{"data":{"id":12765,"title":"$3 Million! - Update from Chris Roberts","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12765-3-Million-Update-From-Chris-Roberts","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12765","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12765","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":119,"name":"Hornetblastoff.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ktvld5a7g7cipr\/source\/Hornetblastoff.jpg","alt":"","size":392923,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/119","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/119\/similar"}],"images_count":2,"translations":{"en_EN":">Hi everyone!\nThree million dollars! It\u2019s hard to believe we\u2019re already here, far above our initial objective and well into some of the stretch goals, with still 10 days left in the campaign. It\u2019s all thanks to you, our incredible fans. I am impressed every single day when I see the dedication you have already given this project, spreading the word and building a great and supporting community. It\u2019s going to be a daunting\u2014and rewarding\u2014task for the team to continue to build the game knowing how much this community believes in us. And it\u2019s a task I\u2019m proud to say we\u2019re up to.\n\nSorry to have been quiet for the past few days. I just got back from Montreal, Canada, which is likely to be one of the locations where we will build Star Citizen, along with Austin, Texas and Los Angeles, California. It may seem inefficient to have the team spread out but I\u2019m actually a big fan of distributed development. The tech prototype was built by a small team spread out between Austin, Frankfurt (Germany), Los Angeles, Montreal, Monterey (Mexico) and San Francisco\n\nThe concept is to focus on where the talent is and not try to fit the talent to the location. So a lot of my old Origin and Digital Anvil compatriots will be based in Austin, in LA the focus will be some of the high end conceptual design (leaning heavily on the deep pool of talent from film like Ryan Church and Jim Martin) and some engineering. In Montreal we\u2019re likely to be building some of the backend persistent server infrastructure and web front end. I\u2019ll be spending time in each location and heavily using Skype! The idea is to break the various components of Star Citizen into discrete parts that are the responsibility of focused \u201ctiger\u201d teams \u2013 dogfighting, shipboard FPS, planet side buying \/ selling \/ chatting \/ mission acquisition, persistent server backend and so on. This way it keeps the various elements of the project manageable and the responsibility of small, tight teams. It\u2019s always been my experience that small teams tend to be the most effective, so the idea is to utilize the small team concept in such a way that it can scale for a project with the ambition of Star Citizen. Think of it as taking the multi-core \/ threading approach to development as opposed to the old way of just increasing the speed and size of one big processor. Enlist your Friends Update\nThere have been a few updates while I\u2019ve been off working on the development and hiring plan. And a couple of them have caused some discussion amongst you, so I wanted to set the record straight. The pledge referral program was actually something that was part of the spec of the custom crowd funding plug in we built and was meant to launch day 1. Unfortunately, due to our launch issues it was never deployed and it has taken this long to get up and running.