{"data":{"id":12801,"title":"Chris Visits Oculus","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12801-Chris-Visits-Oculus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12801","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12801","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":187,"name":"IMG_9819.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/u7rmx934hvuptr\/source\/IMG_9819.jpeg","alt":"","size":802417,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/187","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/187\/similar"},{"id":188,"name":"IMG_1782.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bm8at2cmxxd0mr\/source\/IMG_1782.jpeg","alt":"","size":640287,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:36+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/188","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/188\/similar"},{"id":189,"name":"IMG_2763-2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/u2k3bqvnk6a9rr\/source\/IMG_2763-2.jpg","alt":"","size":726405,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:33+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/189","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/189\/similar"},{"id":190,"name":"IMG_0148.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/p6xbhdn8ynkwbr\/source\/IMG_0148.jpeg","alt":"","size":633037,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/190","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/190\/similar"}],"images_count":4,"translations":{"en_EN":"I thought it would be fun to share a few photos from my trip down to see Oculus. As you know I\u2019m a big believer in VR and a supporter of the Rift, having personally backed it when it first was rolled out. So it was a lot of fun to visit Palmer Luckey (founder) and Brendan Iribe (CEO, ex Scaleform co-founder & CEO) and the rest of the Oculus team down in Irvine, CA (which is just under an hour drive from my place in Los Angeles)\n\nI checked out both the Doom 3 BFG and a test level using a new engine in the Oculus, which was seriously cool, even on the prototype hardware. The proper final build is meant to have even higher resolution, which will amp the immersion. As cool as Doom 3 was, it\u2019s not going to compare to Star Citizen \/ Squadron 42 \u2013 as we\u2019re pretty much the perfect kind of game for the Oculus. Sitting in chair looking around, is exactly what you do in a cockpit, so the Rift is just going to feel natural. And as Star Citizen already works in stereoscopic 3D right now there is almost no extra work needed to support the Rift. And who doesn\u2019t want to be sitting in their cockpit, whipping their head around to track their target, pulling back on the joystick to drop in behind their next target?","de_DE":"Ich dachte, es w\u00e4re lustig, ein paar Fotos von meiner Reise nach unten zu teilen, um Oculus zu sehen. Wie Sie wissen, glaube ich sehr an VR und bin ein Unterst\u00fctzer des Risses, nachdem ich ihn pers\u00f6nlich unterst\u00fctzt habe, als er zum ersten Mal eingef\u00fchrt wurde. Es hat also viel Spa\u00df gemacht, Palmer Luckey (Gr\u00fcnder) und Brendan Iribe (CEO, ehemaliger Scaleform-Mitbegr\u00fcnder und CEO) und den Rest des Oculus-Teams unten in Irvine, CA (das knapp eine Autostunde von meinem Platz in Los Angeles entfernt ist) zu besuchen.\n\nIch habe sowohl das Doom 3 BFG als auch ein Testlevel mit einem neuen Motor im Oculus ausprobiert, was selbst auf der Prototyp-Hardware sehr cool war. Der richtige Endbau soll eine noch h\u00f6here Aufl\u00f6sung haben, die das Eintauchen verst\u00e4rkt. So cool Doom 3 auch war, es wird nicht mit Star Citizen \/ Squadron 42 zu vergleichen sein - denn wir sind so ziemlich die perfekte Art von Spiel f\u00fcr das Oculus. Das Sitzen im Stuhl, der herum schaut, ist genau, was Sie in einem Cockpit tun, also wird der Spalt gerade nat\u00fcrlich sich f\u00fchlen. Und da Star Citizen bereits in stereoskopischem 3D arbeitet, ist fast kein zus\u00e4tzlicher Aufwand zur Unterst\u00fctzung des Rift erforderlich. Und wer will nicht in seinem Cockpit sitzen, den Kopf herumschlagen, um sein Ziel zu verfolgen, sich mit dem Joystick zur\u00fcckziehen und hinter sein n\u00e4chstes Ziel fallen lassen?","zh_CN":"I thought it would be fun to share a few photos from my trip down to see Oculus. As you know I\u2019m a big believer in VR and a supporter of the Rift, having personally backed it when it first was rolled out. So it was a lot of fun to visit Palmer Luckey (founder) and Brendan Iribe (CEO, ex Scaleform co-founder & CEO) and the rest of the Oculus team down in Irvine, CA (which is just under an hour drive from my place in Los Angeles)\n\nI checked out both the Doom 3 BFG and a test level using a new engine in the Oculus, which was seriously cool, even on the prototype hardware. The proper final build is meant to have even higher resolution, which will amp the immersion. As cool as Doom 3 was, it\u2019s not going to compare to Star Citizen \/ Squadron 42 \u2013 as we\u2019re pretty much the perfect kind of game for the Oculus. Sitting in chair looking around, is exactly what you do in a cockpit, so the Rift is just going to feel natural. And as Star Citizen already works in stereoscopic 3D right now there is almost no extra work needed to support the Rift. And who doesn\u2019t want to be sitting in their cockpit, whipping their head around to track their target, pulling back on the joystick to drop in behind their next target?"},"links_count":0,"comment_count":97,"created_at":"2012-11-18T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 15:35:32","valid_relations":["images","links","translations"],"prev_id":12800,"next_id":12802}}