{"data":{"id":12779,"title":"Meet Dave Haddock","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12779-Meet-Dave-Haddock","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12779","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12779","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":117,"name":"Hornet_cockpit.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8d2ylu1duv2t5r\/source\/Hornet_cockpit.jpg","alt":"","size":276628,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/117","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/117\/similar"},{"id":151,"name":"DHPhoto.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ioisdz1ds04g3r\/source\/DHPhoto.jpg","alt":"","size":22095,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:27:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/151","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/151\/similar"}],"images_count":2,"translations":{"en_EN":"Today you\u2019re going to meet the man behind much of Star Citizen\u2019s fictional world and the author of the fan-favorite Time Capsule and Spectrum Dispatch posts, Dave Haddock! We\u2019ve asked him to answer a few introductory questions:\n\nWhat do you do for Cloud Imperium?\n\nSo far I\u2019ve helped work out the history for the game universe which ultimately made its way into the Time Capsules. After Chris unveiled the demo at GDC in October, I switched over to the Spectrum Dispatches and started writing the Cal Mason, Kid Crimson, and the News Dispatch stories.\n\nIs this your first game project? What else have you worked on?\n\nThis is my first game project as a writer. When I first moved to LA I got a job as a QA Localization Tester at Activision where I worked on Call of Duty: United Offensive, True Crime, and the Doom 3 expansion. Since it was a night-shift job, I was able to start interning for Ascendant Pictures during the day.\n\nWhat are your inspirations in creating the Star Citizen world?\n\nThere are quite a few. When Chris and I first began discussing the universe of Star Citizen, there was a lot of talk about taking elements from Ancient Rome so I went back to reread old textbooks about that period as well as talks about the classics (Star Wars, Star Trek, Ringworld, Foundation, etc.) I\u2019ve always been a fan of Joss Whedon so naturally I rewatched Firefly a bunch which hardly counts as \u2018work.\u2019\n\nWith Cassandra\u2019s Tears, I went to the Mystery and Imagination Bookshop in Glendale and picked up old copies of the Sci-Fi\/Fantasy anthology magazines to try and capture that style used in the 1950\u2019s Flash Gordon-esque type of story. While Kid Crimson was naturally more of a Dashiell Hammett flavor.\n\nBut I\u2019ve actually drawn the most inspiration from music. Generally when I start writing something, I\u2019ll try to collate any songs that put my head in that world or capture a scene or emotion. So my Star Citizen playlist is a variety of songs from all sorts of genres, from John Murphy\u2019s score for Sunshine to Trent Reznor and Atticus Ross\u2019 Social Network score to Massive Attack to a Sharon Van Etten song. Anything that sparks the brain to the material.\n\nAre you a gamer? If so, what are you playing now?\n\nI grew up as a gamer. My family always seemed to have the \u2018other systems\u2019 though. We didn\u2019t have Atari, we had Intellivision. We didn\u2019t have a Commodore 64, we got an Epson Equity II PC. So until PC really caught on, we never really had the popular games in the house. I kept playing games through high school but fell off a bit after college as I was broke and couldn\u2019t afford the systems.\n\nOver the past couple years, I started playing again but have definitely slowed down. Recently, I\u2019ve been watching my roommate work his way through Skyrim which has been fun. Mass Effect 2 was the last game I played through. That was only a couple months ago so I jumped on that bandwagon relatively late.\n\nWhat are you most looking forward to seeing in the finished game?