\n\nBefore we started the campaign we had talked to Alienware, NVIDIA and Logitech, who were all very excited by what Star Citizen represented for PC gaming and were eager to help out with some free swag to give away with some of the pledge tiers. We thought it would be much more fun, and allow a wider range of the community to participate if everyone had the chance of winning the bad ass Alienware gaming rig, rather than bundling it with some custom $15,000 pledge level. So we thought that tying it to rounding up as many friends to play with you would be a great way, especially as we want to encourage co-op play and building up your squadron (which is another feature we will roll out once vBulletin is active)\n\nWe know that a lot of you are concerned that you won\u2019t be credited for everyone you encouraged to join the fight for high end PC gaming and space sims. Don\u2019t worry! We\u2019re building a referral input to the My Account screen on the RSI site that will give you the ability to retroactively specify if someone has referred you, so everyone can get credit even from the very beginning of the campaign.\n\nWe hope you like it. It was designed for fun, and to give everyone a chance to win some cool swag (who doesn\u2019t want an Alienware desktop, Oculus Rift or a GTX680?).\n\nI\u2019ve also had a few questions about the contests we\u2019ve run previously. For legal reasons we\u2019re not allowed to identify the winners unless they give us permission\u2026 but if you won a signed Wing Commander or an Anvil Gladiator bomber, you have been contacted by our staff, so make sure to check your spam filters in case there\u2019s a surprise stuck out of view! Ship Concept Art\n\nWe know this high on everyone\u2019s list. Both Ryan Church and Jim Martin are working away on this and have been for many weeks. I hope to have the first set, which will be Ryan\u2019s RSI Constellation work, be in a state to share by the start of next week. When you see the work you will understand why it is not something that can be done in a day. All Star Citizen ships are designed to a level of detail, ergonomics and functionality that no one has ever attempted before in a space game. It\u2019s not just about a pretty drawing \u2013 if it was I could have shared something weeks ago. It\u2019s about fully designing the interior and exterior, how weapons and missiles are deployed, where the engines and various thrusters are located, how they articulate, where you would sleep, how the P52 fighter launches and re-docks, where you eat your meal and where you shower. The plan is to share a full RSI brochure on each ship, with exterior and interior renderings, not unlike you would see from Boeing or Lockheed Martin in today\u2019s world. I can tell you the work in progress is very cool and I think you will all be excited once you see the first set. But please bear with us all five ships can\u2019t be done in the next two weeks \u2013 it is a multi-month process. But that\u2019s part of the fun of backing Star Citizen; you\u2019re going to take the journey with the development team, see work as it happens and be constantly engaged. It\u2019s not just about the initial campaign \u2013 we will be updating and sharing during the whole development process.\nStretch Goals\n\nWe\u2019ve just hit $1,000,000 and the Corvette on Kickstarter and $3,000,000 on the main site. I can\u2019t begin to tell you how excited this makes me\u2026 but I really want to get to at least $4,000,000 overall as this will allow us to do more sooner, especially on things like the modding tools. It may seem like a stretch but if you look at other Kickstarter\u2019s they all had a huge surge in the last few days. When it comes to game projects, we\u2019re definitely the leader in amount of dollars pledged per backer, thanks to you. Some of the stretch goals can be covered by upgrading, but we need to also get new backers in. I know you\u2019ve all been spreading the word. Keep it up and we can get there!\nFuture Updates\nWe\u2019ve already given you a preview of the base Citizen Card and will be sharing the others over the coming days. I also plan to do a few write ups for you \u2013 I always get a lot of questions about instancing, so I\u2019m going to try and describe the process in one concise update. There will be some more video from the prototype in the near future\u2026 And of course a ship brochure!","de_DE":"Hallo zusammen!