{"data":{"id":12967,"title":"Evolving Terra","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12967-Evolving-Terra","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12967","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12967","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":366,"name":"Terra_concept_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4v3xg72tlzelqr\/source\/Terra_concept_thumb.jpg","alt":"","size":282986,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:23:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/366","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/366\/similar"},{"id":442,"name":"AerialShot_Terra_thumbnails_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/nuzinm01jpil6r\/source\/AerialShot_Terra_thumbnails_thumb.jpg","alt":"","size":86759,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/442","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/442\/similar"},{"id":443,"name":"AerialShot_Terra_thumbnails_thumb_coPaint.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/y1k9avad15hl8r\/source\/AerialShot_Terra_thumbnails_thumb_coPaint.jpg","alt":"","size":201175,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/443","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/443\/similar"}],"images_count":6,"translations":{"en_EN":"Greetings Citizens,\n\nOver the past several weeks we\u2019ve shown you a lot of our \u2018look and feel\u2019 planet pieces. We\u2019re happy to put them out because they\u2019re some of the first artwork for the game that we consider \u201cfinished.\u201d Today we\u2019d like to step back a moment and show you how that happens. We released new artwork of Prime, the capital of Terra, on Monday\u2026 and here\u2019s where it came from!\n\nWe initially asked that the artist define the feel of the planet with a landing platform piece. The design team provided the description of Terra. We had the idea of a shining gem of a planet, one that seemed natural and clean but high tech\u2026 a world on the grow which was starting to rival Earth itself. The team went back and forth and ultimately settled on this sketch for the mood of future Terra concepts.\n\nThis piece itself was the result of a dozen different iterations which changed everything from the number of people visible on the platforms to the height of the buildings. We were ultimately very happy with the art, though, and felt it set a great standard for Terra. Next, we decided we needed a broader \u201clanding\u201d view: what do you see when you\u2019re coming in to land on Prime? The request went out to our artists. We typically request three rough sketches and pick the best for further development.\n\nAssociate Producer Adam Poole forwarded this art to the team and we discussed which would best fit our concept for Terra. The team quickly settled on three as feeling best. Chief Visual Officer Chris Olivia then took the sketch and did a paintover indicating the direction he wanted the finished piece to go, adding curves to the background to make the mountains feel more alien.\n\nThe artist went to work perfecting the piece and provided us with the revamped version you saw in Monday\u2019s CommLink.\n\nThe team loved it! Chris Olivia had several additional suggestions and provided the artist with a marked up version showing what he wanted.\n\nTwo days later, the \u201cversion 2\u201d piece was available.\n\nNote the new skyscrapers and background details as requested! It\u2019s easy to create a stunning vista but it\u2019s hard to keep at it until it\u2019s exactly right for the needs of our game. Concept art is a very busy back-and-forth until we have something we feel is right to show our community. We\u2019re very happy with the image now and consider it \u201cdone\u201d; it\u2019ll go to the level designers and artists who will use it to build in-game assets.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nIn den letzten Wochen haben wir Ihnen viele unserer'look and feel' Planetenst\u00fccke gezeigt. Wir freuen uns, sie herauszubringen, weil sie einige der ersten Artworks f\u00fcr das Spiel sind, die wir als \"fertig\" betrachten. Heute m\u00f6chten wir einen Moment zur\u00fccktreten und euch zeigen, wie das geht. Wir haben am Montag ein neues Artwork von Prime, der Hauptstadt von Terra, ver\u00f6ffentlicht.... und hier ist es hergekommen!\n\nWir haben zun\u00e4chst darum gebeten, dass der K\u00fcnstler das Gef\u00fchl des Planeten mit einem Podestst\u00fcck definiert. Das Designteam lieferte die Beschreibung von Terra. Wir hatten die Idee eines leuchtenden Juwels eines Planeten, eines, das nat\u00fcrlich und sauber aussah, aber High-Tech.... eine Welt auf dem Wachstum, die anfing, mit der Erde selbst zu konkurrieren. Das Team ging hin und her und entschied sich schlie\u00dflich f\u00fcr diese Skizze zur Stimmung der zuk\u00fcnftigen Terra-Konzepte.