\n\nThere\u2019s a story-point that I won\u2019t mention that I\u2019m really looking forward to, mostly because I\u2019m curious to see how the players react to it. But as far as ones I can discuss, while I would love to see sprawling space combat, I keep coming back to a personal moment. I\u2019d love to be on the drift out alone through a nebula. I\u2019d love to just bask in the beauty and stillness. I think if we can capture that feeling of awe, that would be something.","de_DE":"Heute wirst du den Mann hinter einem Gro\u00dfteil der fiktiven Welt von Star Citizen und den Autor der beliebten Time Capsule und Spectrum Dispatch Beitr\u00e4ge, Dave Haddock, treffen! Wir haben ihn gebeten, ein paar einleitende Fragen zu beantworten:\n\nWas machst du f\u00fcr Cloud Imperium?\n\nBisher habe ich geholfen, die Geschichte f\u00fcr das Spieluniversum herauszufinden, das schlie\u00dflich in die Zeitkapseln Einzug hielt. Nachdem Chris die Demo auf der GDC im Oktober vorgestellt hatte, wechselte ich zu den Spectrum Dispatchches und begann, die Cal Mason, Kid Crimson und die News Dispatch Stories zu schreiben.\n\nIst dies dein erstes Spielprojekt? Woran hast du noch gearbeitet?\n\nDies ist mein erstes Spielprojekt als Autor. Als ich das erste Mal nach LA zog, bekam ich einen Job als QA-Lokalisierungstester bei Activision, wo ich an Call of Duty: United Offensive, True Crime und der Doom 3 Erweiterung arbeitete. Da es sich um eine Nachtschichtarbeit handelte, konnte ich tags\u00fcber ein Praktikum bei Ascendant Pictures beginnen.\n\nWas sind Ihre Inspirationen bei der Schaffung der Star Citizen-Welt?\n\nEs gibt einige wenige. Als Chris und ich zum ersten Mal anfingen, \u00fcber das Universum von Star Citizen zu diskutieren, gab es viel Gerede dar\u00fcber, Elemente aus dem alten Rom zu nehmen, also ging ich zur\u00fcck, um alte Lehrb\u00fccher \u00fcber diese Zeit nachzulesen, sowie Gespr\u00e4che \u00fcber die Klassiker (Star Wars, Star Trek, Ringworld, Foundation, etc.). Ich war schon immer ein Fan von Joss Whedon, also habe ich Firefly nat\u00fcrlich einen Haufen neu gesehen, der kaum als \"Arbeit\" z\u00e4hlt.\n\nMit Cassandra's Tears ging ich in den Mystery and Imagination Bookshop in Glendale und holte alte Exemplare der Sci-Fi\/Fantasy Anthologiezeitschriften ab, um zu versuchen, den Stil der Flash Gordon-\u00e4hnlichen Geschichte aus den 1950er Jahren einzufangen. W\u00e4hrend Kid Crimson nat\u00fcrlich mehr von einem Dashiell Hammett Geschmack war.\n\nAber ich habe mich eigentlich am meisten von der Musik inspirieren lassen. Im Allgemeinen, wenn ich anfange, etwas zu schreiben, werde ich versuchen, alle Songs zusammenzustellen, die meinen Kopf in diese Welt bringen oder eine Szene oder Emotion festhalten. So ist meine Star Citizen Playlist eine Vielzahl von Songs aus allen m\u00f6glichen Genres, von John Murphys Partitur f\u00fcr Sunshine \u00fcber Trent Reznor und Atticus Ross' Social Network Partitur bis hin zu Massive Attack und einem Sharon Van Etten Song. Alles, was das Gehirn zum Material befl\u00fcgelt.\n\nBist du ein Spieler? Wenn ja, was spielst du jetzt?\n\nIch bin als Gamer aufgewachsen. Meine Familie schien jedoch immer die \"anderen Systeme\" zu haben. Wir hatten nicht Atari, sondern Intellivision. Wir hatten keinen Commodore 64, wir hatten einen Epson Equity II PC. Bis der PC sich also wirklich durchgesetzt hat, hatten wir die beliebten Spiele nie wirklich im Haus. Ich spielte weiter Spiele durch die High School, fiel aber nach dem College ein wenig ab, da ich pleite war und mir die Systeme nicht leisten konnte.\n\nIn den letzten Jahren habe ich wieder angefangen zu spielen, bin aber definitiv langsamer geworden. Vor kurzem habe ich meinen Mitbewohner dabei beobachtet, wie er sich durch Skyrim arbeitet, was Spa\u00df gemacht hat. Mass Effect 2 war das letzte Spiel, das ich durchgespielt habe. Das war erst vor ein paar Monaten, also sprang ich relativ sp\u00e4t auf den Zug auf.\n\nWorauf freuen Sie sich am meisten im fertigen Spiel?