{"data":{"id":12832,"title":"Meet Pete Mackay!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12832-Meet-Pete-Mackay","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12832","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12832","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":102,"name":"Carrier_intobridge_alert000575.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ydwmzj719atnlr\/source\/Carrier_intobridge_alert000575.jpg","alt":"","size":296285,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/102\/similar"},{"id":221,"name":"Pete.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6r25z4lgn7bapr\/source\/Pete.jpg","alt":"","size":43960,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:26:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/221","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/221\/similar"}],"images_count":2,"translations":{"en_EN":"Today we\u2019re proud to introduce the newest member of the Cloud Imperium team, Pete Mackay! If you\u2019ve queried our customer support channels in the last few days, you\u2019ve probably already met Pete\u2026 he jumped right into the post-campaign support backlog and helped us catch up almost immediately. Since he\u2019s working with the community, you\u2019re likely to be seeing a lot of him in the coming months!\n\nHow did you get started in the game industry?\nI\u2019ve wanted to make games since the early 90s, but there wasn\u2019t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn\u2019t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of my plan for for world domination. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA in downtown Austin. A couple of years later I moved into a production position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium.\n\nWhat will you be doing for Cloud Imperium?\nHe didn\u2019t say it in the interview but I think Eric hired me to be his meat shield when the robot uprising begins. Until that fateful day I\u2019ll be interfacing with all of the fans through the various channels: the forums, Facebook, Twitter and whatever else we come up with during this project. Are you familiar with Chris Roberts\u2019 past games?\nOh yeah. I won\u2019t say I\u2019m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I loved the graphic-novel feel of the art and the various vignettes in the game, and how the writing made me feel like I really was the hero of the story. And I\u2019ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. I think you probably know how well that worked out for me. ;) What are you most excited to see in Star Citizen\/Squadron 42?\nFirst of all I\u2019m supremely exited to see the return of hardcore space combat simulation. This was my first true love in PC gaming and something that I\u2019d given up on ever returning. I\u2019ve only been on-board for a short time but what I\u2019ve seen so far has convinced me this game is a total love letter to space ships and the romance of naval space fantasy. What are you playing right now?\nSuper Metroid (on an actual SNES!) and The Ur-Quan Masters (The open source Star Control 2 project). Gameography Starhawk (2012)","de_DE":"Heute sind wir stolz darauf, das neueste Mitglied des Cloud Imperium Teams, Pete Mackay, vorzustellen! Wenn Sie in den letzten Tagen unsere Kundendienstkan\u00e4le abgefragt haben, haben Sie wahrscheinlich Pete bereits getroffen.... er sprang direkt in den Backlog des Post-Kampagnen-Supports und half uns, fast sofort aufzuholen. Da er mit der Community zusammenarbeitet, wirst du ihn in den n\u00e4chsten Monaten wahrscheinlich oft sehen!\n\n\n\nWie bist du in der Spieleindustrie gestartet?\nIch wollte seit Anfang der 90er Jahre Spiele machen, aber es gab nicht viel Gelegenheit f\u00fcr eine Karriere in Spielen in Salt Lake City (besonders f\u00fcr jemanden, der das Gesch\u00e4ftsende einer for-Schleife nicht kannte!), also landete ich bei einem coolen regionalen ISP namens XMission. Ich war etwa 10 Jahre lang dort, als ich entschied, dass ein Tempowechsel angebracht war. Also meldete ich mich, setzte meine Sachen in einen Lastwagen und zog nach Austin, mit nichts anderem als einem Ort, an dem ich ankam, und einer vagen Vorstellung von meinem Plan f\u00fcr die Weltherrschaft. Kurz darauf bekam ich einen Job bei einem gro\u00dfartigen Studio namens LightBox Interactive, wo ich QA in der Innenstadt von Austin machte. Ein paar Jahre sp\u00e4ter wechselte ich in eine Produktionsposition und \u00fcbernahm den Mantel des Community Managers, was schlie\u00dflich zu einem Angebot f\u00fchrte, f\u00fcr Chris bei Cloud Imperium zu arbeiten.