{"data":{"id":12942,"title":"New York Concept Art","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/12942-New-York-Concept-Art","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12942","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12942","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":402,"name":"NYC_refined_thumb.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/e42dikcxeqj9mr\/source\/NYC_refined_thumb.png","alt":"","size":1455093,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/402","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/402\/similar"}],"images_count":1,"translations":{"en_EN":"Last week, we showed you the concept art for Moscow and explained that it was the first of three \u201cmood pieces\u201d done to try and figure out how Earth looks and feels in the 30th century. The team has gone back and forth until the tone and the overall atmosphere of the environment are right. The next step will be to create more concept art showing both the detailed \u201cground level\u201d and a more distant \u201cfar away\u201d view. The ground level shots will go into greater detail for the level layout and will help show modelers understand what assets we need and the designers how these assets will be laid out. For example, we\u2019ll need to create specific ship dealers, guild halls and bars that you can visit when you land in New York\u2026 and we\u2019ll need to design different hangars capable of hosing a variety of different player ships! We\u2019re looking forward to sharing the rest of the process with you as it takes shape, but for now enjoy the New York skyline circa 2942:","de_DE":"Letzte Woche haben wir Ihnen die Konzeptkunst f\u00fcr Moskau gezeigt und erkl\u00e4rt, dass es das erste von drei \"Stimmungsst\u00fccken\" war, die gemacht wurden, um herauszufinden, wie die Erde im 30. Jahrhundert aussieht und f\u00fchlt. Das Team ist hin und her gegangen, bis der Ton und die allgemeine Atmosph\u00e4re der Umgebung stimmen. Der n\u00e4chste Schritt wird darin bestehen, mehr Konzeptkunst zu schaffen, die sowohl die detaillierte \"Bodenebene\" als auch eine weiter entfernte \"Ferne\" Ansicht zeigt. Die Bodenaufnahmen werden f\u00fcr das Level-Layout detaillierter und helfen Modellbauern zu verstehen, welche Assets wir ben\u00f6tigen und den Designern, wie diese Assets angelegt werden. Zum Beispiel m\u00fcssen wir spezifische Schiffsh\u00e4ndler, Gildenhallen und Bars einrichten, die du besuchen kannst, wenn du in New York landest.... und wir m\u00fcssen verschiedene Hangars entwerfen, die in der Lage sind, eine Vielzahl von verschiedenen Spielerschiffen zu versorgen! Wir freuen uns darauf, den Rest des Prozesses mit Ihnen zu teilen, wenn er Gestalt annimmt, aber vorerst genie\u00dfen Sie die Skyline von New York um 2942:","zh_CN":"Last week, we showed you the concept art for Moscow and explained that it was the first of three \u201cmood pieces\u201d done to try and figure out how Earth looks and feels in the 30th century. The team has gone back and forth until the tone and the overall atmosphere of the environment are right. The next step will be to create more concept art showing both the detailed \u201cground level\u201d and a more distant \u201cfar away\u201d view. The ground level shots will go into greater detail for the level layout and will help show modelers understand what assets we need and the designers how these assets will be laid out. For example, we\u2019ll need to create specific ship dealers, guild halls and bars that you can visit when you land in New York\u2026 and we\u2019ll need to design different hangars capable of hosing a variety of different player ships! We\u2019re looking forward to sharing the rest of the process with you as it takes shape, but for now enjoy the New York skyline circa 2942:"},"links_count":0,"comment_count":134,"created_at":"2013-04-01T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-15 03:06:15","valid_relations":["images","links"],"prev_id":12941,"next_id":12943}}