{"data":{"id":13004,"title":"Writer's Guide: Part Eight","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/spectrum-dispatch\/13004-Writers-Guide-Part-Eight","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13004","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13004","channel":"Spectrum Dispatch","category":"Undefined","series":"Writer's Guide","images":[{"id":398,"name":"WriterGuideFI2_Crop.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/viqhhayioaj1er\/source\/WriterGuideFI2_Crop.jpg","alt":"","size":620486,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/398","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/398\/similar"}],"images_count":1,"translations":{"en_EN":"Hey there, Citizens and Civs. Welcome to another installment of the Star Citizen Writer\u2019s Guide. Here are links to the previous installments and if you are new to this segment, please consult the caveats at the beginning of Issue #1.\nIssue 1 \u2013 UEE Structure\n\nIssue 2 \u2013 Timeline & Citizens\/Civilians\n\nIssue 3 \u2013 Local Government & Media\n\nIssue 4 \u2013 Corps\n\nIssue 5 \u2013 Criminals\n\n\nIssue 6 \u2013 Alien Civs (Banu & Xi\u2019An)\n\nIssue 7 \u2013 Alien Civs (Vanduul & Tevarin)\n\nERRATA\nWildfire and Kyuu brought up a good question in last week\u2019s comments about the Vanduul social system, specifically what happens after a Vanduul youth is ostracized from their family:\n\nThe Vanduul confuse me. They are booted out of the nest in their early teens to make their way on their own. What then draws them back into a clan structure?\n\nWe just wanted to clarify in case the rest of you missed it with the response:\n\nThe idea was originally a variation on the notion in Plato\u2019s Republic that children should be taken from their parents at birth and mixed into the populace in the hopes of creating a more unified society, since you would never know if the person you are interacting with is your brother or sister or father.\n\nThe Vanduul youth, now on their own, would have to find their way within the Clan structure and excel or fail based on their own merits, not where they come from. So it\u2019s still under the canopy of a Clan-centric\/unified society but each member is judged on individual merit, not from family heritage or influence. Moving on to this week\u2019s topic. It\u2019s been consistently asked for in the comments and it\u2019s a big one \u2026\n\n\nTECHNOLOGY\n\n\nAll right, we\u2019re going to caveat the hell out of this one. This will not be a complete breakdown of in-game mechanics or technology. We\u2019re going to take a stab at fleshing out and explaining some of the tech that\u2019s been used in the stories, as well as attempting to address some of the ones you have been asking about in your comments. So please remember, this will be a fiction-based breakdown of Star Citizen technology. First we\u2019re going to list some categories (including some from your comments) and explain the presence or non-presence of the technology.\n\nComputers\/AI\nThere are everything from the consoles that you will see lining the command center of the Bengal carrier the small touch-screen monitors in the cockpit of your ship. These primarily have standard touch-screen interfaces with virtual keyboards (not mechanical). Wallscreens\n\nThe wallscreen is exactly what it sounds like: a thin, flexible sheet that can be custom-fitted to any size wall and acts as a combination of television and computer. Most are touchscreens, but the higher-end models can track users\u2019 hand-commands from anywhere in the room, either through dynamic motion-mapping software or by infrared remote.\n\nMobiGlas\n\nOne of two types of mobile computing (made by Microtech) have become the standard of daily life. This smaller, handheld device unifies your messaging, Spectrum updates, banking transactions, personal communications, etc. It\u2019s the futuristic equivalent of the SmartPhone. Everyone\u2019s got one of these things; you will be lost without it, in fact, the UEE almost requires you by law to have one. You won\u2019t go to jail for not having one, but the UEE quickly realized that these tools could be incredibly helpful for census taking and general sociological\/anthropological studies.\n\nWe\u2019re in the process of designing how the MobiGlas actually looks. Is it strictly handheld (like a smartphone) or are there carriers\/housing for it (like a wrist\/forearm mount)? For the time being, assume that it\u2019s like a very thin rectangular sheet of Plexiglas.\n\nGlas\n\nThe larger of the two models (think of it as the iPad to the MobiGlas\u2019 iPhone). Offers more surface area to work with and a more robust computing power but otherwise offers similar features as the MobiGlas.