{"data":{"id":12992,"title":"Armitage Concept Art","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/12992-Armitage-Concept-Art","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/12992","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/12992","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":430,"name":"ENV_Armitage_Distant_Concept_Final4k_thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/aqbxnalkn5tzqr\/source\/ENV_Armitage_Distant_Concept_Final4k_thumb.jpg","alt":"","size":485480,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:21:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/430","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/430\/similar"},{"id":434,"name":"ENV_Armitage_concept_final4k-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4hratfbu9ksl2r\/source\/ENV_Armitage_concept_final4k-Copy.jpg","alt":"","size":949423,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/434","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/434\/similar"},{"id":495,"name":"Armitage_groundview_wip05.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/oi63zjx6ieh0vr\/source\/Armitage_groundview_wip05.jpg","alt":"","size":2284481,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:20:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/495","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/495\/similar"},{"id":496,"name":"TheBay_exploration_sketches.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/f0vihd6xwqf2vr\/source\/TheBay_exploration_sketches.jpg","alt":"","size":392408,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:20:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/496","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/496\/similar"},{"id":497,"name":"LostHorizon_exploration_sketches.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/14nxsj39omzvbr\/source\/LostHorizon_exploration_sketches.jpg","alt":"","size":401241,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:20:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/497","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/497\/similar"}],"images_count":5,"translations":{"en_EN":"Greetings Citizens,\n\nWe\u2019re happy to share with you the next piece of \u201clook and feel\u201d concept art created for Star Citizen. This is the former colony on Orion III, aka \u201cArmitage.\u201d Armitage was the site of the farthest human colony from Earth\u2026 and one of the first targets of the Vanduul menace. Vanduul raids forced the UEE to withdraw from the system, leaving only a small contingent of insular survivalists on the shattered world.\n\nAnd now, for the first time, we\u2019d like to share with you the next step in the process \u2014 the development of specific locations. Having established aerial and ground mood shots, we asked concept artists to begin developing specific locations on the planet. These are the places you\u2019ll visit in the game: the yards where you\u2019ll outfit your ship, the bars where you\u2019ll meet other players and pick up missions and so forth. Writer Dave Haddock created brief bios for locations on Armitage to help the artists:\nThe Bay \u2013 An abandoned repair shop. Solar cells still have power so travelling pilots can plug in their repair bots. Jing0, an old, beaten up assist-droid, still wanders the ruins and helps pilots as if the place wasn\u2019t a bombed-out hellhole.\nOffers: Ship Repairs, Refueling, Ship modification (limited)\n\nLost Horizon \u2013 A sill\/drinking hole run by Joy, a Miss Havisham-type woman, with her two sons, Barko and Trent, as her muscle. There are devices to seal the place up if a Vanduul ship hits the system. Aside from booze, they trade in criminal info but you only get access to that if you\u2019re a regular.\nOffers: Bar\/Local Meeting Place, Criminal Infoagent\n\nThree early sketches were created for each of these locales. Next, the team will select the one that they like best and the concept artist will further develop it as a full color piece. This is VERY early work; after we select a direction from these options, we will hand the art over to level builders who will create the actual environment inside the CryEngine. In the coming months we will be sharing with you that process, so you can follow level creation from these early steps to the finished game.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nGerne teilen wir Ihnen das n\u00e4chste St\u00fcck \"Look and Feel\" Konzeptkunst mit, das f\u00fcr Star Citizen entworfen wurde. Das ist die ehemalige Kolonie auf Orion III, auch bekannt als \"Armitage\". Armitage war der Standort der weitesten menschlichen Kolonie von der Erde.... und eines der ersten Ziele der Vanduul-Bedrohung. Vanduulische \u00dcberf\u00e4lle zwangen die UEE, sich aus dem System zur\u00fcckzuziehen, so dass nur ein kleines Kontingent von insularen \u00dcberlebenskr\u00e4ften auf der zerbrochenen Welt \u00fcbrig blieb.