\nDrei Millionen Dollar! Es ist schwer zu glauben, dass wir bereits hier sind, weit \u00fcber unserem urspr\u00fcnglichen Ziel und weit in einige der Stretch-Tore hinein, wobei noch 10 Tage in der Kampagne bleiben. Das alles verdanken wir euch, unseren unglaublichen Fans. Ich bin jeden Tag aufs Neue beeindruckt, wenn ich sehe, wie sehr Sie sich f\u00fcr dieses Projekt eingesetzt haben, um das Wort zu verbreiten und eine gro\u00dfe und unterst\u00fctzende Gemeinschaft aufzubauen. Es wird eine herausfordernde und lohnende Aufgabe f\u00fcr das Team sein, das Spiel weiter aufzubauen und zu wissen, wie sehr diese Community an uns glaubt. Und es ist eine Aufgabe, der wir uns mit Stolz stellen k\u00f6nnen.\n\nEs tut mir leid, dass ich in den letzten Tagen so ruhig war. Ich komme gerade aus Montreal, Kanada, das wahrscheinlich einer der Orte ist, an dem wir Star Citizen bauen werden, zusammen mit Austin, Texas und Los Angeles, Kalifornien. Es mag ineffizient erscheinen, das Team zu verteilen, aber ich bin eigentlich ein gro\u00dfer Fan von verteilter Entwicklung. Der Prototyp wurde von einem kleinen Team gebaut, das sich zwischen Austin, Frankfurt (Deutschland), Los Angeles, Montreal, Monterey (Mexiko) und San Francisco verteilte.\n\nDas Konzept besteht darin, sich darauf zu konzentrieren, wo sich das Talent befindet, und nicht zu versuchen, das Talent an den Standort anzupassen. So werden viele meiner alten Origin und Digital Anvil Landsleute ihren Sitz in Austin haben, in LA wird der Schwerpunkt auf einigem des High-End-Konzeptdesigns (das sich stark auf den tiefen Pool von Talenten aus Filmen wie Ryan Church und Jim Martin st\u00fctzt) und etwas Technik liegen. In Montreal werden wir wahrscheinlich einen Teil der persistenten Backend-Serverinfrastruktur und des Web-Frontends aufbauen. Ich werde Zeit an jedem Ort verbringen und Skype intensiv nutzen! Die Idee ist es, die verschiedenen Komponenten von Star Citizen in einzelne Teile zu zerlegen, die in der Verantwortung von fokussierten \"Tiger\"-Teams liegen - Luftkampf, Schiffs-FPS, planetarisches Kaufen \/ Verkaufen \/ Chatten \/ Missionserwerb, persistentes Server-Backend und so weiter. Auf diese Weise bleiben die verschiedenen Elemente des Projekts \u00fcberschaubar und die Verantwortung kleiner, enger Teams. Es war schon immer meine Erfahrung, dass kleine Teams in der Regel am effektivsten sind, also ist die Idee, das Konzept des kleinen Teams so zu nutzen, dass es f\u00fcr ein Projekt mit dem Ehrgeiz von Star Citizen skalierbar ist. Betrachten Sie es als den Multi-Core-\/Threading-Ansatz bei der Entwicklung im Gegensatz zu der alten Methode, die Geschwindigkeit und Gr\u00f6\u00dfe eines gro\u00dfen Prozessors zu erh\u00f6hen.\n\n\nRegistrieren Sie Ihr Freundschafts-Update\n\nEs gab ein paar Updates, w\u00e4hrend ich nicht mehr an dem Entwicklungs- und Einstellungsplan gearbeitet habe. Und ein paar von ihnen haben unter euch f\u00fcr Diskussionen gesorgt, also wollte ich die Dinge richtig stellen. Das Pfandempfehlungsprogramm war eigentlich etwas, das Teil der Spezifikation des benutzerdefinierten Crowd-Finanzierungssteckers war, den wir gebaut haben, und der dazu gedacht war, Tag 1 zu starten. Leider wurde es aufgrund unserer Startprobleme nie bereitgestellt und es hat so lange gedauert, bis es funktionsf\u00e4hig war.\n\nBevor wir die Kampagne begannen, hatten wir mit Alienware, NVIDIA und Logitech gesprochen, die alle sehr begeistert waren von dem, was Star Citizen f\u00fcr PC-Spiele darstellte, und die bereit waren, bei einem kostenlosen Swag zu helfen, um einige der Pfandstufen zu verschenken. Wir dachten, es w\u00fcrde viel mehr Spa\u00df machen und einer gr\u00f6\u00dferen Bandbreite der Community die Teilnahme erm\u00f6glichen, wenn jeder die Chance h\u00e4tte, das b\u00f6se Alienware-Gaming-Rigg zu gewinnen, anstatt es mit einem individuellen $15.000 Pfandlevel zu b\u00fcndeln. Also dachten wir, dass es eine gute M\u00f6glichkeit w\u00e4re, so viele Freunde wie m\u00f6glich zusammenzutreiben, um mit dir zu spielen, besonders da wir das Koop-Spiel f\u00f6rdern und deine Staffel aufbauen wollen (was ein weiteres Feature ist, das wir ausrollen werden, sobald vBulletin aktiv ist).