{"data":{"id":12734,"title":"Draft FAQ","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12734-Draft-FAQ","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12734","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12734","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":101,"name":"Tcspaulsteedabove.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/re41t30obr2f9r\/source\/Tcspaulsteedabove.jpg","alt":"","size":403838,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/101","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/101\/similar"}],"images_count":1,"translations":{"en_EN":"To say we\u2019ve had a lot of questions in the past five days would be an understatement. We\u2019re hard at work on an official RSI FAQ to supplement the great work being done by users at the forums. It will have its own place at the website soon, but we wanted to go ahead and share the work-in-progress here since many of you have questions you need answered now! Please post additional questions in the comments and we will do our best to keep this updated. My community account is not showing my pledge!\n\nWe are currently working to sync our pledge database and our community database. Your pledge will show correctly soon and we will send out a message when this process is complete. If you pledged from a different e-mail than your RSI account, we will contact you after the database sync to incorporate your pledge manually.\nIs my Golden Ticket gone?\n\nNo! We have a record of your Golden Ticket and it will be returned to your account in the near future. We won\u2019t forget our earliest fans!\nIs Star Citizen an MMO?\n\nNo! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.\nWhat are the \u201cCitizen Cards\u201d?\n\nCitizen Cards are physical props to prove that you have supported Star Citizen and will be one of the first pilots in space when the testing process starts. They will be wallet sized cards that you can carry with you anywhere you go. Citizen cards will also appear in the game itself, showing your character\u2019s social standing, credit account and so on. We\u2019re hoping to make them available to backers by Christmas 2012, so you can gift the game to friends and have something to show for it!\nCan you tell me about the different ships?\n\nWe\u2019re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!\nHow will modding work?\n\nPlayers will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn\u2019t stop there, though: we hope to institute a \u2018mod approval\u2019 process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.\nCan I upgrade to a bigger ship?\n\nYes! You will always have your \u2018pledge\u2019 ship, but you can purchase and fly others to your heart\u2019s content in the finished game. Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money.\nWhat platforms will Star Citizen be available on?\n\nStar Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU. We currently plan to support Windows and are examining our options regarding possible Linux and Macintosh releases. The Cloud Imperium team includes many Linux and Macintosh fans!\nHow can I work for Cloud Imperium Games?\nPlease e-mail hr@cloudimperiumgames.com with your information.\n\nWill Star Citizen only be in English?\n\nNo, we plan to support many languages. A huge percentage of space sim and PC gaming fans come from Europe and especially Germany, and we want to make sure Star Citizen is accessible to everyone. The game will initially be localized to French, German and Spanish with plans to handle other languages afterwards.\nCan you explain the stretch goals?\n\nThe purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.\nWhy Direct And No Publisher?\n\nPublishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn\u2019t need a publisher to reach 20-million Minecraft fans. Riot games didn\u2019t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn\u2019t need a publisher to reach 20-million World of Tanks gamers. If we were building a big \u201cAAA\u201d console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we\u2019re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the \u201ccartel\u201d of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real \u201ccore\u201d audience \u2013 not some corporate suit worried about including all the casual gamers.