{"data":{"id":12962,"title":"Galactic Guide: Cathcart System","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/12962-Galactic-Guide-Cathcart-System","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12962","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12962","channel":"Undefined","category":"Undefined","series":"Galactic Guide","images":[{"id":42776,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/2lwy1mzcfk4rn\/source.jpg","alt":"","size":1485525,"mime_type":"image\/jpeg","last_modified":"2025-10-23T10:12:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42776","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42776\/similar"}],"images_count":2,"translations":{"en_EN":"Cathcart System\nAstronomically speaking, Cathcart is basically void: an A-type dwarf star with no true planets and only a loosely defined chain of asteroids and worldlets orbiting far from the green band. In theory, there is no reason anyone should ever have lived here. What is now known as the galaxy\u2019s junkyard came from humble beginnings. The system was first discovered in 2438 by wanted fugitive Adelaide Lorris, who many believe had been using the system as a hideout and only reported it when she saw explorers scanning near the jump point. She named the system after the Marshal who had been chasing her. While the UNE toyed with potential uses for Cathcart, they never actually claimed it. Ideas ranged from deep-space comm research to plans to construct a transportation hub, but ultimately the system became a dumping ground for the military.\n\nThe reasoning was simple: without planets or other major bodies, spacecraft could be easily stored without fear of disturbing a local populace or local ecosystems. A pair of pre-fab processing factories were towed in-system and for decades the system began collecting all varieties of obsolete military spacecraft: fighters \u201cparked\u201d in space, end to end for hundreds of kilometers; abandoned destroyers, cruisers, frigates and carriers; all stripped of various needed or classified systems, berthed together as far as the eye could see.\n\nFor two hundred years, the fields of garbage grew in Cathcart, out of sight and out of mind from the military command structure.\n\nThat\u2019s where Cathcart\u2019s history becomes fuzzy. The system had quickly become a \u2018trash pile\u2019 for the military and private industries to dump crippled hulls, toxic materials and all other varieties of odds and ends, but in 2750, a young Naval pilot tasked with depositing a fractured hull came across something unbelievable in the deep sea of garbage.\n\nSpider\nUnbeknownst to anyone, Cathcart had a well ensconced population. Individual outlaws and smaller packs had made the surplus military and civilian hulls their homes, retrofitting them with makeshift atmospheric containment systems and cutting out an unlikely living. But the station that came to be known as Spider was something on a scale not seen before. A sprawling world-sized mass of crippled starships, abandoned colonizers and ancient platforms, all held together with tape, metal and prayer. Spider\u2019s origin story is more the realm of myth than recorded history. Clan legends claim its creation was overseen by tens of thousands of pirates and smugglers working alongside one another, lashing together old habitat modules, destroyers, carriers and colony ships to form a living, breathing city over time. Modern anthropologists consider this story unlikely, but whatever the background, Spider is now one of the most fascinating domains in space: by far the largest place in the galaxy where pirates openly congregate.\n\nNearing the middle of the 30th century, the outlaw population in Cathcart and the existence of Spider had survived the Messers to become a somewhat normalized element in the universe. With their proximity to Nexus system and several other Unclaimed systems, there were rumors that talks had begun to organize an independent Human government, of which Spider would be the prospective capital.\n\nIn 2931, that would all change. Dean Kellar\u2019s infamous Run began as a bar fight on Spider and spilled into five systems and embroiled over three dozen participants. It was this raging battle of lawlessness that made the UEE realize that they needed to exert some control in that area.\n\nShortly after, they officially reclaimed Nexus system and swept out the inhabitants who had been living there. While many of them relocated to Cathcart and Taranis, a large force stayed, resolute to not give up their home so easily. They struck back at the occupying UEE populace in a terrifying way: the Walzer Massacre of 2935.