{"data":{"id":12971,"title":"Meet Martin Galway","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/12971-Meet-Martin-Galway","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12971","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12971","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":450,"name":"Sandimartin.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/7anz5oj52o942r\/source\/Sandimartin.png","alt":"","size":866712,"mime_type":"image\/png","last_modified":"2013-07-19T05:21:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/450","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/450\/similar"},{"id":451,"name":"2013-01-15_headshots_martin_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/buv3y7bngzwjpr\/source\/2013-01-15_headshots_martin_01.jpg","alt":"","size":2900476,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/451","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/451\/similar"}],"images_count":2,"translations":{"en_EN":"Martin Galway, Star Citizen\u2019s Audio Director, has been with Cloud Imperium since the early days of Star Citizen\u2019s development\u2026 and now he\u2019s visiting Wingman\u2019s Hangar! On Friday at 11 AM CST (-6 GMT) we\u2019ll visit his studio and learn about how he\u2019s making Star Citizen sound its best\u2026 don\u2019t miss it! In the meantime, here\u2019s his introduction:\n\nHow did you get started in the game industry?\nThe teacher in my high-school computer studies class quit to go to the private sector, and we shrugged, got a new teacher, and thought we\u2019d never see him again. However, he came into school one day and put out a request for students to work at his new company during the six-week summer holiday in June 1983. The pay would be an enormous \u00a350 per week. I signed up along with two other students (one of whom was Kevin Edwards, still working in the business, now at Traveler\u2019s Tales.) I like to think of that job as my professional start. The 30-year anniversary of that is coming up in a few weeks! What projects have you worked on?\nWoah, there might be 100 games altogether. I did about 45 on the 8-bit platforms at Ocean Software, and the other 55 have all followed in the years since. Look it up on www.mobygames.com, I hope that isn\u2019t a lame answer :)\n\nWhat will you be doing for Cloud Imperium?\nI am the Director Of Audio and I maintain audio quality along with bringing the designers\u2019 vision to the players via sound. I head up a team of one currently (me), though I will bring on additional recording engineers\/mixers, sound designers\/implementers as we approach the launch. Right now I am working on audio for the Hangar, and also an orchestral music test which is part of the Dogfight\/Multiplayer Alpha release. What are you most excited to see in Star Citizen\/Squadron 42?\nThe incredible art and visuals of deep space exploration that we will be bringing to the game. What are you playing right now?\nThe only game I keep coming back to is \u201cTeam Fortress 2.\u201d I play a variety of other games from time to time, and I\u2019ve also put a lot of time into EVE Online, up until recently when I started full-time at Cloud Imperium.","de_DE":"Martin Galway, Star Citizen's Audio Director, ist seit den Anf\u00e4ngen der Entwicklung von Star Citizen bei Cloud Imperium.... und jetzt besucht er Wingman's Hangar! Am Freitag um 11 Uhr CST (-6 GMT) besuchen wir sein Studio und erfahren, wie er Star Citizen am besten klingen l\u00e4sst.... verpassen Sie es nicht! In der Zwischenzeit ist hier seine Einf\u00fchrung:\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nDer Lehrer in meiner Computerstudienklasse an der High School gab auf, um in den Privatsektor zu gehen, und wir zuckten mit den Achseln, bekamen einen neuen Lehrer und dachten, wir w\u00fcrden ihn nie wieder sehen. Eines Tages kam er jedoch in die Schule und stellte eine Anfrage an die Sch\u00fcler, w\u00e4hrend der sechsw\u00f6chigen Sommerferien im Juni 1983 in seinem neuen Unternehmen zu arbeiten. Die Bezahlung w\u00fcrde ein enormes \u00a350 pro Woche sein. Ich habe mich zusammen mit zwei anderen Studenten angemeldet (einer davon war Kevin Edwards, der immer noch im Gesch\u00e4ft arbeitet, jetzt bei Traveler's Tales.). Ich sehe diesen Job gerne als meinen beruflichen Einstieg an. Das 30-j\u00e4hrige Jubil\u00e4um steht in wenigen Wochen bevor!