\nIs Star Citizen \u201cfree to play\u201d? A subscription game?\n\nTo play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can\u2019t be acquired through honest (and fun!) gameplay.\nWhat will the gameplay be like?\n\nStar Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a \u2018click to kill\u2019 interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.\nWhy not Kickstarter?\n\nWe love Kickstarter. We\u2019ve backed projects on their site, and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the \u201ccrowd\u201d directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can \u2013 we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that\u2019s designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can\u2019t deliver this experience, which is why we\u2019ve decided to go it alone.\nCan you estimate the system requirements for Star Citizen?\n\nThere will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a 4GB dual core PC with a GTX 460 or greater, but not with full fidelity. If you\u2019re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience and we will only scale up from there. You will need a dedicated GPU. Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.\nCan you estimate the system requirements for Star Citizen?\nThere will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a dual core PC with a GTX 460 or greater and 4GB of system memory. If you\u2019re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.","de_DE":"Zu sagen, dass wir in den letzten f\u00fcnf Tagen viele Fragen hatten, w\u00e4re eine Untertreibung. Wir arbeiten hart an einer offiziellen RSI-FAQ, um die gro\u00dfartige Arbeit der Benutzer in den Foren zu erg\u00e4nzen. Es wird bald einen eigenen Platz auf der Website haben, aber wir wollten weitermachen und die laufenden Arbeiten hier teilen, da viele von euch Fragen haben, die ihr jetzt beantworten m\u00fcsst! Bitte stellen Sie zus\u00e4tzliche Fragen in die Kommentare und wir werden unser Bestes tun, um diese auf dem Laufenden zu halten.\n\n\nMein Community-Konto zeigt mein Versprechen nicht an!\n\nWir arbeiten derzeit daran, unsere Versprechensdatenbank und unsere Community-Datenbank zu synchronisieren. Ihr Versprechen wird bald korrekt angezeigt und wir werden eine Nachricht senden, wenn dieser Prozess abgeschlossen ist. Wenn Sie von einer anderen E-Mail als Ihrem RSI-Konto verpf\u00e4ndet wurden, werden wir Sie nach der Synchronisierung der Datenbank kontaktieren, um Ihr Pfand manuell einzubinden.\nIst mein Goldenes Ticket weg?\n\nNein, wir haben eine Aufzeichnung Ihres Goldenen Tickets und es wird in naher Zukunft auf Ihr Konto zur\u00fcckgebucht. Wir werden unsere ersten Fans nicht vergessen!\nIst Star Citizen ein MMO?\n\nNein! Star Citizen wird das Beste aus allen m\u00f6glichen Welten nehmen, von einer permanenten, hartn\u00e4ckigen Welt, die denen in MMOs \u00e4hnelt, bis hin zu einer Offline-Einzelspielerkampagne, wie sie in der Wing Commander-Serie zu finden ist. Das Spiel wird die Option f\u00fcr private Server, wie z.B. Freelancer, beinhalten und bietet viele M\u00f6glichkeiten f\u00fcr Spieler, die daran interessiert sind, den Inhalt zu \u00e4ndern. Im Gegensatz zu vielen anderen Spielen ist keiner dieser Aspekte ein nachtr\u00e4glicher Gedanke: Sie alle bilden zusammen den Kern des Star Citizen-Erlebnisses.\nWas sind die \"B\u00fcrgerkarten\"?\n\nB\u00fcrgerkarten sind physische Requisiten, um zu beweisen, dass Sie Star Citizen unterst\u00fctzt haben und einer der ersten Piloten im All sein werden, wenn der Testprozess beginnt. Es werden Karten in Brieftaschengr\u00f6\u00dfe sein, die Sie \u00fcberall hin mitnehmen k\u00f6nnen. B\u00fcrgerkarten erscheinen auch im Spiel selbst und zeigen die soziale Stellung, das Kreditkonto und so weiter. Wir hoffen, sie bis Weihnachten 2012 den Geldgebern zur Verf\u00fcgung zu stellen, damit Sie das Spiel an Freunde verschenken und etwas zeigen k\u00f6nnen!\nKannst du mir von den verschiedenen Schiffen erz\u00e4hlen?