\n\nThe UEE\u2019s retaliation was swift. Convinced that supporters of the attack were congregating in Spider, the Navy launched an intensive bombing campaign to try and destroy the insurgents. The massive trash fields prevented the Navy from effectively targeting Spider, but casualties were still significant.\n\nProtocol\nThe first thing to remember is that Spider is always changing. The battleship fragment you docked with to purchase narcotics a month ago may be an agro-habitat today \u2026 or it may have been blown out into space after a pricing dispute with a no-nonsense buyer. Spider is also constantly expanding: junk located in Cathcart and crippled prize ships are added to the maze on a daily basis. Understandably, taking a wrong turn can be extremely hazardous to your health.\n\nEstablishing your credentials can be tricky. Without the right codes \u2014 available for the right price in surrounding systems \u2014 you won\u2019t survive a minute from arrival in-system. While there is no organized government patrolling Cathcart, plenty of low-caliber pirates hang around the jump point waiting to prey on hapless travellers.\n\nTraversing Spider itself can be a confusing blend of protocols and rituals. The station is primarily run by the three outlaw packs: Dace Clan, Fist & Nail and NKZ. While in their respective territories you will be subject to their rules, so don\u2019t disrespect them.\n\nCulture aboard Spider is deceptively pleasant: everyone knows themselves to be in the company of thieves and any business done is no more or less honest than you would find in a public square on Terra. Don\u2019t anger the locals, of course, but that\u2019s good advice on any world. One important note: every segment of Spider has a different decompression alarm \u2026 so watch for flashing lights, beeping sirens or anything that might be trying to get your attention \u2026 so don\u2019t be separated from your helmet and pressure suit.\n\nTravel Warning\nTravelers to Spider can access different docking ports with different passwords. Note that these expire quickly and that using an incorrect password can flag you as hostile!\n\nHeard in the Wind\n\u201cBoomer was walking ahead of me heading up from landing to the Dace level. Talking and joking like he did, then suddenly, BAM, section of the wall blew out and sucked him out into space. Saddest thing I ever saw\u2026 he owed me eighty creds.\u201d Reg Wallen, excerpt from Void Walkers: Life in the Underworld\n\n\u201cAs an architectural accomplishment, there\u2019s nothing more impressive to me than the development of Spider, especially considering that many of the \u2018engineers\u2019 (if you can even call them that) had no real formal training when constructing the labyrinthine web of passageways and habitats.\u201d Kelsey Arthur Draft, interview from Cross & Beam","de_DE":"Cathcart System\nAstronomisch gesehen ist Cathcart im Grunde genommen leer: ein Zwergstern vom Typ A ohne echte Planeten und nur eine lose definierte Kette von Asteroiden und Weltkugeln, die weit vom gr\u00fcnen Band entfernt sind. Theoretisch gibt es keinen Grund, warum hier jemals jemand h\u00e4tte leben sollen. Was heute als Schrottplatz der Galaxie bekannt ist, stammt aus bescheidenen Anf\u00e4ngen. Das System wurde erstmals 2438 von der fl\u00fcchtigen Adelaide Lorris entdeckt, von der viele glauben, dass sie das System als Versteck benutzt hatte, und berichtete es nur, als sie Entdecker sah, die in der N\u00e4he des Sprungpunktes scannten. Sie benannte das System nach dem Marschall, der sie verfolgt hatte. W\u00e4hrend die UNE mit m\u00f6glichen Einsatzm\u00f6glichkeiten f\u00fcr Cathcart spielte, behaupteten sie es nie wirklich. Die Ideen reichten von der Tiefraumforschung bis hin zu Pl\u00e4nen f\u00fcr den Bau einer Verkehrsdrehscheibe, aber schlie\u00dflich wurde das System zu einer M\u00fcllhalde f\u00fcr das Milit\u00e4r.\n\nDie Begr\u00fcndung war einfach: Ohne Planeten oder andere wichtige K\u00f6rper k\u00f6nnten Raumfahrzeuge leicht gelagert werden, ohne Angst zu haben, eine lokale Bev\u00f6lkerung oder lokale \u00d6kosysteme zu st\u00f6ren. Ein Paar vorgefertigte Verarbeitungsfabriken wurden im System abgeschleppt, und jahrzehntelang begann das System, alle Arten veralteter milit\u00e4rischer Raumschiffe zu sammeln: Kampfflugzeuge, die im Weltraum \"geparkt\" wurden, \u00fcber Hunderte von Kilometern, verlassene Zerst\u00f6rer, Kreuzer, Fregatten und Tr\u00e4ger; alle von verschiedenen ben\u00f6tigten oder klassifizierten Systemen befreit, so weit das Auge reicht zusammengebunden.