{"data":{"id":12959,"title":"Poll: Star Citizen's Naming System","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12959-Poll-Star-Citizens-Naming-System","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12959","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12959","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":428,"name":"Frame000141.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/90x1ocucdbgjlr\/source\/Frame000141.jpg","alt":"","size":327294,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:58+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/428","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/428\/similar"},{"id":430,"name":"ENV_Armitage_Distant_Concept_Final4k_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/aqbxnalkn5tzqr\/source\/ENV_Armitage_Distant_Concept_Final4k_thumb.jpg","alt":"","size":485480,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/430","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/430\/similar"},{"id":431,"name":"Frame000076.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/gko0akhiepm0gr\/source\/Frame000076.jpg","alt":"","size":350147,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/431","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/431\/similar"},{"id":434,"name":"ENV_Armitage_concept_final4k-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4hratfbu9ksl2r\/source\/ENV_Armitage_concept_final4k-Copy.jpg","alt":"","size":949423,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/434","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/434\/similar"},{"id":435,"name":"Poll_25.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/r45lpi8e8cpxtr\/source\/Poll_25.png","alt":"","size":166515,"mime_type":"image\/png","last_modified":"2013-07-19T05:11:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/435","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/435\/similar"},{"id":436,"name":"Poll_24.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/smve63dsq3cq0r\/source\/Poll_24.png","alt":"","size":135247,"mime_type":"image\/png","last_modified":"2013-07-19T05:11:57+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/436","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/436\/similar"},{"id":437,"name":"Poll_23.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9m91iykcb53f9r\/source\/Poll_23.png","alt":"","size":126704,"mime_type":"image\/png","last_modified":"2013-07-19T05:11:58+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/437","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/437\/similar"},{"id":21881,"name":"Handlepost_prev.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xrzd1u1zay1vlr\/source\/Handlepost_prev.jpg","alt":"","size":343186,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:54+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21881","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21881\/similar"}],"images_count":8,"translations":{"en_EN":"Greetings Citizens,\nWhat\u2019s in a name? The answer, it seems, is trouble! There are a lot of popular callsigns: Viking, Maverick, Iceman, Killer, Hotdog\u2026 the list goes on and on. But if we let everyone share the names they want, how do you maintain accounts\u2026 or identify each other on the forums or in space? We actually run into this problem every day here at CIG. Our growing development team is already rife with Chrises. \u201cTalk to Chris\u201d could mean you need to see Vehicle Artist Chris Smith, Chief Visual Officer Chris Olivia\u2026 or the man in charge himself, Chris Roberts! To illustrate this issue, here\u2019s a list of the top ten most commonly shared \u201cdisplay names\u201d registered through Roberts Space Industries:\n\nDisplay Name \/ Count\nChris 100\nAlex 90\nMike 70\nMichael 59\nAndrew 55\nDaniel 55\nDan 54\nDavid 53\nTom 51\nJohn 49\n\nThat means that 100 people would prefer to be called Chris! Quite frankly, we\u2019d prefer that were possible: Star Citizen is about making your own way in the galaxy and to limit you right off the bat would be unfortunate. But can we have so many \u201cChrises\u201d?\n\nAnother issue is that many users are concerned about security, especially since their \u201clogin name\u201d shows on the forums making it theoretically easier for someone to hijack their account. The original forums included a \u2018display name\u2019 which obscured your account, but this was lost with the transition to vBulletin. Many have written to us concerned about what impact this will have on the finished game.