{"data":{"id":12839,"title":"Press Roundup","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12839-Press-Roundup","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12839","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12839","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":1,"name":"Starshipbridge.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bluo97w6u7n1ur\/source\/Starshipbridge.jpg","alt":"","size":1504015,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1\/similar"}],"images_count":1,"translations":{"en_EN":"Chris Roberts has been busy working on Star Citizen and he\u2019s also been talking to the press\u2026 as evidenced by four new articles that go into detail about his plans for the game! Additionally, MMORPG will be running their second live interview with Chris on Wednesday at 5 PM EST. Be sure to tune in!\n\nPC World has a comprehensive interview that touches one very aspect of the title. On the subject of storytelling, Chris says: \u201cStorytelling is going to play a really big role in the universe because my brand of game has always involved a heavy sense of story and cinematic flare. That will be a really strong part of what we\u2019re doing and in Squadron 42 it will be a very specific narrative. On the Star Citizen side it will be less one overarching narrative, but more lots of little stories that you can run across and encounter that we will constantly be updating and adding and seeding around the galaxy as the game goes forward. It will be part of our regular content updates to not necessarily have 30-mission branching stories for the open world, but there\u2019s something that could be three or four missions that has a small story thread over here, and then a different one on a different side of the galaxy.\u201d\n\nGamesIndustry International has published an interview with Chris Roberts and Crytek\u2019s Carl Jonesabout the game, promising that it will compete with any AAA title out there. On the RSI community: \u201cOur job \u2013 and I\u2019m building the team [Roberts Space Industries] around this, too \u2013 is to entertain our audience during the two years they\u2019ll be waiting for the game. We\u2019ll be giving them builds and portions of it much sooner than that, and they\u2019ll be getting multiple updates every single week\u2026 I want to make the journey, for everyone that backed it, as fun as the actual game. I want them to get to the point where they feel they got their money\u2019s worth before the finished game is actually released. That\u2019s a big priority for me. \u201c\nDigital Trends has another interview, with more details about the game. On the open world in Star Citizen: \u201cThe game\u2019s going to be incredibly open, so you\u2019ll be able to go wherever you want. If you want to be a merchant, you can be a merchant. If you want to be an explorer, you can be explorer. If you want to be a pirate, you can be a pirate. If you want to be a bounty hunter, you can be a bounty hunter. And then inside that, if you want to have a more single-player experience you can do the Squadron 42 campaign, and there will be some other opportunities to do single-player style games.\u201d\nCloser to home, the Austin American-Statesman has an interview that explains the project but also focuses on the impact the new CIG Austin office will have on the city\u201d Austin is where I built all my games previously, so there\u2019s a lot of great talent in Austin and a lot of people that have worked specifically with me and on the stuff I\u2019ve done in the past.\u201d","de_DE":"Chris Roberts war damit besch\u00e4ftigt, an Star Citizen zu arbeiten, und er hat auch mit der Presse gesprochen.... wie vier neue Artikel zeigen, die bis ins Detail \u00fcber seine Pl\u00e4ne f\u00fcr das Spiel gehen! Zus\u00e4tzlich wird MMORPG am Mittwoch um 17 Uhr EST sein zweites Live-Interview mit Chris f\u00fchren. Stellen Sie sicher, dass Sie sich einschalten!\n\nPC World hat ein umfassendes Interview, das einen Aspekt des Titels ber\u00fchrt. Zum Thema Storytelling sagt Chris: \"Storytelling wird eine wirklich gro\u00dfe Rolle im Universum spielen, denn meine Spielmarke hat immer einen starken Sinn f\u00fcr Story und filmisches Flair mit sich gebracht. Das wird ein wirklich starker Teil dessen sein, was wir tun, und in Staffel 42 wird es eine sehr spezifische Geschichte sein. Auf der Seite von Star Citizen wird es weniger eine \u00fcbergreifende Erz\u00e4hlung sein, sondern mehr viele kleine Geschichten, die Sie durchlaufen k\u00f6nnen und denen Sie begegnen, die wir st\u00e4ndig aktualisieren und hinzuf\u00fcgen und in der Galaxie s\u00e4en werden, w\u00e4hrend das Spiel weitergeht. Es wird Teil unserer regelm\u00e4\u00dfigen Content-Updates sein, um nicht unbedingt 30 verzweigte Missionen f\u00fcr die offene Welt zu haben, aber es gibt etwas, das drei oder vier Missionen sein k\u00f6nnte, die hier einen kleinen Story-Thread haben, und dann eine andere auf einer anderen Seite der Galaxie.