate all the requirements of both the original Caterpillar and Ironclad crew sizes for its role as an escape vehicle. In addition, the full set of components to make the ship function is physicalized and accessible, and a ground entrance ladder is now fully set up. All the drop seats have personal storage integrated into their bases and the ship retains some bunk beds too. Overall, the Command Module retains the spirit of the original but has been updated to modern standards inside and out.\n\n4. Does the Command Module have a docking collar allowing it to dock with ships beyond the Ironclad and Caterpillar?\nNo, the only ships it can currently connect to are the Caterpillar and Ironclads.\n\n5. If someone detects my Command Module, can they trace it back to the main hull? Are there any identifiers or signature relationships between the Command Module and the main hull?\nThis is not something currently supported but one we want to look into in the future.\n\n6. If my Command Module is docked and someone boards my ship, can they detach and steal it?\nYes\u2026 make sure you don\u2019t let unwelcome people aboard.\n\nDISCLAIMERThese answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-05-14T13:00:00+00:00","created_at_human":"1 week ago"},{"id":21142,"title":"Star Citizen Alpha 4.8: Tactical Strike","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21142-Alpha-48-Tactical-Strike","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21142","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21142","channel":"Transmission","category":"Undefined","series":"None","images_count":19,"translations":{"en_EN":"GIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nGIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nTEAM UP, TAKE DOWN\n\n\nAssemble Your Strike Force\n\n\n\nIt\u2019ll take fighters to clear a path through hostile fire, bombers to silence defensive turrets, and dropships to deliver troops into the heart of the action. A capital ship will be your linchpin, keeping your force armed, fueled, and in the fight. So, choose your best. Call in your specialist. Rally your forces. The mission is at hand.\n\nIN THE TRENCHES\n\n\nBring Down the Defenses\n\n\n\nOld station schematics point to a single way in: punch through the superstructure and take out the reactor to release the doors. The route is tight, unforgiving, and designed to break anything that hesitates. So, push hard, stay sharp, and whatever you do, don\u2019t slow down.\n\nBOOTS ON THE GROUND\n\n\n\nFree the Captive\n\n\n\nWith the barriers down, you\u2019re clear to deploy your infantry. Drop in and move fast through the station and be ready for anything waiting in the dark. Take what you can but stay on mission. Release the asset and send him safely back to the Alliance.\n\nNEW ADDITIONS\n\n\n\nGear up with more tools built for the realities of large-scale combat or long-haul spacefaring.\n\nSTAY STRONG\n\n\nShip Hangar Services\n\n\n\nRefuel, repair, and rearm from the flight deck of select ships to keep your vehicles in the fight. Every turnaround consumes real resources from the cargo grid, so stay stocked or risk running dry when it matters most.\n\nKEEP GOING\n\n\nRefueling Missions\n\n\nBe the lifeline for those stranded in the black and beyond. Refueling missions are now live for pilots ready to answer the call. Keep others moving and take in the vastness of the \u2018verse while you do it.","de_DE":"GIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nGIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nTEAM UP, TAKE DOWN\n\n\nAssemble Your Strike Force\n\n\n\nIt\u2019ll take fighters to clear a path through hostile fire, bombers to silence defensive turrets, and dropships to deliver troops into the heart of the action. A capital ship will be your linchpin, keeping your force armed, fueled, and in the fight. So, choose your best. Call in your specialist. Rally your forces. The mission is at hand.\n\nIN THE TRENCHES\n\n\nBring Down the Defenses\n\n\n\nOld station schematics point to a single way in: punch through the superstructure and take out the reactor to release the doors. The route is tight, unforgiving, and designed to break anything that hesitates. So, push hard, stay sharp, and whatever you do, don\u2019t slow down.\n\nBOOTS ON THE GROUND\n\n\n\nFree the Captive\n\n\n\nWith the barriers down, you\u2019re clear to deploy your infantry. Drop in and move fast through the station and be ready for anything waiting in the dark. Take what you can but stay on mission. Release the asset and send him safely back to the Alliance.\n\nNEW ADDITIONS\n\n\n\nGear up with more tools built for the realities of large-scale combat or long-haul spacefaring.\n\nSTAY STRONG\n\n\nShip Hangar Services\n\n\n\nRefuel, repair, and rearm from the flight deck of select ships to keep your vehicles in the fight. Every turnaround consumes real resources from the cargo grid, so stay stocked or risk running dry when it matters most.\n\nKEEP GOING\n\n\nRefueling Missions\n\n\nBe the lifeline for those stranded in the black and beyond. Refueling missions are now live for pilots ready to answer the call. Keep others moving and take in the vastness of the \u2018verse while you do it.","zh_CN":"GIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nGIVE EVERYTHING YOU\u2019VE GOT\n\n\n\nA People\u2019s Alliance pilot has gone missing during a recon run to a supposedly abandoned station. InterSec Defense Solutions is calling for you to lead the assault that brings him home. But, you can\u2019t go it alone. The scale, the threat, and the unknowns demand a coordinated offense, assembled without hesitation as you prepare to deploy to Nyx. Proceed with caution. The station is running Vanduul tech and one wrong move could draw unwanted attention and drag your team into something far larger than a rescue mission.\n\nTEAM UP, TAKE DOWN\n\n\nAssemble Your Strike Force\n\n\n\nIt\u2019ll take fighters to clear a path through hostile fire, bombers to silence defensive turrets, and dropships to deliver troops into the heart of the action. A capital ship will be your linchpin, keeping your force armed, fueled, and in the fight. So, choose your best. Call in your specialist. Rally your forces. The mission is at hand.\n\nIN THE TRENCHES\n\n\nBring Down the Defenses\n\n\n\nOld station schematics point to a single way in: punch through the superstructure and take out the reactor to release the doors. The route is tight, unforgiving, and designed to break anything that hesitates. So, push hard, stay sharp, and whatever you do, don\u2019t slow down.\n\nBOOTS ON THE GROUND\n\n\n\nFree the Captive\n\n\n\nWith the barriers down, you\u2019re clear to deploy your infantry. Drop in and move fast through the station and be ready for anything waiting in the dark. Take what you can but stay on mission. Release the asset and send him safely back to the Alliance.\n\nNEW ADDITIONS\n\n\n\nGear up with more tools built for the realities of large-scale combat or long-haul spacefaring.\n\nSTAY STRONG\n\n\nShip Hangar Services\n\n\n\nRefuel, repair, and rearm from the flight deck of select ships to keep your vehicles in the fight. Every turnaround consumes real resources from the cargo grid, so stay stocked or risk running dry when it matters most.\n\nKEEP GOING\n\n\nRefueling Missions\n\n\nBe the lifeline for those stranded in the black and beyond. Refueling missions are now live for pilots ready to answer the call. Keep others moving and take in the vastness of the \u2018verse while you do it."},"links_count":0,"comment_count":0,"created_at":"2026-05-14T13:00:00+00:00","created_at_human":"1 week ago"},{"id":21137,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21137-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21137","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21137","channel":"Transmission","category":"Undefined","series":"None","images_count":12,"translations":{"en_EN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, the crafting and inventory teams joined us on Star Citizen Live, diving into your questions, what's already in your hands, and what's still on the way. If you missed it, the VOD is up on YouTube. We also saw the release of the April Monthly Bundle on Tuesday.\n\nThis week, Alpha 4.7.2 continues the expansion of the Nyx System following the introduction of QV Breaker Stations and social hubs in 4.7. Nearly 100 new contracts are coming online across 13 archetypes, including the return of entry-level favorites like 'Courier' and 'Delivery Pilot' for anyone looking to get their start in transport. Some of these contracts also introduce new gameplay opportunities to Nyx, with select missions offering unique blueprint rewards.\n\nLooking ahead, Evocati testing for Alpha 4.8 is right around the corner. If all goes to plan, Wave 1 could open before the end of the week, with additional waves following shortly after. We're also preparing a new Tech Preview build featuring Instancing in the coming days.\n\nBy\n\nWillyCaolhoBy\n\nWillyCaolhoNow, let's see what's going on this week:\nWednesday will see Alpha 4.7.2 arriving with a host of new contracts and returning favorites for the Nyx System.\n\nWednesday also brings the Roadmap Update and Roadmap Roundup, your regular window into where development stands and what's on the horizon.\n\nFriday will have the latest RSI Newsletter zip into your inbox with your weekly hit of what's happening across the 'verse. And Subscribers, your Jump Point April issue will be headed your way on May 2.\n\nThis weekend, April 24 through 26, we're heading to LVL UP EXPO at the Las Vegas Convention Center with AMD and CLX Gaming. We'll have a Star Citizen booth on the show floor, with members of the dev team on hand all weekend to meet, chat, and get you in-game.\n\nAcross all three days, you can jump into Vanduul Swarm at stations set up with awesome hardware from both Virpil and Tobii, check out the custom CLX Gaming PC being given away, and take part in absolutely no shortage of giveaways. Be sure to stop by the booth to earn extra entries for the PC, with even more available if you show up in cosplay. We'll also be hosting a Bar Citizen as part of the official LVL UP EXPO afterparty on Saturday night, so grab your tickets and we'll see you all there!