{"data":{"id":12755,"title":"Meet Eric Peterson!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12755-Meet-Eric-Peterson","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12755","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12755","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":102,"name":"Carrier_intobridge_alert000575.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ydwmzj719atnlr\/source\/Carrier_intobridge_alert000575.jpg","alt":"","size":296285,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102\/similar"},{"id":124,"name":"EricPeterson.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dmnlw104nizo3r\/source\/EricPeterson.jpg","alt":"","size":101587,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/124","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/124\/similar"},{"id":125,"name":"Gatesemail.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/idxzdnhng853sr\/source\/Gatesemail.jpg","alt":"","size":1495390,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/125","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/125\/similar"}],"images_count":3,"translations":{"en_EN":"We\u2019re pleased to introduce you to another member of the development team: Eric Peterson, Cloud Imperium\u2019s president of production and development. Eric has been working with Chris Roberts since the Wing Commander days at Origin and is probably best known for being the force behind the much-loved Conquest: Frontier Wars. He kindly agreed to answer a few questions for the Comm-Link. Spotters take note: Eric goes by the handle \u201cWingMan\u201d on the forums and chat.\n\nHow did you get started in the game industry?\nI had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college \u2013 we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.\n\nAfter college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin \u2013 oh man, those were the days), and to hang out with my friends.\n\nOne day Chris asked me if I would like to come on board and help him make Privateer 2\u2026 well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.\n\nSo, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.\n\nThen when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of \u2026uhhh\u2026beverages and I said, why don\u2019t I email Bill Gates? After much laughter and Chris saying \u201cYeah, Eric. You do that.\u201d I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.\n\nEventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio \u2013 and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?\nI will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?\n\nI will be running development \u2013 managing the teams and making sure that our game kicks serious BUTT.\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nThe chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen \u2013 the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous \u2013 and from what they have seen already they are READY FOR ACTION ! What are you playing right now?\nI have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people\u2019s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.\n\nGameography Wing Commander III (1994)\n\nWing Commander IV (1996)\n\nUltima IX: Ascension (1999)\n\nStarlancer (2000)\n\nConquest: Frontier Wars (2001)\n\nFreelancer (2003)\n\nFilmography Wing Commander (1999)","de_DE":"Wir freuen uns, Ihnen ein weiteres Mitglied des Entwicklungsteams vorstellen zu k\u00f6nnen: Eric Peterson, Pr\u00e4sident von Cloud Imperium f\u00fcr Produktion und Entwicklung. Eric arbeitet seit den Tagen des Wing Commander in Origin mit Chris Roberts zusammen und ist wahrscheinlich am bekanntesten als die Kraft hinter der beliebten Eroberung: Grenzkriege. Er hat sich freundlicherweise bereit erkl\u00e4rt, ein paar Fragen f\u00fcr den Comm-Link zu beantworten. Spotter nehmen zur Kenntnis: Eric geht im Forum und Chat an der Hand \"WingMan\" vorbei.\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nIch war ein Freund vieler Jungs von Origin Systems gewesen und war dort in den ersten Tagen regelm\u00e4\u00dfig zu Besuch. Einer der Jungs dort rekrutierte ein Senkrechtstarterkind aus England und bat mich, zum Abendessen usw. mitzumachen. Es war Chris Roberts. Wir haben uns sofort verstanden, und \u00fcber Tischtennis und Brettspiele wie Risiko und Monopoly wurden schnelle Freunde. Er machte Times of Lore und ich war noch auf dem College - wir hatten regelm\u00e4\u00dfige Risk Sessions mit seinem Bruder Erin und verschiedenen anderen Jungs, die aus Gro\u00dfbritannien angereist waren, um ebenfalls bei Origin zu arbeiten.\n\nNach dem College ging ich zur Arbeit in Houston, blieb aber immer noch in Kontakt und machte mehrere Pilgerreisen nach Austin f\u00fcr Wochenendturniere (Green guns at Origin - oh Mann, das waren die Tage) und um mit meinen Freunden rumzuh\u00e4ngen.\n\nEines Tages fragte Chris mich, ob ich an Bord kommen und ihm helfen m\u00f6chte, Privateer 2 zu machen.... naja, DUH, nat\u00fcrlich tat ich das, aber ich musste meine Frau davon \u00fcberzeugen, dass eine Lohnk\u00fcrzung von 70% eine gro\u00dfartige Sache ist, denn ich wollte f\u00fcr meinen Lebensunterhalt Spiele herstellen.\n\nAlso, obwohl ich anfing, Spiele in der High School auf dem Apple IIe zu machen, dann auf dem Zenith IBM System im College, war dies mein erstes Mal in der eigentlichen Industrie und ich war ein Associate Producer auf Privateer 2.