{"data":{"id":13003,"title":"Meet Tom Sawyer","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13003-Meet-Tom-Sawyer","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13003","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13003","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":519,"name":"Tom_sandi_header.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ldy008znsx8w0r\/source\/Tom_sandi_header.png","alt":"","size":800170,"mime_type":"image\/png","last_modified":"2013-07-19T05:19:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/519","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/519\/similar"},{"id":520,"name":"2013-01-15_headshots_tom_sawyer_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lm466s1zu8imsr\/source\/2013-01-15_headshots_tom_sawyer_01.jpg","alt":"","size":2863272,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:19:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/520","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/520\/similar"}],"images_count":2,"translations":{"en_EN":"Today we\u2019re happy to introduce you to Star Citizen network and server programmer Tom Sawyer (and yes, that is his real name.) Tom is responsible for building much of the \u2018behind the screens\u2019 technology that will allow the Star Citizen universe to come together correctly. You can learn more about Tom this Friday on Wingman\u2019s Hangar, where he\u2019ll answer live questions!\n\nHow did you get started in the game industry?\nMy first job out of college was working on 3D Software for Nuclear Power Plant Design with a C++ version of OpenGL called OpenInventor. It was a wonderful learning experience, but the project was a 16 year project (and I didn\u2019t want any nuclear meltdowns many decades later to be traced to any code that I may of inadvertently written) \u2013 so I started working on OpenGL\/Direct3D games in my spare time \u2013 in the hopes of joining the computer game development community someday. Luckily, Sony took interest in one of my 3D game demos (specifically one that was a four player networked smash up called \u201cChillz vs. the Abominable Snowmen\u201d that was complete with motion capture and 3D models depicting cute penguins and scary looking wooden art mannequins) and said, \u201cTom, would you like to do graphics in Foster City or network code in San Diego\u201d \u2014 this was an easy choice for me to make, as the weather in San Diego is absolutely gorgeous and I wanted to learn how to surf. And the rest is history!\n\nWhat projects have you worked on?\nMy most recent projects have been \u201cStarhawk\u201d and \u201cPlaystation All-Stars Battle Royale\u201d. The full list of projects that I have worked on while with Sony Computer Entertainment America is here. The SOCOM US Navy Seals franchise is one of my favorite of all time.\n\nWhat will you be doing for Cloud Imperium?\nServer Programmer: Responsible for architecting the initial server-backend \u201cUniverse Cluster\u201d that interfaces with CryEngine\u2019s dedicated servers for instancing worlds, server-to-server communication, and web services.\n\nNetwork Programmer:\n\nResponsible for the CryNetwork, ensuring optimal bandwidth utilization between each PC client and the CryEngine dedicated servers \u2013 and working with the Physics programmer ensuring that distributed physics in a network environment is working as smoothly as possible with variable player counts from only a few to a few hundred.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nA living breathing universe with a global economy and with epically awesome ship customizations \u2013 and most importantly \u201cthe ability to player with friends\u201d \u2013 and man their ship\u2019s turrets if need be. Doing everything I can to help Chris Robert\u2019s vision come to life. What are you playing right now?\nAfter getting Platinum Trophies in Demon Souls and Dark Souls, I played DayZ\/WarZ (Zombie Apocalypse MMO) for a while. I now find myself playing the Neverwinter Beta with my brothers spending countless hours doing PvP. And yes, I play BlackOps2 every now and then \u2013 the Multiplayer is second to none; except perhaps, Starhawk :)","de_DE":"Heute freuen wir uns, Ihnen den Star Citizen Netzwerk- und Serverprogrammierer Tom Sawyer vorzustellen (und ja, das ist sein richtiger Name.) Tom ist verantwortlich f\u00fcr den Aufbau eines Gro\u00dfteils der \"behind the screens\"-Technologie, die es dem Star Citizen-Universum erm\u00f6glicht, richtig zusammenzukommen. Mehr \u00fcber Tom erfahren Sie diesen Freitag im Hangar von Wingman, wo er Live-Fragen beantworten wird!\n\n\n\n\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nMein erster Job nach dem Studium war die Arbeit an einer 3D-Software f\u00fcr die Planung von Kernkraftwerken mit einer C++-Version von OpenGL namens OpenInventor. Es war eine wunderbare Lernerfahrung, aber das Projekt war ein 16-j\u00e4hriges Projekt (und ich wollte nicht, dass viele Jahrzehnte sp\u00e4ter nukleare Zusammenbr\u00fcche auf einen Code zur\u00fcckgef\u00fchrt werden, den ich versehentlich geschrieben habe) - also begann ich in meiner Freizeit an OpenGL\/Direct3D-Spielen zu arbeiten - in der Hoffnung, eines Tages der Computerspiele-Entwicklungsgemeinschaft beizutreten. Gl\u00fccklicherweise interessierte sich Sony f\u00fcr eine meiner 3D-Spieledemos (insbesondere f\u00fcr ein vernetztes Smash-Up mit vier Spielern namens \"Chillz vs. the Abominable Snowmen\", das komplett mit Motion Capture und 3D-Modellen mit niedlichen Pinguinen und gruselig aussehenden Holzkunstpuppen ausgestattet war) und sagte: \"Tom, w\u00fcrdest du gerne Grafiken in Foster City oder Netzwerkcode in San Diego machen\" - das war eine leichte Wahl f\u00fcr mich, da das Wetter in San Diego absolut wundersch\u00f6n ist und ich lernen wollte, wie man surft. Und der Rest ist Geschichte!