\n\nAI\/Flight Computers\n\nAs we\u2019ve hinted at in a pair of Dispatches (here and here), there aren\u2019t really AI in Star Citizen that will fly your ship (Janus is an exception). While you can set your computer to rudimentary auto-pilot and to handle other basic functions, flight computers are there to assist the pilot, not take control themselves. Realistically, space flight in the 30th century would probably be handled by computers or AI that are capable of making calculations and flying at a level vastly superior to human control and space combat would probably happen with drones and between two ships on opposite sides of a system. We\u2019re making a stylistic decision to forgo that for the rush of close ship-to-ship dogfighting.\n\nGenetic Engineering\/Eugenics\n\nThis hasn\u2019t been extensively discussed yet, since it falls primarily in the fiction and doesn\u2019t directly apply to the game yet (maybe there will be some kind of resource to be utilized from this, don\u2019t know). We\u2019ve been running with the notion that there has been significant advances in genetic engineering, mostly used to minimize any kind of genetic predispositions that could be harmful or fatal.\n\nThere is probably a money-based sliding scale on this: i.e., a poor family in the slums of Prime might have access to only the most rudimentary gene-coding for their children, while the more affluent could probably pick and choose genetic attributes\/traits of their unborn children.\n\nEugenics (selective breeding) occurs, but that term itself still carries a bit of a stigma to it. The UEE doesn\u2019t support eugenics policies even though it does support a variety of genetic engineering programs and grants. When confronted about this apparent hypocrisy, watch the wizardry of spin to slip out of it.\n\nCloning\n\nThe biotech industry has developed cloning to the point where it primarily functions as a way to regrow damaged organs for immediate transplant. Technically, the technology exists to clone an entire person, but it\u2019s a tremendously expensive and vastly impractical endeavor. There are two main reasons for this. First, while the physical can be replicated, memories and experiences aren\u2019t part of the process. So if a thirty-year-old man wants to clone himself, the clone is basically a newborn child in the body of a thirty-year-old.\n\nSecond, scientists discovered that cloned bodies become susceptible to new and devastating diseases that otherwise leave Humans unaffected.\n\nSo the whole-body process technically exists but nobody uses it.\n\nConsciousness Transfer\/Robots\n\nRobots in Star Citizen are more utilitarian than anything. There are drones that will help repair your ship. Sweeper bots will spray wash the streets of cities and collect the trash. There aren\u2019t tremendously lifelike robots, however. Perhaps it\u2019s due to Humanity\u2019s poor history with AI or the Uncanny Valley, but we want there to be a visible divide between Humans and robots.\n\nRobots are tools, not people. Therefore, there isn\u2019t really a big public desire to transfer a consciousness into a robot shell. Is it possible? With all of the advances in processing speed and size, computers can store vast amounts of data and make trillions of decisions per second. With that being said, Humanity still has been unable to unravel the brain enough to replicate the emotional decision-making processes that make us Human.\n\nCybernetics\n\nWithout the cultural push for lifelike robots, all that design and brainpower has gone into cybernetics and incorporating technology to the human anatomy. Like most things in life, this is also on that sliding scale of cost\/quality. If you want a replacement arm that works well (doesn\u2019t explode) and looks lifelike, you will have to pay for it.\n\nAre there other cybernetic augmentations\/upgrades that could be purchased outside of necessity, i.e., you want cybernetic eyes because it offers advanced targeting or something? Or auto-injectors to boost your reflexes? For the fiction I would say sure, it\u2019s a natural extension of cybernetic replacement.\n\nJump Point & FTL Travel\n\nWe are sticking to jump points as the only real method of covering massive distances. The other races have their own versions of the technology, but they\u2019re all basically similar conduits of transportation. There is internal discussion about how far past the reaches of the systems you could travel but, based on the requirements of the game, you won\u2019t be able to slow-burn from Earth to Croshaw. Could you have a character in your fiction try? Of course, but after the Artemis, would it be wise?\n\n3D Printing\/Replicators\n\nWhen approaching the technology of Star Citizen, we wanted the universe to be filled with things. That\u2019s a weird statement, sure, but in order to have a dynamic economy with supply\/demand needs and resources to be mined\/transported, we couldn\u2019t have a universal box that could generate anything and everything. The classic example is the replicator from Star Trek (definition via Wiki: A replicator can create any inanimate matter, as long as the desired molecular structure is on file, but it cannot create antimatter, dilithium, latinum, or a living organism of any kind).