{"data":{"id":12724,"title":"Announcing Wing Commander","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/12724-Announcing-Wing-Commander","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12724","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12724","channel":"Undefined","category":"Undefined","series":"RSI Museum","images":[{"id":6,"name":"Hornetcockpit.gif","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pv7b7n8kwy42qr\/source\/Hornetcockpit.gif","alt":"","size":34483,"mime_type":"image\/gif","last_modified":"2013-07-19T05:30:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6\/similar"}],"images_count":1,"translations":{"en_EN":"With the big reveal just two days away, we thought it would be fun to look back to how the ORIGINAL space combat simulator was announced to the world. What follows is the text of Origin Systems\u2019 1990 press release for Wing Commander I, which was then called \u201cWingleader\u201d:\nGroundbreaking 3-D Graphics\nSpatially Realistic Stereo Sound\nA New Cinematic Game Experience\nWINGLEADER\nThe 3-D Space Combat Simulator\u2122\nAvailable Fall 1990: MS-DOS, 640K, VGA\/EGA\/Tandy graphics, sound board, mouse\/joystick support\nChicago, IL \u2014 Consumer Electronics Show \u2014 June 2, 1990 \u2014 \u201cYou will never think the same way about space combat simulation again,\u201d attests Chris Roberts, the designer of ORIGIN\u2019s newest gaming innovation, WINGLEADER: The 3-D Space COmbat Simulator. Journalists and developers given an early peek at the revolutionary entertainment product have agreed with that assessment. All industry members will get their chance to see an dhear WINGLEADER for themselves as ORIGIN previews its Fall \u201990 product line during the Summer Consumer Electronics Show in Chicago, IL during JUne 2-5, 1990.\n\nLeaving behind the cliches of previous \u201cspace games,\u201d WINGLEADER decisively launches a new generation of audio-visual gaming which looks, sounds and plays more like an interactive, multi-dimensional theater experience than any conventional computer game. WINGLEADER unquestionably redefines the state-of-the art in MS-DOS entertainment software, featuring explosive 256-color VGA, bitmapped, 3-D graphics and a suite of specially created stereo sound effects and musical scores which, together, leave the player wide-eyed and gasping for breath.\n\nThe compelling sensory elements and fast-paced action of WINGLEADER will captivate players weaned on ordinary flight simulators and arcade shoot\u2019em-ups. To create the realistic animated characters and scenes found in the game, Roberts emulated the cinematic technique of rotoscoping, staging the actions with human actors and shooting them on high-quality video. The video images were then turned over to ORIGIN\u2019s computer artists, who defined and enhanced each animation frame for inclusion in the game. These scenes make use of moving camera angles and multi-level action to convincingly thrust the player into the WINGLEADER story.\n\nIn the story, the player defends humanity from invading extraterrestrial fighter squadrons, gaining experience which ultimately qualifies him to command up to four classes of starfighter. In all, over two dozen unique spacecraft ranging from friendly and enemy starfighters, spacecraft carriers, fuel tankers and transports are portrayed, each having been created through a complex process of 3-D imaging and ray tracing technology. Extensive research went into flight dynamics and 3-dimensional scaling, rotation and physics, creating a truly riveting and memorable ride.\n\nProfessional sound engineers have produced an extraordinary coordination between visual effects seen on the screen and the multi-voice, synthesized sounds and music being pumped through the stereo channels over such PC sound systems as the Ad Lib, Roland MT-32 and Roland LAPC-1. WINGLEADER boasts a musical score which, in composition, complexity and mood-setting ability, rivals those found in contemporary films of the genre. Also, the sound barrier is pushed further through the game\u2019s elaborately coordinated special sound effects. Explosions boom from one speaker or the other, depending on the point of origin spatially relative to the player, and the engine noises of the starfighters pan from one speaker to the other as they buzz pas the player\u2019s ship.