\n\nWir arbeiten gerade an einer Konzeptkunst, die Ihnen die verschiedenen Ebenen von Schiffen zeigt! Stellen Sie sich vor, welche Art von Schiffsfortschritt Sie bei Privateer oder Freelancer erlebt haben, wobei die Aurora das Basisschiff ist und andere verbesserte oder spezialisiertere Schiffe. Das Spitzenschiff in unserer Versprechenskampagne ist die RSI Constellation, ein Mehrpersonenschiff, das einen Turm und einen kleineren K\u00e4mpfer beinhaltet, der von Ihren Freunden bemannt werden kann!\nWie wird das Modding funktionieren?\n\nDie Spieler erhalten die volle Kontrolle \u00fcber ihr Spiel! Beim Betrieb von privaten Servern k\u00f6nnen und werden die Spieler ermutigt, das Spiel zu modifizieren. Aber damit nicht genug: Wir hoffen, einen Mod-Genehmigungsprozess einzuf\u00fchren, der es den Besten der besten Spieler erm\u00f6glicht, auch Schiffe und andere Erg\u00e4nzungen in die zentrale persistente Welt zu integrieren.\nKann ich auf ein gr\u00f6\u00dferes Schiff upgraden?\n\nJa, Sie werden immer Ihr \"Pfand\"-Schiff haben, aber Sie k\u00f6nnen im fertigen Spiel andere nach Herzenslust kaufen und fliegen. Star Citizen wird mit vielen anderen Schiffen ausgestattet sein, und wir gehen davon aus, dass die Spieler Credits verdienen und herausfinden wollen, welcher ihrer jeweiligen Spielweise am besten entspricht. Sie k\u00f6nnen auch w\u00e4hrend der Crowdfunding-Phase auf ein gr\u00f6\u00dferes Schiff aufr\u00fcsten, indem Sie zus\u00e4tzliches Geld versprechen.\nAuf welchen Plattformen wird Star Citizen verf\u00fcgbar sein?\n\nStar Citizen ist ein PC-Spiel durch und durch und k\u00f6nnte nie auf der Xbox 360, Playstation 3 oder WiiU gespielt werden. Wir planen derzeit, Windows zu unterst\u00fctzen und pr\u00fcfen unsere Optionen bez\u00fcglich m\u00f6glicher Linux- und Macintosh-Versionen. Das Cloud Imperium Team besteht aus vielen Linux- und Macintosh-Fans!\nWie kann ich f\u00fcr Cloud Imperium Games arbeiten?\nBitte senden Sie eine E-Mail an hr@cloudimperiumgames.com mit Ihren Informationen.\n\nWird Star Citizen nur auf Englisch erscheinen?\n\nNein, wir planen, viele Sprachen zu unterst\u00fctzen. Ein gro\u00dfer Teil der Space-Sim- und PC-Gaming-Fans kommt aus Europa und vor allem aus Deutschland, und wir wollen sicherstellen, dass Star Citizen f\u00fcr alle zug\u00e4nglich ist. Das Spiel wird zun\u00e4chst auf Franz\u00f6sisch, Deutsch und Spanisch lokalisiert, danach sollen weitere Sprachen hinzukommen.\nKannst du die Stretch-Ziele erkl\u00e4ren?\n\nDer Zweck der h\u00f6heren Stretch-Ziele ist es, sicherzustellen, dass das beschriebene Spiel im Zeitraum von zwei Jahren beendet wird. Wir beabsichtigen, das Spiel, das Chris Roberts auf der GDC Online beschrieben hat, trotzdem zu bauen, aber ohne zus\u00e4tzliche Finanzierung werden wir es St\u00fcck f\u00fcr St\u00fcck tun m\u00fcssen, beginnend mit Staffel 42, und nicht als eine einzige gr\u00f6\u00dfere Produktion. Mit mehr Mitteln k\u00f6nnen wir mehr Schiffe, Systeme, einzigartige Orte, Animationen und Filmsequenzen einbeziehen.\nWarum direkt und ohne Publisher?\n\nVerlage sind in der alten physischen Distributionswelt n\u00fctzlich, aber das Internet ist der gro\u00dfe Equalizer. Notch brauchte keinen Verleger, um 20 Millionen Minecraft-Fans zu erreichen. Riot-Spiele brauchten keinen Publisher, um 30 Millionen League of Legends-Spieler zu erreichen, und Wargaming.net brauchte keinen Publisher, um 20 Millionen World of Tanks-Spieler zu erreichen. Wenn wir ein gro\u00dfes \"AAA\"-Konsolenspiel bauen w\u00fcrden, w\u00e4re es verr\u00fcckt, es ohne einen Publisher zu versuchen. Aber wir wollen ein PC-Spiel bauen und die Publisher erh\u00f6hen die Kosten, weil sie ihre hohen Gemeinkosten decken m\u00fcssen. Wir wollen sicherstellen, dass das gesamte gesammelte Geld direkt in die Entwicklung des Spiels flie\u00dft. Deshalb werfen wir uns auf die Gnade der PC-Spieler da drau\u00dfen, die unsere Vision und Leidenschaft f\u00fcr die Plattform und das Weltraum-Kampfgenre teilen, um Geld au\u00dferhalb des \"Kartells\" der Traditionsverlage zu sammeln. Das Spiel wird weniger kosten, kreativer rein sein und, was am wichtigsten ist, f\u00fcr das echte \"Kern\"-Publikum entwickelt werden - nicht irgendein Firmenanzug, der sich Sorgen macht, alle Gelegenheitsspieler einzubeziehen.\nIst Star Citizen \"kostenlos zu spielen\"? Ein Abonnement-Spiel?