\n\nDieses St\u00fcck selbst war das Ergebnis von einem Dutzend verschiedener Iterationen, die alles von der Anzahl der auf den Plattformen sichtbaren Personen bis zur H\u00f6he der Geb\u00e4ude ver\u00e4nderten. Wir waren letztendlich aber sehr zufrieden mit der Kunst und f\u00fchlten, dass sie einen gro\u00dfen Standard f\u00fcr Terra setzte. Als n\u00e4chstes entschieden wir, dass wir eine breitere \"Landing\"-Ansicht ben\u00f6tigen: Was sehen Sie, wenn Sie auf Prime landen wollen? Die Anfrage ging an unsere K\u00fcnstler. Wir ben\u00f6tigen in der Regel drei Grobskizzen und w\u00e4hlen die besten f\u00fcr die weitere Entwicklung aus.\n\nAssociate Producer Adam Poole leitete diese Kunst an das Team weiter und wir diskutierten, welche am besten zu unserem Konzept f\u00fcr Terra passen w\u00fcrde. Das Team entschied sich schnell f\u00fcr drei als das beste Gef\u00fchl. Chief Visual Officer Chris Olivia nahm dann die Skizze und machte eine Bemalung, die die Richtung angab, in die das fertige St\u00fcck gehen sollte, und f\u00fcgte dem Hintergrund Kurven hinzu, um die Berge fremder erscheinen zu lassen.\n\nDer K\u00fcnstler ging zur Arbeit, um das St\u00fcck zu perfektionieren und stellte uns die \u00fcberarbeitete Version zur Verf\u00fcgung, die Sie am Montag im CommLink gesehen haben.\n\nDas Team hat es geliebt! Chris Olivia hatte mehrere zus\u00e4tzliche Vorschl\u00e4ge und stellte dem K\u00fcnstler eine markierte Version zur Verf\u00fcgung, die zeigt, was er wollte.\n\nZwei Tage sp\u00e4ter war das St\u00fcck \"Version 2\" verf\u00fcgbar.\n\nBeachten Sie die neuen Wolkenkratzer und Hintergrunddetails wie gew\u00fcnscht! Es ist einfach, eine atemberaubende Aussicht zu schaffen, aber es ist schwer, sie zu behalten, bis sie genau den Bed\u00fcrfnissen unseres Spiels entspricht. Konzeptkunst ist ein sehr besch\u00e4ftigtes Hin und Her, bis wir etwas haben, von dem wir glauben, dass es richtig ist, es unserer Gemeinschaft zu zeigen. Wir sind jetzt sehr zufrieden mit dem Bild und betrachten es als \"fertig\"; es wird an die Leveldesigner und K\u00fcnstler gehen, die es verwenden werden, um In-Game-Objekte zu erstellen.","zh_CN":"Greetings Citizens,\n\nOver the past several weeks we\u2019ve shown you a lot of our \u2018look and feel\u2019 planet pieces. We\u2019re happy to put them out because they\u2019re some of the first artwork for the game that we consider \u201cfinished.\u201d Today we\u2019d like to step back a moment and show you how that happens. We released new artwork of Prime, the capital of Terra, on Monday\u2026 and here\u2019s where it came from!\n\nWe initially asked that the artist define the feel of the planet with a landing platform piece. The design team provided the description of Terra. We had the idea of a shining gem of a planet, one that seemed natural and clean but high tech\u2026 a world on the grow which was starting to rival Earth itself. The team went back and forth and ultimately settled on this sketch for the mood of future Terra concepts.\n\nThis piece itself was the result of a dozen different iterations which changed everything from the number of people visible on the platforms to the height of the buildings. We were ultimately very happy with the art, though, and felt it set a great standard for Terra. Next, we decided we needed a broader \u201clanding\u201d view: what do you see when you\u2019re coming in to land on Prime? The request went out to our artists. We typically request three rough sketches and pick the best for further development.\n\nAssociate Producer Adam Poole forwarded this art to the team and we discussed which would best fit our concept for Terra. The team quickly settled on three as feeling best. Chief Visual Officer Chris Olivia then took the sketch and did a paintover indicating the direction he wanted the finished piece to go, adding curves to the background to make the mountains feel more alien.\n\nThe artist went to work perfecting the piece and provided us with the revamped version you saw in Monday\u2019s CommLink.\n\nThe team loved it! Chris Olivia had several additional suggestions and provided the artist with a marked up version showing what he wanted.\n\nTwo days later, the \u201cversion 2\u201d piece was available.\n\nNote the new skyscrapers and background details as requested! It\u2019s easy to create a stunning vista but it\u2019s hard to keep at it until it\u2019s exactly right for the needs of our game. Concept art is a very busy back-and-forth until we have something we feel is right to show our community. We\u2019re very happy with the image now and consider it \u201cdone\u201d; it\u2019ll go to the level designers and artists who will use it to build in-game assets."},"links_count":0,"comment_count":161,"created_at":"2013-04-19T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-08 09:59:19","valid_relations":["images","links"],"prev_id":12966,"next_id":12968}}