\n\nA third long-term problem is that we just don\u2019t want the game world to look trashy. You\u2019ve seen this in every multiplayer game ever: one lucky person got \u201cMaverick\u201d the first day the game went live and so you invariably end up fighting to the death against people like \u201cMaverick 54,\u201d \u201cxXx Maverick xXx,\u201d \u201cDa Real Maverick\u201d and, worst of all, M@v3r1ck. A rose by any other name would smell as sweet, but a fighter pilot kind of stinks. All these simple tricks to bypass the one-name-per-customer system end up taking everyone out of the reality of the world. And Star Citizen is all about allowing that reality!\n\nWe\u2019re happy to announce that we have worked out a system that we believe solves most of these problems\u2026 but we want your input before proceeding down a path that will take us directly to the game itself!\n\nTo begin, you\u2019re going to be asked to provide new information when the new site goes online. You will be asked for two key pieces of information: a unique login and a unique handle. Then, when the game goes live, you will be prompted for a third point: your character name. In addition, you will select a variety of security questions and alternate contact methods which will be used to protect your account from hackers and little brothers.\n\nYour login is yours and yours alone and will never be displayed or shared. You will be allowed to continue using the login you have at the current site or change it if you wish. It will never be seen by anyone and will be used for logging in to both the new RSI website and Star Citizen when it is released.\n\nYour handle is absolutely unique and will be displayed on the forums and through the in-game messaging system. This is your public-facing unique identifier, how you will be known on the forums and elsewhere. In the world of Star Citizen, your handle is equivalent to your social security number. It\u2019s a designation issued by the UEE that\u2019s unique to your account. The most important addition to the current system is your character name, which is NOT unique. Since your handle is unique and used by the system to identify you it can be attached to a character name which is not unique.\n\nThe benefit to the game is that can be thousands of \u201cMavericks\u201d flying around the galaxy. As far as the inner workings of the game are concerned, you\u2019re \u201chandle.character\u201d\u2026 but only the character portion will display to other players during combat. If you were to observe \u201cXane.Maverick\u201d and \u201cChris.Maverick\u201d in space, your HUD would simply show them both as \u201cMaverick.\u201d\n\nThink of it as being like Skype: the service could be full of people named \u201cChris Roberts\u201d, but you would need to know a specific username, like \u201ccroberts42\u201d or \u201cchris.roberts\u201d in order to contact the one you want.\n\nHowever, handles will still have a gameplay component! Players will have the option of either hiding their handle or broadcasting it in the clear. A range of optional ship sensor upgrades will better obscure or spoof handles\u2026 while others will improve scanners, making it possible to discern a target\u2019s handle with a deeper scan. If you want to hide the fact that you\u2019re the man behind \u201cThe Dread Pirate\u201d then you\u2019ll have to work to keep your handle hidden! And if you\u2019re on the side of law and order and want to track that pirate, you\u2019ll have to work to identify his handle.\n\nIn many cases, the game will not need the handle for interaction. When you sign a merchant contract or put out a bounty, the game will know which player you\u2019re referring to without needing to reveal their handle. In the first instance because you\u2019re both present for the contract\u2026 in the second, because you will have a record of who attacked you and incurred the bounty in the first place. Similarly, players who are asked to hunt down \u201cMaverick\u201d for a bounty will have the specific pilot marked as hostile in their computer systems without needing to know his handle.