{"data":{"id":12836,"title":"Friday Update: Forums, Behaviour & Kickstarter Integration","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12836-Friday-Update-Forums-Behaviour-amp-Kickstarter-Integration","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12836","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12836","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":206,"name":"Starcitizen-Wallpaper6-1920x1080.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/02zgw7r8pxufxr\/source\/Starcitizen-Wallpaper6-1920x1080.jpg","alt":"","size":261765,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:27:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/206","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/206\/similar"}],"images_count":1,"translations":{"en_EN":"Forum Update\nBetter late than never: the new forums are online and you can access them here or through the forums tab at the top of the page! The one issue is that you\u2019re going to have to re-add your signatures and avatars\u2026 but we finally have the robust, customizable forum system you demanded which allows for proper moderation and community management! We\u2019ve created a simple \u201cprime directive\u201d for forum users that tells you how you should behave, how we\u2019ll punish you when you don\u2019t and what we\u2019re going to do for you in return. We think it\u2019s a fair system that should create a good, positive community. As with all aspects, we\u2019d love your comments. We do believe that most of this is common sense and will become unnecessary as the forums become available only to pledgers and backers(after all, no one wants to pay for a game just to troll a message board) but that it is always good to know where you stand. We reserve the right to amend these rules in the future as the community evolves.\n\nForum Rules\nBe good, damn it. Treat other people the way you want to be treated. Every account is another human being who is excited about Star Citizen. Disagree calmly and intelligently, do not attack each other when you don\u2019t share the same ideas. Keep it clean. We\u2019re all adults here\u2026 and that means being responsible, not plastering risqu\u00e9 content all over your message boards. No pornography, nothing racist, nothing else outright offensive to other people. You\u2019re helping to build a game, not a high school locker room. No trolling. Do not post messages specifically intended to get a rise out of others. We know there\u2019s an impulse to do it, but it doesn\u2019t contribute to the community, it tears it down. Your resonsibility as early pledgers is to help form a great community, not to endlessly frustrate those who come later. Stay on topic. Every message board has a topic and you should stick to it. Don\u2019t advertise your guild in the game suggestions board. No spam. Talking about your personal projects and successes is welcome and encouraged in the off-topic areas, selling things is NOT. Contribute. We want to hear from you. Some of the best ideas come from the unlikeliest thoughts, so if you have something to add stand up and say it!\nPunishment\n\nThree strikes, you\u2019re out. If you are found to be in violation of our policies you will receive a 24-hour forum ban. If it happens again then you will receive a 48-hour ban. A third infraction will result in a permanent banning.\n\nOur Promise\n\nFor our part, we will endeavor to be as responsive as possible. We\u2019re all one community and everyone here is as excited about Star Citizen as you are. Cloud Imperium staff will do their best to stay active at the forums wherever possible and we will establish a fair system of moderators to keep the boards clean and active.\n\nWe recognize that you are the vanguard: you\u2019re the fans who put up your money early because you believed in the game and we\u2019re going to do the best we can to respect that. Know that in addition to fans with great ideas we want to hear, we also view you as ambassadors responsible for helping spread the word about this game and we respect you for that.