\n\nEs gibt einen Storypunkt, den ich nicht erw\u00e4hnen werde, auf den ich mich wirklich freue, vor allem, weil ich neugierig bin, wie die Spieler darauf reagieren. Aber was diejenigen betrifft, die ich besprechen kann, so komme ich, obwohl ich gerne einen ausgedehnten Weltraumkampf sehen w\u00fcrde, immer wieder auf einen pers\u00f6nlichen Moment zur\u00fcck. Ich w\u00fcrde gerne allein durch einen Nebel auf dem Weg nach drau\u00dfen sein. Ich w\u00fcrde mich gerne einfach in der Sch\u00f6nheit und Stille sonnen. Ich denke, wenn wir dieses Gef\u00fchl der Ehrfurcht einfangen k\u00f6nnen, w\u00e4re das etwas.","zh_CN":"Today you\u2019re going to meet the man behind much of Star Citizen\u2019s fictional world and the author of the fan-favorite Time Capsule and Spectrum Dispatch posts, Dave Haddock! We\u2019ve asked him to answer a few introductory questions:\n\nWhat do you do for Cloud Imperium?\n\nSo far I\u2019ve helped work out the history for the game universe which ultimately made its way into the Time Capsules. After Chris unveiled the demo at GDC in October, I switched over to the Spectrum Dispatches and started writing the Cal Mason, Kid Crimson, and the News Dispatch stories.\n\nIs this your first game project? What else have you worked on?\n\nThis is my first game project as a writer. When I first moved to LA I got a job as a QA Localization Tester at Activision where I worked on Call of Duty: United Offensive, True Crime, and the Doom 3 expansion. Since it was a night-shift job, I was able to start interning for Ascendant Pictures during the day.\n\nWhat are your inspirations in creating the Star Citizen world?\n\nThere are quite a few. When Chris and I first began discussing the universe of Star Citizen, there was a lot of talk about taking elements from Ancient Rome so I went back to reread old textbooks about that period as well as talks about the classics (Star Wars, Star Trek, Ringworld, Foundation, etc.) I\u2019ve always been a fan of Joss Whedon so naturally I rewatched Firefly a bunch which hardly counts as \u2018work.\u2019\n\nWith Cassandra\u2019s Tears, I went to the Mystery and Imagination Bookshop in Glendale and picked up old copies of the Sci-Fi\/Fantasy anthology magazines to try and capture that style used in the 1950\u2019s Flash Gordon-esque type of story. While Kid Crimson was naturally more of a Dashiell Hammett flavor.\n\nBut I\u2019ve actually drawn the most inspiration from music. Generally when I start writing something, I\u2019ll try to collate any songs that put my head in that world or capture a scene or emotion. So my Star Citizen playlist is a variety of songs from all sorts of genres, from John Murphy\u2019s score for Sunshine to Trent Reznor and Atticus Ross\u2019 Social Network score to Massive Attack to a Sharon Van Etten song. Anything that sparks the brain to the material.\n\nAre you a gamer? If so, what are you playing now?\n\nI grew up as a gamer. My family always seemed to have the \u2018other systems\u2019 though. We didn\u2019t have Atari, we had Intellivision. We didn\u2019t have a Commodore 64, we got an Epson Equity II PC. So until PC really caught on, we never really had the popular games in the house. I kept playing games through high school but fell off a bit after college as I was broke and couldn\u2019t afford the systems.\n\nOver the past couple years, I started playing again but have definitely slowed down. Recently, I\u2019ve been watching my roommate work his way through Skyrim which has been fun. Mass Effect 2 was the last game I played through. That was only a couple months ago so I jumped on that bandwagon relatively late.\n\nWhat are you most looking forward to seeing in the finished game?\n\nThere\u2019s a story-point that I won\u2019t mention that I\u2019m really looking forward to, mostly because I\u2019m curious to see how the players react to it. But as far as ones I can discuss, while I would love to see sprawling space combat, I keep coming back to a personal moment. I\u2019d love to be on the drift out alone through a nebula. I\u2019d love to just bask in the beauty and stillness. I think if we can capture that feeling of awe, that would be something."},"links_count":0,"comment_count":65,"created_at":"2012-11-14T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 19:16:44","valid_relations":["images","links","translations"],"prev_id":12778,"next_id":12780}}