{"data":{"id":12910,"title":"Base Head Model","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/12910-Base-Head-Model","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12910","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12910","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":346,"name":"Dude10.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fl2u4qpm7ayrqr\/source\/Dude10.jpg","alt":"","size":1740908,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:23:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/346","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/346\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\n\nBring me the head of John Q. Citizen! We\u2019re starting off a busy week here at Cloud Imperium Games with a little teaser: the first shot of one of Star Citizen\u2019s character models, currently being developed by artist Mark Skelton. This is our base head for the male character, which will be used as the starting point for our avatar customization system. We will use it to determine the base proportions for the character skeleton and rigging for animation.\n\nIt currently does not have any of the additional hair or facial customization options applied that will be in the available in the final customization system, and may be modified as production continues on the characters.This is the model you\u2019ll see in the finished game, although it isn\u2019t being rendered through the CryEngine yet. From here, we will build out a more robust and diverse set of character customization features. In the final version, you will be able to customize your character\u2019s appearance, from facial features and gender to clothing and gear \u2013 this is only a very small taste of what\u2019s to come! Check back later in the week, where you\u2019ll see more of this man, including his textured body!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nBringt mir den Kopf von John Q. Citizen! Wir beginnen eine arbeitsreiche Woche hier bei Cloud Imperium Games mit einem kleinen Teaser: der ersten Aufnahme eines der Charaktermodelle von Star Citizen, das derzeit vom K\u00fcnstler Mark Skelton entwickelt wird. Dies ist unser Basiskopf f\u00fcr den m\u00e4nnlichen Charakter, der als Ausgangspunkt f\u00fcr unser Avatar-Anpassungssystem dient. Wir werden es verwenden, um die Basisproportionen f\u00fcr das Charakterskelett und das Rigging f\u00fcr die Animation zu bestimmen.\n\nEs hat derzeit keine der zus\u00e4tzlichen Haar- oder Gesichtsanpassungsoptionen, die im endg\u00fcltigen Anpassungssystem verf\u00fcgbar sein werden, und kann ge\u00e4ndert werden, wenn die Produktion mit den Charakteren weitergeht, dies ist das Modell, das Sie im fertigen Spiel sehen werden, obwohl es noch nicht durch die CryEngine gerendert wird. Von hier aus werden wir einen robusteren und vielf\u00e4ltigeren Satz von Charakteranpassungsfunktionen entwickeln. In der endg\u00fcltigen Version kannst du das Aussehen deines Charakters anpassen, von Gesichtsz\u00fcgen und Geschlecht bis hin zu Kleidung und Ausr\u00fcstung - das ist nur ein sehr kleiner Vorgeschmack auf das, was kommen wird! Schauen Sie sp\u00e4ter in der Woche wieder vorbei, wo Sie mehr von diesem Mann sehen werden, einschlie\u00dflich seines strukturierten K\u00f6rpers!","zh_CN":"Greetings Citizens,\n\nBring me the head of John Q. Citizen! We\u2019re starting off a busy week here at Cloud Imperium Games with a little teaser: the first shot of one of Star Citizen\u2019s character models, currently being developed by artist Mark Skelton. This is our base head for the male character, which will be used as the starting point for our avatar customization system. We will use it to determine the base proportions for the character skeleton and rigging for animation.\n\nIt currently does not have any of the additional hair or facial customization options applied that will be in the available in the final customization system, and may be modified as production continues on the characters.This is the model you\u2019ll see in the finished game, although it isn\u2019t being rendered through the CryEngine yet. From here, we will build out a more robust and diverse set of character customization features. In the final version, you will be able to customize your character\u2019s appearance, from facial features and gender to clothing and gear \u2013 this is only a very small taste of what\u2019s to come! Check back later in the week, where you\u2019ll see more of this man, including his textured body!"},"links_count":0,"comment_count":184,"created_at":"2013-03-04T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-08 02:37:20","valid_relations":["images","links"],"prev_id":12909,"next_id":12911}}