\n\nHandles will also form the basis for the in-game instant messaging system. In order to message another player outside the restrictions of information travel time in the universe you will need to know their handle and have it on your comm system\u2019s contact list. In this respect, think of it as being like knowing a phone number! Players can choose to share their handles with friends\u2026 or block players who might be bothering them.\n\nWe would also like to clarify a point that has been discussed a great deal in the forums: you WILL be able to have multiple characters belonging to the same player, each with their own name. Chris.Maverick might be my dashing explorer while Chris.Bandit is my pirate! Our reasoning is that there\u2019s no way to stop this: someone who wants to have multiple players would just register multiple accounts\u2026 so why not support the players when we can?\n\n(We have also received many questions from fans wondering if they can name their spacecraft. The answer is a simple: of course! If you\u2019re looking to follow in the footsteps of the Millenium Falcon or the Serenity, you\u2019re going to need to be able to give a personal name to your ship. These names will not be unique, but they will display in-game.)\n\nWhich just leaves one major and potentially contentious issue: awarding unique handles. With the understanding that in the game itself you will be seen as whichever character you create, no matter his or her name\u2026 how do we fairly decide who gets which handle that will be used when posting to the forums or interacting with confirmed friends through the in-game messaging system. And in the grand tradition of the funding campaign, we\u2019re putting the question to you.\n\nWe have come up with two options: either have one first come, first serve free for all registration session when the new site goes live\u2026 or sell access to register specific names earlier. This would be designed for users who want a particular handle.\n\nThe advantage of the sale is that it would be less stress on the server during the rollout and it would be fairer to users in different time zones! No one would ever be MADE to pay for a name as everyone will get a shot for free when the site opens. And to make this completely fair, the first, most expensive registration times will actually be before even the development team\u2026 so if you wanted to be \u201cWingman,\u201d you\u2019d have a shot!\n\nIn the system we\u2019ve devised, you would be allowed to check whether or not a handle is available before proceeding to buy it\u2026 so you\u2019d never be paying money and not getting the name you want. The cost would be a sliding scale, less money as we approach the free registration period.\n\nWe\u2019ve discussed it in-house and think it sounds like fun and would be beneficial to the project\u2026 but we\u2019re not going to do it if the community opposes. So: what do you think? Please answer these poll questions to let us know how to proceed in the next month as we start to bring the new site online and build the system that players will use to log in to the game!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWas ist ein Name? Die Antwort, so scheint es, ist \u00c4rger! Es gibt viele beliebte Rufzeichen: Viking, Maverick, Iceman, Killer, Hotdog.... die Liste geht weiter und weiter. Aber wenn wir jeden die Namen teilen lassen, die er will, wie unterh\u00e4lt man dann Konten.... oder identifiziert sich gegenseitig in den Foren oder im Weltraum? Wir haben dieses Problem eigentlich jeden Tag hier bei der CIG. Unser wachsendes Entwicklungsteam ist bereits vollgepackt mit Chrises. \"Sprich mit Chris\" k\u00f6nnte bedeuten, dass du den Fahrzeugk\u00fcnstler Chris Smith, den Chief Visual Officer Chris Olivia.... oder den verantwortlichen Mann selbst, Chris Roberts, sehen musst! Um dieses Problem zu veranschaulichen, finden Sie hier eine Liste der zehn am h\u00e4ufigsten geteilten \"Anzeigenamen\", die von Roberts Space Industries registriert wurden:\n\nAnzeigename \/ Anzahl\nChris 100\nAlex 90\nMike 70\nMichael 59\nAndreas 55\nDaniel 55\nDan 54\nDavid 53\nTom 51\nJohannes 49\n\nDas bedeutet, dass 100 Leute es vorziehen w\u00fcrden, Chris genannt zu werden! Ehrlich gesagt, w\u00fcrden wir es vorziehen, wenn das m\u00f6glich w\u00e4re: Star Citizen geht es darum, seinen eigenen Weg in der Galaxie zu gehen, und dich sofort einzuschr\u00e4nken, w\u00e4re schade. Aber k\u00f6nnen wir so viele \"Chrisen\" haben?