\n\nUnd nun m\u00f6chten wir Ihnen erstmals den n\u00e4chsten Schritt im Prozess vorstellen - die Entwicklung bestimmter Standorte. Nachdem wir Luft- und Bodenstimmungsaufnahmen erstellt hatten, baten wir Konzeptk\u00fcnstler, mit der Entwicklung bestimmter Orte auf dem Planeten zu beginnen. Dies sind die Orte, die du im Spiel besuchen wirst: die Werften, in denen du dein Schiff ausstatten wirst, die Bars, in denen du andere Spieler treffen und Missionen \u00fcbernehmen wirst und so weiter. Der Schriftsteller Dave Haddock hat kurze Biografien f\u00fcr Orte auf Armitage erstellt, um den K\u00fcnstlern zu helfen:\nDie Bucht - Eine verlassene Werkstatt. Solarzellen haben noch Strom, so dass Reisepiloten ihre Reparaturboote anschlie\u00dfen k\u00f6nnen. Jing0, ein alter, verpr\u00fcgelter Arschdroid, wandert immer noch durch die Ruinen und hilft Piloten, als w\u00e4re der Ort kein ausgebombtes H\u00f6llenloch.\nAngebote: Schiffsreparaturen, Betankung, Schiffsumbau (eingeschr\u00e4nkt)\n\nLost Horizon - Ein Schweller-\/Trinkloch, das von Joy, einer Frau vom Typ Miss Havisham, mit ihren beiden S\u00f6hnen Barko und Trent als Muskeln gef\u00fchrt wird. Es gibt Vorrichtungen, um den Ort abzudichten, wenn ein Vanduul-Schiff auf das System trifft. Abgesehen von Schnaps, handeln sie mit kriminellen Informationen, aber du bekommst nur Zugang dazu, wenn du ein Stammkunde bist.\nAngebote: Bar\/Lokaler Treffpunkt, Krimineller Infoagent\n\nF\u00fcr jede dieser Locales wurden drei fr\u00fche Skizzen erstellt. Als n\u00e4chstes w\u00e4hlt das Team dasjenige aus, das ihnen am besten gef\u00e4llt, und der Konzeptk\u00fcnstler wird es als Vollfarbst\u00fcck weiterentwickeln. Dies ist SEHR fr\u00fches Werk; nachdem wir eine Richtung aus diesen Optionen gew\u00e4hlt haben, werden wir die Kunst an Level-Builder \u00fcbergeben, die die tats\u00e4chliche Umgebung innerhalb der CryEngine schaffen. In den kommenden Monaten werden wir diesen Prozess mit Ihnen teilen, so dass Sie die Levelerstellung von diesen fr\u00fchen Schritten bis zum fertigen Spiel verfolgen k\u00f6nnen.","zh_CN":"Greetings Citizens,\n\nWe\u2019re happy to share with you the next piece of \u201clook and feel\u201d concept art created for Star Citizen. This is the former colony on Orion III, aka \u201cArmitage.\u201d Armitage was the site of the farthest human colony from Earth\u2026 and one of the first targets of the Vanduul menace. Vanduul raids forced the UEE to withdraw from the system, leaving only a small contingent of insular survivalists on the shattered world.\n\nAnd now, for the first time, we\u2019d like to share with you the next step in the process \u2014 the development of specific locations. Having established aerial and ground mood shots, we asked concept artists to begin developing specific locations on the planet. These are the places you\u2019ll visit in the game: the yards where you\u2019ll outfit your ship, the bars where you\u2019ll meet other players and pick up missions and so forth. Writer Dave Haddock created brief bios for locations on Armitage to help the artists:\nThe Bay \u2013 An abandoned repair shop. Solar cells still have power so travelling pilots can plug in their repair bots. Jing0, an old, beaten up assist-droid, still wanders the ruins and helps pilots as if the place wasn\u2019t a bombed-out hellhole.\nOffers: Ship Repairs, Refueling, Ship modification (limited)\n\nLost Horizon \u2013 A sill\/drinking hole run by Joy, a Miss Havisham-type woman, with her two sons, Barko and Trent, as her muscle. There are devices to seal the place up if a Vanduul ship hits the system. Aside from booze, they trade in criminal info but you only get access to that if you\u2019re a regular.\nOffers: Bar\/Local Meeting Place, Criminal Infoagent\n\nThree early sketches were created for each of these locales. Next, the team will select the one that they like best and the concept artist will further develop it as a full color piece. This is VERY early work; after we select a direction from these options, we will hand the art over to level builders who will create the actual environment inside the CryEngine. In the coming months we will be sharing with you that process, so you can follow level creation from these early steps to the finished game."},"links_count":0,"comment_count":212,"created_at":"2013-05-13T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-16 08:13:25","valid_relations":["images","links"],"prev_id":12991,"next_id":12993}}