\n\nIn short\u2026\nWINGLEADER must be SEEN and HEARD to be believed!","de_DE":"Mit der gro\u00dfen Enth\u00fcllung in nur zwei Tagen dachten wir, es w\u00fcrde Spa\u00df machen, zur\u00fcckzublicken, wie der ORIGINALE Weltraumkampfsimulator der Welt vorgestellt wurde. Was folgt, ist der Text der Pressemitteilung von Origin Systems von 1990 f\u00fcr den Wing Commander I, der damals \"Wingleader\" hie\u00df:\nBahnbrechende 3D-Grafiken\nR\u00e4umlich realistischer Stereoklang\nEin neues filmisches Spielerlebnis\nWINGLEADER\nDer 3-D Weltraumkampf Simulator\u2122\nVerf\u00fcgbar ab Herbst 1990: MS-DOS, 640K, VGA\/EGA\/Tandy Grafik, Soundkarte, Maus\/Joystick-Unterst\u00fctzung\nChicago, IL - Consumer Electronics Show - 2. Juni 1990 - \"Du wirst nie wieder so \u00fcber die Weltraum-Kampfsimulation denken\", bescheinigt Chris Roberts, der Designer von ORIGINs neuester Gaming-Innovation, WINGLEADER: The 3-D Space COmbat Simulator. Journalisten und Entwickler, die einen fr\u00fchen Blick auf das revolution\u00e4re Unterhaltungsprodukt werfen, haben dieser Einsch\u00e4tzung zugestimmt. Alle Branchenmitglieder werden die M\u00f6glichkeit haben, sich einen dhear WINGLEADER selbst anzusehen, da ORIGIN w\u00e4hrend der Summer Consumer Electronics Show in Chicago, IL, vom 2. bis 5. Juni 1990 eine Vorschau auf seine Herbst-90-Produktlinie gibt.\n\nMit dem Wegfall der Klischees fr\u00fcherer \"Weltraumspiele\" bringt WINGLEADER eine neue Generation audiovisueller Spiele auf den Markt, die eher wie ein interaktives, multidimensionales Theatererlebnis aussehen, klingen und spielen als jedes herk\u00f6mmliche Computerspiel. WINGLEADER definiert zweifellos den neuesten Stand der MS-DOS-Unterhaltungssoftware neu, mit explosiven 256-Farben-VGAs, bitmapierten 3D-Grafiken und einer Reihe von speziell entwickelten Stereo-Soundeffekten und Partituren, die den Spieler mit aufgerissenen Augen und nach Luft schnappen lassen.\n\nDie \u00fcberzeugenden sensorischen Elemente und die rasante Action von WINGLEADER werden Spieler begeistern, die auf gew\u00f6hnlichen Flugsimulatoren und Arcade-Shoot'em-ups entw\u00f6hnt werden. Um die realistischen animierten Charaktere und Szenen des Spiels zu schaffen, emulierte Roberts die filmische Technik des Rotoskops, inszenierte die Aktionen mit menschlichen Schauspielern und drehte sie auf hochwertigem Video. Die Videobilder wurden dann an die Computerk\u00fcnstler von ORIGIN \u00fcbergeben, die jeden Animationsframe f\u00fcr die Aufnahme in das Spiel definierten und verbesserten. Diese Szenen nutzen bewegliche Kamerawinkel und mehrstufige Aktionen, um den Spieler \u00fcberzeugend in die WINGLEADER-Geschichte einzubinden.\n\nIn der Geschichte verteidigt der Spieler die Menschheit vor dem Eindringen au\u00dferirdischer Kampfflugzeuge und sammelt Erfahrungen, die ihn letztendlich dazu bef\u00e4higen, bis zu vier Klassen von Sternenk\u00e4mpfern zu befehligen. Insgesamt werden \u00fcber zwei Dutzend einzigartige Raumfahrzeuge portr\u00e4tiert, von freundlichen und feindlichen Sternenj\u00e4gern \u00fcber Raumschiffe bis hin zu Treibstofftankern und Transporten, die jeweils durch einen komplexen Prozess der 3D-Bildgebung und Raytracing-Technologie entstanden sind. Umfangreiche Forschungen zur Flugdynamik und 3-dimensionalen Skalierung, Drehung und Physik f\u00fchrten zu einer wirklich fesselnden und unvergesslichen Fahrt.\n\nProfessionelle Toningenieure haben eine au\u00dfergew\u00f6hnliche Koordination zwischen visuellen Effekten, die auf dem Bildschirm zu sehen sind, und den mehrstimmigen, synthetisierten Kl\u00e4ngen und der Musik, die \u00fcber die Stereokan\u00e4le \u00fcber PC-Soundsysteme wie Ad Lib, Roland MT-32 und Roland LAPC-1 gepumpt werden, erreicht. WINGLEADER verf\u00fcgt \u00fcber eine Musikpartitur, die in Komposition, Komplexit\u00e4t und Stimmungslage mit zeitgen\u00f6ssischen Filmen des Genres konkurriert. Au\u00dferdem wird die Schallmauer durch die aufw\u00e4ndig abgestimmten Spezial-Soundeffekte des Spiels weiter geschoben. Explosionen dr\u00f6hnen von einem Lautsprecher zum anderen, je nach Herkunftsort in Bezug auf den Spieler, und die Motorger\u00e4usche der Sternk\u00e4mpfer schwingen von einem Lautsprecher zum anderen, w\u00e4hrend sie am Schiff des Spielers vorbei summen.