{"data":{"id":12800,"title":"Previously Unheard Star Citizen Music!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12800-Previously-Unheard-Star-Citizen-Music","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12800","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12800","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":102,"name":"Carrier_intobridge_alert000575.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ydwmzj719atnlr\/source\/Carrier_intobridge_alert000575.jpg","alt":"","size":296285,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102\/similar"}],"images_count":1,"translations":{"en_EN":"With all the rush in hitting the October 10th reveal at Game Developers Online in Austin, not everything made it into the live demo.\n\nIn the spirit of sharing cool behind the scenes material and illustrating the kind of content you\u2019ll find in \u201cThe Vault\u201d for subscribers, here\u2019s a title track for the Squadron 42 prototype level that was composed by George Oldziey, who composed the great scores for Wing Commander 3, Wing Commander 4 and Prophecy as well as other Origin games like Crusader: No Remorse and Ultima IX.\n\nGeorge composed music for the menu screen, inside the carrier, take off and combat. We had some of this working inside the level, but as the dynamic switching wasn\u2019t functioning properly we we pulled it at the last minute.\n\nSo without further ado here\u2019s George\u2019s title track\n\n[audio src=\u201chttp:\/\/www.robertsspaceindustries.com\/wp-content\/uploads\/2012\/11\/music_titlescreen.mp3\u201d]","de_DE":"Mit der Eile, die 10. Oktober bei Game Developers Online in Austin zu erreichen, hat es nicht alles in die Live-Demo geschafft.\n\nIm Geiste des coolen Austauschs hinter den Kulissen und der Illustration der Inhalte, die Sie in \"The Vault\" f\u00fcr Abonnenten finden, gibt es hier einen Titeltrack f\u00fcr den Prototyp der Staffel 42, der von George Oldziey komponiert wurde, der die gro\u00dfartigen Partituren f\u00fcr Wing Commander 3, Wing Commander 4 und Prophecy sowie andere Origin-Spiele wie Crusader komponierte: Keine Reue und Ultima IX.\n\nGeorge komponierte Musik f\u00fcr den Men\u00fcbildschirm, im Inneren des Tr\u00e4gers, um abzuheben und zu k\u00e4mpfen. Wir hatten etwas davon, das innerhalb des Levels funktionierte, aber da die dynamische Schaltung nicht richtig funktionierte, haben wir es in letzter Minute gezogen.\n\nAlso ohne weiteres hier ist Georges Titelsong.\n\n[audio src=\"http:\/\/www.robertsspaceindustries.com\/wp-content\/uploads\/2012\/11\/music_titlescreen.mp3\"]]","zh_CN":"With all the rush in hitting the October 10th reveal at Game Developers Online in Austin, not everything made it into the live demo.\n\nIn the spirit of sharing cool behind the scenes material and illustrating the kind of content you\u2019ll find in \u201cThe Vault\u201d for subscribers, here\u2019s a title track for the Squadron 42 prototype level that was composed by George Oldziey, who composed the great scores for Wing Commander 3, Wing Commander 4 and Prophecy as well as other Origin games like Crusader: No Remorse and Ultima IX.\n\nGeorge composed music for the menu screen, inside the carrier, take off and combat. We had some of this working inside the level, but as the dynamic switching wasn\u2019t functioning properly we we pulled it at the last minute.\n\nSo without further ado here\u2019s George\u2019s title track\n\n[audio src=\u201chttp:\/\/www.robertsspaceindustries.com\/wp-content\/uploads\/2012\/11\/music_titlescreen.mp3\u201d]"},"links_count":0,"comment_count":155,"created_at":"2012-11-17T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-15 02:18:41","valid_relations":["images","links"],"prev_id":12799,"next_id":12801}}