{"data":[{"id":21431,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21431-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21431","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21431","channel":"Transmission","category":"Undefined","series":"None","images_count":17,"translations":{"en_EN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, Alpha 4.10.3 opened to all waves in the PTU as we continued preparing for its upcoming release. As Vanduul attacks escalate across Nyx, the new InterSec Defense Solutions missions will put your combat skills to the test! We want to extend a huge thank you to everyone who jumped into the PTU over the weekend to help our teams test the latest update. We\u2019re now reviewing the data and your reports as we work through the final improvements ahead of release. If you haven\u2019t already, check out the latest PTU Patch Notes and share your thoughts in the dedicated feedback threads for Vanduul Incursion and the new Skarnov Rifle.\n\nFollowing our recent announcement about updates to Pledge Gifting and Game Access, we also published a Pledge Gifting FAQ. These changes took effect on October 30, and we\u2019ve gathered answers to some of your most frequently asked questions, along with additional clarification to help you better understand what\u2019s changed and how it may affect your account.\n\nSubscribers also received the October 2026 issue of Jump Point, taking you behind the scenes of RSI\u2019s latest additions to the 'verse: the Constellation Mk V Centaurus and its smaller companion, the Skylark. If you're a Subscriber, grab your copy from the Subscriber section of your account.\n\nNow let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the November Subscriber Comm-Link and Newsletter, bringing the latest exclusive flairs for the month ahead.\n\nOn Wednesday, the October 2026 PU Monthly Report will offer a look at what our teams have been working on over the past month, from gameplay and technology, to ships, art, and more. We\u2019ll also publish a Roadmap Update and a Roadmap Roundup as we continue charting the course for upcoming releases.\n\nFinally, on Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you're not subscribed yet, you can sign up at any time through your account settings.\n\nAnd looking a little further ahead, not this weekend, but the next, members of our team will be heading to Barcelona, Spain, for a Bar Citizen on Saturday, November 14! This will be the final stop on our Bar Citizen World Tour 2026, and we can't wait to wrap up an incredible year of community gatherings with you there!\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nSenior Community Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTUESDAY, NOVEMBER 3\nNovember Subscriber Comm-Link\n\nNovember Subscriber Newsletter\n\nWEDNESDAY, NOVEMBER 4\nOctober 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, NOVEMBER 6\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY M V P November 2, 2026 Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.\n\nThe highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nTell your stories: Community Hub\n\nCOMMUNITY M V PNovember 2, 2026Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Tell your stories: Community Hub Hurston Sunrise by ShadeOfLight ShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.\n\nCheck out his albums on the Community Hub!\n\nHurston Sunriseby ShadeOfLightShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.Check out his albums on the Community Hub! Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Beautiful Worlds, Pyro I - MiTxel\n\nBeautiful Worlds, Pyro I - MiTxel Industrial Authority - Nini_StarDust_EverBloom\n\nIndustrial Authority - Nini_StarDust_EverBloom Sketch Skylark - VoidOn\n\nSketch Skylark - VoidOn Sunrise on Hurston - ShadeOfLight\n\nSunrise on Hurston - ShadeOfLight","de_DE":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, Alpha 4.10.3 opened to all waves in the PTU as we continued preparing for its upcoming release. As Vanduul attacks escalate across Nyx, the new InterSec Defense Solutions missions will put your combat skills to the test! We want to extend a huge thank you to everyone who jumped into the PTU over the weekend to help our teams test the latest update. We\u2019re now reviewing the data and your reports as we work through the final improvements ahead of release. If you haven\u2019t already, check out the latest PTU Patch Notes and share your thoughts in the dedicated feedback threads for Vanduul Incursion and the new Skarnov Rifle.\n\nFollowing our recent announcement about updates to Pledge Gifting and Game Access, we also published a Pledge Gifting FAQ. These changes took effect on October 30, and we\u2019ve gathered answers to some of your most frequently asked questions, along with additional clarification to help you better understand what\u2019s changed and how it may affect your account.\n\nSubscribers also received the October 2026 issue of Jump Point, taking you behind the scenes of RSI\u2019s latest additions to the 'verse: the Constellation Mk V Centaurus and its smaller companion, the Skylark. If you're a Subscriber, grab your copy from the Subscriber section of your account.\n\nNow let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the November Subscriber Comm-Link and Newsletter, bringing the latest exclusive flairs for the month ahead.\n\nOn Wednesday, the October 2026 PU Monthly Report will offer a look at what our teams have been working on over the past month, from gameplay and technology, to ships, art, and more. We\u2019ll also publish a Roadmap Update and a Roadmap Roundup as we continue charting the course for upcoming releases.\n\nFinally, on Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you're not subscribed yet, you can sign up at any time through your account settings.\n\nAnd looking a little further ahead, not this weekend, but the next, members of our team will be heading to Barcelona, Spain, for a Bar Citizen on Saturday, November 14! This will be the final stop on our Bar Citizen World Tour 2026, and we can't wait to wrap up an incredible year of community gatherings with you there!\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nSenior Community Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTUESDAY, NOVEMBER 3\nNovember Subscriber Comm-Link\n\nNovember Subscriber Newsletter\n\nWEDNESDAY, NOVEMBER 4\nOctober 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, NOVEMBER 6\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY M V P November 2, 2026 Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.\n\nThe highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nTell your stories: Community Hub\n\nCOMMUNITY M V PNovember 2, 2026Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Tell your stories: Community Hub Hurston Sunrise by ShadeOfLight ShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.\n\nCheck out his albums on the Community Hub!\n\nHurston Sunriseby ShadeOfLightShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.Check out his albums on the Community Hub! Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Beautiful Worlds, Pyro I - MiTxel\n\nBeautiful Worlds, Pyro I - MiTxel Industrial Authority - Nini_StarDust_EverBloom\n\nIndustrial Authority - Nini_StarDust_EverBloom Sketch Skylark - VoidOn\n\nSketch Skylark - VoidOn Sunrise on Hurston - ShadeOfLight\n\nSunrise on Hurston - ShadeOfLight","zh_CN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, Alpha 4.10.3 opened to all waves in the PTU as we continued preparing for its upcoming release. As Vanduul attacks escalate across Nyx, the new InterSec Defense Solutions missions will put your combat skills to the test! We want to extend a huge thank you to everyone who jumped into the PTU over the weekend to help our teams test the latest update. We\u2019re now reviewing the data and your reports as we work through the final improvements ahead of release. If you haven\u2019t already, check out the latest PTU Patch Notes and share your thoughts in the dedicated feedback threads for Vanduul Incursion and the new Skarnov Rifle.\n\nFollowing our recent announcement about updates to Pledge Gifting and Game Access, we also published a Pledge Gifting FAQ. These changes took effect on October 30, and we\u2019ve gathered answers to some of your most frequently asked questions, along with additional clarification to help you better understand what\u2019s changed and how it may affect your account.\n\nSubscribers also received the October 2026 issue of Jump Point, taking you behind the scenes of RSI\u2019s latest additions to the 'verse: the Constellation Mk V Centaurus and its smaller companion, the Skylark. If you're a Subscriber, grab your copy from the Subscriber section of your account.\n\nNow let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the November Subscriber Comm-Link and Newsletter, bringing the latest exclusive flairs for the month ahead.\n\nOn Wednesday, the October 2026 PU Monthly Report will offer a look at what our teams have been working on over the past month, from gameplay and technology, to ships, art, and more. We\u2019ll also publish a Roadmap Update and a Roadmap Roundup as we continue charting the course for upcoming releases.\n\nFinally, on Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you're not subscribed yet, you can sign up at any time through your account settings.\n\nAnd looking a little further ahead, not this weekend, but the next, members of our team will be heading to Barcelona, Spain, for a Bar Citizen on Saturday, November 14! This will be the final stop on our Bar Citizen World Tour 2026, and we can't wait to wrap up an incredible year of community gatherings with you there!\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nSenior Community Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTUESDAY, NOVEMBER 3\nNovember Subscriber Comm-Link\n\nNovember Subscriber Newsletter\n\nWEDNESDAY, NOVEMBER 4\nOctober 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, NOVEMBER 6\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY M V P November 2, 2026 Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.\n\nThe highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nTell your stories: Community Hub\n\nCOMMUNITY M V PNovember 2, 2026Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Tell your stories: Community Hub Hurston Sunrise by ShadeOfLight ShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.\n\nCheck out his albums on the Community Hub!\n\nHurston Sunriseby ShadeOfLightShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.Check out his albums on the Community Hub! Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Beautiful Worlds, Pyro I - MiTxel\n\nBeautiful Worlds, Pyro I - MiTxel Industrial Authority - Nini_StarDust_EverBloom\n\nIndustrial Authority - Nini_StarDust_EverBloom Sketch Skylark - VoidOn\n\nSketch Skylark - VoidOn Sunrise on Hurston - ShadeOfLight\n\nSunrise on Hurston - ShadeOfLight","fr_FR":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, Alpha 4.10.3 opened to all waves in the PTU as we continued preparing for its upcoming release. As Vanduul attacks escalate across Nyx, the new InterSec Defense Solutions missions will put your combat skills to the test! We want to extend a huge thank you to everyone who jumped into the PTU over the weekend to help our teams test the latest update. We\u2019re now reviewing the data and your reports as we work through the final improvements ahead of release. If you haven\u2019t already, check out the latest PTU Patch Notes and share your thoughts in the dedicated feedback threads for Vanduul Incursion and the new Skarnov Rifle.\n\nFollowing our recent announcement about updates to Pledge Gifting and Game Access, we also published a Pledge Gifting FAQ. These changes took effect on October 30, and we\u2019ve gathered answers to some of your most frequently asked questions, along with additional clarification to help you better understand what\u2019s changed and how it may affect your account.\n\nSubscribers also received the October 2026 issue of Jump Point, taking you behind the scenes of RSI\u2019s latest additions to the 'verse: the Constellation Mk V Centaurus and its smaller companion, the Skylark. If you're a Subscriber, grab your copy from the Subscriber section of your account.\n\nNow let's see what's going on this week:\nOn Tuesday, Subscribers can look forward to the November Subscriber Comm-Link and Newsletter, bringing the latest exclusive flairs for the month ahead.\n\nOn Wednesday, the October 2026 PU Monthly Report will offer a look at what our teams have been working on over the past month, from gameplay and technology, to ships, art, and more. We\u2019ll also publish a Roadmap Update and a Roadmap Roundup as we continue charting the course for upcoming releases.\n\nFinally, on Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you're not subscribed yet, you can sign up at any time through your account settings.\n\nAnd looking a little further ahead, not this weekend, but the next, members of our team will be heading to Barcelona, Spain, for a Bar Citizen on Saturday, November 14! This will be the final stop on our Bar Citizen World Tour 2026, and we can't wait to wrap up an incredible year of community gatherings with you there!\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nSenior Community Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTUESDAY, NOVEMBER 3\nNovember Subscriber Comm-Link\n\nNovember Subscriber Newsletter\n\nWEDNESDAY, NOVEMBER 4\nOctober 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, NOVEMBER 6\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY M V P November 2, 2026 Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.\n\nThe highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nTell your stories: Community Hub\n\nCOMMUNITY M V PNovember 2, 2026Every week, we select one amazing piece of content submitted to the Community Hub and highlight it here for everyone to enjoy.The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Tell your stories: Community Hub Hurston Sunrise by ShadeOfLight ShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.\n\nCheck out his albums on the Community Hub!\n\nHurston Sunriseby ShadeOfLightShadeOfLight has been sharing incredible screenshots with the community for quite some time now, capturing everything from breathtaking landscapes and stunning vistas to heartwarming moments of friendship and adventures across the 'verse. Each image tells its own little story, reminding us that Star Citizen isn't just about the places we explore, but also the people we meet and the memories we create along the way.Check out his albums on the Community Hub! Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Beautiful Worlds, Pyro I - MiTxel\n\nBeautiful Worlds, Pyro I - MiTxel Industrial Authority - Nini_StarDust_EverBloom\n\nIndustrial Authority - Nini_StarDust_EverBloom Sketch Skylark - VoidOn\n\nSketch Skylark - VoidOn Sunrise on Hurston - ShadeOfLight\n\nSunrise on Hurston - ShadeOfLight"},"links_count":7,"comment_count":0,"created_at":"2026-11-02T20:00:00+00:00","created_at_human":"1 week ago"},{"id":21427,"title":"Jump Point Now Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21427-Jump-Point-Now-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21427","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21427","channel":"Transmission","category":"Undefined","series":"None","images_count":5,"translations":{"en_EN":"h2 h3 Jump Point Now Available! ISSUE: 14 05 \u2013 Constellation of the Heart Attention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team.\n\nInterested in becoming a Subscriber? Learn more\n\n\n\n\n\n\n\nJump Point Now Available!ISSUE: 14 05 \u2013 Constellation of the HeartAttention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.This issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team. Interested in becoming a Subscriber? Learn more","de_DE":"h2 h3 Jump Point Now Available! ISSUE: 14 05 \u2013 Constellation of the Heart Attention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team.\n\nInterested in becoming a Subscriber? Learn more\n\n\n\n\n\n\n\nJump Point Now Available!ISSUE: 14 05 \u2013 Constellation of the HeartAttention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.This issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team. Interested in becoming a Subscriber? Learn more","zh_CN":"h2 h3 Jump Point Now Available! ISSUE: 14 05 \u2013 Constellation of the Heart Attention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team.\n\nInterested in becoming a Subscriber? Learn more\n\n\n\n\n\n\n\nJump Point Now Available!ISSUE: 14 05 \u2013 Constellation of the HeartAttention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.This issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team. Interested in becoming a Subscriber? Learn more","fr_FR":"h2 h3 Jump Point Now Available! ISSUE: 14 05 \u2013 Constellation of the Heart Attention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.\n\nThis issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team.\n\nInterested in becoming a Subscriber? Learn more\n\n\n\n\n\n\n\nJump Point Now Available!ISSUE: 14 05 \u2013 Constellation of the HeartAttention, Subscribers: The October 2026 issue of Jump Point is now available in the Subscriber section of your account.This issue goes behind the scenes of the latest RSI releases, the all-new Constellation Mk V Centaurus and its diminutive sister ship, the Skylark, and embraces spooky season with a chilling new short story from the Narrative team. Interested in becoming a Subscriber? Learn more"},"links_count":1,"comment_count":0,"created_at":"2026-10-30T19:00:00+00:00","created_at_human":"1 week ago"},{"id":21423,"title":"10 From the Community","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21423-10-From-The-Community","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21423","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21423","channel":"Transmission","category":"Undefined","series":"None","images_count":4,"translations":{"en_EN":"10 FROM THE COMMUNITY Technology in Focus From technical accomplishments and feature improvements to the systems powering the \u2019verse, we\u2019re putting Technology in Focus in this episode of 10 From the Community.\n\nJoin us as we answer ten questions from the Star Citizen community about NPC behavior, social features, user interfaces, ground vehicles, bug fixes, and the ongoing work to make Star Citizen a more stable, connected, and immersive experience.","de_DE":"10 FROM THE COMMUNITY Technology in Focus From technical accomplishments and feature improvements to the systems powering the \u2019verse, we\u2019re putting Technology in Focus in this episode of 10 From the Community.\n\nJoin us as we answer ten questions from the Star Citizen community about NPC behavior, social features, user interfaces, ground vehicles, bug fixes, and the ongoing work to make Star Citizen a more stable, connected, and immersive experience.","zh_CN":"10 FROM THE COMMUNITY Technology in Focus From technical accomplishments and feature improvements to the systems powering the \u2019verse, we\u2019re putting Technology in Focus in this episode of 10 From the Community.\n\nJoin us as we answer ten questions from the Star Citizen community about NPC behavior, social features, user interfaces, ground vehicles, bug fixes, and the ongoing work to make Star Citizen a more stable, connected, and immersive experience.","fr_FR":"10 FROM THE COMMUNITY Technology in Focus From technical accomplishments and feature improvements to the systems powering the \u2019verse, we\u2019re putting Technology in Focus in this episode of 10 From the Community.\n\nJoin us as we answer ten questions from the Star Citizen community about NPC behavior, social features, user interfaces, ground vehicles, bug fixes, and the ongoing work to make Star Citizen a more stable, connected, and immersive experience."},"links_count":1,"comment_count":0,"created_at":"2026-10-30T19:00:00+00:00","created_at_human":"1 week ago"},{"id":21421,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21421-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21421","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21421","channel":"Transmission","category":"Undefined","series":"None","images_count":17,"translations":{"en_EN":"This Week in Star Citizen Nini_StarDust_EverBloom Happy Monday, everyone!\nLast week, the spooky season arrived with Day of the Vara, bringing the pumpkin decorating contest, the Arena Commander Festival Kill Collector FPS mode, and other fearsome finds for those brave enough to take part. We also released the latest Roadmap Update and Roundup, giving you a look at what\u2019s ahead.\n\nAnd for a closer look at the technology behind the work, the second episode of 10 From the Community is here, putting our Technical Directors in the spotlight to answer your questions about NPC behavior, social features, UI, ground vehicles, bug fixes, and more. We\u2019re also gathering questions for a future FPS gameplay episode, so head to the Spectrum thread to submit yours and vote for the ones you\u2019d most like to see answered.\n\nMeanwhile, Alpha 4.10.3 landed on the PTU for Wave 1 testing, introducing a new Vanduul Incursion mission line to the Nyx System, a new energy rifle, along with a range of other additions and fixes. Thank you to everyone who\u2019s jumped in to test, and for everyone still waiting, more waves will open up soon.\n\nNow, let's see what's going on this week:\nLater this week, we plan to release a Behind the Scenes video of the Squadron 42 October Event, giving you a peek behind the curtain at how things went.\n\nThis Friday, watch your inbox for the latest RSI Weekly Newsletter. Subscribers can also look forward to the October issue of Jump Point magazine.\n\nAnd if racing is more your speed, the filthiest race in the \u2018verse, the Daymar Rally, returns on January 23, 2027! Sign-ups are now open. Over 510 KM of unforgiving terrain awaits across three divisions. Gather your crew and see if you\u2019ve got what it takes to conquer one legendary race across Daymar.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nFRIDAY, OCTOBER 30\nOctober Issue of Jump Point\n\nRSI Weekly Newsletter\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 26, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 26, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Is This the Most Star Citizen Ship Ever Made? by HEBRAiST HEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe.\n\nEnjoy it on the Community Hub.\n\nIs This the Most Star Citizen Ship Ever Made?by HEBRAiSTHEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe. Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Bar Citizen Paris - Orion75\n\nBar Citizen Paris - Orion75 If you don't drink, never do it around friends! - Nosde_Black\n\nIf you don't drink, never do it around friends! - Nosde_Black Day of the Vara friends - Shockbreaker\n\nDay of the Vara friends - Shockbreaker Mr. Bones - CHONKRiDER\n\nMr. Bones - CHONKRiDER","de_DE":"This Week in Star Citizen Nini_StarDust_EverBloom Happy Monday, everyone!\nLast week, the spooky season arrived with Day of the Vara, bringing the pumpkin decorating contest, the Arena Commander Festival Kill Collector FPS mode, and other fearsome finds for those brave enough to take part. We also released the latest Roadmap Update and Roundup, giving you a look at what\u2019s ahead.\n\nAnd for a closer look at the technology behind the work, the second episode of 10 From the Community is here, putting our Technical Directors in the spotlight to answer your questions about NPC behavior, social features, UI, ground vehicles, bug fixes, and more. We\u2019re also gathering questions for a future FPS gameplay episode, so head to the Spectrum thread to submit yours and vote for the ones you\u2019d most like to see answered.\n\nMeanwhile, Alpha 4.10.3 landed on the PTU for Wave 1 testing, introducing a new Vanduul Incursion mission line to the Nyx System, a new energy rifle, along with a range of other additions and fixes. Thank you to everyone who\u2019s jumped in to test, and for everyone still waiting, more waves will open up soon.\n\nNow, let's see what's going on this week:\nLater this week, we plan to release a Behind the Scenes video of the Squadron 42 October Event, giving you a peek behind the curtain at how things went.\n\nThis Friday, watch your inbox for the latest RSI Weekly Newsletter. Subscribers can also look forward to the October issue of Jump Point magazine.\n\nAnd if racing is more your speed, the filthiest race in the \u2018verse, the Daymar Rally, returns on January 23, 2027! Sign-ups are now open. Over 510 KM of unforgiving terrain awaits across three divisions. Gather your crew and see if you\u2019ve got what it takes to conquer one legendary race across Daymar.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nFRIDAY, OCTOBER 30\nOctober Issue of Jump Point\n\nRSI Weekly Newsletter\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 26, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 26, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Is This the Most Star Citizen Ship Ever Made? by HEBRAiST HEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe.\n\nEnjoy it on the Community Hub.\n\nIs This the Most Star Citizen Ship Ever Made?by HEBRAiSTHEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe. Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Bar Citizen Paris - Orion75\n\nBar Citizen Paris - Orion75 If you don't drink, never do it around friends! - Nosde_Black\n\nIf you don't drink, never do it around friends! - Nosde_Black Day of the Vara friends - Shockbreaker\n\nDay of the Vara friends - Shockbreaker Mr. Bones - CHONKRiDER\n\nMr. Bones - CHONKRiDER","zh_CN":"This Week in Star Citizen Nini_StarDust_EverBloom Happy Monday, everyone!\nLast week, the spooky season arrived with Day of the Vara, bringing the pumpkin decorating contest, the Arena Commander Festival Kill Collector FPS mode, and other fearsome finds for those brave enough to take part. We also released the latest Roadmap Update and Roundup, giving you a look at what\u2019s ahead.\n\nAnd for a closer look at the technology behind the work, the second episode of 10 From the Community is here, putting our Technical Directors in the spotlight to answer your questions about NPC behavior, social features, UI, ground vehicles, bug fixes, and more. We\u2019re also gathering questions for a future FPS gameplay episode, so head to the Spectrum thread to submit yours and vote for the ones you\u2019d most like to see answered.\n\nMeanwhile, Alpha 4.10.3 landed on the PTU for Wave 1 testing, introducing a new Vanduul Incursion mission line to the Nyx System, a new energy rifle, along with a range of other additions and fixes. Thank you to everyone who\u2019s jumped in to test, and for everyone still waiting, more waves will open up soon.\n\nNow, let's see what's going on this week:\nLater this week, we plan to release a Behind the Scenes video of the Squadron 42 October Event, giving you a peek behind the curtain at how things went.\n\nThis Friday, watch your inbox for the latest RSI Weekly Newsletter. Subscribers can also look forward to the October issue of Jump Point magazine.\n\nAnd if racing is more your speed, the filthiest race in the \u2018verse, the Daymar Rally, returns on January 23, 2027! Sign-ups are now open. Over 510 KM of unforgiving terrain awaits across three divisions. Gather your crew and see if you\u2019ve got what it takes to conquer one legendary race across Daymar.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nFRIDAY, OCTOBER 30\nOctober Issue of Jump Point\n\nRSI Weekly Newsletter\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 26, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 26, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Is This the Most Star Citizen Ship Ever Made? by HEBRAiST HEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe.\n\nEnjoy it on the Community Hub.\n\nIs This the Most Star Citizen Ship Ever Made?by HEBRAiSTHEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe. Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Bar Citizen Paris - Orion75\n\nBar Citizen Paris - Orion75 If you don't drink, never do it around friends! - Nosde_Black\n\nIf you don't drink, never do it around friends! - Nosde_Black Day of the Vara friends - Shockbreaker\n\nDay of the Vara friends - Shockbreaker Mr. Bones - CHONKRiDER\n\nMr. Bones - CHONKRiDER","fr_FR":"This Week in Star Citizen Nini_StarDust_EverBloom Happy Monday, everyone!\nLast week, the spooky season arrived with Day of the Vara, bringing the pumpkin decorating contest, the Arena Commander Festival Kill Collector FPS mode, and other fearsome finds for those brave enough to take part. We also released the latest Roadmap Update and Roundup, giving you a look at what\u2019s ahead.\n\nAnd for a closer look at the technology behind the work, the second episode of 10 From the Community is here, putting our Technical Directors in the spotlight to answer your questions about NPC behavior, social features, UI, ground vehicles, bug fixes, and more. We\u2019re also gathering questions for a future FPS gameplay episode, so head to the Spectrum thread to submit yours and vote for the ones you\u2019d most like to see answered.\n\nMeanwhile, Alpha 4.10.3 landed on the PTU for Wave 1 testing, introducing a new Vanduul Incursion mission line to the Nyx System, a new energy rifle, along with a range of other additions and fixes. Thank you to everyone who\u2019s jumped in to test, and for everyone still waiting, more waves will open up soon.\n\nNow, let's see what's going on this week:\nLater this week, we plan to release a Behind the Scenes video of the Squadron 42 October Event, giving you a peek behind the curtain at how things went.\n\nThis Friday, watch your inbox for the latest RSI Weekly Newsletter. Subscribers can also look forward to the October issue of Jump Point magazine.\n\nAnd if racing is more your speed, the filthiest race in the \u2018verse, the Daymar Rally, returns on January 23, 2027! Sign-ups are now open. Over 510 KM of unforgiving terrain awaits across three divisions. Gather your crew and see if you\u2019ve got what it takes to conquer one legendary race across Daymar.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nFRIDAY, OCTOBER 30\nOctober Issue of Jump Point\n\nRSI Weekly Newsletter\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 26, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 26, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Is This the Most Star Citizen Ship Ever Made? by HEBRAiST HEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe.\n\nEnjoy it on the Community Hub.\n\nIs This the Most Star Citizen Ship Ever Made?by HEBRAiSTHEBRAiST takes the new RSI Constellation Mk V Centaurus and its snubfighter Skylark out for a quiet, unhurried trip across the \u2018verse. Slow flights, gorgeous locations, and a great soundtrack make this one worth watching just to soak in the vibe. Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Bar Citizen Paris - Orion75\n\nBar Citizen Paris - Orion75 If you don't drink, never do it around friends! - Nosde_Black\n\nIf you don't drink, never do it around friends! - Nosde_Black Day of the Vara friends - Shockbreaker\n\nDay of the Vara friends - Shockbreaker Mr. Bones - CHONKRiDER\n\nMr. Bones - CHONKRiDER"},"links_count":7,"comment_count":0,"created_at":"2026-10-30T19:00:00+00:00","created_at_human":"1 week ago"},{"id":21390,"title":"Roadmap Roundup - October 21, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21390-Roadmap-Roundup-October-21-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21390","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21390","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":3,"translations":{"en_EN":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 21, 2026\nRelease View\nAlpha 4.10\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Released - Alpha 4.10.2\n\n\n\n\nIntersec Defence Solutions Mission Pack\n\nImplementing an expansion of Intersec Defence Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.\n\nThis card has been added and set to Committed.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 21, 2026\nRelease View\nAlpha 4.10\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Released - Alpha 4.10.2\n\n\n\n\nIntersec Defence Solutions Mission Pack\n\nImplementing an expansion of Intersec Defence Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.\n\nThis card has been added and set to Committed.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 21, 2026\nRelease View\nAlpha 4.10\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Released - Alpha 4.10.2\n\n\n\n\nIntersec Defence Solutions Mission Pack\n\nImplementing an expansion of Intersec Defence Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.\n\nThis card has been added and set to Committed.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","fr_FR":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 21, 2026\nRelease View\nAlpha 4.10\nCharacter Customization Update (Brows)\n\nImplementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.\n\nThis card has been set to Released - Alpha 4.10.2\n\n\n\n\nIntersec Defence Solutions Mission Pack\n\nImplementing an expansion of Intersec Defence Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.\n\nThis card has been added and set to Committed.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-10-21T19:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21388,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21388-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21388","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21388","channel":"Transmission","category":"Undefined","series":"None","images_count":17,"translations":{"en_EN":"This Week in Star Citizen Happy Monday, everyone!\nThere\u2019s something about October that makes every strange noise aboard your ship a little more suspicious. That rattle in the cargo hold? Probably nothing. The lights flickering in the cockpit? Just a loose connection. Er, or a bug. Your co-pilot insisting they saw something move behind you? Okay, maybe it\u2019s time to land.\n\nWe\u2019ll leave the investigating to you. In the meantime, here\u2019s what last week left behind.\n\nThe dead-stylish October Monthly Bundle crept out last Tuesday with a weathered black and gold finish and ethereal geometric etchings.\n\nRSI Discovery Month is alive and kicking, and there\u2019s still time to visit the RSI installations across Stanton. Take on Defense, Transport, and Collection missions and keep an eye on your mobiGlas as the rewards pile up. Everything you unlock, from ship paints and flight blades to armor, weapons, and tools, is yours to keep for good, no curse attached. Plus, completing the Constellation Rental Offer mission earns five days of access to the Constellation Mk V Centaurus. If you\u2019d like a look at what\u2019s waiting inside before you board, Behind the Ships and the Q&A have you covered.\n\nThe Twitch Drops are still lurking, too. Until October 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nDon\u2019t look behind you. Look ahead at what\u2019s coming this week:\nOn Wednesday, we officially welcome the spooky season as the Day of the Vara festivities kick off, including a creepy contest, petrifying prizes, and other fearsome finds.\n\nYou\u2019ll also see the latest Roadmap Update and its accompanying Roundup stumbling in behind them.\n\nFriday brings our second episode of 10 From the Community, this time focusing on technology, with our Technical Directors stepping into the light. We\u2019re also collecting questions for the next episode, all about FPS gameplay. Head to the Spectrum thread to submit yours and upvote the ones you\u2019d most like to see answered!\n\nThe weekly RSI Newsletter also haunts your inbox that day, and if you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\n\n\n\nWhatever your plans this spooky season, we hope you\u2019re getting into the spirit!\n\nFly low, fly fast, and keep the lights on...\n\nSenior Community Manager Freyja Vanadis The Weekly Community Content Schedule\n\n\nWEDNESDAY, OCTOBER 21, 2026\nDay of the Vara 2956 kicks off!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, OCTOBER 23, 2026\n10 From the Community (youtube.com\/@RobertsSpaceInd)\n\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 19, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 19, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Constellation Mk V Centaurus Gallery by Mordvinov There are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.\n\nDare to stare at it on the Community Hub.\n\nConstellation Mk V Centaurus Galleryby MordvinovThere are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.Dare to stare at it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! RSI Constellation Mk V Centaurus - Shockbreaker\n\n\n\n\nRSI Constellation Mk V Centaurus - Shockbreaker redrum - BadRussian1\n\nredrum - BadRussian1 wild and beautiful Pyro - Inmuter\n\nwild and beautiful Pyro - Inmuter A Few Minutes Later... - Helspyre666\n\nA Few Minutes Later... - Helspyre666","de_DE":"This Week in Star Citizen Happy Monday, everyone!\nThere\u2019s something about October that makes every strange noise aboard your ship a little more suspicious. That rattle in the cargo hold? Probably nothing. The lights flickering in the cockpit? Just a loose connection. Er, or a bug. Your co-pilot insisting they saw something move behind you? Okay, maybe it\u2019s time to land.\n\nWe\u2019ll leave the investigating to you. In the meantime, here\u2019s what last week left behind.\n\nThe dead-stylish October Monthly Bundle crept out last Tuesday with a weathered black and gold finish and ethereal geometric etchings.\n\nRSI Discovery Month is alive and kicking, and there\u2019s still time to visit the RSI installations across Stanton. Take on Defense, Transport, and Collection missions and keep an eye on your mobiGlas as the rewards pile up. Everything you unlock, from ship paints and flight blades to armor, weapons, and tools, is yours to keep for good, no curse attached. Plus, completing the Constellation Rental Offer mission earns five days of access to the Constellation Mk V Centaurus. If you\u2019d like a look at what\u2019s waiting inside before you board, Behind the Ships and the Q&A have you covered.\n\nThe Twitch Drops are still lurking, too. Until October 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nDon\u2019t look behind you. Look ahead at what\u2019s coming this week:\nOn Wednesday, we officially welcome the spooky season as the Day of the Vara festivities kick off, including a creepy contest, petrifying prizes, and other fearsome finds.\n\nYou\u2019ll also see the latest Roadmap Update and its accompanying Roundup stumbling in behind them.\n\nFriday brings our second episode of 10 From the Community, this time focusing on technology, with our Technical Directors stepping into the light. We\u2019re also collecting questions for the next episode, all about FPS gameplay. Head to the Spectrum thread to submit yours and upvote the ones you\u2019d most like to see answered!\n\nThe weekly RSI Newsletter also haunts your inbox that day, and if you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\n\n\n\nWhatever your plans this spooky season, we hope you\u2019re getting into the spirit!\n\nFly low, fly fast, and keep the lights on...\n\nSenior Community Manager Freyja Vanadis The Weekly Community Content Schedule\n\n\nWEDNESDAY, OCTOBER 21, 2026\nDay of the Vara 2956 kicks off!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, OCTOBER 23, 2026\n10 From the Community (youtube.com\/@RobertsSpaceInd)\n\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 19, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 19, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Constellation Mk V Centaurus Gallery by Mordvinov There are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.\n\nDare to stare at it on the Community Hub.\n\nConstellation Mk V Centaurus Galleryby MordvinovThere are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.Dare to stare at it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! RSI Constellation Mk V Centaurus - Shockbreaker\n\n\n\n\nRSI Constellation Mk V Centaurus - Shockbreaker redrum - BadRussian1\n\nredrum - BadRussian1 wild and beautiful Pyro - Inmuter\n\nwild and beautiful Pyro - Inmuter A Few Minutes Later... - Helspyre666\n\nA Few Minutes Later... - Helspyre666","zh_CN":"This Week in Star Citizen Happy Monday, everyone!\nThere\u2019s something about October that makes every strange noise aboard your ship a little more suspicious. That rattle in the cargo hold? Probably nothing. The lights flickering in the cockpit? Just a loose connection. Er, or a bug. Your co-pilot insisting they saw something move behind you? Okay, maybe it\u2019s time to land.\n\nWe\u2019ll leave the investigating to you. In the meantime, here\u2019s what last week left behind.\n\nThe dead-stylish October Monthly Bundle crept out last Tuesday with a weathered black and gold finish and ethereal geometric etchings.\n\nRSI Discovery Month is alive and kicking, and there\u2019s still time to visit the RSI installations across Stanton. Take on Defense, Transport, and Collection missions and keep an eye on your mobiGlas as the rewards pile up. Everything you unlock, from ship paints and flight blades to armor, weapons, and tools, is yours to keep for good, no curse attached. Plus, completing the Constellation Rental Offer mission earns five days of access to the Constellation Mk V Centaurus. If you\u2019d like a look at what\u2019s waiting inside before you board, Behind the Ships and the Q&A have you covered.\n\nThe Twitch Drops are still lurking, too. Until October 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nDon\u2019t look behind you. Look ahead at what\u2019s coming this week:\nOn Wednesday, we officially welcome the spooky season as the Day of the Vara festivities kick off, including a creepy contest, petrifying prizes, and other fearsome finds.\n\nYou\u2019ll also see the latest Roadmap Update and its accompanying Roundup stumbling in behind them.\n\nFriday brings our second episode of 10 From the Community, this time focusing on technology, with our Technical Directors stepping into the light. We\u2019re also collecting questions for the next episode, all about FPS gameplay. Head to the Spectrum thread to submit yours and upvote the ones you\u2019d most like to see answered!\n\nThe weekly RSI Newsletter also haunts your inbox that day, and if you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\n\n\n\nWhatever your plans this spooky season, we hope you\u2019re getting into the spirit!\n\nFly low, fly fast, and keep the lights on...\n\nSenior Community Manager Freyja Vanadis The Weekly Community Content Schedule\n\n\nWEDNESDAY, OCTOBER 21, 2026\nDay of the Vara 2956 kicks off!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, OCTOBER 23, 2026\n10 From the Community (youtube.com\/@RobertsSpaceInd)\n\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 19, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 19, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Constellation Mk V Centaurus Gallery by Mordvinov There are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.\n\nDare to stare at it on the Community Hub.\n\nConstellation Mk V Centaurus Galleryby MordvinovThere are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.Dare to stare at it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! RSI Constellation Mk V Centaurus - Shockbreaker\n\n\n\n\nRSI Constellation Mk V Centaurus - Shockbreaker redrum - BadRussian1\n\nredrum - BadRussian1 wild and beautiful Pyro - Inmuter\n\nwild and beautiful Pyro - Inmuter A Few Minutes Later... - Helspyre666\n\nA Few Minutes Later... - Helspyre666","fr_FR":"This Week in Star Citizen Happy Monday, everyone!\nThere\u2019s something about October that makes every strange noise aboard your ship a little more suspicious. That rattle in the cargo hold? Probably nothing. The lights flickering in the cockpit? Just a loose connection. Er, or a bug. Your co-pilot insisting they saw something move behind you? Okay, maybe it\u2019s time to land.\n\nWe\u2019ll leave the investigating to you. In the meantime, here\u2019s what last week left behind.\n\nThe dead-stylish October Monthly Bundle crept out last Tuesday with a weathered black and gold finish and ethereal geometric etchings.\n\nRSI Discovery Month is alive and kicking, and there\u2019s still time to visit the RSI installations across Stanton. Take on Defense, Transport, and Collection missions and keep an eye on your mobiGlas as the rewards pile up. Everything you unlock, from ship paints and flight blades to armor, weapons, and tools, is yours to keep for good, no curse attached. Plus, completing the Constellation Rental Offer mission earns five days of access to the Constellation Mk V Centaurus. If you\u2019d like a look at what\u2019s waiting inside before you board, Behind the Ships and the Q&A have you covered.\n\nThe Twitch Drops are still lurking, too. Until October 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nDon\u2019t look behind you. Look ahead at what\u2019s coming this week:\nOn Wednesday, we officially welcome the spooky season as the Day of the Vara festivities kick off, including a creepy contest, petrifying prizes, and other fearsome finds.\n\nYou\u2019ll also see the latest Roadmap Update and its accompanying Roundup stumbling in behind them.\n\nFriday brings our second episode of 10 From the Community, this time focusing on technology, with our Technical Directors stepping into the light. We\u2019re also collecting questions for the next episode, all about FPS gameplay. Head to the Spectrum thread to submit yours and upvote the ones you\u2019d most like to see answered!\n\nThe weekly RSI Newsletter also haunts your inbox that day, and if you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\n\n\n\nWhatever your plans this spooky season, we hope you\u2019re getting into the spirit!\n\nFly low, fly fast, and keep the lights on...\n\nSenior Community Manager Freyja Vanadis The Weekly Community Content Schedule\n\n\nWEDNESDAY, OCTOBER 21, 2026\nDay of the Vara 2956 kicks off!\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, OCTOBER 23, 2026\n10 From the Community (youtube.com\/@RobertsSpaceInd)\n\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 19, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 19, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Constellation Mk V Centaurus Gallery by Mordvinov There are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.\n\nDare to stare at it on the Community Hub.\n\nConstellation Mk V Centaurus Galleryby MordvinovThere are wallpapers and then there are wallpapers. Mordvinov\u2019s gallery of the new Constellation Mk V Centaurus is how you end up whispering \u201cbonnie Connie\u201d at your monitor at 2 am.Dare to stare at it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! RSI Constellation Mk V Centaurus - Shockbreaker\n\n\n\n\nRSI Constellation Mk V Centaurus - Shockbreaker redrum - BadRussian1\n\nredrum - BadRussian1 wild and beautiful Pyro - Inmuter\n\nwild and beautiful Pyro - Inmuter A Few Minutes Later... - Helspyre666\n\nA Few Minutes Later... - Helspyre666"},"links_count":7,"comment_count":0,"created_at":"2026-10-19T21:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21381,"title":"Star Citizen | Behind the Ships: RSI Constellation Mk V Centaurus : Video","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21381-Star-Citizen-Behind-The-Ships-RSI-Constellation-Mk-V-Centaurus-Video","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21381","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21381","channel":"Transmission","category":"Undefined","series":"None","images_count":4,"translations":{"en_EN":"BEHIND THE SHIPS RSI Constellation Mk V Centaurus It\u2019s the Conny, but it\u2019s not\u2026 but it is! The Mk IV\u2019s better and the Mk V\u2019s bigger. A next-generation-iteration-combination, with every bit of legacy-inspired spirit reimagined for today. The watchword is 'versatile!'","de_DE":"BEHIND THE SHIPS RSI Constellation Mk V Centaurus It\u2019s the Conny, but it\u2019s not\u2026 but it is! The Mk IV\u2019s better and the Mk V\u2019s bigger. A next-generation-iteration-combination, with every bit of legacy-inspired spirit reimagined for today. The watchword is 'versatile!'","zh_CN":"BEHIND THE SHIPS RSI Constellation Mk V Centaurus It\u2019s the Conny, but it\u2019s not\u2026 but it is! The Mk IV\u2019s better and the Mk V\u2019s bigger. A next-generation-iteration-combination, with every bit of legacy-inspired spirit reimagined for today. The watchword is 'versatile!'","fr_FR":"BEHIND THE SHIPS RSI Constellation Mk V Centaurus It\u2019s the Conny, but it\u2019s not\u2026 but it is! The Mk IV\u2019s better and the Mk V\u2019s bigger. A next-generation-iteration-combination, with every bit of legacy-inspired spirit reimagined for today. The watchword is 'versatile!'"},"links_count":1,"comment_count":0,"created_at":"2026-10-14T16:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21377,"title":"Q&A: RSI Constellation Mk V Centaurus","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/21377-Q-A-RSI-Constellation-Mk-V-Centaurus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21377","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21377","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images_count":13,"translations":{"en_EN":"SC_4102_Patch_BK-Copy Q&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A:\nConstellation Mk V\nCentaurus\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nThe Constellation series is one of the most recognizable ship lines in the 'verse. What sets the Mk V apart for players who are familiar with the Mk IV series? The Constellation Mk V takes fan-favorite elements of the Mk IV and brings them in line with modern RSI style and design. Players will find increased cargo capacity, allowing for a wider range of payloads, including some of our largest current ground vehicles. The ship itself has grown in all dimensions to accommodate this and has received other quality-of-life changes, such as access to internal missile restocking, internal component placement, and access as well as better habitation and accommodation spaces to allow the crew space to relax.\n\nThe size of the Constellation Mk V Centaurus has grown compared to the Mk IV series. Is there any difference in handling, flight experience, or range? Yes. The Mk V is tuned to a heavier class than the Mk IV, so it turns and accelerates more slowly, needing more room to reposition in a fight. In exchange, it is far more durable, carries a second S3 shield generator, and reaches a higher NAV speed.\n\nAre there any changes to the weaponry and armor compared to the Mk IV series? The pilot retains control of four S5 weapons as on the Mk IV, but the turrets have been upgraded to quad S3 mounts and are now remote controlled from the bridge by separate crew members.\n\nThe missile loadout has been consolidated from four racks of mixed sizes into two racks of matching size, for a total of 32 S2 missiles, with internal storage racks directly behind them so the crew can reload in flight (as on the Perseus).\n\nArmor has also been reinforced: deflection is higher and overall armor integrity is up as well. However, it remains less heavily armored than dedicated warships, such as the Hammerhead and Perseus.\n\nHas anything changed with bridge visibility or landing gear placement? The bridge is all new though retains the spirit of the original, with the crew all sat in one room. The original ship\u2019s struts have also been removed to provide a much improved view.\n\nThe landing gear mimics the original\u2019s and the landed pose is clearly a nod back to its forebear, albeit with updated visual design.