\n\nOn the other side of the Atlantic, the Danish community has organized and is hosting a booth at Gamebox Festival in Herning this weekend, with plenty to check out, followed by a Bar Citizen on Saturday. We'll have a few team members dropping in to spend some time with everyone, and we hope to see you there!\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 20, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 22, 2026\nAlpha 4.7.2\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, APRIL 24, 2026\nRSI Weekly Newsletter\n\nStar Citizen @ LVL UP EXPO\n\nSATURDAY, APRIL 25, 2026\nStar Citizen @ LVL UP EXPO\n\nBar Citizen - LVL UP EXPO Afterparty, Las Vegas\n\nBar Citizen - Gamebox Festival, Herning, Denmark\n\nSUNDAY, APRIL 26, 2026\nStar Citizen @ LVL UP EXPO\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.VOLT Prismby Slingshot-Cal & Deep Space CrewVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.Go check it out on the Community HubCOMMUNITY MVP: April 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nVOLT Prism\nby Slingshot-Cal & Deep Space Crew\nVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.\n\nGo check it out on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Try making a helmet poster - ShanHe200585ASD Special Forces - iNEEDAPEAFor Science Golem Swarm - WhosButWhyThoHey you, dont you dare touching my UTV, ok? - Draal_IskaldurTry making a helmet poster - ShanHe200585\n\nASD Special Forces - iNEEDAPEA\n\nFor Science Golem Swarm - WhosButWhyTho\n\nHey you, dont you dare touching my UTV, ok? - Draal_Iskaldur","de_DE":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, the crafting and inventory teams joined us on Star Citizen Live, diving into your questions, what's already in your hands, and what's still on the way. If you missed it, the VOD is up on YouTube. We also saw the release of the April Monthly Bundle on Tuesday.\n\nThis week, Alpha 4.7.2 continues the expansion of the Nyx System following the introduction of QV Breaker Stations and social hubs in 4.7. Nearly 100 new contracts are coming online across 13 archetypes, including the return of entry-level favorites like 'Courier' and 'Delivery Pilot' for anyone looking to get their start in transport. Some of these contracts also introduce new gameplay opportunities to Nyx, with select missions offering unique blueprint rewards.\n\nLooking ahead, Evocati testing for Alpha 4.8 is right around the corner. If all goes to plan, Wave 1 could open before the end of the week, with additional waves following shortly after. We're also preparing a new Tech Preview build featuring Instancing in the coming days.\n\nBy\n\nWillyCaolhoBy\n\nWillyCaolhoNow, let's see what's going on this week:\nWednesday will see Alpha 4.7.2 arriving with a host of new contracts and returning favorites for the Nyx System.\n\nWednesday also brings the Roadmap Update and Roadmap Roundup, your regular window into where development stands and what's on the horizon.\n\nFriday will have the latest RSI Newsletter zip into your inbox with your weekly hit of what's happening across the 'verse. And Subscribers, your Jump Point April issue will be headed your way on May 2.\n\nThis weekend, April 24 through 26, we're heading to LVL UP EXPO at the Las Vegas Convention Center with AMD and CLX Gaming. We'll have a Star Citizen booth on the show floor, with members of the dev team on hand all weekend to meet, chat, and get you in-game.\n\nAcross all three days, you can jump into Vanduul Swarm at stations set up with awesome hardware from both Virpil and Tobii, check out the custom CLX Gaming PC being given away, and take part in absolutely no shortage of giveaways. Be sure to stop by the booth to earn extra entries for the PC, with even more available if you show up in cosplay. We'll also be hosting a Bar Citizen as part of the official LVL UP EXPO afterparty on Saturday night, so grab your tickets and we'll see you all there!\n\nOn the other side of the Atlantic, the Danish community has organized and is hosting a booth at Gamebox Festival in Herning this weekend, with plenty to check out, followed by a Bar Citizen on Saturday. We'll have a few team members dropping in to spend some time with everyone, and we hope to see you there!\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 20, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 22, 2026\nAlpha 4.7.2\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, APRIL 24, 2026\nRSI Weekly Newsletter\n\nStar Citizen @ LVL UP EXPO\n\nSATURDAY, APRIL 25, 2026\nStar Citizen @ LVL UP EXPO\n\nBar Citizen - LVL UP EXPO Afterparty, Las Vegas\n\nBar Citizen - Gamebox Festival, Herning, Denmark\n\nSUNDAY, APRIL 26, 2026\nStar Citizen @ LVL UP EXPO\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.VOLT Prismby Slingshot-Cal & Deep Space CrewVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.Go check it out on the Community HubCOMMUNITY MVP: April 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nVOLT Prism\nby Slingshot-Cal & Deep Space Crew\nVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.\n\nGo check it out on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Try making a helmet poster - ShanHe200585ASD Special Forces - iNEEDAPEAFor Science Golem Swarm - WhosButWhyThoHey you, dont you dare touching my UTV, ok? - Draal_IskaldurTry making a helmet poster - ShanHe200585\n\nASD Special Forces - iNEEDAPEA\n\nFor Science Golem Swarm - WhosButWhyTho\n\nHey you, dont you dare touching my UTV, ok? - Draal_Iskaldur","zh_CN":"This Week in Star Citizen\nHappy Monday, everyone!\nLast week, the crafting and inventory teams joined us on Star Citizen Live, diving into your questions, what's already in your hands, and what's still on the way. If you missed it, the VOD is up on YouTube. We also saw the release of the April Monthly Bundle on Tuesday.\n\nThis week, Alpha 4.7.2 continues the expansion of the Nyx System following the introduction of QV Breaker Stations and social hubs in 4.7. Nearly 100 new contracts are coming online across 13 archetypes, including the return of entry-level favorites like 'Courier' and 'Delivery Pilot' for anyone looking to get their start in transport. Some of these contracts also introduce new gameplay opportunities to Nyx, with select missions offering unique blueprint rewards.\n\nLooking ahead, Evocati testing for Alpha 4.8 is right around the corner. If all goes to plan, Wave 1 could open before the end of the week, with additional waves following shortly after. We're also preparing a new Tech Preview build featuring Instancing in the coming days.\n\nBy\n\nWillyCaolhoBy\n\nWillyCaolhoNow, let's see what's going on this week:\nWednesday will see Alpha 4.7.2 arriving with a host of new contracts and returning favorites for the Nyx System.\n\nWednesday also brings the Roadmap Update and Roadmap Roundup, your regular window into where development stands and what's on the horizon.\n\nFriday will have the latest RSI Newsletter zip into your inbox with your weekly hit of what's happening across the 'verse. And Subscribers, your Jump Point April issue will be headed your way on May 2.\n\nThis weekend, April 24 through 26, we're heading to LVL UP EXPO at the Las Vegas Convention Center with AMD and CLX Gaming. We'll have a Star Citizen booth on the show floor, with members of the dev team on hand all weekend to meet, chat, and get you in-game.\n\nAcross all three days, you can jump into Vanduul Swarm at stations set up with awesome hardware from both Virpil and Tobii, check out the custom CLX Gaming PC being given away, and take part in absolutely no shortage of giveaways. Be sure to stop by the booth to earn extra entries for the PC, with even more available if you show up in cosplay. We'll also be hosting a Bar Citizen as part of the official LVL UP EXPO afterparty on Saturday night, so grab your tickets and we'll see you all there!\n\nOn the other side of the Atlantic, the Danish community has organized and is hosting a booth at Gamebox Festival in Herning this weekend, with plenty to check out, followed by a Bar Citizen on Saturday. We'll have a few team members dropping in to spend some time with everyone, and we hope to see you there!\n\nFly low, and fly fast!\n\nThe Weekly Community Content Schedule\n\n\nMONDAY, APRIL 20, 2026\nThis Week in Star Citizen\n\nWEDNESDAY, APRIL 22, 2026\nAlpha 4.7.2\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, APRIL 24, 2026\nRSI Weekly Newsletter\n\nStar Citizen @ LVL UP EXPO\n\nSATURDAY, APRIL 25, 2026\nStar Citizen @ LVL UP EXPO\n\nBar Citizen - LVL UP EXPO Afterparty, Las Vegas\n\nBar Citizen - Gamebox Festival, Herning, Denmark\n\nSUNDAY, APRIL 26, 2026\nStar Citizen @ LVL UP EXPO\n\nFreyja Vanadis\nSenior Community Manager\n\nSourcePilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.COMMUNITY MVP: April 20, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub.VOLT Prismby Slingshot-Cal & Deep Space CrewVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.Go check it out on the Community HubCOMMUNITY MVP: April 20, 2026\nWe're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nVOLT Prism\nby Slingshot-Cal & Deep Space Crew\nVOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.\n\nGo check it out on the Community Hub\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here!Try making a helmet poster - ShanHe200585ASD Special Forces - iNEEDAPEAFor Science Golem Swarm - WhosButWhyThoHey you, dont you dare touching my UTV, ok? - Draal_IskaldurTry making a helmet poster - ShanHe200585\n\nASD Special Forces - iNEEDAPEA\n\nFor Science Golem Swarm - WhosButWhyTho\n\nHey you, dont you dare touching my UTV, ok? - Draal_Iskaldur"},"links_count":7,"comment_count":0,"created_at":"2026-04-20T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21136,"title":"Star Citizen Live","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21136-Star-Citizen-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21136","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21136","channel":"Transmission","category":"General","series":"Star Citizen LIVE","images_count":2,"translations":{"en_EN":"STAR CITIZEN LIVE\nQ&A Inventory & Crafting\nThis week on Star Citizen Live, join us for a talk with the designers behind the latest updates to crafting and inventory systems. Learn what makes them tick, and most importantly, where they're going in the future.","de_DE":"STAR CITIZEN LIVE\nQ&A Inventory & Crafting\nThis week on Star Citizen Live, join us for a talk with the designers behind the latest updates to crafting and inventory systems. Learn what makes them tick, and most importantly, where they're going in the future.","zh_CN":"STAR CITIZEN LIVE\nQ&A Inventory & Crafting\nThis week on Star Citizen Live, join us for a talk with the designers behind the latest updates to crafting and inventory systems. Learn what makes them tick, and most importantly, where they're going in the future."