{"data":{"id":12952,"title":"Crossbow Clarifications and Character Animation","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12952-Crossbow-Clarifications-And-Character-Animation","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12952","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12952","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":421,"name":"Range_of_motion2.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kss1riw7ijkjwr\/source\/Range_of_motion2.png","alt":"","size":155064,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/421","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/421\/similar"},{"id":422,"name":"U7-Bloodfang2.gif","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/114z3htoo6xbbr\/source\/U7-Bloodfang2.gif","alt":"","size":47054,"mime_type":"image\/gif","last_modified":"2013-07-19T05:22:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/422","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/422\/similar"},{"id":42371,"name":"Swcavatar.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6eto06f7nhdv2r\/source\/Swcavatar.jpg","alt":"","size":0,"mime_type":"undefined","last_modified":"1970-01-01T00:00:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42371","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42371\/similar"}],"images_count":3,"translations":{"en_EN":"Greetings Citizens,\n\nA number of people have written in with questions about the crossbow promotion that happened over the weekend and so we\u2019d like to clarify some things. We\u2019d like to begin by explaining how the first person shooter boarding\u2019s weapons mechanic will work in the game:\n\nRock, Paper, Scissors in Space\nA Brief Discussion of Weaponry and Defenses in Star Citizen\nWho would have thought that something as simple as a crossbow would get so many people talking? To clear the air, we were always planning on having weapons like crossbows in Star Citizen. The goal was always to have a wide range of weapons, from knives to modern ballistic weapons (guns) to futuristic technologies like laser cannons. Our system aims to pit a variety of weapons against one another in a meaningful way that will create both deeper gameplay and provide a more interesting experience for the player than simply gunning down your opponents with the heaviest assault rifle. As for this particular choice: crossbows are cool. Why would we not include a weapon that has been around for thousands of years (literally) and continues to be improved upon today? Tell the nearest Vanduul that you think his knife is archaic. I\u2019m guessing that the response will be brief and very painful.\n\nThe critical idea behind both ground-based and space combat in Star Citizen is making tradeoffs. As we\u2019ve said all along, there is no perfect weapon (or shield, or armor) for beating every opponent. Each piece of equipment has its pluses and minuses, so there are many appropriate tools for each situation.\n\nIn space combat, lasers are frequently preferred weapons, as they do not require the extra mass of carrying physical ammunition, and they can be continually fired without depleting (as long as your power plant is intact). Lasers, however, tend to do less overall damage than some projectile weaponry, and they are more readily stopped by a ship\u2019s shields. Of course, some shields are tuned for slowing down projectiles more effectively, as well, but might be weaker overall or have a larger EM signature.\n\nGround-based combat is similar in nature. While we\u2019re still figuring out precisely what types of personal armor might be available, rest assured that there will be tradeoffs for everything. Sure, crossbows are quiet and don\u2019t run the risk of punching a hole in your hull, but they don\u2019t have unlimited ammunition, and there are already body armors today that are capable of stopping a crossbow bolt (at the expense of providing poorer protection against bullets).\n\nIt\u2019s going to take a lot of trial and error to get the balance right in our final game. The important thing is that there will be balance, and not one right answer for every situation.\n\nWhy did you support Shroud of the Avatar in this way?\nChris Roberts and Richard Garriott go way back: Richard hired Chris to work at Origin and supported him in creating the Wing Commander series and his other classic games. Without Richard\u2019s support and friendship all those years ago, space sims would be in a very different place today! The team at Cloud Imperium is also genuinely excited to see Richard and Portalarium returning to roleplaying games. Richard developing the successor to Ultima and Chris returning to his space sim roots together just seems right!