\n\nThe Constellation Mk V Centaurus comes with a snub fighter, the Skylark. Can you tell us more about it? The Skylark is the dedicated snub fighter for the Mk V Centaurus. It features a prone pilot position to keep the ship as slim as possible while packing 3x S2 weapons, a bespoke pair of 5xS1 missile racks, and fully accessible components. The Skylark's inventory and weapon rack can be interacted with while docked within the Constellation Mk V as well as when landed separately.\n\nUnusually for its class, it runs two shield generators rather than one, giving it considerably more staying power than a typical snub. That resilience and capacity come at a price though, as the Skylark sits at the heavier, less agile end of the snub bracket.\n\nWhen will the Skylark become available as an individual pledge? The RSI Skylark is planned to be introduced as a standalone ship at this year's Intergalactic Aerospace Expo (IAE).\n\nWith the recently introduced refuel, rearm, and repair feature for motherships, will the Constellation Mk V Centaurus be able to do the same for the Skylark? No, the Constellation Mk V Centaurus does not have this functionality.\n\nIs the snub docking compatible with the Kruger P-52 Merlin and P-72 Archimedes, or is it exclusive to the Skylark? No, the Skylark is the only ship that can currently dock to the Mk V due to the radically different geometry between the two.\n\nAre there any plans for more Constellation Mk V variants in the future? Yes, we have plans to introduce further variants in the future, covering both familiar and new roles.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"SC_4102_Patch_BK-Copy Q&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A:\nConstellation Mk V\nCentaurus\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nThe Constellation series is one of the most recognizable ship lines in the 'verse. What sets the Mk V apart for players who are familiar with the Mk IV series? The Constellation Mk V takes fan-favorite elements of the Mk IV and brings them in line with modern RSI style and design. Players will find increased cargo capacity, allowing for a wider range of payloads, including some of our largest current ground vehicles. The ship itself has grown in all dimensions to accommodate this and has received other quality-of-life changes, such as access to internal missile restocking, internal component placement, and access as well as better habitation and accommodation spaces to allow the crew space to relax.\n\nThe size of the Constellation Mk V Centaurus has grown compared to the Mk IV series. Is there any difference in handling, flight experience, or range? Yes. The Mk V is tuned to a heavier class than the Mk IV, so it turns and accelerates more slowly, needing more room to reposition in a fight. In exchange, it is far more durable, carries a second S3 shield generator, and reaches a higher NAV speed.\n\nAre there any changes to the weaponry and armor compared to the Mk IV series? The pilot retains control of four S5 weapons as on the Mk IV, but the turrets have been upgraded to quad S3 mounts and are now remote controlled from the bridge by separate crew members.\n\nThe missile loadout has been consolidated from four racks of mixed sizes into two racks of matching size, for a total of 32 S2 missiles, with internal storage racks directly behind them so the crew can reload in flight (as on the Perseus).\n\nArmor has also been reinforced: deflection is higher and overall armor integrity is up as well. However, it remains less heavily armored than dedicated warships, such as the Hammerhead and Perseus.\n\nHas anything changed with bridge visibility or landing gear placement? The bridge is all new though retains the spirit of the original, with the crew all sat in one room. The original ship\u2019s struts have also been removed to provide a much improved view.\n\nThe landing gear mimics the original\u2019s and the landed pose is clearly a nod back to its forebear, albeit with updated visual design.\n\nThe Constellation Mk V Centaurus comes with a snub fighter, the Skylark. Can you tell us more about it? The Skylark is the dedicated snub fighter for the Mk V Centaurus. It features a prone pilot position to keep the ship as slim as possible while packing 3x S2 weapons, a bespoke pair of 5xS1 missile racks, and fully accessible components. The Skylark's inventory and weapon rack can be interacted with while docked within the Constellation Mk V as well as when landed separately.\n\nUnusually for its class, it runs two shield generators rather than one, giving it considerably more staying power than a typical snub. That resilience and capacity come at a price though, as the Skylark sits at the heavier, less agile end of the snub bracket.\n\nWhen will the Skylark become available as an individual pledge? The RSI Skylark is planned to be introduced as a standalone ship at this year's Intergalactic Aerospace Expo (IAE).\n\nWith the recently introduced refuel, rearm, and repair feature for motherships, will the Constellation Mk V Centaurus be able to do the same for the Skylark? No, the Constellation Mk V Centaurus does not have this functionality.\n\nIs the snub docking compatible with the Kruger P-52 Merlin and P-72 Archimedes, or is it exclusive to the Skylark? No, the Skylark is the only ship that can currently dock to the Mk V due to the radically different geometry between the two.\n\nAre there any plans for more Constellation Mk V variants in the future? Yes, we have plans to introduce further variants in the future, covering both familiar and new roles.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","zh_CN":"SC_4102_Patch_BK-Copy Q&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A:\nConstellation Mk V\nCentaurus\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nThe Constellation series is one of the most recognizable ship lines in the 'verse. What sets the Mk V apart for players who are familiar with the Mk IV series? The Constellation Mk V takes fan-favorite elements of the Mk IV and brings them in line with modern RSI style and design. Players will find increased cargo capacity, allowing for a wider range of payloads, including some of our largest current ground vehicles. The ship itself has grown in all dimensions to accommodate this and has received other quality-of-life changes, such as access to internal missile restocking, internal component placement, and access as well as better habitation and accommodation spaces to allow the crew space to relax.\n\nThe size of the Constellation Mk V Centaurus has grown compared to the Mk IV series. Is there any difference in handling, flight experience, or range? Yes. The Mk V is tuned to a heavier class than the Mk IV, so it turns and accelerates more slowly, needing more room to reposition in a fight. In exchange, it is far more durable, carries a second S3 shield generator, and reaches a higher NAV speed.\n\nAre there any changes to the weaponry and armor compared to the Mk IV series? The pilot retains control of four S5 weapons as on the Mk IV, but the turrets have been upgraded to quad S3 mounts and are now remote controlled from the bridge by separate crew members.\n\nThe missile loadout has been consolidated from four racks of mixed sizes into two racks of matching size, for a total of 32 S2 missiles, with internal storage racks directly behind them so the crew can reload in flight (as on the Perseus).\n\nArmor has also been reinforced: deflection is higher and overall armor integrity is up as well. However, it remains less heavily armored than dedicated warships, such as the Hammerhead and Perseus.\n\nHas anything changed with bridge visibility or landing gear placement? The bridge is all new though retains the spirit of the original, with the crew all sat in one room. The original ship\u2019s struts have also been removed to provide a much improved view.\n\nThe landing gear mimics the original\u2019s and the landed pose is clearly a nod back to its forebear, albeit with updated visual design.\n\nThe Constellation Mk V Centaurus comes with a snub fighter, the Skylark. Can you tell us more about it? The Skylark is the dedicated snub fighter for the Mk V Centaurus. It features a prone pilot position to keep the ship as slim as possible while packing 3x S2 weapons, a bespoke pair of 5xS1 missile racks, and fully accessible components. The Skylark's inventory and weapon rack can be interacted with while docked within the Constellation Mk V as well as when landed separately.\n\nUnusually for its class, it runs two shield generators rather than one, giving it considerably more staying power than a typical snub. That resilience and capacity come at a price though, as the Skylark sits at the heavier, less agile end of the snub bracket.\n\nWhen will the Skylark become available as an individual pledge? The RSI Skylark is planned to be introduced as a standalone ship at this year's Intergalactic Aerospace Expo (IAE).\n\nWith the recently introduced refuel, rearm, and repair feature for motherships, will the Constellation Mk V Centaurus be able to do the same for the Skylark? No, the Constellation Mk V Centaurus does not have this functionality.\n\nIs the snub docking compatible with the Kruger P-52 Merlin and P-72 Archimedes, or is it exclusive to the Skylark? No, the Skylark is the only ship that can currently dock to the Mk V due to the radically different geometry between the two.\n\nAre there any plans for more Constellation Mk V variants in the future? Yes, we have plans to introduce further variants in the future, covering both familiar and new roles.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","fr_FR":"SC_4102_Patch_BK-Copy Q&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A:\nConstellation Mk V\nCentaurus\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nQ&A\nConstellation Mk V Centaurus\nby RSI\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars. Through every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\n\n\n\nWe asked the Vehicle and Gameplay teams a few questions about this new generation of the Constellation series. Here are the answers, straight from the devs themselves.\n\nThe Constellation series is one of the most recognizable ship lines in the 'verse. What sets the Mk V apart for players who are familiar with the Mk IV series? The Constellation Mk V takes fan-favorite elements of the Mk IV and brings them in line with modern RSI style and design. Players will find increased cargo capacity, allowing for a wider range of payloads, including some of our largest current ground vehicles. The ship itself has grown in all dimensions to accommodate this and has received other quality-of-life changes, such as access to internal missile restocking, internal component placement, and access as well as better habitation and accommodation spaces to allow the crew space to relax.\n\nThe size of the Constellation Mk V Centaurus has grown compared to the Mk IV series. Is there any difference in handling, flight experience, or range? Yes. The Mk V is tuned to a heavier class than the Mk IV, so it turns and accelerates more slowly, needing more room to reposition in a fight. In exchange, it is far more durable, carries a second S3 shield generator, and reaches a higher NAV speed.\n\nAre there any changes to the weaponry and armor compared to the Mk IV series? The pilot retains control of four S5 weapons as on the Mk IV, but the turrets have been upgraded to quad S3 mounts and are now remote controlled from the bridge by separate crew members.\n\nThe missile loadout has been consolidated from four racks of mixed sizes into two racks of matching size, for a total of 32 S2 missiles, with internal storage racks directly behind them so the crew can reload in flight (as on the Perseus).\n\nArmor has also been reinforced: deflection is higher and overall armor integrity is up as well. However, it remains less heavily armored than dedicated warships, such as the Hammerhead and Perseus.\n\nHas anything changed with bridge visibility or landing gear placement? The bridge is all new though retains the spirit of the original, with the crew all sat in one room. The original ship\u2019s struts have also been removed to provide a much improved view.\n\nThe landing gear mimics the original\u2019s and the landed pose is clearly a nod back to its forebear, albeit with updated visual design.\n\nThe Constellation Mk V Centaurus comes with a snub fighter, the Skylark. Can you tell us more about it? The Skylark is the dedicated snub fighter for the Mk V Centaurus. It features a prone pilot position to keep the ship as slim as possible while packing 3x S2 weapons, a bespoke pair of 5xS1 missile racks, and fully accessible components. The Skylark's inventory and weapon rack can be interacted with while docked within the Constellation Mk V as well as when landed separately.\n\nUnusually for its class, it runs two shield generators rather than one, giving it considerably more staying power than a typical snub. That resilience and capacity come at a price though, as the Skylark sits at the heavier, less agile end of the snub bracket.\n\nWhen will the Skylark become available as an individual pledge? The RSI Skylark is planned to be introduced as a standalone ship at this year's Intergalactic Aerospace Expo (IAE).\n\nWith the recently introduced refuel, rearm, and repair feature for motherships, will the Constellation Mk V Centaurus be able to do the same for the Skylark? No, the Constellation Mk V Centaurus does not have this functionality.\n\nIs the snub docking compatible with the Kruger P-52 Merlin and P-72 Archimedes, or is it exclusive to the Skylark? No, the Skylark is the only ship that can currently dock to the Mk V due to the radically different geometry between the two.\n\nAre there any plans for more Constellation Mk V variants in the future? Yes, we have plans to introduce further variants in the future, covering both familiar and new roles.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":2,"comment_count":0,"created_at":"2026-10-14T16:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21374,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21374-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21374","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21374","channel":"Transmission","category":"Undefined","series":"None","images_count":17,"translations":{"en_EN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, we kicked off RSI Discovery Month, celebrating the legendary Constellation and welcoming the next generation of this iconic ship series. Throughout Stanton, you can visit special RSI installations showcasing the history of the Mk IV and its successor, alongside the new Skylark. Take on a variety of activities, earn exclusive RSI-themed rewards and even complete the special \"Constellation Rental Offer\" to receive five days of access to put the new Constellation Mk V Centaurus through its paces! Don't forget to share your feedback on Spectrum with our devs.\n\nSpooky season also got a head start with October's Subscriber Promotions: new skeletal-themed flair, including a rifle, suit, and helmet, while the Vehicles of the Month feature Drake's tiny but fierce Pitbull and the formidable Ironclad Assault.\n\nWe published the latest PU Monthly Report, offering a behind-the-scenes look at what our teams have been working on throughout September. From Core Gameplay and ship development to technology, art, and more.\n\nThe Roadmap Update brought new images for Nyx I-III and introduced a new card for Alpha 4.11: DGS Planet Subdivision, which you can learn more about on the Release View!\n\nThis past weekend marked Star Citizen's birthday on October 10, but it was also a very special milestone for Squadron 42 as we welcomed around 140 community members to Manchester for the first hands-on experience.\n\nAs we get closer to Squadron 42's launch, our community is going to grow. A lot. There will be countless new faces discovering this universe for the very first time, and we couldn't be more excited to welcome them. But there's something incredibly important to us that we'll never lose sight of: the community that helped get us here.\n\nThe Bar Citizen organizers who bring people together all over the world. The artists, crafters, and LEGO\u00ae shipbuilders who bring our universe into their own. The loremasters who know more about the 'verse than some of us do! The content creators, the volunteers, the longtime supporters, and the countless Citizens who have spent years welcoming newcomers, guiding rookie pilots, and building something special together.\n\nThese are the people who have helped make this project so much more than a game.\n\nWe wish we could have invited every single one of you. There are so many incredible people in this community, and 140 guests doesn't even begin to scratch the surface. We hope this weekend was just the beginning of many moments we'll get to celebrate together as we get closer to launch.\n\nAttendees spent five hours playing Squadron 42, followed by an additional hour experiencing a unique chapter of the story aboard an adrift Xi'an ship. If you had a keen eye during CitizenCon Manchester 2954, you might have already caught a glimpse of it! That moment gave me chills, especially as a Xi'an nya'to.y'an (teacher). As our guests make their way home, we're sure you'll hear plenty more about their experiences directly from them.\n\nWe're getting closer to the day when Squadron 42 will be in the hands of pilots everywhere. Thank you for being part of this journey. We can't wait for what's to come.\n\nFor now, enjoy the Squadron 42 Trailer, and Wishlist on Steam! We'll be sharing photos from the weekend Squadron 42 event soon, so keep an eye on our channels!\n\nNow let's see what's going on this week:\nWe're celebrating RSI Discovery Month and the legacy of the iconic Constellation with a new round of Twitch Drops. From October 14 to 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nThis Tuesday, we'll be releasing the October Monthly Bundle, bringing another selection of gear and goodies. If you like a weathered black and gold finish with ethereal geometric etchings like I do, you'll be in for a treat!\n\nThen, on Wednesday, Behind the Ships returns with a closer look at some of the new ships from Alpha 4.10.2! Join us as we explore what's coming to the 'verse, and take a look at the design process.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 12\nTwitch Drops Comm-Link\n\nTUESDAY, OCTOBER 13\nOctober 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, OCTOBER 14\nBehind The Ships (YouTube - RobertsSpaceInd)\n\nTwitch Drops Begins\n\nFRIDAY, OCTOBER 16\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 12, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 12, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. A Bit Overkill by Tortue69 Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!\n\n\n\n\nCheck out Part 1 and Part 2 on the Community Hub.\n\nA Bit Overkillby Tortue69Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!Check out Part 1 and Part 2 on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Constellation Mk IV box - Draal Iskaldur\n\nConstellation Mk IV box - Draal Iskaldur Spooky Time - Shockbreaker\n\nSpooky Time - Shockbreaker How to Kill Mr T - Falco_Krige\n\nHow to Kill Mr T - Falco_Krige Patrol - Shockbreaker\n\nPatrol - Shockbreaker","de_DE":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, we kicked off RSI Discovery Month, celebrating the legendary Constellation and welcoming the next generation of this iconic ship series. Throughout Stanton, you can visit special RSI installations showcasing the history of the Mk IV and its successor, alongside the new Skylark. Take on a variety of activities, earn exclusive RSI-themed rewards and even complete the special \"Constellation Rental Offer\" to receive five days of access to put the new Constellation Mk V Centaurus through its paces! Don't forget to share your feedback on Spectrum with our devs.\n\nSpooky season also got a head start with October's Subscriber Promotions: new skeletal-themed flair, including a rifle, suit, and helmet, while the Vehicles of the Month feature Drake's tiny but fierce Pitbull and the formidable Ironclad Assault.\n\nWe published the latest PU Monthly Report, offering a behind-the-scenes look at what our teams have been working on throughout September. From Core Gameplay and ship development to technology, art, and more.\n\nThe Roadmap Update brought new images for Nyx I-III and introduced a new card for Alpha 4.11: DGS Planet Subdivision, which you can learn more about on the Release View!\n\nThis past weekend marked Star Citizen's birthday on October 10, but it was also a very special milestone for Squadron 42 as we welcomed around 140 community members to Manchester for the first hands-on experience.\n\nAs we get closer to Squadron 42's launch, our community is going to grow. A lot. There will be countless new faces discovering this universe for the very first time, and we couldn't be more excited to welcome them. But there's something incredibly important to us that we'll never lose sight of: the community that helped get us here.\n\nThe Bar Citizen organizers who bring people together all over the world. The artists, crafters, and LEGO\u00ae shipbuilders who bring our universe into their own. The loremasters who know more about the 'verse than some of us do! The content creators, the volunteers, the longtime supporters, and the countless Citizens who have spent years welcoming newcomers, guiding rookie pilots, and building something special together.\n\nThese are the people who have helped make this project so much more than a game.\n\nWe wish we could have invited every single one of you. There are so many incredible people in this community, and 140 guests doesn't even begin to scratch the surface. We hope this weekend was just the beginning of many moments we'll get to celebrate together as we get closer to launch.\n\nAttendees spent five hours playing Squadron 42, followed by an additional hour experiencing a unique chapter of the story aboard an adrift Xi'an ship. If you had a keen eye during CitizenCon Manchester 2954, you might have already caught a glimpse of it! That moment gave me chills, especially as a Xi'an nya'to.y'an (teacher). As our guests make their way home, we're sure you'll hear plenty more about their experiences directly from them.\n\nWe're getting closer to the day when Squadron 42 will be in the hands of pilots everywhere. Thank you for being part of this journey. We can't wait for what's to come.\n\nFor now, enjoy the Squadron 42 Trailer, and Wishlist on Steam! We'll be sharing photos from the weekend Squadron 42 event soon, so keep an eye on our channels!\n\nNow let's see what's going on this week:\nWe're celebrating RSI Discovery Month and the legacy of the iconic Constellation with a new round of Twitch Drops. From October 14 to 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nThis Tuesday, we'll be releasing the October Monthly Bundle, bringing another selection of gear and goodies. If you like a weathered black and gold finish with ethereal geometric etchings like I do, you'll be in for a treat!\n\nThen, on Wednesday, Behind the Ships returns with a closer look at some of the new ships from Alpha 4.10.2! Join us as we explore what's coming to the 'verse, and take a look at the design process.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 12\nTwitch Drops Comm-Link\n\nTUESDAY, OCTOBER 13\nOctober 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, OCTOBER 14\nBehind The Ships (YouTube - RobertsSpaceInd)\n\nTwitch Drops Begins\n\nFRIDAY, OCTOBER 16\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 12, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 12, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. A Bit Overkill by Tortue69 Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!\n\n\n\n\nCheck out Part 1 and Part 2 on the Community Hub.\n\nA Bit Overkillby Tortue69Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!Check out Part 1 and Part 2 on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Constellation Mk IV box - Draal Iskaldur\n\nConstellation Mk IV box - Draal Iskaldur Spooky Time - Shockbreaker\n\nSpooky Time - Shockbreaker How to Kill Mr T - Falco_Krige\n\nHow to Kill Mr T - Falco_Krige Patrol - Shockbreaker\n\nPatrol - Shockbreaker","zh_CN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, we kicked off RSI Discovery Month, celebrating the legendary Constellation and welcoming the next generation of this iconic ship series. Throughout Stanton, you can visit special RSI installations showcasing the history of the Mk IV and its successor, alongside the new Skylark. Take on a variety of activities, earn exclusive RSI-themed rewards and even complete the special \"Constellation Rental Offer\" to receive five days of access to put the new Constellation Mk V Centaurus through its paces! Don't forget to share your feedback on Spectrum with our devs.\n\nSpooky season also got a head start with October's Subscriber Promotions: new skeletal-themed flair, including a rifle, suit, and helmet, while the Vehicles of the Month feature Drake's tiny but fierce Pitbull and the formidable Ironclad Assault.\n\nWe published the latest PU Monthly Report, offering a behind-the-scenes look at what our teams have been working on throughout September. From Core Gameplay and ship development to technology, art, and more.\n\nThe Roadmap Update brought new images for Nyx I-III and introduced a new card for Alpha 4.11: DGS Planet Subdivision, which you can learn more about on the Release View!\n\nThis past weekend marked Star Citizen's birthday on October 10, but it was also a very special milestone for Squadron 42 as we welcomed around 140 community members to Manchester for the first hands-on experience.\n\nAs we get closer to Squadron 42's launch, our community is going to grow. A lot. There will be countless new faces discovering this universe for the very first time, and we couldn't be more excited to welcome them. But there's something incredibly important to us that we'll never lose sight of: the community that helped get us here.\n\nThe Bar Citizen organizers who bring people together all over the world. The artists, crafters, and LEGO\u00ae shipbuilders who bring our universe into their own. The loremasters who know more about the 'verse than some of us do! The content creators, the volunteers, the longtime supporters, and the countless Citizens who have spent years welcoming newcomers, guiding rookie pilots, and building something special together.\n\nThese are the people who have helped make this project so much more than a game.\n\nWe wish we could have invited every single one of you. There are so many incredible people in this community, and 140 guests doesn't even begin to scratch the surface. We hope this weekend was just the beginning of many moments we'll get to celebrate together as we get closer to launch.\n\nAttendees spent five hours playing Squadron 42, followed by an additional hour experiencing a unique chapter of the story aboard an adrift Xi'an ship. If you had a keen eye during CitizenCon Manchester 2954, you might have already caught a glimpse of it! That moment gave me chills, especially as a Xi'an nya'to.y'an (teacher). As our guests make their way home, we're sure you'll hear plenty more about their experiences directly from them.\n\nWe're getting closer to the day when Squadron 42 will be in the hands of pilots everywhere. Thank you for being part of this journey. We can't wait for what's to come.\n\nFor now, enjoy the Squadron 42 Trailer, and Wishlist on Steam! We'll be sharing photos from the weekend Squadron 42 event soon, so keep an eye on our channels!\n\nNow let's see what's going on this week:\nWe're celebrating RSI Discovery Month and the legacy of the iconic Constellation with a new round of Twitch Drops. From October 14 to 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nThis Tuesday, we'll be releasing the October Monthly Bundle, bringing another selection of gear and goodies. If you like a weathered black and gold finish with ethereal geometric etchings like I do, you'll be in for a treat!\n\nThen, on Wednesday, Behind the Ships returns with a closer look at some of the new ships from Alpha 4.10.2! Join us as we explore what's coming to the 'verse, and take a look at the design process.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 12\nTwitch Drops Comm-Link\n\nTUESDAY, OCTOBER 13\nOctober 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, OCTOBER 14\nBehind The Ships (YouTube - RobertsSpaceInd)\n\nTwitch Drops Begins\n\nFRIDAY, OCTOBER 16\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 12, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 12, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. A Bit Overkill by Tortue69 Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!\n\n\n\n\nCheck out Part 1 and Part 2 on the Community Hub.\n\nA Bit Overkillby Tortue69Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!Check out Part 1 and Part 2 on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Constellation Mk IV box - Draal Iskaldur\n\nConstellation Mk IV box - Draal Iskaldur Spooky Time - Shockbreaker\n\nSpooky Time - Shockbreaker How to Kill Mr T - Falco_Krige\n\nHow to Kill Mr T - Falco_Krige Patrol - Shockbreaker\n\nPatrol - Shockbreaker","fr_FR":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week, we kicked off RSI Discovery Month, celebrating the legendary Constellation and welcoming the next generation of this iconic ship series. Throughout Stanton, you can visit special RSI installations showcasing the history of the Mk IV and its successor, alongside the new Skylark. Take on a variety of activities, earn exclusive RSI-themed rewards and even complete the special \"Constellation Rental Offer\" to receive five days of access to put the new Constellation Mk V Centaurus through its paces! Don't forget to share your feedback on Spectrum with our devs.\n\nSpooky season also got a head start with October's Subscriber Promotions: new skeletal-themed flair, including a rifle, suit, and helmet, while the Vehicles of the Month feature Drake's tiny but fierce Pitbull and the formidable Ironclad Assault.\n\nWe published the latest PU Monthly Report, offering a behind-the-scenes look at what our teams have been working on throughout September. From Core Gameplay and ship development to technology, art, and more.\n\nThe Roadmap Update brought new images for Nyx I-III and introduced a new card for Alpha 4.11: DGS Planet Subdivision, which you can learn more about on the Release View!\n\nThis past weekend marked Star Citizen's birthday on October 10, but it was also a very special milestone for Squadron 42 as we welcomed around 140 community members to Manchester for the first hands-on experience.\n\nAs we get closer to Squadron 42's launch, our community is going to grow. A lot. There will be countless new faces discovering this universe for the very first time, and we couldn't be more excited to welcome them. But there's something incredibly important to us that we'll never lose sight of: the community that helped get us here.\n\nThe Bar Citizen organizers who bring people together all over the world. The artists, crafters, and LEGO\u00ae shipbuilders who bring our universe into their own. The loremasters who know more about the 'verse than some of us do! The content creators, the volunteers, the longtime supporters, and the countless Citizens who have spent years welcoming newcomers, guiding rookie pilots, and building something special together.\n\nThese are the people who have helped make this project so much more than a game.\n\nWe wish we could have invited every single one of you. There are so many incredible people in this community, and 140 guests doesn't even begin to scratch the surface. We hope this weekend was just the beginning of many moments we'll get to celebrate together as we get closer to launch.\n\nAttendees spent five hours playing Squadron 42, followed by an additional hour experiencing a unique chapter of the story aboard an adrift Xi'an ship. If you had a keen eye during CitizenCon Manchester 2954, you might have already caught a glimpse of it! That moment gave me chills, especially as a Xi'an nya'to.y'an (teacher). As our guests make their way home, we're sure you'll hear plenty more about their experiences directly from them.\n\nWe're getting closer to the day when Squadron 42 will be in the hands of pilots everywhere. Thank you for being part of this journey. We can't wait for what's to come.\n\nFor now, enjoy the Squadron 42 Trailer, and Wishlist on Steam! We'll be sharing photos from the weekend Squadron 42 event soon, so keep an eye on our channels!\n\nNow let's see what's going on this week:\nWe're celebrating RSI Discovery Month and the legacy of the iconic Constellation with a new round of Twitch Drops. From October 14 to 27, watch any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free.\n\nThis Tuesday, we'll be releasing the October Monthly Bundle, bringing another selection of gear and goodies. If you like a weathered black and gold finish with ethereal geometric etchings like I do, you'll be in for a treat!\n\nThen, on Wednesday, Behind the Ships returns with a closer look at some of the new ships from Alpha 4.10.2! Join us as we explore what's coming to the 'verse, and take a look at the design process.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 12\nTwitch Drops Comm-Link\n\nTUESDAY, OCTOBER 13\nOctober 2026 Monthly Bundle Comm-Link\n\nWEDNESDAY, OCTOBER 14\nBehind The Ships (YouTube - RobertsSpaceInd)\n\nTwitch Drops Begins\n\nFRIDAY, OCTOBER 16\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 12, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 12, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. A Bit Overkill by Tortue69 Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!\n\n\n\n\nCheck out Part 1 and Part 2 on the Community Hub.\n\nA Bit Overkillby Tortue69Sometimes you just gotta see if it will keel. Tortue69 has gone a bit overkill, and we're here for it!Check out Part 1 and Part 2 on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Constellation Mk IV box - Draal Iskaldur\n\nConstellation Mk IV box - Draal Iskaldur Spooky Time - Shockbreaker\n\nSpooky Time - Shockbreaker How to Kill Mr T - Falco_Krige\n\nHow to Kill Mr T - Falco_Krige Patrol - Shockbreaker\n\nPatrol - Shockbreaker"},"links_count":7,"comment_count":0,"created_at":"2026-10-12T22:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21373,"title":"Star Citizen Monthly Report: September 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21373-Star-Citizen-Monthly-Report-September-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21373","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21373","channel":"Transmission","category":"Undefined","series":"None","images_count":10,"translations":{"en_EN":"PU Monthly Report September 2026 Welcome to September\u2019s PU Monthly Report, featuring the latest updates from all the various disciplines working on Star Citizen. Read on for all the news from AI Features and Tech, Ships, Community, Core Gameplay, and more.\n\nAI Content\nSeptember saw AI Content looking into a new character type for mission gameplay, which will provide additional interactions and personality. They also continued supporting several upcoming missions, adding comms for the new faction reps that have been working their way through the pipeline.\n\nAlongside supporting the social AI placement on planets, the team looked at the existing landing zones to assess what\u2019s working, what isn\u2019t, and how they can make targeted changes to help push each location closer toward the identity established in lore.\n\nAI (Features & Tech)\nAI Features and Tech worked on the apex valakkar, committing targeting fixes and bullet-bending refinements. A backstop timer was also introduced when the creature turns to face the player before submerging and emerging to avoid it getting locked.\n\nThe team also worked on a number of issues related to Starchitect. For example, ensuring NPCs perform night-time checks and have their flashlights out, and that marok boids spawn correctly. They also improved the nav-mesh to ensure it works with the recent zone changes, including adding a navigation component back to sector clusters.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nLast month, Character Art had the final review of a new heavy armor releasing in Alpha 4.10.2. Variations of this will be available as a Wikelo reward and in the store. This release will also include updated brows in the character customizer.\n\nThe team is also working on updates to various gangs that will be appearing in Nyx, including First Legion, Salamanders, Shattered Blades, and Moraine. New armor sets will be coming for the First Legion and Salamanders too.\n\nArt (Ships)\nIn the UK, two unannounced vehicles both had final reviews ahead of their planned release alongside Genesis. Following this, five new projects were kicked off; the first of which made rapid progress considering its size and design.\n\nThe second moved through whitebox ahead of its gate review at the end of the month. Following feedback, changes were made to the placement of its main turret and external tractor beam.\n\nThe third entered pre-production ahead of its official kick-off, while the fourth and fifth (a pair of ships from a manufacturer not heard from for a while) entered whitebox.\n\nWork also continued on a ship mentioned in recent reports. Last month, it passed through greybox, with the interior now ready for its LOD0 gate review. The exterior is catching up and will be ready for review in early October.\n\nAlongside unannounced vehicles, greybox work on the Anvil Liberator wrapped up, with the formal gate review due in early October. Large areas of the ship that were safe to continue with progressed well into the LOD0 phase, which is due to wrap up in late October.\n\nThe RSI Constellation Mk IV Gold Standard progressed, with the devs working through the significant number of minor visual issues across the four variants caused by updating the ship to modern material libraries. They also made user-experience improvements to navigating around and interacting with the ship, with better and more logical placements.\n\nThe RSI Galaxy passed its greybox gate review. The team then progressed with LOD0 work, including refining the corridor and wall sections, updating lighting, and adding signage across the ship. Work continued on the modules too.\n\nFinally for the UK, a new ship saw downstream teams, such as UI, VFX, and Audio, do their passes ahead of a combined LOD0\/Final review in October.\n\nIn North America, production on a new ship wrapped up following internal testing and bug fixing.\n\nLastly, the Kraken team continued through the LOD0 phase, with efforts spread across the entire ship, from the setup of the integrated transport, like lifts and the tram, to the dedicated capital components located across multiple engineering rooms.\n\nArt (Weapons)\nThe Weapon Content team completed a new Lightning Bolt Co. rifle alongside paints for upcoming events.\n\nThey also continued with seven upcoming weapons, including rifles and a medical pistol, and began updating several ship weapons.\n\nThey\u2019re currently planning for 2027, keeping new technology and manufacturer possibilities in mind, and fixing bugs on recently released weapons.\n\nCommunity\nThe Community team kicked off an activity-filled September by announcing Ship Showdown 2956's champion, the RSI Perseus. They also published the August Monthly PU Report and began planning for the many events coming throughout autumn and the remainder of the year.\n\nSeptember included the launch of Alpha 4.10: Orison Relief Support, which the team supported with an FAQ outlining how players could take part in rebuilding after the Nine Tails\u2019 attacks. They also published a Q&A for Alpha 4.10\u2019s new vehicles, the Sabre Raven EX and Argo ATLS IKTI Akuma, with answers from the developers themselves.\n\nAs Pirate Week sailed into port last month, the team held a treasure hunt with clues hidden across several channels hinting at in-game locations. The team provided a catch-all thread that was updated with the latest clues to the hunt throughout the event. They also challenged the community to flaunt their nefarious deeds by creating custom wanted posters in the Pirate Week 2026 Most Wanted Contest.\n\nAdditionally, the Community team gathered questions in preparation for 10 From the Community, a new focused video format where every episode features a few developers representing a particular area of development, including gameplay, art, UI, technology, and ships. They also published an RSI Aurora Mk I Retirement Reminder thread and an FAQ explaining the updates to pledge gifting and game access. These changes are in preparation for the new Game Library system launching in October as part of the broader work to create a clearer and more consistent account experience for both Squadron 42 and Star Citizen.\n\nThe Bar Citizen World Tour continued with stops in Seattle for PAX West, as well as Milan, Italy, and Porto, Portugal. Preparation continued for October\u2019s Squadron 42 event, where a group of original backers and content creators will get the chance to try the game for the first time.\n\nAs always, the team continued gathering feedback from the community, which is shared with the relevant development teams to ensure players\u2019 voices are heard. They also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates, providing the community with the latest information from the development teams throughout an eventful September.\n\nCore Gameplay\nThe last couple of months saw the Core Gameplay teams working through a long list of bugs and quality-of-life items, many of which were highlighted in the Improving the Live Experience Comm-Link.\n\nFor vehicle gameplay, refueling now correctly accounts for the position of the docking connection when ships dock to refuel.\n\nThe team also fixed fuel nozzles dumping fuel when a transaction was cancelled, and an issue where mismatched item types caused problems with ship engineering screens. Several other issues were also dealt with, including being unable to repair the Grey\u2019s Market Basher at landing pads, modules failing to equip to ships, shields not recharging after crossing a server boundary, on-foot and vehicle compasses reading differently when in a pilot seat, and ship services failing once started.\n\nAlongside this, some newer ships will now become disabled when a critical part is destroyed rather than exploding immediately. Radar can also detect contacts across the connected areas of a location rather than only within the immediate area.\n\nThe team finalized Instancing, releasing it in the Alpha 4.10 patch. As part of this, the devs closed several gaps that allowed players who weren't eligible to pass through instance barriers. Now, loading barriers check directly whether the instance has loaded in before letting players through. Removing a player from an instance is also more reliable when the player and the instance are on different servers.\n\nInstancing respawn queues were also reworked. For example, if a respawn bed is occupied, players now spawn next to it, matching how ship medical beds work. Instances now recover more reliably after a server crash or when control passes between servers, and unload when players take an elevator away from them.\n\nThe team began research and investigation into porting Instancing technology to Instanced Hangars.\n\nThe transport system now prioritizes empty carriages, reducing the chance of summoning one already in use. The setup of the transport and elevator systems were also simplified.\n\nFreight elevators received attention throughout August and September, with various issues being fixed. These include kiosks getting stuck when transferring items in a loop and becoming unusable, Levski\u2019s external elevators behaving as if they were in zero gravity, elevators becoming unusable after trying to retrieve items that weren't requested, newly split item stacks not being tracked correctly during retrieval, and elevators and their doors showing the wrong visual state when loading in and out.\n\nThe team added a limit to loose items, as redeeming very large numbers of small items (e.g. 20,000 water bottles) could crash the kiosk. Kiosks now display this limit and show a clear error when it's exceeded.\n\nMissions that need several of the same items can now accept them all in one hand-in, rather than one at a time. Work began on freight elevator loading messages to show the progress of storing and retrieving items too.\n\nFor quantum travel and the Starmap, the devs restored collision checks, so routes can no longer pass straight through moons and other large objects.\n\nSpace stations blocking Star Map routes when plotting from inside them was fixed, alongside route markers disappearing between destinations and missing markers when routing to rest stops or jump points. A rare issue where a ship could become unresponsive after quantum travel in poor network conditions was solved too. Routes in Stanton can now also go around the sun.\n\nSupport was given for Starchitect missions. Players can now accept them directly from mission boards, and rewards are being connected to them. Resource locations can now be shared across multiple active missions, with each mission set to use an exact or ranged amount, while missions with randomized flows can now end on a random outcome, not just move on to a new phase.\n\nTrespass areas not working at Starchitect locations were fixed too.\n\nUpdates were made to the Battaglia mission pack. For example, mining missions can now track rocks destroyed by overcharging. The teams fixed a trigger that blocked progression when entering the mission instance, the delivery stage not completing inside the instance, and an issue where the second and third story missions wouldn\u2019t generate due to an entity ID mismatch when multiple shards were active.\n\nCargo, trading, and hauling missions were supported throughout the past two months. As part of this, cargo pickups are now distributed more sensibly based on each pickup's SCU. Numerous bugs were also fixed for these missions. These include incorrect item spawn and delivery counts in hauling missions, buying certain commodities blocking the purchase of others, the MISC Hull C failing to auto-load while in loading zones, and fixed ore sales failing at commodity traders.\n\nFor ship loss and retrieval, Core Gameplay solved the underlying cause of vehicles occasionally disappearing while being flown in or near hangars.\n\nRetrieved ships sometimes spawning while still in a quantum-travel state was also solved, as was retrieved ships sometimes having their landing gear stuck in the hangar, preventing take-off.\n\nFinally for Core Gameplay, various inventory bugs were fixed, such as the filter and sort menus not closing properly and overlapping with other elements. They also fixed keycards being equippable, which made them disappear into a hidden slot in the player\u2019s inventory, and Stack All appearing to work and then reverting shortly afterwards. Loadouts not sorting inventory items, being unable to place an item after picking it up, the inventory not being restored when leaving prison, and splitting item stacks causing the inventory to become unresponsive were all fixed too.\n\nMission Design\nLast month, the Mission team rebalanced Bounty missions to bring them more in line with the recent ship updates. This will be committed to the game in a future patch.\n\nA new analytics page was set up so the team can more accurately read and parse data and see UEC and engagement imbalances.\n\nProgress was made on a suite of over 97 new contracts for a future patch, which the devs are very excited about, as it changes the way citizens will play.\n\nTwo new factions were recently signed off for development, which represent new non-combat-focused careers.\n\nThe team also shipped Battaglia and their initial mining missions alongside Orison Relief Support and the first dedicated crafting mission. The Siege of Orison also returned, utilizing the new Instancing tech.\n\nNarrative\nIn a very productive month, the Narrative team worked on several upcoming mission packs. In addition to a special event that will be making its debut soon, they continued to help with the multitude of contracts that will become available when Nyx I is released.\n\nNarrative also revised the script for an upcoming story mission that will feature multiple new characters, and began coordinating on new contracts that will expand what missions InterSec offers to mercenary-minded players.\n\nAs they often do this time of year, Narrative supported the upcoming Intergalactic Aerospace Expo with new additions. Additionally, work continued on the loading screen headlines that will be featured in upcoming patches.\n\nOnline Technology\nLive Tools completed part two of the Hex 4.0 feature-parity work. For this, they rebuilt the account detail and listing pages (quick view, rental history, tabbed tables), added group detail views with chat, and reached parity on dataset and chat export. They also completed a UI polish pass, including the search page, drag-and-drop tabs, header support link, and quick view.\n\nFor Bootstrap, the devs closed the client-revamp initiation phase, with the technology stack chosen and proof-of-concept built. The client rebuild is now underway.\n\nLive Tools also progressed with Error Reporting, adding advanced crash-listing filters (by type and status) and further pipeline reliability work, including a scheduled Panic Switch database cleanup. Work on crash-pipeline reliability, enrichment, and Panic Switch polish continued.\n\nThe Online Services team spent much of September improving the reliability of missions and contracts. They fixed a bug where a mix-up in reputation data could cause players to occasionally be shown the wrong mission, and worked through ongoing efforts to reduce delays players experience before new contracts are available to accept. The team also continued refining how \u2018Contract No Longer Available\u2019 errors are communicated to players, aiming for clearer, more immersive in-game messaging instead of generic error text.\n\nThe Network team's biggest focus was building a new system called Claims; a smarter way for the game to decide which servers are responsible for which parts of the universe. This includes planets, activities, and instanced events. This groundwork lays the foundation for the servers to handle territory assignments more flexibly and reliably going forward. The team also made progress on grouping instanced activities by their type, so the game can better tailor how content streams in depending on what kind of event or location a player is in.\n\nAlongside this core work, the team continued auditing the network code to prepare for more advanced streaming support. On the reliability side, the team investigated and addressed a warning tied to how debris behaves when a ship is destroyed inside enclosed spaces, like hangars. Finally, several smaller networking code cleanups and performance improvements were completed as part of the team's regular upkeep work.\n\nR&D\nThe R&D team progressed with volumetric clouds, fixing an issue with occasional stale cloud shadow maps after fast camera movement. Stochastic cloud shadow map filtering was also improved.\n\nSignificant work also went into render modes. As part of this, a new quarter-res render mode was added as a non-temporal performance mode, and a new unified guide was introduced covering the half, quarter, and temporal render modes. Filter improvements for the half and quarter res modes now better reconstruct the thin atmosphere silhouette when viewed from far orbit. Within the temporal render mode, the motion sensitivity term was reworked and scene visibility awareness was added to the temporal up-sampling along with the neighborhood bbox hull. Ongoing work included VGPR reductions for the spatio-temporal upsampler, and general cloud ray marcher optimizations.