\n\nEin weiteres Problem ist, dass viele Benutzer um die Sicherheit besorgt sind, zumal ihr \"Login-Name\" in den Foren angezeigt wird, was es theoretisch f\u00fcr jemanden einfacher macht, ihr Konto zu entf\u00fchren. Die urspr\u00fcnglichen Foren enthielten einen \"Anzeigenamen\", der Ihr Konto verschleierte, aber dies ging mit dem \u00dcbergang zu vBulletin verloren. Viele haben uns besorgt geschrieben, welche Auswirkungen dies auf das fertige Spiel haben wird.\n\nEin drittes langfristiges Problem ist, dass wir einfach nicht wollen, dass die Spielwelt trashig aussieht. Du hast das in jedem Multiplayer-Spiel gesehen: Eine gl\u00fcckliche Person hat \"Maverick\" am ersten Tag des Live-Betriebes bekommen und so k\u00e4mpfst du immer bis zum Tod gegen Leute wie \"Maverick 54\", \"xXx Maverick xXx\", \"Da Real Maverick\" und vor allem M@v3r1ck. Eine Rose mit einem anderen Namen w\u00fcrde als s\u00fc\u00df riechen, aber ein Kampfflieger stinkt irgendwie. All diese einfachen Tricks, um das One-Name-Pro-Customer-System zu umgehen, f\u00fchren dazu, dass jeder aus der Realit\u00e4t der Welt verschwindet. Und bei Star Citizen geht es darum, diese Realit\u00e4t zuzulassen!\n\nWir freuen uns, Ihnen mitteilen zu k\u00f6nnen, dass wir ein System entwickelt haben, von dem wir glauben, dass es die meisten dieser Probleme l\u00f6st.... aber wir m\u00f6chten Ihren Input, bevor wir einen Weg einschlagen, der uns direkt zum Spiel selbst f\u00fchrt!\n\nZu Beginn werden Sie gebeten, neue Informationen anzugeben, wenn die neue Website online geht. Sie werden nach zwei wichtigen Informationen gefragt: einem eindeutigen Login und einem eindeutigen Handle. Wenn das Spiel dann live geht, werden Sie zu einem dritten Punkt aufgefordert: Ihrem Charakternamen. Dar\u00fcber hinaus w\u00e4hlen Sie eine Vielzahl von Sicherheitsfragen und alternativen Kontaktmethoden aus, die verwendet werden, um Ihr Konto vor Hackern und kleinen Br\u00fcdern zu sch\u00fctzen.\n\nDein Login geh\u00f6rt dir und nur dir allein und wird nie angezeigt oder weitergegeben. Du darfst den Login, den du auf der aktuellen Seite hast, weiter verwenden oder ihn \u00e4ndern, wenn du m\u00f6chtest. Es wird von niemandem gesehen und f\u00fcr die Anmeldung sowohl auf der neuen RSI-Website als auch bei Star Citizen verwendet, wenn es ver\u00f6ffentlicht wird.\n\nDein Handle ist absolut einzigartig und wird in den Foren und \u00fcber das In-Game-Messaging-System angezeigt. Dies ist Ihre \u00f6ffentlich zug\u00e4ngliche eindeutige Kennung, wie Sie in den Foren und anderswo bekannt sind. In der Welt von Star Citizen entspricht Ihr Griff Ihrer Sozialversicherungsnummer. Es handelt sich um eine von der UEE vergebene Bezeichnung, die nur f\u00fcr Ihr Konto g\u00fcltig ist. Die wichtigste Erg\u00e4nzung des aktuellen Systems ist dein Charaktername, der NICHT eindeutig ist. Da Ihr Handle einzigartig ist und vom System verwendet wird, um Sie zu identifizieren, kann es an einen Charakternamen angeh\u00e4ngt werden, der nicht eindeutig ist.\n\nDer Vorteil f\u00fcr das Spiel ist, dass Tausende von \"Au\u00dfenseiter\" um die Galaxie fliegen k\u00f6nnen. Was das Innenleben des Spiels betrifft, so bist du \"handle.character\".... aber nur der Charakteranteil wird anderen Spielern im Kampf angezeigt. Wenn Sie \"Xane.Maverick\" und \"Chris.Maverick\" im All beobachten w\u00fcrden, w\u00fcrde Ihr HUD sie beide einfach als \"Maverick\" anzeigen.\n\nStellen Sie sich vor, es w\u00e4re wie Skype: Der Dienst k\u00f6nnte voll von Leuten namens \"Chris Roberts\" sein, aber Sie m\u00fcssten einen bestimmten Benutzernamen kennen, wie \"croberts42\" oder \"chris.roberts\", um den gew\u00fcnschten zu kontaktieren.\n\nAllerdings haben Griffe immer noch eine Gameplay-Komponente! Die Spieler haben die M\u00f6glichkeit, ihren Griff entweder zu verstecken oder ihn im Freien zu \u00fcbertragen. Eine Reihe von optionalen Schiffssensor-Upgrades wird die Griffe besser verdecken oder manipulieren.... w\u00e4hrend andere die Scanner verbessern und es erm\u00f6glichen, den Griff eines Ziels mit einem tieferen Scan zu erkennen. Wenn du die Tatsache verbergen willst, dass du der Mann hinter \"The Dread Pirate\" bist, dann musst du arbeiten, um deinen Griff versteckt zu halten! Und wenn Sie auf der Seite von Recht und Ordnung stehen und diesen Piraten verfolgen wollen, m\u00fcssen Sie daran arbeiten, seinen Griff zu identifizieren.