\n\nUm Star Citizen zu spielen, m\u00fcssen Sie nur das erste Spiel kaufen. Es wird nie eine monatliche Geb\u00fchr f\u00fcr die Nutzung erhoben. Einige Gegenst\u00e4nde im Spiel k\u00f6nnen als Mikrotransaktionen erh\u00e4ltlich sein, aber wir werden NIEMALS etwas verkaufen, was nicht durch ehrliches (und lustiges!) Gameplay erworben werden kann.\nWie wird das Gameplay aussehen?\n\nStar Citizen wird ein Gameplay \u00e4hnlich dem urspr\u00fcnglichen Wing Commander und Privateer mit einem realistischeren Physiksystem bieten. Das bedeutet, dass es KEIN Click-to-Cill-Interface wie die meisten modernen MMOs ist; dein Erfolg im Kampf wird genauso sehr von deinen F\u00e4higkeiten mit einem Raumj\u00e4ger abh\u00e4ngen wie mit deinen Schiffs-Upgrades und deinem Taschenbuch.\nWarum nicht Kickstarter?\n\nWir lieben Kickstarter. Wir haben Projekte auf ihrer Website unterst\u00fctzt, und glauben, dass jeder in der Entwicklungsgemeinschaft Kickstarter eine Schuld schuldig ist, weil er die Finanzierung von Menschenmassen auf die Karte gesetzt und legitimiert hat. Aber f\u00fcr uns besteht das oberste Ziel der Crowd-Finanzierung darin, die \"Crowd\" mit den Sch\u00f6pfern so reibungslos wie m\u00f6glich direkt zu verbinden. Indem wir eine Crowd-Finanzierungskomponente direkt in unsere Website integrieren, k\u00f6nnen wir sicherstellen, dass jeder, der das Spiel unterst\u00fctzen m\u00f6chte, dies kann - wir bieten mehrere Zahlungsoptionen an, um sicherzustellen, dass es \u00fcberall auf der Welt eine Option gibt, die f\u00fcr Sie arbeiten kann. Das bedeutet, dass Sie nur ein Ziel haben, um das Projekt zu unterst\u00fctzen, Updates zu lesen und vor allem mit anderen Mitgliedern der Community teilzunehmen! Alles auf einer Website, die rund um das zu erschaffende Spieluniversum konzipiert ist und so wenig Reibung wie m\u00f6glich bietet. Kickstarter, so gro\u00dfartig es auch ist, kann diese Erfahrung nicht liefern, weshalb wir uns entschieden haben, es alleine zu machen.\nK\u00f6nnen Sie die Systemanforderungen f\u00fcr Star Citizen absch\u00e4tzen?\n\nIn den n\u00e4chsten 24 Monaten wird es viele Optimierungen geben, dazu kommt das \u00fcbliche hohe Tempo der Technologie, so dass es schwer zu sagen ist. Im Moment k\u00f6nnen Sie es auf einem 4 GB Dual-Core PC mit einer GTX 460 oder h\u00f6her abspielen, aber nicht mit voller Wiedergabetreue. Wenn Sie einen i7 2500, 2600, 2700 oder besser mit einem GTX 670 oder h\u00f6her betreiben, erhalten Sie die volle Erfahrung und wir werden nur von dort aus vergr\u00f6\u00dfern. Sie ben\u00f6tigen eine dedizierte GPU. Da das Spiel auf der CryEngine basiert, bleiben die Systemanforderungen etwa gleich wie bei uns.\nK\u00f6nnen Sie die Systemanforderungen f\u00fcr Star Citizen absch\u00e4tzen?\n\nIn den n\u00e4chsten 24 Monaten wird es viele Optimierungen geben, dazu kommt das \u00fcbliche hohe Tempo der Technologie, so dass es schwer zu sagen ist. Im Moment k\u00f6nnen Sie es auf einem Dual-Core-PC mit einer GTX 460 oder h\u00f6her und 4 GB Systemspeicher abspielen. Wenn Sie einen i7 2500, 2600, 2700 oder besser mit einer GTX 670 oder h\u00f6her betreiben, sind die Sterne das Limit! Da das Spiel auf der CryEngine basiert, bleiben die Systemanforderungen etwa gleich wie bei uns.","zh_CN":"To say we\u2019ve had a lot of questions in the past five days would be an understatement. We\u2019re hard at work on an official RSI FAQ to supplement the great work being done by users at the forums. It will have its own place at the website soon, but we wanted to go ahead and share the work-in-progress here since many of you have questions you need answered now! Please post additional questions in the comments and we will do our best to keep this updated. My community account is not showing my pledge!\n\nWe are currently working to sync our pledge database and our community database. Your pledge will show correctly soon and we will send out a message when this process is complete. If you pledged from a different e-mail than your RSI account, we will contact you after the database sync to incorporate your pledge manually.\nIs my Golden Ticket gone?\n\nNo! We have a record of your Golden Ticket and it will be returned to your account in the near future. We won\u2019t forget our earliest fans!\nIs Star Citizen an MMO?\n\nNo! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.\nWhat are the \u201cCitizen Cards\u201d?