\n\nShadow map encoding was also improved to reduce occasional banding, which was especially visible on terrain covered by thin ground fog under a low sun angle.\n\nOn the integration side, all weather improvements from the past few months, as well as atmosphere and cloud rendering, merged into the development streams. This included fixes for issues found in integration reviews and a follow-up change to migrate the integrated work so it handles and supports streaming of atmosphere, ground fog, and cloud resources.\n\nFinally, investigation began into a proper solution for sky irradiance to take cloud coverage into account, which remains in progress. On the planet atmosphere side, work continued on injecting clouds into the atmosphere model.","de_DE":"PU Monthly Report September 2026 Welcome to September\u2019s PU Monthly Report, featuring the latest updates from all the various disciplines working on Star Citizen. Read on for all the news from AI Features and Tech, Ships, Community, Core Gameplay, and more.\n\nAI Content\nSeptember saw AI Content looking into a new character type for mission gameplay, which will provide additional interactions and personality. They also continued supporting several upcoming missions, adding comms for the new faction reps that have been working their way through the pipeline.\n\nAlongside supporting the social AI placement on planets, the team looked at the existing landing zones to assess what\u2019s working, what isn\u2019t, and how they can make targeted changes to help push each location closer toward the identity established in lore.\n\nAI (Features & Tech)\nAI Features and Tech worked on the apex valakkar, committing targeting fixes and bullet-bending refinements. A backstop timer was also introduced when the creature turns to face the player before submerging and emerging to avoid it getting locked.\n\nThe team also worked on a number of issues related to Starchitect. For example, ensuring NPCs perform night-time checks and have their flashlights out, and that marok boids spawn correctly. They also improved the nav-mesh to ensure it works with the recent zone changes, including adding a navigation component back to sector clusters.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nLast month, Character Art had the final review of a new heavy armor releasing in Alpha 4.10.2. Variations of this will be available as a Wikelo reward and in the store. This release will also include updated brows in the character customizer.\n\nThe team is also working on updates to various gangs that will be appearing in Nyx, including First Legion, Salamanders, Shattered Blades, and Moraine. New armor sets will be coming for the First Legion and Salamanders too.\n\nArt (Ships)\nIn the UK, two unannounced vehicles both had final reviews ahead of their planned release alongside Genesis. Following this, five new projects were kicked off; the first of which made rapid progress considering its size and design.\n\nThe second moved through whitebox ahead of its gate review at the end of the month. Following feedback, changes were made to the placement of its main turret and external tractor beam.\n\nThe third entered pre-production ahead of its official kick-off, while the fourth and fifth (a pair of ships from a manufacturer not heard from for a while) entered whitebox.\n\nWork also continued on a ship mentioned in recent reports. Last month, it passed through greybox, with the interior now ready for its LOD0 gate review. The exterior is catching up and will be ready for review in early October.\n\nAlongside unannounced vehicles, greybox work on the Anvil Liberator wrapped up, with the formal gate review due in early October. Large areas of the ship that were safe to continue with progressed well into the LOD0 phase, which is due to wrap up in late October.\n\nThe RSI Constellation Mk IV Gold Standard progressed, with the devs working through the significant number of minor visual issues across the four variants caused by updating the ship to modern material libraries. They also made user-experience improvements to navigating around and interacting with the ship, with better and more logical placements.\n\nThe RSI Galaxy passed its greybox gate review. The team then progressed with LOD0 work, including refining the corridor and wall sections, updating lighting, and adding signage across the ship. Work continued on the modules too.\n\nFinally for the UK, a new ship saw downstream teams, such as UI, VFX, and Audio, do their passes ahead of a combined LOD0\/Final review in October.\n\nIn North America, production on a new ship wrapped up following internal testing and bug fixing.\n\nLastly, the Kraken team continued through the LOD0 phase, with efforts spread across the entire ship, from the setup of the integrated transport, like lifts and the tram, to the dedicated capital components located across multiple engineering rooms.\n\nArt (Weapons)\nThe Weapon Content team completed a new Lightning Bolt Co. rifle alongside paints for upcoming events.\n\nThey also continued with seven upcoming weapons, including rifles and a medical pistol, and began updating several ship weapons.\n\nThey\u2019re currently planning for 2027, keeping new technology and manufacturer possibilities in mind, and fixing bugs on recently released weapons.\n\nCommunity\nThe Community team kicked off an activity-filled September by announcing Ship Showdown 2956's champion, the RSI Perseus. They also published the August Monthly PU Report and began planning for the many events coming throughout autumn and the remainder of the year.\n\nSeptember included the launch of Alpha 4.10: Orison Relief Support, which the team supported with an FAQ outlining how players could take part in rebuilding after the Nine Tails\u2019 attacks. They also published a Q&A for Alpha 4.10\u2019s new vehicles, the Sabre Raven EX and Argo ATLS IKTI Akuma, with answers from the developers themselves.\n\nAs Pirate Week sailed into port last month, the team held a treasure hunt with clues hidden across several channels hinting at in-game locations. The team provided a catch-all thread that was updated with the latest clues to the hunt throughout the event. They also challenged the community to flaunt their nefarious deeds by creating custom wanted posters in the Pirate Week 2026 Most Wanted Contest.\n\nAdditionally, the Community team gathered questions in preparation for 10 From the Community, a new focused video format where every episode features a few developers representing a particular area of development, including gameplay, art, UI, technology, and ships. They also published an RSI Aurora Mk I Retirement Reminder thread and an FAQ explaining the updates to pledge gifting and game access. These changes are in preparation for the new Game Library system launching in October as part of the broader work to create a clearer and more consistent account experience for both Squadron 42 and Star Citizen.\n\nThe Bar Citizen World Tour continued with stops in Seattle for PAX West, as well as Milan, Italy, and Porto, Portugal. Preparation continued for October\u2019s Squadron 42 event, where a group of original backers and content creators will get the chance to try the game for the first time.\n\nAs always, the team continued gathering feedback from the community, which is shared with the relevant development teams to ensure players\u2019 voices are heard. They also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates, providing the community with the latest information from the development teams throughout an eventful September.\n\nCore Gameplay\nThe last couple of months saw the Core Gameplay teams working through a long list of bugs and quality-of-life items, many of which were highlighted in the Improving the Live Experience Comm-Link.\n\nFor vehicle gameplay, refueling now correctly accounts for the position of the docking connection when ships dock to refuel.\n\nThe team also fixed fuel nozzles dumping fuel when a transaction was cancelled, and an issue where mismatched item types caused problems with ship engineering screens. Several other issues were also dealt with, including being unable to repair the Grey\u2019s Market Basher at landing pads, modules failing to equip to ships, shields not recharging after crossing a server boundary, on-foot and vehicle compasses reading differently when in a pilot seat, and ship services failing once started.\n\nAlongside this, some newer ships will now become disabled when a critical part is destroyed rather than exploding immediately. Radar can also detect contacts across the connected areas of a location rather than only within the immediate area.\n\nThe team finalized Instancing, releasing it in the Alpha 4.10 patch. As part of this, the devs closed several gaps that allowed players who weren't eligible to pass through instance barriers. Now, loading barriers check directly whether the instance has loaded in before letting players through. Removing a player from an instance is also more reliable when the player and the instance are on different servers.\n\nInstancing respawn queues were also reworked. For example, if a respawn bed is occupied, players now spawn next to it, matching how ship medical beds work. Instances now recover more reliably after a server crash or when control passes between servers, and unload when players take an elevator away from them.\n\nThe team began research and investigation into porting Instancing technology to Instanced Hangars.\n\nThe transport system now prioritizes empty carriages, reducing the chance of summoning one already in use. The setup of the transport and elevator systems were also simplified.\n\nFreight elevators received attention throughout August and September, with various issues being fixed. These include kiosks getting stuck when transferring items in a loop and becoming unusable, Levski\u2019s external elevators behaving as if they were in zero gravity, elevators becoming unusable after trying to retrieve items that weren't requested, newly split item stacks not being tracked correctly during retrieval, and elevators and their doors showing the wrong visual state when loading in and out.\n\nThe team added a limit to loose items, as redeeming very large numbers of small items (e.g. 20,000 water bottles) could crash the kiosk. Kiosks now display this limit and show a clear error when it's exceeded.\n\nMissions that need several of the same items can now accept them all in one hand-in, rather than one at a time. Work began on freight elevator loading messages to show the progress of storing and retrieving items too.\n\nFor quantum travel and the Starmap, the devs restored collision checks, so routes can no longer pass straight through moons and other large objects.\n\nSpace stations blocking Star Map routes when plotting from inside them was fixed, alongside route markers disappearing between destinations and missing markers when routing to rest stops or jump points. A rare issue where a ship could become unresponsive after quantum travel in poor network conditions was solved too. Routes in Stanton can now also go around the sun.\n\nSupport was given for Starchitect missions. Players can now accept them directly from mission boards, and rewards are being connected to them. Resource locations can now be shared across multiple active missions, with each mission set to use an exact or ranged amount, while missions with randomized flows can now end on a random outcome, not just move on to a new phase.\n\nTrespass areas not working at Starchitect locations were fixed too.\n\nUpdates were made to the Battaglia mission pack. For example, mining missions can now track rocks destroyed by overcharging. The teams fixed a trigger that blocked progression when entering the mission instance, the delivery stage not completing inside the instance, and an issue where the second and third story missions wouldn\u2019t generate due to an entity ID mismatch when multiple shards were active.\n\nCargo, trading, and hauling missions were supported throughout the past two months. As part of this, cargo pickups are now distributed more sensibly based on each pickup's SCU. Numerous bugs were also fixed for these missions. These include incorrect item spawn and delivery counts in hauling missions, buying certain commodities blocking the purchase of others, the MISC Hull C failing to auto-load while in loading zones, and fixed ore sales failing at commodity traders.\n\nFor ship loss and retrieval, Core Gameplay solved the underlying cause of vehicles occasionally disappearing while being flown in or near hangars.\n\nRetrieved ships sometimes spawning while still in a quantum-travel state was also solved, as was retrieved ships sometimes having their landing gear stuck in the hangar, preventing take-off.\n\nFinally for Core Gameplay, various inventory bugs were fixed, such as the filter and sort menus not closing properly and overlapping with other elements. They also fixed keycards being equippable, which made them disappear into a hidden slot in the player\u2019s inventory, and Stack All appearing to work and then reverting shortly afterwards. Loadouts not sorting inventory items, being unable to place an item after picking it up, the inventory not being restored when leaving prison, and splitting item stacks causing the inventory to become unresponsive were all fixed too.\n\nMission Design\nLast month, the Mission team rebalanced Bounty missions to bring them more in line with the recent ship updates. This will be committed to the game in a future patch.\n\nA new analytics page was set up so the team can more accurately read and parse data and see UEC and engagement imbalances.\n\nProgress was made on a suite of over 97 new contracts for a future patch, which the devs are very excited about, as it changes the way citizens will play.\n\nTwo new factions were recently signed off for development, which represent new non-combat-focused careers.\n\nThe team also shipped Battaglia and their initial mining missions alongside Orison Relief Support and the first dedicated crafting mission. The Siege of Orison also returned, utilizing the new Instancing tech.\n\nNarrative\nIn a very productive month, the Narrative team worked on several upcoming mission packs. In addition to a special event that will be making its debut soon, they continued to help with the multitude of contracts that will become available when Nyx I is released.\n\nNarrative also revised the script for an upcoming story mission that will feature multiple new characters, and began coordinating on new contracts that will expand what missions InterSec offers to mercenary-minded players.\n\nAs they often do this time of year, Narrative supported the upcoming Intergalactic Aerospace Expo with new additions. Additionally, work continued on the loading screen headlines that will be featured in upcoming patches.\n\nOnline Technology\nLive Tools completed part two of the Hex 4.0 feature-parity work. For this, they rebuilt the account detail and listing pages (quick view, rental history, tabbed tables), added group detail views with chat, and reached parity on dataset and chat export. They also completed a UI polish pass, including the search page, drag-and-drop tabs, header support link, and quick view.\n\nFor Bootstrap, the devs closed the client-revamp initiation phase, with the technology stack chosen and proof-of-concept built. The client rebuild is now underway.\n\nLive Tools also progressed with Error Reporting, adding advanced crash-listing filters (by type and status) and further pipeline reliability work, including a scheduled Panic Switch database cleanup. Work on crash-pipeline reliability, enrichment, and Panic Switch polish continued.\n\nThe Online Services team spent much of September improving the reliability of missions and contracts. They fixed a bug where a mix-up in reputation data could cause players to occasionally be shown the wrong mission, and worked through ongoing efforts to reduce delays players experience before new contracts are available to accept. The team also continued refining how \u2018Contract No Longer Available\u2019 errors are communicated to players, aiming for clearer, more immersive in-game messaging instead of generic error text.\n\nThe Network team's biggest focus was building a new system called Claims; a smarter way for the game to decide which servers are responsible for which parts of the universe. This includes planets, activities, and instanced events. This groundwork lays the foundation for the servers to handle territory assignments more flexibly and reliably going forward. The team also made progress on grouping instanced activities by their type, so the game can better tailor how content streams in depending on what kind of event or location a player is in.\n\nAlongside this core work, the team continued auditing the network code to prepare for more advanced streaming support. On the reliability side, the team investigated and addressed a warning tied to how debris behaves when a ship is destroyed inside enclosed spaces, like hangars. Finally, several smaller networking code cleanups and performance improvements were completed as part of the team's regular upkeep work.\n\nR&D\nThe R&D team progressed with volumetric clouds, fixing an issue with occasional stale cloud shadow maps after fast camera movement. Stochastic cloud shadow map filtering was also improved.\n\nSignificant work also went into render modes. As part of this, a new quarter-res render mode was added as a non-temporal performance mode, and a new unified guide was introduced covering the half, quarter, and temporal render modes. Filter improvements for the half and quarter res modes now better reconstruct the thin atmosphere silhouette when viewed from far orbit. Within the temporal render mode, the motion sensitivity term was reworked and scene visibility awareness was added to the temporal up-sampling along with the neighborhood bbox hull. Ongoing work included VGPR reductions for the spatio-temporal upsampler, and general cloud ray marcher optimizations.\n\nShadow map encoding was also improved to reduce occasional banding, which was especially visible on terrain covered by thin ground fog under a low sun angle.\n\nOn the integration side, all weather improvements from the past few months, as well as atmosphere and cloud rendering, merged into the development streams. This included fixes for issues found in integration reviews and a follow-up change to migrate the integrated work so it handles and supports streaming of atmosphere, ground fog, and cloud resources.\n\nFinally, investigation began into a proper solution for sky irradiance to take cloud coverage into account, which remains in progress. On the planet atmosphere side, work continued on injecting clouds into the atmosphere model.","zh_CN":"PU Monthly Report September 2026 Welcome to September\u2019s PU Monthly Report, featuring the latest updates from all the various disciplines working on Star Citizen. Read on for all the news from AI Features and Tech, Ships, Community, Core Gameplay, and more.\n\nAI Content\nSeptember saw AI Content looking into a new character type for mission gameplay, which will provide additional interactions and personality. They also continued supporting several upcoming missions, adding comms for the new faction reps that have been working their way through the pipeline.\n\nAlongside supporting the social AI placement on planets, the team looked at the existing landing zones to assess what\u2019s working, what isn\u2019t, and how they can make targeted changes to help push each location closer toward the identity established in lore.\n\nAI (Features & Tech)\nAI Features and Tech worked on the apex valakkar, committing targeting fixes and bullet-bending refinements. A backstop timer was also introduced when the creature turns to face the player before submerging and emerging to avoid it getting locked.\n\nThe team also worked on a number of issues related to Starchitect. For example, ensuring NPCs perform night-time checks and have their flashlights out, and that marok boids spawn correctly. They also improved the nav-mesh to ensure it works with the recent zone changes, including adding a navigation component back to sector clusters.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nLast month, Character Art had the final review of a new heavy armor releasing in Alpha 4.10.2. Variations of this will be available as a Wikelo reward and in the store. This release will also include updated brows in the character customizer.\n\nThe team is also working on updates to various gangs that will be appearing in Nyx, including First Legion, Salamanders, Shattered Blades, and Moraine. New armor sets will be coming for the First Legion and Salamanders too.\n\nArt (Ships)\nIn the UK, two unannounced vehicles both had final reviews ahead of their planned release alongside Genesis. Following this, five new projects were kicked off; the first of which made rapid progress considering its size and design.\n\nThe second moved through whitebox ahead of its gate review at the end of the month. Following feedback, changes were made to the placement of its main turret and external tractor beam.\n\nThe third entered pre-production ahead of its official kick-off, while the fourth and fifth (a pair of ships from a manufacturer not heard from for a while) entered whitebox.\n\nWork also continued on a ship mentioned in recent reports. Last month, it passed through greybox, with the interior now ready for its LOD0 gate review. The exterior is catching up and will be ready for review in early October.\n\nAlongside unannounced vehicles, greybox work on the Anvil Liberator wrapped up, with the formal gate review due in early October. Large areas of the ship that were safe to continue with progressed well into the LOD0 phase, which is due to wrap up in late October.\n\nThe RSI Constellation Mk IV Gold Standard progressed, with the devs working through the significant number of minor visual issues across the four variants caused by updating the ship to modern material libraries. They also made user-experience improvements to navigating around and interacting with the ship, with better and more logical placements.\n\nThe RSI Galaxy passed its greybox gate review. The team then progressed with LOD0 work, including refining the corridor and wall sections, updating lighting, and adding signage across the ship. Work continued on the modules too.\n\nFinally for the UK, a new ship saw downstream teams, such as UI, VFX, and Audio, do their passes ahead of a combined LOD0\/Final review in October.\n\nIn North America, production on a new ship wrapped up following internal testing and bug fixing.\n\nLastly, the Kraken team continued through the LOD0 phase, with efforts spread across the entire ship, from the setup of the integrated transport, like lifts and the tram, to the dedicated capital components located across multiple engineering rooms.\n\nArt (Weapons)\nThe Weapon Content team completed a new Lightning Bolt Co. rifle alongside paints for upcoming events.\n\nThey also continued with seven upcoming weapons, including rifles and a medical pistol, and began updating several ship weapons.\n\nThey\u2019re currently planning for 2027, keeping new technology and manufacturer possibilities in mind, and fixing bugs on recently released weapons.\n\nCommunity\nThe Community team kicked off an activity-filled September by announcing Ship Showdown 2956's champion, the RSI Perseus. They also published the August Monthly PU Report and began planning for the many events coming throughout autumn and the remainder of the year.\n\nSeptember included the launch of Alpha 4.10: Orison Relief Support, which the team supported with an FAQ outlining how players could take part in rebuilding after the Nine Tails\u2019 attacks. They also published a Q&A for Alpha 4.10\u2019s new vehicles, the Sabre Raven EX and Argo ATLS IKTI Akuma, with answers from the developers themselves.\n\nAs Pirate Week sailed into port last month, the team held a treasure hunt with clues hidden across several channels hinting at in-game locations. The team provided a catch-all thread that was updated with the latest clues to the hunt throughout the event. They also challenged the community to flaunt their nefarious deeds by creating custom wanted posters in the Pirate Week 2026 Most Wanted Contest.\n\nAdditionally, the Community team gathered questions in preparation for 10 From the Community, a new focused video format where every episode features a few developers representing a particular area of development, including gameplay, art, UI, technology, and ships. They also published an RSI Aurora Mk I Retirement Reminder thread and an FAQ explaining the updates to pledge gifting and game access. These changes are in preparation for the new Game Library system launching in October as part of the broader work to create a clearer and more consistent account experience for both Squadron 42 and Star Citizen.\n\nThe Bar Citizen World Tour continued with stops in Seattle for PAX West, as well as Milan, Italy, and Porto, Portugal. Preparation continued for October\u2019s Squadron 42 event, where a group of original backers and content creators will get the chance to try the game for the first time.\n\nAs always, the team continued gathering feedback from the community, which is shared with the relevant development teams to ensure players\u2019 voices are heard. They also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates, providing the community with the latest information from the development teams throughout an eventful September.\n\nCore Gameplay\nThe last couple of months saw the Core Gameplay teams working through a long list of bugs and quality-of-life items, many of which were highlighted in the Improving the Live Experience Comm-Link.\n\nFor vehicle gameplay, refueling now correctly accounts for the position of the docking connection when ships dock to refuel.\n\nThe team also fixed fuel nozzles dumping fuel when a transaction was cancelled, and an issue where mismatched item types caused problems with ship engineering screens. Several other issues were also dealt with, including being unable to repair the Grey\u2019s Market Basher at landing pads, modules failing to equip to ships, shields not recharging after crossing a server boundary, on-foot and vehicle compasses reading differently when in a pilot seat, and ship services failing once started.\n\nAlongside this, some newer ships will now become disabled when a critical part is destroyed rather than exploding immediately. Radar can also detect contacts across the connected areas of a location rather than only within the immediate area.\n\nThe team finalized Instancing, releasing it in the Alpha 4.10 patch. As part of this, the devs closed several gaps that allowed players who weren't eligible to pass through instance barriers. Now, loading barriers check directly whether the instance has loaded in before letting players through. Removing a player from an instance is also more reliable when the player and the instance are on different servers.\n\nInstancing respawn queues were also reworked. For example, if a respawn bed is occupied, players now spawn next to it, matching how ship medical beds work. Instances now recover more reliably after a server crash or when control passes between servers, and unload when players take an elevator away from them.\n\nThe team began research and investigation into porting Instancing technology to Instanced Hangars.\n\nThe transport system now prioritizes empty carriages, reducing the chance of summoning one already in use. The setup of the transport and elevator systems were also simplified.\n\nFreight elevators received attention throughout August and September, with various issues being fixed. These include kiosks getting stuck when transferring items in a loop and becoming unusable, Levski\u2019s external elevators behaving as if they were in zero gravity, elevators becoming unusable after trying to retrieve items that weren't requested, newly split item stacks not being tracked correctly during retrieval, and elevators and their doors showing the wrong visual state when loading in and out.\n\nThe team added a limit to loose items, as redeeming very large numbers of small items (e.g. 20,000 water bottles) could crash the kiosk. Kiosks now display this limit and show a clear error when it's exceeded.\n\nMissions that need several of the same items can now accept them all in one hand-in, rather than one at a time. Work began on freight elevator loading messages to show the progress of storing and retrieving items too.\n\nFor quantum travel and the Starmap, the devs restored collision checks, so routes can no longer pass straight through moons and other large objects.\n\nSpace stations blocking Star Map routes when plotting from inside them was fixed, alongside route markers disappearing between destinations and missing markers when routing to rest stops or jump points. A rare issue where a ship could become unresponsive after quantum travel in poor network conditions was solved too. Routes in Stanton can now also go around the sun.\n\nSupport was given for Starchitect missions. Players can now accept them directly from mission boards, and rewards are being connected to them. Resource locations can now be shared across multiple active missions, with each mission set to use an exact or ranged amount, while missions with randomized flows can now end on a random outcome, not just move on to a new phase.\n\nTrespass areas not working at Starchitect locations were fixed too.\n\nUpdates were made to the Battaglia mission pack. For example, mining missions can now track rocks destroyed by overcharging. The teams fixed a trigger that blocked progression when entering the mission instance, the delivery stage not completing inside the instance, and an issue where the second and third story missions wouldn\u2019t generate due to an entity ID mismatch when multiple shards were active.\n\nCargo, trading, and hauling missions were supported throughout the past two months. As part of this, cargo pickups are now distributed more sensibly based on each pickup's SCU. Numerous bugs were also fixed for these missions. These include incorrect item spawn and delivery counts in hauling missions, buying certain commodities blocking the purchase of others, the MISC Hull C failing to auto-load while in loading zones, and fixed ore sales failing at commodity traders.\n\nFor ship loss and retrieval, Core Gameplay solved the underlying cause of vehicles occasionally disappearing while being flown in or near hangars.\n\nRetrieved ships sometimes spawning while still in a quantum-travel state was also solved, as was retrieved ships sometimes having their landing gear stuck in the hangar, preventing take-off.\n\nFinally for Core Gameplay, various inventory bugs were fixed, such as the filter and sort menus not closing properly and overlapping with other elements. They also fixed keycards being equippable, which made them disappear into a hidden slot in the player\u2019s inventory, and Stack All appearing to work and then reverting shortly afterwards. Loadouts not sorting inventory items, being unable to place an item after picking it up, the inventory not being restored when leaving prison, and splitting item stacks causing the inventory to become unresponsive were all fixed too.\n\nMission Design\nLast month, the Mission team rebalanced Bounty missions to bring them more in line with the recent ship updates. This will be committed to the game in a future patch.\n\nA new analytics page was set up so the team can more accurately read and parse data and see UEC and engagement imbalances.\n\nProgress was made on a suite of over 97 new contracts for a future patch, which the devs are very excited about, as it changes the way citizens will play.\n\nTwo new factions were recently signed off for development, which represent new non-combat-focused careers.\n\nThe team also shipped Battaglia and their initial mining missions alongside Orison Relief Support and the first dedicated crafting mission. The Siege of Orison also returned, utilizing the new Instancing tech.\n\nNarrative\nIn a very productive month, the Narrative team worked on several upcoming mission packs. In addition to a special event that will be making its debut soon, they continued to help with the multitude of contracts that will become available when Nyx I is released.\n\nNarrative also revised the script for an upcoming story mission that will feature multiple new characters, and began coordinating on new contracts that will expand what missions InterSec offers to mercenary-minded players.\n\nAs they often do this time of year, Narrative supported the upcoming Intergalactic Aerospace Expo with new additions. Additionally, work continued on the loading screen headlines that will be featured in upcoming patches.\n\nOnline Technology\nLive Tools completed part two of the Hex 4.0 feature-parity work. For this, they rebuilt the account detail and listing pages (quick view, rental history, tabbed tables), added group detail views with chat, and reached parity on dataset and chat export. They also completed a UI polish pass, including the search page, drag-and-drop tabs, header support link, and quick view.\n\nFor Bootstrap, the devs closed the client-revamp initiation phase, with the technology stack chosen and proof-of-concept built. The client rebuild is now underway.\n\nLive Tools also progressed with Error Reporting, adding advanced crash-listing filters (by type and status) and further pipeline reliability work, including a scheduled Panic Switch database cleanup. Work on crash-pipeline reliability, enrichment, and Panic Switch polish continued.\n\nThe Online Services team spent much of September improving the reliability of missions and contracts. They fixed a bug where a mix-up in reputation data could cause players to occasionally be shown the wrong mission, and worked through ongoing efforts to reduce delays players experience before new contracts are available to accept. The team also continued refining how \u2018Contract No Longer Available\u2019 errors are communicated to players, aiming for clearer, more immersive in-game messaging instead of generic error text.\n\nThe Network team's biggest focus was building a new system called Claims; a smarter way for the game to decide which servers are responsible for which parts of the universe. This includes planets, activities, and instanced events. This groundwork lays the foundation for the servers to handle territory assignments more flexibly and reliably going forward. The team also made progress on grouping instanced activities by their type, so the game can better tailor how content streams in depending on what kind of event or location a player is in.\n\nAlongside this core work, the team continued auditing the network code to prepare for more advanced streaming support. On the reliability side, the team investigated and addressed a warning tied to how debris behaves when a ship is destroyed inside enclosed spaces, like hangars. Finally, several smaller networking code cleanups and performance improvements were completed as part of the team's regular upkeep work.\n\nR&D\nThe R&D team progressed with volumetric clouds, fixing an issue with occasional stale cloud shadow maps after fast camera movement. Stochastic cloud shadow map filtering was also improved.\n\nSignificant work also went into render modes. As part of this, a new quarter-res render mode was added as a non-temporal performance mode, and a new unified guide was introduced covering the half, quarter, and temporal render modes. Filter improvements for the half and quarter res modes now better reconstruct the thin atmosphere silhouette when viewed from far orbit. Within the temporal render mode, the motion sensitivity term was reworked and scene visibility awareness was added to the temporal up-sampling along with the neighborhood bbox hull. Ongoing work included VGPR reductions for the spatio-temporal upsampler, and general cloud ray marcher optimizations.\n\nShadow map encoding was also improved to reduce occasional banding, which was especially visible on terrain covered by thin ground fog under a low sun angle.\n\nOn the integration side, all weather improvements from the past few months, as well as atmosphere and cloud rendering, merged into the development streams. This included fixes for issues found in integration reviews and a follow-up change to migrate the integrated work so it handles and supports streaming of atmosphere, ground fog, and cloud resources.\n\nFinally, investigation began into a proper solution for sky irradiance to take cloud coverage into account, which remains in progress. On the planet atmosphere side, work continued on injecting clouds into the atmosphere model.","fr_FR":"PU Monthly Report September 2026 Welcome to September\u2019s PU Monthly Report, featuring the latest updates from all the various disciplines working on Star Citizen. Read on for all the news from AI Features and Tech, Ships, Community, Core Gameplay, and more.\n\nAI Content\nSeptember saw AI Content looking into a new character type for mission gameplay, which will provide additional interactions and personality. They also continued supporting several upcoming missions, adding comms for the new faction reps that have been working their way through the pipeline.\n\nAlongside supporting the social AI placement on planets, the team looked at the existing landing zones to assess what\u2019s working, what isn\u2019t, and how they can make targeted changes to help push each location closer toward the identity established in lore.\n\nAI (Features & Tech)\nAI Features and Tech worked on the apex valakkar, committing targeting fixes and bullet-bending refinements. A backstop timer was also introduced when the creature turns to face the player before submerging and emerging to avoid it getting locked.\n\nThe team also worked on a number of issues related to Starchitect. For example, ensuring NPCs perform night-time checks and have their flashlights out, and that marok boids spawn correctly. They also improved the nav-mesh to ensure it works with the recent zone changes, including adding a navigation component back to sector clusters.\n\nAnimation\nLast month, animations were worked on for the apex valakkar, including for major attacks on ship targets. The team also created enter and exit animations for an all-new ship.\n\nArt (Characters)\nLast month, Character Art had the final review of a new heavy armor releasing in Alpha 4.10.2. Variations of this will be available as a Wikelo reward and in the store. This release will also include updated brows in the character customizer.\n\nThe team is also working on updates to various gangs that will be appearing in Nyx, including First Legion, Salamanders, Shattered Blades, and Moraine. New armor sets will be coming for the First Legion and Salamanders too.\n\nArt (Ships)\nIn the UK, two unannounced vehicles both had final reviews ahead of their planned release alongside Genesis. Following this, five new projects were kicked off; the first of which made rapid progress considering its size and design.\n\nThe second moved through whitebox ahead of its gate review at the end of the month. Following feedback, changes were made to the placement of its main turret and external tractor beam.\n\nThe third entered pre-production ahead of its official kick-off, while the fourth and fifth (a pair of ships from a manufacturer not heard from for a while) entered whitebox.\n\nWork also continued on a ship mentioned in recent reports. Last month, it passed through greybox, with the interior now ready for its LOD0 gate review. The exterior is catching up and will be ready for review in early October.\n\nAlongside unannounced vehicles, greybox work on the Anvil Liberator wrapped up, with the formal gate review due in early October. Large areas of the ship that were safe to continue with progressed well into the LOD0 phase, which is due to wrap up in late October.\n\nThe RSI Constellation Mk IV Gold Standard progressed, with the devs working through the significant number of minor visual issues across the four variants caused by updating the ship to modern material libraries. They also made user-experience improvements to navigating around and interacting with the ship, with better and more logical placements.\n\nThe RSI Galaxy passed its greybox gate review. The team then progressed with LOD0 work, including refining the corridor and wall sections, updating lighting, and adding signage across the ship. Work continued on the modules too.\n\nFinally for the UK, a new ship saw downstream teams, such as UI, VFX, and Audio, do their passes ahead of a combined LOD0\/Final review in October.\n\nIn North America, production on a new ship wrapped up following internal testing and bug fixing.\n\nLastly, the Kraken team continued through the LOD0 phase, with efforts spread across the entire ship, from the setup of the integrated transport, like lifts and the tram, to the dedicated capital components located across multiple engineering rooms.\n\nArt (Weapons)\nThe Weapon Content team completed a new Lightning Bolt Co. rifle alongside paints for upcoming events.\n\nThey also continued with seven upcoming weapons, including rifles and a medical pistol, and began updating several ship weapons.\n\nThey\u2019re currently planning for 2027, keeping new technology and manufacturer possibilities in mind, and fixing bugs on recently released weapons.\n\nCommunity\nThe Community team kicked off an activity-filled September by announcing Ship Showdown 2956's champion, the RSI Perseus. They also published the August Monthly PU Report and began planning for the many events coming throughout autumn and the remainder of the year.\n\nSeptember included the launch of Alpha 4.10: Orison Relief Support, which the team supported with an FAQ outlining how players could take part in rebuilding after the Nine Tails\u2019 attacks. They also published a Q&A for Alpha 4.10\u2019s new vehicles, the Sabre Raven EX and Argo ATLS IKTI Akuma, with answers from the developers themselves.\n\nAs Pirate Week sailed into port last month, the team held a treasure hunt with clues hidden across several channels hinting at in-game locations. The team provided a catch-all thread that was updated with the latest clues to the hunt throughout the event. They also challenged the community to flaunt their nefarious deeds by creating custom wanted posters in the Pirate Week 2026 Most Wanted Contest.\n\nAdditionally, the Community team gathered questions in preparation for 10 From the Community, a new focused video format where every episode features a few developers representing a particular area of development, including gameplay, art, UI, technology, and ships. They also published an RSI Aurora Mk I Retirement Reminder thread and an FAQ explaining the updates to pledge gifting and game access. These changes are in preparation for the new Game Library system launching in October as part of the broader work to create a clearer and more consistent account experience for both Squadron 42 and Star Citizen.\n\nThe Bar Citizen World Tour continued with stops in Seattle for PAX West, as well as Milan, Italy, and Porto, Portugal. Preparation continued for October\u2019s Squadron 42 event, where a group of original backers and content creators will get the chance to try the game for the first time.\n\nAs always, the team continued gathering feedback from the community, which is shared with the relevant development teams to ensure players\u2019 voices are heard. They also kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates, providing the community with the latest information from the development teams throughout an eventful September.\n\nCore Gameplay\nThe last couple of months saw the Core Gameplay teams working through a long list of bugs and quality-of-life items, many of which were highlighted in the Improving the Live Experience Comm-Link.\n\nFor vehicle gameplay, refueling now correctly accounts for the position of the docking connection when ships dock to refuel.\n\nThe team also fixed fuel nozzles dumping fuel when a transaction was cancelled, and an issue where mismatched item types caused problems with ship engineering screens. Several other issues were also dealt with, including being unable to repair the Grey\u2019s Market Basher at landing pads, modules failing to equip to ships, shields not recharging after crossing a server boundary, on-foot and vehicle compasses reading differently when in a pilot seat, and ship services failing once started.\n\nAlongside this, some newer ships will now become disabled when a critical part is destroyed rather than exploding immediately. Radar can also detect contacts across the connected areas of a location rather than only within the immediate area.\n\nThe team finalized Instancing, releasing it in the Alpha 4.10 patch. As part of this, the devs closed several gaps that allowed players who weren't eligible to pass through instance barriers. Now, loading barriers check directly whether the instance has loaded in before letting players through. Removing a player from an instance is also more reliable when the player and the instance are on different servers.\n\nInstancing respawn queues were also reworked. For example, if a respawn bed is occupied, players now spawn next to it, matching how ship medical beds work. Instances now recover more reliably after a server crash or when control passes between servers, and unload when players take an elevator away from them.\n\nThe team began research and investigation into porting Instancing technology to Instanced Hangars.\n\nThe transport system now prioritizes empty carriages, reducing the chance of summoning one already in use. The setup of the transport and elevator systems were also simplified.\n\nFreight elevators received attention throughout August and September, with various issues being fixed. These include kiosks getting stuck when transferring items in a loop and becoming unusable, Levski\u2019s external elevators behaving as if they were in zero gravity, elevators becoming unusable after trying to retrieve items that weren't requested, newly split item stacks not being tracked correctly during retrieval, and elevators and their doors showing the wrong visual state when loading in and out.\n\nThe team added a limit to loose items, as redeeming very large numbers of small items (e.g. 20,000 water bottles) could crash the kiosk. Kiosks now display this limit and show a clear error when it's exceeded.\n\nMissions that need several of the same items can now accept them all in one hand-in, rather than one at a time. Work began on freight elevator loading messages to show the progress of storing and retrieving items too.\n\nFor quantum travel and the Starmap, the devs restored collision checks, so routes can no longer pass straight through moons and other large objects.\n\nSpace stations blocking Star Map routes when plotting from inside them was fixed, alongside route markers disappearing between destinations and missing markers when routing to rest stops or jump points. A rare issue where a ship could become unresponsive after quantum travel in poor network conditions was solved too. Routes in Stanton can now also go around the sun.\n\nSupport was given for Starchitect missions. Players can now accept them directly from mission boards, and rewards are being connected to them. Resource locations can now be shared across multiple active missions, with each mission set to use an exact or ranged amount, while missions with randomized flows can now end on a random outcome, not just move on to a new phase.\n\nTrespass areas not working at Starchitect locations were fixed too.\n\nUpdates were made to the Battaglia mission pack. For example, mining missions can now track rocks destroyed by overcharging. The teams fixed a trigger that blocked progression when entering the mission instance, the delivery stage not completing inside the instance, and an issue where the second and third story missions wouldn\u2019t generate due to an entity ID mismatch when multiple shards were active.\n\nCargo, trading, and hauling missions were supported throughout the past two months. As part of this, cargo pickups are now distributed more sensibly based on each pickup's SCU. Numerous bugs were also fixed for these missions. These include incorrect item spawn and delivery counts in hauling missions, buying certain commodities blocking the purchase of others, the MISC Hull C failing to auto-load while in loading zones, and fixed ore sales failing at commodity traders.\n\nFor ship loss and retrieval, Core Gameplay solved the underlying cause of vehicles occasionally disappearing while being flown in or near hangars.\n\nRetrieved ships sometimes spawning while still in a quantum-travel state was also solved, as was retrieved ships sometimes having their landing gear stuck in the hangar, preventing take-off.\n\nFinally for Core Gameplay, various inventory bugs were fixed, such as the filter and sort menus not closing properly and overlapping with other elements. They also fixed keycards being equippable, which made them disappear into a hidden slot in the player\u2019s inventory, and Stack All appearing to work and then reverting shortly afterwards. Loadouts not sorting inventory items, being unable to place an item after picking it up, the inventory not being restored when leaving prison, and splitting item stacks causing the inventory to become unresponsive were all fixed too.\n\nMission Design\nLast month, the Mission team rebalanced Bounty missions to bring them more in line with the recent ship updates. This will be committed to the game in a future patch.\n\nA new analytics page was set up so the team can more accurately read and parse data and see UEC and engagement imbalances.\n\nProgress was made on a suite of over 97 new contracts for a future patch, which the devs are very excited about, as it changes the way citizens will play.\n\nTwo new factions were recently signed off for development, which represent new non-combat-focused careers.\n\nThe team also shipped Battaglia and their initial mining missions alongside Orison Relief Support and the first dedicated crafting mission. The Siege of Orison also returned, utilizing the new Instancing tech.\n\nNarrative\nIn a very productive month, the Narrative team worked on several upcoming mission packs. In addition to a special event that will be making its debut soon, they continued to help with the multitude of contracts that will become available when Nyx I is released.\n\nNarrative also revised the script for an upcoming story mission that will feature multiple new characters, and began coordinating on new contracts that will expand what missions InterSec offers to mercenary-minded players.\n\nAs they often do this time of year, Narrative supported the upcoming Intergalactic Aerospace Expo with new additions. Additionally, work continued on the loading screen headlines that will be featured in upcoming patches.\n\nOnline Technology\nLive Tools completed part two of the Hex 4.0 feature-parity work. For this, they rebuilt the account detail and listing pages (quick view, rental history, tabbed tables), added group detail views with chat, and reached parity on dataset and chat export. They also completed a UI polish pass, including the search page, drag-and-drop tabs, header support link, and quick view.\n\nFor Bootstrap, the devs closed the client-revamp initiation phase, with the technology stack chosen and proof-of-concept built. The client rebuild is now underway.\n\nLive Tools also progressed with Error Reporting, adding advanced crash-listing filters (by type and status) and further pipeline reliability work, including a scheduled Panic Switch database cleanup. Work on crash-pipeline reliability, enrichment, and Panic Switch polish continued.