{"data":{"id":12944,"title":"Press Roundup","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12944-Press-Roundup","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12944","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12944","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":405,"name":"Skewed.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/cbc6aq6nt3prar\/source\/Skewed.png","alt":"","size":1496958,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/405","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/405\/similar"}],"images_count":1,"translations":{"en_EN":"The annual GDC was last week and Chris Roberts attended with several members of the team. While there he had a chance to speak to several sites about what\u2019s coming up for Star Citizen. Massively\nChris talked with Massively for their Some Assembly Required column, discussing Star Citizen\u2019s planned economy. You\u2019ll be seeing more details on the system being developed soon, but the article provides a great teaser:\nIn the Star Citizen\u2019s economy, there\u2019s a role for everyone. Players can choose to own the factories, produce the goods, obtain the raw materials, transport the goods, run the storefronts, or even pirate the goods. Players can also contribute by overclocking ship components, which involves taking a basic item and improving it. Roberts says that players can make names for themselves in any of these areas, whether by creating a large economic empire or filling a smaller niche. And to help facilitate those who really want to delve into the economic aspect of the game, the game\u2019s planned companion app will allow players to manage all facets of their businesses even when they can\u2019t log in.\n\nSkewed and Reviewed\nSkewed and Reviewed, an electronic magazine for the Nook, interviewed Chris for a cover story. You can pick up a copy at Barnes and Noble\u2019s website. Here\u2019s a sample from the interview:\nGareth: For me, one of the most enjoyable parts of Wing Commander is when you went outside the cockpit; the branching storylines and interacting with the other characters, choosing which dialogue path in the response. In Star Citizen, who will we be mixing with when we\u2019re docked at a carrier and a space station or something like that? Will it be a mix of other players as well as NPCs?\nChris: Yeah, down on the planets will be NPC\u2019s and then if there are player characters on the planet than they\u2019ll also be like in the space bar and stuff. The same would be on a spaceship and space station up in space, and also when you are flying around in space. So what happens is the universe is fully built like a sandbox. There are trading routes and NPCs going about their business and all kinds of pirates, merchants. As players are playing and connecting to the game, you know if there are a couple of people who are pirates in one system well then the game would probably not spawn two AI pirates because it already has two players that are playing as pirates. The idea is that you are flying around in this universe like it\u2019s a complete living breathing universe and some of the characters you meet could be AI or some of them could be player characters.\n\nSpace Game Junkie\nChris also recently spent 90 minutes talking with Space Game Junkie about Star Citizen and his history with Wing Commander and other projects. You can find this great interview here.\n\nJust Push Start\nThe team at Just Push Start is running a multi-part interview with Chris and the first is online now.\nThere is a concept for a space suit and some armour but what else can we wear?\nAnything really. You could look like Han Solo for instance; get different jackets, trousers, hats and helmets. We want to embrace user content, similar to the Steam Workshop. On your own server you can have whatever you want but we\u2019d vet user content before it was allowed on the persistent universe. There will be online guidelines with examples to let players create not just clothes, even weapons and ships.