{"data":{"id":12955,"title":"Meet Nathan Blaisdell!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12955-Meet-Nathan-Blaisdell","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12955","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12955","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":425,"name":"Header_nathan.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/w7h54k9iqye9nr\/source\/Header_nathan.png","alt":"","size":803834,"mime_type":"image\/png","last_modified":"2013-07-19T05:22:05+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/425","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/425\/similar"},{"id":426,"name":"2013-01-15_headshots_nathaniel_blaisdell.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/58vdb4rcvf7nqr\/source\/2013-01-15_headshots_nathaniel_blaisdell.jpg","alt":"","size":1151719,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:04+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/426","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/426\/similar"}],"images_count":2,"translations":{"en_EN":"This week we\u2019re proud to introduce Star Citizen\u2019s Senior Designer, Nathan Blaisdell! Nathan comes to CIG with plenty of experience in the game industry, must recently working with Chris Roberts\u2019 old co-worker Warren Spector at Junction Point! You\u2019ll get to learn more about him on Friday\u2019s all-new episode of Wingman\u2019s Hangar\u2026 tune in at 11 AM CST (-6 GMT) for that!\n\nHow did you get started in the game industry?\nI grew up with a C-64 (after a brief stint with a VIC-20) and knew from an early age (7 or 8) that I wanted to make games for a living. I majored in Computer Science, but it wasn\u2019t until I got my first foot in the door at Looking Glass Studios as a QA tester that I realized that game design was really where my passion lies. Little did I know I would be testing the sequel to System Shock, one of my all-time favorite games not to mention a groundbreaking immersive sim. Shortly after that I became a designer working at Irrational Games. What projects have you worked on?\nSystem Shock 2, Thief: Deadly Shadows, Deus Ex: Invisible War, Doom 3, Spider-Man 3, Marvel Ultimate Alliance 2, Disney Epic Mickey 1 & 2, and a hand full of titles that never shipped. Were you familiar with Chris Roberts\u2019 games before Star Citizen?\nOf course. Though it wasn\u2019t until I started working in the games industry that I realized that he was behind games like Wing Commander and Times of Lore (which I remember playing on my C-64 so long ago). What will you be doing for Cloud Imperium?\nAs a Senior Designer, I\u2019ll be doing a lot of different things including mission design, systems design, gameplay scripting, tuning, balancing and more. Also, I\u2019m responsible for destroying Rob at board game night as much as possible. What are you most excited to see in Star Citizen\/Squadron 42?\nMany, many things. But probably most of all, I\u2019m excited to see how the players will take the game systems we make and create gameplay in ways we had not anticipated.\n\nWhat are you playing right now?\nWhen I\u2019m not playing \u201cDad\u201d I\u2019m often found playing Magic the Gathering Online, and I recently have been doing some catch up with games like Amnesia and Mark of the Ninja. And after 16 years or so, Pete got me back into the recent revival of the card game Netrunner.","de_DE":"Diese Woche sind wir stolz darauf, Star Citizen's Senior Designer, Nathan Blaisdell, vorzustellen! Nathan kommt mit viel Erfahrung in der Spieleindustrie zu CIG, muss k\u00fcrzlich mit Chris Roberts' altem Kollegen Warren Spector am Junction Point zusammenarbeiten! Du wirst mehr \u00fcber ihn erfahren, wenn du am Freitag die brandneue Episode von Wingman's Hangar.... um 11 Uhr CST (-6 GMT) einschaltest!\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nIch bin mit einem C-64 aufgewachsen (nach einem kurzen Stint mit einem VIC-20) und wusste schon fr\u00fch (7 oder 8 Jahre), dass ich Spiele f\u00fcr meinen Lebensunterhalt machen wollte. Ich habe Informatik studiert, aber erst als ich als QA-Tester meinen ersten Fu\u00df in die T\u00fcr von Looking Glass Studios gesetzt habe, wurde mir klar, dass das Spieldesign wirklich meine Leidenschaft ist. Ich wusste nicht, dass ich die Fortsetzung von System Shock testen w\u00fcrde, einem meiner Lieblingsspiele, ganz zu schweigen von einer bahnbrechenden, immersiven Sim. Kurz darauf wurde ich Designerin und arbeitete bei Irrational Games.