\n\nIn vielen F\u00e4llen wird das Spiel das Handle f\u00fcr die Interaktion nicht ben\u00f6tigen. Wenn du einen H\u00e4ndlervertrag abschlie\u00dft oder eine Pr\u00e4mie ausstellst, wei\u00df das Spiel, auf welchen Spieler du dich beziehst, ohne dass du seinen Handle offenbaren musst. In der ersten Instanz, weil Sie beide f\u00fcr den Vertrag anwesend sind.... in der zweiten, weil Sie eine Aufzeichnung dar\u00fcber haben, wer Sie angegriffen hat und das Kopfgeld \u00fcberhaupt erhalten hat. Ebenso werden Spieler, die aufgefordert werden, \"Maverick\" f\u00fcr ein Kopfgeld zu jagen, den spezifischen Piloten in ihren Computersystemen als feindlich markiert bekommen, ohne seinen Griff kennen zu m\u00fcssen.\n\nGriffe werden auch die Grundlage f\u00fcr das Instant Messaging-System im Spiel bilden. Um einen anderen Spieler au\u00dferhalb der Beschr\u00e4nkungen der Informationsreisezeit im Universum zu benachrichtigen, m\u00fcssen Sie dessen Handle kennen und es auf der Kontaktliste Ihres Kommunikationssystems haben. Betrachten Sie es in dieser Hinsicht als eine Art, eine Telefonnummer zu kennen! Die Spieler k\u00f6nnen w\u00e4hlen, ob sie ihre Griffe mit Freunden teilen.... oder Spieler blockieren, die sie st\u00f6ren k\u00f6nnten.\n\nWir m\u00f6chten auch einen Punkt klarstellen, der in den Foren viel diskutiert wurde: Sie werden in der Lage sein, mehrere Charaktere desselben Spielers mit jeweils einem eigenen Namen zu haben. Chris.Maverick k\u00f6nnte mein schneidiger Entdecker sein, w\u00e4hrend Chris.Bandit mein Pirat ist! Unsere Begr\u00fcndung ist, dass es keine M\u00f6glichkeit gibt, dies zu stoppen: Jemand, der mehrere Spieler haben will, w\u00fcrde einfach mehrere Konten registrieren.... also warum nicht die Spieler unterst\u00fctzen, wenn wir k\u00f6nnen?\n\n(Wir haben auch viele Fragen von Fans erhalten, die sich fragen, ob sie ihre Raumsonden benennen k\u00f6nnen. Die Antwort ist einfach: nat\u00fcrlich! Wenn Sie in die Fu\u00dfstapfen des Millenium Falcon oder der Serenity treten m\u00f6chten, m\u00fcssen Sie in der Lage sein, Ihrem Schiff einen pers\u00f6nlichen Namen zu geben. Diese Namen werden nicht eindeutig sein, aber sie werden im Spiel angezeigt.)\n\nWas nur ein gro\u00dfes und potenziell umstrittenes Thema \u00fcbrig l\u00e4sst: die Vergabe einzigartiger Griffe. Mit dem Verst\u00e4ndnis, dass du im Spiel selbst als der Charakter gesehen wirst, den du erschaffst, egal welchen Namen du hast.... wie entscheiden wir fair, wer welchen Griff bekommt, der beim Posten in den Foren oder bei der Interaktion mit best\u00e4tigten Freunden \u00fcber das In-Game-Messaging-System verwendet wird. Und in der gro\u00dfen Tradition der F\u00f6rderkampagne stellen wir Ihnen die Frage.\n\nWir haben uns zwei Optionen ausgedacht: entweder eine zuerst kommen lassen, zuerst kostenlos f\u00fcr alle Registrierungssitzungen dienen, wenn die neue Website live geht.... oder den Zugang verkaufen, um bestimmte Namen fr\u00fcher zu registrieren. Dies w\u00e4re f\u00fcr Benutzer gedacht, die ein bestimmtes Handle ben\u00f6tigen.\n\nDer Vorteil des Verkaufs ist, dass es weniger Belastung f\u00fcr den Server w\u00e4hrend des Rollouts w\u00e4re und es f\u00fcr Benutzer in verschiedenen Zeitzonen fairer w\u00e4re! Niemand w\u00fcrde jemals gemacht werden, um f\u00fcr einen Namen zu bezahlen, da jeder einen kostenlosen Schuss bekommt, wenn die Website ge\u00f6ffnet wird. Und um das v\u00f6llig fair zu machen, werden die ersten, teuersten Registrierungszeiten tats\u00e4chlich vor dem Entwicklungsteam liegen.... also wenn du \"Wingman\" werden wolltest, h\u00e4ttest du eine Chance!\n\nIn dem System, das wir entwickelt haben, d\u00fcrfen Sie \u00fcberpr\u00fcfen, ob ein Griff verf\u00fcgbar ist oder nicht, bevor Sie mit dem Kauf fortfahren.... so dass Sie nie Geld bezahlen und nicht den gew\u00fcnschten Namen bekommen. Die Kosten w\u00e4ren eine abgestufte Skala, weniger Geld, wenn wir uns der kostenlosen Registrierungsperiode n\u00e4hern.