\n\nIt\u2019s probably not realistic to ignore the inclusion of a replicator-type technology in the future, especially considering the massive applications 3D printing is already capable of offering \u2014 it\u2019s a stylistic and economic decision not to include it. As stated earlier, there\u2019s a dynamic economy to feed and it will be hungry. If the classic replicator existed, factories wouldn\u2019t need resources flown in; they would go to their industrial-sized Tech-In-A-Box and punch in whatever they needed.\n\nILLEGAL TECHNOLOGY\n\nIs there any tech that\u2019s off-limits? Do less-scrupulous Corps still manufacture or research these things? This hasn\u2019t really been specifically explored, so feel free to come up with any kind of shady tech dealings you like. There is probably a difference between restricted and illegal technologies.\n\nRestricted technologies apply to companies that must have government approval to manufacture their product (WMDs, military grade carriers, bioweapons, etc.). While it\u2019s not entirely restricted, the UEE closely monitors terraforming (not the development angle but the implementation).\n\nIn an effort to at least get the ball rolling, I would say that experimenting on sentient creatures is probably illegal. While certain Banu planets might take a more morally nebulous stance on it and allow Corps to set up labs (as I believe one of you suggested), inside the UEE it is publicly and legally frowned upon.\n\nSo, hypothetically speaking, could a UEE-based Corp set up a lab in an alien system and perform all sorts of illegal acts? Sure but a UEE Corp is still bound to UEE law regardless of where their satellite facilities operate. If word ever got out, they could be prosecuted as if they were experimenting on children in Croshaw.\n\nHere\u2019s a rough starting list of tech that\u2019s probably pretty illegal in most governments\u2019 eyes:\n\nGene warfare\nAnything that could easily be used for genocide\nGenetic Augmentation (Vat-grown Supersoldiers)\nBalloon Animal Engines\nSynthesizing black holes\n\nWRITING TECH\nAgain, this is an area that\u2019s under constant development, so we\u2019re still trying to figure a bunch of this stuff as well. Hopefully this will help you understand the general approach we\u2019re taking when addressing questions regarding technology. Use your judgment and make educated guesses based on what we\u2019ve presented here and what you need for your story, but in general, don\u2019t let the tech overshadow story or character. That\u2019s it for this week. Please post comments or questions below and keep writing.\n\nUntil next time \u2026","de_DE":"Hallo, B\u00fcrger und B\u00fcrgerinnen. Willkommen zu einer weiteren Ausgabe des Star Citizen Writer's Guide. Hier sind Links zu den vorherigen Raten und wenn Sie neu in diesem Segment sind, lesen Sie bitte die Hinweise zu Beginn von Ausgabe #1.\nAusgabe 1 - UEE-Struktur\n\nAusgabe 2 - Zeitleiste & B\u00fcrger\/Zivilisten\n\nAusgabe 3 - Kommunalverwaltung & Medien\n\nAusgabe 4 - Korps\n\nAusgabe 5 - Kriminelle\n\n\nAusgabe 6 - Alien Civs (Banu & Xi'An)\n\nAusgabe 7 - Alien Civs (Vanduul & Tevarin)\n\nERRATA\nWildfire und Kyuuu haben in den Kommentaren der letzten Woche eine gute Frage \u00fcber das Vanduul-Sozialsystem aufgeworfen, insbesondere was passiert, nachdem ein Vanduul-Jugendlicher von seiner Familie ausgeschlossen wurde:\n\nDie Vanduul verwirren mich. Sie werden in ihren fr\u00fchen Teenagern aus dem Nest gebootet, um ihren Weg alleine zu gehen. Was zieht sie dann wieder in eine Clanstruktur zur\u00fcck?\n\nWir wollten nur kl\u00e4ren, falls der Rest von euch es mit der Antwort verpasst hat:\n\nDie Idee war urspr\u00fcnglich eine Variation der Vorstellung in Platons Republik, dass Kinder von ihren Eltern bei der Geburt genommen und in der Hoffnung, eine einheitlichere Gesellschaft zu schaffen, in die Bev\u00f6lkerung eingegliedert werden sollten, da man nie wissen w\u00fcrde, ob die Person, mit der man interagiert, dein Bruder oder deine Schwester oder dein Vater ist.\n\nDie Vanduul-Jugend, die jetzt auf sich allein gestellt ist, m\u00fcsste ihren Weg innerhalb der Clanstruktur finden und sich aufgrund ihrer eigenen Verdienste hervorheben oder scheitern, nicht dort, wo sie herkommt. So steht es immer noch unter dem Vordach einer Clan-zentrierten\/vereinigten Gesellschaft, aber jedes Mitglied wird nach individuellen Verdiensten beurteilt, nicht nach Familienerbe oder Einfluss.\n\n\nKommen wir nun zum Thema dieser Woche. Es wurde konsequent in den Kommentaren nachgefragt und ist ein gro\u00dfer....