{"data":{"id":12689,"title":"Blast from the Past: Strike Commander","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/12689-Blast-From-The-Past-Strike-Commander","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12689","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12689","channel":"Undefined","category":"Undefined","series":"RSI Museum","images":[{"id":42,"name":"Strike-Poster.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/di5pewgcmlvgur\/source\/Strike-Poster.png","alt":"","size":1588320,"mime_type":"image\/png","last_modified":"2013-07-19T05:30:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42\/similar"},{"id":43,"name":"Strikescreenshot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/z0p96a20i0skar\/source\/Strikescreenshot.jpg","alt":"","size":49136,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:07+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/43","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/43\/similar"}],"images_count":2,"translations":{"en_EN":"In a letter included in the game\u2019s manual, Chris Roberts famously called Strike Commander the \u201cApocalypse Now\u201d of computer games. At the time, Strike Commander was far over budget and a year overdue. Getting the game out had been a Herculean task, taking far more blood, sweat and treasure than anyone had ever imagined. But what a game the finished product was! Strike Commander took the original Wing Commander\u2019s promise that you were living a movie and turned it up to eleven.\n\nThe game used every trick in the book to allow the limited personal computers at the time to play a Hollywood-style blockbuster with you as the lead character. Patterned after the great military action movies of the 1980s, Strike Commander tells the story of mercenary jet fighter pilots living in the then-future year 2011. Players battled in the skies flying F-16s against other familiar modern aircraft. And the story was full of Hollywood hallmarks: a father figure to avenge, a beautiful seductress with a hidden agenda\u2026 and rendered cutscenes that strove for the proper atmosphere as much as they did high tech polish.\n\nOne of Strike Commander\u2019s innovations was the inclusion of a \u2018virtual cockpit\u2019 where the player\u2019s head and the environment could be controlled separately. You could adjust your view in any direction rather than just left, right, forward and backwards. The only problem was that while Strike Commander featured an unprecedented amount of detail in its graphics it was also a faithful F-16 simulator\u2026 which meant that most battles were fought with long range missiles and so the lush graphics representing the enemy planes often went overlooked!\n\nRemember to submit your questions for Chris Roberts!","de_DE":"In einem Brief, der im Handbuch des Spiels enthalten ist, nannte Chris Roberts den Strike Commander bekanntlich den \"Apocalypse Now\" der Computerspiele. Damals war der Strike Commander weit \u00fcber dem Budget und ein Jahr \u00fcberf\u00e4llig. Das Spiel herauszubekommen, war eine Herkulesaufgabe gewesen und nahm weitaus mehr Blut, Schwei\u00df und Sch\u00e4tze mit, als man sich je ertr\u00e4umt hatte. Aber was f\u00fcr ein Spiel war das fertige Produkt! Strike Commander nahm das urspr\u00fcngliche Versprechen des Wing Commander, dass du einen Film lebst, und drehte ihn auf elf.\n\nDas Spiel nutzte jeden Trick des Buches, um den damals begrenzten PCs zu erlauben, einen Blockbuster im Hollywood-Stil mit Ihnen als Hauptfigur zu spielen. Nach dem Vorbild der gro\u00dfen Milit\u00e4raktionsfilme der 1980er Jahre erz\u00e4hlt Strike Commander die Geschichte von S\u00f6ldner-Jet-Kampfpiloten, die im damaligen und zuk\u00fcnftigen Jahr 2011 leben. Die Spieler k\u00e4mpften am Himmel und flogen F-16s gegen andere bekannte moderne Flugzeuge. Und die Geschichte war voller Hollywood-Merkmale: eine Vaterfigur zum Rachen, eine sch\u00f6ne Verf\u00fchrerin mit versteckter Agenda.... und gerenderte Zwischensequenzen, die nach der richtigen Atmosph\u00e4re strebten, ebenso wie High-Tech-Politur.\n\nEine der Innovationen von Strike Commander war die Integration eines \"virtuellen Cockpits\", in dem der Kopf des Spielers und die Umgebung separat gesteuert werden k\u00f6nnen. Sie k\u00f6nnen Ihre Ansicht in jede Richtung anpassen und nicht nur nach links, rechts, vorw\u00e4rts und r\u00fcckw\u00e4rts. Das einzige Problem war, dass Strike Commander zwar eine beispiellose Detailtreue in der Grafik zeigte, aber auch ein treuer F-16-Simulator.... was bedeutete, dass die meisten K\u00e4mpfe mit Langstreckenraketen ausgetragen wurden und so die \u00fcppige Grafik, die die feindlichen Flugzeuge darstellt, oft \u00fcbersehen wurde!\n\nVergiss nicht, deine Fragen an Chris Roberts zu richten!","zh_CN":"In a letter included in the game\u2019s manual, Chris Roberts famously called Strike Commander the \u201cApocalypse Now\u201d of computer games. At the time, Strike Commander was far over budget and a year overdue. Getting the game out had been a Herculean task, taking far more blood, sweat and treasure than anyone had ever imagined. But what a game the finished product was! Strike Commander took the original Wing Commander\u2019s promise that you were living a movie and turned it up to eleven.\n\nThe game used every trick in the book to allow the limited personal computers at the time to play a Hollywood-style blockbuster with you as the lead character. Patterned after the great military action movies of the 1980s, Strike Commander tells the story of mercenary jet fighter pilots living in the then-future year 2011. Players battled in the skies flying F-16s against other familiar modern aircraft. And the story was full of Hollywood hallmarks: a father figure to avenge, a beautiful seductress with a hidden agenda\u2026 and rendered cutscenes that strove for the proper atmosphere as much as they did high tech polish.\n\nOne of Strike Commander\u2019s innovations was the inclusion of a \u2018virtual cockpit\u2019 where the player\u2019s head and the environment could be controlled separately. You could adjust your view in any direction rather than just left, right, forward and backwards. The only problem was that while Strike Commander featured an unprecedented amount of detail in its graphics it was also a faithful F-16 simulator\u2026 which meant that most battles were fought with long range missiles and so the lush graphics representing the enemy planes often went overlooked!\n\nRemember to submit your questions for Chris Roberts!"},"links_count":1,"comment_count":73,"created_at":"2012-09-21T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-30 05:39:38","valid_relations":["images","links","translations"],"prev_id":12688,"next_id":12690}}