\n\nThe Online Services team spent much of September improving the reliability of missions and contracts. They fixed a bug where a mix-up in reputation data could cause players to occasionally be shown the wrong mission, and worked through ongoing efforts to reduce delays players experience before new contracts are available to accept. The team also continued refining how \u2018Contract No Longer Available\u2019 errors are communicated to players, aiming for clearer, more immersive in-game messaging instead of generic error text.\n\nThe Network team's biggest focus was building a new system called Claims; a smarter way for the game to decide which servers are responsible for which parts of the universe. This includes planets, activities, and instanced events. This groundwork lays the foundation for the servers to handle territory assignments more flexibly and reliably going forward. The team also made progress on grouping instanced activities by their type, so the game can better tailor how content streams in depending on what kind of event or location a player is in.\n\nAlongside this core work, the team continued auditing the network code to prepare for more advanced streaming support. On the reliability side, the team investigated and addressed a warning tied to how debris behaves when a ship is destroyed inside enclosed spaces, like hangars. Finally, several smaller networking code cleanups and performance improvements were completed as part of the team's regular upkeep work.\n\nR&D\nThe R&D team progressed with volumetric clouds, fixing an issue with occasional stale cloud shadow maps after fast camera movement. Stochastic cloud shadow map filtering was also improved.\n\nSignificant work also went into render modes. As part of this, a new quarter-res render mode was added as a non-temporal performance mode, and a new unified guide was introduced covering the half, quarter, and temporal render modes. Filter improvements for the half and quarter res modes now better reconstruct the thin atmosphere silhouette when viewed from far orbit. Within the temporal render mode, the motion sensitivity term was reworked and scene visibility awareness was added to the temporal up-sampling along with the neighborhood bbox hull. Ongoing work included VGPR reductions for the spatio-temporal upsampler, and general cloud ray marcher optimizations.\n\nShadow map encoding was also improved to reduce occasional banding, which was especially visible on terrain covered by thin ground fog under a low sun angle.\n\nOn the integration side, all weather improvements from the past few months, as well as atmosphere and cloud rendering, merged into the development streams. This included fixes for issues found in integration reviews and a follow-up change to migrate the integrated work so it handles and supports streaming of atmosphere, ground fog, and cloud resources.\n\nFinally, investigation began into a proper solution for sky irradiance to take cloud coverage into account, which remains in progress. On the planet atmosphere side, work continued on injecting clouds into the atmosphere model."},"links_count":0,"comment_count":0,"created_at":"2026-10-07T21:00:00+00:00","created_at_human":"1 month ago"},{"id":21355,"title":"10 From the Community","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21355-10-From-The-Community","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21355","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21355","channel":"Transmission","category":"Undefined","series":"None","images_count":4,"translations":{"en_EN":"10 FROM THE COMMUNITY Missions, Maelstrom & More In this first episode, join us for updates on Mission System 2.0, Maelstrom, the new flight model, engineering gameplay, AI blades, suit lockers, medical respawning, and more. Find out what\u2019s changing, what\u2019s coming, and how we\u2019re building toward the future of the \u2019verse.","de_DE":"10 FROM THE COMMUNITY Missions, Maelstrom & More In this first episode, join us for updates on Mission System 2.0, Maelstrom, the new flight model, engineering gameplay, AI blades, suit lockers, medical respawning, and more. Find out what\u2019s changing, what\u2019s coming, and how we\u2019re building toward the future of the \u2019verse.","zh_CN":"10 FROM THE COMMUNITY Missions, Maelstrom & More In this first episode, join us for updates on Mission System 2.0, Maelstrom, the new flight model, engineering gameplay, AI blades, suit lockers, medical respawning, and more. Find out what\u2019s changing, what\u2019s coming, and how we\u2019re building toward the future of the \u2019verse.","fr_FR":"10 FROM THE COMMUNITY Missions, Maelstrom & More In this first episode, join us for updates on Mission System 2.0, Maelstrom, the new flight model, engineering gameplay, AI blades, suit lockers, medical respawning, and more. Find out what\u2019s changing, what\u2019s coming, and how we\u2019re building toward the future of the \u2019verse."},"links_count":1,"comment_count":0,"created_at":"2026-10-05T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21353,"title":"Roadmap Roundup - October 9, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21353-Roadmap-Roundup-October-9-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21353","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21353","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images_count":11,"translations":{"en_EN":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 9, 2026\nRelease View\nAlpha 4.10\nRSI Discovery Month Event\n\nImplementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Series Mk IV Gold Standard\n\nUpdating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Mk V Centaurus\n\nImplementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI\u2019s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Skylark\n\nImplementing the RSI Skylark, a snub fighter nestled within the Constellation\u2019s reimagined hull.\n\nThis card has been added and set to Released.\n\n\n\n\n\n\n\n\n\nAlpha 4.11\nDGS Planet Subdivision\n\nImplementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx I, Nyx II, and Nyx III\n\nThese cards have been updated with new images.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.\n\nUt Labore et Dolore Consectetur Adipiscing Sed Do Eiusmod Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nNemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDGS Planet Subdivision Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nh2 h3 Nyx I Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nNyx II With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nNyx III Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.","de_DE":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 9, 2026\nRelease View\nAlpha 4.10\nRSI Discovery Month Event\n\nImplementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Series Mk IV Gold Standard\n\nUpdating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Mk V Centaurus\n\nImplementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI\u2019s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Skylark\n\nImplementing the RSI Skylark, a snub fighter nestled within the Constellation\u2019s reimagined hull.\n\nThis card has been added and set to Released.\n\n\n\n\n\n\n\n\n\nAlpha 4.11\nDGS Planet Subdivision\n\nImplementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx I, Nyx II, and Nyx III\n\nThese cards have been updated with new images.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.\n\nUt Labore et Dolore Consectetur Adipiscing Sed Do Eiusmod Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nNemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDGS Planet Subdivision Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nh2 h3 Nyx I Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nNyx II With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nNyx III Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.","zh_CN":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 9, 2026\nRelease View\nAlpha 4.10\nRSI Discovery Month Event\n\nImplementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Series Mk IV Gold Standard\n\nUpdating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Mk V Centaurus\n\nImplementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI\u2019s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Skylark\n\nImplementing the RSI Skylark, a snub fighter nestled within the Constellation\u2019s reimagined hull.\n\nThis card has been added and set to Released.\n\n\n\n\n\n\n\n\n\nAlpha 4.11\nDGS Planet Subdivision\n\nImplementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx I, Nyx II, and Nyx III\n\nThese cards have been updated with new images.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.\n\nUt Labore et Dolore Consectetur Adipiscing Sed Do Eiusmod Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nNemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDGS Planet Subdivision Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nh2 h3 Nyx I Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nNyx II With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nNyx III Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.","fr_FR":"Roadmap Roundup Hello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: October 9, 2026\nRelease View\nAlpha 4.10\nRSI Discovery Month Event\n\nImplementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Series Mk IV Gold Standard\n\nUpdating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Constellation Mk V Centaurus\n\nImplementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI\u2019s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.\n\nThis card has been added and set to Released.\n\n\n\n\nRSI Skylark\n\nImplementing the RSI Skylark, a snub fighter nestled within the Constellation\u2019s reimagined hull.\n\nThis card has been added and set to Released.\n\n\n\n\n\n\n\n\n\nAlpha 4.11\nDGS Planet Subdivision\n\nImplementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nThis card has been set to Tentative.\n\n\n\n\nNyx I, Nyx II, and Nyx III\n\nThese cards have been updated with new images.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.\n\nUt Labore et Dolore Consectetur Adipiscing Sed Do Eiusmod Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nNemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDGS Planet Subdivision Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer\u2011grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.\n\nh2 h3 Nyx I Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.\n\nNyx II With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.\n\nNyx III Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction."},"links_count":0,"comment_count":0,"created_at":"2026-10-09T14:00:00+00:00","created_at_human":"1 month ago"},{"id":21352,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21352-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21352","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21352","channel":"Transmission","category":"Undefined","series":"None","images_count":17,"translations":{"en_EN":"This Week in Star Citizen Happy Monday, everyone!\n\n\nLast week, our teams remained focused on Alpha 4.10.2, and this week, we're targeting its Live release, bringing a new event to the Stanton system as well as another round of fixes and improvements. Keep an eye on Spectrum for more updates!\n\nWe also kicked off our first Evocati-only Tech Preview of Planet Tech V5 last week, marking our first step toward bringing the new planetary tech into the Persistent Universe. We can't wait to continue testing and open it up to a wider audience soon. Thank you to everyone who jumped in and helped us gather valuable feedback and performance data!\n\nNow, let's see what's going on this week:\nMonday, don't miss our very first episode of 10 From the Community: Missions, Maelstrom & More, featuring Senior Game Director Rich Tyrer, Creative Director Ian Leyland, and Gameplay Engineering Director Karl Chandler answering questions on the new flight model, Missions 2.0, Maelstrom, AI blades, and much more. We've also posted our second question-gathering thread, this time focused on the future of currently available in-game professions like mining, salvaging, and crafting, so get your questions in!\n\nTuesday brings the October Subscriber Comm-Link and Newsletter, with a look at the new additions coming to your loadout this month.\n\nWednesday, we'll be publishing the September 2026 PU Monthly Report as well as the latest Roadmap Update and Roundup, giving you a look at what the teams have been working on over the past month and what's coming down the line.\n\nOn Friday, the latest RSI Weekly Newsletter will be arriving in your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 5\n10 From the Community: Missions, Maelstrom & More - Watch on YouTube\n\nTUESDAY, OCTOBER 6\nOctober Subscriber Comm-Link\n\nOctober Subscriber Newsletter\n\nWEDNESDAY, OCTOBER 7\nSeptember 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 5, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 5, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Vacuum Rift - EPISODE 1 - Valakkar by AudreyHepburn AudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.\n\nEnjoy it on the Community Hub.\n\nVacuum Rift - EPISODE 1 - Valakkarby AudreyHepburnAudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Grim Hex - KluntEastwood\n\nGrim Hex - KluntEastwood log in - YBLI\n\nlog in - YBLI Exploration - Critrockt\n\nExploration - Critrockt Search - Erbyn\n\nSearch - Erbyn","de_DE":"This Week in Star Citizen Happy Monday, everyone!\n\n\nLast week, our teams remained focused on Alpha 4.10.2, and this week, we're targeting its Live release, bringing a new event to the Stanton system as well as another round of fixes and improvements. Keep an eye on Spectrum for more updates!\n\nWe also kicked off our first Evocati-only Tech Preview of Planet Tech V5 last week, marking our first step toward bringing the new planetary tech into the Persistent Universe. We can't wait to continue testing and open it up to a wider audience soon. Thank you to everyone who jumped in and helped us gather valuable feedback and performance data!\n\nNow, let's see what's going on this week:\nMonday, don't miss our very first episode of 10 From the Community: Missions, Maelstrom & More, featuring Senior Game Director Rich Tyrer, Creative Director Ian Leyland, and Gameplay Engineering Director Karl Chandler answering questions on the new flight model, Missions 2.0, Maelstrom, AI blades, and much more. We've also posted our second question-gathering thread, this time focused on the future of currently available in-game professions like mining, salvaging, and crafting, so get your questions in!\n\nTuesday brings the October Subscriber Comm-Link and Newsletter, with a look at the new additions coming to your loadout this month.\n\nWednesday, we'll be publishing the September 2026 PU Monthly Report as well as the latest Roadmap Update and Roundup, giving you a look at what the teams have been working on over the past month and what's coming down the line.\n\nOn Friday, the latest RSI Weekly Newsletter will be arriving in your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 5\n10 From the Community: Missions, Maelstrom & More - Watch on YouTube\n\nTUESDAY, OCTOBER 6\nOctober Subscriber Comm-Link\n\nOctober Subscriber Newsletter\n\nWEDNESDAY, OCTOBER 7\nSeptember 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 5, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 5, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Vacuum Rift - EPISODE 1 - Valakkar by AudreyHepburn AudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.\n\nEnjoy it on the Community Hub.\n\nVacuum Rift - EPISODE 1 - Valakkarby AudreyHepburnAudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Grim Hex - KluntEastwood\n\nGrim Hex - KluntEastwood log in - YBLI\n\nlog in - YBLI Exploration - Critrockt\n\nExploration - Critrockt Search - Erbyn\n\nSearch - Erbyn","zh_CN":"This Week in Star Citizen Happy Monday, everyone!\n\n\nLast week, our teams remained focused on Alpha 4.10.2, and this week, we're targeting its Live release, bringing a new event to the Stanton system as well as another round of fixes and improvements. Keep an eye on Spectrum for more updates!\n\nWe also kicked off our first Evocati-only Tech Preview of Planet Tech V5 last week, marking our first step toward bringing the new planetary tech into the Persistent Universe. We can't wait to continue testing and open it up to a wider audience soon. Thank you to everyone who jumped in and helped us gather valuable feedback and performance data!\n\nNow, let's see what's going on this week:\nMonday, don't miss our very first episode of 10 From the Community: Missions, Maelstrom & More, featuring Senior Game Director Rich Tyrer, Creative Director Ian Leyland, and Gameplay Engineering Director Karl Chandler answering questions on the new flight model, Missions 2.0, Maelstrom, AI blades, and much more. We've also posted our second question-gathering thread, this time focused on the future of currently available in-game professions like mining, salvaging, and crafting, so get your questions in!\n\nTuesday brings the October Subscriber Comm-Link and Newsletter, with a look at the new additions coming to your loadout this month.\n\nWednesday, we'll be publishing the September 2026 PU Monthly Report as well as the latest Roadmap Update and Roundup, giving you a look at what the teams have been working on over the past month and what's coming down the line.\n\nOn Friday, the latest RSI Weekly Newsletter will be arriving in your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 5\n10 From the Community: Missions, Maelstrom & More - Watch on YouTube\n\nTUESDAY, OCTOBER 6\nOctober Subscriber Comm-Link\n\nOctober Subscriber Newsletter\n\nWEDNESDAY, OCTOBER 7\nSeptember 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 5, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 5, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Vacuum Rift - EPISODE 1 - Valakkar by AudreyHepburn AudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.\n\nEnjoy it on the Community Hub.\n\nVacuum Rift - EPISODE 1 - Valakkarby AudreyHepburnAudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Grim Hex - KluntEastwood\n\nGrim Hex - KluntEastwood log in - YBLI\n\nlog in - YBLI Exploration - Critrockt\n\nExploration - Critrockt Search - Erbyn\n\nSearch - Erbyn","fr_FR":"This Week in Star Citizen Happy Monday, everyone!\n\n\nLast week, our teams remained focused on Alpha 4.10.2, and this week, we're targeting its Live release, bringing a new event to the Stanton system as well as another round of fixes and improvements. Keep an eye on Spectrum for more updates!\n\nWe also kicked off our first Evocati-only Tech Preview of Planet Tech V5 last week, marking our first step toward bringing the new planetary tech into the Persistent Universe. We can't wait to continue testing and open it up to a wider audience soon. Thank you to everyone who jumped in and helped us gather valuable feedback and performance data!\n\nNow, let's see what's going on this week:\nMonday, don't miss our very first episode of 10 From the Community: Missions, Maelstrom & More, featuring Senior Game Director Rich Tyrer, Creative Director Ian Leyland, and Gameplay Engineering Director Karl Chandler answering questions on the new flight model, Missions 2.0, Maelstrom, AI blades, and much more. We've also posted our second question-gathering thread, this time focused on the future of currently available in-game professions like mining, salvaging, and crafting, so get your questions in!\n\nTuesday brings the October Subscriber Comm-Link and Newsletter, with a look at the new additions coming to your loadout this month.\n\nWednesday, we'll be publishing the September 2026 PU Monthly Report as well as the latest Roadmap Update and Roundup, giving you a look at what the teams have been working on over the past month and what's coming down the line.\n\nOn Friday, the latest RSI Weekly Newsletter will be arriving in your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, OCTOBER 5\n10 From the Community: Missions, Maelstrom & More - Watch on YouTube\n\nTUESDAY, OCTOBER 6\nOctober Subscriber Comm-Link\n\nOctober Subscriber Newsletter\n\nWEDNESDAY, OCTOBER 7\nSeptember 2026 PU Monthly Report\n\nRoadmap Update\n\nRoadmap Roundup\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: October 5, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: October 5, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Vacuum Rift - EPISODE 1 - Valakkar by AudreyHepburn AudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.\n\nEnjoy it on the Community Hub.\n\nVacuum Rift - EPISODE 1 - Valakkarby AudreyHepburnAudreyHepburn's machinima brings a cinematic touch to Storm Breaker, capturing tense ship combat and a gripping encounter with the valakkar that feel straight out of a sci-fi film. A solid opening episode, with plenty to look forward to in the episodes ahead.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Grim Hex - KluntEastwood\n\nGrim Hex - KluntEastwood log in - YBLI\n\nlog in - YBLI Exploration - Critrockt\n\nExploration - Critrockt Search - Erbyn\n\nSearch - Erbyn"},"links_count":7,"comment_count":0,"created_at":"2026-10-05T19:00:00+00:00","created_at_human":"1 month ago"},{"id":21350,"title":"FAQ: RSI Discovery Month","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21350-FAQ-RSI-Discovery-Month","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21350","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21350","channel":"Transmission","category":"Undefined","series":"None","images_count":18,"translations":{"en_EN":"FAQ RSI Discovery Month Roberts Space Industries is celebrating its latest additions to the fleet, and there's plenty to go around!\n\nRSI Discovery Month brings a new event to Stanton, with a wide variety of contracts spanning ship & FPS combat, hauling, recovery, salvage, resource gathering, and more. Complete missions to earn event points, progress through dedicated career tracks, and unlock rewards along the way.\n\nWhether you prefer keeping hostile forces in check, moving valuable cargo across the system, or getting your hands dirty gathering materials, there is a path for you.\n\nh2 h3 Magna Aliqua 3c561b04-dd4e-425b-9ed3-19a38a1520c4 Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nMagna Aliqua\nConsectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nTempor Incididunt\nLorem Ipsum How the RSI Discovery Month works\nMissions are split into four career tracks, categorized as follows:\n\nYour Total\n\nDefense\n\nTransport\n\nCollection\n\nCompleting missions awards points associated with that mission category. Those points advance the corresponding career track while also contributing toward your personal event progression (Your Total). You can keep track of your progress throughout the event via the Journal in your mobiGlas.\n\nAll missions take place within the Stanton system, with new RSI event locations situated around Hurston, ArcCorp, and microTech, as well as their surrounding moons. Note that there are missions around Crusader, but as there are no RSI locations in the vicinity, any mission that needs a drop off to an RSI location will have to be dropped near one of the three other main planets.\n\nRSI Discovery Month features a broad mix of mission types, so you can contribute in whatever way suits your playstyle!\n\nQuis Nostrud Exercitation Lorem Ipsum Tempor Incididunt Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nDefense Ready to solve problems with shields up and weapons hot? Secure locations, protect friendlies, and eliminate hostile forces!\n\n[Ship] Defend Ship - Protect a friendly vessel\n\n[Ship] Patrol - Patrol designated areas of space and investigate potential threats\n\n[FPS] Eliminate Specific Target - Track down and neutralize a hostile target\n\n[FPS] Eliminate Hostiles - Engage and eliminate groups of hostile forces\n\n[FPS] Eliminate Hostile Leader - Take on a hostile group and eliminate their leader\n\nTransport Keep Stanton moving by delivering supplies, recovering valuable cargo, and hauling goods for organizations operating throughout the system.\n\nCourier - Deliver essential supplies to new RSI locations\n\n[Ship\/FPS] Recover Item - Locate cargo lost in transit \/ Recover cargo taken by hostile forces\n\nRefueling - Assist stranded ships\n\nHauling - Move goods across Stanton\n\nRSI Relay Race - Transport golden RSI Constellation Centaurus model boxes between designated locations\n\nRSI Discovery Month: Constellation Rental Offer\n\nCollection For those who prefer gathering, salvaging, and searching, Collection contracts offer several ways to contribute.\n\nSalvage - Fracture abandoned ships and recover construction materials for delivery to Lagrange points\n\nResource Gathering - Gather, refine, and deliver valuable materials to landing zones: Iron, Beryl, and Quantanium.\n\nEvent Rewards However you participate in Discovery Month, RSI thanks you. Every mission during the event moves you closer to rewards across four tracks in your mobiGlas; Defense, Transport, Collection, and Your Total.\n\nUnlock ship paints, flight blades, components, armor, weapons and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\nConstellation Mk V Centaurus 5-Day Rental\nThe Transport track has a special reward, courtesy of Roberts Space Industries.\n\nAhead of its upcoming release, RSI is granting you special access to a 5-day rental of the new RSI Constellation Mk V Centaurus (including its snub fighter, the RSI Skylark), when you complete the RSI Discovery Month: Constellation Rental Offer.\n\nDigital Goodies Pack\nAlongside the Discovery Month event, our annual Digital Goodies Pack comes loaded to bear with 15 all-new in-game items. You'll find wearables, weapons, vehicle paints, d\u00e9cor, and more, including a stylish new version of the popular Venture suit to carry you into the future, a classic Venture suit inspired by the original Hangar Module, and a signature Constellation Andromeda floor display model.\n\nLearn more on the RSI Discovery Month Digital Goodies Pack page.\n\nAre all the items in the Discovery Month Digital Goodies Pack available now? Mostly. Two items will be delivered at a later date. The first, the thematic paint for the RSI Galaxy will be delivered alongside the ship itself when it arrives at this year's Intergalactic Aerospace Expo. The second, a wall art poster highlighting the current lineup of flyable RSI ships will be delivered sometime after that once the poster art is complete.\n\nQ&A Constellation Mk IV Retirement by Roberts Space Industries Humanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Constellation Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nWe asked the team a few questions about this legendary ship's retirement. Here are the answers, straight from the devs themselves.\n\nFor those who may not be familiar with how \u2018retirement\u2019 works for ships, what does this mean? Since the early days of the project we've spoken publicly about our desire to build a living, breathing universe that feels alive, with a long and storied past that informs the present and acts as a foundation for the future. Just like the sci-fi universes that inspired so many of us who both play and create our game, we often find our intrepid heroes favoring vehicles that are not the newest or flashiest, but belong to a classic lineage with virtues and capabilities often overlooked by those who favor the latest.\n\nRetirement of ships in Star Citizen is part of realizing that aspect of our universe. These ships aren't disappearing, and their capabilities aren't being frozen. Retirement changes how you acquire them, not what they can do. We want to provide people with the same options a scruffy smuggler or stoic bounty hunter had in our favorite sci-fi franchises, to seek out and pursue classics that stand apart from the current landscape.\n\nIn practical terms, retirement is not the end of a ship's ongoing development. \"Gold Standard\" is a development expression that means, \"update to the current state of tech and features.\" As Star Citizen continues to expand and grow, these retired ships will continue to get the same gold standard updates as every other ship still readily available. Everything from Maelstrom to Engineering updates and all the gameplay systems and balance changes in between will come to retired ships the same as any other.\n\nRetirement simply means we're changing the way you can acquire the ship, and moving it out of our pledge store exclusively into in-game procurement. In later updates, everything from dedicated \"classic\" ship shops to missions for unique components to crafting systems that allow you to customize these retired ships the same as any other will give these spacecraft a new and highly sought after life in the 'verse.\n\nThis is not the end of the Constellation Mk IV's journey, nor the Aurora or Hornet Mk I before it. Retirement is simply the next step in building a living history for a universe that continues to expand and grow in its journey onwards to 1.0.\n\nThe Constellation Mk IV has had a long run in the 'verse. How are you marking this milestone? To mark the ship\u2019s retirement, a special reward paint will be gifted to all Constellation Mk IV owners during RSI Discovery Month.\n\nWhen will the Constellation Mk IV's retirement paint be awarded to eligible owners? The reward paint will be attributed to all accounts with an active Constellation Mk IV pledge at both the start of the event, and a few days after it closes on October 20. If you don't currently have a Constellation Mk IV on your account, you have until the end of the event to acquire or recover one and hold onto it.\n\nIs the Constellation Mk IV getting its original Kickstarter paints for its retirement, similar to what happened with the Aurora Mk I? Yes, the original Kickstarter paints have been implemented in-game and will be available to newer citizens who missed the original chance to get them through the end of IAE.\n\nWhen will the retirement window for the Constellation Mk IV end? The window will end on January 27, 2027. This notice is to give anyone interested ample time to acquire a Constellation Mk IV before it leaves the pledge store.\n\nThe Constellation Mk IV is available to rent and buy in-game and is also displayed at Lorville's New Deal ship dealer. How will this change after the retirement window? As with other retirement events, these ships will leave current in-game shops once the retirement window closes. Please refer to the earlier answer above about how retired ships will be available beyond that in the future.\n\nIs the Constellation Mk IV's retirement affecting its snub fighters, the P-52 Merlin and P-72 Archimedes? No, this retirement applies only to the Constellation Mk IV series and does not affect its snub fighters.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"FAQ RSI Discovery Month Roberts Space Industries is celebrating its latest additions to the fleet, and there's plenty to go around!\n\nRSI Discovery Month brings a new event to Stanton, with a wide variety of contracts spanning ship & FPS combat, hauling, recovery, salvage, resource gathering, and more. Complete missions to earn event points, progress through dedicated career tracks, and unlock rewards along the way.\n\nWhether you prefer keeping hostile forces in check, moving valuable cargo across the system, or getting your hands dirty gathering materials, there is a path for you.\n\nh2 h3 Magna Aliqua 3c561b04-dd4e-425b-9ed3-19a38a1520c4 Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nMagna Aliqua\nConsectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nTempor Incididunt\nLorem Ipsum How the RSI Discovery Month works\nMissions are split into four career tracks, categorized as follows:\n\nYour Total\n\nDefense\n\nTransport\n\nCollection\n\nCompleting missions awards points associated with that mission category. Those points advance the corresponding career track while also contributing toward your personal event progression (Your Total). You can keep track of your progress throughout the event via the Journal in your mobiGlas.\n\nAll missions take place within the Stanton system, with new RSI event locations situated around Hurston, ArcCorp, and microTech, as well as their surrounding moons. Note that there are missions around Crusader, but as there are no RSI locations in the vicinity, any mission that needs a drop off to an RSI location will have to be dropped near one of the three other main planets.\n\nRSI Discovery Month features a broad mix of mission types, so you can contribute in whatever way suits your playstyle!\n\nQuis Nostrud Exercitation Lorem Ipsum Tempor Incididunt Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nDefense Ready to solve problems with shields up and weapons hot? Secure locations, protect friendlies, and eliminate hostile forces!\n\n[Ship] Defend Ship - Protect a friendly vessel\n\n[Ship] Patrol - Patrol designated areas of space and investigate potential threats\n\n[FPS] Eliminate Specific Target - Track down and neutralize a hostile target\n\n[FPS] Eliminate Hostiles - Engage and eliminate groups of hostile forces\n\n[FPS] Eliminate Hostile Leader - Take on a hostile group and eliminate their leader\n\nTransport Keep Stanton moving by delivering supplies, recovering valuable cargo, and hauling goods for organizations operating throughout the system.\n\nCourier - Deliver essential supplies to new RSI locations\n\n[Ship\/FPS] Recover Item - Locate cargo lost in transit \/ Recover cargo taken by hostile forces\n\nRefueling - Assist stranded ships\n\nHauling - Move goods across Stanton\n\nRSI Relay Race - Transport golden RSI Constellation Centaurus model boxes between designated locations\n\nRSI Discovery Month: Constellation Rental Offer\n\nCollection For those who prefer gathering, salvaging, and searching, Collection contracts offer several ways to contribute.\n\nSalvage - Fracture abandoned ships and recover construction materials for delivery to Lagrange points\n\nResource Gathering - Gather, refine, and deliver valuable materials to landing zones: Iron, Beryl, and Quantanium.\n\nEvent Rewards However you participate in Discovery Month, RSI thanks you. Every mission during the event moves you closer to rewards across four tracks in your mobiGlas; Defense, Transport, Collection, and Your Total.\n\nUnlock ship paints, flight blades, components, armor, weapons and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\nConstellation Mk V Centaurus 5-Day Rental\nThe Transport track has a special reward, courtesy of Roberts Space Industries.\n\nAhead of its upcoming release, RSI is granting you special access to a 5-day rental of the new RSI Constellation Mk V Centaurus (including its snub fighter, the RSI Skylark), when you complete the RSI Discovery Month: Constellation Rental Offer.\n\nDigital Goodies Pack\nAlongside the Discovery Month event, our annual Digital Goodies Pack comes loaded to bear with 15 all-new in-game items. You'll find wearables, weapons, vehicle paints, d\u00e9cor, and more, including a stylish new version of the popular Venture suit to carry you into the future, a classic Venture suit inspired by the original Hangar Module, and a signature Constellation Andromeda floor display model.\n\nLearn more on the RSI Discovery Month Digital Goodies Pack page.\n\nAre all the items in the Discovery Month Digital Goodies Pack available now? Mostly. Two items will be delivered at a later date. The first, the thematic paint for the RSI Galaxy will be delivered alongside the ship itself when it arrives at this year's Intergalactic Aerospace Expo. The second, a wall art poster highlighting the current lineup of flyable RSI ships will be delivered sometime after that once the poster art is complete.\n\nQ&A Constellation Mk IV Retirement by Roberts Space Industries Humanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Constellation Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nWe asked the team a few questions about this legendary ship's retirement. Here are the answers, straight from the devs themselves.\n\nFor those who may not be familiar with how \u2018retirement\u2019 works for ships, what does this mean? Since the early days of the project we've spoken publicly about our desire to build a living, breathing universe that feels alive, with a long and storied past that informs the present and acts as a foundation for the future. Just like the sci-fi universes that inspired so many of us who both play and create our game, we often find our intrepid heroes favoring vehicles that are not the newest or flashiest, but belong to a classic lineage with virtues and capabilities often overlooked by those who favor the latest.\n\nRetirement of ships in Star Citizen is part of realizing that aspect of our universe. These ships aren't disappearing, and their capabilities aren't being frozen. Retirement changes how you acquire them, not what they can do. We want to provide people with the same options a scruffy smuggler or stoic bounty hunter had in our favorite sci-fi franchises, to seek out and pursue classics that stand apart from the current landscape.\n\nIn practical terms, retirement is not the end of a ship's ongoing development. \"Gold Standard\" is a development expression that means, \"update to the current state of tech and features.\" As Star Citizen continues to expand and grow, these retired ships will continue to get the same gold standard updates as every other ship still readily available. Everything from Maelstrom to Engineering updates and all the gameplay systems and balance changes in between will come to retired ships the same as any other.\n\nRetirement simply means we're changing the way you can acquire the ship, and moving it out of our pledge store exclusively into in-game procurement. In later updates, everything from dedicated \"classic\" ship shops to missions for unique components to crafting systems that allow you to customize these retired ships the same as any other will give these spacecraft a new and highly sought after life in the 'verse.\n\nThis is not the end of the Constellation Mk IV's journey, nor the Aurora or Hornet Mk I before it. Retirement is simply the next step in building a living history for a universe that continues to expand and grow in its journey onwards to 1.0.\n\nThe Constellation Mk IV has had a long run in the 'verse. How are you marking this milestone? To mark the ship\u2019s retirement, a special reward paint will be gifted to all Constellation Mk IV owners during RSI Discovery Month.\n\nWhen will the Constellation Mk IV's retirement paint be awarded to eligible owners? The reward paint will be attributed to all accounts with an active Constellation Mk IV pledge at both the start of the event, and a few days after it closes on October 20. If you don't currently have a Constellation Mk IV on your account, you have until the end of the event to acquire or recover one and hold onto it.\n\nIs the Constellation Mk IV getting its original Kickstarter paints for its retirement, similar to what happened with the Aurora Mk I? Yes, the original Kickstarter paints have been implemented in-game and will be available to newer citizens who missed the original chance to get them through the end of IAE.\n\nWhen will the retirement window for the Constellation Mk IV end? The window will end on January 27, 2027. This notice is to give anyone interested ample time to acquire a Constellation Mk IV before it leaves the pledge store.\n\nThe Constellation Mk IV is available to rent and buy in-game and is also displayed at Lorville's New Deal ship dealer. How will this change after the retirement window? As with other retirement events, these ships will leave current in-game shops once the retirement window closes. Please refer to the earlier answer above about how retired ships will be available beyond that in the future.\n\nIs the Constellation Mk IV's retirement affecting its snub fighters, the P-52 Merlin and P-72 Archimedes? No, this retirement applies only to the Constellation Mk IV series and does not affect its snub fighters.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","zh_CN":"FAQ RSI Discovery Month Roberts Space Industries is celebrating its latest additions to the fleet, and there's plenty to go around!\n\nRSI Discovery Month brings a new event to Stanton, with a wide variety of contracts spanning ship & FPS combat, hauling, recovery, salvage, resource gathering, and more. Complete missions to earn event points, progress through dedicated career tracks, and unlock rewards along the way.\n\nWhether you prefer keeping hostile forces in check, moving valuable cargo across the system, or getting your hands dirty gathering materials, there is a path for you.\n\nh2 h3 Magna Aliqua 3c561b04-dd4e-425b-9ed3-19a38a1520c4 Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nMagna Aliqua\nConsectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nTempor Incididunt\nLorem Ipsum How the RSI Discovery Month works\nMissions are split into four career tracks, categorized as follows:\n\nYour Total\n\nDefense\n\nTransport\n\nCollection\n\nCompleting missions awards points associated with that mission category. Those points advance the corresponding career track while also contributing toward your personal event progression (Your Total). You can keep track of your progress throughout the event via the Journal in your mobiGlas.\n\nAll missions take place within the Stanton system, with new RSI event locations situated around Hurston, ArcCorp, and microTech, as well as their surrounding moons. Note that there are missions around Crusader, but as there are no RSI locations in the vicinity, any mission that needs a drop off to an RSI location will have to be dropped near one of the three other main planets.\n\nRSI Discovery Month features a broad mix of mission types, so you can contribute in whatever way suits your playstyle!\n\nQuis Nostrud Exercitation Lorem Ipsum Tempor Incididunt Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nDefense Ready to solve problems with shields up and weapons hot? Secure locations, protect friendlies, and eliminate hostile forces!\n\n[Ship] Defend Ship - Protect a friendly vessel\n\n[Ship] Patrol - Patrol designated areas of space and investigate potential threats\n\n[FPS] Eliminate Specific Target - Track down and neutralize a hostile target\n\n[FPS] Eliminate Hostiles - Engage and eliminate groups of hostile forces\n\n[FPS] Eliminate Hostile Leader - Take on a hostile group and eliminate their leader\n\nTransport Keep Stanton moving by delivering supplies, recovering valuable cargo, and hauling goods for organizations operating throughout the system.\n\nCourier - Deliver essential supplies to new RSI locations\n\n[Ship\/FPS] Recover Item - Locate cargo lost in transit \/ Recover cargo taken by hostile forces\n\nRefueling - Assist stranded ships\n\nHauling - Move goods across Stanton\n\nRSI Relay Race - Transport golden RSI Constellation Centaurus model boxes between designated locations\n\nRSI Discovery Month: Constellation Rental Offer\n\nCollection For those who prefer gathering, salvaging, and searching, Collection contracts offer several ways to contribute.\n\nSalvage - Fracture abandoned ships and recover construction materials for delivery to Lagrange points\n\nResource Gathering - Gather, refine, and deliver valuable materials to landing zones: Iron, Beryl, and Quantanium.\n\nEvent Rewards However you participate in Discovery Month, RSI thanks you. Every mission during the event moves you closer to rewards across four tracks in your mobiGlas; Defense, Transport, Collection, and Your Total.\n\nUnlock ship paints, flight blades, components, armor, weapons and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\nConstellation Mk V Centaurus 5-Day Rental\nThe Transport track has a special reward, courtesy of Roberts Space Industries.\n\nAhead of its upcoming release, RSI is granting you special access to a 5-day rental of the new RSI Constellation Mk V Centaurus (including its snub fighter, the RSI Skylark), when you complete the RSI Discovery Month: Constellation Rental Offer.\n\nDigital Goodies Pack\nAlongside the Discovery Month event, our annual Digital Goodies Pack comes loaded to bear with 15 all-new in-game items. You'll find wearables, weapons, vehicle paints, d\u00e9cor, and more, including a stylish new version of the popular Venture suit to carry you into the future, a classic Venture suit inspired by the original Hangar Module, and a signature Constellation Andromeda floor display model.\n\nLearn more on the RSI Discovery Month Digital Goodies Pack page.\n\nAre all the items in the Discovery Month Digital Goodies Pack available now? Mostly. Two items will be delivered at a later date. The first, the thematic paint for the RSI Galaxy will be delivered alongside the ship itself when it arrives at this year's Intergalactic Aerospace Expo. The second, a wall art poster highlighting the current lineup of flyable RSI ships will be delivered sometime after that once the poster art is complete.\n\nQ&A Constellation Mk IV Retirement by Roberts Space Industries Humanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Constellation Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nWe asked the team a few questions about this legendary ship's retirement. Here are the answers, straight from the devs themselves.\n\nFor those who may not be familiar with how \u2018retirement\u2019 works for ships, what does this mean? Since the early days of the project we've spoken publicly about our desire to build a living, breathing universe that feels alive, with a long and storied past that informs the present and acts as a foundation for the future. Just like the sci-fi universes that inspired so many of us who both play and create our game, we often find our intrepid heroes favoring vehicles that are not the newest or flashiest, but belong to a classic lineage with virtues and capabilities often overlooked by those who favor the latest.\n\nRetirement of ships in Star Citizen is part of realizing that aspect of our universe. These ships aren't disappearing, and their capabilities aren't being frozen. Retirement changes how you acquire them, not what they can do. We want to provide people with the same options a scruffy smuggler or stoic bounty hunter had in our favorite sci-fi franchises, to seek out and pursue classics that stand apart from the current landscape.\n\nIn practical terms, retirement is not the end of a ship's ongoing development. \"Gold Standard\" is a development expression that means, \"update to the current state of tech and features.\" As Star Citizen continues to expand and grow, these retired ships will continue to get the same gold standard updates as every other ship still readily available. Everything from Maelstrom to Engineering updates and all the gameplay systems and balance changes in between will come to retired ships the same as any other.\n\nRetirement simply means we're changing the way you can acquire the ship, and moving it out of our pledge store exclusively into in-game procurement. In later updates, everything from dedicated \"classic\" ship shops to missions for unique components to crafting systems that allow you to customize these retired ships the same as any other will give these spacecraft a new and highly sought after life in the 'verse.\n\nThis is not the end of the Constellation Mk IV's journey, nor the Aurora or Hornet Mk I before it. Retirement is simply the next step in building a living history for a universe that continues to expand and grow in its journey onwards to 1.0.\n\nThe Constellation Mk IV has had a long run in the 'verse. How are you marking this milestone? To mark the ship\u2019s retirement, a special reward paint will be gifted to all Constellation Mk IV owners during RSI Discovery Month.\n\nWhen will the Constellation Mk IV's retirement paint be awarded to eligible owners? The reward paint will be attributed to all accounts with an active Constellation Mk IV pledge at both the start of the event, and a few days after it closes on October 20. If you don't currently have a Constellation Mk IV on your account, you have until the end of the event to acquire or recover one and hold onto it.\n\nIs the Constellation Mk IV getting its original Kickstarter paints for its retirement, similar to what happened with the Aurora Mk I? Yes, the original Kickstarter paints have been implemented in-game and will be available to newer citizens who missed the original chance to get them through the end of IAE.\n\nWhen will the retirement window for the Constellation Mk IV end? The window will end on January 27, 2027. This notice is to give anyone interested ample time to acquire a Constellation Mk IV before it leaves the pledge store.\n\nThe Constellation Mk IV is available to rent and buy in-game and is also displayed at Lorville's New Deal ship dealer. How will this change after the retirement window? As with other retirement events, these ships will leave current in-game shops once the retirement window closes. Please refer to the earlier answer above about how retired ships will be available beyond that in the future.\n\nIs the Constellation Mk IV's retirement affecting its snub fighters, the P-52 Merlin and P-72 Archimedes? No, this retirement applies only to the Constellation Mk IV series and does not affect its snub fighters.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","fr_FR":"FAQ RSI Discovery Month Roberts Space Industries is celebrating its latest additions to the fleet, and there's plenty to go around!\n\nRSI Discovery Month brings a new event to Stanton, with a wide variety of contracts spanning ship & FPS combat, hauling, recovery, salvage, resource gathering, and more. Complete missions to earn event points, progress through dedicated career tracks, and unlock rewards along the way.\n\nWhether you prefer keeping hostile forces in check, moving valuable cargo across the system, or getting your hands dirty gathering materials, there is a path for you.\n\nh2 h3 Magna Aliqua 3c561b04-dd4e-425b-9ed3-19a38a1520c4 Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nAt vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident.\n\nMagna Aliqua\nConsectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nTempor Incididunt\nLorem Ipsum How the RSI Discovery Month works\nMissions are split into four career tracks, categorized as follows:\n\nYour Total\n\nDefense\n\nTransport\n\nCollection\n\nCompleting missions awards points associated with that mission category. Those points advance the corresponding career track while also contributing toward your personal event progression (Your Total). You can keep track of your progress throughout the event via the Journal in your mobiGlas.\n\nAll missions take place within the Stanton system, with new RSI event locations situated around Hurston, ArcCorp, and microTech, as well as their surrounding moons. Note that there are missions around Crusader, but as there are no RSI locations in the vicinity, any mission that needs a drop off to an RSI location will have to be dropped near one of the three other main planets.\n\nRSI Discovery Month features a broad mix of mission types, so you can contribute in whatever way suits your playstyle!\n\nQuis Nostrud Exercitation Lorem Ipsum Tempor Incididunt Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nDefense Ready to solve problems with shields up and weapons hot? Secure locations, protect friendlies, and eliminate hostile forces!\n\n[Ship] Defend Ship - Protect a friendly vessel\n\n[Ship] Patrol - Patrol designated areas of space and investigate potential threats\n\n[FPS] Eliminate Specific Target - Track down and neutralize a hostile target\n\n[FPS] Eliminate Hostiles - Engage and eliminate groups of hostile forces\n\n[FPS] Eliminate Hostile Leader - Take on a hostile group and eliminate their leader\n\nTransport Keep Stanton moving by delivering supplies, recovering valuable cargo, and hauling goods for organizations operating throughout the system.