\n\nWir wissen, dass viele von euch besorgt sind, dass euch nicht jeder gutgeschrieben wird, den ihr ermutigt habt, am Kampf f\u00fcr High-End-PC-Spiele und Weltraumsimulationen teilzunehmen. Keine Sorge! Wir erstellen einen Empfehlungseingang f\u00fcr den Bildschirm Mein Konto auf der RSI-Website, der Ihnen die M\u00f6glichkeit gibt, r\u00fcckwirkend festzulegen, ob jemand Sie empfohlen hat, so dass jeder von Anfang an Kredit erhalten kann.\n\nWir hoffen, es gef\u00e4llt dir. Es wurde aus Spa\u00df entwickelt und um jedem die Chance zu geben, einen coolen Swag zu gewinnen (wer will keinen Alienware-Desktop, Oculus Rift oder einen GTX680?).\n\nIch hatte auch ein paar Fragen zu den Wettbewerben, die wir zuvor durchgef\u00fchrt haben. Aus rechtlichen Gr\u00fcnden ist es uns nicht erlaubt, die Gewinner zu identifizieren, es sei denn, sie geben uns die Erlaubnis.... aber wenn Sie einen signierten Wing Commander oder einen Anvil Gladiator Bomber gewonnen haben, wurden Sie von unseren Mitarbeitern kontaktiert, also \u00fcberpr\u00fcfen Sie Ihre Spamfilter, falls es eine \u00dcberraschung gibt, die au\u00dfer Sichtweite ist!\n\n\nSchiff Konzept Kunst\n\nWir wissen, dass dies ganz oben auf der Liste aller steht. Sowohl Ryan Church als auch Jim Martin arbeiten daran und sind es seit vielen Wochen. Ich hoffe, dass der erste Satz, der Ryan's RSI Constellation Arbeit sein wird, bis Anfang n\u00e4chster Woche in einem Zustand sein wird, den ich teilen kann. Wenn du die Arbeit siehst, wirst du verstehen, warum sie nicht etwas ist, das an einem Tag getan werden kann. Alle Star Citizen-Schiffe sind so detailliert, ergonomisch und funktional gestaltet, wie es noch nie zuvor in einem Weltraumspiel der Fall war. Es geht nicht nur um eine sch\u00f6ne Zeichnung - wenn es so w\u00e4re, h\u00e4tte ich schon vor Wochen etwas teilen k\u00f6nnen. Es geht darum, den Innenraum und das \u00c4u\u00dfere vollst\u00e4ndig zu gestalten, wie Waffen und Raketen eingesetzt werden, wo sich die Triebwerke und verschiedene Triebwerke befinden, wie sie sich artikulieren, wo man schlafen w\u00fcrde, wie der K\u00e4mpfer P52 startet und wieder anlegt, wo man seine Mahlzeit einnimmt und wo man duscht. Der Plan ist, eine vollst\u00e4ndige RSI-Brosch\u00fcre \u00fcber jedes Schiff mit Au\u00dfen- und Innenrenderings zu teilen, nicht anders, als man es von Boeing oder Lockheed Martin in der heutigen Welt sehen w\u00fcrde. Ich kann Ihnen sagen, dass die laufenden Arbeiten sehr cool sind und ich denke, dass Sie alle begeistert sein werden, wenn Sie den ersten Satz sehen. Aber bitte haben Sie Verst\u00e4ndnis daf\u00fcr, dass alle f\u00fcnf Schiffe in den n\u00e4chsten zwei Wochen nicht fertig werden k\u00f6nnen - es ist ein mehrmonatiger Prozess. Aber das ist Teil des Spa\u00dfes an der Unterst\u00fctzung von Star Citizen; Sie werden die Reise mit dem Entwicklungsteam antreten, die Arbeit so sehen, wie sie geschieht, und st\u00e4ndig engagiert sein. Es geht nicht nur um die erste Kampagne - wir werden sie w\u00e4hrend des gesamten Entwicklungsprozesses aktualisieren und teilen.\nStretch Ziele\n\nWir haben gerade $1.000.000.000 und die Corvette auf Kickstarter und $3.000.000.000 auf der Hauptseite erreicht. Ich kann nicht anfangen, dir zu sagen, wie aufgeregt mich das macht... aber ich m\u00f6chte wirklich auf mindestens 4.000.000.000 $ insgesamt kommen, da dies es uns erm\u00f6glichen wird, fr\u00fcher mehr zu tun, besonders bei Dingen wie den Modding-Tools. Es mag wie eine Strecke aussehen, aber wenn man sich andere Kickstarter's ansieht, hatten sie alle in den letzten Tagen einen riesigen Schub. Wenn es um Spielprojekte geht, sind wir dank Ihnen definitiv der Marktf\u00fchrer in Bezug auf die H\u00f6he der pro Geldgeber versprochenen Dollar. Einige der Streckenziele k\u00f6nnen durch Upgrades abgedeckt werden, aber wir m\u00fcssen auch neue Geldgeber gewinnen. Ich wei\u00df, dass ihr alle die Nachricht verbreitet habt. Mach weiter so und wir k\u00f6nnen es schaffen!