\n\nAls Chris dann zur Gr\u00fcndung von Digital Anvil ging, war ich einer der Gr\u00fcnder dieser Firma mit ihm, tats\u00e4chlich bin ich derjenige, der die E-Mail an Bill Gates geschickt hat, der unsere Firmenpartnerschaft mit Microsoft gestartet hat. Wir hatten beim Abendessen herumgesessen und ein paar ...uhhhh...Getr\u00e4nke getrunken und ich sagte, warum schicke ich nicht Bill Gates eine E-Mail? Nach viel Gel\u00e4chter und Chris, der sagt: \"Ja, Eric. Mach das.\" Ich ging nach Hause und schickte es raus. MS antwortete am n\u00e4chsten Tag und kam nach Austin, um 2 Tage sp\u00e4ter mit den Verhandlungen zu beginnen.\n\nSchlie\u00dflich verkauften wir Digital Anvil 2001 an sie, und ich brach auf, nahm Conquest Frontier Wars mit und gr\u00fcndete mein eigenes Dev-Studio - und als die Chance kam, wieder mit meinem Freund und Mentor zusammenzuarbeiten, hatte ich keine andere Wahl, als den Truck zu unterst\u00fctzen und an Bord zu springen.\n\n\nAn welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?\n\nIch werde mich einfach an die halten, die wir zusammen gemacht haben. Starlancer, Wing Commander 4 (Stimme des Primaten), Wing Commander Film, Conquest Frontier Wars, Privateer 2 (der unver\u00f6ffentlichte, als wir Origin vor seiner Fertigstellung verlie\u00dfen, und sie benannten den Darkening Privateer 2 um, was auch ein gutes Spiel war.) Ich habe auch ein wenig auf Wing Commander 3 und Freelancer geworfen.\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nIch werde die Entwicklung leiten - die Teams leiten und sicherstellen, dass unser Spiel ernsthafte BUTT.\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\n\nDie Chance f\u00fcr die gro\u00dfe Vision, \u00fcber die Chris und ich seit mehr als 20 Jahren sprechen, um sie zu verwirklichen, die F\u00e4higkeit, eine Einzelspielerkampagne zu spielen und dann in einer hartn\u00e4ckigen Welt herumzutollen und sich nach Belieben durchzusetzen. Ich liebe die Idee der Freiheit des Spiels, bei der der Spieler mehrere M\u00f6glichkeiten hat, und es liegt an ihm, die Richtung zu w\u00e4hlen und mit den Folgen oder Belohnungen zu leben. Aber ich muss sagen, dass meine beiden Jungs ein exzellentes Spiel in einem Genre spielen werden, das sie noch nicht wirklich gesehen haben - die Tatsache, dass meine 14- und 10-J\u00e4hrigen kein Weltraumabenteuer gesehen haben, ist l\u00e4cherlich - und nach dem, was sie bereits gesehen haben, sind sie bereit f\u00fcr Aktionen!\n\n\nWas spielst du gerade?\n\nIch war knietief in Skyrim und Battlefield 3 auf dem PC, obwohl ich erst k\u00fcrzlich Bad Company 2 und Saboteur auf dem 360er aus dem Archiv geholt und auch ein wenig gespielt habe und noch zu Uncharted 3 auf der PS3 kommen muss. Das Merkw\u00fcrdige am Erstellen von Spielen ist, dass man nur sehr wenig Zeit hat, um die ausgezeichnete Arbeit anderer Leute zu genie\u00dfen, und da wir bei Star Citizen und Squadron 42 starten, wei\u00df ich, dass meine Spielzeit wieder einmal begrenzt sein wird.\n\nGameographie\n\n\nWing Commander III (1994) Wing Commander IV (1996) Ultima IX: Aufstieg (1999) Starlancer (2000) Eroberung: Grenzkriege (2001) Freiberufler (2003)\nFilmographie\nKommandant des Geschwaders (1999)","zh_CN":"We\u2019re pleased to introduce you to another member of the development team: Eric Peterson, Cloud Imperium\u2019s president of production and development. Eric has been working with Chris Roberts since the Wing Commander days at Origin and is probably best known for being the force behind the much-loved Conquest: Frontier Wars. He kindly agreed to answer a few questions for the Comm-Link. Spotters take note: Eric goes by the handle \u201cWingMan\u201d on the forums and chat.\n\nHow did you get started in the game industry?\nI had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college \u2013 we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.\n\nAfter college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin \u2013 oh man, those were the days), and to hang out with my friends.\n\nOne day Chris asked me if I would like to come on board and help him make Privateer 2\u2026 well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.\n\nSo, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.\n\nThen when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of \u2026uhhh\u2026beverages and I said, why don\u2019t I email Bill Gates? After much laughter and Chris saying \u201cYeah, Eric. You do that.\u201d I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.\n\nEventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio \u2013 and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?\nI will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?\n\nI will be running development \u2013 managing the teams and making sure that our game kicks serious BUTT.\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nThe chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen \u2013 the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous \u2013 and from what they have seen already they are READY FOR ACTION ! What are you playing right now?\nI have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people\u2019s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.\n\nGameography Wing Commander III (1994)\n\nWing Commander IV (1996)\n\nUltima IX: Ascension (1999)\n\nStarlancer (2000)\n\nConquest: Frontier Wars (2001)\n\nFreelancer (2003)\n\nFilmography Wing Commander (1999)"},"links_count":0,"comment_count":46,"created_at":"2012-10-31T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 21:13:00","valid_relations":["images","links","translations"],"prev_id":12754,"next_id":12756}}