\n\nCourier - Deliver essential supplies to new RSI locations\n\n[Ship\/FPS] Recover Item - Locate cargo lost in transit \/ Recover cargo taken by hostile forces\n\nRefueling - Assist stranded ships\n\nHauling - Move goods across Stanton\n\nRSI Relay Race - Transport golden RSI Constellation Centaurus model boxes between designated locations\n\nRSI Discovery Month: Constellation Rental Offer\n\nCollection For those who prefer gathering, salvaging, and searching, Collection contracts offer several ways to contribute.\n\nSalvage - Fracture abandoned ships and recover construction materials for delivery to Lagrange points\n\nResource Gathering - Gather, refine, and deliver valuable materials to landing zones: Iron, Beryl, and Quantanium.\n\nEvent Rewards However you participate in Discovery Month, RSI thanks you. Every mission during the event moves you closer to rewards across four tracks in your mobiGlas; Defense, Transport, Collection, and Your Total.\n\nUnlock ship paints, flight blades, components, armor, weapons and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\nConstellation Mk V Centaurus 5-Day Rental\nThe Transport track has a special reward, courtesy of Roberts Space Industries.\n\nAhead of its upcoming release, RSI is granting you special access to a 5-day rental of the new RSI Constellation Mk V Centaurus (including its snub fighter, the RSI Skylark), when you complete the RSI Discovery Month: Constellation Rental Offer.\n\nDigital Goodies Pack\nAlongside the Discovery Month event, our annual Digital Goodies Pack comes loaded to bear with 15 all-new in-game items. You'll find wearables, weapons, vehicle paints, d\u00e9cor, and more, including a stylish new version of the popular Venture suit to carry you into the future, a classic Venture suit inspired by the original Hangar Module, and a signature Constellation Andromeda floor display model.\n\nLearn more on the RSI Discovery Month Digital Goodies Pack page.\n\nAre all the items in the Discovery Month Digital Goodies Pack available now? Mostly. Two items will be delivered at a later date. The first, the thematic paint for the RSI Galaxy will be delivered alongside the ship itself when it arrives at this year's Intergalactic Aerospace Expo. The second, a wall art poster highlighting the current lineup of flyable RSI ships will be delivered sometime after that once the poster art is complete.\n\nQ&A Constellation Mk IV Retirement by Roberts Space Industries Humanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Constellation Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nWe asked the team a few questions about this legendary ship's retirement. Here are the answers, straight from the devs themselves.\n\nFor those who may not be familiar with how \u2018retirement\u2019 works for ships, what does this mean? Since the early days of the project we've spoken publicly about our desire to build a living, breathing universe that feels alive, with a long and storied past that informs the present and acts as a foundation for the future. Just like the sci-fi universes that inspired so many of us who both play and create our game, we often find our intrepid heroes favoring vehicles that are not the newest or flashiest, but belong to a classic lineage with virtues and capabilities often overlooked by those who favor the latest.\n\nRetirement of ships in Star Citizen is part of realizing that aspect of our universe. These ships aren't disappearing, and their capabilities aren't being frozen. Retirement changes how you acquire them, not what they can do. We want to provide people with the same options a scruffy smuggler or stoic bounty hunter had in our favorite sci-fi franchises, to seek out and pursue classics that stand apart from the current landscape.\n\nIn practical terms, retirement is not the end of a ship's ongoing development. \"Gold Standard\" is a development expression that means, \"update to the current state of tech and features.\" As Star Citizen continues to expand and grow, these retired ships will continue to get the same gold standard updates as every other ship still readily available. Everything from Maelstrom to Engineering updates and all the gameplay systems and balance changes in between will come to retired ships the same as any other.\n\nRetirement simply means we're changing the way you can acquire the ship, and moving it out of our pledge store exclusively into in-game procurement. In later updates, everything from dedicated \"classic\" ship shops to missions for unique components to crafting systems that allow you to customize these retired ships the same as any other will give these spacecraft a new and highly sought after life in the 'verse.\n\nThis is not the end of the Constellation Mk IV's journey, nor the Aurora or Hornet Mk I before it. Retirement is simply the next step in building a living history for a universe that continues to expand and grow in its journey onwards to 1.0.\n\nThe Constellation Mk IV has had a long run in the 'verse. How are you marking this milestone? To mark the ship\u2019s retirement, a special reward paint will be gifted to all Constellation Mk IV owners during RSI Discovery Month.\n\nWhen will the Constellation Mk IV's retirement paint be awarded to eligible owners? The reward paint will be attributed to all accounts with an active Constellation Mk IV pledge at both the start of the event, and a few days after it closes on October 20. If you don't currently have a Constellation Mk IV on your account, you have until the end of the event to acquire or recover one and hold onto it.\n\nIs the Constellation Mk IV getting its original Kickstarter paints for its retirement, similar to what happened with the Aurora Mk I? Yes, the original Kickstarter paints have been implemented in-game and will be available to newer citizens who missed the original chance to get them through the end of IAE.\n\nWhen will the retirement window for the Constellation Mk IV end? The window will end on January 27, 2027. This notice is to give anyone interested ample time to acquire a Constellation Mk IV before it leaves the pledge store.\n\nThe Constellation Mk IV is available to rent and buy in-game and is also displayed at Lorville's New Deal ship dealer. How will this change after the retirement window? As with other retirement events, these ships will leave current in-game shops once the retirement window closes. Please refer to the earlier answer above about how retired ships will be available beyond that in the future.\n\nIs the Constellation Mk IV's retirement affecting its snub fighters, the P-52 Merlin and P-72 Archimedes? No, this retirement applies only to the Constellation Mk IV series and does not affect its snub fighters.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-10-09T14:00:00+00:00","created_at_human":"1 month ago"},{"id":21342,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21342-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21342","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21342","channel":"Transmission","category":"Undefined","series":"None","images_count":19,"translations":{"en_EN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week was a busy one on the testing front, with plenty of you jumping into both the Tech Preview and Alpha 4.10.2 PTU.\n\nWe put the latest Physicalized Entity Netcode overhaul through its paces, and we\u2019ve been encouraged by the early response while also collecting plenty of notes for further improvements ahead of its release in an upcoming update. Ship TTK balancing was also part of the weekend\u2019s tests, and our teams are now digging through your feedback and data as we continue tuning the experience, including the AI modifier for PvE.\n\nWe also appreciate all the early feedback on Alpha 4.10.2\u2019s new in-system event. Testing will continue with additional PTU builds as we make further additions, address issues, and refine the experience based on what we\u2019re seeing and hearing from you. As always, if you encounter a bug or have feedback to share, please keep it coming through the Issue Council and our dedicated Spectrum feedback threads. Thank you to everyone spending time testing with us!\n\nIf you missed the announcement last week, we\u2019re introducing 10 From the Community, a brand-new show debuting on October 5. Short, focused, and driven by your questions, each episode will tackle a different area of Star Citizen development. Head over to the announcement on Spectrum to submit your questions for the first episode, and don\u2019t forget to vote for the ones you most want to see answered.\n\nFinally this past weekend, we had an incredible time at Bar Citizen Porto, and it was fantastic to meet so many of you, swap stories, hear your feedback, and spend an evening together. Thank you to everyone who came out and made it a night to remember. Vamos!\n\nNow let's see what's going on this week:\nThis week, our focus remains on Alpha 4.10.2 and the upcoming Tech Preview builds. It\u2019ll be a quieter week on the comms front as our teams keep their heads down and focus on what\u2019s ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTHURSDAY, OCTOBER 1\nNew Game Library System\n\nFRIDAY, OCTOBER 2\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 28, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 28, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. The Endless Dune by HEBRAiST Stranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!\n\nEnjoy it on the Community Hub.\n\nThe Endless Duneby HEBRAiSTStranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Arlington - CHONKY\n\nArlington - CHONKY Free Whally - Thoruka\n\nFree Whally - Thoruka Basketball\u200e - Draal Iskaldur\n\nBasketball\u200e - Draal Iskaldur F7 - Urhu\n\nF7 - Urhu","de_DE":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week was a busy one on the testing front, with plenty of you jumping into both the Tech Preview and Alpha 4.10.2 PTU.\n\nWe put the latest Physicalized Entity Netcode overhaul through its paces, and we\u2019ve been encouraged by the early response while also collecting plenty of notes for further improvements ahead of its release in an upcoming update. Ship TTK balancing was also part of the weekend\u2019s tests, and our teams are now digging through your feedback and data as we continue tuning the experience, including the AI modifier for PvE.\n\nWe also appreciate all the early feedback on Alpha 4.10.2\u2019s new in-system event. Testing will continue with additional PTU builds as we make further additions, address issues, and refine the experience based on what we\u2019re seeing and hearing from you. As always, if you encounter a bug or have feedback to share, please keep it coming through the Issue Council and our dedicated Spectrum feedback threads. Thank you to everyone spending time testing with us!\n\nIf you missed the announcement last week, we\u2019re introducing 10 From the Community, a brand-new show debuting on October 5. Short, focused, and driven by your questions, each episode will tackle a different area of Star Citizen development. Head over to the announcement on Spectrum to submit your questions for the first episode, and don\u2019t forget to vote for the ones you most want to see answered.\n\nFinally this past weekend, we had an incredible time at Bar Citizen Porto, and it was fantastic to meet so many of you, swap stories, hear your feedback, and spend an evening together. Thank you to everyone who came out and made it a night to remember. Vamos!\n\nNow let's see what's going on this week:\nThis week, our focus remains on Alpha 4.10.2 and the upcoming Tech Preview builds. It\u2019ll be a quieter week on the comms front as our teams keep their heads down and focus on what\u2019s ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTHURSDAY, OCTOBER 1\nNew Game Library System\n\nFRIDAY, OCTOBER 2\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 28, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 28, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. The Endless Dune by HEBRAiST Stranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!\n\nEnjoy it on the Community Hub.\n\nThe Endless Duneby HEBRAiSTStranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Arlington - CHONKY\n\nArlington - CHONKY Free Whally - Thoruka\n\nFree Whally - Thoruka Basketball\u200e - Draal Iskaldur\n\nBasketball\u200e - Draal Iskaldur F7 - Urhu\n\nF7 - Urhu","zh_CN":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week was a busy one on the testing front, with plenty of you jumping into both the Tech Preview and Alpha 4.10.2 PTU.\n\nWe put the latest Physicalized Entity Netcode overhaul through its paces, and we\u2019ve been encouraged by the early response while also collecting plenty of notes for further improvements ahead of its release in an upcoming update. Ship TTK balancing was also part of the weekend\u2019s tests, and our teams are now digging through your feedback and data as we continue tuning the experience, including the AI modifier for PvE.\n\nWe also appreciate all the early feedback on Alpha 4.10.2\u2019s new in-system event. Testing will continue with additional PTU builds as we make further additions, address issues, and refine the experience based on what we\u2019re seeing and hearing from you. As always, if you encounter a bug or have feedback to share, please keep it coming through the Issue Council and our dedicated Spectrum feedback threads. Thank you to everyone spending time testing with us!\n\nIf you missed the announcement last week, we\u2019re introducing 10 From the Community, a brand-new show debuting on October 5. Short, focused, and driven by your questions, each episode will tackle a different area of Star Citizen development. Head over to the announcement on Spectrum to submit your questions for the first episode, and don\u2019t forget to vote for the ones you most want to see answered.\n\nFinally this past weekend, we had an incredible time at Bar Citizen Porto, and it was fantastic to meet so many of you, swap stories, hear your feedback, and spend an evening together. Thank you to everyone who came out and made it a night to remember. Vamos!\n\nNow let's see what's going on this week:\nThis week, our focus remains on Alpha 4.10.2 and the upcoming Tech Preview builds. It\u2019ll be a quieter week on the comms front as our teams keep their heads down and focus on what\u2019s ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTHURSDAY, OCTOBER 1\nNew Game Library System\n\nFRIDAY, OCTOBER 2\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 28, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 28, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. The Endless Dune by HEBRAiST Stranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!\n\nEnjoy it on the Community Hub.\n\nThe Endless Duneby HEBRAiSTStranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Arlington - CHONKY\n\nArlington - CHONKY Free Whally - Thoruka\n\nFree Whally - Thoruka Basketball\u200e - Draal Iskaldur\n\nBasketball\u200e - Draal Iskaldur F7 - Urhu\n\nF7 - Urhu","fr_FR":"This Week in Star Citizen x\u0113'suelen nyahyan, hello everyone,\nLast week was a busy one on the testing front, with plenty of you jumping into both the Tech Preview and Alpha 4.10.2 PTU.\n\nWe put the latest Physicalized Entity Netcode overhaul through its paces, and we\u2019ve been encouraged by the early response while also collecting plenty of notes for further improvements ahead of its release in an upcoming update. Ship TTK balancing was also part of the weekend\u2019s tests, and our teams are now digging through your feedback and data as we continue tuning the experience, including the AI modifier for PvE.\n\nWe also appreciate all the early feedback on Alpha 4.10.2\u2019s new in-system event. Testing will continue with additional PTU builds as we make further additions, address issues, and refine the experience based on what we\u2019re seeing and hearing from you. As always, if you encounter a bug or have feedback to share, please keep it coming through the Issue Council and our dedicated Spectrum feedback threads. Thank you to everyone spending time testing with us!\n\nIf you missed the announcement last week, we\u2019re introducing 10 From the Community, a brand-new show debuting on October 5. Short, focused, and driven by your questions, each episode will tackle a different area of Star Citizen development. Head over to the announcement on Spectrum to submit your questions for the first episode, and don\u2019t forget to vote for the ones you most want to see answered.\n\nFinally this past weekend, we had an incredible time at Bar Citizen Porto, and it was fantastic to meet so many of you, swap stories, hear your feedback, and spend an evening together. Thank you to everyone who came out and made it a night to remember. Vamos!\n\nNow let's see what's going on this week:\nThis week, our focus remains on Alpha 4.10.2 and the upcoming Tech Preview builds. It\u2019ll be a quieter week on the comms front as our teams keep their heads down and focus on what\u2019s ahead.\n\nOn Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you\u2019re not subscribed yet, you can sign up at any time through your account settings.\n\na.thl\u2019\u0113\u2019kol, see you soon.\n\nCommunity Manager L\u00e9na\u00efc \"Nicou\" Ri\u00e9dinger The Weekly Community Content Schedule\n\n\nTHURSDAY, OCTOBER 1\nNew Game Library System\n\nFRIDAY, OCTOBER 2\nRSI Weekly Newsletter\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 28, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 28, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. The Endless Dune by HEBRAiST Stranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!\n\nEnjoy it on the Community Hub.\n\nThe Endless Duneby HEBRAiSTStranded alone in an endless desert, HEBRAiST finds an abandoned outpost buried among the dunes. With nothing but scattered wreckage and scrap from forgotten ships, he begins an impossible task: piece together a machine that might carry him to freedom!Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Arlington - CHONKY\n\nArlington - CHONKY Free Whally - Thoruka\n\nFree Whally - Thoruka Basketball\u200e - Draal Iskaldur\n\nBasketball\u200e - Draal Iskaldur F7 - Urhu\n\nF7 - Urhu"},"links_count":7,"comment_count":0,"created_at":"2026-09-28T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21341,"title":"Twitch Drops: RSI Discovery Month","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21341-Twitch-Drops-RSI-Discovery-Month","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21341","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21341","channel":"Transmission","category":"Undefined","series":"None","images_count":9,"translations":{"en_EN":"SC_4102_Patch_BK-Copy TWITCH DROPS: RSI DISCOVERY MONTH\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\n\nLink Your Twitch & RSI Accounts\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nLink Your Twitch & RSI AccountsTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar. Here\u2019s how to link your accounts: 1. Go to your RSI Account Settings: Log in to the RSI website. Open your Account Dashboard. Click Settings, then select Linked Accounts. 2. Link your Twitch account: In Linked Accounts settings, you\u2019ll see options such as Google and Twitch. Click the Twitch button which will redirect you to the Twitch login page. Log in to your Twitch account and authorize the connection when prompted. Once linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\nFAQ\n\nFAQ What are Twitch Drops? Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\nFor this campaign, the featured reward is the Phoenix Insignia Display.\n\nHow long will the current campaign last? This Drops campaign runs from October 14 through October 27. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\nHow do I participate? To participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\nWhich live streams count toward earning Drops? Any Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward the reward. Starting October 14, with the launch of RSI Discovery Month, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\nHow can I check my progress or claim a Drop? You can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\nDo I need Amazon Luna (Prime Gaming) to be eligible? No. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nCan I unlink or relink my Twitch account? Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\nCan I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account? No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\nMy Drop didn\u2019t appear in my RSI account. What should I do? First, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.","de_DE":"SC_4102_Patch_BK-Copy TWITCH DROPS: RSI DISCOVERY MONTH\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\n\nLink Your Twitch & RSI Accounts\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nLink Your Twitch & RSI AccountsTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar. Here\u2019s how to link your accounts: 1. Go to your RSI Account Settings: Log in to the RSI website. Open your Account Dashboard. Click Settings, then select Linked Accounts. 2. Link your Twitch account: In Linked Accounts settings, you\u2019ll see options such as Google and Twitch. Click the Twitch button which will redirect you to the Twitch login page. Log in to your Twitch account and authorize the connection when prompted. Once linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\nFAQ\n\nFAQ What are Twitch Drops? Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\nFor this campaign, the featured reward is the Phoenix Insignia Display.\n\nHow long will the current campaign last? This Drops campaign runs from October 14 through October 27. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\nHow do I participate? To participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\nWhich live streams count toward earning Drops? Any Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward the reward. Starting October 14, with the launch of RSI Discovery Month, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\nHow can I check my progress or claim a Drop? You can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\nDo I need Amazon Luna (Prime Gaming) to be eligible? No. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nCan I unlink or relink my Twitch account? Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\nCan I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account? No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\nMy Drop didn\u2019t appear in my RSI account. What should I do? First, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.","zh_CN":"SC_4102_Patch_BK-Copy TWITCH DROPS: RSI DISCOVERY MONTH\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\n\nLink Your Twitch & RSI Accounts\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nLink Your Twitch & RSI AccountsTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar. Here\u2019s how to link your accounts: 1. Go to your RSI Account Settings: Log in to the RSI website. Open your Account Dashboard. Click Settings, then select Linked Accounts. 2. Link your Twitch account: In Linked Accounts settings, you\u2019ll see options such as Google and Twitch. Click the Twitch button which will redirect you to the Twitch login page. Log in to your Twitch account and authorize the connection when prompted. Once linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\nFAQ\n\nFAQ What are Twitch Drops? Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\nFor this campaign, the featured reward is the Phoenix Insignia Display.\n\nHow long will the current campaign last? This Drops campaign runs from October 14 through October 27. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\nHow do I participate? To participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\nWhich live streams count toward earning Drops? Any Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward the reward. Starting October 14, with the launch of RSI Discovery Month, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\nHow can I check my progress or claim a Drop? You can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\nDo I need Amazon Luna (Prime Gaming) to be eligible? No. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nCan I unlink or relink my Twitch account? Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\nCan I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account? No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\nMy Drop didn\u2019t appear in my RSI account. What should I do? First, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.","fr_FR":"SC_4102_Patch_BK-Copy TWITCH DROPS: RSI DISCOVERY MONTH\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\nTWITCH DROPS:\nRSI DISCOVERY MONTH\n\n\n\nFrom October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.\n\n\nLink Your Twitch & RSI Accounts\n\nTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar.\n\nHere\u2019s how to link your accounts:\n\n1. Go to your RSI Account Settings:\n\nLog in to the RSI website.\n\nOpen your Account Dashboard.\n\nClick Settings, then select Linked Accounts.\n\n2. Link your Twitch account:\n\nIn Linked Accounts settings, you\u2019ll see options such as Google and Twitch.\n\nClick the Twitch button which will redirect you to the Twitch login page.\n\nLog in to your Twitch account and authorize the connection when prompted.\n\nOnce linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\n\nLink Your Twitch & RSI AccountsTo start earning Twitch Drops, you\u2019ll need to link your Twitch account to your existing RSI account. This only takes a few minutes and ensures your earned rewards are delivered directly to your Hangar. Here\u2019s how to link your accounts: 1. Go to your RSI Account Settings: Log in to the RSI website. Open your Account Dashboard. Click Settings, then select Linked Accounts. 2. Link your Twitch account: In Linked Accounts settings, you\u2019ll see options such as Google and Twitch. Click the Twitch button which will redirect you to the Twitch login page. Log in to your Twitch account and authorize the connection when prompted. Once linked, you can now watch any Star Citizen stream with Drops enabled to start earning rewards.\nFAQ\n\nFAQ What are Twitch Drops? Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you\u2019ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.\n\nFor this campaign, the featured reward is the Phoenix Insignia Display.\n\nHow long will the current campaign last? This Drops campaign runs from October 14 through October 27. Make sure to tune in to eligible streams or subscribe to a participating creator before the campaign ends.\n\nHow do I participate? To participate, you need to link your Twitch and RSI accounts (see above for instructions).\n\nThen watch any Star Citizen live stream marked \u201cDrops Enabled.\u201d\n\nOnce you\u2019ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.\n\nWhich live streams count toward earning Drops? Any Star Citizen stream on Twitch marked \"Drops Enabled\" counts toward the reward. Starting October 14, with the launch of RSI Discovery Month, any community streamer who opts in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.\n\nHow can I check my progress or claim a Drop? You can track your progress on the Twitch Drops Inventory page while logged in to your Twitch account.\n\nWhen your watch-time or subscription goal is complete, click \u201cClaim\u201d on Twitch to receive the Drop.\n\nDo I need Amazon Luna (Prime Gaming) to be eligible? No. You don't need Amazon Luna or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.\n\nCan I unlink or relink my Twitch account? Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.\n\nCan I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account? No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you\u2019ll need to unlink the previous account first.\n\nMy Drop didn\u2019t appear in my RSI account. What should I do? First, make sure you:\n\nLinked the correct Twitch and RSI accounts.\n\nWatched streams or subscribed using the linked Twitch account.\n\nClaimed the Drop on Twitch.\n\nAre logging into the correct RSI account.\n\nIf the Drop still hasn\u2019t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance."},"links_count":0,"comment_count":0,"created_at":"2026-10-12T19:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21339,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21339-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21339","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21339","channel":"Transmission","category":"Undefined","series":"None","images_count":19,"translations":{"en_EN":"This Week in Star Citizen Happy Monday, everyone!\nLast week, Alpha 4.10.1 arrived on our Live servers, introducing Orison Relief Support alongside the new Aegis Sabre Raven EX. From now until October 7, you can help rebuild Orison from the ashes through various missions, from combat and salvage to crafting and hauling supplies where they're needed most, with a full set of \"SecondWind\" gear waiting for those who see it through. If you have questions about Orison Relief Support or the new vehicles, be sure to check out the Orison Relief Support FAQ and Vehicle Q&A Comm-Link.\n\nThank you to everyone who tested throughout the PTU phase and helped push Alpha 4.10.1 out the door. A big shoutout as well to everyone who jumped into the Time-to-Kill Balance Test Tech-Preview, your feedback continues to shape how combat feels across the 'verse. With that said, there's more testing ahead: Alpha 4.10.2 will begin Evocati PTU testing shortly, with wider waves to follow. As always, if you run into any bugs or have feedback, don't forget to report them through the Issue Council and the dedicated Spectrum feedback threads. We appreciate your support.\n\nSpeaking of keeping busy, Pirate Week 2026 is far from over. There's still time to make a name for yourself in the Most Wanted contest and let the 'verse know who to fear. And for those chasing bigger treasure, the hunt for the \"doubloon\" draws to a close, with the final clue hidden within this very page for only those sharp enough to spot it.\n\nFollowing up on our earlier announcement about changes to pledge gifting and game access, we have published an FAQ explaining how the new Game Library system will work when it takes effect on October 1, 2026. Also, you'll be able to select your preferred pledge for the new system during a window running through November 1. Read the full details here.\n\nLast but not least, huge thanks to everyone who joined us for Bar Citizen Milan! It was a fantastic night filled with laughs, quizzes, giveaways, and plenty of great conversations with passionate pilots, all brought together by our shared love for Star Citizen. A special shoutout to TileMiaRut for organizing such an amazing event. You made the whole team feel right at home!\n\nNow, let's see what's going on this week:\nToday, we\u2019re introducing 10 From the Community, a new show debuting on October 5. It\u2019ll be short, focused, and built around your questions, with each episode covering a different area of Star Citizen\u2019s development. Head over to today\u2019s announcement to submit your questions for the first episode, and remember to vote for the ones you most want to see answered.\n\nAt the same time, we\u2019re taking a wider look at our show lineup and the kinds of content we produce. We\u2019ll be sharing a survey soon to hear what you\u2019d like to see from us. Whether there\u2019s an old favorite you\u2019d love to see return or an entirely new idea you think we should explore, we want to hear it.\n\nWednesday would normally bring the latest Roadmap Update and Roadmap Roundup, but with Alpha 4.11 development on track and no notable changes to report this week, we've decided to hold off for now and revisit the Roadmap Update in two weeks.\n\nFriday, the RSI Weekly Newsletter lands in your inbox as usual. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nOn Saturday, September 26, we're heading to Porto, Portugal, for our next Bar Citizen World Tour stop! Join us at MXM ArtCenter from 2:00 PM to 7:00 PM UTC for an evening with fellow Citizens and the development team. We can't wait to see you there!\n\nAlso on Saturday, the Fight or Flight 2956 3v3 dogfighting tournament reaches its finals! Don't forget to catch the best squads in the 'verse going head-to-head as they battle it out for the championship.\n\nFinally, before you go, a quick hello: this is Steve, also known on Spectrum as Stamp-CIG. Some of you may recognize me from running various Spectrum contests, and I've had the pleasure of meeting quite a few of you in person at past Bar Citizen events. I've mostly been working behind the scenes supporting the team, and I'm now taking on TWISC on a rotating basis as well. As a player and lifelong fan of Star Citizen myself, this game means a lot to me, and being part of this community is something I genuinely enjoy. Looking forward to bringing you more news and updates down the line, and I will see you in the 'verse!\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 21\nThis Week in Star Citizen\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nSATURDAY, SEPTEMBER 26\nBar Citizen Porto, Portugal\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 21, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 21, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Farewell little Aurora! by STARMEDIC STARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.\n\nEnjoy it on the Community Hub.\n\nFarewell little Aurora!by STARMEDICSTARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Stay low - KellyHe63\n\nStay low - KellyHe63 Trip through hell - Briodo\n\nTrip through hell - Briodo Not everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek.\n\nNot everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek. Special guest - Falco_Krige\n\nSpecial guest - Falco_Krige","de_DE":"This Week in Star Citizen Happy Monday, everyone!\nLast week, Alpha 4.10.1 arrived on our Live servers, introducing Orison Relief Support alongside the new Aegis Sabre Raven EX. From now until October 7, you can help rebuild Orison from the ashes through various missions, from combat and salvage to crafting and hauling supplies where they're needed most, with a full set of \"SecondWind\" gear waiting for those who see it through. If you have questions about Orison Relief Support or the new vehicles, be sure to check out the Orison Relief Support FAQ and Vehicle Q&A Comm-Link.\n\nThank you to everyone who tested throughout the PTU phase and helped push Alpha 4.10.1 out the door. A big shoutout as well to everyone who jumped into the Time-to-Kill Balance Test Tech-Preview, your feedback continues to shape how combat feels across the 'verse. With that said, there's more testing ahead: Alpha 4.10.2 will begin Evocati PTU testing shortly, with wider waves to follow. As always, if you run into any bugs or have feedback, don't forget to report them through the Issue Council and the dedicated Spectrum feedback threads. We appreciate your support.\n\nSpeaking of keeping busy, Pirate Week 2026 is far from over. There's still time to make a name for yourself in the Most Wanted contest and let the 'verse know who to fear. And for those chasing bigger treasure, the hunt for the \"doubloon\" draws to a close, with the final clue hidden within this very page for only those sharp enough to spot it.\n\nFollowing up on our earlier announcement about changes to pledge gifting and game access, we have published an FAQ explaining how the new Game Library system will work when it takes effect on October 1, 2026. Also, you'll be able to select your preferred pledge for the new system during a window running through November 1. Read the full details here.\n\nLast but not least, huge thanks to everyone who joined us for Bar Citizen Milan! It was a fantastic night filled with laughs, quizzes, giveaways, and plenty of great conversations with passionate pilots, all brought together by our shared love for Star Citizen. A special shoutout to TileMiaRut for organizing such an amazing event. You made the whole team feel right at home!\n\nNow, let's see what's going on this week:\nToday, we\u2019re introducing 10 From the Community, a new show debuting on October 5. It\u2019ll be short, focused, and built around your questions, with each episode covering a different area of Star Citizen\u2019s development. Head over to today\u2019s announcement to submit your questions for the first episode, and remember to vote for the ones you most want to see answered.\n\nAt the same time, we\u2019re taking a wider look at our show lineup and the kinds of content we produce. We\u2019ll be sharing a survey soon to hear what you\u2019d like to see from us. Whether there\u2019s an old favorite you\u2019d love to see return or an entirely new idea you think we should explore, we want to hear it.\n\nWednesday would normally bring the latest Roadmap Update and Roadmap Roundup, but with Alpha 4.11 development on track and no notable changes to report this week, we've decided to hold off for now and revisit the Roadmap Update in two weeks.\n\nFriday, the RSI Weekly Newsletter lands in your inbox as usual. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nOn Saturday, September 26, we're heading to Porto, Portugal, for our next Bar Citizen World Tour stop! Join us at MXM ArtCenter from 2:00 PM to 7:00 PM UTC for an evening with fellow Citizens and the development team. We can't wait to see you there!\n\nAlso on Saturday, the Fight or Flight 2956 3v3 dogfighting tournament reaches its finals! Don't forget to catch the best squads in the 'verse going head-to-head as they battle it out for the championship.\n\nFinally, before you go, a quick hello: this is Steve, also known on Spectrum as Stamp-CIG. Some of you may recognize me from running various Spectrum contests, and I've had the pleasure of meeting quite a few of you in person at past Bar Citizen events. I've mostly been working behind the scenes supporting the team, and I'm now taking on TWISC on a rotating basis as well. As a player and lifelong fan of Star Citizen myself, this game means a lot to me, and being part of this community is something I genuinely enjoy. Looking forward to bringing you more news and updates down the line, and I will see you in the 'verse!\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 21\nThis Week in Star Citizen\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nSATURDAY, SEPTEMBER 26\nBar Citizen Porto, Portugal\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 21, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 21, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Farewell little Aurora! by STARMEDIC STARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.\n\nEnjoy it on the Community Hub.\n\nFarewell little Aurora!by STARMEDICSTARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Stay low - KellyHe63\n\nStay low - KellyHe63 Trip through hell - Briodo\n\nTrip through hell - Briodo Not everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek.\n\nNot everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek. Special guest - Falco_Krige\n\nSpecial guest - Falco_Krige","zh_CN":"This Week in Star Citizen Happy Monday, everyone!\nLast week, Alpha 4.10.1 arrived on our Live servers, introducing Orison Relief Support alongside the new Aegis Sabre Raven EX. From now until October 7, you can help rebuild Orison from the ashes through various missions, from combat and salvage to crafting and hauling supplies where they're needed most, with a full set of \"SecondWind\" gear waiting for those who see it through. If you have questions about Orison Relief Support or the new vehicles, be sure to check out the Orison Relief Support FAQ and Vehicle Q&A Comm-Link.\n\nThank you to everyone who tested throughout the PTU phase and helped push Alpha 4.10.1 out the door. A big shoutout as well to everyone who jumped into the Time-to-Kill Balance Test Tech-Preview, your feedback continues to shape how combat feels across the 'verse. With that said, there's more testing ahead: Alpha 4.10.2 will begin Evocati PTU testing shortly, with wider waves to follow. As always, if you run into any bugs or have feedback, don't forget to report them through the Issue Council and the dedicated Spectrum feedback threads. We appreciate your support.\n\nSpeaking of keeping busy, Pirate Week 2026 is far from over. There's still time to make a name for yourself in the Most Wanted contest and let the 'verse know who to fear. And for those chasing bigger treasure, the hunt for the \"doubloon\" draws to a close, with the final clue hidden within this very page for only those sharp enough to spot it.\n\nFollowing up on our earlier announcement about changes to pledge gifting and game access, we have published an FAQ explaining how the new Game Library system will work when it takes effect on October 1, 2026. Also, you'll be able to select your preferred pledge for the new system during a window running through November 1. Read the full details here.\n\nLast but not least, huge thanks to everyone who joined us for Bar Citizen Milan! It was a fantastic night filled with laughs, quizzes, giveaways, and plenty of great conversations with passionate pilots, all brought together by our shared love for Star Citizen. A special shoutout to TileMiaRut for organizing such an amazing event. You made the whole team feel right at home!\n\nNow, let's see what's going on this week:\nToday, we\u2019re introducing 10 From the Community, a new show debuting on October 5. It\u2019ll be short, focused, and built around your questions, with each episode covering a different area of Star Citizen\u2019s development. Head over to today\u2019s announcement to submit your questions for the first episode, and remember to vote for the ones you most want to see answered.\n\nAt the same time, we\u2019re taking a wider look at our show lineup and the kinds of content we produce. We\u2019ll be sharing a survey soon to hear what you\u2019d like to see from us. Whether there\u2019s an old favorite you\u2019d love to see return or an entirely new idea you think we should explore, we want to hear it.\n\nWednesday would normally bring the latest Roadmap Update and Roadmap Roundup, but with Alpha 4.11 development on track and no notable changes to report this week, we've decided to hold off for now and revisit the Roadmap Update in two weeks.\n\nFriday, the RSI Weekly Newsletter lands in your inbox as usual. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nOn Saturday, September 26, we're heading to Porto, Portugal, for our next Bar Citizen World Tour stop! Join us at MXM ArtCenter from 2:00 PM to 7:00 PM UTC for an evening with fellow Citizens and the development team. We can't wait to see you there!\n\nAlso on Saturday, the Fight or Flight 2956 3v3 dogfighting tournament reaches its finals! Don't forget to catch the best squads in the 'verse going head-to-head as they battle it out for the championship.\n\nFinally, before you go, a quick hello: this is Steve, also known on Spectrum as Stamp-CIG. Some of you may recognize me from running various Spectrum contests, and I've had the pleasure of meeting quite a few of you in person at past Bar Citizen events. I've mostly been working behind the scenes supporting the team, and I'm now taking on TWISC on a rotating basis as well. As a player and lifelong fan of Star Citizen myself, this game means a lot to me, and being part of this community is something I genuinely enjoy. Looking forward to bringing you more news and updates down the line, and I will see you in the 'verse!\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 21\nThis Week in Star Citizen\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nSATURDAY, SEPTEMBER 26\nBar Citizen Porto, Portugal\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 21, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 21, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Farewell little Aurora! by STARMEDIC STARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.\n\nEnjoy it on the Community Hub.\n\nFarewell little Aurora!by STARMEDICSTARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Stay low - KellyHe63\n\nStay low - KellyHe63 Trip through hell - Briodo\n\nTrip through hell - Briodo Not everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek.\n\nNot everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek. Special guest - Falco_Krige\n\nSpecial guest - Falco_Krige","fr_FR":"This Week in Star Citizen Happy Monday, everyone!\nLast week, Alpha 4.10.1 arrived on our Live servers, introducing Orison Relief Support alongside the new Aegis Sabre Raven EX. From now until October 7, you can help rebuild Orison from the ashes through various missions, from combat and salvage to crafting and hauling supplies where they're needed most, with a full set of \"SecondWind\" gear waiting for those who see it through. If you have questions about Orison Relief Support or the new vehicles, be sure to check out the Orison Relief Support FAQ and Vehicle Q&A Comm-Link.\n\nThank you to everyone who tested throughout the PTU phase and helped push Alpha 4.10.1 out the door. A big shoutout as well to everyone who jumped into the Time-to-Kill Balance Test Tech-Preview, your feedback continues to shape how combat feels across the 'verse. With that said, there's more testing ahead: Alpha 4.10.2 will begin Evocati PTU testing shortly, with wider waves to follow. As always, if you run into any bugs or have feedback, don't forget to report them through the Issue Council and the dedicated Spectrum feedback threads. We appreciate your support.\n\nSpeaking of keeping busy, Pirate Week 2026 is far from over. There's still time to make a name for yourself in the Most Wanted contest and let the 'verse know who to fear. And for those chasing bigger treasure, the hunt for the \"doubloon\" draws to a close, with the final clue hidden within this very page for only those sharp enough to spot it.\n\nFollowing up on our earlier announcement about changes to pledge gifting and game access, we have published an FAQ explaining how the new Game Library system will work when it takes effect on October 1, 2026. Also, you'll be able to select your preferred pledge for the new system during a window running through November 1. Read the full details here.\n\nLast but not least, huge thanks to everyone who joined us for Bar Citizen Milan! It was a fantastic night filled with laughs, quizzes, giveaways, and plenty of great conversations with passionate pilots, all brought together by our shared love for Star Citizen. A special shoutout to TileMiaRut for organizing such an amazing event. You made the whole team feel right at home!\n\nNow, let's see what's going on this week:\nToday, we\u2019re introducing 10 From the Community, a new show debuting on October 5. It\u2019ll be short, focused, and built around your questions, with each episode covering a different area of Star Citizen\u2019s development. Head over to today\u2019s announcement to submit your questions for the first episode, and remember to vote for the ones you most want to see answered.\n\nAt the same time, we\u2019re taking a wider look at our show lineup and the kinds of content we produce. We\u2019ll be sharing a survey soon to hear what you\u2019d like to see from us. Whether there\u2019s an old favorite you\u2019d love to see return or an entirely new idea you think we should explore, we want to hear it.\n\nWednesday would normally bring the latest Roadmap Update and Roadmap Roundup, but with Alpha 4.11 development on track and no notable changes to report this week, we've decided to hold off for now and revisit the Roadmap Update in two weeks.\n\nFriday, the RSI Weekly Newsletter lands in your inbox as usual. If you're not subscribed yet, you can sign up anytime through your account settings.\n\nOn Saturday, September 26, we're heading to Porto, Portugal, for our next Bar Citizen World Tour stop! Join us at MXM ArtCenter from 2:00 PM to 7:00 PM UTC for an evening with fellow Citizens and the development team. We can't wait to see you there!\n\nAlso on Saturday, the Fight or Flight 2956 3v3 dogfighting tournament reaches its finals! Don't forget to catch the best squads in the 'verse going head-to-head as they battle it out for the championship.\n\nFinally, before you go, a quick hello: this is Steve, also known on Spectrum as Stamp-CIG. Some of you may recognize me from running various Spectrum contests, and I've had the pleasure of meeting quite a few of you in person at past Bar Citizen events. I've mostly been working behind the scenes supporting the team, and I'm now taking on TWISC on a rotating basis as well. As a player and lifelong fan of Star Citizen myself, this game means a lot to me, and being part of this community is something I genuinely enjoy. Looking forward to bringing you more news and updates down the line, and I will see you in the 'verse!\n\nCheers,\n\nAssociate Community Manager Steve \"Stamp\" Gu The Weekly Community Content Schedule\n\n\nMONDAY, SEPTEMBER 21\nThis Week in Star Citizen\n\nFRIDAY, SEPTEMBER 25\nRSI Weekly Newsletter\n\nSATURDAY, SEPTEMBER 26\nBar Citizen Porto, Portugal\n\n\n\n\nPilot Vision quest truth Smuggling Origin 300 We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer\n\nKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.\n\nPilotVision quest truthSmuggling Origin 300We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineerKnown locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you. Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer. COMMUNITY MVP: September 21, 2026 We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nVisit the Community Hub.\n\nCOMMUNITY MVP: September 21, 2026We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.Visit the Community Hub. Farewell little Aurora! by STARMEDIC STARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.\n\nEnjoy it on the Community Hub.\n\nFarewell little Aurora!by STARMEDICSTARMEDIC gives the humble Aurora the send-off it deserves with this gorgeous retro postcard tribute. For so many of us, this little starter ship was our very first ride into the 'verse, and it'll always be a piece of RSI history and unforgettable memories. o7, little Aurora.Enjoy it on the Community Hub. Top Images from the Community Hub Don't forget to submit your content to our Community Hub for the chance to see it here!\n\nTop Images from the Community HubDon't forget to submit your content to our Community Hub for the chance to see it here! Stay low - KellyHe63\n\nStay low - KellyHe63 Trip through hell - Briodo\n\nTrip through hell - Briodo Not everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek.\n\nNot everything in this system stays dark forever, ye restless souls. Some nodes be just waitin' fer the right pair o' eyes. Be keen of sight and study the node well. Of all the states afore ye, only one still carries the light. That be the mark ye seek. Special guest - Falco_Krige\n\nSpecial guest - Falco_Krige"},"links_count":6,"comment_count":0,"created_at":"2026-09-21T20:00:00+00:00","created_at_human":"1 month ago"},{"id":21337,"title":"Day of the Vara 2956 | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21337-Day-Of-The-Vara-2956","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21337","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21337","channel":"Transmission","category":"Undefined","series":"None","images_count":61,"translations":{"en_EN":"Heap-Thumbnail_Day_Of_The_Vara SOMETHING STIRS IN THE BLACK\n\n\n\nFrozen pilots lurching back to life. Crews driven mad in the depths of space. Mysterious hull malfunctions leaving ships drifting in the dark. Just rumors? Perhaps. Who can say with no survivors to tell the tale?\n\n\n\n\nThis October, a shiver runs through the 'verse. The crew of the Vara vanished without a trace. Perhaps you\u2019ll have better luck. Wear black and green to honor the lost, share cautionary tales, and gather for reverence, revelry, and the reassurance of company. Whatever\u2019s out there, best not face it alone.\n\nSed Do Eiusmod Ut Labore et Dolore Consectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nSed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.