{"data":{"id":12909,"title":"Spider Concept Art","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/12909-Spider-Concept-Art","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12909","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12909","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":345,"name":"Spider_Cathcart_ConceptArt_Final_021513_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/el0f8uq1pwswlr\/source\/Spider_Cathcart_ConceptArt_Final_021513_thumb.jpg","alt":"","size":317645,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:23:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/345","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/345\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\n\nWe\u2019re leaving you this week with the first piece of finished environmental concept art for Star Citizen. This is Spider, in the Cathcart System, which you may remember as one of the unlocks from the pledge campaign.\n\nWhen creating a location in Star Citizen, we first do a text description similar to those you\u2019ve seen before: what\u2019s in the system, what makes it unique, where would you want to land. We then turn it over to an artist who creates an initial \u201cLook and Feel\u201d environmental concept. We will then go back and forth until the team is happy with the piece\u2014this could be two, five or twenty revisions! The Look and Feel concept is used to capture the overall mood and atmosphere we are looking to capture with each planet, but might not be completely representative of the finished, in-game level. After creating the Look and Feel piece, we will get additional artwork to further detail the architecture, props, details, and interiors of any shops and locations on the planet. After the concepts are finalized and approved, we use them to begin building the environment art assets in 3D, while the Design team uses the information in the concepts to begin working on level layout and design in the CryEngine.\n\nSpider is the first location we consider good enough to base the final game on\u2026 but many more are in the pipeline now! We\u2019ll be sharing them with the community as they are approved, so you have plenty to look forward to in the coming weeks! Please be patient: Rome wasn\u2019t build in a day\u2026 and neither was Terra!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nWir lassen Sie diese Woche mit dem ersten St\u00fcck fertiger Umweltkonzeptkunst f\u00fcr Star Citizen zur\u00fcck. Dies ist Spider, im Cathcart System, an das Sie sich vielleicht als eine der Freischaltungen der Versprechenskampagne erinnern.\n\nWenn wir einen Standort in Star Citizen erstellen, erstellen wir zun\u00e4chst eine Textbeschreibung \u00e4hnlich derjenigen, die Sie zuvor gesehen haben: Was ist im System, was macht es einzigartig, wo m\u00f6chten Sie landen? Wir \u00fcbergeben es dann einem K\u00fcnstler, der ein erstes \"Look and Feel\"-Umweltkonzept erstellt. Wir werden dann hin und her gehen, bis das Team mit dem St\u00fcck zufrieden ist - das k\u00f6nnen zwei, f\u00fcnf oder zwanzig Revisionen sein! Das Look and Feel-Konzept wird verwendet, um die allgemeine Stimmung und Atmosph\u00e4re einzufangen, die wir mit jedem Planeten einfangen wollen, ist aber m\u00f6glicherweise nicht ganz repr\u00e4sentativ f\u00fcr das fertige In-Game-Level. Nachdem wir das Look and Feel St\u00fcck erstellt haben, erhalten wir zus\u00e4tzliche Kunstwerke, um die Architektur, die Requisiten, die Details und die Inneneinrichtung aller Gesch\u00e4fte und Orte auf dem Planeten weiter zu detaillieren. Nachdem die Konzepte fertiggestellt und genehmigt wurden, verwenden wir sie, um mit dem Bau der Umweltkunstwerke in 3D zu beginnen, w\u00e4hrend das Designteam die Informationen in den Konzepten verwendet, um mit der Arbeit an dem Layout und dem Design der Ebenen in der CryEngine zu beginnen.\n\n\n\nSpider ist der erste Ort, den wir f\u00fcr gut genug halten, um das letzte Spiel aufzusetzen.... aber viele weitere sind jetzt in der Pipeline! Wir werden sie mit der Community teilen, sobald sie genehmigt sind, so dass du dich in den n\u00e4chsten Wochen auf viel freuen kannst! Bitte haben Sie Geduld: Rom wurde nicht an einem Tag erbaut.... und Terra auch nicht!","zh_CN":"Greetings Citizens,\n\nWe\u2019re leaving you this week with the first piece of finished environmental concept art for Star Citizen. This is Spider, in the Cathcart System, which you may remember as one of the unlocks from the pledge campaign.\n\nWhen creating a location in Star Citizen, we first do a text description similar to those you\u2019ve seen before: what\u2019s in the system, what makes it unique, where would you want to land. We then turn it over to an artist who creates an initial \u201cLook and Feel\u201d environmental concept. We will then go back and forth until the team is happy with the piece\u2014this could be two, five or twenty revisions! The Look and Feel concept is used to capture the overall mood and atmosphere we are looking to capture with each planet, but might not be completely representative of the finished, in-game level. After creating the Look and Feel piece, we will get additional artwork to further detail the architecture, props, details, and interiors of any shops and locations on the planet. After the concepts are finalized and approved, we use them to begin building the environment art assets in 3D, while the Design team uses the information in the concepts to begin working on level layout and design in the CryEngine.\n\nSpider is the first location we consider good enough to base the final game on\u2026 but many more are in the pipeline now! We\u2019ll be sharing them with the community as they are approved, so you have plenty to look forward to in the coming weeks! Please be patient: Rome wasn\u2019t build in a day\u2026 and neither was Terra!"},"links_count":0,"comment_count":191,"created_at":"2013-03-01T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-09 00:43:55","valid_relations":["images","links"],"prev_id":12908,"next_id":12910}}