\n\nIf you believe there is something wrong, do not hesitate to contact us and we will reply as quickly as possible. We want this community to grow and thrive and create and we\u2019re relying on it to help us create the best game possible. Follow these rules and we\u2019ll be able to spend more time involving you in the process!\n\nMontreal Update \u2013 Behaviour Interactive Partnership\nI mentioned in an earlier Comm-Link that we are planning on having the core development of Star Citizen happen in three locations \u2013 Los Angeles, Californa, Austin, Texas and Montreal, Canada. There are quite a few reasons why Montreal is interesting \u2013 there is a lot of game development talent: Ubisoft, Warner Bros, EA and THQ all have large development studios and games such as the Assassin\u2019s Creed series, Far Cry 2 & 3 and Deus Ex Revolutions have all come out of Montreal. There are a fair amount of developers with CryEngine experience (the Far Cry series is built on a modified version of the original CryEngine and THQ has been working on a couple of unannounced CryEngine projects.) Finally, all your dollars go much further in Montreal than they do in Austin and Los Angeles due to the strong government support for game development and the lower cost of living. This allows us to pack more ships, locations and features in than we could if we just built the game in Los Angeles and Austin.\n\nAs part of the year of preparation, research and development I did in building the prototype I was testing out workflow concepts and personnel. Montreal was an area that I knew from making films (which the Canadian and Quebec governments also support strongly), so it was an area I considered right from the start. I weighed several options, from building a studio from scratch to partnering with an established studio to help build out a team. Considering everything else that we need to accomplish with Star Citizen I decided that it was smarter to partner with someone that all ready has an infrastructure and is up and running, much the same way I would contract with a local production service company if I was making a film.\n\nBehaviour Interactive are the biggest independent developer in Montreal, with a great infrastructure and work process. They have worked on over 130 games with some of the biggest publishers in the industry, have a reputation for being on time and budget and have many people that worked on big AAA titles like Assassins Creed or Far Cry 3 (Ubisoft contracted them to help out the recently shipped Far Cry 3.)\n\nOver the last year they contributed some resources on spec to flesh out some of the technical design on the server back end (Behaviour designed, built and maintains Nickelodeon\u2019s kid\u2019s MMO, Monkey Quest, which has over 10 million users) and help build the prototype as a test to see if we could work well together and they could meet the quality standards I want to hit for Star Citizen. If you liked the prototype you\u2019ve already seen some of their work and approved. Because of this I\u2019m happy to announce formally that Behaviour Interactive will be our partner in Montreal, Canada. You can read the complete press release here.\n\nThe team in Montreal will be fully integrated with the Star Citizen teams in Los Angeles and Austin, and will be managed and directed by myself and other Star Citizen team leaders. The Montreal team will be made up of a combination of Behaviour employees that will transfer into this new group and new people we hire from the Montreal game scene (so if that are any developers in Montreal that would like to join Star Citizen, please send your resumes to Behaviour!)\n\nThis allows us to flesh out the full Star Citizen team sooner and waste less time on building out studio infrastructure so I feel it is a win for everyone. I would like everyone to welcome the Behaviour folks to the team. Over the next year you\u2019ll get to meet them and see what they\u2019re working on in the same manner as the Los Angeles and Austin teams. One of the core tenants of the team DNA that I\u2019m trying to build is a commitment to interaction with the community and we are setting up the ability to film in all three locations. In fact one of our key interview questions is if a potential hire is comfortable interacting with the community occasionally and being on camera!