},"links_count":0,"comment_count":0,"created_at":"2026-04-16T17:00:00+00:00","created_at_human":"1 month ago"},{"id":21134,"title":"DefenseCon 2956 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21134-Countdown-To-DefenseCon","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21134","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21134","channel":"Transmission","category":"Undefined","series":"None","images_count":10,"translations":{"en_EN":"BIGGER, BADDER, BERSERKER\nTime to put the spotlight on ships that work for people who work damn hard!\n\n\n\nWhen the UEE pulled Invictus back to Sol, DefenseCon didn\u2019t wait for orders, it stepped up. That\u2019s right, bigger, bolder, and more bodacious than ever, the ultimate expo is here and loaded with the manufacturers you trust. Set your own rules, find your edge, and defend your little corner of the black, no matter what\u2019s thrown at you.\n\nJoin us, May 14 - May 27.\n\n\n\nMissing Invictus Launch Week?\nYou won\u2019t after what\u2019s coming.\n\n\n\nSHIPS WITH METTLE FOR PILOTS WITH GUTS\n\n\n\nALL ACCESS","de_DE":"BIGGER, BADDER, BERSERKER\nTime to put the spotlight on ships that work for people who work damn hard!\n\n\n\nWhen the UEE pulled Invictus back to Sol, DefenseCon didn\u2019t wait for orders, it stepped up. That\u2019s right, bigger, bolder, and more bodacious than ever, the ultimate expo is here and loaded with the manufacturers you trust. Set your own rules, find your edge, and defend your little corner of the black, no matter what\u2019s thrown at you.\n\nJoin us, May 14 - May 27.\n\n\n\nMissing Invictus Launch Week?\nYou won\u2019t after what\u2019s coming.\n\n\n\nSHIPS WITH METTLE FOR PILOTS WITH GUTS\n\n\n\nALL ACCESS","zh_CN":"BIGGER, BADDER, BERSERKER\nTime to put the spotlight on ships that work for people who work damn hard!\n\n\n\nWhen the UEE pulled Invictus back to Sol, DefenseCon didn\u2019t wait for orders, it stepped up. That\u2019s right, bigger, bolder, and more bodacious than ever, the ultimate expo is here and loaded with the manufacturers you trust. Set your own rules, find your edge, and defend your little corner of the black, no matter what\u2019s thrown at you.\n\nJoin us, May 14 - May 27.\n\n\n\nMissing Invictus Launch Week?\nYou won\u2019t after what\u2019s coming.\n\n\n\nSHIPS WITH METTLE FOR PILOTS WITH GUTS\n\n\n\nALL ACCESS"},"links_count":0,"comment_count":0,"created_at":"2026-04-29T16:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21133,"title":"Anvil Odin | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21133-Anvil-Odin","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21133","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21133","channel":"Transmission","category":"Undefined","series":"None","images_count":45,"translations":{"en_EN":"THE ALLFATHER OF WAR\n\n\n\nAnvil\u2019s reputation is not an inherited relic from wars long passed, it is continually reforged in the fires of combat. Centuries of ongoing conflict, innovation, and sacrifice have sharpened Humanity\u2019s deadliest weapon of war to perfection. The Odin Battlecruiser approaches.\n\n\n\n\nEvolved beyond the confines of conventional military design, this new class of warship combines singularly devastating firepower, noble naval tradition, strategic command capability, and overwhelming resilience into one uncompromising force. Armed to dismantle carriers, annihilate fleets, and tear fortified vessels asunder, the Odin transforms the battlefield for the next generation of warfare.\n\n\n\n\nNamed for the ancient Human god of war and all-powerful ruler who led countless soldiers into glory, the Odin continues a legend of absolute military superiority. The Odin was not built to survive wars; it was built to decide them.\n\nTHE FIGHT WITHIN\nCentral Hangar\nThe chaos of war is unpredictable. The Odin is prepared accordingly. Deploy heavy support craft, such as the Anvil Asgard or Valkyrie, from the central hangar for extra enforcement on the front.\n\nTHE PINNACLE OF PROPULSION\nEngine Power\nMoving a cruiser of this scale demands power systems as formidable as its weapons. As the new benchmark for propulsion technology, the Odin\u2019s thrusters get this goliath across the universe to wherever a fight needs to be won.\n\nMORE IS MORE\nMunitions\nTorpedoes. Ballistics. Energy payloads. The Odin is the apex of combat engineering, loaded with enough deadly force to outlast and outgun almost any foe it encounters.\n\nRENEWED STRENGTH\nSide Hangars\nRapidly repair, refuel, rearm, and redeploy support ships from six integrated side hangars amidst ongoing combat. As opposing forces waver, the Odin\u2019s warbirds remain relentless and ready to finish the fight.\n\nPOWER IN YOUR HANDS\nArmed & Lethal\nThe true devastating power of the Odin cannot be achieved with mere automation, but with a disciplined, decisive, and dedicated crew. An incomparable 23 operable turrets, devastating ballistic batteries, and colossal anti-capital weaponry transform this Battlecruiser into a fortress of coordinated firepower.\n\nAT THE CORE OF COMBAT\nThe Bridge\nPositioned high above the hull in classic naval tradition, the Odin\u2019s reinforced bridge grants commanding views of the battlefield for leaders who demand total control of the fight.\n\nWHAT LIES BENEATH\nRetractable Firepower\nEntire weapons systems remain concealed within the Odin\u2019s hull until the instant of attack. What\u2019s revealed is not subtle but devastatingly powerful.\n\nTHE ALL-KILLING EYE\nTwelve-Emitter Enforcer\nCapital ships perish beneath the Odin\u2019s mortal gaze as it cuts instantly through enemy fleets with catastrophic precision and crippling strength.\n\nDETAILED SCHEMATICS\n\n\n\nAnvil\u2019s outstandingly ambitious warship exists not only to ensure victory but to expand the possibilities of modern warfare. Each corridor, hangar, artillery battery, and command deck of the Odin exists for one purpose: total battlefield supremacy.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nSTAY ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nALWAYS ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\n\n\n\nA limited number of stock is available to Odin Founders Club members only, and are restricted to one per account.\nStock will be available in six waves to cover as many global time zones as possible.\nWave 1: May 24 - 1600 UTC\nWave 2: May 24 - 2000 UTC\nWave 3: May 25 - 0000 UTC\nWave 4: May 25 - 0400 UTC\nWave 5: May 25 - 0800 UTC\nWave 6: May 25 - 1200 UTC\n\n\n\nConvert to your local time\n\n\n\nWarbond includes five unique paints for your Odin. Warbond cannot be obtained with store credit.\nThe Anvil Odin is being offered for the first time as a limited vehicle concept pledge. This means that the vehicle is in development, but it is not yet ready to play in Star Citizen. It will be available as playable content in a later patch. If you pledge towards an Anvil Odin, you will also receive a loaner vehicle for use in Star Citizen until such time as the Anvil Odin is included in-game. This loaner vehicle will be a currently playable vehicle of similar approximate size and\/or function to the Anvil Odin \u2013 initially the Aegis Idris-P for gameplay in the Persistent Universe. We reserve the right to update the selection of loaner ships if more applicable choices become available during development.\n\n\n\n\nFor more information about loaner ships please visit this page and also this page. We offer pledge ships to help fund Star Citizen\u2019s development. These ships will be available for in-game credits and\/or will be otherwise earnable through play in the final universe. They are not required to start or succeed at the game.","de_DE":"THE ALLFATHER OF WAR\n\n\n\nAnvil\u2019s reputation is not an inherited relic from wars long passed, it is continually reforged in the fires of combat. Centuries of ongoing conflict, innovation, and sacrifice have sharpened Humanity\u2019s deadliest weapon of war to perfection. The Odin Battlecruiser approaches.\n\n\n\n\nEvolved beyond the confines of conventional military design, this new class of warship combines singularly devastating firepower, noble naval tradition, strategic command capability, and overwhelming resilience into one uncompromising force. Armed to dismantle carriers, annihilate fleets, and tear fortified vessels asunder, the Odin transforms the battlefield for the next generation of warfare.\n\n\n\n\nNamed for the ancient Human god of war and all-powerful ruler who led countless soldiers into glory, the Odin continues a legend of absolute military superiority. The Odin was not built to survive wars; it was built to decide them.\n\nTHE FIGHT WITHIN\nCentral Hangar\nThe chaos of war is unpredictable. The Odin is prepared accordingly. Deploy heavy support craft, such as the Anvil Asgard or Valkyrie, from the central hangar for extra enforcement on the front.\n\nTHE PINNACLE OF PROPULSION\nEngine Power\nMoving a cruiser of this scale demands power systems as formidable as its weapons. As the new benchmark for propulsion technology, the Odin\u2019s thrusters get this goliath across the universe to wherever a fight needs to be won.\n\nMORE IS MORE\nMunitions\nTorpedoes. Ballistics. Energy payloads. The Odin is the apex of combat engineering, loaded with enough deadly force to outlast and outgun almost any foe it encounters.\n\nRENEWED STRENGTH\nSide Hangars\nRapidly repair, refuel, rearm, and redeploy support ships from six integrated side hangars amidst ongoing combat. As opposing forces waver, the Odin\u2019s warbirds remain relentless and ready to finish the fight.\n\nPOWER IN YOUR HANDS\nArmed & Lethal\nThe true devastating power of the Odin cannot be achieved with mere automation, but with a disciplined, decisive, and dedicated crew. An incomparable 23 operable turrets, devastating ballistic batteries, and colossal anti-capital weaponry transform this Battlecruiser into a fortress of coordinated firepower.