\n\nWir haben es intern besprochen und denken, dass es nach Spa\u00df klingt und f\u00fcr das Projekt von Vorteil w\u00e4re... aber wir werden es nicht tun, wenn die Community dagegen ist. Also: Was denkst du? Bitte beantworten Sie diese Fragen, um uns mitzuteilen, wie wir im n\u00e4chsten Monat vorgehen sollen, wenn wir damit beginnen, die neue Website online zu stellen und das System aufzubauen, mit dem sich die Spieler in das Spiel einloggen werden!","zh_CN":"Greetings Citizens,\nWhat\u2019s in a name? The answer, it seems, is trouble! There are a lot of popular callsigns: Viking, Maverick, Iceman, Killer, Hotdog\u2026 the list goes on and on. But if we let everyone share the names they want, how do you maintain accounts\u2026 or identify each other on the forums or in space? We actually run into this problem every day here at CIG. Our growing development team is already rife with Chrises. \u201cTalk to Chris\u201d could mean you need to see Vehicle Artist Chris Smith, Chief Visual Officer Chris Olivia\u2026 or the man in charge himself, Chris Roberts! To illustrate this issue, here\u2019s a list of the top ten most commonly shared \u201cdisplay names\u201d registered through Roberts Space Industries:\n\nDisplay Name \/ Count\nChris 100\nAlex 90\nMike 70\nMichael 59\nAndrew 55\nDaniel 55\nDan 54\nDavid 53\nTom 51\nJohn 49\n\nThat means that 100 people would prefer to be called Chris! Quite frankly, we\u2019d prefer that were possible: Star Citizen is about making your own way in the galaxy and to limit you right off the bat would be unfortunate. But can we have so many \u201cChrises\u201d?\n\nAnother issue is that many users are concerned about security, especially since their \u201clogin name\u201d shows on the forums making it theoretically easier for someone to hijack their account. The original forums included a \u2018display name\u2019 which obscured your account, but this was lost with the transition to vBulletin. Many have written to us concerned about what impact this will have on the finished game.\n\nA third long-term problem is that we just don\u2019t want the game world to look trashy. You\u2019ve seen this in every multiplayer game ever: one lucky person got \u201cMaverick\u201d the first day the game went live and so you invariably end up fighting to the death against people like \u201cMaverick 54,\u201d \u201cxXx Maverick xXx,\u201d \u201cDa Real Maverick\u201d and, worst of all, M@v3r1ck. A rose by any other name would smell as sweet, but a fighter pilot kind of stinks. All these simple tricks to bypass the one-name-per-customer system end up taking everyone out of the reality of the world. And Star Citizen is all about allowing that reality!\n\nWe\u2019re happy to announce that we have worked out a system that we believe solves most of these problems\u2026 but we want your input before proceeding down a path that will take us directly to the game itself!\n\nTo begin, you\u2019re going to be asked to provide new information when the new site goes online. You will be asked for two key pieces of information: a unique login and a unique handle. Then, when the game goes live, you will be prompted for a third point: your character name. In addition, you will select a variety of security questions and alternate contact methods which will be used to protect your account from hackers and little brothers.\n\nYour login is yours and yours alone and will never be displayed or shared. You will be allowed to continue using the login you have at the current site or change it if you wish. It will never be seen by anyone and will be used for logging in to both the new RSI website and Star Citizen when it is released.\n\nYour handle is absolutely unique and will be displayed on the forums and through the in-game messaging system. This is your public-facing unique identifier, how you will be known on the forums and elsewhere. In the world of Star Citizen, your handle is equivalent to your social security number. It\u2019s a designation issued by the UEE that\u2019s unique to your account. The most important addition to the current system is your character name, which is NOT unique. Since your handle is unique and used by the system to identify you it can be attached to a character name which is not unique.\n\nThe benefit to the game is that can be thousands of \u201cMavericks\u201d flying around the galaxy. As far as the inner workings of the game are concerned, you\u2019re \u201chandle.character\u201d\u2026 but only the character portion will display to other players during combat. If you were to observe \u201cXane.Maverick\u201d and \u201cChris.Maverick\u201d in space, your HUD would simply show them both as \u201cMaverick.\u201d\n\nThink of it as being like Skype: the service could be full of people named \u201cChris Roberts\u201d, but you would need to know a specific username, like \u201ccroberts42\u201d or \u201cchris.roberts\u201d in order to contact the one you want.