\n\n-Chris\n\nMMORPG.com Nomination\nSome other cool news: Star Citizen has been nominated for most anticipated game in MMORPG.com\u2019s annual Player\u2019s Choice awards! We\u2019d be very happy if you\u2019d take a moment to vote for us. Let\u2019s win our first award!\n\nKickstarter Integration\nWelcome, Kickstarter backers! The process of integrating Kickstarter accounts has begun and many existing users may begin to notice their Kickstarter pledges appearing in Your Account page. Please note that the additional money you pledged for Kickstarter add-ons will appear as credits for now; in the near future you will be able to apply this money to add-ons through the site at the original prices. Those who purchased limited time upgrades such as the Idris Corvette will have the option to choose those! If you have a question regarding the integration of your Kickstarter pledge please be patient as due the the large volume of transactions it will take several days to investigate all the issues \u2013 trust us we will take care of you!","de_DE":"Forum-Update\n\nBesser sp\u00e4t als nie: Die neuen Foren sind online und du kannst sie hier oder \u00fcber die Registerkarte Foren oben auf der Seite erreichen! Das eine Problem ist, dass du deine Signaturen und Avatare neu hinzuf\u00fcgen musst.... aber wir haben endlich das robuste, anpassbare Forensystem, das du gefordert hast, das eine angemessene Moderation und Community-Management erm\u00f6glicht! Wir haben eine einfache \"Erste Direktive\" f\u00fcr Forenbenutzer erstellt, die Ihnen sagt, wie Sie sich verhalten sollten, wie wir Sie bestrafen, wenn Sie es nicht tun, und was wir im Gegenzug f\u00fcr Sie tun werden. Wir denken, dass es ein faires System ist, das eine gute, positive Gemeinschaft schaffen sollte. Wie bei allen Aspekten w\u00fcrden wir uns \u00fcber Ihre Kommentare freuen. Wir glauben, dass das meiste davon gesunder Menschenverstand ist und unn\u00f6tig werden wird, da die Foren nur f\u00fcr Pfandgeber und Geldgeber zug\u00e4nglich werden (schlie\u00dflich will niemand f\u00fcr ein Spiel bezahlen, nur um ein Message Board zu durchsuchen), aber dass es immer gut ist zu wissen, wo man steht. Wir behalten uns das Recht vor, diese Regeln in Zukunft im Zuge der Weiterentwicklung der Community zu \u00e4ndern.\n\nForenregeln\nSei brav, verdammt. Behandle andere Menschen so, wie du behandelt werden m\u00f6chtest. Jedes Konto ist ein anderer Mensch, der von Star Citizen begeistert ist. Widerspr\u00fcche ruhig und intelligent, greifen Sie sich nicht gegenseitig an, wenn Sie nicht die gleichen Ideen teilen. Halten Sie es sauber. Wir sind hier alle erwachsen.... und das bedeutet, verantwortlich zu sein, nicht riskante Inhalte auf Ihre Messageboards zu kleben. Keine Pornografie, nichts Rassistisches, nichts anderes, was andere Menschen geradezu beleidigt. Du hilfst beim Bau eines Spiels, nicht bei der Umkleide der High School. Kein Schleppangeln. Ver\u00f6ffentliche keine Nachrichten, die speziell dazu gedacht sind, einen Aufstieg aus anderen herauszuholen. Wir wissen, dass es einen Impuls gibt, es zu tun, aber es tr\u00e4gt nicht zur Gemeinschaft bei, es rei\u00dft sie nieder. Deine Verantwortung als fr\u00fche Pfandgeber besteht darin, zur Bildung einer gro\u00dfen Gemeinschaft beizutragen, nicht, diejenigen, die sp\u00e4ter kommen, endlos zu frustrieren. Bleiben Sie beim Thema. Jedes Message Board hat ein Thema und du solltest dich daran halten. Werben Sie nicht f\u00fcr Ihre Gilde auf dem Spielvorschlagsbrett. Kein Spam. \u00dcber Ihre pers\u00f6nlichen Projekte und Erfolge zu sprechen, ist willkommen und wird in den Off-Topic-Bereichen gef\u00f6rdert, Verkaufen ist NICHT. Mitwirken. Wir m\u00f6chten von Ihnen h\u00f6ren. Einige der besten Ideen kommen von den unwahrscheinlichsten Gedanken, also wenn du etwas hinzuzuf\u00fcgen hast, steh auf und sag es!