\n\nChris Roberts and Richard Garriott have been including nods to each other\u2019s games as long as they\u2019ve been working together. In fact, Chris\u2019 first job at Origin was to help write conversations in Richard\u2019s Ultima V: Warriors of Destiny\u2026 and as a result, Richard included Chris as a character in the game! Chris\u2019 Kilrathi appear in several Ultima games, including Ultima VII where you can discover a crashed Kilrathi fighter as part of a sidequest! Several of Chris\u2019 games mention the \u201cBritannia System\u201d\u2026 and if you sit waiting in the barracks in Super Wing Commander, the Avatar flies by the outside of the ship!\n\nEven more than supporting an old friend, we believe in supporting crowdfunding projects like Shroud of the Avatar. One of the goals behind Star Citizen was to prove that crowdfunding could support AAA game development and allow creators to throw off the shackles of big publishers. Many of Richard\u2019s more recent titles were famously stymied by Electronic Arts and NCSoft\u2026 we\u2019re excited that his campaign is going to let him make a game on his own terms, for his fans.\n\nCan I still get the crossbow?\nYes! We realize the promotion came very late in the game and that many people may have missed the deadline to pledge on Kickstarter. You can still pledge for Shroud of the Avatar through their website at www.shroudoftheavatar.com.\n\nIs this \u201cpay to win\u201d?\nNO. Pay to win refers to the idea that someone can spend extra money to do better in the game. That is not the case here: the finished Star Citizen game will include crossbows with the same functionality as this special Shroud of the Avatar weapon. It\u2019s a symbol that you backed Richard\u2019s game and nothing more. You will not have any special advantage in the finished game.\n\nWe created this tie-in out of love and support for our friends, not out of any attempt to extort money from you. Please remember that we will NEVER expect you to pay any more money for Star Citizen. The crossbow promotion is an optional tie-in designed to appeal to those interested in supporting both games. We know you\u2019ve been more than generous already in supporting our project and we do not expect anything else.\n\nI only want to hear about Star Citizen!\nWe promise that this kind of update will happen rarely and that it won\u2019t replace our other frequent updates about Star Citizen. We feel strongly that we need to support smaller developers working outside the traditional publisher system. Studios like Portalarium, Double Fine, Obsidian, InXile, Frontier, 22Cans and others descended from the golden age of PC gaming have the same dream we do, to make games for players instead of publishers. We\u2019re sick of seeing great developers\u2014like LucasArts just last week\u2014being shut down by corporations who only want to make the next Call of Duty\u2026 so we will always have their backs!\n\nIf you\u2019ve made it this far, you deserve a reward. Here\u2019s the uncut character \u201crange of motion\u201d video which you saw part of on last week\u2019s Wingman\u2019s Hangar. This shows you how the character model you saw being built several weeks ago will function in the finished game\u2026 how he\u2019ll walk, talk and, yes, ultimately how he\u2019ll fire a crossbow. This is real-time, in-engine movement and not a pre-rendered video.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nEine Reihe von Leuten hat mit Fragen zur Armbrustpromotion, die am Wochenende stattfand, geschrieben und so m\u00f6chten wir einige Dinge kl\u00e4ren. Wir m\u00f6chten zun\u00e4chst erkl\u00e4ren, wie die Waffenmechanik des First-Person-Shooters Boarding im Spiel funktioniert:\n\n\n\n\nStein, Papier, Schere im Weltraum\n\nEine kurze Diskussion \u00fcber Waffen und Verteidigung in Star Citizen\n\nWer h\u00e4tte gedacht, dass etwas so Einfaches wie eine Armbrust so viele Leute zum Reden bringen w\u00fcrde? Um die Luft zu reinigen, hatten wir immer vor, Waffen wie Armbr\u00fcste in Star Citizen zu haben. Das Ziel war immer, eine breite Palette von Waffen zu haben, von Messern \u00fcber moderne ballistische Waffen (Waffen) bis hin zu futuristischen Technologien wie Laserkanonen. Unser System zielt darauf ab, eine Vielzahl von Waffen auf eine sinnvolle Weise gegeneinander auszuspielen, die sowohl ein tieferes Gameplay schafft als auch eine interessantere Erfahrung f\u00fcr den Spieler bietet, als einfach nur seine Gegner mit dem schwersten Sturmgewehr niederzuschie\u00dfen. Was diese besondere Wahl betrifft: Armbr\u00fcste sind cool. Warum sollten wir nicht eine Waffe einbauen, die es seit Jahrtausenden gibt (w\u00f6rtlich) und die heute immer noch verbessert wird? Sag dem n\u00e4chsten Vanduul, dass du denkst, dass sein Messer archaisch ist. Ich sch\u00e4tze, dass die Antwort kurz und sehr schmerzhaft sein wird.