\n\nMARK OF A MONSTER Don\u2019t Faint... Paint! True horror never dies. This sinister season, confront your fears and pay tribute to the creatures that still haunt us with the monstrous Drake Vulture, vampiric Aegis Eclipse, and lycanthropic Kruger Wolf paints, alongside a few returning classics.\n\nh2 h3 BONE-THRILLING Arena Commander The dead have risen and they\u2019re dying to take you back with them. A skeletal scourge invades Arena Commander once more, ready to blast the living into the afterlife. Survive two rounds to claim your Vanduul mask. Preferably while you still have a face to wear it.\n\nGOUGE TO GLORY Pumpkins Beware! One, two, three prizes. Mwah ha ha. A devilish Day of the Vara ship with terrifying paint and a full mask bundle awaits the winner of this year\u2019s pumpkin decorating contest. Plus, The Hill Horror helmet for all entries. But be warned, keep your designs inspired by the classics: werewolves, vampires, and Frankenstein's monster.\n\n\n\n\nHALLOWEEN OFFERS\nDress your fleet in spooky paints and treat yourself to Warbond upgrades, collection packs, and gruesome gear.\n\nStitched, shaggy, and bloodthirsty. 19676,19678,19679,19680,19682,19681 TEMP - WEREWOLF PACK TEMP - MONSTER - 3 Paint Pack TEMP Wolf - Werewolf Paint TEMP Vulture - Frankenstein Paint TEMP Eclipse - Vampire Paint Dark, moody, and a little bit cursed. 19674,18477,18478,18479,18480 Black Magic Ship Pack Black Magic - 3 Paint Pack Guardian - Black Magic Paint Polaris - Black Magic Paint Sabre - Black Magic Paint Metallic, messy, and mischievous. 19675,17484,17486,17487,17485,17488 Purple Haze Ship Pack Purple Haze - 4 Paint Pack Carrack - Purple Haze Paint Syulen - Purple Haze Paint Terrapin - Purple Haze Paint Zeus Mk II - Purple Haze Paint Toxic, slimy, and unmistakably undead. 19673,16302,14710,14709,16300,13740,16301,14711,15467,15466,15468 Ghoulish Green Ship Pack Ghoulish Green - 9 Paint Pack Buccaneer - Ghoulish Green Paint Caterpillar - Ghoulish Green Paint Corsair - Ghoulish Green Paint Cutlass - Ghoulish Green Paint Cutter - Ghoulish Green Paint Dragonfly - Ghoulish Green Paint Herald - Ghoulish Green Paint Mule - Ghoulish Green Paint Vulture - Ghoulish Green Paint As unsettling as it is stylish. 19685,18481,13730,13727,13729,13724,13725,13726,13728 Day of the Vara Parasite Pack Fieldsbury Dark Bear Sinister Six-Pack Fieldsbury Dark Bear Helmet \u2013 Blueberry Fieldsbury Dark Bear Helmet \u2013 Guava Fieldsbury Dark Bear Helmet Fieldsbury Dark Bear Helmet \u2013 Orange Fieldsbury Dark Bear Helmet \u2013 Lime Fieldsbury Dark Bear Helmet \u2013 Grape StarCitizen_AegisEclipse_Banner_MOB StarCitizen_VultureBanner-Copy KRUGER\nL-22 WOLF\n\n\n\nUPGRADE NOW Button AEGIS\nECLIPSE\n\n\n\nDRAKE\nVULTURE","de_DE":"Heap-Thumbnail_Day_Of_The_Vara SOMETHING STIRS IN THE BLACK\n\n\n\nFrozen pilots lurching back to life. Crews driven mad in the depths of space. Mysterious hull malfunctions leaving ships drifting in the dark. Just rumors? Perhaps. Who can say with no survivors to tell the tale?\n\n\n\n\nThis October, a shiver runs through the 'verse. The crew of the Vara vanished without a trace. Perhaps you\u2019ll have better luck. Wear black and green to honor the lost, share cautionary tales, and gather for reverence, revelry, and the reassurance of company. Whatever\u2019s out there, best not face it alone.\n\nSed Do Eiusmod Ut Labore et Dolore Consectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nSed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.\n\nMARK OF A MONSTER Don\u2019t Faint... Paint! True horror never dies. This sinister season, confront your fears and pay tribute to the creatures that still haunt us with the monstrous Drake Vulture, vampiric Aegis Eclipse, and lycanthropic Kruger Wolf paints, alongside a few returning classics.\n\nh2 h3 BONE-THRILLING Arena Commander The dead have risen and they\u2019re dying to take you back with them. A skeletal scourge invades Arena Commander once more, ready to blast the living into the afterlife. Survive two rounds to claim your Vanduul mask. Preferably while you still have a face to wear it.\n\nGOUGE TO GLORY Pumpkins Beware! One, two, three prizes. Mwah ha ha. A devilish Day of the Vara ship with terrifying paint and a full mask bundle awaits the winner of this year\u2019s pumpkin decorating contest. Plus, The Hill Horror helmet for all entries. But be warned, keep your designs inspired by the classics: werewolves, vampires, and Frankenstein's monster.\n\n\n\n\nHALLOWEEN OFFERS\nDress your fleet in spooky paints and treat yourself to Warbond upgrades, collection packs, and gruesome gear.\n\nStitched, shaggy, and bloodthirsty. 19676,19678,19679,19680,19682,19681 TEMP - WEREWOLF PACK TEMP - MONSTER - 3 Paint Pack TEMP Wolf - Werewolf Paint TEMP Vulture - Frankenstein Paint TEMP Eclipse - Vampire Paint Dark, moody, and a little bit cursed. 19674,18477,18478,18479,18480 Black Magic Ship Pack Black Magic - 3 Paint Pack Guardian - Black Magic Paint Polaris - Black Magic Paint Sabre - Black Magic Paint Metallic, messy, and mischievous. 19675,17484,17486,17487,17485,17488 Purple Haze Ship Pack Purple Haze - 4 Paint Pack Carrack - Purple Haze Paint Syulen - Purple Haze Paint Terrapin - Purple Haze Paint Zeus Mk II - Purple Haze Paint Toxic, slimy, and unmistakably undead. 19673,16302,14710,14709,16300,13740,16301,14711,15467,15466,15468 Ghoulish Green Ship Pack Ghoulish Green - 9 Paint Pack Buccaneer - Ghoulish Green Paint Caterpillar - Ghoulish Green Paint Corsair - Ghoulish Green Paint Cutlass - Ghoulish Green Paint Cutter - Ghoulish Green Paint Dragonfly - Ghoulish Green Paint Herald - Ghoulish Green Paint Mule - Ghoulish Green Paint Vulture - Ghoulish Green Paint As unsettling as it is stylish. 19685,18481,13730,13727,13729,13724,13725,13726,13728 Day of the Vara Parasite Pack Fieldsbury Dark Bear Sinister Six-Pack Fieldsbury Dark Bear Helmet \u2013 Blueberry Fieldsbury Dark Bear Helmet \u2013 Guava Fieldsbury Dark Bear Helmet Fieldsbury Dark Bear Helmet \u2013 Orange Fieldsbury Dark Bear Helmet \u2013 Lime Fieldsbury Dark Bear Helmet \u2013 Grape StarCitizen_AegisEclipse_Banner_MOB StarCitizen_VultureBanner-Copy KRUGER\nL-22 WOLF\n\n\n\nUPGRADE NOW Button AEGIS\nECLIPSE\n\n\n\nDRAKE\nVULTURE","zh_CN":"Heap-Thumbnail_Day_Of_The_Vara SOMETHING STIRS IN THE BLACK\n\n\n\nFrozen pilots lurching back to life. Crews driven mad in the depths of space. Mysterious hull malfunctions leaving ships drifting in the dark. Just rumors? Perhaps. Who can say with no survivors to tell the tale?\n\n\n\n\nThis October, a shiver runs through the 'verse. The crew of the Vara vanished without a trace. Perhaps you\u2019ll have better luck. Wear black and green to honor the lost, share cautionary tales, and gather for reverence, revelry, and the reassurance of company. Whatever\u2019s out there, best not face it alone.\n\nSed Do Eiusmod Ut Labore et Dolore Consectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nSed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.\n\nMARK OF A MONSTER Don\u2019t Faint... Paint! True horror never dies. This sinister season, confront your fears and pay tribute to the creatures that still haunt us with the monstrous Drake Vulture, vampiric Aegis Eclipse, and lycanthropic Kruger Wolf paints, alongside a few returning classics.\n\nh2 h3 BONE-THRILLING Arena Commander The dead have risen and they\u2019re dying to take you back with them. A skeletal scourge invades Arena Commander once more, ready to blast the living into the afterlife. Survive two rounds to claim your Vanduul mask. Preferably while you still have a face to wear it.\n\nGOUGE TO GLORY Pumpkins Beware! One, two, three prizes. Mwah ha ha. A devilish Day of the Vara ship with terrifying paint and a full mask bundle awaits the winner of this year\u2019s pumpkin decorating contest. Plus, The Hill Horror helmet for all entries. But be warned, keep your designs inspired by the classics: werewolves, vampires, and Frankenstein's monster.\n\n\n\n\nHALLOWEEN OFFERS\nDress your fleet in spooky paints and treat yourself to Warbond upgrades, collection packs, and gruesome gear.\n\nStitched, shaggy, and bloodthirsty. 19676,19678,19679,19680,19682,19681 TEMP - WEREWOLF PACK TEMP - MONSTER - 3 Paint Pack TEMP Wolf - Werewolf Paint TEMP Vulture - Frankenstein Paint TEMP Eclipse - Vampire Paint Dark, moody, and a little bit cursed. 19674,18477,18478,18479,18480 Black Magic Ship Pack Black Magic - 3 Paint Pack Guardian - Black Magic Paint Polaris - Black Magic Paint Sabre - Black Magic Paint Metallic, messy, and mischievous. 19675,17484,17486,17487,17485,17488 Purple Haze Ship Pack Purple Haze - 4 Paint Pack Carrack - Purple Haze Paint Syulen - Purple Haze Paint Terrapin - Purple Haze Paint Zeus Mk II - Purple Haze Paint Toxic, slimy, and unmistakably undead. 19673,16302,14710,14709,16300,13740,16301,14711,15467,15466,15468 Ghoulish Green Ship Pack Ghoulish Green - 9 Paint Pack Buccaneer - Ghoulish Green Paint Caterpillar - Ghoulish Green Paint Corsair - Ghoulish Green Paint Cutlass - Ghoulish Green Paint Cutter - Ghoulish Green Paint Dragonfly - Ghoulish Green Paint Herald - Ghoulish Green Paint Mule - Ghoulish Green Paint Vulture - Ghoulish Green Paint As unsettling as it is stylish. 19685,18481,13730,13727,13729,13724,13725,13726,13728 Day of the Vara Parasite Pack Fieldsbury Dark Bear Sinister Six-Pack Fieldsbury Dark Bear Helmet \u2013 Blueberry Fieldsbury Dark Bear Helmet \u2013 Guava Fieldsbury Dark Bear Helmet Fieldsbury Dark Bear Helmet \u2013 Orange Fieldsbury Dark Bear Helmet \u2013 Lime Fieldsbury Dark Bear Helmet \u2013 Grape StarCitizen_AegisEclipse_Banner_MOB StarCitizen_VultureBanner-Copy KRUGER\nL-22 WOLF\n\n\n\nUPGRADE NOW Button AEGIS\nECLIPSE\n\n\n\nDRAKE\nVULTURE","fr_FR":"Heap-Thumbnail_Day_Of_The_Vara SOMETHING STIRS IN THE BLACK\n\n\n\nFrozen pilots lurching back to life. Crews driven mad in the depths of space. Mysterious hull malfunctions leaving ships drifting in the dark. Just rumors? Perhaps. Who can say with no survivors to tell the tale?\n\n\n\n\nThis October, a shiver runs through the 'verse. The crew of the Vara vanished without a trace. Perhaps you\u2019ll have better luck. Wear black and green to honor the lost, share cautionary tales, and gather for reverence, revelry, and the reassurance of company. Whatever\u2019s out there, best not face it alone.\n\nSed Do Eiusmod Ut Labore et Dolore Consectetur Adipiscing Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.\n\nSed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.\n\nMARK OF A MONSTER Don\u2019t Faint... Paint! True horror never dies. This sinister season, confront your fears and pay tribute to the creatures that still haunt us with the monstrous Drake Vulture, vampiric Aegis Eclipse, and lycanthropic Kruger Wolf paints, alongside a few returning classics.\n\nh2 h3 BONE-THRILLING Arena Commander The dead have risen and they\u2019re dying to take you back with them. A skeletal scourge invades Arena Commander once more, ready to blast the living into the afterlife. Survive two rounds to claim your Vanduul mask. Preferably while you still have a face to wear it.\n\nGOUGE TO GLORY Pumpkins Beware! One, two, three prizes. Mwah ha ha. A devilish Day of the Vara ship with terrifying paint and a full mask bundle awaits the winner of this year\u2019s pumpkin decorating contest. Plus, The Hill Horror helmet for all entries. But be warned, keep your designs inspired by the classics: werewolves, vampires, and Frankenstein's monster.\n\n\n\n\nHALLOWEEN OFFERS\nDress your fleet in spooky paints and treat yourself to Warbond upgrades, collection packs, and gruesome gear.\n\nStitched, shaggy, and bloodthirsty. 19676,19678,19679,19680,19682,19681 TEMP - WEREWOLF PACK TEMP - MONSTER - 3 Paint Pack TEMP Wolf - Werewolf Paint TEMP Vulture - Frankenstein Paint TEMP Eclipse - Vampire Paint Dark, moody, and a little bit cursed. 19674,18477,18478,18479,18480 Black Magic Ship Pack Black Magic - 3 Paint Pack Guardian - Black Magic Paint Polaris - Black Magic Paint Sabre - Black Magic Paint Metallic, messy, and mischievous. 19675,17484,17486,17487,17485,17488 Purple Haze Ship Pack Purple Haze - 4 Paint Pack Carrack - Purple Haze Paint Syulen - Purple Haze Paint Terrapin - Purple Haze Paint Zeus Mk II - Purple Haze Paint Toxic, slimy, and unmistakably undead. 19673,16302,14710,14709,16300,13740,16301,14711,15467,15466,15468 Ghoulish Green Ship Pack Ghoulish Green - 9 Paint Pack Buccaneer - Ghoulish Green Paint Caterpillar - Ghoulish Green Paint Corsair - Ghoulish Green Paint Cutlass - Ghoulish Green Paint Cutter - Ghoulish Green Paint Dragonfly - Ghoulish Green Paint Herald - Ghoulish Green Paint Mule - Ghoulish Green Paint Vulture - Ghoulish Green Paint As unsettling as it is stylish. 19685,18481,13730,13727,13729,13724,13725,13726,13728 Day of the Vara Parasite Pack Fieldsbury Dark Bear Sinister Six-Pack Fieldsbury Dark Bear Helmet \u2013 Blueberry Fieldsbury Dark Bear Helmet \u2013 Guava Fieldsbury Dark Bear Helmet Fieldsbury Dark Bear Helmet \u2013 Orange Fieldsbury Dark Bear Helmet \u2013 Lime Fieldsbury Dark Bear Helmet \u2013 Grape StarCitizen_AegisEclipse_Banner_MOB StarCitizen_VultureBanner-Copy KRUGER\nL-22 WOLF\n\n\n\nUPGRADE NOW Button AEGIS\nECLIPSE\n\n\n\nDRAKE\nVULTURE"},"links_count":2,"comment_count":0,"created_at":"2026-10-21T16:00:00+00:00","created_at_human":"3 weeks ago"},{"id":21336,"title":"RSI Constellation Mk IV Celebration","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21336-RSI-Constellation-Mk-IV-Celebration","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21336","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21336","channel":"Transmission","category":"Undefined","series":"None","images_count":82,"translations":{"en_EN":"VEH2619_MK4_FALLBACK_H264_1920x860_261006 AN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nAN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nRSI_Constellation_celebration_branding-Copy SC_Constellation_mk4_Feature1_3-Copy A GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nA GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nSC_Constellation_mk4_DiscoFeature_3-Copy LOYAL LIVERY\n\n\n\nA Reward for the Originals\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nA PARTING GIFT\n\n\n\nLoyal Livery\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nSC_Constellation_mk4_template_4-Copy CELEBRATE IN EVERY FINISH\n\n\n\nPaint From Every Era\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, many past paints return for a limited time, including some standout originals.\n\nA FAREWELL IN EVERY FINISH\n\n\n\nPast Paints\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, every past paint returns for a limited time, including some standout originals.\n\nbd83265f-85f3-433b-b8b8-d1e3d19763e7 Black with white accents and Citizen emblem\n\nBlack with red and silver accents and skull design\n\n27fcc928-2e29-4d42-993b-e1f68798b45e Green with yellow accents and UEE emblem\n\nafb79fb1-2766-4973-9aa2-e4863e60467b Black with green and gold accents\n\n338f6661-b54b-4484-8502-f24180cfc499 Black with red highlights.\n\nd26444f7-1ada-416e-9388-9f8d6fc4cb5b Blue with red highlights\n\n\n\n\nGifted to Constellation Mk IV owners at the start and end of this promotional period.\n\nb7e72107-92be-4670-b9ed-5fd24f23acfa Green with white highlights\n\n3c4db303-9fb2-4679-987a-b1455fefcb14 Red with yellow and grey accents\n\n73c6384c-970f-4dd2-a59d-fa1740ddf613 Blue with white and grey accents\n\n185ab3b5-e7da-4335-90dd-592984139a74 Grey with yellow accents\n\n7a55f9b9-1e1a-47a5-9afe-98e52aa63f69 Grey with white and blue accents\n\n633b8f45-509b-427b-bf91-55fb5257ca47 Blue with gold highlights\n\nc3920311-6972-41b9-8a0e-ac4d50b2ed88 Bold red with gold accents and monkey decal\n\nfb4a47f0-aaf6-4225-879e-4d57b334d29a Dark green military styling\n\n202a0d4f-8838-4777-aa39-9aa7ecb84bce White and grey camo\n\ncad87d19-5ae9-4175-9dd3-fbebfe68a393 Grey with green and orange highlights\n\ndf83623d-9475-445e-b1b0-95af8ac0cecc Orange with black and white highlights\n\na1b1db98-70c9-41bd-82e0-17c71a5f37a8 White with dark blue and orange highlights\n\nc687bc57-7d64-41ce-8345-a10eaf41eae9 7da04fa2-c1f9-4f78-8af8-f6739da2a905 27e4bdcc-b772-4691-b265-eb7d059500f9 928b6bfb-9be0-4302-891c-c17053f450a2 d2a2de8c-b5ae-4753-ab17-d74c8007285a 28150434-eca2-4caa-b31a-9e1fbf1ac372 455af93a-f58b-4746-b6a8-05b2b8679c31 66483634-e6ac-4c7f-a57f-8c9a2e03e3bc 1818e9fe-4134-469a-ba65-b1e9c26d4705 b5f8b6b3-40f4-4e3a-a5b4-9421df740485 8cde14e8-4303-47e8-8290-1b9d32876083 eb0c1647-1523-4059-80ff-8dcced7ade1f c5c38f2c-1737-4925-b683-e74d2495ec6a 22eb0ef6-f919-4e5a-af60-4100af2a792f 71b70e61-2e2e-4968-9b5a-da72733fb44f 0ccbb25b-8e36-4abc-9bba-c9dceac28527 8a8107f9-88c7-4d7c-99fc-c4b8e101c7f5 6b0f61e8-7162-4082-994d-bfd737b65eaf c518be2b-e60b-4aff-b234-df0ff8d34f02 554e8d97-3cf2-4d91-80a2-f46d5bda0cdb 88f1e89c-5f25-4d81-9e38-2c9ab477fc1e d236fc5f-597c-42a7-89a3-d67331ce409c 0541a557-f870-4dc7-9723-c291b87b8209 c75df635-18ee-4ce6-a69a-20b70e9ddb56 2621f707-27e6-403d-8d50-7d33349fad20 1efd01fd-2b41-402e-91d5-6a22a3b5abfb 94b63925-670c-4e9c-98ef-b16584cb92dc dbd802ed-98d9-4b9b-aa28-be60995a6acb 0ff7b223-2f57-4c05-bb53-cfcc87a6497a 8ced2394-56e6-4698-9b53-56e05a26a951 b37a9cbe-98ad-4333-85c7-9f571174e223 COLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nCOLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nConstellation Collection plus Magnitude Paint RSI Constellation Mk IV Sunset Oct 2026 Constellation Mk IV Series Pack - 10 Year Choose from four original Constellation Mk IV variants, each with enhanced 10-year insurance. Constellation Andromeda - 10 Year Constellation Aquila - 10 Year Constellation Taurus - 10 Year Constellation Phoenix - 10 Year Celebrate the legacy of the Constellation Mk IV series with these commemorative paints. 19737,19699,19693,19694,19695,19696,19739,19740,19741,19742,15109,13539,14545,13538,14546,14818,14819,14544 Constellation Mk IV - Emerald Paint Constellation Mk IV - Nightbreak Paint Constellation Mk IV - Exploration Paint Constellation Mk IV - False Colors Paint Constellation Mk IV - UEE Distinguished Service Paint Constellation Mk IV - High Roller Paint Constellation Mk IV - ArcCorp Paint Constellation Mk IV - Crusader Paint Constellation Mk IV - Hurston Paint Constellation Mk IV - microTech Paint Constellation Mk IV - Auspicious Red Monkey Paint Lunar New Year Feb 2026 Constellation Mk IV - Invictus Blue and Gold Paint invictus2020-day1-paints Constellation - Black Heron Paint RSI Taurus Flight Ready 2021 Constellation - Dark Green Paint Constellation - Orange Heron Paint Constellation - Polar Paint Constellation - Stormbringer Paint Constellation - White Heron Paint","de_DE":"VEH2619_MK4_FALLBACK_H264_1920x860_261006 AN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nAN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nRSI_Constellation_celebration_branding-Copy SC_Constellation_mk4_Feature1_3-Copy A GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nA GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nSC_Constellation_mk4_DiscoFeature_3-Copy LOYAL LIVERY\n\n\n\nA Reward for the Originals\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nA PARTING GIFT\n\n\n\nLoyal Livery\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nSC_Constellation_mk4_template_4-Copy CELEBRATE IN EVERY FINISH\n\n\n\nPaint From Every Era\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, many past paints return for a limited time, including some standout originals.\n\nA FAREWELL IN EVERY FINISH\n\n\n\nPast Paints\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, every past paint returns for a limited time, including some standout originals.\n\nbd83265f-85f3-433b-b8b8-d1e3d19763e7 Black with white accents and Citizen emblem\n\nBlack with red and silver accents and skull design\n\n27fcc928-2e29-4d42-993b-e1f68798b45e Green with yellow accents and UEE emblem\n\nafb79fb1-2766-4973-9aa2-e4863e60467b Black with green and gold accents\n\n338f6661-b54b-4484-8502-f24180cfc499 Black with red highlights.\n\nd26444f7-1ada-416e-9388-9f8d6fc4cb5b Blue with red highlights\n\n\n\n\nGifted to Constellation Mk IV owners at the start and end of this promotional period.\n\nb7e72107-92be-4670-b9ed-5fd24f23acfa Green with white highlights\n\n3c4db303-9fb2-4679-987a-b1455fefcb14 Red with yellow and grey accents\n\n73c6384c-970f-4dd2-a59d-fa1740ddf613 Blue with white and grey accents\n\n185ab3b5-e7da-4335-90dd-592984139a74 Grey with yellow accents\n\n7a55f9b9-1e1a-47a5-9afe-98e52aa63f69 Grey with white and blue accents\n\n633b8f45-509b-427b-bf91-55fb5257ca47 Blue with gold highlights\n\nc3920311-6972-41b9-8a0e-ac4d50b2ed88 Bold red with gold accents and monkey decal\n\nfb4a47f0-aaf6-4225-879e-4d57b334d29a Dark green military styling\n\n202a0d4f-8838-4777-aa39-9aa7ecb84bce White and grey camo\n\ncad87d19-5ae9-4175-9dd3-fbebfe68a393 Grey with green and orange highlights\n\ndf83623d-9475-445e-b1b0-95af8ac0cecc Orange with black and white highlights\n\na1b1db98-70c9-41bd-82e0-17c71a5f37a8 White with dark blue and orange highlights\n\nc687bc57-7d64-41ce-8345-a10eaf41eae9 7da04fa2-c1f9-4f78-8af8-f6739da2a905 27e4bdcc-b772-4691-b265-eb7d059500f9 928b6bfb-9be0-4302-891c-c17053f450a2 d2a2de8c-b5ae-4753-ab17-d74c8007285a 28150434-eca2-4caa-b31a-9e1fbf1ac372 455af93a-f58b-4746-b6a8-05b2b8679c31 66483634-e6ac-4c7f-a57f-8c9a2e03e3bc 1818e9fe-4134-469a-ba65-b1e9c26d4705 b5f8b6b3-40f4-4e3a-a5b4-9421df740485 8cde14e8-4303-47e8-8290-1b9d32876083 eb0c1647-1523-4059-80ff-8dcced7ade1f c5c38f2c-1737-4925-b683-e74d2495ec6a 22eb0ef6-f919-4e5a-af60-4100af2a792f 71b70e61-2e2e-4968-9b5a-da72733fb44f 0ccbb25b-8e36-4abc-9bba-c9dceac28527 8a8107f9-88c7-4d7c-99fc-c4b8e101c7f5 6b0f61e8-7162-4082-994d-bfd737b65eaf c518be2b-e60b-4aff-b234-df0ff8d34f02 554e8d97-3cf2-4d91-80a2-f46d5bda0cdb 88f1e89c-5f25-4d81-9e38-2c9ab477fc1e d236fc5f-597c-42a7-89a3-d67331ce409c 0541a557-f870-4dc7-9723-c291b87b8209 c75df635-18ee-4ce6-a69a-20b70e9ddb56 2621f707-27e6-403d-8d50-7d33349fad20 1efd01fd-2b41-402e-91d5-6a22a3b5abfb 94b63925-670c-4e9c-98ef-b16584cb92dc dbd802ed-98d9-4b9b-aa28-be60995a6acb 0ff7b223-2f57-4c05-bb53-cfcc87a6497a 8ced2394-56e6-4698-9b53-56e05a26a951 b37a9cbe-98ad-4333-85c7-9f571174e223 COLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nCOLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nConstellation Collection plus Magnitude Paint RSI Constellation Mk IV Sunset Oct 2026 Constellation Mk IV Series Pack - 10 Year Choose from four original Constellation Mk IV variants, each with enhanced 10-year insurance. Constellation Andromeda - 10 Year Constellation Aquila - 10 Year Constellation Taurus - 10 Year Constellation Phoenix - 10 Year Celebrate the legacy of the Constellation Mk IV series with these commemorative paints. 19737,19699,19693,19694,19695,19696,19739,19740,19741,19742,15109,13539,14545,13538,14546,14818,14819,14544 Constellation Mk IV - Emerald Paint Constellation Mk IV - Nightbreak Paint Constellation Mk IV - Exploration Paint Constellation Mk IV - False Colors Paint Constellation Mk IV - UEE Distinguished Service Paint Constellation Mk IV - High Roller Paint Constellation Mk IV - ArcCorp Paint Constellation Mk IV - Crusader Paint Constellation Mk IV - Hurston Paint Constellation Mk IV - microTech Paint Constellation Mk IV - Auspicious Red Monkey Paint Lunar New Year Feb 2026 Constellation Mk IV - Invictus Blue and Gold Paint invictus2020-day1-paints Constellation - Black Heron Paint RSI Taurus Flight Ready 2021 Constellation - Dark Green Paint Constellation - Orange Heron Paint Constellation - Polar Paint Constellation - Stormbringer Paint Constellation - White Heron Paint","zh_CN":"VEH2619_MK4_FALLBACK_H264_1920x860_261006 AN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nAN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nRSI_Constellation_celebration_branding-Copy SC_Constellation_mk4_Feature1_3-Copy A GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nA GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nSC_Constellation_mk4_DiscoFeature_3-Copy LOYAL LIVERY\n\n\n\nA Reward for the Originals\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nA PARTING GIFT\n\n\n\nLoyal Livery\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nSC_Constellation_mk4_template_4-Copy CELEBRATE IN EVERY FINISH\n\n\n\nPaint From Every Era\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, many past paints return for a limited time, including some standout originals.\n\nA FAREWELL IN EVERY FINISH\n\n\n\nPast Paints\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, every past paint returns for a limited time, including some standout originals.\n\nbd83265f-85f3-433b-b8b8-d1e3d19763e7 Black with white accents and Citizen emblem\n\nBlack with red and silver accents and skull design\n\n27fcc928-2e29-4d42-993b-e1f68798b45e Green with yellow accents and UEE emblem\n\nafb79fb1-2766-4973-9aa2-e4863e60467b Black with green and gold accents\n\n338f6661-b54b-4484-8502-f24180cfc499 Black with red highlights.\n\nd26444f7-1ada-416e-9388-9f8d6fc4cb5b Blue with red highlights\n\n\n\n\nGifted to Constellation Mk IV owners at the start and end of this promotional period.\n\nb7e72107-92be-4670-b9ed-5fd24f23acfa Green with white highlights\n\n3c4db303-9fb2-4679-987a-b1455fefcb14 Red with yellow and grey accents\n\n73c6384c-970f-4dd2-a59d-fa1740ddf613 Blue with white and grey accents\n\n185ab3b5-e7da-4335-90dd-592984139a74 Grey with yellow accents\n\n7a55f9b9-1e1a-47a5-9afe-98e52aa63f69 Grey with white and blue accents\n\n633b8f45-509b-427b-bf91-55fb5257ca47 Blue with gold highlights\n\nc3920311-6972-41b9-8a0e-ac4d50b2ed88 Bold red with gold accents and monkey decal\n\nfb4a47f0-aaf6-4225-879e-4d57b334d29a Dark green military styling\n\n202a0d4f-8838-4777-aa39-9aa7ecb84bce White and grey camo\n\ncad87d19-5ae9-4175-9dd3-fbebfe68a393 Grey with green and orange highlights\n\ndf83623d-9475-445e-b1b0-95af8ac0cecc Orange with black and white highlights\n\na1b1db98-70c9-41bd-82e0-17c71a5f37a8 White with dark blue and orange highlights\n\nc687bc57-7d64-41ce-8345-a10eaf41eae9 7da04fa2-c1f9-4f78-8af8-f6739da2a905 27e4bdcc-b772-4691-b265-eb7d059500f9 928b6bfb-9be0-4302-891c-c17053f450a2 d2a2de8c-b5ae-4753-ab17-d74c8007285a 28150434-eca2-4caa-b31a-9e1fbf1ac372 455af93a-f58b-4746-b6a8-05b2b8679c31 66483634-e6ac-4c7f-a57f-8c9a2e03e3bc 1818e9fe-4134-469a-ba65-b1e9c26d4705 b5f8b6b3-40f4-4e3a-a5b4-9421df740485 8cde14e8-4303-47e8-8290-1b9d32876083 eb0c1647-1523-4059-80ff-8dcced7ade1f c5c38f2c-1737-4925-b683-e74d2495ec6a 22eb0ef6-f919-4e5a-af60-4100af2a792f 71b70e61-2e2e-4968-9b5a-da72733fb44f 0ccbb25b-8e36-4abc-9bba-c9dceac28527 8a8107f9-88c7-4d7c-99fc-c4b8e101c7f5 6b0f61e8-7162-4082-994d-bfd737b65eaf c518be2b-e60b-4aff-b234-df0ff8d34f02 554e8d97-3cf2-4d91-80a2-f46d5bda0cdb 88f1e89c-5f25-4d81-9e38-2c9ab477fc1e d236fc5f-597c-42a7-89a3-d67331ce409c 0541a557-f870-4dc7-9723-c291b87b8209 c75df635-18ee-4ce6-a69a-20b70e9ddb56 2621f707-27e6-403d-8d50-7d33349fad20 1efd01fd-2b41-402e-91d5-6a22a3b5abfb 94b63925-670c-4e9c-98ef-b16584cb92dc dbd802ed-98d9-4b9b-aa28-be60995a6acb 0ff7b223-2f57-4c05-bb53-cfcc87a6497a 8ced2394-56e6-4698-9b53-56e05a26a951 b37a9cbe-98ad-4333-85c7-9f571174e223 COLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nCOLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nConstellation Collection plus Magnitude Paint RSI Constellation Mk IV Sunset Oct 2026 Constellation Mk IV Series Pack - 10 Year Choose from four original Constellation Mk IV variants, each with enhanced 10-year insurance. Constellation Andromeda - 10 Year Constellation Aquila - 10 Year Constellation Taurus - 10 Year Constellation Phoenix - 10 Year Celebrate the legacy of the Constellation Mk IV series with these commemorative paints. 19737,19699,19693,19694,19695,19696,19739,19740,19741,19742,15109,13539,14545,13538,14546,14818,14819,14544 Constellation Mk IV - Emerald Paint Constellation Mk IV - Nightbreak Paint Constellation Mk IV - Exploration Paint Constellation Mk IV - False Colors Paint Constellation Mk IV - UEE Distinguished Service Paint Constellation Mk IV - High Roller Paint Constellation Mk IV - ArcCorp Paint Constellation Mk IV - Crusader Paint Constellation Mk IV - Hurston Paint Constellation Mk IV - microTech Paint Constellation Mk IV - Auspicious Red Monkey Paint Lunar New Year Feb 2026 Constellation Mk IV - Invictus Blue and Gold Paint invictus2020-day1-paints Constellation - Black Heron Paint RSI Taurus Flight Ready 2021 Constellation - Dark Green Paint Constellation - Orange Heron Paint Constellation - Polar Paint Constellation - Stormbringer Paint Constellation - White Heron Paint","fr_FR":"VEH2619_MK4_FALLBACK_H264_1920x860_261006 AN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nAN ICON OF SPACE TRAVEL\n\n\n\nHumanity has always looked to the stars to find its way. For generations of pilots, the Constellation has helped chart the course. From exploration and commerce to combat and comfort, the Aquila, Taurus, Andromeda, and Phoenix have each built a story of their own.\n\n\n\n\nNow, newly updated with a host of quality of life additions that keep this storied legend at it's peak, the Mk IV leaves the production line as a modern classic, destined to be prized by pilots who know its worth.\n\nRSI_Constellation_celebration_branding-Copy SC_Constellation_mk4_Feature1_3-Copy A GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nA GOLD STANDARD FOR ALL\n\n\n\nBetter Than Ever\nTo commemorate the Constellation Mk IV\u2019s transition to modern classic, RSI has released a series of major upgrades across all four variants, including improved bridge visibility, redesigned habitation areas, additional suit lockers and weapon racks, full component access and more, while the extravagant Phoenix has received additional luxury touches throughout.\n\nSC_Constellation_mk4_DiscoFeature_3-Copy LOYAL LIVERY\n\n\n\nA Reward for the Originals\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nA PARTING GIFT\n\n\n\nLoyal Livery\nTo thank the pilots who made the Constellation Mk IV part of their story, RSI presents a commemorative livery in classic blue and red. Every owner of a Mk IV variant will receive this special paint, honoring an iconic ship and those who fly it.\n\nSC_Constellation_mk4_template_4-Copy CELEBRATE IN EVERY FINISH\n\n\n\nPaint From Every Era\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, many past paints return for a limited time, including some standout originals.\n\nA FAREWELL IN EVERY FINISH\n\n\n\nPast Paints\nAcross four generations and four variants, the Constellation has worn its history in color. To celebrate this beloved ship, every past paint returns for a limited time, including some standout originals.\n\nbd83265f-85f3-433b-b8b8-d1e3d19763e7 Black with white accents and Citizen emblem\n\nBlack with red and silver accents and skull design\n\n27fcc928-2e29-4d42-993b-e1f68798b45e Green with yellow accents and UEE emblem\n\nafb79fb1-2766-4973-9aa2-e4863e60467b Black with green and gold accents\n\n338f6661-b54b-4484-8502-f24180cfc499 Black with red highlights.\n\nd26444f7-1ada-416e-9388-9f8d6fc4cb5b Blue with red highlights\n\n\n\n\nGifted to Constellation Mk IV owners at the start and end of this promotional period.\n\nb7e72107-92be-4670-b9ed-5fd24f23acfa Green with white highlights\n\n3c4db303-9fb2-4679-987a-b1455fefcb14 Red with yellow and grey accents\n\n73c6384c-970f-4dd2-a59d-fa1740ddf613 Blue with white and grey accents\n\n185ab3b5-e7da-4335-90dd-592984139a74 Grey with yellow accents\n\n7a55f9b9-1e1a-47a5-9afe-98e52aa63f69 Grey with white and blue accents\n\n633b8f45-509b-427b-bf91-55fb5257ca47 Blue with gold highlights\n\nc3920311-6972-41b9-8a0e-ac4d50b2ed88 Bold red with gold accents and monkey decal\n\nfb4a47f0-aaf6-4225-879e-4d57b334d29a Dark green military styling\n\n202a0d4f-8838-4777-aa39-9aa7ecb84bce White and grey camo\n\ncad87d19-5ae9-4175-9dd3-fbebfe68a393 Grey with green and orange highlights\n\ndf83623d-9475-445e-b1b0-95af8ac0cecc Orange with black and white highlights\n\na1b1db98-70c9-41bd-82e0-17c71a5f37a8 White with dark blue and orange highlights\n\nc687bc57-7d64-41ce-8345-a10eaf41eae9 7da04fa2-c1f9-4f78-8af8-f6739da2a905 27e4bdcc-b772-4691-b265-eb7d059500f9 928b6bfb-9be0-4302-891c-c17053f450a2 d2a2de8c-b5ae-4753-ab17-d74c8007285a 28150434-eca2-4caa-b31a-9e1fbf1ac372 455af93a-f58b-4746-b6a8-05b2b8679c31 66483634-e6ac-4c7f-a57f-8c9a2e03e3bc 1818e9fe-4134-469a-ba65-b1e9c26d4705 b5f8b6b3-40f4-4e3a-a5b4-9421df740485 8cde14e8-4303-47e8-8290-1b9d32876083 eb0c1647-1523-4059-80ff-8dcced7ade1f c5c38f2c-1737-4925-b683-e74d2495ec6a 22eb0ef6-f919-4e5a-af60-4100af2a792f 71b70e61-2e2e-4968-9b5a-da72733fb44f 0ccbb25b-8e36-4abc-9bba-c9dceac28527 8a8107f9-88c7-4d7c-99fc-c4b8e101c7f5 6b0f61e8-7162-4082-994d-bfd737b65eaf c518be2b-e60b-4aff-b234-df0ff8d34f02 554e8d97-3cf2-4d91-80a2-f46d5bda0cdb 88f1e89c-5f25-4d81-9e38-2c9ab477fc1e d236fc5f-597c-42a7-89a3-d67331ce409c 0541a557-f870-4dc7-9723-c291b87b8209 c75df635-18ee-4ce6-a69a-20b70e9ddb56 2621f707-27e6-403d-8d50-7d33349fad20 1efd01fd-2b41-402e-91d5-6a22a3b5abfb 94b63925-670c-4e9c-98ef-b16584cb92dc dbd802ed-98d9-4b9b-aa28-be60995a6acb 0ff7b223-2f57-4c05-bb53-cfcc87a6497a 8ced2394-56e6-4698-9b53-56e05a26a951 b37a9cbe-98ad-4333-85c7-9f571174e223 COLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nCOLLECT THEM ALL\n\n\nAdd the iconic RSI Constellation Mk IV series to your fleet, all with enhanced 10-year insurance. Bonus items include the RSI Venture armor set, backpack, t-shirt, and hat, plus an Emerald paint. Warbond cannot be obtained with store credit.\n\nConstellation Collection plus Magnitude Paint RSI Constellation Mk IV Sunset Oct 2026 Constellation Mk IV Series Pack - 10 Year Choose from four original Constellation Mk IV variants, each with enhanced 10-year insurance. Constellation Andromeda - 10 Year Constellation Aquila - 10 Year Constellation Taurus - 10 Year Constellation Phoenix - 10 Year Celebrate the legacy of the Constellation Mk IV series with these commemorative paints. 19737,19699,19693,19694,19695,19696,19739,19740,19741,19742,15109,13539,14545,13538,14546,14818,14819,14544 Constellation Mk IV - Emerald Paint Constellation Mk IV - Nightbreak Paint Constellation Mk IV - Exploration Paint Constellation Mk IV - False Colors Paint Constellation Mk IV - UEE Distinguished Service Paint Constellation Mk IV - High Roller Paint Constellation Mk IV - ArcCorp Paint Constellation Mk IV - Crusader Paint Constellation Mk IV - Hurston Paint Constellation Mk IV - microTech Paint Constellation Mk IV - Auspicious Red Monkey Paint Lunar New Year Feb 2026 Constellation Mk IV - Invictus Blue and Gold Paint invictus2020-day1-paints Constellation - Black Heron Paint RSI Taurus Flight Ready 2021 Constellation - Dark Green Paint Constellation - Orange Heron Paint Constellation - Polar Paint Constellation - Stormbringer Paint Constellation - White Heron Paint"},"links_count":1,"comment_count":0,"created_at":"2026-10-09T14:00:00+00:00","created_at_human":"1 month ago"},{"id":21335,"title":"RSI Constellation Mk V Centaurus | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21335-RSI-Constellation-Mk-V-Centaurus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21335","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21335","channel":"Transmission","category":"Undefined","series":"None","images_count":84,"translations":{"en_EN":"VEH2618_MK5Trailer_FALLBACK_H264_1920x860_261014 RSI Constellation Mk V DEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nDEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nRSI_Constellation_Andromeda_MKV_BrandingBar-Copy SC_RSI_Celebration_Banner_c-Copy A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nMEET THE FUTURE Button A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nRSI_Constellation_Centaurus_MK5_Weapons_4k_Crop TOGETHER IN ARMS\nGUNSHIP\nArmed for tough combat and unexpected challenges, the Constellation proudly holds its ground with four pilot-controlled guns alongside additional remote turrets and missiles to be unleashed by a full crew.\n\nSC_RSI_Constellation_Andromeda_mk5_Cargo A HEAVY LEGACY\nMEDIUM FREIGHT\nThe Constellation knows a thing or two about carrying the hopes of Humanity, and its vast cargo capacity can hold the tools to bring them to fruition. Whether loading cargo or vehicles via the descending ramp, your crew has everything it needs.\n\nSC_RSI_Constellation_Andromeda_mk5_Skylark A SMALLER EXPLORER\nTHE SKYLARK\nNestled beneath the Constellation\u2019s reimagined hull, the Skylark is ready when the journey turns to exploration. Launch into the thick of the unknown in this nimble snub fighter, built to withstand the dangers of the frontier.\n\nh2 h3 SC_RSI_Constellation_MKV_StatGraphic-Copy SC_RSI_Constellation_MKV_StatGraphic_MOBILE-Copy FACTORY STANDARD Grey with white highlights\n\nRSI_Constellation_MK5_Centaurus_Base_SKU_4K BLACKTHORN Purple with black and silver highlights\n\nRSI_Constellation_MK5_Centaurus_Black_Gray_Purple_SKU_4K CONVERGENCE Blue with yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Blue_Black_Yellow_SKU_4K HERITAGE Red with black and yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Red_Gray_Yellow_SKU_4K PATRICIAN White and grey with orange highlights\n\nRSI_Constellation_MK5_Centaurus_White_Orange_Gray_SKU_4K MAGNITUDE Blue with black and orange highlights\n\nOnly available to members of the Chairman's Club\n\nRSI_Constellation_MK5_Centaurus_Blue_Orange_Blue_SKU_4K RSI_Digital_Goodies_Top_Banner-Copy SC_RSI_DigitalGoodiesPack_Callout Digital Goodies Pack\nRSI Discovery Month\nFOR THE PILOTS Warbond Standalone pledges include a bonus \u2018Convergence\u2019 paint for both the Constellation Mk V and Skylark snub. Warbond cannot be obtained with store credit.\nAhead of the Intergalactic Aerospace Expo (IAE), RSI offers a 10-year insurance policy on non-Warbond standalone Constellation Mk V pledges. Constellation Mk V Centaurus plus Magnitude Paint RSI Constellation Mk V Centaurus STF Oct 2026 Constellation Mk V Centaurus Constellation Mk V Centaurus - 10 Year 19635,19636,19637,19638,19672 Constellation Mk V - Magnitude Paint Constellation Mk V - Convergence Paint Constellation Mk V - Heritage Paint Constellation Mk V - Patrician Paint Constellation Mk V - Blackthorn Paint RSI_Constellation_UPGRADE-Copy RSI CONSTELLATION MK V\nCENTAURUS\nFor Living Out There\nUPGRADE NOW RSI CONSTELLATION MK V CENTAURUS\nFor Living Out There","de_DE":"VEH2618_MK5Trailer_FALLBACK_H264_1920x860_261014 RSI Constellation Mk V DEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nDEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nRSI_Constellation_Andromeda_MKV_BrandingBar-Copy SC_RSI_Celebration_Banner_c-Copy A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nMEET THE FUTURE Button A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nRSI_Constellation_Centaurus_MK5_Weapons_4k_Crop TOGETHER IN ARMS\nGUNSHIP\nArmed for tough combat and unexpected challenges, the Constellation proudly holds its ground with four pilot-controlled guns alongside additional remote turrets and missiles to be unleashed by a full crew.\n\nSC_RSI_Constellation_Andromeda_mk5_Cargo A HEAVY LEGACY\nMEDIUM FREIGHT\nThe Constellation knows a thing or two about carrying the hopes of Humanity, and its vast cargo capacity can hold the tools to bring them to fruition. Whether loading cargo or vehicles via the descending ramp, your crew has everything it needs.\n\nSC_RSI_Constellation_Andromeda_mk5_Skylark A SMALLER EXPLORER\nTHE SKYLARK\nNestled beneath the Constellation\u2019s reimagined hull, the Skylark is ready when the journey turns to exploration. Launch into the thick of the unknown in this nimble snub fighter, built to withstand the dangers of the frontier.\n\nh2 h3 SC_RSI_Constellation_MKV_StatGraphic-Copy SC_RSI_Constellation_MKV_StatGraphic_MOBILE-Copy FACTORY STANDARD Grey with white highlights\n\nRSI_Constellation_MK5_Centaurus_Base_SKU_4K BLACKTHORN Purple with black and silver highlights\n\nRSI_Constellation_MK5_Centaurus_Black_Gray_Purple_SKU_4K CONVERGENCE Blue with yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Blue_Black_Yellow_SKU_4K HERITAGE Red with black and yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Red_Gray_Yellow_SKU_4K PATRICIAN White and grey with orange highlights\n\nRSI_Constellation_MK5_Centaurus_White_Orange_Gray_SKU_4K MAGNITUDE Blue with black and orange highlights\n\nOnly available to members of the Chairman's Club\n\nRSI_Constellation_MK5_Centaurus_Blue_Orange_Blue_SKU_4K RSI_Digital_Goodies_Top_Banner-Copy SC_RSI_DigitalGoodiesPack_Callout Digital Goodies Pack\nRSI Discovery Month\nFOR THE PILOTS Warbond Standalone pledges include a bonus \u2018Convergence\u2019 paint for both the Constellation Mk V and Skylark snub. Warbond cannot be obtained with store credit.\nAhead of the Intergalactic Aerospace Expo (IAE), RSI offers a 10-year insurance policy on non-Warbond standalone Constellation Mk V pledges. Constellation Mk V Centaurus plus Magnitude Paint RSI Constellation Mk V Centaurus STF Oct 2026 Constellation Mk V Centaurus Constellation Mk V Centaurus - 10 Year 19635,19636,19637,19638,19672 Constellation Mk V - Magnitude Paint Constellation Mk V - Convergence Paint Constellation Mk V - Heritage Paint Constellation Mk V - Patrician Paint Constellation Mk V - Blackthorn Paint RSI_Constellation_UPGRADE-Copy RSI CONSTELLATION MK V\nCENTAURUS\nFor Living Out There\nUPGRADE NOW RSI CONSTELLATION MK V CENTAURUS\nFor Living Out There","zh_CN":"VEH2618_MK5Trailer_FALLBACK_H264_1920x860_261014 RSI Constellation Mk V DEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nDEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nRSI_Constellation_Andromeda_MKV_BrandingBar-Copy SC_RSI_Celebration_Banner_c-Copy A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nMEET THE FUTURE Button A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nRSI_Constellation_Centaurus_MK5_Weapons_4k_Crop TOGETHER IN ARMS\nGUNSHIP\nArmed for tough combat and unexpected challenges, the Constellation proudly holds its ground with four pilot-controlled guns alongside additional remote turrets and missiles to be unleashed by a full crew.\n\nSC_RSI_Constellation_Andromeda_mk5_Cargo A HEAVY LEGACY\nMEDIUM FREIGHT\nThe Constellation knows a thing or two about carrying the hopes of Humanity, and its vast cargo capacity can hold the tools to bring them to fruition. Whether loading cargo or vehicles via the descending ramp, your crew has everything it needs.\n\nSC_RSI_Constellation_Andromeda_mk5_Skylark A SMALLER EXPLORER\nTHE SKYLARK\nNestled beneath the Constellation\u2019s reimagined hull, the Skylark is ready when the journey turns to exploration. Launch into the thick of the unknown in this nimble snub fighter, built to withstand the dangers of the frontier.\n\nh2 h3 SC_RSI_Constellation_MKV_StatGraphic-Copy SC_RSI_Constellation_MKV_StatGraphic_MOBILE-Copy FACTORY STANDARD Grey with white highlights\n\nRSI_Constellation_MK5_Centaurus_Base_SKU_4K BLACKTHORN Purple with black and silver highlights\n\nRSI_Constellation_MK5_Centaurus_Black_Gray_Purple_SKU_4K CONVERGENCE Blue with yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Blue_Black_Yellow_SKU_4K HERITAGE Red with black and yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Red_Gray_Yellow_SKU_4K PATRICIAN White and grey with orange highlights\n\nRSI_Constellation_MK5_Centaurus_White_Orange_Gray_SKU_4K MAGNITUDE Blue with black and orange highlights\n\nOnly available to members of the Chairman's Club\n\nRSI_Constellation_MK5_Centaurus_Blue_Orange_Blue_SKU_4K RSI_Digital_Goodies_Top_Banner-Copy SC_RSI_DigitalGoodiesPack_Callout Digital Goodies Pack\nRSI Discovery Month\nFOR THE PILOTS Warbond Standalone pledges include a bonus \u2018Convergence\u2019 paint for both the Constellation Mk V and Skylark snub. Warbond cannot be obtained with store credit.\nAhead of the Intergalactic Aerospace Expo (IAE), RSI offers a 10-year insurance policy on non-Warbond standalone Constellation Mk V pledges. Constellation Mk V Centaurus plus Magnitude Paint RSI Constellation Mk V Centaurus STF Oct 2026 Constellation Mk V Centaurus Constellation Mk V Centaurus - 10 Year 19635,19636,19637,19638,19672 Constellation Mk V - Magnitude Paint Constellation Mk V - Convergence Paint Constellation Mk V - Heritage Paint Constellation Mk V - Patrician Paint Constellation Mk V - Blackthorn Paint RSI_Constellation_UPGRADE-Copy RSI CONSTELLATION MK V\nCENTAURUS\nFor Living Out There\nUPGRADE NOW RSI CONSTELLATION MK V CENTAURUS\nFor Living Out There","fr_FR":"VEH2618_MK5Trailer_FALLBACK_H264_1920x860_261014 RSI Constellation Mk V DEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nDEFYING CONVENTION SINCE 2712\n\n\n\nFor generations, the Constellation has been part of life out there in our 'verse; a place for crews to work together, discover the extraordinary, and make a home among the stars.\n\n\n\n\nThrough every era of space travel, it has helped people find their place and purpose. Now, RSI is honoring the Constellation\u2019s inspiring legacy by introducing the Mk V for all the stories still to come.\n\nRSI_Constellation_Andromeda_MKV_BrandingBar-Copy SC_RSI_Celebration_Banner_c-Copy A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nMEET THE FUTURE Button A CONSTELLATION CELEBRATION\nFLY THE NEXT GENERATION\nFOR FREE\nRSI_Constellation_Centaurus_MK5_Weapons_4k_Crop TOGETHER IN ARMS\nGUNSHIP\nArmed for tough combat and unexpected challenges, the Constellation proudly holds its ground with four pilot-controlled guns alongside additional remote turrets and missiles to be unleashed by a full crew.\n\nSC_RSI_Constellation_Andromeda_mk5_Cargo A HEAVY LEGACY\nMEDIUM FREIGHT\nThe Constellation knows a thing or two about carrying the hopes of Humanity, and its vast cargo capacity can hold the tools to bring them to fruition. Whether loading cargo or vehicles via the descending ramp, your crew has everything it needs.\n\nSC_RSI_Constellation_Andromeda_mk5_Skylark A SMALLER EXPLORER\nTHE SKYLARK\nNestled beneath the Constellation\u2019s reimagined hull, the Skylark is ready when the journey turns to exploration. Launch into the thick of the unknown in this nimble snub fighter, built to withstand the dangers of the frontier.\n\nh2 h3 SC_RSI_Constellation_MKV_StatGraphic-Copy SC_RSI_Constellation_MKV_StatGraphic_MOBILE-Copy FACTORY STANDARD Grey with white highlights\n\nRSI_Constellation_MK5_Centaurus_Base_SKU_4K BLACKTHORN Purple with black and silver highlights\n\nRSI_Constellation_MK5_Centaurus_Black_Gray_Purple_SKU_4K CONVERGENCE Blue with yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Blue_Black_Yellow_SKU_4K HERITAGE Red with black and yellow highlights\n\nRSI_Constellation_MK5_Centaurus_Red_Gray_Yellow_SKU_4K PATRICIAN White and grey with orange highlights\n\nRSI_Constellation_MK5_Centaurus_White_Orange_Gray_SKU_4K MAGNITUDE Blue with black and orange highlights\n\nOnly available to members of the Chairman's Club\n\nRSI_Constellation_MK5_Centaurus_Blue_Orange_Blue_SKU_4K RSI_Digital_Goodies_Top_Banner-Copy SC_RSI_DigitalGoodiesPack_Callout Digital Goodies Pack\nRSI Discovery Month\nFOR THE PILOTS Warbond Standalone pledges include a bonus \u2018Convergence\u2019 paint for both the Constellation Mk V and Skylark snub. Warbond cannot be obtained with store credit.\nAhead of the Intergalactic Aerospace Expo (IAE), RSI offers a 10-year insurance policy on non-Warbond standalone Constellation Mk V pledges. Constellation Mk V Centaurus plus Magnitude Paint RSI Constellation Mk V Centaurus STF Oct 2026 Constellation Mk V Centaurus Constellation Mk V Centaurus - 10 Year 19635,19636,19637,19638,19672 Constellation Mk V - Magnitude Paint Constellation Mk V - Convergence Paint Constellation Mk V - Heritage Paint Constellation Mk V - Patrician Paint Constellation Mk V - Blackthorn Paint RSI_Constellation_UPGRADE-Copy RSI CONSTELLATION MK V\nCENTAURUS\nFor Living Out There\nUPGRADE NOW RSI CONSTELLATION MK V CENTAURUS\nFor Living Out There"},"links_count":5,"comment_count":0,"created_at":"2026-10-14T16:00:00+00:00","created_at_human":"4 weeks ago"},{"id":21334,"title":"Star Citizen | RSI Discovery Month","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21334-Alpha-4102-RSI-Discovery-Month","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21334","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21334","channel":"Transmission","category":"Undefined","series":"None","images_count":40,"translations":{"en_EN":"SC_4102_Patch_BK-Copy PATCH2605_4102_Event_FALLBACK_1920x860_JPEG_261006 RSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join them in celebrating the arrival of the next generation Constellation; the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV, the brand new Mk V and it's companion the Skylark, then it\u2019s time to play your way. Defend your fellow pilots, keep vital supplies moving, or hunt down collectible Constellation Boxes hidden around expo locations. Keep an eye on your mobiGlas to track your progress towards RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing all pilots five days of special access to the new Constellation Mk V Centarus for those who complete their first Relay Race mission. Don't miss your chance to discover why this new generation is destined to become as legendary as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nSC_Patch_4102_delivery Play Your Way\nDefend. Deliver. Discover.\n\n\n\nRSI's celebration has caught the attention of criminals, drawn to the valuable ships and cargo around the event. Accept Defense missions to deal with these raiders, deliver essential event supplies throughout Stanton in Transport missions, and collect industrial materials and lost cargo in Collection missions. However you pitch in, you\u2019ll make progress toward your RSI rewards.\n\nRSI_Constellation_MK5_3a Fly the Future\nTry the Constellation Mk V Centaurus\n\n\n\nExperience RSI's vision of the future for free before its release. The Constellation Mk V Centaurus and its companion Skylark will be available for every pilot to fly for themselves upon completion of the RSI Discovery Month: Constellation Rental Offer mission during Discovery Month.\n\n\n\n\nThis is your chance to discover what makes this new generation of spacecraft a future classic.\n\nEarners Keepers\nRSI Rewards\n\n\n\nHowever you participate in Discovery Month, RSI thanks you. Every event mission moves you closer to rewards across four tracks in your mobiGlas: Defense, Transport, Collection, and Overall.\n\n\n\n\nUnlock ship paints, flight blades, components, armor, weapons, and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\n\n\n\nRSI_EventRewards_6_mobile RSI_Digital_Goodies_Top_Banner DIVE INTO DISCOVERY\nAlpha 4.10.2 Patch Notes\n\n\n\n\n\nLEARN MORE Button RSI_Digital_Goodies_Pack_8K-Copy DIGITAL GOODIES PACK\nRSI Discovery Month\nFOR THE PILOTS","de_DE":"SC_4102_Patch_BK-Copy PATCH2605_4102_Event_FALLBACK_1920x860_JPEG_261006 RSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join them in celebrating the arrival of the next generation Constellation; the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV, the brand new Mk V and it's companion the Skylark, then it\u2019s time to play your way. Defend your fellow pilots, keep vital supplies moving, or hunt down collectible Constellation Boxes hidden around expo locations. Keep an eye on your mobiGlas to track your progress towards RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing all pilots five days of special access to the new Constellation Mk V Centarus for those who complete their first Relay Race mission. Don't miss your chance to discover why this new generation is destined to become as legendary as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nSC_Patch_4102_delivery Play Your Way\nDefend. Deliver. Discover.\n\n\n\nRSI's celebration has caught the attention of criminals, drawn to the valuable ships and cargo around the event. Accept Defense missions to deal with these raiders, deliver essential event supplies throughout Stanton in Transport missions, and collect industrial materials and lost cargo in Collection missions. However you pitch in, you\u2019ll make progress toward your RSI rewards.\n\nRSI_Constellation_MK5_3a Fly the Future\nTry the Constellation Mk V Centaurus\n\n\n\nExperience RSI's vision of the future for free before its release. The Constellation Mk V Centaurus and its companion Skylark will be available for every pilot to fly for themselves upon completion of the RSI Discovery Month: Constellation Rental Offer mission during Discovery Month.