\n\n\nAn welchen Projekten hast du gearbeitet?\n\nSystem Schock 2, Dieb: T\u00f6dliche Schatten, Deus Ex: Invisible War, Doom 3, Spider-Man 3, Marvel Ultimate Alliance 2, Disney Epic Mickey 1 & 2, und eine Hand voller Titel, die nie ausgeliefert wurden.\n\n\nWarst du mit Chris Roberts' Spielen vor Star Citizen vertraut?\n\nNat\u00fcrlich. Obwohl es nicht so lange dauerte, bis ich anfing, in der Spieleindustrie zu arbeiten, wurde mir klar, dass er hinter Spielen wie Wing Commander und Times of Lore steckt (an die ich mich erinnere, dass ich vor langer Zeit auf meinem C-64 gespielt habe).\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nAls Senior Designer werde ich viele verschiedene Dinge tun, darunter Missionsdesign, Systemdesign, Gameplay-Scripting, Tuning, Balancing und mehr. Au\u00dferdem bin ich daf\u00fcr verantwortlich, Rob bei Brettspielen so weit wie m\u00f6glich zu zerst\u00f6ren. Was freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nViele, viele Dinge. Aber wahrscheinlich vor allem bin ich gespannt, wie die Spieler die von uns entwickelten Spielsysteme und das Gameplay auf eine Weise gestalten werden, die wir nicht erwartet hatten.\n\n\n\n\nWas spielst du gerade?\n\nWenn ich nicht \"Dad\" spiele, werde ich oft beim Spielen von Magic the Gathering Online gefunden, und ich habe in letzter Zeit einige Spiele wie Amnesia und Mark of the Ninja nachgeholt. Und nach etwa 16 Jahren brachte mich Pete wieder zur\u00fcck in die j\u00fcngste Wiederbelebung des Kartenspiels Netrunner.","zh_CN":"This week we\u2019re proud to introduce Star Citizen\u2019s Senior Designer, Nathan Blaisdell! Nathan comes to CIG with plenty of experience in the game industry, must recently working with Chris Roberts\u2019 old co-worker Warren Spector at Junction Point! You\u2019ll get to learn more about him on Friday\u2019s all-new episode of Wingman\u2019s Hangar\u2026 tune in at 11 AM CST (-6 GMT) for that!\n\nHow did you get started in the game industry?\nI grew up with a C-64 (after a brief stint with a VIC-20) and knew from an early age (7 or 8) that I wanted to make games for a living. I majored in Computer Science, but it wasn\u2019t until I got my first foot in the door at Looking Glass Studios as a QA tester that I realized that game design was really where my passion lies. Little did I know I would be testing the sequel to System Shock, one of my all-time favorite games not to mention a groundbreaking immersive sim. Shortly after that I became a designer working at Irrational Games. What projects have you worked on?\nSystem Shock 2, Thief: Deadly Shadows, Deus Ex: Invisible War, Doom 3, Spider-Man 3, Marvel Ultimate Alliance 2, Disney Epic Mickey 1 & 2, and a hand full of titles that never shipped. Were you familiar with Chris Roberts\u2019 games before Star Citizen?\nOf course. Though it wasn\u2019t until I started working in the games industry that I realized that he was behind games like Wing Commander and Times of Lore (which I remember playing on my C-64 so long ago). What will you be doing for Cloud Imperium?\nAs a Senior Designer, I\u2019ll be doing a lot of different things including mission design, systems design, gameplay scripting, tuning, balancing and more. Also, I\u2019m responsible for destroying Rob at board game night as much as possible. What are you most excited to see in Star Citizen\/Squadron 42?\nMany, many things. But probably most of all, I\u2019m excited to see how the players will take the game systems we make and create gameplay in ways we had not anticipated.\n\nWhat are you playing right now?\nWhen I\u2019m not playing \u201cDad\u201d I\u2019m often found playing Magic the Gathering Online, and I recently have been doing some catch up with games like Amnesia and Mark of the Ninja. And after 16 years or so, Pete got me back into the recent revival of the card game Netrunner."},"links_count":1,"comment_count":50,"created_at":"2013-04-10T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-14 15:37:59","valid_relations":["images","links"],"prev_id":12954,"next_id":12956}}