\n\nCitizen Cards are physical props to prove that you have supported Star Citizen and will be one of the first pilots in space when the testing process starts. They will be wallet sized cards that you can carry with you anywhere you go. Citizen cards will also appear in the game itself, showing your character\u2019s social standing, credit account and so on. We\u2019re hoping to make them available to backers by Christmas 2012, so you can gift the game to friends and have something to show for it!\nCan you tell me about the different ships?\n\nWe\u2019re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!\nHow will modding work?\n\nPlayers will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn\u2019t stop there, though: we hope to institute a \u2018mod approval\u2019 process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.\nCan I upgrade to a bigger ship?\n\nYes! You will always have your \u2018pledge\u2019 ship, but you can purchase and fly others to your heart\u2019s content in the finished game. Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money.\nWhat platforms will Star Citizen be available on?\n\nStar Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU. We currently plan to support Windows and are examining our options regarding possible Linux and Macintosh releases. The Cloud Imperium team includes many Linux and Macintosh fans!\nHow can I work for Cloud Imperium Games?\nPlease e-mail hr@cloudimperiumgames.com with your information.\n\nWill Star Citizen only be in English?\n\nNo, we plan to support many languages. A huge percentage of space sim and PC gaming fans come from Europe and especially Germany, and we want to make sure Star Citizen is accessible to everyone. The game will initially be localized to French, German and Spanish with plans to handle other languages afterwards.\nCan you explain the stretch goals?\n\nThe purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.\nWhy Direct And No Publisher?\n\nPublishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn\u2019t need a publisher to reach 20-million Minecraft fans. Riot games didn\u2019t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn\u2019t need a publisher to reach 20-million World of Tanks gamers. If we were building a big \u201cAAA\u201d console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we\u2019re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the \u201ccartel\u201d of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real \u201ccore\u201d audience \u2013 not some corporate suit worried about including all the casual gamers.\nIs Star Citizen \u201cfree to play\u201d? A subscription game?\n\nTo play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can\u2019t be acquired through honest (and fun!) gameplay.\nWhat will the gameplay be like?\n\nStar Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a \u2018click to kill\u2019 interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.\nWhy not Kickstarter?\n\nWe love Kickstarter. We\u2019ve backed projects on their site, and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the \u201ccrowd\u201d directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can \u2013 we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that\u2019s designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can\u2019t deliver this experience, which is why we\u2019ve decided to go it alone.\nCan you estimate the system requirements for Star Citizen?\n\nThere will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a 4GB dual core PC with a GTX 460 or greater, but not with full fidelity. If you\u2019re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience and we will only scale up from there. You will need a dedicated GPU. Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.\nCan you estimate the system requirements for Star Citizen?\nThere will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a dual core PC with a GTX 460 or greater and 4GB of system memory. If you\u2019re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours."},"links_count":0,"comment_count":168,"created_at":"2012-10-16T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-30 03:20:06","valid_relations":["images","links","translations"],"prev_id":12733,"next_id":12735}}