\n\n\n\n\nThis is your chance to discover what makes this new generation of spacecraft a future classic.\n\nEarners Keepers\nRSI Rewards\n\n\n\nHowever you participate in Discovery Month, RSI thanks you. Every event mission moves you closer to rewards across four tracks in your mobiGlas: Defense, Transport, Collection, and Overall.\n\n\n\n\nUnlock ship paints, flight blades, components, armor, weapons, and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\n\n\n\nRSI_EventRewards_6_mobile RSI_Digital_Goodies_Top_Banner DIVE INTO DISCOVERY\nAlpha 4.10.2 Patch Notes\n\n\n\n\n\nLEARN MORE Button RSI_Digital_Goodies_Pack_8K-Copy DIGITAL GOODIES PACK\nRSI Discovery Month\nFOR THE PILOTS","zh_CN":"SC_4102_Patch_BK-Copy PATCH2605_4102_Event_FALLBACK_1920x860_JPEG_261006 RSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join them in celebrating the arrival of the next generation Constellation; the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV, the brand new Mk V and it's companion the Skylark, then it\u2019s time to play your way. Defend your fellow pilots, keep vital supplies moving, or hunt down collectible Constellation Boxes hidden around expo locations. Keep an eye on your mobiGlas to track your progress towards RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing all pilots five days of special access to the new Constellation Mk V Centarus for those who complete their first Relay Race mission. Don't miss your chance to discover why this new generation is destined to become as legendary as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nSC_Patch_4102_delivery Play Your Way\nDefend. Deliver. Discover.\n\n\n\nRSI's celebration has caught the attention of criminals, drawn to the valuable ships and cargo around the event. Accept Defense missions to deal with these raiders, deliver essential event supplies throughout Stanton in Transport missions, and collect industrial materials and lost cargo in Collection missions. However you pitch in, you\u2019ll make progress toward your RSI rewards.\n\nRSI_Constellation_MK5_3a Fly the Future\nTry the Constellation Mk V Centaurus\n\n\n\nExperience RSI's vision of the future for free before its release. The Constellation Mk V Centaurus and its companion Skylark will be available for every pilot to fly for themselves upon completion of the RSI Discovery Month: Constellation Rental Offer mission during Discovery Month.\n\n\n\n\nThis is your chance to discover what makes this new generation of spacecraft a future classic.\n\nEarners Keepers\nRSI Rewards\n\n\n\nHowever you participate in Discovery Month, RSI thanks you. Every event mission moves you closer to rewards across four tracks in your mobiGlas: Defense, Transport, Collection, and Overall.\n\n\n\n\nUnlock ship paints, flight blades, components, armor, weapons, and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\n\n\n\nRSI_EventRewards_6_mobile RSI_Digital_Goodies_Top_Banner DIVE INTO DISCOVERY\nAlpha 4.10.2 Patch Notes\n\n\n\n\n\nLEARN MORE Button RSI_Digital_Goodies_Pack_8K-Copy DIGITAL GOODIES PACK\nRSI Discovery Month\nFOR THE PILOTS","fr_FR":"SC_4102_Patch_BK-Copy PATCH2605_4102_Event_FALLBACK_1920x860_JPEG_261006 RSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join them in celebrating the arrival of the next generation Constellation; the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV, the brand new Mk V and it's companion the Skylark, then it\u2019s time to play your way. Defend your fellow pilots, keep vital supplies moving, or hunt down collectible Constellation Boxes hidden around expo locations. Keep an eye on your mobiGlas to track your progress towards RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing all pilots five days of special access to the new Constellation Mk V Centarus for those who complete their first Relay Race mission. Don't miss your chance to discover why this new generation is destined to become as legendary as the rest.\n\nRSI DISCOVERY MONTH\n\n\n\nTo commemorate its inspiring legacy of exploration, RSI invites pilots across Stanton to join it in celebrating the arrival of the next-generation Constellation, the new Mk V Centaurus.\n\n\n\n\nLocated throughout the system, discover special RSI installations dedicated to the legendary history of the Constellation Mk IV and the brand-new Mk V (plus its companion, the Skylark). Then, it\u2019s time to play your way. Defend your fellow pilots, collect vital materials, and deliver supplies across the system. Keep an eye on your mobiGlas to track your progress toward RSI-themed rewards.\n\n\n\n\nBest of all, RSI is proudly providing five days of special access to the new Constellation Mk V Centaurus for all pilots who complete the Constellation Rental Offer mission. Don't miss your chance to discover why this new generation is destined to become as revered as the rest.\n\nSC_Patch_4102_delivery Play Your Way\nDefend. Deliver. Discover.\n\n\n\nRSI's celebration has caught the attention of criminals, drawn to the valuable ships and cargo around the event. Accept Defense missions to deal with these raiders, deliver essential event supplies throughout Stanton in Transport missions, and collect industrial materials and lost cargo in Collection missions. However you pitch in, you\u2019ll make progress toward your RSI rewards.\n\nRSI_Constellation_MK5_3a Fly the Future\nTry the Constellation Mk V Centaurus\n\n\n\nExperience RSI's vision of the future for free before its release. The Constellation Mk V Centaurus and its companion Skylark will be available for every pilot to fly for themselves upon completion of the RSI Discovery Month: Constellation Rental Offer mission during Discovery Month.\n\n\n\n\nThis is your chance to discover what makes this new generation of spacecraft a future classic.\n\nEarners Keepers\nRSI Rewards\n\n\n\nHowever you participate in Discovery Month, RSI thanks you. Every event mission moves you closer to rewards across four tracks in your mobiGlas: Defense, Transport, Collection, and Overall.\n\n\n\n\nUnlock ship paints, flight blades, components, armor, weapons, and tools across all four tiers on each track. Once earned, they\u2019re yours to keep for good.\n\n\n\n\nRSI_EventRewards_6_mobile RSI_Digital_Goodies_Top_Banner DIVE INTO DISCOVERY\nAlpha 4.10.2 Patch Notes\n\n\n\n\n\nLEARN MORE Button RSI_Digital_Goodies_Pack_8K-Copy DIGITAL GOODIES PACK\nRSI Discovery Month\nFOR THE PILOTS"},"links_count":3,"comment_count":0,"created_at":"2026-10-09T14:00:00+00:00","created_at_human":"1 month ago"},{"id":21332,"title":"Aegis Sabre Raven EX | Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/21332-Aegis-Sabre-Raven-EX","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21332","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21332","channel":"Transmission","category":"Undefined","series":"None","images_count":66,"translations":{"en_EN":"SabreFirebird_COPY_BANNER ENGAGE. ENTRAP. END.\n\n\n\nOne of military manufacturing\u2019s most performance-driven lines just got bigger, as the Sabre Raven EX becomes the sixth addition to Aegis\u2019 legendary array of space superiority fighters. Combining the combat capabilities of the original Sabre with the Raven\u2019s refined silhouette, the EX adds a quantum dampener to leave targets powerless to flee. By the time they see it coming, there\u2019s no escape.\n\nSC_AEGISSabreRavenEX_KF01 NO SURVIVORS\nWeapons\n\n\n\nArmed to uphold the Sabre\u2019s lethal reputation, the Raven EX boasts four configurable weapon hardpoints, giving you the firepower to dismantle your foe and finish the fight.\nSC_AEGISSabreRavenEX_KF01_MON SC_AEGISSabreRavenEX_KF02 CLIP THEIR WINGS\nQuantum Dampener\n\n\n\nControl the terms of engagement with the Sabre Raven EX\u2019s combat-winning quantum dampener. Disabling enemy quantum drives within its reach ensures that once your target enters the fight, there\u2019s no running from the inevitable.\n\n\n\nTo explore the full Aegis Sabre Firebird tech specs [DOWNLOAD HERE]\n\nSELECT YOUR PAINT Desert camo with metallic highlights\n\n2x S4 Racks\n(2x S3 Missiles Each) Black with metallic highlights\n\nDark teal with yellow trim\n\nMilitary green and yellow trim\n\na841a4a9-5450-4935-98f8-8c67eba5fab3 Blue with metallic highlights\n\nOnly available to members of the Chairman's Club\n\n769a7823-6c23-49df-8886-5a96fc8a8003 c36c77e7-7329-4913-8202-cb0b4ef83192 daba4d7d-47f3-4eab-b12b-2a115e24caf0 de3dc64d-4eb5-4e03-b8d7-a9ee9494096b b2cfc20e-e1c0-474c-813a-d0bf65e75e24 CHAIRMAN\u2019S CLUB OFFERS These member-only offers include the bonus Blue Steel paint for your Raven EX. Warbond cannot be obtained with store credit. Sabre Raven EX plus Blue Steel Paint Aegis Sabre Raven EX Sep 2026 Sabre Collection plus VIP Paint Warbond cannot be obtained with store credit. Aegis Sabre Peregrine STF 2024 19631,17000,17146,19630,19629,19628,17147,17148,17002,13986,19029,13985,17001 Sabre - Blue Steel Paint Sabre - Ashcloud Paint Aegis Sabre Firebird STF 2024 Sabre - Starlight Paint Sabre - Darkshade Paint Sabre - Tribunal Paint Sabre - Beyond Paint Sabre - Firebreak Paint Sabre - Harvest Paint Sabre - Landslide Paint Sabre - Star Kitten Paint St Patricks Day Mar 2026 Sabre - Stormbringer Paint Sabre - Windbreak Paint Sabre_Raven_EX_BannerWIP4a AEGIS\nSABRE RAVEN EX\nNO ESCAPE, NO MERCY\nUPGRADE NOW Button","de_DE":"SabreFirebird_COPY_BANNER ENGAGE. ENTRAP. END.\n\n\n\nOne of military manufacturing\u2019s most performance-driven lines just got bigger, as the Sabre Raven EX becomes the sixth addition to Aegis\u2019 legendary array of space superiority fighters. Combining the combat capabilities of the original Sabre with the Raven\u2019s refined silhouette, the EX adds a quantum dampener to leave targets powerless to flee. By the time they see it coming, there\u2019s no escape.\n\nSC_AEGISSabreRavenEX_KF01 NO SURVIVORS\nWeapons\n\n\n\nArmed to uphold the Sabre\u2019s lethal reputation, the Raven EX boasts four configurable weapon hardpoints, giving you the firepower to dismantle your foe and finish the fight.\nSC_AEGISSabreRavenEX_KF01_MON SC_AEGISSabreRavenEX_KF02 CLIP THEIR WINGS\nQuantum Dampener\n\n\n\nControl the terms of engagement with the Sabre Raven EX\u2019s combat-winning quantum dampener. Disabling enemy quantum drives within its reach ensures that once your target enters the fight, there\u2019s no running from the inevitable.\n\n\n\nTo explore the full Aegis Sabre Firebird tech specs [DOWNLOAD HERE]\n\nSELECT YOUR PAINT Desert camo with metallic highlights\n\n2x S4 Racks\n(2x S3 Missiles Each) Black with metallic highlights\n\nDark teal with yellow trim\n\nMilitary green and yellow trim\n\na841a4a9-5450-4935-98f8-8c67eba5fab3 Blue with metallic highlights\n\nOnly available to members of the Chairman's Club\n\n769a7823-6c23-49df-8886-5a96fc8a8003 c36c77e7-7329-4913-8202-cb0b4ef83192 daba4d7d-47f3-4eab-b12b-2a115e24caf0 de3dc64d-4eb5-4e03-b8d7-a9ee9494096b b2cfc20e-e1c0-474c-813a-d0bf65e75e24 CHAIRMAN\u2019S CLUB OFFERS These member-only offers include the bonus Blue Steel paint for your Raven EX. Warbond cannot be obtained with store credit. Sabre Raven EX plus Blue Steel Paint Aegis Sabre Raven EX Sep 2026 Sabre Collection plus VIP Paint Warbond cannot be obtained with store credit. Aegis Sabre Peregrine STF 2024 19631,17000,17146,19630,19629,19628,17147,17148,17002,13986,19029,13985,17001 Sabre - Blue Steel Paint Sabre - Ashcloud Paint Aegis Sabre Firebird STF 2024 Sabre - Starlight Paint Sabre - Darkshade Paint Sabre - Tribunal Paint Sabre - Beyond Paint Sabre - Firebreak Paint Sabre - Harvest Paint Sabre - Landslide Paint Sabre - Star Kitten Paint St Patricks Day Mar 2026 Sabre - Stormbringer Paint Sabre - Windbreak Paint Sabre_Raven_EX_BannerWIP4a AEGIS\nSABRE RAVEN EX\nNO ESCAPE, NO MERCY\nUPGRADE NOW Button","zh_CN":"SabreFirebird_COPY_BANNER ENGAGE. ENTRAP. END.\n\n\n\nOne of military manufacturing\u2019s most performance-driven lines just got bigger, as the Sabre Raven EX becomes the sixth addition to Aegis\u2019 legendary array of space superiority fighters. Combining the combat capabilities of the original Sabre with the Raven\u2019s refined silhouette, the EX adds a quantum dampener to leave targets powerless to flee. By the time they see it coming, there\u2019s no escape.\n\nSC_AEGISSabreRavenEX_KF01 NO SURVIVORS\nWeapons\n\n\n\nArmed to uphold the Sabre\u2019s lethal reputation, the Raven EX boasts four configurable weapon hardpoints, giving you the firepower to dismantle your foe and finish the fight.\nSC_AEGISSabreRavenEX_KF01_MON SC_AEGISSabreRavenEX_KF02 CLIP THEIR WINGS\nQuantum Dampener\n\n\n\nControl the terms of engagement with the Sabre Raven EX\u2019s combat-winning quantum dampener. Disabling enemy quantum drives within its reach ensures that once your target enters the fight, there\u2019s no running from the inevitable.\n\n\n\nTo explore the full Aegis Sabre Firebird tech specs [DOWNLOAD HERE]\n\nSELECT YOUR PAINT Desert camo with metallic highlights\n\n2x S4 Racks\n(2x S3 Missiles Each) Black with metallic highlights\n\nDark teal with yellow trim\n\nMilitary green and yellow trim\n\na841a4a9-5450-4935-98f8-8c67eba5fab3 Blue with metallic highlights\n\nOnly available to members of the Chairman's Club\n\n769a7823-6c23-49df-8886-5a96fc8a8003 c36c77e7-7329-4913-8202-cb0b4ef83192 daba4d7d-47f3-4eab-b12b-2a115e24caf0 de3dc64d-4eb5-4e03-b8d7-a9ee9494096b b2cfc20e-e1c0-474c-813a-d0bf65e75e24 CHAIRMAN\u2019S CLUB OFFERS These member-only offers include the bonus Blue Steel paint for your Raven EX. Warbond cannot be obtained with store credit. Sabre Raven EX plus Blue Steel Paint Aegis Sabre Raven EX Sep 2026 Sabre Collection plus VIP Paint Warbond cannot be obtained with store credit. Aegis Sabre Peregrine STF 2024 19631,17000,17146,19630,19629,19628,17147,17148,17002,13986,19029,13985,17001 Sabre - Blue Steel Paint Sabre - Ashcloud Paint Aegis Sabre Firebird STF 2024 Sabre - Starlight Paint Sabre - Darkshade Paint Sabre - Tribunal Paint Sabre - Beyond Paint Sabre - Firebreak Paint Sabre - Harvest Paint Sabre - Landslide Paint Sabre - Star Kitten Paint St Patricks Day Mar 2026 Sabre - Stormbringer Paint Sabre - Windbreak Paint Sabre_Raven_EX_BannerWIP4a AEGIS\nSABRE RAVEN EX\nNO ESCAPE, NO MERCY\nUPGRADE NOW Button","fr_FR":"SabreFirebird_COPY_BANNER ENGAGE. ENTRAP. END.\n\n\n\nOne of military manufacturing\u2019s most performance-driven lines just got bigger, as the Sabre Raven EX becomes the sixth addition to Aegis\u2019 legendary array of space superiority fighters. Combining the combat capabilities of the original Sabre with the Raven\u2019s refined silhouette, the EX adds a quantum dampener to leave targets powerless to flee. By the time they see it coming, there\u2019s no escape.\n\nSC_AEGISSabreRavenEX_KF01 NO SURVIVORS\nWeapons\n\n\n\nArmed to uphold the Sabre\u2019s lethal reputation, the Raven EX boasts four configurable weapon hardpoints, giving you the firepower to dismantle your foe and finish the fight.\nSC_AEGISSabreRavenEX_KF01_MON SC_AEGISSabreRavenEX_KF02 CLIP THEIR WINGS\nQuantum Dampener\n\n\n\nControl the terms of engagement with the Sabre Raven EX\u2019s combat-winning quantum dampener. Disabling enemy quantum drives within its reach ensures that once your target enters the fight, there\u2019s no running from the inevitable.\n\n\n\nTo explore the full Aegis Sabre Firebird tech specs [DOWNLOAD HERE]\n\nSELECT YOUR PAINT Desert camo with metallic highlights\n\n2x S4 Racks\n(2x S3 Missiles Each) Black with metallic highlights\n\nDark teal with yellow trim\n\nMilitary green and yellow trim\n\na841a4a9-5450-4935-98f8-8c67eba5fab3 Blue with metallic highlights\n\nOnly available to members of the Chairman's Club\n\n769a7823-6c23-49df-8886-5a96fc8a8003 c36c77e7-7329-4913-8202-cb0b4ef83192 daba4d7d-47f3-4eab-b12b-2a115e24caf0 de3dc64d-4eb5-4e03-b8d7-a9ee9494096b b2cfc20e-e1c0-474c-813a-d0bf65e75e24 CHAIRMAN\u2019S CLUB OFFERS These member-only offers include the bonus Blue Steel paint for your Raven EX. Warbond cannot be obtained with store credit. Sabre Raven EX plus Blue Steel Paint Aegis Sabre Raven EX Sep 2026 Sabre Collection plus VIP Paint Warbond cannot be obtained with store credit. Aegis Sabre Peregrine STF 2024 19631,17000,17146,19630,19629,19628,17147,17148,17002,13986,19029,13985,17001 Sabre - Blue Steel Paint Sabre - Ashcloud Paint Aegis Sabre Firebird STF 2024 Sabre - Starlight Paint Sabre - Darkshade Paint Sabre - Tribunal Paint Sabre - Beyond Paint Sabre - Firebreak Paint Sabre - Harvest Paint Sabre - Landslide Paint Sabre - Star Kitten Paint St Patricks Day Mar 2026 Sabre - Stormbringer Paint Sabre - Windbreak Paint Sabre_Raven_EX_BannerWIP4a AEGIS\nSABRE RAVEN EX\nNO ESCAPE, NO MERCY\nUPGRADE NOW Button"},"links_count":3,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21330,"title":"Star Citizen Alpha 4.10.1","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/Patch-Notes\/21330-Star-Citizen-Alpha-4101","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21330","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21330","channel":"Transmission","category":"General","series":"Release Info","images_count":19,"translations":{"en_EN":"September 16th, 2026 Star Citizen Alpha 4.10.1 LIVE Orison Relief Support h2 h3 Star Citizen Alpha 4.10.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.10.1-LIVE.12650677\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information Build Info\n\nLong Term Persistence: LTP Preserved\n\nStarting aUEC: 20,000\n\nRSI Launcher Download the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay Introducing new features while updating and refining existing functionality.\n\nGameplay: Orison Relief Support - Ground Vehicle Soft Death - Loot Quality and Attachment Availability Orison Relief Support\nCrusader Industries' relief initiative is now live. In the wake of the Nine Tails attack, Orison needs rebuilding and its defenses need upgrading, and Crusader is paying anyone willing to help.\n\nContracts come from four providers. Cornerstone Developments handles reconstruction, running resource gathering work into Orison and Seraphim alongside a crafted aid line built around the TH-01 Propulsor. Covalex and Ling cover the medical response, collecting medical supplies and iodine from New Babbage, the New Babbage rooftops and Port Tressler for delivery into Orison, the Orison rooftops and Seraphim. Foxwell handles security, with ship ambush and wave attack contracts in space and an Eliminate All contract clearing Nine Tails out of outposts on foot.\n\nEvery contract you complete feeds your own progress track rather than paying out in isolation. Progress is personal, so you are working toward your own rewards at your own pace, and each reward is granted straight to your account as you pass its threshold. Six rewards are on offer, unlocking in this order:\n\nS-38 \"SecondWind\" Pistol\n\nFBL-8a SecondWind Light Armor\n\nP4-AR \"SecondWind\" Rifle\n\nORC-mkX SecondWind Medium Armor\n\nLumin V \"SecondWind\" SMG\n\nADP-mk4 SecondWind Heavy Armor\n\nRewards are granted as finished items rather than as blueprints to craft. Points earned on a contract completed as a party are divided between the party members.\n\nThe crafted aid line needs an Item Fabricator. The TH-01 Propulsor blueprint is attached to the contract and can be found on the fabricator's own terminal, which will list the materials required. If you do not own a fabricator yet you will need to buy one from a shop, unload it at a freight elevator and set it up in a hangar or a ship's cargo bay.\n\n\n\nGround Vehicle Soft Death\nGround vehicles can now enter the soft death state, bringing them in line with ships. A disabled ground vehicle will now be left inert rather than going straight from working to destroyed.\n\n\n\n\nCreature and Plant Loot Quality\nLoot harvested from creatures and plants now comes in graded quality brackets. Kopion horns, Marok pearls, Valakkar fangs and pearls, Yormandi eyes, Quasigrazer eggs and tongues, gasping weevil eggs and ranta dung are all covered, alongside a wide range of harvestable plants including spiral fruit, sunset berries, jumping limes, degnous root and heart of the woods. What you bring back is worth checking before you sell it or craft with it.\n\n\n\n\nWeapon Attachment Availability\nBarrel compensators and stabilizers across all three sizes are now available from the general loot pool rather than being restricted to a narrow set of sources, so attachments turn up far more reliably while looting.\n\n\n\n\nHauling and Delivery Cargo Distribution\nThe way contract cargo is distributed across pickup locations has been reworked. Multi-pickup contracts now account for the SCU weight of each individual pickup when splitting a load, so cargo is spread across the markers the contract actually gives you instead of stacking into a single inventory, and percentile-based cargo amounts now resolve correctly.\n\n\n\n\nAudio\nSpaceship and shared audio work has been brought forward into this build, along with an Aegis Sabre series audio remake\n\nAudio has been added for the AMRS S3 and S4 laser cannons\n\nBug Fixes & Technical Updates\n\nFor a comprehensive up to date list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nAlpha 4.10.1 closes 37 issues, with a focus on problems that could cost you an entire session. These include contract cargo spawning in the wrong location, vehicles that couldn\u2019t be retrieved from ASOP terminals, freight elevators getting stuck mid-transfer, and multiple exploits.\n\n16 of those 37 fixes came through the Issue Council, and each one includes a link to the original report. Your reports, confirmations, and reproduction steps help us reliably recreate issues and prioritize them alongside everything else.\n\nMany of the fixes in this patch were pinned down thanks to players providing detailed information from different angles. Thank you to everyone who took the time to contribute!\n\nClient Crashes: 3\n\nServer crashes: 2\n\n\n\n\nClient crashes fixed\nFixed a crash that could occur while characters and creatures were being animated on screen. The renderer could release a character's mesh while that same mesh was still being deformed for the frame being drawn.\n\nResolved a crash that occurred as an object registered itself with the system that tracks which part of the world it belongs to. If the object and its parent disagreed about what they were attached to, which could happen with items and components mounted on a ship, the mismatch would take the client down.\n\nFixed a crash while calculating an object's position, rotation and scale in the world, triggered by an object being left with an invalid transform.\n\n\n\nMissions\nHauling and cargo contracts\n\nFixed an issue where multi-pickup contract cargo could all sit in a single pickup location's inventory despite the contract showing several pickup markers STARC-202557\n\nResolved an issue where some hauling contracts would not spawn enough cargo at the collect locations STARC-217295\n\nFixed an issue where Covalex delivery contracts would not spawn the full amount of cargo for pickup STARC-206770\n\nThe three hauling and cargo fixes came out of larger distribution work for 4.10.1. Contract cargo distribution was reworked because the old code split a load across pickup locations without accounting for how much each individual pickup was actually carrying, so it could put everything in one place while still handing you several markers. Alongside that, percentile based cargo amounts were resolving incorrectly, cargo generation had an off by one error, and nothing validated that the number of dropoffs matched the number of pickups. Distribution now weights each pickup by its SCU, the percentile and off by one errors are fixed, and a mismatch between pickup and dropoff counts now raises an error rather than generating a contract you cannot finish.\n\nRefuelling contracts\n\nFixed an issue where the contract details listed the wrong amount of fuel, and introductory refuelling contracts asked for quantum fuel as well as hydrogen STARC-218420Introductory refuelling contracts were asking for quantum fuel as well as hydrogen, so the amount shown in the contract never matched the job in front of you. Those contracts now ask for hydrogen only.\n\n\n\nCorrected an issue where the refuelling interface displayed the wrong price per SCU of fuel\n\nOther mission content\n\nFixed an issue where the Tactical Strike Group Full Strike contract would not progress past the Go To Objective step STARC-218828The mission logic could not find the harvestable container it was looking for at the objective, so the step never registered as complete and the contract stalled there permanently.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison was equipped with the wrong heavy machine gun variant\n\n\n\nLocations and Environment\nStanton locations\n\nFixed an issue where armistice zones were missing throughout Orison STARC-217142Orison's armistice areas were being skipped while the game worked out which zones were active, which left the whole location without weapon restrictions. Area resolution has been corrected so the armistice zones apply again.\n\n\n\nPyro\n\nFixed an issue where the irradiated Valakkar egg would not appear at the Lazarus Complex STARC-192834The egg nursery was running on a reset cycle far longer than the window players were arriving in, so the egg was usually absent. The nursery now resets on a much shorter cycle.\n\n\n\n\n\nShips and Vehicles\nFlight, damage and components\n\nFixed an issue where most of the Drake Clipper's hull took no damage, and where the underside doors could not be damaged STARC-219126The Clipper's body had several overlapping collision shapes layered on top of each other, so incoming fire never resolved against the hull itself and the ship read as effectively invulnerable across most of its surface. The duplicates have been removed and the doors on the underside are now proper damageable parts.\n\n\n\nResolved an issue where ground vehicles were unable to enter the soft death stateGround vehicles had no disabled state at all, so they went straight from working to destroyed. They now have one, matching how ships behave.\n\n\n\nFixed a case where ship computer dialogue lines would not play while the player was in the pilot seat STARC-216621\n\nCorrected an issue where the vehicle compass read a different bearing in the pilot seat than it did on foot STARC-103033\n\nHangars, ASOP, and vehicle retrieval\n\nBoth fixes below share a root cause. A vehicle landed inside a hangar was not guaranteed to be put away when that hangar was stowed, streamed out or deleted, so it could be left in a state where neither the hangar nor the terminal considered it dealt with. Vehicles landed inside a hangar now always stow in all three of those cases, and a flag that was failing to clear properly has been fixed, which covered the remaining cases where a vehicle got stuck between being stored and a new ship being spawned.\n\nFixed an issue where the Retrieve button on ASOP terminals could become greyed out, leaving a vehicle impossible to spawn, retrieve or deliver STARC-214984\n\nResolved an issue where ships would stay stuck on \"moving to storage\" if the player streamed out of the hangar while it was still storing STARC-205267\n\nBoth of the Air Traffic Control fixes below trace to the same place. The keybinding and the comms call each looked up the nearest ATC contact for themselves, and the lookup used by the keybinding did not handle zone and instance roots correctly, so it frequently found nothing to talk to while the comms call worked fine. That lookup has been corrected, and the keybinding now reaches ATC in the same cases the comms call does.\n\nFixed an issue where the hotkey to request landing or takeoff from Air Traffic Control did nothing, while the comms call still worked STARC-217211\n\nResolved an issue where Air Traffic Control could not be contacted at all through its keybinding shortcut\n\nFixed a problem where the Kruger S-65 Stingray would spawn partly inside the hangar floor\n\nShip art and liveries\n\nFixed an issue where equipping certain liveries left the Aegis Sabre's landing gear showing a placeholder textureThe landing gear was built in a format that did not carry the material assignments the liveries needed. It has been rebuilt and its material IDs remapped, with a separate pass to stop overlapping surfaces flickering against each other.\n\n\n\n\n\nCargo and Freight Elevators\nFixed an issue where raising a freight elevator at its maximum capacity would leave it stuck in a transferring stateOpening the kiosk while an unstow request was still being processed queued a second request to open the inventory, and the platform was then left waiting on a transfer that never arrived. A guard now blocks that second request until the first has finished.\n\n\n\nResolved an issue where loading platform state recovery could snap the platform into a raised position with cargo still on it and the doors closed STARC-211125\n\nFixed a case where a delivery failure error would appear when storing cargo left on a freight elevator grid after exiting and returning to the gameThe platform and the server disagreed about the gravity acting on the cargo, which made the stored contents fail validation. The platform now rechecks gravity when the kiosk is opened.\n\n\n\n\n\nUI\nStarmap, markers, and navigation\n\nThese two came out of the same investigation. The orbital markers the router uses to plot a path around Stanton's star were disabled, so any route passing near the star failed outright rather than curving around it. Fixing that exposed a second case: the router was not generating points around a space station either, so a destination on the far side of the station you were sitting in would also refuse to set. Both now route correctly.\n\nFixed an issue where the Starmap would not plot a route around an obstructed path STARC-130415Large bodies sitting between you and your destination, including the Stanton star itself, were treated as hard blockers rather than something to route around, so no course would be set at all.\n\n\n\nResolved an issue where a quantum route could not be set from inside a station to a destination on the far side of it\n\nMain menu and front end\n\nFixed an issue where a line in the pause menu was out of place\n\n\n\nInventory and Items\nWeapons and attachments\n\nFixed an issue where weapon attachments were missing from the loot pool at Distribution Center delving sites and elsewhere\n\nArmor and clothing\n\nResolved an issue where the Nine Tails Shogun armor set had no tints available\n\nFixed an issue where the Nine Tails Shogun armor showed item boxes instead of the armor in inventory previews\n\nCorrected an issue where text on the legs of the September store armor read incorrectly\n\nProps and flair\n\nFixed an issue where the Bosco weapon display rack did not match its reference image\n\nCorrected a spelling error in the description of the M80 \"Beauty Is Power\" poster\n\n\n\n\n\n\n\n\n\nFixed by Hotfix Since 4.10.0 Went Live\nThe following 26 fixes reached the live environment a hotfixes in the weeks after 4.10.0 launched.\n\nServer stability\n\nFixed a server crash caused by a mission prop sitting in a player's inventory, which could hold a shard in a repeating crash loop for over an hour\n\nResolved a server crash where the same object could be queued for cleanup twice and deleted twice\n\nFixed a server crash while looking up a component that had already been released\n\nResolved a server crash when a ship's thruster was asked for its capacity while its flight system was being torn down\n\nFixed memory corruption caused by several parts of the game reading a weapon's fire modes at the same time as they were being cleared\n\nFixed a crash in the physics system when moving through areas exported before a newer collision check existed\n\nAdded a limit on how many loose items can be unstowed onto a freight elevator platform at once, which was capable of chain crashing a server\n\nResolved an issue where entering a vehicle could overwrite the previous driver without clearing them first, putting the client and server out of step\n\n\n\n\nDisconnects\n\nFixed a family of issues where a server node would shut down immediately and disconnect everyone on itThe server was accepting a confirmation that an object's layout was final without checking that the layout it had actually matched the one being confirmed. When they disagreed, the node exited rather than continuing. It now verifies the layout first. This covered several separate reports, including repeating shutdowns around the Nyx points of interest and a bad variable index on the ARGO MOLE's turrets.\n\n\n\nClient crashes\n\nFixed a client crash in the graphics layer where a texture view could still be in use while it was being discarded, which surfaced after memory defragmentation was introduced\n\nPerformance\n\nResolved an issue where the audio thread could cause significant frame rate drops, and a related audio crash STARC-214091\n\nImproved memory handling for the system that partitions the world into regions, which was allocating and freeing far too often\n\nRestored optimization on a number of files where it had been accidentally left disabled\n\nMissions\n\nFixed an issue where Battaglia's second and third story contracts were never created on busy shards, leaving players with no follow-up after the first STARC-218134Mission generation was querying locations using stored identifiers that are not valid on every shard, and the caches backing those queries were not being cleared properly when a shard started up. Missions that depended on a Moraine base as their location were the most visible casualty.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison could take collision damage while being teleported between phases, and die instantly\n\nShips and vehicles\n\nFixed an issue where a vehicle with an expired idle timer was impounded again within seconds of every retrieval\n\nItems and interface\n\nFixed an issue where Super Heavy armor could not be unequipped to local inventory if anything was attached to it\n\nResolved an issue where the mech style footstep audio from the Super Heavy suit kept playing after the armor was unequipped STARC-213441\n\nFixed an issue where arrow key and gamepad D-pad navigation stopped working in mobiGlas, because a mouse position update sent every frame was clearing the keyboard focus one frame after each press\n\nVisuals\n\nFixed an issue where holograms could render incorrectly from certain angles when upscaling was enabled\n\nResolved several water issues, including simulation not running on ships and broken shading on water volumes and rivers","de_DE":"September 16th, 2026 Star Citizen Alpha 4.10.1 LIVE Orison Relief Support h2 h3 Star Citizen Alpha 4.10.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.10.1-LIVE.12650677\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information Build Info\n\nLong Term Persistence: LTP Preserved\n\nStarting aUEC: 20,000\n\nRSI Launcher Download the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay Introducing new features while updating and refining existing functionality.\n\nGameplay: Orison Relief Support - Ground Vehicle Soft Death - Loot Quality and Attachment Availability Orison Relief Support\nCrusader Industries' relief initiative is now live. In the wake of the Nine Tails attack, Orison needs rebuilding and its defenses need upgrading, and Crusader is paying anyone willing to help.\n\nContracts come from four providers. Cornerstone Developments handles reconstruction, running resource gathering work into Orison and Seraphim alongside a crafted aid line built around the TH-01 Propulsor. Covalex and Ling cover the medical response, collecting medical supplies and iodine from New Babbage, the New Babbage rooftops and Port Tressler for delivery into Orison, the Orison rooftops and Seraphim. Foxwell handles security, with ship ambush and wave attack contracts in space and an Eliminate All contract clearing Nine Tails out of outposts on foot.\n\nEvery contract you complete feeds your own progress track rather than paying out in isolation. Progress is personal, so you are working toward your own rewards at your own pace, and each reward is granted straight to your account as you pass its threshold. Six rewards are on offer, unlocking in this order:\n\nS-38 \"SecondWind\" Pistol\n\nFBL-8a SecondWind Light Armor\n\nP4-AR \"SecondWind\" Rifle\n\nORC-mkX SecondWind Medium Armor\n\nLumin V \"SecondWind\" SMG\n\nADP-mk4 SecondWind Heavy Armor\n\nRewards are granted as finished items rather than as blueprints to craft. Points earned on a contract completed as a party are divided between the party members.\n\nThe crafted aid line needs an Item Fabricator. The TH-01 Propulsor blueprint is attached to the contract and can be found on the fabricator's own terminal, which will list the materials required. If you do not own a fabricator yet you will need to buy one from a shop, unload it at a freight elevator and set it up in a hangar or a ship's cargo bay.\n\n\n\nGround Vehicle Soft Death\nGround vehicles can now enter the soft death state, bringing them in line with ships. A disabled ground vehicle will now be left inert rather than going straight from working to destroyed.\n\n\n\n\nCreature and Plant Loot Quality\nLoot harvested from creatures and plants now comes in graded quality brackets. Kopion horns, Marok pearls, Valakkar fangs and pearls, Yormandi eyes, Quasigrazer eggs and tongues, gasping weevil eggs and ranta dung are all covered, alongside a wide range of harvestable plants including spiral fruit, sunset berries, jumping limes, degnous root and heart of the woods. What you bring back is worth checking before you sell it or craft with it.\n\n\n\n\nWeapon Attachment Availability\nBarrel compensators and stabilizers across all three sizes are now available from the general loot pool rather than being restricted to a narrow set of sources, so attachments turn up far more reliably while looting.\n\n\n\n\nHauling and Delivery Cargo Distribution\nThe way contract cargo is distributed across pickup locations has been reworked. Multi-pickup contracts now account for the SCU weight of each individual pickup when splitting a load, so cargo is spread across the markers the contract actually gives you instead of stacking into a single inventory, and percentile-based cargo amounts now resolve correctly.\n\n\n\n\nAudio\nSpaceship and shared audio work has been brought forward into this build, along with an Aegis Sabre series audio remake\n\nAudio has been added for the AMRS S3 and S4 laser cannons\n\nBug Fixes & Technical Updates\n\nFor a comprehensive up to date list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nAlpha 4.10.1 closes 37 issues, with a focus on problems that could cost you an entire session. These include contract cargo spawning in the wrong location, vehicles that couldn\u2019t be retrieved from ASOP terminals, freight elevators getting stuck mid-transfer, and multiple exploits.\n\n16 of those 37 fixes came through the Issue Council, and each one includes a link to the original report. Your reports, confirmations, and reproduction steps help us reliably recreate issues and prioritize them alongside everything else.\n\nMany of the fixes in this patch were pinned down thanks to players providing detailed information from different angles. Thank you to everyone who took the time to contribute!\n\nClient Crashes: 3\n\nServer crashes: 2\n\n\n\n\nClient crashes fixed\nFixed a crash that could occur while characters and creatures were being animated on screen. The renderer could release a character's mesh while that same mesh was still being deformed for the frame being drawn.\n\nResolved a crash that occurred as an object registered itself with the system that tracks which part of the world it belongs to. If the object and its parent disagreed about what they were attached to, which could happen with items and components mounted on a ship, the mismatch would take the client down.\n\nFixed a crash while calculating an object's position, rotation and scale in the world, triggered by an object being left with an invalid transform.\n\n\n\nMissions\nHauling and cargo contracts\n\nFixed an issue where multi-pickup contract cargo could all sit in a single pickup location's inventory despite the contract showing several pickup markers STARC-202557\n\nResolved an issue where some hauling contracts would not spawn enough cargo at the collect locations STARC-217295\n\nFixed an issue where Covalex delivery contracts would not spawn the full amount of cargo for pickup STARC-206770\n\nThe three hauling and cargo fixes came out of larger distribution work for 4.10.1. Contract cargo distribution was reworked because the old code split a load across pickup locations without accounting for how much each individual pickup was actually carrying, so it could put everything in one place while still handing you several markers. Alongside that, percentile based cargo amounts were resolving incorrectly, cargo generation had an off by one error, and nothing validated that the number of dropoffs matched the number of pickups. Distribution now weights each pickup by its SCU, the percentile and off by one errors are fixed, and a mismatch between pickup and dropoff counts now raises an error rather than generating a contract you cannot finish.\n\nRefuelling contracts\n\nFixed an issue where the contract details listed the wrong amount of fuel, and introductory refuelling contracts asked for quantum fuel as well as hydrogen STARC-218420Introductory refuelling contracts were asking for quantum fuel as well as hydrogen, so the amount shown in the contract never matched the job in front of you. Those contracts now ask for hydrogen only.\n\n\n\nCorrected an issue where the refuelling interface displayed the wrong price per SCU of fuel\n\nOther mission content\n\nFixed an issue where the Tactical Strike Group Full Strike contract would not progress past the Go To Objective step STARC-218828The mission logic could not find the harvestable container it was looking for at the objective, so the step never registered as complete and the contract stalled there permanently.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison was equipped with the wrong heavy machine gun variant\n\n\n\nLocations and Environment\nStanton locations\n\nFixed an issue where armistice zones were missing throughout Orison STARC-217142Orison's armistice areas were being skipped while the game worked out which zones were active, which left the whole location without weapon restrictions. Area resolution has been corrected so the armistice zones apply again.\n\n\n\nPyro\n\nFixed an issue where the irradiated Valakkar egg would not appear at the Lazarus Complex STARC-192834The egg nursery was running on a reset cycle far longer than the window players were arriving in, so the egg was usually absent. The nursery now resets on a much shorter cycle.\n\n\n\n\n\nShips and Vehicles\nFlight, damage and components\n\nFixed an issue where most of the Drake Clipper's hull took no damage, and where the underside doors could not be damaged STARC-219126The Clipper's body had several overlapping collision shapes layered on top of each other, so incoming fire never resolved against the hull itself and the ship read as effectively invulnerable across most of its surface. The duplicates have been removed and the doors on the underside are now proper damageable parts.\n\n\n\nResolved an issue where ground vehicles were unable to enter the soft death stateGround vehicles had no disabled state at all, so they went straight from working to destroyed. They now have one, matching how ships behave.\n\n\n\nFixed a case where ship computer dialogue lines would not play while the player was in the pilot seat STARC-216621\n\nCorrected an issue where the vehicle compass read a different bearing in the pilot seat than it did on foot STARC-103033\n\nHangars, ASOP, and vehicle retrieval\n\nBoth fixes below share a root cause. A vehicle landed inside a hangar was not guaranteed to be put away when that hangar was stowed, streamed out or deleted, so it could be left in a state where neither the hangar nor the terminal considered it dealt with. Vehicles landed inside a hangar now always stow in all three of those cases, and a flag that was failing to clear properly has been fixed, which covered the remaining cases where a vehicle got stuck between being stored and a new ship being spawned.\n\nFixed an issue where the Retrieve button on ASOP terminals could become greyed out, leaving a vehicle impossible to spawn, retrieve or deliver STARC-214984\n\nResolved an issue where ships would stay stuck on \"moving to storage\" if the player streamed out of the hangar while it was still storing STARC-205267\n\nBoth of the Air Traffic Control fixes below trace to the same place. The keybinding and the comms call each looked up the nearest ATC contact for themselves, and the lookup used by the keybinding did not handle zone and instance roots correctly, so it frequently found nothing to talk to while the comms call worked fine. That lookup has been corrected, and the keybinding now reaches ATC in the same cases the comms call does.\n\nFixed an issue where the hotkey to request landing or takeoff from Air Traffic Control did nothing, while the comms call still worked STARC-217211\n\nResolved an issue where Air Traffic Control could not be contacted at all through its keybinding shortcut\n\nFixed a problem where the Kruger S-65 Stingray would spawn partly inside the hangar floor\n\nShip art and liveries\n\nFixed an issue where equipping certain liveries left the Aegis Sabre's landing gear showing a placeholder textureThe landing gear was built in a format that did not carry the material assignments the liveries needed. It has been rebuilt and its material IDs remapped, with a separate pass to stop overlapping surfaces flickering against each other.\n\n\n\n\n\nCargo and Freight Elevators\nFixed an issue where raising a freight elevator at its maximum capacity would leave it stuck in a transferring stateOpening the kiosk while an unstow request was still being processed queued a second request to open the inventory, and the platform was then left waiting on a transfer that never arrived. A guard now blocks that second request until the first has finished.\n\n\n\nResolved an issue where loading platform state recovery could snap the platform into a raised position with cargo still on it and the doors closed STARC-211125\n\nFixed a case where a delivery failure error would appear when storing cargo left on a freight elevator grid after exiting and returning to the gameThe platform and the server disagreed about the gravity acting on the cargo, which made the stored contents fail validation. The platform now rechecks gravity when the kiosk is opened.\n\n\n\n\n\nUI\nStarmap, markers, and navigation\n\nThese two came out of the same investigation. The orbital markers the router uses to plot a path around Stanton's star were disabled, so any route passing near the star failed outright rather than curving around it. Fixing that exposed a second case: the router was not generating points around a space station either, so a destination on the far side of the station you were sitting in would also refuse to set. Both now route correctly.\n\nFixed an issue where the Starmap would not plot a route around an obstructed path STARC-130415Large bodies sitting between you and your destination, including the Stanton star itself, were treated as hard blockers rather than something to route around, so no course would be set at all.\n\n\n\nResolved an issue where a quantum route could not be set from inside a station to a destination on the far side of it\n\nMain menu and front end\n\nFixed an issue where a line in the pause menu was out of place\n\n\n\nInventory and Items\nWeapons and attachments\n\nFixed an issue where weapon attachments were missing from the loot pool at Distribution Center delving sites and elsewhere\n\nArmor and clothing\n\nResolved an issue where the Nine Tails Shogun armor set had no tints available\n\nFixed an issue where the Nine Tails Shogun armor showed item boxes instead of the armor in inventory previews\n\nCorrected an issue where text on the legs of the September store armor read incorrectly\n\nProps and flair\n\nFixed an issue where the Bosco weapon display rack did not match its reference image\n\nCorrected a spelling error in the description of the M80 \"Beauty Is Power\" poster\n\n\n\n\n\n\n\n\n\nFixed by Hotfix Since 4.10.0 Went Live\nThe following 26 fixes reached the live environment a hotfixes in the weeks after 4.10.0 launched.\n\nServer stability\n\nFixed a server crash caused by a mission prop sitting in a player's inventory, which could hold a shard in a repeating crash loop for over an hour\n\nResolved a server crash where the same object could be queued for cleanup twice and deleted twice\n\nFixed a server crash while looking up a component that had already been released\n\nResolved a server crash when a ship's thruster was asked for its capacity while its flight system was being torn down\n\nFixed memory corruption caused by several parts of the game reading a weapon's fire modes at the same time as they were being cleared\n\nFixed a crash in the physics system when moving through areas exported before a newer collision check existed\n\nAdded a limit on how many loose items can be unstowed onto a freight elevator platform at once, which was capable of chain crashing a server\n\nResolved an issue where entering a vehicle could overwrite the previous driver without clearing them first, putting the client and server out of step\n\n\n\n\nDisconnects\n\nFixed a family of issues where a server node would shut down immediately and disconnect everyone on itThe server was accepting a confirmation that an object's layout was final without checking that the layout it had actually matched the one being confirmed. When they disagreed, the node exited rather than continuing. It now verifies the layout first. This covered several separate reports, including repeating shutdowns around the Nyx points of interest and a bad variable index on the ARGO MOLE's turrets.\n\n\n\nClient crashes\n\nFixed a client crash in the graphics layer where a texture view could still be in use while it was being discarded, which surfaced after memory defragmentation was introduced\n\nPerformance\n\nResolved an issue where the audio thread could cause significant frame rate drops, and a related audio crash STARC-214091\n\nImproved memory handling for the system that partitions the world into regions, which was allocating and freeing far too often\n\nRestored optimization on a number of files where it had been accidentally left disabled\n\nMissions\n\nFixed an issue where Battaglia's second and third story contracts were never created on busy shards, leaving players with no follow-up after the first STARC-218134Mission generation was querying locations using stored identifiers that are not valid on every shard, and the caches backing those queries were not being cleared properly when a shard started up. Missions that depended on a Moraine base as their location were the most visible casualty.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison could take collision damage while being teleported between phases, and die instantly\n\nShips and vehicles\n\nFixed an issue where a vehicle with an expired idle timer was impounded again within seconds of every retrieval\n\nItems and interface\n\nFixed an issue where Super Heavy armor could not be unequipped to local inventory if anything was attached to it\n\nResolved an issue where the mech style footstep audio from the Super Heavy suit kept playing after the armor was unequipped STARC-213441\n\nFixed an issue where arrow key and gamepad D-pad navigation stopped working in mobiGlas, because a mouse position update sent every frame was clearing the keyboard focus one frame after each press\n\nVisuals\n\nFixed an issue where holograms could render incorrectly from certain angles when upscaling was enabled\n\nResolved several water issues, including simulation not running on ships and broken shading on water volumes and rivers","zh_CN":"September 16th, 2026 Star Citizen Alpha 4.10.1 LIVE Orison Relief Support h2 h3 Star Citizen Alpha 4.10.