\n\nDie entscheidende Idee hinter dem Boden- und Weltraumkampf in Star Citizen ist es, Kompromisse einzugehen. Wie wir die ganze Zeit gesagt haben, gibt es keine perfekte Waffe (oder Schild oder R\u00fcstung), um jeden Gegner zu schlagen. Jedes Ger\u00e4t hat seine Vor- und Nachteile, so dass es viele geeignete Werkzeuge f\u00fcr jede Situation gibt.\n\nIm Weltraumkampf sind Laser h\u00e4ufig bevorzugte Waffen, da sie nicht die zus\u00e4tzliche Masse an physischer Munition ben\u00f6tigen, und sie k\u00f6nnen kontinuierlich und ohne Ersch\u00f6pfung abgefeuert werden (solange Ihr Kraftwerk intakt ist). Laser neigen jedoch dazu, insgesamt weniger Schaden anzurichten als einige Projektilwaffen, und sie werden leichter von den Schilden eines Schiffes gestoppt. Nat\u00fcrlich sind auch einige Schilde darauf abgestimmt, Projektile effektiver zu verlangsamen, k\u00f6nnen aber insgesamt schw\u00e4cher sein oder eine gr\u00f6\u00dfere EM-Signatur aufweisen.\n\nDer bodengest\u00fctzte Kampf ist von \u00e4hnlicher Natur. W\u00e4hrend wir noch genau herausfinden, welche Arten von pers\u00f6nlicher R\u00fcstung verf\u00fcgbar sein k\u00f6nnten, k\u00f6nnen Sie sicher sein, dass es f\u00fcr alles Kompromisse geben wird. Sicher, Armbr\u00fcste sind leise und laufen nicht Gefahr, ein Loch in den Rumpf zu schlagen, aber sie haben keine unbegrenzte Munition, und es gibt bereits heute K\u00f6rperr\u00fcstungen, die in der Lage sind, einen Armbrustbolzen zu stoppen (auf Kosten des schlechteren Schutzes vor Kugeln).\n\nEs wird viele Versuche und Irrt\u00fcmer erfordern, um in unserem letzten Spiel die richtige Balance zu finden. Wichtig ist, dass es ein Gleichgewicht gibt und nicht f\u00fcr jede Situation eine richtige Antwort.\n\nWarum hast du das Grabtuch des Avatars auf diese Weise unterst\u00fctzt?\nChris Roberts und Richard Garriott kennen sich schon lange aus: Richard stellte Chris ein, um bei Origin zu arbeiten, und unterst\u00fctzte ihn bei der Entwicklung der Wing Commander Serie und seiner anderen klassischen Spiele. Ohne Richards Unterst\u00fctzung und Freundschaft vor all den Jahren w\u00e4ren Weltraumsimulationen heute an einem ganz anderen Ort! Das Team von Cloud Imperium ist auch wirklich begeistert, dass Richard und Portalarium zu den Rollenspielen zur\u00fcckkehren. Richard, der den Nachfolger von Ultima entwickelt, und Chris, der zusammen zu seinen Wurzeln in der Weltraumsimulation zur\u00fcckkehrt, scheint genau richtig zu sein!\n\nChris Roberts und Richard Garriott haben Nicken in die Spiele des anderen aufgenommen, solange sie zusammen gearbeitet haben. Tats\u00e4chlich war Chris' erster Job bei Origin, Gespr\u00e4che in Richards Ultima V: Warriors of Destiny zu schreiben.... und als Ergebnis nahm Richard Chris als Charakter in das Spiel auf! Chris' Kilrathi erscheinen in mehreren Ultima-Spielen, darunter Ultima VII, wo Sie einen abgest\u00fcrzten Kilrathi-K\u00e4mpfer im Rahmen eines Sidequests entdecken k\u00f6nnen! Einige von Chris' Spielen erw\u00e4hnen das \"Britannia System\".... und wenn Sie in der Kaserne in Super Wing Commander warten, fliegt der Avatar an der Au\u00dfenseite des Schiffes vorbei!\n\nNoch mehr als die Unterst\u00fctzung eines alten Freundes, glauben wir an die Unterst\u00fctzung von Crowdfunding-Projekten wie Shroud of the Avatar. Eines der Ziele von Star Citizen war es, zu beweisen, dass Crowdfunding die Entwicklung von AAA-Spielen unterst\u00fctzen und es den Machern erm\u00f6glichen kann, die Fesseln gro\u00dfer Verlage abzusch\u00fctteln. Viele von Richards neueren Titeln wurden von Electronic Arts und NCSoft ber\u00fchmterweise blockiert.... wir freuen uns, dass seine Kampagne es ihm erm\u00f6glichen wird, ein Spiel zu seinen eigenen Bedingungen f\u00fcr seine Fans zu entwickeln.\n\nKann ich trotzdem die Armbrust bekommen?\nJa! Wir erkennen, dass die Promotion sehr sp\u00e4t im Spiel kam und dass viele Leute die Frist verpasst haben, sich auf Kickstarter zu verpflichten. Du kannst dich immer noch f\u00fcr das Grabtuch des Avatars auf seiner Website unter www.shroudoftheavatar.com. verpflichten.\n\nIst das \"pay to win\"?