{"data":{"id":13002,"title":"Press Roundup: From Forbes to Crytek!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13002-Press-Roundup-From-Forbes-To-Crytek","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13002","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13002","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":466,"name":"Test_renders6g_main_comp_bord.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/y1nabwdxv6knwr\/source\/Test_renders6g_main_comp_bord.jpg","alt":"","size":1874834,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:20:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/466","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/466\/similar"},{"id":518,"name":"300i_screen_30.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/sz5o4k1tc7crur\/source\/300i_screen_30.jpg","alt":"","size":477740,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:19:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/518","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/518\/similar"}],"images_count":2,"translations":{"en_EN":"Chris Roberts has been hard at work the past few weeks making the hangar module a reality\u2026 but he\u2019s had time to do a few interviews about Star Citizen as well! Chris recently spoke to both Forbes Magazine and Inside Crytek about wildly different aspects of the game.\n\nIf you\u2019re interested in some of the logistics behind Star Citizen\u2019s funding then you should check out this article at Forbes. Chris sat down with Erik Kain for a half-hour video interview where he talked all about how the crowdfunding plan evolved and what we plan to do with it in the future. It\u2019s not all money matters, though: Chris talks all about game mechanics, including the PvP slider!\n\n\n\nChris also took time to chat with our friends at Crytek about Star Citizen and how the game will be making great use of CryEngine 3:\n\u201cI made the decision to go for CryEngine because I felt like its DNA was PC, which is what I\u2019m focusing on. It was very powerful and expandable \u2013 so we were able to take the engine and build extra functionality for the space ships, and that\u2019s obviously an important part of our gameplay. And then the rendering look and feel of CryENGINE is more photo-realistic, and I wanted to go for that almost film visual effect, not quite as stylized as some engines come across. CryENGINE does that really well.\u201d\nRead the entire article here.","de_DE":"Chris Roberts war in den letzten Wochen hart bei der Arbeit, um das Hangarmodul zu verwirklichen.... aber er hatte Zeit, auch ein paar Interviews \u00fcber Star Citizen zu f\u00fchren! Chris sprach k\u00fcrzlich mit dem Forbes Magazine und Inside Crytek \u00fcber die unterschiedlichsten Aspekte des Spiels.\n\n\n\nWenn Sie an einem Teil der Logistik hinter der Finanzierung von Star Citizen interessiert sind, dann sollten Sie diesen Artikel in Forbes lesen. Chris setzte sich mit Erik Kain f\u00fcr ein halbst\u00fcndiges Videointerview zusammen, wo er dar\u00fcber sprach, wie sich der Crowdfunding-Plan entwickelte und was wir in Zukunft damit machen wollen. Es geht aber nicht nur um Geld: Chris spricht \u00fcber Spielmechanik, einschlie\u00dflich des PvP-Schiebers!\n\n\n\nChris nahm sich auch die Zeit, mit unseren Freunden bei Crytek \u00fcber Star Citizen zu sprechen und dar\u00fcber, wie das Spiel CryEngine 3 gro\u00dfartig nutzen wird:\n\"Ich habe mich f\u00fcr CryEngine entschieden, weil ich das Gef\u00fchl hatte, dass seine DNA PC ist, worauf ich mich konzentriere. Es war sehr leistungsstark und erweiterbar - so konnten wir die Engine \u00fcbernehmen und zus\u00e4tzliche Funktionen f\u00fcr die Raumschiffe entwickeln, und das ist nat\u00fcrlich ein wichtiger Teil unseres Gameplays. Und dann ist das Rendering-Look-and-Feel von CryENGINE fotorealistischer, und ich wollte diesen fast schon filmbasierten visuellen Effekt w\u00e4hlen, der nicht ganz so stilisiert ist wie bei einigen Motoren. CryENGINE kann das wirklich gut.\"\nLesen Sie den gesamten Artikel hier.","zh_CN":"Chris Roberts has been hard at work the past few weeks making the hangar module a reality\u2026 but he\u2019s had time to do a few interviews about Star Citizen as well! Chris recently spoke to both Forbes Magazine and Inside Crytek about wildly different aspects of the game.\n\nIf you\u2019re interested in some of the logistics behind Star Citizen\u2019s funding then you should check out this article at Forbes. Chris sat down with Erik Kain for a half-hour video interview where he talked all about how the crowdfunding plan evolved and what we plan to do with it in the future. It\u2019s not all money matters, though: Chris talks all about game mechanics, including the PvP slider!\n\n\n\nChris also took time to chat with our friends at Crytek about Star Citizen and how the game will be making great use of CryEngine 3:\n\u201cI made the decision to go for CryEngine because I felt like its DNA was PC, which is what I\u2019m focusing on. It was very powerful and expandable \u2013 so we were able to take the engine and build extra functionality for the space ships, and that\u2019s obviously an important part of our gameplay. And then the rendering look and feel of CryENGINE is more photo-realistic, and I wanted to go for that almost film visual effect, not quite as stylized as some engines come across. CryENGINE does that really well.\u201d\nRead the entire article here."},"links_count":3,"comment_count":82,"created_at":"2013-05-21T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 01:42:15","valid_relations":["images","links"],"prev_id":13001,"next_id":13003}}