\n\nKurz gesagt.....\nDer WINGLEADER muss gesehen und geh\u00f6rt werden, um geglaubt zu werden!","zh_CN":"With the big reveal just two days away, we thought it would be fun to look back to how the ORIGINAL space combat simulator was announced to the world. What follows is the text of Origin Systems\u2019 1990 press release for Wing Commander I, which was then called \u201cWingleader\u201d:\nGroundbreaking 3-D Graphics\nSpatially Realistic Stereo Sound\nA New Cinematic Game Experience\nWINGLEADER\nThe 3-D Space Combat Simulator\u2122\nAvailable Fall 1990: MS-DOS, 640K, VGA\/EGA\/Tandy graphics, sound board, mouse\/joystick support\nChicago, IL \u2014 Consumer Electronics Show \u2014 June 2, 1990 \u2014 \u201cYou will never think the same way about space combat simulation again,\u201d attests Chris Roberts, the designer of ORIGIN\u2019s newest gaming innovation, WINGLEADER: The 3-D Space COmbat Simulator. Journalists and developers given an early peek at the revolutionary entertainment product have agreed with that assessment. All industry members will get their chance to see an dhear WINGLEADER for themselves as ORIGIN previews its Fall \u201990 product line during the Summer Consumer Electronics Show in Chicago, IL during JUne 2-5, 1990.\n\nLeaving behind the cliches of previous \u201cspace games,\u201d WINGLEADER decisively launches a new generation of audio-visual gaming which looks, sounds and plays more like an interactive, multi-dimensional theater experience than any conventional computer game. WINGLEADER unquestionably redefines the state-of-the art in MS-DOS entertainment software, featuring explosive 256-color VGA, bitmapped, 3-D graphics and a suite of specially created stereo sound effects and musical scores which, together, leave the player wide-eyed and gasping for breath.\n\nThe compelling sensory elements and fast-paced action of WINGLEADER will captivate players weaned on ordinary flight simulators and arcade shoot\u2019em-ups. To create the realistic animated characters and scenes found in the game, Roberts emulated the cinematic technique of rotoscoping, staging the actions with human actors and shooting them on high-quality video. The video images were then turned over to ORIGIN\u2019s computer artists, who defined and enhanced each animation frame for inclusion in the game. These scenes make use of moving camera angles and multi-level action to convincingly thrust the player into the WINGLEADER story.\n\nIn the story, the player defends humanity from invading extraterrestrial fighter squadrons, gaining experience which ultimately qualifies him to command up to four classes of starfighter. In all, over two dozen unique spacecraft ranging from friendly and enemy starfighters, spacecraft carriers, fuel tankers and transports are portrayed, each having been created through a complex process of 3-D imaging and ray tracing technology. Extensive research went into flight dynamics and 3-dimensional scaling, rotation and physics, creating a truly riveting and memorable ride.\n\nProfessional sound engineers have produced an extraordinary coordination between visual effects seen on the screen and the multi-voice, synthesized sounds and music being pumped through the stereo channels over such PC sound systems as the Ad Lib, Roland MT-32 and Roland LAPC-1. WINGLEADER boasts a musical score which, in composition, complexity and mood-setting ability, rivals those found in contemporary films of the genre. Also, the sound barrier is pushed further through the game\u2019s elaborately coordinated special sound effects. Explosions boom from one speaker or the other, depending on the point of origin spatially relative to the player, and the engine noises of the starfighters pan from one speaker to the other as they buzz pas the player\u2019s ship.\n\nIn short\u2026\nWINGLEADER must be SEEN and HEARD to be believed!"},"links_count":0,"comment_count":100,"created_at":"2012-10-08T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 17:47:51","valid_relations":["images","links","translations"],"prev_id":12723,"next_id":12725}}