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.10.1-LIVE.12650677\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information Build Info\n\nLong Term Persistence: LTP Preserved\n\nStarting aUEC: 20,000\n\nRSI Launcher Download the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay Introducing new features while updating and refining existing functionality.\n\nGameplay: Orison Relief Support - Ground Vehicle Soft Death - Loot Quality and Attachment Availability Orison Relief Support\nCrusader Industries' relief initiative is now live. In the wake of the Nine Tails attack, Orison needs rebuilding and its defenses need upgrading, and Crusader is paying anyone willing to help.\n\nContracts come from four providers. Cornerstone Developments handles reconstruction, running resource gathering work into Orison and Seraphim alongside a crafted aid line built around the TH-01 Propulsor. Covalex and Ling cover the medical response, collecting medical supplies and iodine from New Babbage, the New Babbage rooftops and Port Tressler for delivery into Orison, the Orison rooftops and Seraphim. Foxwell handles security, with ship ambush and wave attack contracts in space and an Eliminate All contract clearing Nine Tails out of outposts on foot.\n\nEvery contract you complete feeds your own progress track rather than paying out in isolation. Progress is personal, so you are working toward your own rewards at your own pace, and each reward is granted straight to your account as you pass its threshold. Six rewards are on offer, unlocking in this order:\n\nS-38 \"SecondWind\" Pistol\n\nFBL-8a SecondWind Light Armor\n\nP4-AR \"SecondWind\" Rifle\n\nORC-mkX SecondWind Medium Armor\n\nLumin V \"SecondWind\" SMG\n\nADP-mk4 SecondWind Heavy Armor\n\nRewards are granted as finished items rather than as blueprints to craft. Points earned on a contract completed as a party are divided between the party members.\n\nThe crafted aid line needs an Item Fabricator. The TH-01 Propulsor blueprint is attached to the contract and can be found on the fabricator's own terminal, which will list the materials required. If you do not own a fabricator yet you will need to buy one from a shop, unload it at a freight elevator and set it up in a hangar or a ship's cargo bay.\n\n\n\nGround Vehicle Soft Death\nGround vehicles can now enter the soft death state, bringing them in line with ships. A disabled ground vehicle will now be left inert rather than going straight from working to destroyed.\n\n\n\n\nCreature and Plant Loot Quality\nLoot harvested from creatures and plants now comes in graded quality brackets. Kopion horns, Marok pearls, Valakkar fangs and pearls, Yormandi eyes, Quasigrazer eggs and tongues, gasping weevil eggs and ranta dung are all covered, alongside a wide range of harvestable plants including spiral fruit, sunset berries, jumping limes, degnous root and heart of the woods. What you bring back is worth checking before you sell it or craft with it.\n\n\n\n\nWeapon Attachment Availability\nBarrel compensators and stabilizers across all three sizes are now available from the general loot pool rather than being restricted to a narrow set of sources, so attachments turn up far more reliably while looting.\n\n\n\n\nHauling and Delivery Cargo Distribution\nThe way contract cargo is distributed across pickup locations has been reworked. Multi-pickup contracts now account for the SCU weight of each individual pickup when splitting a load, so cargo is spread across the markers the contract actually gives you instead of stacking into a single inventory, and percentile-based cargo amounts now resolve correctly.\n\n\n\n\nAudio\nSpaceship and shared audio work has been brought forward into this build, along with an Aegis Sabre series audio remake\n\nAudio has been added for the AMRS S3 and S4 laser cannons\n\nBug Fixes & Technical Updates\n\nFor a comprehensive up to date list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nAlpha 4.10.1 closes 37 issues, with a focus on problems that could cost you an entire session. These include contract cargo spawning in the wrong location, vehicles that couldn\u2019t be retrieved from ASOP terminals, freight elevators getting stuck mid-transfer, and multiple exploits.\n\n16 of those 37 fixes came through the Issue Council, and each one includes a link to the original report. Your reports, confirmations, and reproduction steps help us reliably recreate issues and prioritize them alongside everything else.\n\nMany of the fixes in this patch were pinned down thanks to players providing detailed information from different angles. Thank you to everyone who took the time to contribute!\n\nClient Crashes: 3\n\nServer crashes: 2\n\n\n\n\nClient crashes fixed\nFixed a crash that could occur while characters and creatures were being animated on screen. The renderer could release a character's mesh while that same mesh was still being deformed for the frame being drawn.\n\nResolved a crash that occurred as an object registered itself with the system that tracks which part of the world it belongs to. If the object and its parent disagreed about what they were attached to, which could happen with items and components mounted on a ship, the mismatch would take the client down.\n\nFixed a crash while calculating an object's position, rotation and scale in the world, triggered by an object being left with an invalid transform.\n\n\n\nMissions\nHauling and cargo contracts\n\nFixed an issue where multi-pickup contract cargo could all sit in a single pickup location's inventory despite the contract showing several pickup markers STARC-202557\n\nResolved an issue where some hauling contracts would not spawn enough cargo at the collect locations STARC-217295\n\nFixed an issue where Covalex delivery contracts would not spawn the full amount of cargo for pickup STARC-206770\n\nThe three hauling and cargo fixes came out of larger distribution work for 4.10.1. Contract cargo distribution was reworked because the old code split a load across pickup locations without accounting for how much each individual pickup was actually carrying, so it could put everything in one place while still handing you several markers. Alongside that, percentile based cargo amounts were resolving incorrectly, cargo generation had an off by one error, and nothing validated that the number of dropoffs matched the number of pickups. Distribution now weights each pickup by its SCU, the percentile and off by one errors are fixed, and a mismatch between pickup and dropoff counts now raises an error rather than generating a contract you cannot finish.\n\nRefuelling contracts\n\nFixed an issue where the contract details listed the wrong amount of fuel, and introductory refuelling contracts asked for quantum fuel as well as hydrogen STARC-218420Introductory refuelling contracts were asking for quantum fuel as well as hydrogen, so the amount shown in the contract never matched the job in front of you. Those contracts now ask for hydrogen only.\n\n\n\nCorrected an issue where the refuelling interface displayed the wrong price per SCU of fuel\n\nOther mission content\n\nFixed an issue where the Tactical Strike Group Full Strike contract would not progress past the Go To Objective step STARC-218828The mission logic could not find the harvestable container it was looking for at the objective, so the step never registered as complete and the contract stalled there permanently.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison was equipped with the wrong heavy machine gun variant\n\n\n\nLocations and Environment\nStanton locations\n\nFixed an issue where armistice zones were missing throughout Orison STARC-217142Orison's armistice areas were being skipped while the game worked out which zones were active, which left the whole location without weapon restrictions. Area resolution has been corrected so the armistice zones apply again.\n\n\n\nPyro\n\nFixed an issue where the irradiated Valakkar egg would not appear at the Lazarus Complex STARC-192834The egg nursery was running on a reset cycle far longer than the window players were arriving in, so the egg was usually absent. The nursery now resets on a much shorter cycle.\n\n\n\n\n\nShips and Vehicles\nFlight, damage and components\n\nFixed an issue where most of the Drake Clipper's hull took no damage, and where the underside doors could not be damaged STARC-219126The Clipper's body had several overlapping collision shapes layered on top of each other, so incoming fire never resolved against the hull itself and the ship read as effectively invulnerable across most of its surface. The duplicates have been removed and the doors on the underside are now proper damageable parts.\n\n\n\nResolved an issue where ground vehicles were unable to enter the soft death stateGround vehicles had no disabled state at all, so they went straight from working to destroyed. They now have one, matching how ships behave.\n\n\n\nFixed a case where ship computer dialogue lines would not play while the player was in the pilot seat STARC-216621\n\nCorrected an issue where the vehicle compass read a different bearing in the pilot seat than it did on foot STARC-103033\n\nHangars, ASOP, and vehicle retrieval\n\nBoth fixes below share a root cause. A vehicle landed inside a hangar was not guaranteed to be put away when that hangar was stowed, streamed out or deleted, so it could be left in a state where neither the hangar nor the terminal considered it dealt with. Vehicles landed inside a hangar now always stow in all three of those cases, and a flag that was failing to clear properly has been fixed, which covered the remaining cases where a vehicle got stuck between being stored and a new ship being spawned.\n\nFixed an issue where the Retrieve button on ASOP terminals could become greyed out, leaving a vehicle impossible to spawn, retrieve or deliver STARC-214984\n\nResolved an issue where ships would stay stuck on \"moving to storage\" if the player streamed out of the hangar while it was still storing STARC-205267\n\nBoth of the Air Traffic Control fixes below trace to the same place. The keybinding and the comms call each looked up the nearest ATC contact for themselves, and the lookup used by the keybinding did not handle zone and instance roots correctly, so it frequently found nothing to talk to while the comms call worked fine. That lookup has been corrected, and the keybinding now reaches ATC in the same cases the comms call does.\n\nFixed an issue where the hotkey to request landing or takeoff from Air Traffic Control did nothing, while the comms call still worked STARC-217211\n\nResolved an issue where Air Traffic Control could not be contacted at all through its keybinding shortcut\n\nFixed a problem where the Kruger S-65 Stingray would spawn partly inside the hangar floor\n\nShip art and liveries\n\nFixed an issue where equipping certain liveries left the Aegis Sabre's landing gear showing a placeholder textureThe landing gear was built in a format that did not carry the material assignments the liveries needed. It has been rebuilt and its material IDs remapped, with a separate pass to stop overlapping surfaces flickering against each other.\n\n\n\n\n\nCargo and Freight Elevators\nFixed an issue where raising a freight elevator at its maximum capacity would leave it stuck in a transferring stateOpening the kiosk while an unstow request was still being processed queued a second request to open the inventory, and the platform was then left waiting on a transfer that never arrived. A guard now blocks that second request until the first has finished.\n\n\n\nResolved an issue where loading platform state recovery could snap the platform into a raised position with cargo still on it and the doors closed STARC-211125\n\nFixed a case where a delivery failure error would appear when storing cargo left on a freight elevator grid after exiting and returning to the gameThe platform and the server disagreed about the gravity acting on the cargo, which made the stored contents fail validation. The platform now rechecks gravity when the kiosk is opened.\n\n\n\n\n\nUI\nStarmap, markers, and navigation\n\nThese two came out of the same investigation. The orbital markers the router uses to plot a path around Stanton's star were disabled, so any route passing near the star failed outright rather than curving around it. Fixing that exposed a second case: the router was not generating points around a space station either, so a destination on the far side of the station you were sitting in would also refuse to set. Both now route correctly.\n\nFixed an issue where the Starmap would not plot a route around an obstructed path STARC-130415Large bodies sitting between you and your destination, including the Stanton star itself, were treated as hard blockers rather than something to route around, so no course would be set at all.\n\n\n\nResolved an issue where a quantum route could not be set from inside a station to a destination on the far side of it\n\nMain menu and front end\n\nFixed an issue where a line in the pause menu was out of place\n\n\n\nInventory and Items\nWeapons and attachments\n\nFixed an issue where weapon attachments were missing from the loot pool at Distribution Center delving sites and elsewhere\n\nArmor and clothing\n\nResolved an issue where the Nine Tails Shogun armor set had no tints available\n\nFixed an issue where the Nine Tails Shogun armor showed item boxes instead of the armor in inventory previews\n\nCorrected an issue where text on the legs of the September store armor read incorrectly\n\nProps and flair\n\nFixed an issue where the Bosco weapon display rack did not match its reference image\n\nCorrected a spelling error in the description of the M80 \"Beauty Is Power\" poster\n\n\n\n\n\n\n\n\n\nFixed by Hotfix Since 4.10.0 Went Live\nThe following 26 fixes reached the live environment a hotfixes in the weeks after 4.10.0 launched.\n\nServer stability\n\nFixed a server crash caused by a mission prop sitting in a player's inventory, which could hold a shard in a repeating crash loop for over an hour\n\nResolved a server crash where the same object could be queued for cleanup twice and deleted twice\n\nFixed a server crash while looking up a component that had already been released\n\nResolved a server crash when a ship's thruster was asked for its capacity while its flight system was being torn down\n\nFixed memory corruption caused by several parts of the game reading a weapon's fire modes at the same time as they were being cleared\n\nFixed a crash in the physics system when moving through areas exported before a newer collision check existed\n\nAdded a limit on how many loose items can be unstowed onto a freight elevator platform at once, which was capable of chain crashing a server\n\nResolved an issue where entering a vehicle could overwrite the previous driver without clearing them first, putting the client and server out of step\n\n\n\n\nDisconnects\n\nFixed a family of issues where a server node would shut down immediately and disconnect everyone on itThe server was accepting a confirmation that an object's layout was final without checking that the layout it had actually matched the one being confirmed. When they disagreed, the node exited rather than continuing. It now verifies the layout first. This covered several separate reports, including repeating shutdowns around the Nyx points of interest and a bad variable index on the ARGO MOLE's turrets.\n\n\n\nClient crashes\n\nFixed a client crash in the graphics layer where a texture view could still be in use while it was being discarded, which surfaced after memory defragmentation was introduced\n\nPerformance\n\nResolved an issue where the audio thread could cause significant frame rate drops, and a related audio crash STARC-214091\n\nImproved memory handling for the system that partitions the world into regions, which was allocating and freeing far too often\n\nRestored optimization on a number of files where it had been accidentally left disabled\n\nMissions\n\nFixed an issue where Battaglia's second and third story contracts were never created on busy shards, leaving players with no follow-up after the first STARC-218134Mission generation was querying locations using stored identifiers that are not valid on every shard, and the caches backing those queries were not being cleared properly when a shard started up. Missions that depended on a Moraine base as their location were the most visible casualty.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison could take collision damage while being teleported between phases, and die instantly\n\nShips and vehicles\n\nFixed an issue where a vehicle with an expired idle timer was impounded again within seconds of every retrieval\n\nItems and interface\n\nFixed an issue where Super Heavy armor could not be unequipped to local inventory if anything was attached to it\n\nResolved an issue where the mech style footstep audio from the Super Heavy suit kept playing after the armor was unequipped STARC-213441\n\nFixed an issue where arrow key and gamepad D-pad navigation stopped working in mobiGlas, because a mouse position update sent every frame was clearing the keyboard focus one frame after each press\n\nVisuals\n\nFixed an issue where holograms could render incorrectly from certain angles when upscaling was enabled\n\nResolved several water issues, including simulation not running on ships and broken shading on water volumes and rivers","fr_FR":"September 16th, 2026 Star Citizen Alpha 4.10.1 LIVE Orison Relief Support h2 h3 Star Citizen Alpha 4.10.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.10.1-LIVE.12650677\n\nReminder. Citizens always imprint their ship loadouts before adventuring into the universe!\n\nBuild Information Build Info\n\nLong Term Persistence: LTP Preserved\n\nStarting aUEC: 20,000\n\nRSI Launcher Download the launcher for Star Citizen to install and join the alpha.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nFeatures and Gameplay Introducing new features while updating and refining existing functionality.\n\nGameplay: Orison Relief Support - Ground Vehicle Soft Death - Loot Quality and Attachment Availability Orison Relief Support\nCrusader Industries' relief initiative is now live. In the wake of the Nine Tails attack, Orison needs rebuilding and its defenses need upgrading, and Crusader is paying anyone willing to help.\n\nContracts come from four providers. Cornerstone Developments handles reconstruction, running resource gathering work into Orison and Seraphim alongside a crafted aid line built around the TH-01 Propulsor. Covalex and Ling cover the medical response, collecting medical supplies and iodine from New Babbage, the New Babbage rooftops and Port Tressler for delivery into Orison, the Orison rooftops and Seraphim. Foxwell handles security, with ship ambush and wave attack contracts in space and an Eliminate All contract clearing Nine Tails out of outposts on foot.\n\nEvery contract you complete feeds your own progress track rather than paying out in isolation. Progress is personal, so you are working toward your own rewards at your own pace, and each reward is granted straight to your account as you pass its threshold. Six rewards are on offer, unlocking in this order:\n\nS-38 \"SecondWind\" Pistol\n\nFBL-8a SecondWind Light Armor\n\nP4-AR \"SecondWind\" Rifle\n\nORC-mkX SecondWind Medium Armor\n\nLumin V \"SecondWind\" SMG\n\nADP-mk4 SecondWind Heavy Armor\n\nRewards are granted as finished items rather than as blueprints to craft. Points earned on a contract completed as a party are divided between the party members.\n\nThe crafted aid line needs an Item Fabricator. The TH-01 Propulsor blueprint is attached to the contract and can be found on the fabricator's own terminal, which will list the materials required. If you do not own a fabricator yet you will need to buy one from a shop, unload it at a freight elevator and set it up in a hangar or a ship's cargo bay.\n\n\n\nGround Vehicle Soft Death\nGround vehicles can now enter the soft death state, bringing them in line with ships. A disabled ground vehicle will now be left inert rather than going straight from working to destroyed.\n\n\n\n\nCreature and Plant Loot Quality\nLoot harvested from creatures and plants now comes in graded quality brackets. Kopion horns, Marok pearls, Valakkar fangs and pearls, Yormandi eyes, Quasigrazer eggs and tongues, gasping weevil eggs and ranta dung are all covered, alongside a wide range of harvestable plants including spiral fruit, sunset berries, jumping limes, degnous root and heart of the woods. What you bring back is worth checking before you sell it or craft with it.\n\n\n\n\nWeapon Attachment Availability\nBarrel compensators and stabilizers across all three sizes are now available from the general loot pool rather than being restricted to a narrow set of sources, so attachments turn up far more reliably while looting.\n\n\n\n\nHauling and Delivery Cargo Distribution\nThe way contract cargo is distributed across pickup locations has been reworked. Multi-pickup contracts now account for the SCU weight of each individual pickup when splitting a load, so cargo is spread across the markers the contract actually gives you instead of stacking into a single inventory, and percentile-based cargo amounts now resolve correctly.\n\n\n\n\nAudio\nSpaceship and shared audio work has been brought forward into this build, along with an Aegis Sabre series audio remake\n\nAudio has been added for the AMRS S3 and S4 laser cannons\n\nBug Fixes & Technical Updates\n\nFor a comprehensive up to date list of Known issues and Workarounds, please check out our Knowledge Base here!\n\n\n\n\nAlpha 4.10.1 closes 37 issues, with a focus on problems that could cost you an entire session. These include contract cargo spawning in the wrong location, vehicles that couldn\u2019t be retrieved from ASOP terminals, freight elevators getting stuck mid-transfer, and multiple exploits.\n\n16 of those 37 fixes came through the Issue Council, and each one includes a link to the original report. Your reports, confirmations, and reproduction steps help us reliably recreate issues and prioritize them alongside everything else.\n\nMany of the fixes in this patch were pinned down thanks to players providing detailed information from different angles. Thank you to everyone who took the time to contribute!\n\nClient Crashes: 3\n\nServer crashes: 2\n\n\n\n\nClient crashes fixed\nFixed a crash that could occur while characters and creatures were being animated on screen. The renderer could release a character's mesh while that same mesh was still being deformed for the frame being drawn.\n\nResolved a crash that occurred as an object registered itself with the system that tracks which part of the world it belongs to. If the object and its parent disagreed about what they were attached to, which could happen with items and components mounted on a ship, the mismatch would take the client down.\n\nFixed a crash while calculating an object's position, rotation and scale in the world, triggered by an object being left with an invalid transform.\n\n\n\nMissions\nHauling and cargo contracts\n\nFixed an issue where multi-pickup contract cargo could all sit in a single pickup location's inventory despite the contract showing several pickup markers STARC-202557\n\nResolved an issue where some hauling contracts would not spawn enough cargo at the collect locations STARC-217295\n\nFixed an issue where Covalex delivery contracts would not spawn the full amount of cargo for pickup STARC-206770\n\nThe three hauling and cargo fixes came out of larger distribution work for 4.10.1. Contract cargo distribution was reworked because the old code split a load across pickup locations without accounting for how much each individual pickup was actually carrying, so it could put everything in one place while still handing you several markers. Alongside that, percentile based cargo amounts were resolving incorrectly, cargo generation had an off by one error, and nothing validated that the number of dropoffs matched the number of pickups. Distribution now weights each pickup by its SCU, the percentile and off by one errors are fixed, and a mismatch between pickup and dropoff counts now raises an error rather than generating a contract you cannot finish.\n\nRefuelling contracts\n\nFixed an issue where the contract details listed the wrong amount of fuel, and introductory refuelling contracts asked for quantum fuel as well as hydrogen STARC-218420Introductory refuelling contracts were asking for quantum fuel as well as hydrogen, so the amount shown in the contract never matched the job in front of you. Those contracts now ask for hydrogen only.\n\n\n\nCorrected an issue where the refuelling interface displayed the wrong price per SCU of fuel\n\nOther mission content\n\nFixed an issue where the Tactical Strike Group Full Strike contract would not progress past the Go To Objective step STARC-218828The mission logic could not find the harvestable container it was looking for at the objective, so the step never registered as complete and the contract stalled there permanently.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison was equipped with the wrong heavy machine gun variant\n\n\n\nLocations and Environment\nStanton locations\n\nFixed an issue where armistice zones were missing throughout Orison STARC-217142Orison's armistice areas were being skipped while the game worked out which zones were active, which left the whole location without weapon restrictions. Area resolution has been corrected so the armistice zones apply again.\n\n\n\nPyro\n\nFixed an issue where the irradiated Valakkar egg would not appear at the Lazarus Complex STARC-192834The egg nursery was running on a reset cycle far longer than the window players were arriving in, so the egg was usually absent. The nursery now resets on a much shorter cycle.\n\n\n\n\n\nShips and Vehicles\nFlight, damage and components\n\nFixed an issue where most of the Drake Clipper's hull took no damage, and where the underside doors could not be damaged STARC-219126The Clipper's body had several overlapping collision shapes layered on top of each other, so incoming fire never resolved against the hull itself and the ship read as effectively invulnerable across most of its surface. The duplicates have been removed and the doors on the underside are now proper damageable parts.\n\n\n\nResolved an issue where ground vehicles were unable to enter the soft death stateGround vehicles had no disabled state at all, so they went straight from working to destroyed. They now have one, matching how ships behave.\n\n\n\nFixed a case where ship computer dialogue lines would not play while the player was in the pilot seat STARC-216621\n\nCorrected an issue where the vehicle compass read a different bearing in the pilot seat than it did on foot STARC-103033\n\nHangars, ASOP, and vehicle retrieval\n\nBoth fixes below share a root cause. A vehicle landed inside a hangar was not guaranteed to be put away when that hangar was stowed, streamed out or deleted, so it could be left in a state where neither the hangar nor the terminal considered it dealt with. Vehicles landed inside a hangar now always stow in all three of those cases, and a flag that was failing to clear properly has been fixed, which covered the remaining cases where a vehicle got stuck between being stored and a new ship being spawned.\n\nFixed an issue where the Retrieve button on ASOP terminals could become greyed out, leaving a vehicle impossible to spawn, retrieve or deliver STARC-214984\n\nResolved an issue where ships would stay stuck on \"moving to storage\" if the player streamed out of the hangar while it was still storing STARC-205267\n\nBoth of the Air Traffic Control fixes below trace to the same place. The keybinding and the comms call each looked up the nearest ATC contact for themselves, and the lookup used by the keybinding did not handle zone and instance roots correctly, so it frequently found nothing to talk to while the comms call worked fine. That lookup has been corrected, and the keybinding now reaches ATC in the same cases the comms call does.\n\nFixed an issue where the hotkey to request landing or takeoff from Air Traffic Control did nothing, while the comms call still worked STARC-217211\n\nResolved an issue where Air Traffic Control could not be contacted at all through its keybinding shortcut\n\nFixed a problem where the Kruger S-65 Stingray would spawn partly inside the hangar floor\n\nShip art and liveries\n\nFixed an issue where equipping certain liveries left the Aegis Sabre's landing gear showing a placeholder textureThe landing gear was built in a format that did not carry the material assignments the liveries needed. It has been rebuilt and its material IDs remapped, with a separate pass to stop overlapping surfaces flickering against each other.\n\n\n\n\n\nCargo and Freight Elevators\nFixed an issue where raising a freight elevator at its maximum capacity would leave it stuck in a transferring stateOpening the kiosk while an unstow request was still being processed queued a second request to open the inventory, and the platform was then left waiting on a transfer that never arrived. A guard now blocks that second request until the first has finished.\n\n\n\nResolved an issue where loading platform state recovery could snap the platform into a raised position with cargo still on it and the doors closed STARC-211125\n\nFixed a case where a delivery failure error would appear when storing cargo left on a freight elevator grid after exiting and returning to the gameThe platform and the server disagreed about the gravity acting on the cargo, which made the stored contents fail validation. The platform now rechecks gravity when the kiosk is opened.\n\n\n\n\n\nUI\nStarmap, markers, and navigation\n\nThese two came out of the same investigation. The orbital markers the router uses to plot a path around Stanton's star were disabled, so any route passing near the star failed outright rather than curving around it. Fixing that exposed a second case: the router was not generating points around a space station either, so a destination on the far side of the station you were sitting in would also refuse to set. Both now route correctly.\n\nFixed an issue where the Starmap would not plot a route around an obstructed path STARC-130415Large bodies sitting between you and your destination, including the Stanton star itself, were treated as hard blockers rather than something to route around, so no course would be set at all.\n\n\n\nResolved an issue where a quantum route could not be set from inside a station to a destination on the far side of it\n\nMain menu and front end\n\nFixed an issue where a line in the pause menu was out of place\n\n\n\nInventory and Items\nWeapons and attachments\n\nFixed an issue where weapon attachments were missing from the loot pool at Distribution Center delving sites and elsewhere\n\nArmor and clothing\n\nResolved an issue where the Nine Tails Shogun armor set had no tints available\n\nFixed an issue where the Nine Tails Shogun armor showed item boxes instead of the armor in inventory previews\n\nCorrected an issue where text on the legs of the September store armor read incorrectly\n\nProps and flair\n\nFixed an issue where the Bosco weapon display rack did not match its reference image\n\nCorrected a spelling error in the description of the M80 \"Beauty Is Power\" poster\n\n\n\n\n\n\n\n\n\nFixed by Hotfix Since 4.10.0 Went Live\nThe following 26 fixes reached the live environment a hotfixes in the weeks after 4.10.0 launched.\n\nServer stability\n\nFixed a server crash caused by a mission prop sitting in a player's inventory, which could hold a shard in a repeating crash loop for over an hour\n\nResolved a server crash where the same object could be queued for cleanup twice and deleted twice\n\nFixed a server crash while looking up a component that had already been released\n\nResolved a server crash when a ship's thruster was asked for its capacity while its flight system was being torn down\n\nFixed memory corruption caused by several parts of the game reading a weapon's fire modes at the same time as they were being cleared\n\nFixed a crash in the physics system when moving through areas exported before a newer collision check existed\n\nAdded a limit on how many loose items can be unstowed onto a freight elevator platform at once, which was capable of chain crashing a server\n\nResolved an issue where entering a vehicle could overwrite the previous driver without clearing them first, putting the client and server out of step\n\n\n\n\nDisconnects\n\nFixed a family of issues where a server node would shut down immediately and disconnect everyone on itThe server was accepting a confirmation that an object's layout was final without checking that the layout it had actually matched the one being confirmed. When they disagreed, the node exited rather than continuing. It now verifies the layout first. This covered several separate reports, including repeating shutdowns around the Nyx points of interest and a bad variable index on the ARGO MOLE's turrets.\n\n\n\nClient crashes\n\nFixed a client crash in the graphics layer where a texture view could still be in use while it was being discarded, which surfaced after memory defragmentation was introduced\n\nPerformance\n\nResolved an issue where the audio thread could cause significant frame rate drops, and a related audio crash STARC-214091\n\nImproved memory handling for the system that partitions the world into regions, which was allocating and freeing far too often\n\nRestored optimization on a number of files where it had been accidentally left disabled\n\nMissions\n\nFixed an issue where Battaglia's second and third story contracts were never created on busy shards, leaving players with no follow-up after the first STARC-218134Mission generation was querying locations using stored identifiers that are not valid on every shard, and the caches backing those queries were not being cleared properly when a shard started up. Missions that depended on a Moraine base as their location were the most visible casualty.\n\n\n\nResolved an issue where the Nine Tails commander in Siege of Orison could take collision damage while being teleported between phases, and die instantly\n\nShips and vehicles\n\nFixed an issue where a vehicle with an expired idle timer was impounded again within seconds of every retrieval\n\nItems and interface\n\nFixed an issue where Super Heavy armor could not be unequipped to local inventory if anything was attached to it\n\nResolved an issue where the mech style footstep audio from the Super Heavy suit kept playing after the armor was unequipped STARC-213441\n\nFixed an issue where arrow key and gamepad D-pad navigation stopped working in mobiGlas, because a mouse position update sent every frame was clearing the keyboard focus one frame after each press\n\nVisuals\n\nFixed an issue where holograms could render incorrectly from certain angles when upscaling was enabled\n\nResolved several water issues, including simulation not running on ships and broken shading on water volumes and rivers"},"links_count":11,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21329,"title":"Q&A: Aegis Sabre Raven EX and Argo ATLS IKTI Akuma","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/21329-Q-A-Aegis-Sabre-Raven-EX-And-Argo-ATLS-IKTI-Akuma","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21329","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21329","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images_count":9,"translations":{"en_EN":"Q&A Aegis Sabre Raven EX & Argo ATLS IKTI Akuma\n\n\n\n\n\n\n\n\nWe asked the Vehicle team a few questions about the two vehicles releasing with Alpha 4.10.1: Orison Relief Support. Here are the answers, straight from the devs themselves.\n\nAegis Sabre Raven EX What is a \"Quantum Dampener\" and how is it different than a \"Quantum Snare?\" These are two related technologies. A Quantum Dampener (QDMP) prevents ships within range from entering quantum travel. This is useful for keeping your target from escaping the fight. A Quantum Snare can force ships out of quantum travel. Certain ships that have both technologies refer to this as a Quantum Enforcement Device (QED.)\n\nWhat other ships have a \"Quantum Dampener?\" As of Alpha 4.10.1, only four other flyable ships have a Quantum Dampener. These are the RSI Mantis, the Drake Cutlass Blue, The RSI Scorpius Antares and the Mirai Guardian QI. Of these, only the Antares and QI are considered \"fighters\" and only the latter can be operated solo, putting the Aegis Sabre Raven EX in limited company.\n\nHow does the performance and capabilities of the Raven EX compare to that of the Sabre and Sabre Raven? The Sabre Raven EX is intended to be a blend of balancing between the two. In weapons, it has the same capabilities as the Sabre with four S3 hardpoints (an improvement over the original Raven) while in speed and maneuverability it falls in between: greater speed than the Sabre and more armor than the Raven, but less stealth emission reduction than the Raven and less agility than the Sabre.\n\nDoes this share paints with the other Sabres? Yes, as the sixth variant in the Aegis Sabre lineup, there are a host of paints already available for the new Sabre Raven EX, and the new paints offered in this release will be usable on every Sabre that's come before.\n\nWhat does this mean for the original Sabre Raven? The original Sabre Raven remains a rare and unique offering within the Star Citizen universe. We're offering the Sabre Raven EX with a different flight role and mission purpose that allows those of you who love the Sabre line but have always wanted the Raven visuals to finally fly the way you want.\n\nArgo ATLS IKTI Akuma How does the Argo ATLS IKTI Akuma differ from the Argo ATLS GEO IKTI we can earn in game? Visually, the differences begin with a unique Nine Tails-inspired default livery. In Gameplay, the mounted weapons have been further customized by the Nine Tails to offer plasma repeaters with splash damage and a jump pack that trades a modest amount of jump height for increased distance and fuel capacity.\n\nAre paints compatible between these variants? As with the Raven EX above, all power suits in the ATLS line share the same paint capability. While the unique Nine-Tails livery is exclusive to the new Akuma, you can use all available ATLS paint past and future on this.\n\nWhy is this being offered by pledge and not in-game? When we first added the Argo ATLS GEO IKTI in Alpha 4.2, we made it earnable exclusively in game. While it's important to us that still remains a uniquely available offering, we also understand many folks prefer the comfort of knowing during the Alpha period that they've secured their vehicles permanently. While it is still our intention to keep the original IKTI as it currently is, we felt that adding a variant into an existing armor\/weapon\/paint store bundle was an interesting opportunity to try something new.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Q&A Aegis Sabre Raven EX & Argo ATLS IKTI Akuma\n\n\n\n\n\n\n\n\nWe asked the Vehicle team a few questions about the two vehicles releasing with Alpha 4.10.1: Orison Relief Support. Here are the answers, straight from the devs themselves.\n\nAegis Sabre Raven EX What is a \"Quantum Dampener\" and how is it different than a \"Quantum Snare?\" These are two related technologies. A Quantum Dampener (QDMP) prevents ships within range from entering quantum travel. This is useful for keeping your target from escaping the fight. A Quantum Snare can force ships out of quantum travel. Certain ships that have both technologies refer to this as a Quantum Enforcement Device (QED.)\n\nWhat other ships have a \"Quantum Dampener?\" As of Alpha 4.10.1, only four other flyable ships have a Quantum Dampener. These are the RSI Mantis, the Drake Cutlass Blue, The RSI Scorpius Antares and the Mirai Guardian QI. Of these, only the Antares and QI are considered \"fighters\" and only the latter can be operated solo, putting the Aegis Sabre Raven EX in limited company.\n\nHow does the performance and capabilities of the Raven EX compare to that of the Sabre and Sabre Raven? The Sabre Raven EX is intended to be a blend of balancing between the two. In weapons, it has the same capabilities as the Sabre with four S3 hardpoints (an improvement over the original Raven) while in speed and maneuverability it falls in between: greater speed than the Sabre and more armor than the Raven, but less stealth emission reduction than the Raven and less agility than the Sabre.\n\nDoes this share paints with the other Sabres? Yes, as the sixth variant in the Aegis Sabre lineup, there are a host of paints already available for the new Sabre Raven EX, and the new paints offered in this release will be usable on every Sabre that's come before.\n\nWhat does this mean for the original Sabre Raven? The original Sabre Raven remains a rare and unique offering within the Star Citizen universe. We're offering the Sabre Raven EX with a different flight role and mission purpose that allows those of you who love the Sabre line but have always wanted the Raven visuals to finally fly the way you want.\n\nArgo ATLS IKTI Akuma How does the Argo ATLS IKTI Akuma differ from the Argo ATLS GEO IKTI we can earn in game? Visually, the differences begin with a unique Nine Tails-inspired default livery. In Gameplay, the mounted weapons have been further customized by the Nine Tails to offer plasma repeaters with splash damage and a jump pack that trades a modest amount of jump height for increased distance and fuel capacity.\n\nAre paints compatible between these variants? As with the Raven EX above, all power suits in the ATLS line share the same paint capability. While the unique Nine-Tails livery is exclusive to the new Akuma, you can use all available ATLS paint past and future on this.\n\nWhy is this being offered by pledge and not in-game? When we first added the Argo ATLS GEO IKTI in Alpha 4.2, we made it earnable exclusively in game. While it's important to us that still remains a uniquely available offering, we also understand many folks prefer the comfort of knowing during the Alpha period that they've secured their vehicles permanently. While it is still our intention to keep the original IKTI as it currently is, we felt that adding a variant into an existing armor\/weapon\/paint store bundle was an interesting opportunity to try something new.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","zh_CN":"Q&A Aegis Sabre Raven EX & Argo ATLS IKTI Akuma\n\n\n\n\n\n\n\n\nWe asked the Vehicle team a few questions about the two vehicles releasing with Alpha 4.10.1: Orison Relief Support. Here are the answers, straight from the devs themselves.\n\nAegis Sabre Raven EX What is a \"Quantum Dampener\" and how is it different than a \"Quantum Snare?\" These are two related technologies. A Quantum Dampener (QDMP) prevents ships within range from entering quantum travel. This is useful for keeping your target from escaping the fight. A Quantum Snare can force ships out of quantum travel. Certain ships that have both technologies refer to this as a Quantum Enforcement Device (QED.)\n\nWhat other ships have a \"Quantum Dampener?\" As of Alpha 4.10.1, only four other flyable ships have a Quantum Dampener. These are the RSI Mantis, the Drake Cutlass Blue, The RSI Scorpius Antares and the Mirai Guardian QI. Of these, only the Antares and QI are considered \"fighters\" and only the latter can be operated solo, putting the Aegis Sabre Raven EX in limited company.\n\nHow does the performance and capabilities of the Raven EX compare to that of the Sabre and Sabre Raven? The Sabre Raven EX is intended to be a blend of balancing between the two. In weapons, it has the same capabilities as the Sabre with four S3 hardpoints (an improvement over the original Raven) while in speed and maneuverability it falls in between: greater speed than the Sabre and more armor than the Raven, but less stealth emission reduction than the Raven and less agility than the Sabre.\n\nDoes this share paints with the other Sabres? Yes, as the sixth variant in the Aegis Sabre lineup, there are a host of paints already available for the new Sabre Raven EX, and the new paints offered in this release will be usable on every Sabre that's come before.\n\nWhat does this mean for the original Sabre Raven? The original Sabre Raven remains a rare and unique offering within the Star Citizen universe. We're offering the Sabre Raven EX with a different flight role and mission purpose that allows those of you who love the Sabre line but have always wanted the Raven visuals to finally fly the way you want.\n\nArgo ATLS IKTI Akuma How does the Argo ATLS IKTI Akuma differ from the Argo ATLS GEO IKTI we can earn in game? Visually, the differences begin with a unique Nine Tails-inspired default livery. In Gameplay, the mounted weapons have been further customized by the Nine Tails to offer plasma repeaters with splash damage and a jump pack that trades a modest amount of jump height for increased distance and fuel capacity.\n\nAre paints compatible between these variants? As with the Raven EX above, all power suits in the ATLS line share the same paint capability. While the unique Nine-Tails livery is exclusive to the new Akuma, you can use all available ATLS paint past and future on this.\n\nWhy is this being offered by pledge and not in-game? When we first added the Argo ATLS GEO IKTI in Alpha 4.2, we made it earnable exclusively in game. While it's important to us that still remains a uniquely available offering, we also understand many folks prefer the comfort of knowing during the Alpha period that they've secured their vehicles permanently. While it is still our intention to keep the original IKTI as it currently is, we felt that adding a variant into an existing armor\/weapon\/paint store bundle was an interesting opportunity to try something new.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","fr_FR":"Q&A Aegis Sabre Raven EX & Argo ATLS IKTI Akuma\n\n\n\n\n\n\n\n\nWe asked the Vehicle team a few questions about the two vehicles releasing with Alpha 4.10.1: Orison Relief Support. Here are the answers, straight from the devs themselves.\n\nAegis Sabre Raven EX What is a \"Quantum Dampener\" and how is it different than a \"Quantum Snare?\" These are two related technologies. A Quantum Dampener (QDMP) prevents ships within range from entering quantum travel. This is useful for keeping your target from escaping the fight. A Quantum Snare can force ships out of quantum travel. Certain ships that have both technologies refer to this as a Quantum Enforcement Device (QED.)\n\nWhat other ships have a \"Quantum Dampener?\" As of Alpha 4.10.1, only four other flyable ships have a Quantum Dampener. These are the RSI Mantis, the Drake Cutlass Blue, The RSI Scorpius Antares and the Mirai Guardian QI. Of these, only the Antares and QI are considered \"fighters\" and only the latter can be operated solo, putting the Aegis Sabre Raven EX in limited company.\n\nHow does the performance and capabilities of the Raven EX compare to that of the Sabre and Sabre Raven? The Sabre Raven EX is intended to be a blend of balancing between the two. In weapons, it has the same capabilities as the Sabre with four S3 hardpoints (an improvement over the original Raven) while in speed and maneuverability it falls in between: greater speed than the Sabre and more armor than the Raven, but less stealth emission reduction than the Raven and less agility than the Sabre.\n\nDoes this share paints with the other Sabres? Yes, as the sixth variant in the Aegis Sabre lineup, there are a host of paints already available for the new Sabre Raven EX, and the new paints offered in this release will be usable on every Sabre that's come before.\n\nWhat does this mean for the original Sabre Raven? The original Sabre Raven remains a rare and unique offering within the Star Citizen universe. We're offering the Sabre Raven EX with a different flight role and mission purpose that allows those of you who love the Sabre line but have always wanted the Raven visuals to finally fly the way you want.\n\nArgo ATLS IKTI Akuma How does the Argo ATLS IKTI Akuma differ from the Argo ATLS GEO IKTI we can earn in game? Visually, the differences begin with a unique Nine Tails-inspired default livery. In Gameplay, the mounted weapons have been further customized by the Nine Tails to offer plasma repeaters with splash damage and a jump pack that trades a modest amount of jump height for increased distance and fuel capacity.\n\nAre paints compatible between these variants? As with the Raven EX above, all power suits in the ATLS line share the same paint capability. While the unique Nine-Tails livery is exclusive to the new Akuma, you can use all available ATLS paint past and future on this.\n\nWhy is this being offered by pledge and not in-game? When we first added the Argo ATLS GEO IKTI in Alpha 4.2, we made it earnable exclusively in game. While it's important to us that still remains a uniquely available offering, we also understand many folks prefer the comfort of knowing during the Alpha period that they've secured their vehicles permanently. While it is still our intention to keep the original IKTI as it currently is, we felt that adding a variant into an existing armor\/weapon\/paint store bundle was an interesting opportunity to try something new.\n\nDISCLAIMER These answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":2,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21328,"title":"R-PU-ORS-HeavyArmour-6","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/ypCddZYMUYPuUzguzAKP","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21328","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21328","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21327,"title":"R-PU-ORS-SMG-5","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/tosLDbvWTOqVMmkjPRLq","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21327","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21327","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21326,"title":"R-PU-ORS-MediumArmour-4","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/zODpMbhTaJqjkOCDsurM","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21326","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21326","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21325,"title":"R-PU-ORS-Rifle-3","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/zuCbIiZpVrazckYMjvFQ","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21325","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21325","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21324,"title":"R-PU-ORS-LightArmour-2","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/WyhiBYFzvNtZNgMgQviG","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21324","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21324","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"},{"id":21323,"title":"R-PU-ORS-Pistol-1","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/promotions\/JMpxgyACZjpUfTonRIzx","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21323","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21323","channel":"Undefined","category":"Undefined","series":"None","images_count":0,"translations":null,"links_count":0,"comment_count":0,"created_at":"2026-09-16T18:00:00+00:00","created_at_human":"1 month ago"}],"links":{"first":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=1","last":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=205","prev":null,"next":"https:\/\/api.star-citizen.wiki\/api\/comm-links?page%5Bnumber%5D=2"},"meta":{"current_page":1,"from":1,"last_page":205,"links":[{"url":null,"label":"&laquo; 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