\n\n\nTECHNOLOGIE\n\n\nAlles klar, wir werden das hier zum Teufel noch mal beanstanden. Dies wird kein vollst\u00e4ndiger Zusammenbruch der Mechanismen oder Technologien im Spiel sein. Wir werden einen Stich bei der Ausgestaltung nehmen und einige der Technologien erkl\u00e4ren, die in den Geschichten verwendet werden, sowie versuchen, einige derjenigen anzusprechen, nach denen Sie in Ihren Kommentaren gefragt haben. Bitte denken Sie daran, dass es sich hierbei um einen fiktiven Zusammenbruch der Star Citizen-Technologie handeln wird. Zuerst werden wir einige Kategorien auflisten (einschlie\u00dflich einiger aus Ihren Kommentaren) und das Vorhandensein oder Nichtvorhandensein der Technologie erkl\u00e4ren.\n\nComputer\/AI\n\nEs gibt alles von den Konsolen, die Sie sehen werden, die die Kommandozentrale des bengalischen Tr\u00e4gers s\u00e4umen, die kleinen Touchscreen-Monitore im Cockpit Ihres Schiffes. Diese haben vor allem Standard-Touchscreen-Schnittstellen mit virtuellen Tastaturen (nicht mechanisch). Wandschirme\n\nDer Wandschirm ist genau das, wonach er klingt: eine d\u00fcnne, flexible Folie, die sich an jede Wandgr\u00f6\u00dfe anpassen l\u00e4sst und als Kombination aus Fernsehen und Computer fungiert. Die meisten sind Touchscreens, aber die High-End-Modelle k\u00f6nnen die Handbefehle der Benutzer von \u00fcberall im Raum aus verfolgen, entweder \u00fcber eine dynamische Motion-Mapping-Software oder per Infrarot-Fernbedienung.\n\nMobiGlas\n\nEine von zwei Arten von Mobile Computing (made by Microtech) ist zum Standard des t\u00e4glichen Lebens geworden. Dieses kleinere, handliche Ger\u00e4t vereint Ihre Nachrichten, Spektren-Updates, Bankgesch\u00e4fte, pers\u00f6nliche Kommunikationen usw. Es ist das futuristische \u00c4quivalent zum Smartphone. Jeder hat eines dieser Dinge; Sie werden verloren gehen, wenn Sie es nicht haben, denn die UEE verlangt von Ihnen fast per Gesetz, dass Sie eines haben. Sie werden nicht ins Gef\u00e4ngnis gehen, weil Sie keins haben, aber die UEE erkannte schnell, dass diese Werkzeuge unglaublich hilfreich f\u00fcr die Volksz\u00e4hlung und allgemeine soziologische\/anthropologische Studien sein k\u00f6nnten.\n\nWir sind gerade dabei zu entwerfen, wie das MobiGlas tats\u00e4chlich aussieht. Ist es rein handgehalten (wie ein Smartphone) oder gibt es Tr\u00e4ger\/Geh\u00e4use daf\u00fcr (wie ein Handgelenk\/Vorarmmontage)? Gehen Sie vorerst davon aus, dass es sich um eine sehr d\u00fcnne rechteckige Platte aus Plexiglas handelt.\n\nGlas\n\nDas gr\u00f6\u00dfere der beiden Modelle (betrachten Sie es als das iPad zum iPhone des MobiGlas'). Bietet mehr Arbeitsfl\u00e4che und eine robustere Rechenleistung, bietet aber ansonsten \u00e4hnliche Funktionen wie das MobiGlas.\n\nKI\/Flugcomputer\n\nWie wir in einem Paar Dispatches (hier und hier) angedeutet haben, gibt es in Star Citizen nicht wirklich eine KI, die dein Schiff fliegen wird (Janus ist eine Ausnahme). W\u00e4hrend Sie Ihren Computer auf einen rudiment\u00e4ren Autopiloten und andere Grundfunktionen einstellen k\u00f6nnen, sind Flugcomputer dazu da, den Piloten zu unterst\u00fctzen und nicht die Kontrolle zu \u00fcbernehmen. Realistisch gesehen w\u00fcrde die Raumfahrt im 30. Jahrhundert wahrscheinlich von Computern oder KI gesteuert werden, die in der Lage sind, Berechnungen durchzuf\u00fchren und auf einem Niveau zu fliegen, das der menschlichen Kontrolle weit \u00fcberlegen ist, und der Weltraumkampf w\u00fcrde wahrscheinlich mit Drohnen und zwischen zwei Schiffen auf gegen\u00fcberliegenden Seiten eines Systems stattfinden. Wir treffen eine stilistische Entscheidung, auf diese f\u00fcr den Ansturm des Nahkampfes von Schiff zu Schiff zu verzichten.\n\nGentechnik\/Eugenik\/ Gentechnik\n\nDies wurde noch nicht ausf\u00fchrlich diskutiert, da es in erster Linie in die Fiktion f\u00e4llt und noch nicht direkt auf das Spiel zutrifft (vielleicht wird es eine Art Ressource geben, die daraus genutzt werden kann, wei\u00df ich nicht). Wir haben mit der Vorstellung gelaufen, dass es bedeutende Fortschritte in der Gentechnik gegeben hat, die meist dazu dienen, jede Art von genetischen Dispositionen zu minimieren, die sch\u00e4dlich oder t\u00f6dlich sein k\u00f6nnten.\n\nWahrscheinlich gibt es eine geldbasierte Staffelung: d.h. eine arme Familie in den Slums von Prime k\u00f6nnte Zugang zu nur der rudiment\u00e4rsten Gencodierung f\u00fcr ihre Kinder haben, w\u00e4hrend die wohlhabenderen wahrscheinlich genetische Eigenschaften\/Eigenschaften ihrer ungeborenen Kinder ausw\u00e4hlen und w\u00e4hlen k\u00f6nnten.\n\nEugenik (selektive Z\u00fcchtung) tritt auf, aber dieser Begriff selbst tr\u00e4gt noch ein kleines Stigma in sich. Die UEE unterst\u00fctzt keine Eugenikrichtlinien, obwohl sie eine Vielzahl von Gentechnikprogrammen und Zusch\u00fcssen unterst\u00fctzt. Wenn Sie mit dieser scheinbaren Heuchelei konfrontiert werden, beobachten Sie die Zauberei des Spin, um aus ihr herauszukommen.