\"\n\nGamesIndustry International hat ein Interview mit Chris Roberts und Cryteks Carl Jones \u00fcber das Spiel ver\u00f6ffentlicht und versprochen, dass es mit jedem AAA-Titel dort drau\u00dfen konkurrieren wird. In der RSI-Community: \"Unsere Aufgabe - und ich baue auch das Team[Roberts Space Industries] darauf auf - ist es, unser Publikum in den zwei Jahren, in denen sie auf das Spiel warten, zu unterhalten. Wir werden ihnen Builds und Teile davon viel fr\u00fcher zur Verf\u00fcgung stellen, und sie werden jede Woche mehrere Updates erhalten.... Ich m\u00f6chte die Reise machen, f\u00fcr jeden, der sie unterst\u00fctzt hat, so lustig wie das eigentliche Spiel. Ich m\u00f6chte, dass sie zu dem Punkt kommen, an dem sie das Gef\u00fchl haben, dass sie ihr Geld wert sind, bevor das fertige Spiel tats\u00e4chlich ver\u00f6ffentlicht wird. Das ist eine gro\u00dfe Priorit\u00e4t f\u00fcr mich. \u201c\nDigital Trends hat ein weiteres Interview mit weiteren Details zum Spiel. Auf der offenen Welt in Star Citizen: \"Das Spiel wird unglaublich offen sein, so dass du gehen kannst, wohin du willst. Wenn du ein Kaufmann sein willst, kannst du ein Kaufmann sein. Wenn du ein Entdecker sein willst, kannst du ein Entdecker sein. Wenn du ein Pirat sein willst, kannst du ein Pirat sein. Wenn du ein Kopfgeldj\u00e4ger sein willst, kannst du ein Kopfgeldj\u00e4ger sein. Und dann, wenn du ein gr\u00f6\u00dferes Einzelspieler-Erlebnis haben willst, kannst du die Squadron 42-Kampagne machen, und es wird einige andere M\u00f6glichkeiten geben, Einzelspieler-Spiele zu machen.\"\nN\u00e4her zu Hause hat der australische Amerikaner-Staatsmann ein Interview, das das Projekt erkl\u00e4rt, sich aber auch auf die Auswirkungen konzentriert, die das neue CIG-Austin-B\u00fcro auf die Stadt haben wird\" Austin ist der Ort, an dem ich alle meine Spiele zuvor gebaut habe, also gibt es viele gro\u00dfe Talente in Austin und viele Leute, die speziell mit mir und an den Dingen gearbeitet haben, die ich in der Vergangenheit gemacht habe.\"","zh_CN":"Chris Roberts has been busy working on Star Citizen and he\u2019s also been talking to the press\u2026 as evidenced by four new articles that go into detail about his plans for the game! Additionally, MMORPG will be running their second live interview with Chris on Wednesday at 5 PM EST. Be sure to tune in!\n\nPC World has a comprehensive interview that touches one very aspect of the title. On the subject of storytelling, Chris says: \u201cStorytelling is going to play a really big role in the universe because my brand of game has always involved a heavy sense of story and cinematic flare. That will be a really strong part of what we\u2019re doing and in Squadron 42 it will be a very specific narrative. On the Star Citizen side it will be less one overarching narrative, but more lots of little stories that you can run across and encounter that we will constantly be updating and adding and seeding around the galaxy as the game goes forward. It will be part of our regular content updates to not necessarily have 30-mission branching stories for the open world, but there\u2019s something that could be three or four missions that has a small story thread over here, and then a different one on a different side of the galaxy.\u201d\n\nGamesIndustry International has published an interview with Chris Roberts and Crytek\u2019s Carl Jonesabout the game, promising that it will compete with any AAA title out there. On the RSI community: \u201cOur job \u2013 and I\u2019m building the team [Roberts Space Industries] around this, too \u2013 is to entertain our audience during the two years they\u2019ll be waiting for the game. We\u2019ll be giving them builds and portions of it much sooner than that, and they\u2019ll be getting multiple updates every single week\u2026 I want to make the journey, for everyone that backed it, as fun as the actual game. I want them to get to the point where they feel they got their money\u2019s worth before the finished game is actually released. That\u2019s a big priority for me. \u201c\nDigital Trends has another interview, with more details about the game. On the open world in Star Citizen: \u201cThe game\u2019s going to be incredibly open, so you\u2019ll be able to go wherever you want. If you want to be a merchant, you can be a merchant. If you want to be an explorer, you can be explorer. If you want to be a pirate, you can be a pirate. If you want to be a bounty hunter, you can be a bounty hunter. And then inside that, if you want to have a more single-player experience you can do the Squadron 42 campaign, and there will be some other opportunities to do single-player style games.\u201d\nCloser to home, the Austin American-Statesman has an interview that explains the project but also focuses on the impact the new CIG Austin office will have on the city\u201d Austin is where I built all my games previously, so there\u2019s a lot of great talent in Austin and a lot of people that have worked specifically with me and on the stuff I\u2019ve done in the past.\u201d"},"links_count":5,"comment_count":34,"created_at":"2012-12-18T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-08 10:50:11","valid_relations":["images","links"],"prev_id":12838,"next_id":12840}}