{"data":{"id":12945,"title":"Meet Brendan Jackson!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12945-Meet-Brendan-Jackson","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12945","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12945","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":407,"name":"Brendan_video_header.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/me2uyclp0ngjzr\/source\/Brendan_video_header.png","alt":"","size":1629405,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/407","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/407\/similar"},{"id":408,"name":"2013-01-15_headshots_brandon_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/n7zgps22hgt2pr\/source\/2013-01-15_headshots_brandon_01.jpg","alt":"","size":2592873,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/408","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/408\/similar"},{"id":409,"name":"CI_Team_GDC.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/r5p2ddsffbxn7r\/source\/CI_Team_GDC.jpg","alt":"","size":4578321,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/409","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/409\/similar"}],"images_count":3,"translations":{"en_EN":"This week you\u2019ll meet Brendan Jackson, one of the very first programmers hired to work on Star Citizen! Like much of the team, Brendan comes to us from Lightbox Interactive and worked on Starhawk for the PS3. At CIG, Brendan will be responsible for graphics programming, making the finished effects in Star Citizen match what\u2019s going on in Chris Roberts\u2019 head! You can learn more about Brendan on Friday when he appears on the next Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nI started as a tools programmer at a small studio in the north of England, Beyond Reality in Newcastle Upon Tyne. What projects have you worked on?\nI\u2019ve worked on 12 projects (including SC), of which 5 have not seen the light of day. The six that were released or announced were, in reverse order, Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates Vs. Ninjas (Wii), Men of Valor (PC & Xbox) and European Super League (PC and PSOne.) In the middle of all that, I was part of Midway\u2019s Core Technology Group. What will you be doing on the game?\nI will be working on graphics. Working out how to do the new effects we want to add to the game. Making sure we can run at an acceptable framerate. What are you most excited about seeing in Star Citizen\/Squadron 42?\nI\u2019m most looking forward to the economics model and the space combat. I really enjoyed Elite, one of the games that inspired Wing Commander and Privateer, back before I worked in games and I\u2019m excited to see that style of play again. What are you playing right now?\nI\u2019ve gone back to play the original Crysis, before I press on to Crysis 3. Brendan recently returned from GDC 2013 with several other members of the Cloud Imperium team. He\u2019ll talk about his experiences on Wingman\u2019s Hangar this Friday!","de_DE":"Diese Woche treffen Sie Brendan Jackson, einen der ersten Programmierer, der f\u00fcr die Arbeit an Star Citizen eingestellt wurde! Wie ein Gro\u00dfteil des Teams kommt Brendan von Lightbox Interactive zu uns und hat an Starhawk f\u00fcr die PS3 gearbeitet. Bei CIG wird Brendan f\u00fcr die Grafikprogrammierung verantwortlich sein, so dass die fertigen Effekte in Star Citizen dem entsprechen, was in Chris Roberts' Kopf vor sich geht! Du kannst mehr \u00fcber Brendan am Freitag erfahren, wenn er im n\u00e4chsten Hangar des Wingman's erscheint!\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nIch begann als Tool-Programmierer in einem kleinen Studio in Nordengland, Beyond Reality in Newcastle Upon Tyne. An welchen Projekten hast du gearbeitet?\n\nIch habe an 12 Projekten gearbeitet (einschlie\u00dflich SC), von denen 5 nicht das Licht der Welt erblickt haben. Die sechs, die ver\u00f6ffentlicht oder angek\u00fcndigt wurden, waren in umgekehrter Reihenfolge Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates vs. Ninjas (Wii), Men of Valor (PC & Xbox) und European Super League (PC und PSOne.) Mittendrin war ich Teil der Midway Core Technology Group.\n\n\nWas wirst du auf dem Spiel machen?\n\nIch werde an der Grafik arbeiten. Erarbeiten, wie man die neuen Effekte macht, die wir dem Spiel hinzuf\u00fcgen wollen. Um sicherzustellen, dass wir mit einer akzeptablen Framerate arbeiten k\u00f6nnen.\n\n\nWas begeistert dich am meisten, was du in Star Citizen\/Squadron 42 sehen wirst?\n\nIch freue mich sehr auf das Wirtschaftsmodell und den Weltraumkampf. Ich habe Elite, eines der Spiele, das Wing Commander und Privateer inspiriert hat, damals sehr genossen, bevor ich in Spielen gearbeitet habe, und ich bin begeistert, diesen Spielstil wieder zu sehen.\n\n\nWas spielst du gerade?\n\nIch bin zur\u00fcckgekehrt, um die urspr\u00fcngliche Crysis zu spielen, bevor ich zu Crysis 3 \u00fcbergehe. Brendan ist k\u00fcrzlich von der GDC 2013 mit mehreren anderen Mitgliedern des Cloud Imperium Teams zur\u00fcckgekehrt. Er wird diesen Freitag \u00fcber seine Erfahrungen in Wingmans Hangar sprechen!","zh_CN":"This week you\u2019ll meet Brendan Jackson, one of the very first programmers hired to work on Star Citizen! Like much of the team, Brendan comes to us from Lightbox Interactive and worked on Starhawk for the PS3. At CIG, Brendan will be responsible for graphics programming, making the finished effects in Star Citizen match what\u2019s going on in Chris Roberts\u2019 head! You can learn more about Brendan on Friday when he appears on the next Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nI started as a tools programmer at a small studio in the north of England, Beyond Reality in Newcastle Upon Tyne. What projects have you worked on?\nI\u2019ve worked on 12 projects (including SC), of which 5 have not seen the light of day. The six that were released or announced were, in reverse order, Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates Vs. Ninjas (Wii), Men of Valor (PC & Xbox) and European Super League (PC and PSOne.) In the middle of all that, I was part of Midway\u2019s Core Technology Group. What will you be doing on the game?\nI will be working on graphics. Working out how to do the new effects we want to add to the game. Making sure we can run at an acceptable framerate. What are you most excited about seeing in Star Citizen\/Squadron 42?\nI\u2019m most looking forward to the economics model and the space combat. I really enjoyed Elite, one of the games that inspired Wing Commander and Privateer, back before I worked in games and I\u2019m excited to see that style of play again. What are you playing right now?\nI\u2019ve gone back to play the original Crysis, before I press on to Crysis 3. Brendan recently returned from GDC 2013 with several other members of the Cloud Imperium team. He\u2019ll talk about his experiences on Wingman\u2019s Hangar this Friday!"},"links_count":1,"comment_count":22,"created_at":"2013-04-03T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-15 03:06:05","valid_relations":["images","links"],"prev_id":12944,"next_id":12946}}