\n\nHowever, handles will still have a gameplay component! Players will have the option of either hiding their handle or broadcasting it in the clear. A range of optional ship sensor upgrades will better obscure or spoof handles\u2026 while others will improve scanners, making it possible to discern a target\u2019s handle with a deeper scan. If you want to hide the fact that you\u2019re the man behind \u201cThe Dread Pirate\u201d then you\u2019ll have to work to keep your handle hidden! And if you\u2019re on the side of law and order and want to track that pirate, you\u2019ll have to work to identify his handle.\n\nIn many cases, the game will not need the handle for interaction. When you sign a merchant contract or put out a bounty, the game will know which player you\u2019re referring to without needing to reveal their handle. In the first instance because you\u2019re both present for the contract\u2026 in the second, because you will have a record of who attacked you and incurred the bounty in the first place. Similarly, players who are asked to hunt down \u201cMaverick\u201d for a bounty will have the specific pilot marked as hostile in their computer systems without needing to know his handle.\n\nHandles will also form the basis for the in-game instant messaging system. In order to message another player outside the restrictions of information travel time in the universe you will need to know their handle and have it on your comm system\u2019s contact list. In this respect, think of it as being like knowing a phone number! Players can choose to share their handles with friends\u2026 or block players who might be bothering them.\n\nWe would also like to clarify a point that has been discussed a great deal in the forums: you WILL be able to have multiple characters belonging to the same player, each with their own name. Chris.Maverick might be my dashing explorer while Chris.Bandit is my pirate! Our reasoning is that there\u2019s no way to stop this: someone who wants to have multiple players would just register multiple accounts\u2026 so why not support the players when we can?\n\n(We have also received many questions from fans wondering if they can name their spacecraft. The answer is a simple: of course! If you\u2019re looking to follow in the footsteps of the Millenium Falcon or the Serenity, you\u2019re going to need to be able to give a personal name to your ship. These names will not be unique, but they will display in-game.)\n\nWhich just leaves one major and potentially contentious issue: awarding unique handles. With the understanding that in the game itself you will be seen as whichever character you create, no matter his or her name\u2026 how do we fairly decide who gets which handle that will be used when posting to the forums or interacting with confirmed friends through the in-game messaging system. And in the grand tradition of the funding campaign, we\u2019re putting the question to you.\n\nWe have come up with two options: either have one first come, first serve free for all registration session when the new site goes live\u2026 or sell access to register specific names earlier. This would be designed for users who want a particular handle.\n\nThe advantage of the sale is that it would be less stress on the server during the rollout and it would be fairer to users in different time zones! No one would ever be MADE to pay for a name as everyone will get a shot for free when the site opens. And to make this completely fair, the first, most expensive registration times will actually be before even the development team\u2026 so if you wanted to be \u201cWingman,\u201d you\u2019d have a shot!\n\nIn the system we\u2019ve devised, you would be allowed to check whether or not a handle is available before proceeding to buy it\u2026 so you\u2019d never be paying money and not getting the name you want. The cost would be a sliding scale, less money as we approach the free registration period.\n\nWe\u2019ve discussed it in-house and think it sounds like fun and would be beneficial to the project\u2026 but we\u2019re not going to do it if the community opposes. So: what do you think? Please answer these poll questions to let us know how to proceed in the next month as we start to bring the new site online and build the system that players will use to log in to the game!"},"links_count":0,"comment_count":666,"created_at":"2013-04-12T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-15 20:24:32","valid_relations":["images","links"],"prev_id":12958,"next_id":12960}}