\nNEIN. Pay to win bezieht sich auf die Idee, dass jemand zus\u00e4tzliches Geld ausgeben kann, um es im Spiel besser zu machen. Das ist hier nicht der Fall: Das fertige Star Citizen-Spiel wird Armbr\u00fcste mit der gleichen Funktionalit\u00e4t enthalten wie dieses spezielle Grabtuch der Avatar-Waffe. Es ist ein Symbol, dass du Richards Spiel unterst\u00fctzt hast und sonst nichts. Du wirst im fertigen Spiel keinen besonderen Vorteil haben.\n\nWir haben diese Verbindung aus Liebe und Unterst\u00fctzung f\u00fcr unsere Freunde geschaffen, nicht aus dem Versuch, Geld von dir zu erpressen. Bitte denken Sie daran, dass wir NIEMALS erwarten werden, dass Sie mehr Geld f\u00fcr Star Citizen bezahlen. Die Armbrust-Promotion ist eine optionale Verbindung, die sich an diejenigen richtet, die daran interessiert sind, beide Spiele zu unterst\u00fctzen. Wir wissen, dass Sie bereits mehr als gro\u00dfz\u00fcgig bei der Unterst\u00fctzung unseres Projekts waren und wir erwarten nichts anderes.\n\nIch will nur von Star Citizen h\u00f6ren!\nWir versprechen, dass diese Art von Update selten vorkommen wird und dass es unsere anderen regelm\u00e4\u00dfigen Updates \u00fcber Star Citizen nicht ersetzen wird. Wir sind der festen \u00dcberzeugung, dass wir kleinere Entwickler unterst\u00fctzen m\u00fcssen, die au\u00dferhalb des traditionellen Publisher-Systems arbeiten. Studios wie Portalarium, Double Fine, Obsidian, InXile, Frontier, 22Cans und andere, die aus dem goldenen Zeitalter des PC-Spiels stammen, haben den gleichen Traum wie wir, Spiele f\u00fcr Spieler statt f\u00fcr Publisher zu entwickeln. Wir haben es satt, gro\u00dfe Entwickler - wie LucasArts erst letzte Woche - zu sehen, die von Konzernen geschlossen werden, die nur den n\u00e4chsten Call of Duty machen wollen.... also werden wir immer hinter ihnen stehen!\n\nWenn du es so weit geschafft hast, verdienst du eine Belohnung. Hier ist das ungeschnittene Charakter-Video \"range of motion\", von dem Sie einen Teil auf dem Hangar von Wingman's letzte Woche gesehen haben. Dies zeigt dir, wie das Charaktermodell, das du vor einigen Wochen gebaut hast, im fertigen Spiel funktionieren wird.... wie er gehen, sprechen und, ja, letztendlich, wie er eine Armbrust feuern wird. Dies ist eine Echtzeit-Bewegung im Motor und kein vorab gerendertes Video.","zh_CN":"Greetings Citizens,\n\nA number of people have written in with questions about the crossbow promotion that happened over the weekend and so we\u2019d like to clarify some things. We\u2019d like to begin by explaining how the first person shooter boarding\u2019s weapons mechanic will work in the game:\n\nRock, Paper, Scissors in Space\nA Brief Discussion of Weaponry and Defenses in Star Citizen\nWho would have thought that something as simple as a crossbow would get so many people talking? To clear the air, we were always planning on having weapons like crossbows in Star Citizen. The goal was always to have a wide range of weapons, from knives to modern ballistic weapons (guns) to futuristic technologies like laser cannons. Our system aims to pit a variety of weapons against one another in a meaningful way that will create both deeper gameplay and provide a more interesting experience for the player than simply gunning down your opponents with the heaviest assault rifle. As for this particular choice: crossbows are cool. Why would we not include a weapon that has been around for thousands of years (literally) and continues to be improved upon today? Tell the nearest Vanduul that you think his knife is archaic. I\u2019m guessing that the response will be brief and very painful.\n\nThe critical idea behind both ground-based and space combat in Star Citizen is making tradeoffs. As we\u2019ve said all along, there is no perfect weapon (or shield, or armor) for beating every opponent. Each piece of equipment has its pluses and minuses, so there are many appropriate tools for each situation.\n\nIn space combat, lasers are frequently preferred weapons, as they do not require the extra mass of carrying physical ammunition, and they can be continually fired without depleting (as long as your power plant is intact). Lasers, however, tend to do less overall damage than some projectile weaponry, and they are more readily stopped by a ship\u2019s shields. Of course, some shields are tuned for slowing down projectiles more effectively, as well, but might be weaker overall or have a larger EM signature.\n\nGround-based combat is similar in nature. While we\u2019re still figuring out precisely what types of personal armor might be available, rest assured that there will be tradeoffs for everything. Sure, crossbows are quiet and don\u2019t run the risk of punching a hole in your hull, but they don\u2019t have unlimited ammunition, and there are already body armors today that are capable of stopping a crossbow bolt (at the expense of providing poorer protection against bullets).