\n\nAT THE CORE OF COMBAT\nThe Bridge\nPositioned high above the hull in classic naval tradition, the Odin\u2019s reinforced bridge grants commanding views of the battlefield for leaders who demand total control of the fight.\n\nWHAT LIES BENEATH\nRetractable Firepower\nEntire weapons systems remain concealed within the Odin\u2019s hull until the instant of attack. What\u2019s revealed is not subtle but devastatingly powerful.\n\nTHE ALL-KILLING EYE\nTwelve-Emitter Enforcer\nCapital ships perish beneath the Odin\u2019s mortal gaze as it cuts instantly through enemy fleets with catastrophic precision and crippling strength.\n\nDETAILED SCHEMATICS\n\n\n\nAnvil\u2019s outstandingly ambitious warship exists not only to ensure victory but to expand the possibilities of modern warfare. Each corridor, hangar, artillery battery, and command deck of the Odin exists for one purpose: total battlefield supremacy.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nSTAY ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nALWAYS ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\n\n\n\nA limited number of stock is available to Odin Founders Club members only, and are restricted to one per account.\nStock will be available in six waves to cover as many global time zones as possible.\nWave 1: May 24 - 1600 UTC\nWave 2: May 24 - 2000 UTC\nWave 3: May 25 - 0000 UTC\nWave 4: May 25 - 0400 UTC\nWave 5: May 25 - 0800 UTC\nWave 6: May 25 - 1200 UTC\n\n\n\nConvert to your local time\n\n\n\nWarbond includes five unique paints for your Odin. Warbond cannot be obtained with store credit.\nThe Anvil Odin is being offered for the first time as a limited vehicle concept pledge. This means that the vehicle is in development, but it is not yet ready to play in Star Citizen. It will be available as playable content in a later patch. If you pledge towards an Anvil Odin, you will also receive a loaner vehicle for use in Star Citizen until such time as the Anvil Odin is included in-game. This loaner vehicle will be a currently playable vehicle of similar approximate size and\/or function to the Anvil Odin \u2013 initially the Aegis Idris-P for gameplay in the Persistent Universe. We reserve the right to update the selection of loaner ships if more applicable choices become available during development.\n\n\n\n\nFor more information about loaner ships please visit this page and also this page. We offer pledge ships to help fund Star Citizen\u2019s development. These ships will be available for in-game credits and\/or will be otherwise earnable through play in the final universe. They are not required to start or succeed at the game.","zh_CN":"THE ALLFATHER OF WAR\n\n\n\nAnvil\u2019s reputation is not an inherited relic from wars long passed, it is continually reforged in the fires of combat. Centuries of ongoing conflict, innovation, and sacrifice have sharpened Humanity\u2019s deadliest weapon of war to perfection. The Odin Battlecruiser approaches.\n\n\n\n\nEvolved beyond the confines of conventional military design, this new class of warship combines singularly devastating firepower, noble naval tradition, strategic command capability, and overwhelming resilience into one uncompromising force. Armed to dismantle carriers, annihilate fleets, and tear fortified vessels asunder, the Odin transforms the battlefield for the next generation of warfare.\n\n\n\n\nNamed for the ancient Human god of war and all-powerful ruler who led countless soldiers into glory, the Odin continues a legend of absolute military superiority. The Odin was not built to survive wars; it was built to decide them.\n\nTHE FIGHT WITHIN\nCentral Hangar\nThe chaos of war is unpredictable. The Odin is prepared accordingly. Deploy heavy support craft, such as the Anvil Asgard or Valkyrie, from the central hangar for extra enforcement on the front.\n\nTHE PINNACLE OF PROPULSION\nEngine Power\nMoving a cruiser of this scale demands power systems as formidable as its weapons. As the new benchmark for propulsion technology, the Odin\u2019s thrusters get this goliath across the universe to wherever a fight needs to be won.\n\nMORE IS MORE\nMunitions\nTorpedoes. Ballistics. Energy payloads. The Odin is the apex of combat engineering, loaded with enough deadly force to outlast and outgun almost any foe it encounters.\n\nRENEWED STRENGTH\nSide Hangars\nRapidly repair, refuel, rearm, and redeploy support ships from six integrated side hangars amidst ongoing combat. As opposing forces waver, the Odin\u2019s warbirds remain relentless and ready to finish the fight.\n\nPOWER IN YOUR HANDS\nArmed & Lethal\nThe true devastating power of the Odin cannot be achieved with mere automation, but with a disciplined, decisive, and dedicated crew. An incomparable 23 operable turrets, devastating ballistic batteries, and colossal anti-capital weaponry transform this Battlecruiser into a fortress of coordinated firepower.\n\nAT THE CORE OF COMBAT\nThe Bridge\nPositioned high above the hull in classic naval tradition, the Odin\u2019s reinforced bridge grants commanding views of the battlefield for leaders who demand total control of the fight.\n\nWHAT LIES BENEATH\nRetractable Firepower\nEntire weapons systems remain concealed within the Odin\u2019s hull until the instant of attack. What\u2019s revealed is not subtle but devastatingly powerful.\n\nTHE ALL-KILLING EYE\nTwelve-Emitter Enforcer\nCapital ships perish beneath the Odin\u2019s mortal gaze as it cuts instantly through enemy fleets with catastrophic precision and crippling strength.\n\nDETAILED SCHEMATICS\n\n\n\nAnvil\u2019s outstandingly ambitious warship exists not only to ensure victory but to expand the possibilities of modern warfare. Each corridor, hangar, artillery battery, and command deck of the Odin exists for one purpose: total battlefield supremacy.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nTHE LAST THING THEY\u2019LL SEE\nIn True Military Style\nInspired by centuries of Human naval warfare, the Odin\u2019s utilitarian, classically angular profile projects undeniable authority. Every line intimidates. Every edge enforces. A silhouette that warns of what\u2019s to follow.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nTHE ULTIMATE DETERRANT\nSize and Power\nOther ships enter the fight. The Odin ends it before it begins. One glimpse of this Battlecruiser\u2019s gargantuan form entering the field is enough to make even the most aggressive hostiles think again.\n\nPLAN OF ATTACK\nBriefing Room\nCoordinate assaults, track emerging threats, and prepare for battles ahead from a war room built to inspire and command.\n\nSTAY ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nALWAYS ARMED\nHoards of Ammo\nA vast ship-spanning ammunition reserve ensures a continued supply to the Odin\u2019s overwhelming array of heavy ordnance, even throughout the longest and most brutal engagements.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\nCARRYING THE FUTURE\nCargo\nAn astonishing 8000 SCU cargo capacity ensures the Odin can carry enough fuel, munitions, and supplies to sustain prolonged campaigns and surpass the limits of more conventional fleets.\n\n\n\n\nA limited number of stock is available to Odin Founders Club members only, and are restricted to one per account.\nStock will be available in six waves to cover as many global time zones as possible.\nWave 1: May 24 - 1600 UTC\nWave 2: May 24 - 2000 UTC\nWave 3: May 25 - 0000 UTC\nWave 4: May 25 - 0400 UTC\nWave 5: May 25 - 0800 UTC\nWave 6: May 25 - 1200 UTC\n\n\n\nConvert to your local time\n\n\n\nWarbond includes five unique paints for your Odin. Warbond cannot be obtained with store credit.\nThe Anvil Odin is being offered for the first time as a limited vehicle concept pledge. This means that the vehicle is in development, but it is not yet ready to play in Star Citizen. It will be available as playable content in a later patch. If you pledge towards an Anvil Odin, you will also receive a loaner vehicle for use in Star Citizen until such time as the Anvil Odin is included in-game. This loaner vehicle will be a currently playable vehicle of similar approximate size and\/or function to the Anvil Odin \u2013 initially the Aegis Idris-P for gameplay in the Persistent Universe. We reserve the right to update the selection of loaner ships if more applicable choices become available during development.\n\n\n\n\nFor more information about loaner ships please visit this page and also this page. We offer pledge ships to help fund Star Citizen\u2019s development. These ships will be available for in-game credits and\/or will be otherwise earnable through play in the final universe. They are not required to start or succeed at the game."},"links_count":0,"comment_count":0,"created_at":"2026-05-24T16:00:00+00:00","created_at_human":"2 days ago"},{"id":21132,"title":"Roadmap Roundup - April 22, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21132-Roadmap-Roundup-April-22-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21132","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21132","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: April 22, 2026\n\n\n\nRelease View\nAlpha 4.7\nNyx Missions (Pack 2)\n\nIntroducing a second pack of missions to Nyx, featuring hauling, combat, and salvage gameplay opportunities.\n\nCourier, two hands packages\n\nDelivery, 1x1 to 6x1 SCU\n\nRecover Cargo\n\nShip Wave Attack\n\nBounty (Kill Ship)\n\nBombing Run (in Stanton)\n\nPaid Salvage (Lawful)\n\nAnd more\n\n\n\n\nThis card has been set to Released.\n\n\ufeffThis card's image has been updated.\n\n\n\n\n\n\n\n\n\nAlpha 4.8\nUltiFlex \"Novia\" Crossbow\n\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex \"Novia\" Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\nThis card's image has been updated.\n\n\n\n\nFPS Weapons Art Refactor\n\nUpdating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.\n\nThis card has been set to Tentative.\n\n\n\n\nFlight Suit \"Tailwind\"\n\nImplementing the \"Tailwind\" Flight Suit in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Vehicle Loadouts\n\nAdding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: April 22, 2026\n\n\n\nRelease View\nAlpha 4.7\nNyx Missions (Pack 2)\n\nIntroducing a second pack of missions to Nyx, featuring hauling, combat, and salvage gameplay opportunities.\n\nCourier, two hands packages\n\nDelivery, 1x1 to 6x1 SCU\n\nRecover Cargo\n\nShip Wave Attack\n\nBounty (Kill Ship)\n\nBombing Run (in Stanton)\n\nPaid Salvage (Lawful)\n\nAnd more\n\n\n\n\nThis card has been set to Released.