{"data":{"id":12830,"title":"More Constellation Details","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12830-More-Constellation-Details","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12830","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12830","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":214,"name":"CONSTELLATION13cockpitaft-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mlahy5j9b3ix4r\/source\/CONSTELLATION13cockpitaft-Copy.jpg","alt":"","size":732746,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:26:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/214","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/214\/similar"},{"id":215,"name":"CONSTELLATION13bedsaft-Copy-1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fzbzagwe7d195r\/source\/CONSTELLATION13bedsaft-Copy-1.jpg","alt":"","size":703627,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/215","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/215\/similar"},{"id":216,"name":"CONSTELLATION13hangaraft-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/f6qaxbqpcnzzdr\/source\/CONSTELLATION13hangaraft-Copy.jpg","alt":"","size":618311,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:57+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/216","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/216\/similar"},{"id":217,"name":"CONSTELLATION13fightertopfront-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/yr6wsazrxa0uor\/source\/CONSTELLATION13fightertopfront-Copy.jpg","alt":"","size":390060,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:18:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/217","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/217\/similar"},{"id":218,"name":"CONSTELLATION13fighterbottomaft-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ulf5b8pb7sku8r\/source\/CONSTELLATION13fighterbottomaft-Copy.jpg","alt":"","size":340391,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:19:01+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/218","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/218\/similar"}],"images_count":6,"translations":{"en_EN":"Constellation Paint-Overs\nAs we promised back in November, work on the RSI Constellation Mk3 is continuing! Today we\u2019re sharing some of the detailed paint-overs of the internals, including the berths and hangar bay, as well as the very first detail images of the P52 snub fighter! As many of you know, the Constellation carries a small fighter in an internal bay which players can choose to launch and pilot.\n\nFreelancer Renderings\nTo say we were blown away by the response to Friday\u2019s MISC Freelancer update would be an understatement. We\u2019re so excited that fans are already passionate about their ships and our work and your comments absolutely do impact the development process.\n\nWe would like to clear up a few misconceptions and provide a little more information on the subscription program. The video posted on Friday was an abbreviated version of a longer edit for subscribers that we haven\u2019t shared yet as we won\u2019t have a good solution for segmenting content until everyone from Kickstarter is integrated. Once that data is in we will have three areas of access -\nPUBLIC: for anyone, featuring an overview and teases of the game and the ability to back. BACKERS: the Comm-Link, forums, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia and RSI Museum. SUBSCRIBERS: Jump Point, The Vault and a more involved and exclusive behind-the-scenes area.\n\nOne thing the abbreviated video didn\u2019t do was make it clear that this is NOT the final Freelancer design. It came across as this is the final look. The session we filmed was a review session of the work in progress and went over Chris\u2019 notes to Jim Martin, which included a lot of the things people have been talking about. That detail just didn\u2019t make it into the shorter version. Going forward we\u2019re going to make sure that even the teaser versions for non-subscribers make it clear that this sort of thing is still an early step in the development of any ship! There is normally weeks if not a couple of months that go on in the ship design and development process and many, many iterations as we have to think about the functionality and ergonomics as much as the look of any ship that is going into Star Citizen.