\n\nZweihundert Jahre lang wuchsen in Cathcart die M\u00fcllfelder, aus den Augen und aus dem Sinn der milit\u00e4rischen Kommandostruktur.\n\nDort wird die Geschichte von Cathcart unscharf. Das System war schnell zu einem \"M\u00fcllhaufen\" f\u00fcr das Milit\u00e4r und die Privatindustrie geworden, um verkr\u00fcppelte R\u00fcmpfe, giftige Materialien und alle anderen Arten von Kleinigkeiten zu entsorgen, aber im Jahr 2750 stie\u00df ein junger Marinepilot, der damit beauftragt war, einen gebrochenen Rumpf abzulegen, auf etwas Unglaubliches im tiefen Meer des M\u00fclls.\n\nSpinne\nOhne es zu wissen, hatte Cathcart eine gut besiedelte Bev\u00f6lkerung. Einzelne Gesetzlose und kleinere Packungen hatten die \u00fcbersch\u00fcssigen milit\u00e4rischen und zivilen R\u00fcmpfe zu ihren H\u00e4usern gemacht, sie mit provisorischen atmosph\u00e4rischen Eind\u00e4mmungssystemen nachger\u00fcstet und ein unwahrscheinliches Leben ausgeschlossen. Aber die Station, die als Spider bekannt wurde, war etwas in einem bisher nicht gekannten Ausma\u00df. Eine riesige weltumspannende Masse von verkr\u00fcppelten Raumschiffen, verlassenen Kolonisatoren und alten Plattformen, die alle mit Klebeband, Metall und Gebet zusammengehalten werden. Spiders Ursprungsgeschichte ist mehr das Reich der Mythen als die aufgezeichnete Geschichte. Clanlegenden behaupten, dass ihre Gr\u00fcndung von Zehntausenden von Piraten und Schmugglern \u00fcberwacht wurde, die nebeneinander arbeiteten und alte Lebensraummodule, Zerst\u00f6rer, Tr\u00e4ger und Kolonieschiffe zu einer lebendigen, atmenden Stadt zusammenschlugen. Moderne Anthropologen halten diese Geschichte f\u00fcr unwahrscheinlich, aber unabh\u00e4ngig vom Hintergrund ist Spider heute eine der faszinierendsten Dom\u00e4nen im All: der mit Abstand gr\u00f6\u00dfte Ort in der Galaxie, an dem sich Piraten offen versammeln.\n\nGegen Mitte des 30. Jahrhunderts hatten die Gesetzlosen in Cathcart und die Existenz von Spider die Messers \u00fcberlebt, um ein etwas normalisiertes Element im Universum zu werden. Mit ihrer N\u00e4he zum Nexus-System und mehreren anderen nicht beanspruchten Systemen gab es Ger\u00fcchte, dass Gespr\u00e4che begonnen h\u00e4tten, eine unabh\u00e4ngige menschliche Regierung zu organisieren, von der Spider die zuk\u00fcnftige Hauptstadt sein w\u00fcrde.\n\nIm Jahr 2931 w\u00fcrde sich das alles \u00e4ndern. Dean Kellars ber\u00fcchtigter Run begann als Kneipenschl\u00e4gerei auf Spider und wurde in f\u00fcnf Systeme gespritzt und umfasste \u00fcber drei Dutzend Teilnehmer. Es war dieser w\u00fctende Kampf der Gesetzlosigkeit, der die UEE erkennen lie\u00df, dass sie eine gewisse Kontrolle in diesem Bereich aus\u00fcben mussten.\n\nKurz darauf riefen sie offiziell das Nexus-System zur\u00fcck und fegten die Bewohner, die dort gelebt hatten, heraus. W\u00e4hrend viele von ihnen nach Cathcart und Taranis umzogen, blieb eine gro\u00dfe Truppe, entschlossen, ihr Zuhause nicht so leicht aufzugeben. Sie schlugen auf erschreckende Weise gegen die besetzende UEE-Population zur\u00fcck: das Walzer-Massaker von 2935.\n\nDie Vergeltungsma\u00dfnahmen der UEE erfolgten schnell. \u00dcberzeugt, dass sich die Anh\u00e4nger des Angriffs in Spider versammelten, startete die Marine eine intensive Bombenkampagne, um zu versuchen, die Aufst\u00e4ndischen zu vernichten. Die massiven M\u00fcllfelder verhinderten, dass die Marine Spider effektiv ins Visier nahm, aber die Verluste waren immer noch betr\u00e4chtlich.\n\nProtokoll\nDas erste, woran man sich erinnern sollte, ist, dass sich Spider st\u00e4ndig ver\u00e4ndert. Das Schlachtschifffragment, mit dem Sie vor einem Monat angedockt haben, um Bet\u00e4ubungsmittel zu kaufen, kann heute ein Agro-Lebensraum sein.... oder es wurde nach einem Preisstreit mit einem n\u00fcchternen K\u00e4ufer ins All geblasen. Auch Spider expandiert st\u00e4ndig: Junk in Cathcart und verkr\u00fcppelte Preisschiffe werden t\u00e4glich dem Labyrinth hinzugef\u00fcgt. Verst\u00e4ndlicherweise kann eine falsche Wendung eine gro\u00dfe Gefahr f\u00fcr Ihre Gesundheit darstellen.\n\nDie Erstellung Ihrer Anmeldeinformationen kann schwierig sein. Ohne die richtigen Codes - verf\u00fcgbar zum richtigen Preis in den Umgebungssystemen - \u00fcberleben Sie keine Minute nach der Ankunft im System. W\u00e4hrend es keine organisierte Regierung gibt, die Cathcart patrouilliert, h\u00e4ngen viele niederkalibrige Piraten um den Sprungpunkt herum und warten darauf, ungl\u00fcckliche Reisende auszunehmen.