{"data":{"id":12719,"title":"Blast from the Past: Bad Blood","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/12719-Blast-From-The-Past-Bad-Blood","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12719","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12719","channel":"Undefined","category":"Undefined","series":"RSI Museum","images":[{"id":84,"name":"Badbloodboxpart.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/deycebvxvi113r\/source\/Badbloodboxpart.png","alt":"","size":725460,"mime_type":"image\/png","last_modified":"2013-07-19T05:29:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/84","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/84\/similar"},{"id":85,"name":"Badblootitle.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4s466sm451hxcr\/source\/Badblootitle.png","alt":"","size":16134,"mime_type":"image\/png","last_modified":"2013-07-19T05:29:11+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/85","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/85\/similar"},{"id":86,"name":"Badbloodbottle.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/eb7tncudf3h6mr\/source\/Badbloodbottle.png","alt":"","size":15836,"mime_type":"image\/png","last_modified":"2013-07-19T05:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/86","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/86\/similar"}],"images_count":3,"translations":{"en_EN":"Chris Roberts\u2019 followup to Times of Lore was Bad Blood, developed in 1989 immediately before Wing Commander. Bad Blood is sort of a proto-Fallout which features a very similar post-atomic horror setting and even relies on a similar sense of humor. The biggest difference between Bad Blood and other games of its ilk is that you play a set character\u2026 one of the wasteland-dwelling mutants!\n\nYou can see from the screenshot that Bad Blood takes Chris\u2019 interest in making a game experience as visceral as possible to the next level and easily preludes Wing Commander. Instead of having a health meter, for example, there is a bottle of water showing how much the player has left to drink before he will die. The gameplay is similar to Times of Lore, but with a clear action-oriented bent.\n\nBad Blood sold reasonably well, but wasn\u2019t entirely well received RPG gamers were notoriously disappointed that it wasn\u2019t the traditional sword-and-sorcery role-playing title that Origin was then known for\u2026 and action gamers didn\u2019t know to look for it in the first place. Little did they know how Chris\u2019 next release would change the face of the company!","de_DE":"Chris Roberts' Nachfolger von Times of Lore war Bad Blood, entwickelt 1989 unmittelbar vor dem Wing Commander. Bad Blood ist eine Art Proto-Fallout, das eine sehr \u00e4hnliche postatomare Horror-Situation aufweist und sogar auf einen \u00e4hnlichen Sinn f\u00fcr Humor setzt. Der gr\u00f6\u00dfte Unterschied zwischen Bad Blood und anderen Spielen seiner Art besteht darin, dass man einen festen Charakter spielt.... einen der Mutanten aus der W\u00fcste!\n\nSie k\u00f6nnen aus dem Screenshot ersehen, dass Bad Blood Chris' Interesse daran hat, ein Spielerlebnis so viszeral wie m\u00f6glich auf die n\u00e4chste Stufe zu heben und Wing Commander leicht vorzustellen. Anstatt zum Beispiel ein Gesundheitsmessger\u00e4t zu haben, gibt es eine Flasche Wasser, die anzeigt, wie viel der Spieler noch zu trinken hat, bevor er stirbt. Das Gameplay \u00e4hnelt dem von Times of Lore, ist aber klar handlungsorientiert.\n\nBad Blood verkaufte sich recht gut, war aber nicht ganz gut angenommen RPG-Spieler waren notorisch entt\u00e4uscht, dass es nicht der traditionelle Schwert-und-Sorcery-Rollenspieltitel war, f\u00fcr den Origin damals bekannt war.... und Action-Spieler wussten nicht, danach zu suchen. Sie wussten nicht, wie Chris' n\u00e4chste Ver\u00f6ffentlichung das Gesicht der Firma ver\u00e4ndern w\u00fcrde!","zh_CN":"Chris Roberts\u2019 followup to Times of Lore was Bad Blood, developed in 1989 immediately before Wing Commander. Bad Blood is sort of a proto-Fallout which features a very similar post-atomic horror setting and even relies on a similar sense of humor. The biggest difference between Bad Blood and other games of its ilk is that you play a set character\u2026 one of the wasteland-dwelling mutants!\n\nYou can see from the screenshot that Bad Blood takes Chris\u2019 interest in making a game experience as visceral as possible to the next level and easily preludes Wing Commander. Instead of having a health meter, for example, there is a bottle of water showing how much the player has left to drink before he will die. The gameplay is similar to Times of Lore, but with a clear action-oriented bent.\n\nBad Blood sold reasonably well, but wasn\u2019t entirely well received RPG gamers were notoriously disappointed that it wasn\u2019t the traditional sword-and-sorcery role-playing title that Origin was then known for\u2026 and action gamers didn\u2019t know to look for it in the first place. Little did they know how Chris\u2019 next release would change the face of the company!"},"links_count":0,"comment_count":12,"created_at":"2012-10-05T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 22:53:21","valid_relations":["images","links","translations"],"prev_id":12718,"next_id":12720}}