\nBestrafung\n\nDrei Strikes und du bist raus. Wenn festgestellt wird, dass Sie gegen unsere Richtlinien versto\u00dfen, erhalten Sie einen 24-Stunden-Forumsverbot. Wenn es wieder passiert, erhalten Sie einen 48-Stunden-Bann. Eine dritte Verletzung f\u00fchrt zu einem dauerhaften Bann.\n\nUnser Versprechen\n\nWir unsererseits werden uns bem\u00fchen, so schnell wie m\u00f6glich zu reagieren. Wir sind alle eine Community und jeder hier ist genauso begeistert von Star Citizen wie du. Die Mitarbeiter von Cloud Imperium werden ihr Bestes tun, um m\u00f6glichst aktiv in den Foren zu bleiben, und wir werden ein faires System von Moderatoren einrichten, um die Foren sauber und aktiv zu halten.\n\nWir erkennen, dass ihr die Vorhut seid: Ihr seid die Fans, die euer Geld fr\u00fch einsetzen, weil ihr an das Spiel geglaubt habt, und wir werden das Beste tun, was wir k\u00f6nnen, um das zu respektieren. Wisse, dass wir dich nicht nur als Fan mit tollen Ideen sehen, sondern auch als Botschafter, der daf\u00fcr verantwortlich ist, die Nachricht \u00fcber dieses Spiel zu verbreiten, und wir respektieren dich daf\u00fcr.\n\nWenn Sie glauben, dass etwas nicht stimmt, z\u00f6gern Sie nicht, uns zu kontaktieren, und wir werden Ihnen so schnell wie m\u00f6glich antworten. Wir wollen, dass diese Community w\u00e4chst und gedeiht und schafft, und wir verlassen uns darauf, dass sie uns hilft, das bestm\u00f6gliche Spiel zu entwickeln. Befolgen Sie diese Regeln und wir werden mehr Zeit damit verbringen k\u00f6nnen, Sie in den Prozess einzubeziehen!\n\nMontreal Update - Verhalten Interaktive Partnerschaft\nIch habe in einem fr\u00fcheren Comm-Link erw\u00e4hnt, dass wir planen, die Kernentwicklung von Star Citizen an drei Standorten durchzuf\u00fchren - Los Angeles, Kalifornien, Austin, Texas und Montreal, Kanada. Es gibt eine ganze Reihe von Gr\u00fcnden, warum Montreal interessant ist - es gibt viele Talente in der Spieleentwicklung: Ubisoft, Warner Bros, EA und THQ haben alle gro\u00dfe Entwicklungsstudios und Spiele wie die Assassin's Creed Serie, Far Cry 2 & 3 und Deus Ex Revolutions sind alle aus Montreal gekommen. Es gibt eine ganze Reihe von Entwicklern mit CryEngine-Erfahrung (die Far Cry-Serie basiert auf einer modifizierten Version der urspr\u00fcnglichen CryEngine und THQ hat an ein paar unangek\u00fcndigten CryEngine-Projekten gearbeitet.) Schlie\u00dflich gehen alle Ihre Dollar in Montreal viel weiter als in Austin und Los Angeles, aufgrund der starken staatlichen Unterst\u00fctzung f\u00fcr die Spieleentwicklung und der niedrigeren Lebenshaltungskosten. Dies erm\u00f6glicht es uns, mehr Schiffe, Orte und Funktionen einzubauen, als wir k\u00f6nnten, wenn wir das Spiel nur in Los Angeles und Austin bauen w\u00fcrden.\n\nIm Rahmen des Jahres der Vorbereitung, Forschung und Entwicklung habe ich beim Bau des Prototyps Workflow-Konzepte und Personal getestet. Montreal war ein Bereich, den ich von der Filmproduktion kannte (was auch die kanadische und die quebecer Regierung stark unterst\u00fctzen), also war es ein Bereich, den ich von Anfang an ber\u00fccksichtigte. Ich wog mehrere Optionen ab, vom Aufbau eines Studios von Grund auf bis zur Zusammenarbeit mit einem etablierten Studio, um ein Team aufzubauen. In Anbetracht all dessen, was wir sonst noch mit Star Citizen erreichen m\u00fcssen, entschied ich mich, dass es kl\u00fcger war, mit jemandem zusammenzuarbeiten, der \u00fcber eine Infrastruktur verf\u00fcgt und in Betrieb ist, so wie ich mit einer lokalen Produktionsdienstleistungsgesellschaft zusammenarbeiten w\u00fcrde, wenn ich einen Film drehen w\u00fcrde.\n\nBehaviour Interactive ist der gr\u00f6\u00dfte unabh\u00e4ngige Entwickler in Montreal mit einer hervorragenden Infrastruktur und einem hervorragenden Arbeitsprozess. Sie haben an \u00fcber 130 Spielen mit einigen der gr\u00f6\u00dften Publisher der Branche gearbeitet, haben den Ruf, innerhalb der Zeit und des Budgets zu sein und haben viele Leute, die an gro\u00dfen AAA-Titeln wie Assassins Creed oder Far Cry 3 gearbeitet haben (Ubisoft hat sie beauftragt, dem k\u00fcrzlich versandten Far Cry 3 zu helfen).