\n\n\n\n\n\n\nAn welchen Projekten hast du gearbeitet?\nMeine letzten Projekte waren \"Starhawk\" und \"Playstation All-Stars Battle Royale\". Die vollst\u00e4ndige Liste der Projekte, an denen ich w\u00e4hrend meiner Zusammenarbeit mit Sony Computer Entertainment America gearbeitet habe, finden Sie hier. Die SOCOM US Navy Seals Franchise ist einer meiner Favoriten aller Zeiten.\n\n\n\n\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nServer-Programmierer: Verantwortlich f\u00fcr die Architektur des ersten Server-Backends \"Universe Cluster\", das mit den dedizierten Servern von CryEngine verbunden ist, um Welten, Server-zu-Server-Kommunikation und Webservices zu verwalten.\n\n\n\nNetzwerkprogrammierer:\n\nVerantwortlich f\u00fcr das CryNetwork, die optimale Bandbreitenauslastung zwischen jedem PC-Client und den dedizierten Servern der CryEngine - und in Zusammenarbeit mit dem Physikprogrammierer, der daf\u00fcr sorgt, dass die verteilte Physik in einer Netzwerkumgebung so reibungslos wie m\u00f6glich funktioniert, mit variablen Spielerzahlen von nur wenigen bis einigen hundert.\n\n\n\n\n\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\n\nEin lebendiges atmendes Universum mit einer globalen Wirtschaft und mit episch fantastischen Schiffsanpassungen - und vor allem \"die F\u00e4higkeit, mit Freunden zu spielen\" - und bei Bedarf die T\u00fcrme ihrer Schiffe zu bemannen. Ich tue alles, was ich kann, um Chris Roberts Vision zum Leben zu erwecken.\n\n\n\n\nWas spielst du gerade?\n\nNachdem ich Platin-Troph\u00e4en in Demon Souls und Dark Souls erhalten hatte, spielte ich eine Weile DayZ\/WarZ (Zombie Apocalypse MMO). Ich spiele jetzt die Neverwinter Beta mit meinen Br\u00fcdern, die unz\u00e4hlige Stunden im PvP verbringen. Und ja, ich spiele ab und zu BlackOps2 - der Multiplayer ist un\u00fcbertroffen; au\u00dfer vielleicht Starhawk :)","zh_CN":"Today we\u2019re happy to introduce you to Star Citizen network and server programmer Tom Sawyer (and yes, that is his real name.) Tom is responsible for building much of the \u2018behind the screens\u2019 technology that will allow the Star Citizen universe to come together correctly. You can learn more about Tom this Friday on Wingman\u2019s Hangar, where he\u2019ll answer live questions!\n\nHow did you get started in the game industry?\nMy first job out of college was working on 3D Software for Nuclear Power Plant Design with a C++ version of OpenGL called OpenInventor. It was a wonderful learning experience, but the project was a 16 year project (and I didn\u2019t want any nuclear meltdowns many decades later to be traced to any code that I may of inadvertently written) \u2013 so I started working on OpenGL\/Direct3D games in my spare time \u2013 in the hopes of joining the computer game development community someday. Luckily, Sony took interest in one of my 3D game demos (specifically one that was a four player networked smash up called \u201cChillz vs. the Abominable Snowmen\u201d that was complete with motion capture and 3D models depicting cute penguins and scary looking wooden art mannequins) and said, \u201cTom, would you like to do graphics in Foster City or network code in San Diego\u201d \u2014 this was an easy choice for me to make, as the weather in San Diego is absolutely gorgeous and I wanted to learn how to surf. And the rest is history!\n\nWhat projects have you worked on?\nMy most recent projects have been \u201cStarhawk\u201d and \u201cPlaystation All-Stars Battle Royale\u201d. The full list of projects that I have worked on while with Sony Computer Entertainment America is here. The SOCOM US Navy Seals franchise is one of my favorite of all time.\n\nWhat will you be doing for Cloud Imperium?\nServer Programmer: Responsible for architecting the initial server-backend \u201cUniverse Cluster\u201d that interfaces with CryEngine\u2019s dedicated servers for instancing worlds, server-to-server communication, and web services.\n\nNetwork Programmer:\n\nResponsible for the CryNetwork, ensuring optimal bandwidth utilization between each PC client and the CryEngine dedicated servers \u2013 and working with the Physics programmer ensuring that distributed physics in a network environment is working as smoothly as possible with variable player counts from only a few to a few hundred.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nA living breathing universe with a global economy and with epically awesome ship customizations \u2013 and most importantly \u201cthe ability to player with friends\u201d \u2013 and man their ship\u2019s turrets if need be. Doing everything I can to help Chris Robert\u2019s vision come to life. What are you playing right now?\nAfter getting Platinum Trophies in Demon Souls and Dark Souls, I played DayZ\/WarZ (Zombie Apocalypse MMO) for a while. I now find myself playing the Neverwinter Beta with my brothers spending countless hours doing PvP. And yes, I play BlackOps2 every now and then \u2013 the Multiplayer is second to none; except perhaps, Starhawk :)"},"links_count":2,"comment_count":71,"created_at":"2013-05-22T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 05:18:42","valid_relations":["images","links"],"prev_id":13002,"next_id":13004}}