\n\n\nAn welchen Projekten hast du gearbeitet?\nWoah, es k\u00f6nnten insgesamt 100 Spiele sein. Ich habe etwa 45 auf den 8-Bit-Plattformen bei Ocean Software gemacht, und die anderen 55 sind alle in den Jahren danach gefolgt. Schaut es euch auf www.mobygames.com an, ich hoffe, das ist keine lahme Antwort :)\n\n\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nIch bin der Director Of Audio und halte die Audioqualit\u00e4t aufrecht, w\u00e4hrend ich den Spielern die Vision der Designer \u00fcber den Ton n\u00e4her bringen kann. Ich leite ein Team von derzeit einem (mir), obwohl ich zus\u00e4tzliche Toningenieure\/Mischer, Sound-Designer\/Implementierer mitbringen werde, wenn wir uns dem Start n\u00e4hern. Im Moment arbeite ich an der Audioproduktion f\u00fcr den Hangar, sowie an einem Orchestermusiktest, der Teil der Ver\u00f6ffentlichung Dogfight\/Multiplayer Alpha ist.\n\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\n\nDie unglaubliche Kunst und die Visuals der Weltraumforschung, die wir in das Spiel einbringen werden.\n\n\nWas spielst du gerade?\n\nDas einzige Spiel, auf das ich immer wieder zur\u00fcckkomme, ist \"Team Fortress 2\". Ich spiele von Zeit zu Zeit eine Vielzahl anderer Spiele, und ich habe auch viel Zeit in EVE Online investiert, bis vor kurzem, als ich bei Cloud Imperium Vollzeit begann.","zh_CN":"Martin Galway, Star Citizen\u2019s Audio Director, has been with Cloud Imperium since the early days of Star Citizen\u2019s development\u2026 and now he\u2019s visiting Wingman\u2019s Hangar! On Friday at 11 AM CST (-6 GMT) we\u2019ll visit his studio and learn about how he\u2019s making Star Citizen sound its best\u2026 don\u2019t miss it! In the meantime, here\u2019s his introduction:\n\nHow did you get started in the game industry?\nThe teacher in my high-school computer studies class quit to go to the private sector, and we shrugged, got a new teacher, and thought we\u2019d never see him again. However, he came into school one day and put out a request for students to work at his new company during the six-week summer holiday in June 1983. The pay would be an enormous \u00a350 per week. I signed up along with two other students (one of whom was Kevin Edwards, still working in the business, now at Traveler\u2019s Tales.) I like to think of that job as my professional start. The 30-year anniversary of that is coming up in a few weeks! What projects have you worked on?\nWoah, there might be 100 games altogether. I did about 45 on the 8-bit platforms at Ocean Software, and the other 55 have all followed in the years since. Look it up on www.mobygames.com, I hope that isn\u2019t a lame answer :)\n\nWhat will you be doing for Cloud Imperium?\nI am the Director Of Audio and I maintain audio quality along with bringing the designers\u2019 vision to the players via sound. I head up a team of one currently (me), though I will bring on additional recording engineers\/mixers, sound designers\/implementers as we approach the launch. Right now I am working on audio for the Hangar, and also an orchestral music test which is part of the Dogfight\/Multiplayer Alpha release. What are you most excited to see in Star Citizen\/Squadron 42?\nThe incredible art and visuals of deep space exploration that we will be bringing to the game. What are you playing right now?\nThe only game I keep coming back to is \u201cTeam Fortress 2.\u201d I play a variety of other games from time to time, and I\u2019ve also put a lot of time into EVE Online, up until recently when I started full-time at Cloud Imperium."},"links_count":2,"comment_count":37,"created_at":"2013-04-24T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-14 09:09:46","valid_relations":["images","links"],"prev_id":12970,"next_id":12972}}