\n\nIm Laufe des letzten Jahres steuerten sie einige Ressourcen auf Anfrage bei, um einige der technischen Entw\u00fcrfe auf dem Server-Backend zu konkretisieren (Behaviour entwarf, baute und pflegt Nickelodeons Kinder-MMO, Monkey Quest, das \u00fcber 10 Millionen Benutzer hat) und half beim Bau des Prototypen als Test, um zu sehen, ob wir gut zusammenarbeiten k\u00f6nnen und ob sie die Qualit\u00e4tsstandards erf\u00fcllen k\u00f6nnen, die ich f\u00fcr Star Citizen erreichen m\u00f6chte. Wenn Ihnen der Prototyp gefallen hat, haben Sie bereits einige ihrer Arbeiten gesehen und genehmigt. Aus diesem Grund freue ich mich, Ihnen mitteilen zu k\u00f6nnen, dass Behaviour Interactive unser Partner in Montreal, Kanada sein wird. Die vollst\u00e4ndige Pressemitteilung k\u00f6nnen Sie hier nachlesen.\n\nDas Team in Montreal wird vollst\u00e4ndig in die Star Citizen-Teams in Los Angeles und Austin integriert sein und von mir und anderen Star Citizen-Teamleitern geleitet und geleitet werden. Das Montrealer Team besteht aus einer Kombination von Behaviour-Mitarbeitern, die in diese neue Gruppe wechseln, und neuen Mitarbeitern, die wir aus der Montrealer Spielszene einstellen (wenn es also Entwickler in Montreal sind, die Star Citizen beitreten m\u00f6chten, senden Sie bitte Ihre Lebensl\u00e4ufe an Behaviour!).\n\nDies erm\u00f6glicht es uns, das gesamte Star Citizen-Team fr\u00fcher zu verst\u00e4rken und weniger Zeit mit dem Aufbau der Studio-Infrastruktur zu verschwenden, so dass ich das Gef\u00fchl habe, dass es ein Gewinn f\u00fcr alle ist. Ich m\u00f6chte, dass alle die Leute von Behaviour im Team willkommen hei\u00dfen. Im Laufe des n\u00e4chsten Jahres werden Sie sie treffen und sehen, woran sie auf die gleiche Weise arbeiten wie die Teams von Los Angeles und Austin. Einer der Kernmieter der Team-DNA, die ich aufzubauen versuche, ist ein Engagement f\u00fcr die Interaktion mit der Community und wir bauen die M\u00f6glichkeit auf, an allen drei Standorten zu filmen. Tats\u00e4chlich ist eine unserer wichtigsten Interviewfragen, ob es f\u00fcr einen potenziellen Mitarbeiter angenehm ist, gelegentlich mit der Community zu interagieren und vor der Kamera zu stehen!\n\n-Chris\n\nMMORPG.com Nominierung\nEine weitere tolle Nachricht: Star Citizen wurde f\u00fcr das am meisten erwartete Spiel bei den j\u00e4hrlichen Player's Choice Awards von MMORPG.com nominiert! Wir w\u00fcrden uns sehr freuen, wenn Sie sich einen Moment Zeit nehmen w\u00fcrden, um f\u00fcr uns zu stimmen. Lasst uns unseren ersten Preis gewinnen!\n\n\n\n\nKickstarter-Integration\n\nWillkommen, Kickstarter-Backer! Der Prozess der Integration von Kickstarter-Konten hat begonnen und viele bestehende Benutzer werden feststellen, dass ihre Kickstarter-Versprechen auf der Seite Ihr Konto erscheinen. Bitte beachten Sie, dass das zus\u00e4tzliche Geld, das Sie f\u00fcr Kickstarter Add-ons versprochen haben, vorerst als Credits erscheinen wird; in naher Zukunft werden Sie dieses Geld f\u00fcr Add-ons \u00fcber die Website zu den Originalpreisen einsetzen k\u00f6nnen. Diejenigen, die zeitlich begrenzte Upgrades wie die Idris Corvette gekauft haben, haben die M\u00f6glichkeit, diese zu w\u00e4hlen! Wenn Sie eine Frage zur Integration Ihres Kickstarter-Versprechens haben, haben Sie bitte Geduld, da es aufgrund des gro\u00dfen Transaktionsvolumens mehrere Tage dauern wird, alle Probleme zu untersuchen - vertrauen Sie uns, wir werden uns um Sie k\u00fcmmern!","zh_CN":"Forum Update\nBetter late than never: the new forums are online and you can access them here or through the forums tab at the top of the page! The one issue is that you\u2019re going to have to re-add your signatures and avatars\u2026 but we finally have the robust, customizable forum system you demanded which allows for proper moderation and community management! We\u2019ve created a simple \u201cprime directive\u201d for forum users that tells you how you should behave, how we\u2019ll punish you when you don\u2019t and what we\u2019re going to do for you in return. We think it\u2019s a fair system that should create a good, positive community. As with all aspects, we\u2019d love your comments. We do believe that most of this is common sense and will become unnecessary as the forums become available only to pledgers and backers(after all, no one wants to pay for a game just to troll a message board) but that it is always good to know where you stand. We reserve the right to amend these rules in the future as the community evolves.