\n\nKlonen\n\nDie Biotech-Industrie hat das Klonen so weit entwickelt, dass es in erster Linie dazu dient, gesch\u00e4digte Organe f\u00fcr eine sofortige Transplantation nachwachsen zu lassen. Technisch gesehen existiert die Technologie, um eine ganze Person zu klonen, aber es ist ein enorm teures und \u00e4u\u00dferst unpraktisches Unterfangen. Daf\u00fcr gibt es zwei Hauptgr\u00fcnde. Erstens, w\u00e4hrend das Physische repliziert werden kann, sind Erinnerungen und Erfahrungen nicht Teil des Prozesses. Wenn also ein drei\u00dfigj\u00e4hriger Mann sich selbst klonen will, ist der Klon im Grunde ein Neugeborenes im K\u00f6rper eines drei\u00dfigj\u00e4hrigen.\n\nZweitens entdeckten Wissenschaftler, dass geklonte K\u00f6rper anf\u00e4llig f\u00fcr neue und verheerende Krankheiten werden, die den Menschen ansonsten unber\u00fchrt lassen.\n\nDer Ganzk\u00f6rperprozess existiert also technisch, aber niemand nutzt ihn.\n\nBewusstseinstransfer\/Roboter\n\nRoboter in Star Citizen sind n\u00fctzlicher als alles andere. Es gibt Drohnen, die dir helfen werden, dein Schiff zu reparieren. Kehrbots spr\u00fchen die Stra\u00dfen der St\u00e4dte und sammeln den M\u00fcll. Es gibt jedoch keine unglaublich lebensechten Roboter. Vielleicht liegt es an der schlechten Geschichte der Menschheit mit der KI oder dem Unheimlichen Tal, aber wir wollen, dass es eine sichtbare Trennung zwischen Menschen und Robotern gibt.\n\nRoboter sind Werkzeuge, keine Menschen. Daher gibt es nicht wirklich einen gro\u00dfen \u00f6ffentlichen Wunsch, ein Bewusstsein in eine Robotershell zu \u00fcbertragen. Ist das m\u00f6glich? Mit all den Fortschritten bei der Verarbeitungsgeschwindigkeit und -gr\u00f6\u00dfe k\u00f6nnen Computer riesige Datenmengen speichern und Billionen von Entscheidungen pro Sekunde treffen. Damit ist die Menschheit immer noch nicht in der Lage, das Gehirn so weit zu entwirren, dass es die emotionalen Entscheidungsprozesse repliziert, die uns zu Menschen machen.\n\nKybernetik\n\nOhne den kulturellen Drang nach lebensechten Robotern ist all das Design und die Intelligenz in die Kybernetik gegangen und hat die Technologie in die menschliche Anatomie integriert. Wie die meisten Dinge im Leben, ist dies auch auf dieser gleitenden Skala der Kosten\/Qualit\u00e4t. Wenn Sie einen Ersatzarm wollen, der gut funktioniert (nicht explodiert) und lebensecht aussieht, m\u00fcssen Sie daf\u00fcr bezahlen.\n\nGibt es noch andere kybernetische Augmentationen\/Upgrades, die au\u00dferhalb der Notwendigkeit erworben werden k\u00f6nnen, d.h. Sie wollen kybernetische Augen, weil sie fortgeschrittenes Targeting oder so etwas bieten? Oder Autoinjektoren, um Ihre Reflexe zu verst\u00e4rken? F\u00fcr die Fiktion w\u00fcrde ich sagen, sicher, es ist eine nat\u00fcrliche Erweiterung des kybernetischen Ersatzes.\n\nSprungpunkt & FTL-Reisen\n\nWir halten uns an Sprungbremsen als einzige wirkliche Methode, um gro\u00dfe Entfernungen zu \u00fcberwinden. Die anderen Rassen haben ihre eigenen Versionen der Technologie, aber sie sind alle im Grunde genommen \u00e4hnliche Leitungen des Transports. Es gibt interne Diskussionen dar\u00fcber, wie weit Sie \u00fcber die Reichweiten der Systeme hinaus reisen k\u00f6nnten, aber basierend auf den Anforderungen des Spiels werden Sie nicht in der Lage sein, die Verbrennung von der Erde bis zum Croshaw zu verlangsamen. K\u00f6nntest du einen Charakter in deinem fiktiven Versuch haben? Nat\u00fcrlich, aber nach den Artemis, w\u00e4re es klug?\n\n3D-Drucker\/Replikatoren\n\nAls wir uns der Technologie von Star Citizen n\u00e4herten, wollten wir, dass das Universum mit Dingen gef\u00fcllt wird. Das ist eine seltsame Aussage, sicher, aber um eine dynamische Wirtschaft mit Angebot\/Nachfrage-Bed\u00fcrfnissen und Ressourcen, die abgebaut\/transportiert werden sollen, zu haben, konnten wir keine Universalbox haben, die alles und jeden erzeugen k\u00f6nnte. Das klassische Beispiel ist der Replikator von Star Trek (Definition \u00fcber Wiki: Ein Replikator kann jede unbelebte Materie erzeugen, solange die gew\u00fcnschte Molekularstruktur vorhanden ist, aber er kann keine Antimaterie, Dilithium, Latinum oder einen lebenden Organismus jeglicher Art erzeugen).\n\nEs ist wahrscheinlich nicht realistisch, die Einbeziehung einer Replikator-Technologie in der Zukunft zu ignorieren, besonders wenn man bedenkt, dass der 3D-Druck bereits in der Lage ist, massive Anwendungen anzubieten - es ist eine stilistische und wirtschaftliche Entscheidung, sie nicht aufzunehmen. Wie bereits erw\u00e4hnt, gibt es eine dynamische Wirtschaft zu ern\u00e4hren, und sie wird hungrig sein. Wenn es den klassischen Replikator g\u00e4be, br\u00e4uchten die Fabriken keine eingeflogenen Ressourcen; sie w\u00fcrden zu ihrer industrietauglichen Tech-In-A-Box gehen und alles einlochen, was sie brauchen.