\n\nIt\u2019s going to take a lot of trial and error to get the balance right in our final game. The important thing is that there will be balance, and not one right answer for every situation.\n\nWhy did you support Shroud of the Avatar in this way?\nChris Roberts and Richard Garriott go way back: Richard hired Chris to work at Origin and supported him in creating the Wing Commander series and his other classic games. Without Richard\u2019s support and friendship all those years ago, space sims would be in a very different place today! The team at Cloud Imperium is also genuinely excited to see Richard and Portalarium returning to roleplaying games. Richard developing the successor to Ultima and Chris returning to his space sim roots together just seems right!\n\nChris Roberts and Richard Garriott have been including nods to each other\u2019s games as long as they\u2019ve been working together. In fact, Chris\u2019 first job at Origin was to help write conversations in Richard\u2019s Ultima V: Warriors of Destiny\u2026 and as a result, Richard included Chris as a character in the game! Chris\u2019 Kilrathi appear in several Ultima games, including Ultima VII where you can discover a crashed Kilrathi fighter as part of a sidequest! Several of Chris\u2019 games mention the \u201cBritannia System\u201d\u2026 and if you sit waiting in the barracks in Super Wing Commander, the Avatar flies by the outside of the ship!\n\nEven more than supporting an old friend, we believe in supporting crowdfunding projects like Shroud of the Avatar. One of the goals behind Star Citizen was to prove that crowdfunding could support AAA game development and allow creators to throw off the shackles of big publishers. Many of Richard\u2019s more recent titles were famously stymied by Electronic Arts and NCSoft\u2026 we\u2019re excited that his campaign is going to let him make a game on his own terms, for his fans.\n\nCan I still get the crossbow?\nYes! We realize the promotion came very late in the game and that many people may have missed the deadline to pledge on Kickstarter. You can still pledge for Shroud of the Avatar through their website at www.shroudoftheavatar.com.\n\nIs this \u201cpay to win\u201d?\nNO. Pay to win refers to the idea that someone can spend extra money to do better in the game. That is not the case here: the finished Star Citizen game will include crossbows with the same functionality as this special Shroud of the Avatar weapon. It\u2019s a symbol that you backed Richard\u2019s game and nothing more. You will not have any special advantage in the finished game.\n\nWe created this tie-in out of love and support for our friends, not out of any attempt to extort money from you. Please remember that we will NEVER expect you to pay any more money for Star Citizen. The crossbow promotion is an optional tie-in designed to appeal to those interested in supporting both games. We know you\u2019ve been more than generous already in supporting our project and we do not expect anything else.\n\nI only want to hear about Star Citizen!\nWe promise that this kind of update will happen rarely and that it won\u2019t replace our other frequent updates about Star Citizen. We feel strongly that we need to support smaller developers working outside the traditional publisher system. Studios like Portalarium, Double Fine, Obsidian, InXile, Frontier, 22Cans and others descended from the golden age of PC gaming have the same dream we do, to make games for players instead of publishers. We\u2019re sick of seeing great developers\u2014like LucasArts just last week\u2014being shut down by corporations who only want to make the next Call of Duty\u2026 so we will always have their backs!\n\nIf you\u2019ve made it this far, you deserve a reward. Here\u2019s the uncut character \u201crange of motion\u201d video which you saw part of on last week\u2019s Wingman\u2019s Hangar. This shows you how the character model you saw being built several weeks ago will function in the finished game\u2026 how he\u2019ll walk, talk and, yes, ultimately how he\u2019ll fire a crossbow. This is real-time, in-engine movement and not a pre-rendered video."},"links_count":2,"comment_count":177,"created_at":"2013-04-08T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-09 11:26:00","valid_relations":["images","links"],"prev_id":12951,"next_id":12953}}