\n\n\n\n\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nEr sagte es nicht im Interview, aber ich denke, Eric heuerte mich als seinen Fleischschild an, als der Roboteraufstand begann. Bis zu diesem schicksalhaften Tag werde ich mich mit allen Fans \u00fcber die verschiedenen Kan\u00e4le verbinden: die Foren, Facebook, Twitter und alles andere, was uns w\u00e4hrend dieses Projekts einf\u00e4llt.\n\n\n\n\nBist du mit Chris Roberts' fr\u00fcheren Spielen vertraut?\n\nOh ja. Ich werde nicht sagen, dass ich der gr\u00f6\u00dfte Wing Commander 2 Fan bin, den es gibt, aber ich habe das Gef\u00fchl, dass ich in diesem Wettbewerb positiv abschneiden w\u00fcrde. Ich verbrachte meinen gesamten Weihnachtstag 1991 damit, ein DOS-Handbuch zu lesen, um zu lernen, wie man genug von diesem 640k aus meinen Eltern 386sx herausquetschen kann, damit es l\u00e4uft. Ich liebte das grafisch-novelle Gef\u00fchl der Kunst und die verschiedenen Vignetten im Spiel, und wie das Schreiben mir das Gef\u00fchl gab, dass ich wirklich der Held der Geschichte war. Und ich gebe es zu: Als ich 14 Jahre alt war, habe ich einen Brief an Origin geschickt, in dem ich sie bat, mich f\u00fcr die Herstellung von Spielen zu engagieren. Ich denke, du wei\u00dft wahrscheinlich, wie gut das bei mir geklappt hat. ;)\n\n\n\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\n\nZuerst einmal bin ich sehr begeistert, die R\u00fcckkehr der Hardcore-Raumkampfsimulation zu sehen. Dies war meine erste wahre Liebe zum PC-Gaming und etwas, das ich aufgegeben hatte. Ich bin erst seit kurzem an Bord, aber was ich bisher gesehen habe, hat mich \u00fcberzeugt, dass dieses Spiel ein totaler Liebesbrief an Raumschiffe und die Romantik der Marinefantasie ist.\n\n\n\n\n\n\nWas spielst du gerade?\n\nSuper Metroid (auf einem aktuellen SNES!) und The Ur-Quan Masters (The Open Source Star Control 2 project).\n\n\n\nGameographie\n\n\nStarhawk (2012)","zh_CN":"Today we\u2019re proud to introduce the newest member of the Cloud Imperium team, Pete Mackay! If you\u2019ve queried our customer support channels in the last few days, you\u2019ve probably already met Pete\u2026 he jumped right into the post-campaign support backlog and helped us catch up almost immediately. Since he\u2019s working with the community, you\u2019re likely to be seeing a lot of him in the coming months!\n\nHow did you get started in the game industry?\nI\u2019ve wanted to make games since the early 90s, but there wasn\u2019t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn\u2019t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of my plan for for world domination. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA in downtown Austin. A couple of years later I moved into a production position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium.\n\nWhat will you be doing for Cloud Imperium?\nHe didn\u2019t say it in the interview but I think Eric hired me to be his meat shield when the robot uprising begins. Until that fateful day I\u2019ll be interfacing with all of the fans through the various channels: the forums, Facebook, Twitter and whatever else we come up with during this project. Are you familiar with Chris Roberts\u2019 past games?\nOh yeah. I won\u2019t say I\u2019m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I loved the graphic-novel feel of the art and the various vignettes in the game, and how the writing made me feel like I really was the hero of the story. And I\u2019ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. I think you probably know how well that worked out for me. ;) What are you most excited to see in Star Citizen\/Squadron 42?\nFirst of all I\u2019m supremely exited to see the return of hardcore space combat simulation. This was my first true love in PC gaming and something that I\u2019d given up on ever returning. I\u2019ve only been on-board for a short time but what I\u2019ve seen so far has convinced me this game is a total love letter to space ships and the romance of naval space fantasy. What are you playing right now?\nSuper Metroid (on an actual SNES!) and The Ur-Quan Masters (The open source Star Control 2 project). Gameography Starhawk (2012)"},"links_count":0,"comment_count":119,"created_at":"2012-12-12T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-23 04:23:30","valid_relations":["images","links"],"prev_id":12831,"next_id":12833}}