\n\n\n\nILLEGALE TECHNOLOGIE\n\nGibt es eine Technik, die tabu ist? Produziert oder erforscht das weniger gewissenhafte Corps immer noch diese Dinge? Dies wurde nicht wirklich speziell erforscht, also z\u00f6gere nicht, dir jede Art von zwielichtigen technischen Gesch\u00e4ften auszudenken, die dir gefallen. Es gibt wahrscheinlich einen Unterschied zwischen eingeschr\u00e4nkten und illegalen Technologien.\n\nEingeschr\u00e4nkte Technologien gelten f\u00fcr Unternehmen, die eine staatliche Genehmigung zur Herstellung ihres Produkts ben\u00f6tigen (WMDs, milit\u00e4rische Tr\u00e4ger, Biowaffen usw.). Obwohl es nicht ganz eingeschr\u00e4nkt ist, \u00fcberwacht die UEE das Terraforming genau (nicht der Entwicklungswinkel, sondern die Implementierung).\n\nUm zumindest den Ball ins Rollen zu bringen, w\u00fcrde ich sagen, dass das Experimentieren mit f\u00fchlenden Kreaturen wahrscheinlich illegal ist. W\u00e4hrend bestimmte Banu-Planeten eine moralisch nebul\u00f6sere Haltung einnehmen und dem Corps erlauben k\u00f6nnten, Labors einzurichten (wie ich glaube, hat einer von euch vorgeschlagen), ist es innerhalb der UEE \u00f6ffentlich und legal verp\u00f6nt.\n\nAlso, hypothetisch gesprochen, k\u00f6nnte ein UEE-basiertes Unternehmen ein Labor in einem fremden System einrichten und alle Arten von illegalen Handlungen durchf\u00fchren? Sicher, aber eine UEE Corp ist immer noch an das UEE-Recht gebunden, unabh\u00e4ngig davon, wo ihre Satellitenanlagen betrieben werden. Wenn jemals etwas bekannt wurde, k\u00f6nnten sie strafrechtlich verfolgt werden, als ob sie an Kindern in Croshaw experimentieren w\u00fcrden.\n\nHier ist eine grobe Startliste der Technologie, die in den Augen der meisten Regierungen wahrscheinlich ziemlich illegal ist:\n\nGenetische Kriegsf\u00fchrung\nAlles, was leicht f\u00fcr V\u00f6lkermord verwendet werden k\u00f6nnte.\nGenetische Augmentation (Supersoldaten aus der Kufe)\nBallon-Tiermotoren\nSynthese von Schwarzen L\u00f6chern\n\n\n\n\nSCHREIBTECHNIK\n\nAuch dies ist ein Bereich, der st\u00e4ndig weiterentwickelt wird, also versuchen wir immer noch, einen Haufen von diesem Zeug zu finden. Hoffentlich hilft Ihnen dies, den allgemeinen Ansatz zu verstehen, den wir bei der Beantwortung technologischer Fragen verfolgen. Verwenden Sie Ihr Urteilsverm\u00f6gen und machen Sie fundierte Vermutungen auf der Grundlage dessen, was wir hier vorgestellt haben und was Sie f\u00fcr Ihre Geschichte ben\u00f6tigen, aber im Allgemeinen sollten Sie nicht zulassen, dass die Technik die Geschichte oder Figur \u00fcberschattet.\n\n\nDas war's f\u00fcr diese Woche. Bitte schreibe unten Kommentare oder Fragen und schreibe weiter.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hey there, Citizens and Civs. Welcome to another installment of the Star Citizen Writer\u2019s Guide. Here are links to the previous installments and if you are new to this segment, please consult the caveats at the beginning of Issue #1.\nIssue 1 \u2013 UEE Structure\n\nIssue 2 \u2013 Timeline & Citizens\/Civilians\n\nIssue 3 \u2013 Local Government & Media\n\nIssue 4 \u2013 Corps\n\nIssue 5 \u2013 Criminals\n\n\nIssue 6 \u2013 Alien Civs (Banu & Xi\u2019An)\n\nIssue 7 \u2013 Alien Civs (Vanduul & Tevarin)\n\nERRATA\nWildfire and Kyuu brought up a good question in last week\u2019s comments about the Vanduul social system, specifically what happens after a Vanduul youth is ostracized from their family:\n\nThe Vanduul confuse me. They are booted out of the nest in their early teens to make their way on their own. What then draws them back into a clan structure?\n\nWe just wanted to clarify in case the rest of you missed it with the response:\n\nThe idea was originally a variation on the notion in Plato\u2019s Republic that children should be taken from their parents at birth and mixed into the populace in the hopes of creating a more unified society, since you would never know if the person you are interacting with is your brother or sister or father.\n\nThe Vanduul youth, now on their own, would have to find their way within the Clan structure and excel or fail based on their own merits, not where they come from. So it\u2019s still under the canopy of a Clan-centric\/unified society but each member is judged on individual merit, not from family heritage or influence. Moving on to this week\u2019s topic. It\u2019s been consistently asked for in the comments and it\u2019s a big one \u2026\n\n\nTECHNOLOGY\n\n\nAll right, we\u2019re going to caveat the hell out of this one. This will not be a complete breakdown of in-game mechanics or technology. We\u2019re going to take a stab at fleshing out and explaining some of the tech that\u2019s been used in the stories, as well as attempting to address some of the ones you have been asking about in your comments. So please remember, this will be a fiction-based breakdown of Star Citizen technology. First we\u2019re going to list some categories (including some from your comments) and explain the presence or non-presence of the technology.