{"data":{"id":12934,"title":"PAX East, In-Engine Character and More!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12934-PAX-East-In-Engine-Character-And-More","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12934","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12934","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":387,"name":"Chrispanel2.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/tqr1q69dy7jnhr\/source\/Chrispanel2.png","alt":"","size":729193,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:53+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/387","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/387\/similar"},{"id":388,"name":"HeadinEngine3_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qbe0lgy1ur06ir\/source\/HeadinEngine3_thumb.jpg","alt":"This is what a character head should look like in the finished game","size":122705,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:53+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/388","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/388\/similar"}],"images_count":2,"translations":{"en_EN":"PAX East\nChris Roberts hit the road over the weekend to attend PAX East in Boston, MA! There he appeared as part of an all-star MMORPG.com Future of Online Games panel alongside Garrett Fuller (MMORPG.com), Matt Firor (ZeniMax Online), Dave Georgeson (Sony Online Entertainment), Jon Peters (ArenaNet), Jeremy Gaffney (Carbine Studios) and Jack Emmert (Perfect World). You can check out the entire hour-long discussion below:\n\n\n\nWhile at PAX, the team at Gamers Nexus met up with Chris for an interview:\n\n\n\nGamers Nexus also managed to get footage of Chris\u2019 other panel appearance, Going Back To The Future \u2013 Calling All Mechwarriors, Tribes and Star Citizens:\n\n\n\nBase Head Model\nRemember Mark Skelton\u2019s base head model? The last time you saw it it was rendered in 3ds Max\u2026 now here\u2019s what it looks like in CryEngine!\n\nWe\u2019ll be showing you the entire body in the game engine very soon.\n\nWe\u2019re Hiring!\nCloud Imperium Games is hiring! Are you an ace programmer looking to work in Austin, Texas or Los Angeles, California? Then we\u2019re interested in hearing from you! There are currently six positions open for programmers of various stripes to work on Star Citizen and Squadron 42: Listings and how to apply are available online here: Server\/Backend Programmer Physics Programmer 3D Programmer Gameplay Programmer Tools Programmer Web\/Backend Programmer","de_DE":"PAX Ost\nChris Roberts machte sich am Wochenende auf den Weg, um die PAX East in Boston, MA zu besuchen! Dort trat er als Teil eines All-Star-Panels MMORPG.com Future of Online Games neben Garrett Fuller (MMORPG.com), Matt Firor (ZeniMax Online), Dave Georgeson (Sony Online Entertainment), Jon Peters (ArenaNet), Jeremy Gaffney (Carbine Studios) und Jack Emmert (Perfect World) auf. Sie k\u00f6nnen sich die gesamte stundenlange Diskussion unten ansehen:\n\n\n\nW\u00e4hrend der PAX traf sich das Team von Gamers Nexus mit Chris zu einem Interview:\n\n\n\nGamers Nexus schaffte es auch, Aufnahmen von Chris' anderem Panelauftritt zu machen, Going Back To The Future - Calling All Mechwarriors, Tribes and Star Citizens:\n\n\n\nBasiskopfmodell\nErinnerst du dich an Mark Skeltons Basiskopfmodell? Als Sie es das letzte Mal gesehen haben, wurde es in 3ds Max gerendert.... hier ist, wie es in CryEngine aussieht!\n\nWir werden dir in K\u00fcrze den ganzen K\u00f6rper in der Game Engine zeigen.\n\nWir stellen ein!\n\nCloud Imperium Games stellt ein! Sind Sie ein Ace-Programmierer und m\u00f6chten in Austin, Texas oder Los Angeles, Kalifornien, arbeiten? Dann sind wir daran interessiert, von Ihnen zu h\u00f6ren! Derzeit sind sechs Stellen f\u00fcr Programmierer verschiedener Couleur frei, um an Star Citizen und Squadron 42 zu arbeiten: Hier finden Sie die Angebote und die Bewerbungsunterlagen:\nServer\/Backend Programmierer Physik Programmierer 3D Programmierer Gameplay Programmierer Tools Programmierer Web\/Backend Programmierer","zh_CN":"PAX East\nChris Roberts hit the road over the weekend to attend PAX East in Boston, MA! There he appeared as part of an all-star MMORPG.com Future of Online Games panel alongside Garrett Fuller (MMORPG.com), Matt Firor (ZeniMax Online), Dave Georgeson (Sony Online Entertainment), Jon Peters (ArenaNet), Jeremy Gaffney (Carbine Studios) and Jack Emmert (Perfect World). You can check out the entire hour-long discussion below:\n\n\n\nWhile at PAX, the team at Gamers Nexus met up with Chris for an interview:\n\n\n\nGamers Nexus also managed to get footage of Chris\u2019 other panel appearance, Going Back To The Future \u2013 Calling All Mechwarriors, Tribes and Star Citizens:\n\n\n\nBase Head Model\nRemember Mark Skelton\u2019s base head model? The last time you saw it it was rendered in 3ds Max\u2026 now here\u2019s what it looks like in CryEngine!\n\nWe\u2019ll be showing you the entire body in the game engine very soon.\n\nWe\u2019re Hiring!\nCloud Imperium Games is hiring! Are you an ace programmer looking to work in Austin, Texas or Los Angeles, California? Then we\u2019re interested in hearing from you! There are currently six positions open for programmers of various stripes to work on Star Citizen and Squadron 42: Listings and how to apply are available online here: Server\/Backend Programmer Physics Programmer 3D Programmer Gameplay Programmer Tools Programmer Web\/Backend Programmer"},"links_count":5,"comment_count":65,"created_at":"2013-03-25T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-08 00:16:59","valid_relations":["images","links"],"prev_id":12933,"next_id":12935}}