\n\nAs we had shared a couple of early concepts with the community and let you vote on the direction you wanted to take it (which was NOT voting on the final look as that is impossible to do when you\u2019re in 2D concept for the same reason car or plane concepts never match up 100% with the final article) we wanted to come back with multiple video updates for subscribers and backers on the process so everyone could see the amount of thought and love that goes into designing each ship.\n\nWe\u2019re still figuring out a good way to get the subscriber content to the subscribers before the site becomes segmented and we owe everyone the first issue of Jump Point \u2013 that will be coming probably the following week (i.e. week of Dec 17th). We\u2019ll try to get the longer version out to subscribers this coming week and perhaps share the longer version with everyone on Friday so they can see the kind of in-depth stuff we want to provide for \u201cDevelopment Subscribers\u201d. Check back soon to learn how being a subscriber helps the game and all about the cool additional content the system is allowing us to create!","de_DE":"Sternbild Paint-Oversen\nWie bereits im November versprochen, wird an der RSI Constellation Mk3 weiter gearbeitet! Heute teilen wir einige der detaillierten Lackierungen der Einbauten, einschlie\u00dflich der Liegepl\u00e4tze und der Hangarbucht, sowie die allerersten Detailbilder des Stumpfj\u00e4gers P52! Wie viele von euch wissen, tr\u00e4gt die Constellation einen kleinen K\u00e4mpfer in einer internen Bucht, die die Spieler nach Belieben starten und steuern k\u00f6nnen.\n\nFreiberufliche Renderings\nZu sagen, dass wir von der Reaktion auf das MISC Freelancer-Update vom Freitag begeistert waren, w\u00e4re eine Untertreibung. Wir sind so begeistert, dass die Fans ihre Schiffe und unsere Arbeit bereits mit Leidenschaft verfolgen und Ihre Kommentare den Entwicklungsprozess absolut beeinflussen.\n\nWir m\u00f6chten einige Missverst\u00e4ndnisse ausr\u00e4umen und Sie \u00fcber das Abonnementprogramm informieren. Das am Freitag gepostete Video war eine gek\u00fcrzte Version einer l\u00e4ngeren Bearbeitung f\u00fcr Abonnenten, die wir noch nicht geteilt haben, da wir keine gute L\u00f6sung f\u00fcr die Segmentierung von Inhalten haben werden, bis alle von Kickstarter integriert sind. Sobald diese Daten vorliegen, haben wir drei Zugangsbereiche -\n\u00d6FFENTLICHKEIT: f\u00fcr jeden, mit einem \u00dcberblick und Neckereien \u00fcber das Spiel und der M\u00f6glichkeit, sich zur\u00fcckzuziehen. BACKERS: der Comm-Link, Foren, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia und RSI Museum. ABONNENTEN: Jump Point, The Vault und ein engagierterer und exklusiverer Hinter-den-Kulissen-Bereich.\n\nEine Sache, die das verk\u00fcrzte Video nicht tat, war, klarzustellen, dass dies NICHT das endg\u00fcltige Freelancer-Design ist. Es kam so r\u00fcber, als w\u00e4re dies der letzte Blick. Die Sitzung, die wir gefilmt haben, war eine \u00dcberpr\u00fcfung der laufenden Arbeiten und ging \u00fcber Chris' Notizen an Jim Martin, die viele der Dinge enthielten, \u00fcber die die Leute gesprochen haben. Dieses Detail hat es einfach nicht in die k\u00fcrzere Version geschafft. In Zukunft werden wir sicherstellen, dass auch die Teaser-Versionen f\u00fcr Nicht-Abonnenten deutlich machen, dass solche Dinge noch ein fr\u00fcher Schritt in der Entwicklung eines Schiffes sind! Es gibt normalerweise Wochen, wenn nicht sogar ein paar Monate, die im Schiffsentwicklungsprozess voranschreiten und viele, viele Iterationen, da wir \u00fcber die Funktionalit\u00e4t und Ergonomie genauso nachdenken m\u00fcssen wie \u00fcber das Aussehen jedes Schiffes, das in Star Citizen einl\u00e4uft.\n\nDa wir ein paar fr\u00fche Konzepte mit der Community geteilt hatten und dich \u00fcber die Richtung abstimmen lie\u00dfen, in die du sie nehmen wolltest (was NICHT \u00fcber den endg\u00fcltigen Look abstimmte, wie es unm\u00f6glich ist, wenn du im 2D-Konzept bist, aus dem gleichen Grund, aus dem Auto- oder Flugzeugkonzepte nie 100% mit dem endg\u00fcltigen Artikel \u00fcbereinstimmen), wollten wir mit mehreren Video-Updates f\u00fcr Abonnenten und Unterst\u00fctzer auf dem Prozess zur\u00fcckkommen, damit jeder sehen konnte, wie viel Gedanken und Liebe in die Konstruktion jedes Schiffes einflie\u00dft.