\n\nComputers\/AI\nThere are everything from the consoles that you will see lining the command center of the Bengal carrier the small touch-screen monitors in the cockpit of your ship. These primarily have standard touch-screen interfaces with virtual keyboards (not mechanical). Wallscreens\n\nThe wallscreen is exactly what it sounds like: a thin, flexible sheet that can be custom-fitted to any size wall and acts as a combination of television and computer. Most are touchscreens, but the higher-end models can track users\u2019 hand-commands from anywhere in the room, either through dynamic motion-mapping software or by infrared remote.\n\nMobiGlas\n\nOne of two types of mobile computing (made by Microtech) have become the standard of daily life. This smaller, handheld device unifies your messaging, Spectrum updates, banking transactions, personal communications, etc. It\u2019s the futuristic equivalent of the SmartPhone. Everyone\u2019s got one of these things; you will be lost without it, in fact, the UEE almost requires you by law to have one. You won\u2019t go to jail for not having one, but the UEE quickly realized that these tools could be incredibly helpful for census taking and general sociological\/anthropological studies.\n\nWe\u2019re in the process of designing how the MobiGlas actually looks. Is it strictly handheld (like a smartphone) or are there carriers\/housing for it (like a wrist\/forearm mount)? For the time being, assume that it\u2019s like a very thin rectangular sheet of Plexiglas.\n\nGlas\n\nThe larger of the two models (think of it as the iPad to the MobiGlas\u2019 iPhone). Offers more surface area to work with and a more robust computing power but otherwise offers similar features as the MobiGlas.\n\nAI\/Flight Computers\n\nAs we\u2019ve hinted at in a pair of Dispatches (here and here), there aren\u2019t really AI in Star Citizen that will fly your ship (Janus is an exception). While you can set your computer to rudimentary auto-pilot and to handle other basic functions, flight computers are there to assist the pilot, not take control themselves. Realistically, space flight in the 30th century would probably be handled by computers or AI that are capable of making calculations and flying at a level vastly superior to human control and space combat would probably happen with drones and between two ships on opposite sides of a system. We\u2019re making a stylistic decision to forgo that for the rush of close ship-to-ship dogfighting.\n\nGenetic Engineering\/Eugenics\n\nThis hasn\u2019t been extensively discussed yet, since it falls primarily in the fiction and doesn\u2019t directly apply to the game yet (maybe there will be some kind of resource to be utilized from this, don\u2019t know). We\u2019ve been running with the notion that there has been significant advances in genetic engineering, mostly used to minimize any kind of genetic predispositions that could be harmful or fatal.\n\nThere is probably a money-based sliding scale on this: i.e., a poor family in the slums of Prime might have access to only the most rudimentary gene-coding for their children, while the more affluent could probably pick and choose genetic attributes\/traits of their unborn children.\n\nEugenics (selective breeding) occurs, but that term itself still carries a bit of a stigma to it. The UEE doesn\u2019t support eugenics policies even though it does support a variety of genetic engineering programs and grants. When confronted about this apparent hypocrisy, watch the wizardry of spin to slip out of it.\n\nCloning\n\nThe biotech industry has developed cloning to the point where it primarily functions as a way to regrow damaged organs for immediate transplant. Technically, the technology exists to clone an entire person, but it\u2019s a tremendously expensive and vastly impractical endeavor. There are two main reasons for this. First, while the physical can be replicated, memories and experiences aren\u2019t part of the process. So if a thirty-year-old man wants to clone himself, the clone is basically a newborn child in the body of a thirty-year-old.\n\nSecond, scientists discovered that cloned bodies become susceptible to new and devastating diseases that otherwise leave Humans unaffected.\n\nSo the whole-body process technically exists but nobody uses it.\n\nConsciousness Transfer\/Robots\n\nRobots in Star Citizen are more utilitarian than anything. There are drones that will help repair your ship. Sweeper bots will spray wash the streets of cities and collect the trash. There aren\u2019t tremendously lifelike robots, however. Perhaps it\u2019s due to Humanity\u2019s poor history with AI or the Uncanny Valley, but we want there to be a visible divide between Humans and robots.\n\nRobots are tools, not people. Therefore, there isn\u2019t really a big public desire to transfer a consciousness into a robot shell. Is it possible? With all of the advances in processing speed and size, computers can store vast amounts of data and make trillions of decisions per second. With that being said, Humanity still has been unable to unravel the brain enough to replicate the emotional decision-making processes that make us Human.