\n\nstArs Oratoria\nBut Chris isn\u2019t the only one being interviewed! Eric \u201cWingman\u201d Peterson recently stopped by the stArs Oratoria fan podcast to talk turkey. You can find his episode here.","de_DE":"Die j\u00e4hrliche GDC war letzte Woche und Chris Roberts nahm mit mehreren Mitgliedern des Teams teil. Dort hatte er die M\u00f6glichkeit, mit mehreren Seiten dar\u00fcber zu sprechen, was auf ihn zukommt.\n\n\nMassiv\nChris sprach mit Massively f\u00fcr ihre Kolumne Some Assembly Required, in der er \u00fcber die Planwirtschaft von Star Citizen sprach. Sie werden bald mehr Details \u00fcber das System sehen, das entwickelt wird, aber der Artikel bietet einen gro\u00dfartigen Teaser:\nIn der Wirtschaft des Star Citizen gibt es eine Rolle f\u00fcr jeden. Die Spieler k\u00f6nnen w\u00e4hlen, ob sie die Fabriken besitzen, die Waren produzieren, die Rohstoffe beziehen, die Waren transportieren, die Schaufenster betreiben oder sogar die Waren nachahmen. Spieler k\u00f6nnen auch dazu beitragen, indem sie Schiffskomponenten \u00fcbertakten, was bedeutet, dass sie einen grundlegenden Gegenstand nehmen und verbessern. Roberts sagt, dass Spieler sich in jedem dieser Bereiche einen Namen machen k\u00f6nnen, sei es durch die Schaffung eines gro\u00dfen Wirtschaftsimperiums oder die Besetzung einer kleineren Nische. Und um diejenigen zu unterst\u00fctzen, die wirklich in den wirtschaftlichen Aspekt des Spiels eintauchen wollen, erm\u00f6glicht die geplante Begleit-App des Spiels den Spielern, alle Facetten ihres Unternehmens zu verwalten, auch wenn sie sich nicht einloggen k\u00f6nnen.\n\nVerzerrt und \u00fcberarbeitet\nSkewed and Reviewed, ein elektronisches Magazin f\u00fcr den Nook, interviewte Chris f\u00fcr eine Titelgeschichte. Du kannst eine Kopie auf Barnes und Nobles Website abholen. Hier ist ein Beispiel aus dem Interview:\nGareth: F\u00fcr mich ist einer der angenehmsten Teile von Wing Commander, wenn man aus dem Cockpit hinausgeht; die verzweigten Handlungsstr\u00e4nge und die Interaktion mit den anderen Charakteren, wobei man den Dialogweg in der Antwort w\u00e4hlt. Mit wem werden wir uns in Star Citizen vermischen, wenn wir an einen Tr\u00e4ger und eine Raumstation oder so etwas angedockt sind? Wird es eine Mischung aus anderen Spielern und NSCs sein?\nChris: Ja, unten auf den Planeten werden NSCs sein und wenn es dann Spielercharaktere auf dem Planeten gibt, dann werden sie auch wie in der Leertaste und so weiter sein. Das Gleiche w\u00e4re auf einem Raumschiff und einer Raumstation im Weltraum, und auch wenn man im Weltraum herumfliegt. Was also passiert, ist, dass das Universum vollst\u00e4ndig wie ein Sandkasten aufgebaut ist. Es gibt Handelsrouten und NSCs, die ihr Gesch\u00e4ft betreiben, und alle Arten von Piraten, Kaufleuten. Da die Spieler spielen und sich mit dem Spiel verbinden, wissen Sie, ob es ein paar Leute gibt, die Piraten in einem System gut sind, dann w\u00fcrde das Spiel wahrscheinlich nicht zwei KI-Piraten hervorbringen, weil es bereits zwei Spieler hat, die als Piraten spielen. Die Idee ist, dass du in diesem Universum herumfliegst, als w\u00e4re es ein komplettes lebendiges atmendes Universum und einige der Charaktere, die du triffst, k\u00f6nnten KI sein oder einige von ihnen k\u00f6nnten Spielercharaktere sein.\n\nWeltraumspiel Junkie\nChris verbrachte k\u00fcrzlich auch 90 Minuten damit, mit Space Game Junkie \u00fcber Star Citizen und seine Geschichte mit Wing Commander und anderen Projekten zu sprechen. Dieses tolle Interview findest du hier.\n\nEinfach Start dr\u00fccken\nDas Team von Just Push Start f\u00fchrt ein mehrteiliges Interview mit Chris und das erste ist jetzt online.\nEs gibt ein Konzept f\u00fcr einen Raumanzug und eine R\u00fcstung, aber was k\u00f6nnen wir sonst noch tragen?\nIrgendwas wirklich. Du k\u00f6nntest zum Beispiel wie Han Solo aussehen; besorg dir verschiedene Jacken, Hosen, H\u00fcte und Helme. Wir wollen Benutzerinhalte einbeziehen, \u00e4hnlich wie beim Steam Workshop. Auf Ihrem eigenen Server k\u00f6nnen Sie alles haben, was Sie wollen, aber wir haben die Benutzerinhalte \u00fcberpr\u00fcft, bevor sie f\u00fcr das persistente Universum zugelassen wurden. Es wird Online-Richtlinien mit Beispielen geben, mit denen Spieler nicht nur Kleidung, sondern auch Waffen und Schiffe entwerfen k\u00f6nnen.