\nZuk\u00fcnftige Updates\n\nWir haben Ihnen bereits eine Vorschau auf die Basis-B\u00fcrgerkarte gegeben und werden sie in den n\u00e4chsten Tagen mit den anderen teilen. Ich habe auch vor, ein paar Schreibvorg\u00e4nge f\u00fcr dich zu machen - ich bekomme immer eine Menge Fragen \u00fcber das Instanzieren, also werde ich versuchen, den Prozess in einem kurzen Update zu beschreiben. Es wird in naher Zukunft noch ein Video vom Prototyp geben.... Und nat\u00fcrlich eine Schiffsbrosch\u00fcre!","zh_CN":">Hi everyone!\nThree million dollars! It\u2019s hard to believe we\u2019re already here, far above our initial objective and well into some of the stretch goals, with still 10 days left in the campaign. It\u2019s all thanks to you, our incredible fans. I am impressed every single day when I see the dedication you have already given this project, spreading the word and building a great and supporting community. It\u2019s going to be a daunting\u2014and rewarding\u2014task for the team to continue to build the game knowing how much this community believes in us. And it\u2019s a task I\u2019m proud to say we\u2019re up to.\n\nSorry to have been quiet for the past few days. I just got back from Montreal, Canada, which is likely to be one of the locations where we will build Star Citizen, along with Austin, Texas and Los Angeles, California. It may seem inefficient to have the team spread out but I\u2019m actually a big fan of distributed development. The tech prototype was built by a small team spread out between Austin, Frankfurt (Germany), Los Angeles, Montreal, Monterey (Mexico) and San Francisco\n\nThe concept is to focus on where the talent is and not try to fit the talent to the location. So a lot of my old Origin and Digital Anvil compatriots will be based in Austin, in LA the focus will be some of the high end conceptual design (leaning heavily on the deep pool of talent from film like Ryan Church and Jim Martin) and some engineering. In Montreal we\u2019re likely to be building some of the backend persistent server infrastructure and web front end. I\u2019ll be spending time in each location and heavily using Skype! The idea is to break the various components of Star Citizen into discrete parts that are the responsibility of focused \u201ctiger\u201d teams \u2013 dogfighting, shipboard FPS, planet side buying \/ selling \/ chatting \/ mission acquisition, persistent server backend and so on. This way it keeps the various elements of the project manageable and the responsibility of small, tight teams. It\u2019s always been my experience that small teams tend to be the most effective, so the idea is to utilize the small team concept in such a way that it can scale for a project with the ambition of Star Citizen. Think of it as taking the multi-core \/ threading approach to development as opposed to the old way of just increasing the speed and size of one big processor. Enlist your Friends Update\nThere have been a few updates while I\u2019ve been off working on the development and hiring plan. And a couple of them have caused some discussion amongst you, so I wanted to set the record straight. The pledge referral program was actually something that was part of the spec of the custom crowd funding plug in we built and was meant to launch day 1. Unfortunately, due to our launch issues it was never deployed and it has taken this long to get up and running.\n\nBefore we started the campaign we had talked to Alienware, NVIDIA and Logitech, who were all very excited by what Star Citizen represented for PC gaming and were eager to help out with some free swag to give away with some of the pledge tiers. We thought it would be much more fun, and allow a wider range of the community to participate if everyone had the chance of winning the bad ass Alienware gaming rig, rather than bundling it with some custom $15,000 pledge level. So we thought that tying it to rounding up as many friends to play with you would be a great way, especially as we want to encourage co-op play and building up your squadron (which is another feature we will roll out once vBulletin is active)\n\nWe know that a lot of you are concerned that you won\u2019t be credited for everyone you encouraged to join the fight for high end PC gaming and space sims. Don\u2019t worry! We\u2019re building a referral input to the My Account screen on the RSI site that will give you the ability to retroactively specify if someone has referred you, so everyone can get credit even from the very beginning of the campaign.