\n\nForum Rules\nBe good, damn it. Treat other people the way you want to be treated. Every account is another human being who is excited about Star Citizen. Disagree calmly and intelligently, do not attack each other when you don\u2019t share the same ideas. Keep it clean. We\u2019re all adults here\u2026 and that means being responsible, not plastering risqu\u00e9 content all over your message boards. No pornography, nothing racist, nothing else outright offensive to other people. You\u2019re helping to build a game, not a high school locker room. No trolling. Do not post messages specifically intended to get a rise out of others. We know there\u2019s an impulse to do it, but it doesn\u2019t contribute to the community, it tears it down. Your resonsibility as early pledgers is to help form a great community, not to endlessly frustrate those who come later. Stay on topic. Every message board has a topic and you should stick to it. Don\u2019t advertise your guild in the game suggestions board. No spam. Talking about your personal projects and successes is welcome and encouraged in the off-topic areas, selling things is NOT. Contribute. We want to hear from you. Some of the best ideas come from the unlikeliest thoughts, so if you have something to add stand up and say it!\nPunishment\n\nThree strikes, you\u2019re out. If you are found to be in violation of our policies you will receive a 24-hour forum ban. If it happens again then you will receive a 48-hour ban. A third infraction will result in a permanent banning.\n\nOur Promise\n\nFor our part, we will endeavor to be as responsive as possible. We\u2019re all one community and everyone here is as excited about Star Citizen as you are. Cloud Imperium staff will do their best to stay active at the forums wherever possible and we will establish a fair system of moderators to keep the boards clean and active.\n\nWe recognize that you are the vanguard: you\u2019re the fans who put up your money early because you believed in the game and we\u2019re going to do the best we can to respect that. Know that in addition to fans with great ideas we want to hear, we also view you as ambassadors responsible for helping spread the word about this game and we respect you for that.\n\nIf you believe there is something wrong, do not hesitate to contact us and we will reply as quickly as possible. We want this community to grow and thrive and create and we\u2019re relying on it to help us create the best game possible. Follow these rules and we\u2019ll be able to spend more time involving you in the process!\n\nMontreal Update \u2013 Behaviour Interactive Partnership\nI mentioned in an earlier Comm-Link that we are planning on having the core development of Star Citizen happen in three locations \u2013 Los Angeles, Californa, Austin, Texas and Montreal, Canada. There are quite a few reasons why Montreal is interesting \u2013 there is a lot of game development talent: Ubisoft, Warner Bros, EA and THQ all have large development studios and games such as the Assassin\u2019s Creed series, Far Cry 2 & 3 and Deus Ex Revolutions have all come out of Montreal. There are a fair amount of developers with CryEngine experience (the Far Cry series is built on a modified version of the original CryEngine and THQ has been working on a couple of unannounced CryEngine projects.) Finally, all your dollars go much further in Montreal than they do in Austin and Los Angeles due to the strong government support for game development and the lower cost of living. This allows us to pack more ships, locations and features in than we could if we just built the game in Los Angeles and Austin.