\n\nWir finden immer noch einen guten Weg heraus, um den Abonnenteninhalt an die Abonnenten zu bringen, bevor die Seite segmentiert wird, und wir schulden jedem die erste Ausgabe von Jump Point - das wird wahrscheinlich in der folgenden Woche (d.h. Woche vom 17. Dezember) kommen. Wir werden versuchen, die l\u00e4ngere Version in der kommenden Woche an die Abonnenten herauszubringen und vielleicht am Freitag die l\u00e4ngere Version mit allen zu teilen, damit sie sehen k\u00f6nnen, welche Art von tiefgr\u00fcndigem Material wir f\u00fcr \"Development Subscribers\" bereitstellen wollen. Schauen Sie bald wieder vorbei, um zu erfahren, wie es dem Spiel hilft, Abonnent zu sein, und alles \u00fcber die coolen zus\u00e4tzlichen Inhalte, die das System uns erlaubt zu erstellen!","zh_CN":"Constellation Paint-Overs\nAs we promised back in November, work on the RSI Constellation Mk3 is continuing! Today we\u2019re sharing some of the detailed paint-overs of the internals, including the berths and hangar bay, as well as the very first detail images of the P52 snub fighter! As many of you know, the Constellation carries a small fighter in an internal bay which players can choose to launch and pilot.\n\nFreelancer Renderings\nTo say we were blown away by the response to Friday\u2019s MISC Freelancer update would be an understatement. We\u2019re so excited that fans are already passionate about their ships and our work and your comments absolutely do impact the development process.\n\nWe would like to clear up a few misconceptions and provide a little more information on the subscription program. The video posted on Friday was an abbreviated version of a longer edit for subscribers that we haven\u2019t shared yet as we won\u2019t have a good solution for segmenting content until everyone from Kickstarter is integrated. Once that data is in we will have three areas of access -\nPUBLIC: for anyone, featuring an overview and teases of the game and the ability to back. BACKERS: the Comm-Link, forums, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia and RSI Museum. SUBSCRIBERS: Jump Point, The Vault and a more involved and exclusive behind-the-scenes area.\n\nOne thing the abbreviated video didn\u2019t do was make it clear that this is NOT the final Freelancer design. It came across as this is the final look. The session we filmed was a review session of the work in progress and went over Chris\u2019 notes to Jim Martin, which included a lot of the things people have been talking about. That detail just didn\u2019t make it into the shorter version. Going forward we\u2019re going to make sure that even the teaser versions for non-subscribers make it clear that this sort of thing is still an early step in the development of any ship! There is normally weeks if not a couple of months that go on in the ship design and development process and many, many iterations as we have to think about the functionality and ergonomics as much as the look of any ship that is going into Star Citizen.\n\nAs we had shared a couple of early concepts with the community and let you vote on the direction you wanted to take it (which was NOT voting on the final look as that is impossible to do when you\u2019re in 2D concept for the same reason car or plane concepts never match up 100% with the final article) we wanted to come back with multiple video updates for subscribers and backers on the process so everyone could see the amount of thought and love that goes into designing each ship.\n\nWe\u2019re still figuring out a good way to get the subscriber content to the subscribers before the site becomes segmented and we owe everyone the first issue of Jump Point \u2013 that will be coming probably the following week (i.e. week of Dec 17th). We\u2019ll try to get the longer version out to subscribers this coming week and perhaps share the longer version with everyone on Friday so they can see the kind of in-depth stuff we want to provide for \u201cDevelopment Subscribers\u201d. Check back soon to learn how being a subscriber helps the game and all about the cool additional content the system is allowing us to create!"},"links_count":2,"comment_count":166,"created_at":"2012-12-10T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-23 04:22:58","valid_relations":["images","links"],"prev_id":12829,"next_id":12831}}