\n\nWe hope you like it. It was designed for fun, and to give everyone a chance to win some cool swag (who doesn\u2019t want an Alienware desktop, Oculus Rift or a GTX680?).\n\nI\u2019ve also had a few questions about the contests we\u2019ve run previously. For legal reasons we\u2019re not allowed to identify the winners unless they give us permission\u2026 but if you won a signed Wing Commander or an Anvil Gladiator bomber, you have been contacted by our staff, so make sure to check your spam filters in case there\u2019s a surprise stuck out of view! Ship Concept Art\n\nWe know this high on everyone\u2019s list. Both Ryan Church and Jim Martin are working away on this and have been for many weeks. I hope to have the first set, which will be Ryan\u2019s RSI Constellation work, be in a state to share by the start of next week. When you see the work you will understand why it is not something that can be done in a day. All Star Citizen ships are designed to a level of detail, ergonomics and functionality that no one has ever attempted before in a space game. It\u2019s not just about a pretty drawing \u2013 if it was I could have shared something weeks ago. It\u2019s about fully designing the interior and exterior, how weapons and missiles are deployed, where the engines and various thrusters are located, how they articulate, where you would sleep, how the P52 fighter launches and re-docks, where you eat your meal and where you shower. The plan is to share a full RSI brochure on each ship, with exterior and interior renderings, not unlike you would see from Boeing or Lockheed Martin in today\u2019s world. I can tell you the work in progress is very cool and I think you will all be excited once you see the first set. But please bear with us all five ships can\u2019t be done in the next two weeks \u2013 it is a multi-month process. But that\u2019s part of the fun of backing Star Citizen; you\u2019re going to take the journey with the development team, see work as it happens and be constantly engaged. It\u2019s not just about the initial campaign \u2013 we will be updating and sharing during the whole development process.\nStretch Goals\n\nWe\u2019ve just hit $1,000,000 and the Corvette on Kickstarter and $3,000,000 on the main site. I can\u2019t begin to tell you how excited this makes me\u2026 but I really want to get to at least $4,000,000 overall as this will allow us to do more sooner, especially on things like the modding tools. It may seem like a stretch but if you look at other Kickstarter\u2019s they all had a huge surge in the last few days. When it comes to game projects, we\u2019re definitely the leader in amount of dollars pledged per backer, thanks to you. Some of the stretch goals can be covered by upgrading, but we need to also get new backers in. I know you\u2019ve all been spreading the word. Keep it up and we can get there!\nFuture Updates\nWe\u2019ve already given you a preview of the base Citizen Card and will be sharing the others over the coming days. I also plan to do a few write ups for you \u2013 I always get a lot of questions about instancing, so I\u2019m going to try and describe the process in one concise update. There will be some more video from the prototype in the near future\u2026 And of course a ship brochure!"},"links_count":0,"comment_count":138,"created_at":"2012-11-08T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-14 09:10:40","valid_relations":["images","links"],"prev_id":12764,"next_id":12766}}