\n\nAs part of the year of preparation, research and development I did in building the prototype I was testing out workflow concepts and personnel. Montreal was an area that I knew from making films (which the Canadian and Quebec governments also support strongly), so it was an area I considered right from the start. I weighed several options, from building a studio from scratch to partnering with an established studio to help build out a team. Considering everything else that we need to accomplish with Star Citizen I decided that it was smarter to partner with someone that all ready has an infrastructure and is up and running, much the same way I would contract with a local production service company if I was making a film.\n\nBehaviour Interactive are the biggest independent developer in Montreal, with a great infrastructure and work process. They have worked on over 130 games with some of the biggest publishers in the industry, have a reputation for being on time and budget and have many people that worked on big AAA titles like Assassins Creed or Far Cry 3 (Ubisoft contracted them to help out the recently shipped Far Cry 3.)\n\nOver the last year they contributed some resources on spec to flesh out some of the technical design on the server back end (Behaviour designed, built and maintains Nickelodeon\u2019s kid\u2019s MMO, Monkey Quest, which has over 10 million users) and help build the prototype as a test to see if we could work well together and they could meet the quality standards I want to hit for Star Citizen. If you liked the prototype you\u2019ve already seen some of their work and approved. Because of this I\u2019m happy to announce formally that Behaviour Interactive will be our partner in Montreal, Canada. You can read the complete press release here.\n\nThe team in Montreal will be fully integrated with the Star Citizen teams in Los Angeles and Austin, and will be managed and directed by myself and other Star Citizen team leaders. The Montreal team will be made up of a combination of Behaviour employees that will transfer into this new group and new people we hire from the Montreal game scene (so if that are any developers in Montreal that would like to join Star Citizen, please send your resumes to Behaviour!)\n\nThis allows us to flesh out the full Star Citizen team sooner and waste less time on building out studio infrastructure so I feel it is a win for everyone. I would like everyone to welcome the Behaviour folks to the team. Over the next year you\u2019ll get to meet them and see what they\u2019re working on in the same manner as the Los Angeles and Austin teams. One of the core tenants of the team DNA that I\u2019m trying to build is a commitment to interaction with the community and we are setting up the ability to film in all three locations. In fact one of our key interview questions is if a potential hire is comfortable interacting with the community occasionally and being on camera!\n\n-Chris\n\nMMORPG.com Nomination\nSome other cool news: Star Citizen has been nominated for most anticipated game in MMORPG.com\u2019s annual Player\u2019s Choice awards! We\u2019d be very happy if you\u2019d take a moment to vote for us. Let\u2019s win our first award!\n\nKickstarter Integration\nWelcome, Kickstarter backers! The process of integrating Kickstarter accounts has begun and many existing users may begin to notice their Kickstarter pledges appearing in Your Account page. Please note that the additional money you pledged for Kickstarter add-ons will appear as credits for now; in the near future you will be able to apply this money to add-ons through the site at the original prices. Those who purchased limited time upgrades such as the Idris Corvette will have the option to choose those! If you have a question regarding the integration of your Kickstarter pledge please be patient as due the the large volume of transactions it will take several days to investigate all the issues \u2013 trust us we will take care of you!"},"links_count":3,"comment_count":89,"created_at":"2012-12-14T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-04-29 19:12:52","valid_relations":["images","links","translations"],"prev_id":12835,"next_id":12837}}