\n\nstArs Oratorien\nAber Chris ist nicht der Einzige, der interviewt wird! Eric \"Wingman\" Peterson hielt k\u00fcrzlich beim stArs Oratoria Fan-Podcast an, um \u00fcber den Truthahn zu sprechen. Seine Episode findest du hier.","zh_CN":"The annual GDC was last week and Chris Roberts attended with several members of the team. While there he had a chance to speak to several sites about what\u2019s coming up for Star Citizen. Massively\nChris talked with Massively for their Some Assembly Required column, discussing Star Citizen\u2019s planned economy. You\u2019ll be seeing more details on the system being developed soon, but the article provides a great teaser:\nIn the Star Citizen\u2019s economy, there\u2019s a role for everyone. Players can choose to own the factories, produce the goods, obtain the raw materials, transport the goods, run the storefronts, or even pirate the goods. Players can also contribute by overclocking ship components, which involves taking a basic item and improving it. Roberts says that players can make names for themselves in any of these areas, whether by creating a large economic empire or filling a smaller niche. And to help facilitate those who really want to delve into the economic aspect of the game, the game\u2019s planned companion app will allow players to manage all facets of their businesses even when they can\u2019t log in.\n\nSkewed and Reviewed\nSkewed and Reviewed, an electronic magazine for the Nook, interviewed Chris for a cover story. You can pick up a copy at Barnes and Noble\u2019s website. Here\u2019s a sample from the interview:\nGareth: For me, one of the most enjoyable parts of Wing Commander is when you went outside the cockpit; the branching storylines and interacting with the other characters, choosing which dialogue path in the response. In Star Citizen, who will we be mixing with when we\u2019re docked at a carrier and a space station or something like that? Will it be a mix of other players as well as NPCs?\nChris: Yeah, down on the planets will be NPC\u2019s and then if there are player characters on the planet than they\u2019ll also be like in the space bar and stuff. The same would be on a spaceship and space station up in space, and also when you are flying around in space. So what happens is the universe is fully built like a sandbox. There are trading routes and NPCs going about their business and all kinds of pirates, merchants. As players are playing and connecting to the game, you know if there are a couple of people who are pirates in one system well then the game would probably not spawn two AI pirates because it already has two players that are playing as pirates. The idea is that you are flying around in this universe like it\u2019s a complete living breathing universe and some of the characters you meet could be AI or some of them could be player characters.\n\nSpace Game Junkie\nChris also recently spent 90 minutes talking with Space Game Junkie about Star Citizen and his history with Wing Commander and other projects. You can find this great interview here.\n\nJust Push Start\nThe team at Just Push Start is running a multi-part interview with Chris and the first is online now.\nThere is a concept for a space suit and some armour but what else can we wear?\nAnything really. You could look like Han Solo for instance; get different jackets, trousers, hats and helmets. We want to embrace user content, similar to the Steam Workshop. On your own server you can have whatever you want but we\u2019d vet user content before it was allowed on the persistent universe. There will be online guidelines with examples to let players create not just clothes, even weapons and ships.\n\nstArs Oratoria\nBut Chris isn\u2019t the only one being interviewed! Eric \u201cWingman\u201d Peterson recently stopped by the stArs Oratoria fan podcast to talk turkey. You can find his episode here."},"links_count":10,"comment_count":37,"created_at":"2013-04-02T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-09 08:27:26","valid_relations":["images","links"],"prev_id":12943,"next_id":12945}}