\n\n\ufeffThis card's image has been updated.\n\n\n\n\n\n\n\n\n\nAlpha 4.8\nUltiFlex \"Novia\" Crossbow\n\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex \"Novia\" Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\nThis card's image has been updated.\n\n\n\n\nFPS Weapons Art Refactor\n\nUpdating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.\n\nThis card has been set to Tentative.\n\n\n\n\nFlight Suit \"Tailwind\"\n\nImplementing the \"Tailwind\" Flight Suit in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Vehicle Loadouts\n\nAdding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: April 22, 2026\n\n\n\nRelease View\nAlpha 4.7\nNyx Missions (Pack 2)\n\nIntroducing a second pack of missions to Nyx, featuring hauling, combat, and salvage gameplay opportunities.\n\nCourier, two hands packages\n\nDelivery, 1x1 to 6x1 SCU\n\nRecover Cargo\n\nShip Wave Attack\n\nBounty (Kill Ship)\n\nBombing Run (in Stanton)\n\nPaid Salvage (Lawful)\n\nAnd more\n\n\n\n\nThis card has been set to Released.\n\n\ufeffThis card's image has been updated.\n\n\n\n\n\n\n\n\n\nAlpha 4.8\nUltiFlex \"Novia\" Crossbow\n\nImplementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex \"Novia\" Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.\n\nThis card's image has been updated.\n\n\n\n\nFPS Weapons Art Refactor\n\nUpdating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.\n\nThis card has been set to Tentative.\n\n\n\n\nFlight Suit \"Tailwind\"\n\nImplementing the \"Tailwind\" Flight Suit in the persistent universe.\n\nThis card has been set to Tentative.\n\n\n\n\nItem Recovery: Vehicle Loadouts\n\nAdding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-04-22T19:00:00+00:00","created_at_human":"1 month ago"},{"id":21131,"title":"Aegis Tiburon | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21131-Aegis-Tiburon","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21131","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21131","channel":"Transmission","category":"Undefined","series":"None","images_count":29,"translations":{"en_EN":"TARGETING TERROR\n\n\n\nFor centuries, Aegis has served as the archetype of combat excellence, honing its skill, learning from its scars, and growing its strength in pursuit of creating the ultimate killing machine. One that brings the spirit of a lone warrior standing tall against something greater than itself, ensuring victory against any vessel still living in the past. It\u2019s time to topple the food chain.\n\nAPEX PREDATOR\n\n\n\nDO BATTLE WITH LEVIATHANS\nWith an array of front-facing weapons, rare among Heavy Gunships, the Tiburon bares its fearsome teeth against foes twice its size, putting a shiver down the spine of any captain that believes capital ship dominance is absolute.\n\nDORSAL TERROR\n\n\n\nUNIQUELY FIERCE\nPerched atop the deadly silhouette of this perfect killing machine is the ultimate expression of imminent danger, a massive S10 beam weapon that puts ferocious power in the hands of the most vigilant and menacing pilots.\n\nBENEATH THE SURFACE\n\n\n\nHUNT AS ONE\nThe ultimate power of this intimidating creature lies in the skill and coordination of the crew within. Gather your allies and prepare to show the universe how peak military evolution operates.\n\nCHAIRMAN\u2019S CLUB OFFERS\nWarbond pledges of these members-only offers include the bonus Vermillion Paint for your Tiburon. Warbond cannot be obtained with store credit.\n\nSTANDALONE SHIP\nWarbond cannot be obtained with store credit.","de_DE":"TARGETING TERROR\n\n\n\nFor centuries, Aegis has served as the archetype of combat excellence, honing its skill, learning from its scars, and growing its strength in pursuit of creating the ultimate killing machine. One that brings the spirit of a lone warrior standing tall against something greater than itself, ensuring victory against any vessel still living in the past. It\u2019s time to topple the food chain.\n\nAPEX PREDATOR\n\n\n\nDO BATTLE WITH LEVIATHANS\nWith an array of front-facing weapons, rare among Heavy Gunships, the Tiburon bares its fearsome teeth against foes twice its size, putting a shiver down the spine of any captain that believes capital ship dominance is absolute.\n\nDORSAL TERROR\n\n\n\nUNIQUELY FIERCE\nPerched atop the deadly silhouette of this perfect killing machine is the ultimate expression of imminent danger, a massive S10 beam weapon that puts ferocious power in the hands of the most vigilant and menacing pilots.\n\nBENEATH THE SURFACE\n\n\n\nHUNT AS ONE\nThe ultimate power of this intimidating creature lies in the skill and coordination of the crew within. Gather your allies and prepare to show the universe how peak military evolution operates.\n\nCHAIRMAN\u2019S CLUB OFFERS\nWarbond pledges of these members-only offers include the bonus Vermillion Paint for your Tiburon. Warbond cannot be obtained with store credit.\n\nSTANDALONE SHIP\nWarbond cannot be obtained with store credit.","zh_CN":"TARGETING TERROR\n\n\n\nFor centuries, Aegis has served as the archetype of combat excellence, honing its skill, learning from its scars, and growing its strength in pursuit of creating the ultimate killing machine. One that brings the spirit of a lone warrior standing tall against something greater than itself, ensuring victory against any vessel still living in the past. It\u2019s time to topple the food chain.\n\nAPEX PREDATOR\n\n\n\nDO BATTLE WITH LEVIATHANS\nWith an array of front-facing weapons, rare among Heavy Gunships, the Tiburon bares its fearsome teeth against foes twice its size, putting a shiver down the spine of any captain that believes capital ship dominance is absolute.\n\nDORSAL TERROR\n\n\n\nUNIQUELY FIERCE\nPerched atop the deadly silhouette of this perfect killing machine is the ultimate expression of imminent danger, a massive S10 beam weapon that puts ferocious power in the hands of the most vigilant and menacing pilots.\n\nBENEATH THE SURFACE\n\n\n\nHUNT AS ONE\nThe ultimate power of this intimidating creature lies in the skill and coordination of the crew within. Gather your allies and prepare to show the universe how peak military evolution operates.\n\nCHAIRMAN\u2019S CLUB OFFERS\nWarbond pledges of these members-only offers include the bonus Vermillion Paint for your Tiburon. Warbond cannot be obtained with store credit.\n\nSTANDALONE SHIP\nWarbond cannot be obtained with store credit."},"links_count":0,"comment_count":0,"created_at":"2026-05-20T16:00:00+00:00","created_at_human":"6 days ago"},{"id":21130,"title":"MISC Starlite | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21130-MISC-Starlite","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21130","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21130","channel":"Transmission","category":"Undefined","series":"None","images_count":26,"translations":{"en_EN":"LITE THE WAY HOME\n\n\n\nThe MISC Starlite keeps haulers, miners, and explorers moving beyond their limits, delivering fuel where it matters the most. Push deeper into the galaxy, answer calls at the furthest edges of space, and take pride in being the ship others can count on to get home. The simple, service, Starlite life is waiting just for you.\nONE FOR ALL\nA Helping Hand\n\n\n\nAs a solo ship built to support its fellow spacefarers, the Starlite ventures out to provide vital support at the front lines and beyond. With its rear-facing refueling arm, ships can fall in behind, top up, and get back out there.\nMISC STARLITE\nACROSS THE UNIVERSE","de_DE":"LITE THE WAY HOME\n\n\n\nThe MISC Starlite keeps haulers, miners, and explorers moving beyond their limits, delivering fuel where it matters the most. Push deeper into the galaxy, answer calls at the furthest edges of space, and take pride in being the ship others can count on to get home. The simple, service, Starlite life is waiting just for you.\nONE FOR ALL\nA Helping Hand\n\n\n\nAs a solo ship built to support its fellow spacefarers, the Starlite ventures out to provide vital support at the front lines and beyond. With its rear-facing refueling arm, ships can fall in behind, top up, and get back out there.\nMISC STARLITE\nACROSS THE UNIVERSE","zh_CN":"LITE THE WAY HOME\n\n\n\nThe MISC Starlite keeps haulers, miners, and explorers moving beyond their limits, delivering fuel where it matters the most. Push deeper into the galaxy, answer calls at the furthest edges of space, and take pride in being the ship others can count on to get home. The simple, service, Starlite life is waiting just for you.\nONE FOR ALL\nA Helping Hand\n\n\n\nAs a solo ship built to support its fellow spacefarers, the Starlite ventures out to provide vital support at the front lines and beyond. With its rear-facing refueling arm, ships can fall in behind, top up, and get back out there.\nMISC STARLITE\nACROSS THE UNIVERSE"},"links_count":0,"comment_count":0,"created_at":"2026-05-18T16:00:00+00:00","created_at_human":"1 week ago"},{"id":21129,"title":"DefenseCon 2956 Schedule","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21129-DefenseCon-2956-Schedule","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21129","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21129","channel":"Transmission","category":"Undefined","series":"None","images_count":11,"translations":{"en_EN":"DefenseCon 2956\nManufacturer Schedule\nThis is DefenseCon 2956!\n\nDrake didn't just show up to DefenseCon 2956. Drake built it. Every manufacturer, one floor. You're welcome.\n\nStar Citizen is Free to play during DefenseCon. Get in, grab a ship, and see what you've been missing. No experience required.\n\nThe full lineup rotates throughout DefenseCon, and every ship and vehicle on the floor is available to rent for 48 hours through the Travelers Rental terminals. Every vehicle rents once. Make it count.\n\nThe schedule's below. Build your plan or wing it. If you've got rental questions, the FAQ's got answers.\n\nSee you on the floor.\n\nMay 14 - May 15DefenseCon Days 1 & 2DRAKE INTERPLANETARYDrake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.Drake Clipper : A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake Cutlass Black : Back in black, Drake\u2019s pirate-favorite is a highly versatile ship with combat and cargo prowess.Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.Drake Cutter Scout: Building on the do-it-all attitude of the original Cutter, the Scout takes its combat and utility abilities further with improved weapons and scanning components. Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.Drake Golem : Focused and highly capable yet accessible to all, it\u2019s the ideal entry into deep-space mining.Drake Golem Ox : A Drake workhorse for the hauling world. With a generous cargo capacity, external storage, and easy off-loading, the OX puts function and performance above all else for solo pilots.Drake Herald : No secret is safe. Drake\u2019s Herald captures and stores information before leaving at blistering speed.Drake Ironclad :The Ironclad gives deep-space hauling the respect it deserves, preparing you for the inherent risks.Drake Ironclad Assault :The Ironclad Assault allows you to carry whatever you need with immense firepower and durability.Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.Drake Pitbull : Learn more on Drake Day!GREY'S MARKETGrey's Market Shiv : Don't ask how we got it, don't ask where it came from, just ask, \"Do you want it?\"May 16 - May 17DefenseCon Days 3 & 4ROBERTS SPACE INDUSTRIESRSI Apollo Triage : RSI's proven rapid response medical ship, delivering highly configurable professional level care anywhere in the galaxy.RSI Apollo Medivac : RSI's combat ready medical ship, built to provide robust medical support under fire in the most dangerous situations.RSI Aurora Mk II : The iconic RSI starter ship, reimagined for the next generation. Modular, versatile, and ready for wherever the 'verse takes you.RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. RSI Lynx : Tour the wildest corners of the \u2018verse in safety, comfort, and style in the Lynx from RSI.RSI Mantis : Stop ships dead in their tracks with RSI\u2019s premier quantum enforcer.RSI Meteor : A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.RSI Perseus : Capable of destroying sub-capital goliaths and simultaneously engaging multiple threats, its presence in any blockade or patrol squad is enough to make aggressors think twice before engaging, just like its legendary predecessors.RSI Polaris - A nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.RSI Ursa Rover : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.RSI Ursa Medivac : Provides frontline medical support essential to any ground operation. ORIGIN JUMPWORKSOrigin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.Origin 325a : Origin\u2019s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.Origin M80 : Learn more on Origin Day!KRUGERKruger L-21 Wolf : A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic\u2019s core tenet - Perfection in Every Piece.Kruger L-22 Alpha Wolf : This Light Fighter variant prioritizes quality and agility with retractable laser weapons and augmented missile capacity.May 18 - May 19DefenseCon Days 5 & 6MUSASHI INDUSTRIAL AND STARFLIGHT CONCERNMISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.MISC Starlancer TAC : Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you\u2019re ready for anything.MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.MISC Starlite : Learn more on MISC Day!MIRAIMirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi\u2019an tech.Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that\u2019s capable of delivering it with deadly precision.Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.Mirai Guardian QI : Single-operator fighter-interceptor with a focus on raw firepower and precision.Mirai Guardian MX : Mirai\u2019s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.ARGOArgo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.Argo MPUV Personnel : A compact utility shuttle built for moving personnel.Argo MPUV Tractor : Be the true MVP of space-station cargo portering.Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.GREYCATGreycat MTC : Drive into the fray with the MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Greycat MDC : The first ground vehicle in the 'verse to have a PDT, the MDC joins the Greycat family. Its automated turret operates with ease to take out encroaching airborne threats and provide covering fire for your base of operations.May 20 - May 21DefenseCon Day 7 & 8AEGIS DYNAMICSAegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload. Aegis Retaliator : One of Humanity\u2019s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.Aegis Vanguard Hoplite : Long-range squad dropship with a manned turret for protection.Aegis Vanguard Sentinel : Designed to fight smart instead of taking enemies head-on.Aegis Vanguard Warden : Long-range heavy fighter with a manned turret.Aegis Tiburon : Learn more on Aegis Day!May 22 - May 23DefenseCon Days 9 & 10CRUSADERCrusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds. Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard. Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2\u2019s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport. TUMBRIL LAND SYSTEMSTumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict. May 24 - May 25DefenseCon Days 11 & 12ANVIL AEROSPACEAnvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it\u2019s the most agile ship in its class.Anvil Asgard : A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.Anvil C8X Pisces : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it\u2019s a small ship ready for big adventures.Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.Anvil Centurion : Built on Anvil\u2019s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.Anvil F7C-M Super Hornet Mk II : The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner\u2019s turret for increased firepower, accuracy, and all-round combat proficiency.Anvil F7C-R Hornet Tracker Mk II : Formidable fighter with enhanced scanning capabilities.Anvil F7C-S Hornet Ghost Mk II : Low-signature fighter built for scouting and ambushing unaware foes.Anvil F8C Lightning : Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.Anvil Gladiator : A ruggedly built two-person dive bomber.Anvil Hawk : The perfect ship for independent bounty hunters or local security.Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.Anvil Paladin : A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.Anvil Terrapin Medic : Durable, heavily armored rescue ship that can take on any battlefield or environ.Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.May 26 - May 27DefenseCon Wrap UpDefenseCon's wrapping up, but the floor is still open. All vehicles from the event are yours to take out free of charge through May 27. Last chance to get your hands on something before the lights go out.","de_DE":"DefenseCon 2956\nManufacturer Schedule\nThis is DefenseCon 2956!\n\nDrake didn't just show up to DefenseCon 2956. Drake built it. Every manufacturer, one floor. You're welcome.\n\nStar Citizen is Free to play during DefenseCon. Get in, grab a ship, and see what you've been missing. No experience required.\n\nThe full lineup rotates throughout DefenseCon, and every ship and vehicle on the floor is available to rent for 48 hours through the Travelers Rental terminals. Every vehicle rents once. Make it count.\n\nThe schedule's below. Build your plan or wing it. If you've got rental questions, the FAQ's got answers.\n\nSee you on the floor.\n\nMay 14 - May 15DefenseCon Days 1 & 2DRAKE INTERPLANETARYDrake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.Drake Clipper : A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake Cutlass Black : Back in black, Drake\u2019s pirate-favorite is a highly versatile ship with combat and cargo prowess.Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.Drake Cutter Scout: Building on the do-it-all attitude of the original Cutter, the Scout takes its combat and utility abilities further with improved weapons and scanning components. Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.Drake Golem : Focused and highly capable yet accessible to all, it\u2019s the ideal entry into deep-space mining.Drake Golem Ox : A Drake workhorse for the hauling world. With a generous cargo capacity, external storage, and easy off-loading, the OX puts function and performance above all else for solo pilots.Drake Herald : No secret is safe. Drake\u2019s Herald captures and stores information before leaving at blistering speed.Drake Ironclad :The Ironclad gives deep-space hauling the respect it deserves, preparing you for the inherent risks.Drake Ironclad Assault :The Ironclad Assault allows you to carry whatever you need with immense firepower and durability.Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.Drake Pitbull : Learn more on Drake Day!GREY'S MARKETGrey's Market Shiv : Don't ask how we got it, don't ask where it came from, just ask, \"Do you want it?\"May 16 - May 17DefenseCon Days 3 & 4ROBERTS SPACE INDUSTRIESRSI Apollo Triage : RSI's proven rapid response medical ship, delivering highly configurable professional level care anywhere in the galaxy.RSI Apollo Medivac : RSI's combat ready medical ship, built to provide robust medical support under fire in the most dangerous situations.RSI Aurora Mk II : The iconic RSI starter ship, reimagined for the next generation. Modular, versatile, and ready for wherever the 'verse takes you.RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. RSI Lynx : Tour the wildest corners of the \u2018verse in safety, comfort, and style in the Lynx from RSI.RSI Mantis : Stop ships dead in their tracks with RSI\u2019s premier quantum enforcer.RSI Meteor : A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.RSI Perseus : Capable of destroying sub-capital goliaths and simultaneously engaging multiple threats, its presence in any blockade or patrol squad is enough to make aggressors think twice before engaging, just like its legendary predecessors.RSI Polaris - A nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.RSI Ursa Rover : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.RSI Ursa Medivac : Provides frontline medical support essential to any ground operation. ORIGIN JUMPWORKSOrigin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.Origin 325a : Origin\u2019s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.Origin M80 : Learn more on Origin Day!KRUGERKruger L-21 Wolf : A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic\u2019s core tenet - Perfection in Every Piece.Kruger L-22 Alpha Wolf : This Light Fighter variant prioritizes quality and agility with retractable laser weapons and augmented missile capacity.May 18 - May 19DefenseCon Days 5 & 6MUSASHI INDUSTRIAL AND STARFLIGHT CONCERNMISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.MISC Starlancer TAC : Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you\u2019re ready for anything.MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.MISC Starlite : Learn more on MISC Day!MIRAIMirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi\u2019an tech.Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that\u2019s capable of delivering it with deadly precision.Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.Mirai Guardian QI : Single-operator fighter-interceptor with a focus on raw firepower and precision.Mirai Guardian MX : Mirai\u2019s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.ARGOArgo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.Argo MPUV Personnel : A compact utility shuttle built for moving personnel.Argo MPUV Tractor : Be the true MVP of space-station cargo portering.Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.GREYCATGreycat MTC : Drive into the fray with the MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Greycat MDC : The first ground vehicle in the 'verse to have a PDT, the MDC joins the Greycat family. Its automated turret operates with ease to take out encroaching airborne threats and provide covering fire for your base of operations.May 20 - May 21DefenseCon Day 7 & 8AEGIS DYNAMICSAegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload. Aegis Retaliator : One of Humanity\u2019s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.Aegis Vanguard Hoplite : Long-range squad dropship with a manned turret for protection.Aegis Vanguard Sentinel : Designed to fight smart instead of taking enemies head-on.Aegis Vanguard Warden : Long-range heavy fighter with a manned turret.Aegis Tiburon : Learn more on Aegis Day!May 22 - May 23DefenseCon Days 9 & 10CRUSADERCrusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds. Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard. Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2\u2019s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport. TUMBRIL LAND SYSTEMSTumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict. May 24 - May 25DefenseCon Days 11 & 12ANVIL AEROSPACEAnvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it\u2019s the most agile ship in its class.Anvil Asgard : A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.Anvil C8X Pisces : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it\u2019s a small ship ready for big adventures.Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.Anvil Centurion : Built on Anvil\u2019s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.Anvil F7C-M Super Hornet Mk II : The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner\u2019s turret for increased firepower, accuracy, and all-round combat proficiency.Anvil F7C-R Hornet Tracker Mk II : Formidable fighter with enhanced scanning capabilities.Anvil F7C-S Hornet Ghost Mk II : Low-signature fighter built for scouting and ambushing unaware foes.Anvil F8C Lightning : Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.Anvil Gladiator : A ruggedly built two-person dive bomber.Anvil Hawk : The perfect ship for independent bounty hunters or local security.Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.Anvil Paladin : A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.Anvil Terrapin Medic : Durable, heavily armored rescue ship that can take on any battlefield or environ.Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.May 26 - May 27DefenseCon Wrap UpDefenseCon's wrapping up, but the floor is still open. All vehicles from the event are yours to take out free of charge through May 27. Last chance to get your hands on something before the lights go out.","zh_CN":"DefenseCon 2956\nManufacturer Schedule\nThis is DefenseCon 2956!\n\nDrake didn't just show up to DefenseCon 2956. Drake built it. Every manufacturer, one floor. You're welcome.\n\nStar Citizen is Free to play during DefenseCon. Get in, grab a ship, and see what you've been missing. No experience required.\n\nThe full lineup rotates throughout DefenseCon, and every ship and vehicle on the floor is available to rent for 48 hours through the Travelers Rental terminals. Every vehicle rents once. Make it count.\n\nThe schedule's below. Build your plan or wing it. If you've got rental questions, the FAQ's got answers.\n\nSee you on the floor.\n\nMay 14 - May 15DefenseCon Days 1 & 2DRAKE INTERPLANETARYDrake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.Drake Clipper : A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.Drake Cutlass Black : Back in black, Drake\u2019s pirate-favorite is a highly versatile ship with combat and cargo prowess.Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.Drake Cutter Scout: Building on the do-it-all attitude of the original Cutter, the Scout takes its combat and utility abilities further with improved weapons and scanning components. Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.Drake Golem : Focused and highly capable yet accessible to all, it\u2019s the ideal entry into deep-space mining.Drake Golem Ox : A Drake workhorse for the hauling world. With a generous cargo capacity, external storage, and easy off-loading, the OX puts function and performance above all else for solo pilots.Drake Herald : No secret is safe. Drake\u2019s Herald captures and stores information before leaving at blistering speed.Drake Ironclad :The Ironclad gives deep-space hauling the respect it deserves, preparing you for the inherent risks.Drake Ironclad Assault :The Ironclad Assault allows you to carry whatever you need with immense firepower and durability.Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.Drake Pitbull : Learn more on Drake Day!GREY'S MARKETGrey's Market Shiv : Don't ask how we got it, don't ask where it came from, just ask, \"Do you want it?\"May 16 - May 17DefenseCon Days 3 & 4ROBERTS SPACE INDUSTRIESRSI Apollo Triage : RSI's proven rapid response medical ship, delivering highly configurable professional level care anywhere in the galaxy.RSI Apollo Medivac : RSI's combat ready medical ship, built to provide robust medical support under fire in the most dangerous situations.RSI Aurora Mk II : The iconic RSI starter ship, reimagined for the next generation. Modular, versatile, and ready for wherever the 'verse takes you.RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. RSI Lynx : Tour the wildest corners of the \u2018verse in safety, comfort, and style in the Lynx from RSI.RSI Mantis : Stop ships dead in their tracks with RSI\u2019s premier quantum enforcer.RSI Meteor : A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.RSI Perseus : Capable of destroying sub-capital goliaths and simultaneously engaging multiple threats, its presence in any blockade or patrol squad is enough to make aggressors think twice before engaging, just like its legendary predecessors.RSI Polaris - A nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.RSI Ursa Rover : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.RSI Ursa Medivac : Provides frontline medical support essential to any ground operation. ORIGIN JUMPWORKSOrigin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.Origin 325a : Origin\u2019s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.Origin M80 : Learn more on Origin Day!KRUGERKruger L-21 Wolf : A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic\u2019s core tenet - Perfection in Every Piece.Kruger L-22 Alpha Wolf : This Light Fighter variant prioritizes quality and agility with retractable laser weapons and augmented missile capacity.May 18 - May 19DefenseCon Days 5 & 6MUSASHI INDUSTRIAL AND STARFLIGHT CONCERNMISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.MISC Starlancer TAC : Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you\u2019re ready for anything.MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.MISC Starlite : Learn more on MISC Day!MIRAIMirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi\u2019an tech.Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that\u2019s capable of delivering it with deadly precision.Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.Mirai Guardian QI : Single-operator fighter-interceptor with a focus on raw firepower and precision.Mirai Guardian MX : Mirai\u2019s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.ARGOArgo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.Argo MPUV Personnel : A compact utility shuttle built for moving personnel.Argo MPUV Tractor : Be the true MVP of space-station cargo portering.Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.GREYCATGreycat MTC : Drive into the fray with the MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.Greycat MDC : The first ground vehicle in the 'verse to have a PDT, the MDC joins the Greycat family. Its automated turret operates with ease to take out encroaching airborne threats and provide covering fire for your base of operations.May 20 - May 21DefenseCon Day 7 & 8AEGIS DYNAMICSAegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload. Aegis Retaliator : One of Humanity\u2019s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.Aegis Vanguard Hoplite : Long-range squad dropship with a manned turret for protection.Aegis Vanguard Sentinel : Designed to fight smart instead of taking enemies head-on.Aegis Vanguard Warden : Long-range heavy fighter with a manned turret.Aegis Tiburon : Learn more on Aegis Day!May 22 - May 23DefenseCon Days 9 & 10CRUSADERCrusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds. Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard. Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2\u2019s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport. TUMBRIL LAND SYSTEMSTumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict. May 24 - May 25DefenseCon Days 11 & 12ANVIL AEROSPACEAnvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it\u2019s the most agile ship in its class.Anvil Asgard : A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.Anvil C8X Pisces : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it\u2019s a small ship ready for big adventures.Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.Anvil Centurion : Built on Anvil\u2019s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.Anvil F7C-M Super Hornet Mk II : The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner\u2019s turret for increased firepower, accuracy, and all-round combat proficiency.Anvil F7C-R Hornet Tracker Mk II : Formidable fighter with enhanced scanning capabilities.Anvil F7C-S Hornet Ghost Mk II : Low-signature fighter built for scouting and ambushing unaware foes.Anvil F8C Lightning : Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.Anvil Gladiator : A ruggedly built two-person dive bomber.Anvil Hawk : The perfect ship for independent bounty hunters or local security.Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.Anvil Paladin : A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.Anvil Terrapin Medic : Durable, heavily armored rescue ship that can take on any battlefield or environ.Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.May 26 - May 27DefenseCon Wrap UpDefenseCon's wrapping up, but the floor is still open. All vehicles from the event are yours to take out free of charge through May 27. Last chance to get your hands on something before the lights go out."},"links_count":110,"comment_count":0,"created_at":"2026-05-12T19:00:00+00:00","created_at_human":"2 weeks ago"},{"id":21128,"title":"Origin M80 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21128-Origin-M80","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21128","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21128","channel":"Transmission","category":"Undefined","series":"None","images_count":28,"translations":{"en_EN":"GAZE UPON THE\nIn a universe where power is necessary and elegance is rare, Origin redefines both.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nAs Origin\u2019s inaugural Heavy Fighter, the M80 does not simply engage; it captivates its target as concealed weaponry emerges with lethal grace, revealing its true destructive nature.\n\n\nRefinement and ruin reserved for solo pilots who demand the extraordinary.\nLimited Edition Paint\n\nLOOK WITHIN\nLimited-Edition Paint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately.\nTextLimited-Edition\nPaint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately.","de_DE":"GAZE UPON THE\nIn a universe where power is necessary and elegance is rare, Origin redefines both.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nAs Origin\u2019s inaugural Heavy Fighter, the M80 does not simply engage; it captivates its target as concealed weaponry emerges with lethal grace, revealing its true destructive nature.\n\n\nRefinement and ruin reserved for solo pilots who demand the extraordinary.\nLimited Edition Paint\n\nLOOK WITHIN\nLimited-Edition Paint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately.\nTextLimited-Edition\nPaint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately.","zh_CN":"GAZE UPON THE\nIn a universe where power is necessary and elegance is rare, Origin redefines both.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nDevastating allure pairs with uncompromising force to create something far beyond mere machine. Every line, every movement, and every strike is created to overwhelm, to outlast, and to dominate with unrelenting authority.\nAs Origin\u2019s inaugural Heavy Fighter, the M80 does not simply engage; it captivates its target as concealed weaponry emerges with lethal grace, revealing its true destructive nature.\n\n\nRefinement and ruin reserved for solo pilots who demand the extraordinary.\nLimited Edition Paint\n\nLOOK WITHIN\nLimited-Edition Paint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately.\nTextLimited-Edition\nPaint Offer:\n\n\n\nGet the limited-edition Tetra paint in shimmering teal, light green accents, and a sharp black nose for your Origin M80.\n\n\n\nIncluded in Warbond standalone ship pledges or available separately."},"links_count":0,"comment_count":0,"created_at":"2026-05-16T16:00:00+00:00","created_at_human":"1 week ago"},{"id":21127,"title":"Drake Ironclad | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21127-Drake-Ironclad","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21127","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21127","channel":"Transmission","category":"Undefined","series":"None","images_count":23,"translations":{"en_EN":"CARGO X COMBAT\nIn the kind of space where risk is a daily grind, haulers and heroes are one and the same. If you\u2019re earning a living, you\u2019re also holding your ground; to Drake, that\u2019s serious business.\n\n\n\n\nAs the most durable dedicated transport ship on the market today, with stacked weaponry and the choice of two specialized variants, the Ironclad gets you and whatever you\u2019re haulin\u2019, be it cargo or combatants, there in one piece.\n\nTHE IRONCLAD\nHAUL HARD\nThe juggernaut of free enterprise, the Ironclad gives deep-space hauling the respect it deserves. With 2204 SCU of open-roof and ramp-accessible cargo, plus heavy-duty durability and weapons, you won\u2019t be compromising on any part of the job.\n\nTHE IRONCLAD ASSAULT\nFIGHT HARDER\nOut here, you bring your own backup - additional turrets, 34 infantry in jump seats, a 1440 SCU cargo hold worth of resources, plus room for a range of combat vehicles and ships in the service bay. Don\u2019t just take vehicles to the fight, keep them in it. Or, if you\u2019re simply hauling through the more hostile areas of space, you won\u2019t be leaving anything to chance.\n\nTHE CONTINGENCY\nCOMMAND MODULE\nRun point, protect overhead, or cut loose; this fully independent, quantum-capable ship comes armed and ready for action. The detachable Command Module is standard on both Ironclad variants, so you\u2019re always ready for the kind of trouble deep-space throws at you.\n\nDRAKE IRONCLAD\nTHE JUGGERNAUT OF FREE ENTERPRISE","de_DE":"CARGO X COMBAT\nIn the kind of space where risk is a daily grind, haulers and heroes are one and the same. If you\u2019re earning a living, you\u2019re also holding your ground; to Drake, that\u2019s serious business.\n\n\n\n\nAs the most durable dedicated transport ship on the market today, with stacked weaponry and the choice of two specialized variants, the Ironclad gets you and whatever you\u2019re haulin\u2019, be it cargo or combatants, there in one piece.\n\nTHE IRONCLAD\nHAUL HARD\nThe juggernaut of free enterprise, the Ironclad gives deep-space hauling the respect it deserves. With 2204 SCU of open-roof and ramp-accessible cargo, plus heavy-duty durability and weapons, you won\u2019t be compromising on any part of the job.\n\nTHE IRONCLAD ASSAULT\nFIGHT HARDER\nOut here, you bring your own backup - additional turrets, 34 infantry in jump seats, a 1440 SCU cargo hold worth of resources, plus room for a range of combat vehicles and ships in the service bay. Don\u2019t just take vehicles to the fight, keep them in it. Or, if you\u2019re simply hauling through the more hostile areas of space, you won\u2019t be leaving anything to chance.\n\nTHE CONTINGENCY\nCOMMAND MODULE\nRun point, protect overhead, or cut loose; this fully independent, quantum-capable ship comes armed and ready for action. The detachable Command Module is standard on both Ironclad variants, so you\u2019re always ready for the kind of trouble deep-space throws at you.\n\nDRAKE IRONCLAD\nTHE JUGGERNAUT OF FREE ENTERPRISE","zh_CN":"CARGO X COMBAT\nIn the kind of space where risk is a daily grind, haulers and heroes are one and the same. If you\u2019re earning a living, you\u2019re also holding your ground; to Drake, that\u2019s serious business.\n\n\n\n\nAs the most durable dedicated transport ship on the market today, with stacked weaponry and the choice of two specialized variants, the Ironclad gets you and whatever you\u2019re haulin\u2019, be it cargo or combatants, there in one piece.\n\nTHE IRONCLAD\nHAUL HARD\nThe juggernaut of free enterprise, the Ironclad gives deep-space hauling the respect it deserves. With 2204 SCU of open-roof and ramp-accessible cargo, plus heavy-duty durability and weapons, you won\u2019t be compromising on any part of the job.\n\nTHE IRONCLAD ASSAULT\nFIGHT HARDER\nOut here, you bring your own backup - additional turrets, 34 infantry in jump seats, a 1440 SCU cargo hold worth of resources, plus room for a range of combat vehicles and ships in the service bay. Don\u2019t just take vehicles to the fight, keep them in it. Or, if you\u2019re simply hauling through the more hostile areas of space, you won\u2019t be leaving anything to chance.\n\nTHE CONTINGENCY\nCOMMAND MODULE\nRun point, protect overhead, or cut loose; this fully independent, quantum-capable ship comes armed and ready for action. The detachable Command Module is standard on both Ironclad variants, so you\u2019re always ready for the kind of trouble deep-space throws at you.\n\nDRAKE IRONCLAD\nTHE JUGGERNAUT OF FREE ENTERPRISE"},"links_count":0,"comment_count":0,"created_at":"2026-05-14T16:00:00+00:00","created_at_human":"1 week ago"}],"links":{"first":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","last":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=201","prev":null,"next":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2"},"meta":{"current_page":1,"from":1,"last_page":201,"links":[{"url":null,"label":"&laquo; Previous","page":null,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","label":"1","page":1,"active":true},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"2","page":2,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=3","label":"3","page":3,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=4","label":"4","page":4,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=5","label":"5","page":5,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=6","label":"6","page":6,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=7","label":"7","page":7,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=8","label":"8","page":8,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=9","label":"9","page":9,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=10","label":"10","page":10,"active":false},{"url":null,"label":"...","active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=200","label":"200","page":200,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=201","label":"201","page":201,"active":false},{"url":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2","label":"Next &raquo;","page":2,"active":false}],"path":"https:\/\/api.star-citizen.wiki\/api\/comm-links","per_page":30,"to":30,"total":6025,"valid_relations":["images","links"]}}