\n\nCybernetics\n\nWithout the cultural push for lifelike robots, all that design and brainpower has gone into cybernetics and incorporating technology to the human anatomy. Like most things in life, this is also on that sliding scale of cost\/quality. If you want a replacement arm that works well (doesn\u2019t explode) and looks lifelike, you will have to pay for it.\n\nAre there other cybernetic augmentations\/upgrades that could be purchased outside of necessity, i.e., you want cybernetic eyes because it offers advanced targeting or something? Or auto-injectors to boost your reflexes? For the fiction I would say sure, it\u2019s a natural extension of cybernetic replacement.\n\nJump Point & FTL Travel\n\nWe are sticking to jump points as the only real method of covering massive distances. The other races have their own versions of the technology, but they\u2019re all basically similar conduits of transportation. There is internal discussion about how far past the reaches of the systems you could travel but, based on the requirements of the game, you won\u2019t be able to slow-burn from Earth to Croshaw. Could you have a character in your fiction try? Of course, but after the Artemis, would it be wise?\n\n3D Printing\/Replicators\n\nWhen approaching the technology of Star Citizen, we wanted the universe to be filled with things. That\u2019s a weird statement, sure, but in order to have a dynamic economy with supply\/demand needs and resources to be mined\/transported, we couldn\u2019t have a universal box that could generate anything and everything. The classic example is the replicator from Star Trek (definition via Wiki: A replicator can create any inanimate matter, as long as the desired molecular structure is on file, but it cannot create antimatter, dilithium, latinum, or a living organism of any kind).\n\nIt\u2019s probably not realistic to ignore the inclusion of a replicator-type technology in the future, especially considering the massive applications 3D printing is already capable of offering \u2014 it\u2019s a stylistic and economic decision not to include it. As stated earlier, there\u2019s a dynamic economy to feed and it will be hungry. If the classic replicator existed, factories wouldn\u2019t need resources flown in; they would go to their industrial-sized Tech-In-A-Box and punch in whatever they needed.\n\nILLEGAL TECHNOLOGY\n\nIs there any tech that\u2019s off-limits? Do less-scrupulous Corps still manufacture or research these things? This hasn\u2019t really been specifically explored, so feel free to come up with any kind of shady tech dealings you like. There is probably a difference between restricted and illegal technologies.\n\nRestricted technologies apply to companies that must have government approval to manufacture their product (WMDs, military grade carriers, bioweapons, etc.). While it\u2019s not entirely restricted, the UEE closely monitors terraforming (not the development angle but the implementation).\n\nIn an effort to at least get the ball rolling, I would say that experimenting on sentient creatures is probably illegal. While certain Banu planets might take a more morally nebulous stance on it and allow Corps to set up labs (as I believe one of you suggested), inside the UEE it is publicly and legally frowned upon.\n\nSo, hypothetically speaking, could a UEE-based Corp set up a lab in an alien system and perform all sorts of illegal acts? Sure but a UEE Corp is still bound to UEE law regardless of where their satellite facilities operate. If word ever got out, they could be prosecuted as if they were experimenting on children in Croshaw.\n\nHere\u2019s a rough starting list of tech that\u2019s probably pretty illegal in most governments\u2019 eyes:\n\nGene warfare\nAnything that could easily be used for genocide\nGenetic Augmentation (Vat-grown Supersoldiers)\nBalloon Animal Engines\nSynthesizing black holes\n\nWRITING TECH\nAgain, this is an area that\u2019s under constant development, so we\u2019re still trying to figure a bunch of this stuff as well. Hopefully this will help you understand the general approach we\u2019re taking when addressing questions regarding technology. Use your judgment and make educated guesses based on what we\u2019ve presented here and what you need for your story, but in general, don\u2019t let the tech overshadow story or character. That\u2019s it for this week. Please post comments or questions below and keep writing.\n\nUntil next time \u2026"},"links_count":5,"comment_count":101,"created_at":"2013-05-23T00:00:00+00:00","created_at_human":"13 years ago"},"meta":{"processed_at":"2026-05-28 10:29:19","valid_relations":["images","links"],"prev_id":13003,"next_id":13005}}