\n\nDie Durchquerung der Spinne selbst kann eine verwirrende Mischung aus Protokollen und Ritualen sein. Die Station wird haupts\u00e4chlich von den drei Gesetzlosen betrieben: Dace Clan, Faust & Nagel und NKZ. W\u00e4hrend du in ihren jeweiligen Gebieten den Regeln unterworfen bist, solltest du sie also nicht missachten.\n\nDie Kultur an Bord von Spider ist tr\u00fcgerisch angenehm: Jeder wei\u00df, dass er in Gesellschaft von Dieben ist, und jedes Gesch\u00e4ft ist nicht mehr oder weniger ehrlich, als man es auf einem \u00f6ffentlichen Platz auf Terra finden w\u00fcrde. Ver\u00e4rgere die Einheimischen nat\u00fcrlich nicht, aber das ist ein guter Ratschlag f\u00fcr jede Welt. Eine wichtige Anmerkung: Jedes Segment der Spinne hat einen anderen Dekompressionsalarm.... also achten Sie auf Blinklichter, Piepssirenen oder alles, was versuchen k\u00f6nnte, Ihre Aufmerksamkeit zu erregen.... also lassen Sie sich nicht von Ihrem Helm und Druckanzug trennen.\n\nReisewarnung\nReisende zu Spider k\u00f6nnen auf verschiedene Docking-Ports mit unterschiedlichen Passw\u00f6rtern zugreifen. Beachten Sie, dass diese schnell ablaufen und dass Sie mit einem falschen Passwort als feindlich gekennzeichnet werden k\u00f6nnen!\n\nIm Wind geh\u00f6rt\n\"Boomer ging vor mir her und ging von der Landung bis zur Dace-Ebene hinauf. Reden und scherzen wie er, dann pl\u00f6tzlich, BAM, blies ein Teil der Wand aus und saugte ihn ins All. Das Traurigste, was ich je gesehen habe... er schuldete mir achtzig Creds.\"\n\n\nReg Wallen, Auszug aus Void Walkers: Leben in der Unterwelt\n\"Als architektonische Leistung gibt es f\u00fcr mich nichts Beeindruckenderes als die Entwicklung von Spider, zumal viele der \"Ingenieure\" (wenn man sie \u00fcberhaupt so nennen kann) keine wirkliche formale Ausbildung hatten, um das labyrinthische Netz von G\u00e4ngen und Lebensr\u00e4umen zu bauen.\"\n\n\nKelsey Arthur Draft, Interview von Cross & Beam","zh_CN":"Cathcart System\nAstronomically speaking, Cathcart is basically void: an A-type dwarf star with no true planets and only a loosely defined chain of asteroids and worldlets orbiting far from the green band. In theory, there is no reason anyone should ever have lived here. What is now known as the galaxy\u2019s junkyard came from humble beginnings. The system was first discovered in 2438 by wanted fugitive Adelaide Lorris, who many believe had been using the system as a hideout and only reported it when she saw explorers scanning near the jump point. She named the system after the Marshal who had been chasing her. While the UNE toyed with potential uses for Cathcart, they never actually claimed it. Ideas ranged from deep-space comm research to plans to construct a transportation hub, but ultimately the system became a dumping ground for the military.\n\nThe reasoning was simple: without planets or other major bodies, spacecraft could be easily stored without fear of disturbing a local populace or local ecosystems. A pair of pre-fab processing factories were towed in-system and for decades the system began collecting all varieties of obsolete military spacecraft: fighters \u201cparked\u201d in space, end to end for hundreds of kilometers; abandoned destroyers, cruisers, frigates and carriers; all stripped of various needed or classified systems, berthed together as far as the eye could see.\n\nFor two hundred years, the fields of garbage grew in Cathcart, out of sight and out of mind from the military command structure.\n\nThat\u2019s where Cathcart\u2019s history becomes fuzzy. The system had quickly become a \u2018trash pile\u2019 for the military and private industries to dump crippled hulls, toxic materials and all other varieties of odds and ends, but in 2750, a young Naval pilot tasked with depositing a fractured hull came across something unbelievable in the deep sea of garbage.\n\nSpider\nUnbeknownst to anyone, Cathcart had a well ensconced population. Individual outlaws and smaller packs had made the surplus military and civilian hulls their homes, retrofitting them with makeshift atmospheric containment systems and cutting out an unlikely living. But the station that came to be known as Spider was something on a scale not seen before. A sprawling world-sized mass of crippled starships, abandoned colonizers and ancient platforms, all held together with tape, metal and prayer. Spider\u2019s origin story is more the realm of myth than recorded history. Clan legends claim its creation was overseen by tens of thousands of pirates and smugglers working alongside one another, lashing together old habitat modules, destroyers, carriers and colony ships to form a living, breathing city over time. Modern anthropologists consider this story unlikely, but whatever the background, Spider is now one of the most fascinating domains in space: by far the largest place in the galaxy where pirates openly congregate.\n\nNearing the middle of the 30th century, the outlaw population in Cathcart and the existence of Spider had survived the Messers to become a somewhat normalized element in the universe. With their proximity to Nexus system and several other Unclaimed systems, there were rumors that talks had begun to organize an independent Human government, of which Spider would be the prospective capital.\n\nIn 2931, that would all change. Dean Kellar\u2019s infamous Run began as a bar fight on Spider and spilled into five systems and embroiled over three dozen participants. It was this raging battle of lawlessness that made the UEE realize that they needed to exert some control in that area.\n\nShortly after, they officially reclaimed Nexus system and swept out the inhabitants who had been living there. While many of them relocated to Cathcart and Taranis, a large force stayed, resolute to not give up their home so easily. They struck back at the occupying UEE populace in a terrifying way: the Walzer Massacre of 2935.\n\nThe UEE\u2019s retaliation was swift. Convinced that supporters of the attack were congregating in Spider, the Navy launched an intensive bombing campaign to try and destroy the insurgents. The massive trash fields prevented the Navy from effectively targeting Spider, but casualties were still significant.\n\nProtocol\nThe first thing to remember is that Spider is always changing. The battleship fragment you docked with to purchase narcotics a month ago may be an agro-habitat today \u2026 or it may have been blown out into space after a pricing dispute with a no-nonsense buyer. Spider is also constantly expanding: junk located in Cathcart and crippled prize ships are added to the maze on a daily basis. Understandably, taking a wrong turn can be extremely hazardous to your health.\n\nEstablishing your credentials can be tricky. Without the right codes \u2014 available for the right price in surrounding systems \u2014 you won\u2019t survive a minute from arrival in-system. While there is no organized government patrolling Cathcart, plenty of low-caliber pirates hang around the jump point waiting to prey on hapless travellers.\n\nTraversing Spider itself can be a confusing blend of protocols and rituals. The station is primarily run by the three outlaw packs: Dace Clan, Fist & Nail and NKZ. While in their respective territories you will be subject to their rules, so don\u2019t disrespect them.\n\nCulture aboard Spider is deceptively pleasant: everyone knows themselves to be in the company of thieves and any business done is no more or less honest than you would find in a public square on Terra. Don\u2019t anger the locals, of course, but that\u2019s good advice on any world. One important note: every segment of Spider has a different decompression alarm \u2026 so watch for flashing lights, beeping sirens or anything that might be trying to get your attention \u2026 so don\u2019t be separated from your helmet and pressure suit.\n\nTravel Warning\nTravelers to Spider can access different docking ports with different passwords. Note that these expire quickly and that using an incorrect password can flag you as hostile!\n\nHeard in the Wind\n\u201cBoomer was walking ahead of me heading up from landing to the Dace level. Talking and joking like he did, then suddenly, BAM, section of the wall blew out and sucked him out into space. Saddest thing I ever saw\u2026 he owed me eighty creds.\u201d Reg Wallen, excerpt from Void Walkers: Life in the Underworld\n\n\u201cAs an architectural accomplishment, there\u2019s nothing more impressive to me than the development of Spider, especially considering that many of the \u2018engineers\u2019 (if you can even call them that) had no real formal training when constructing the labyrinthine web of passageways and habitats.\u201d Kelsey Arthur Draft, interview from Cross & Beam"},"links_count":0,"comment_count":114,"created_at":"2013-04-16T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-14 23:35:22","valid_relations":["images","links"],"prev_id":12961,"next_id":12963}}