{"data":{"id":13010,"title":"Meet Pete Mackay","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13010-Meet-Pete-Mackay","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13010","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13010","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":530,"name":"Pete_header_backup.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/eea3006vhrq1qr\/source\/Pete_header_backup.png","alt":"","size":1264963,"mime_type":"image\/png","last_modified":"2013-07-19T05:19:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/530","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/530\/similar"},{"id":531,"name":"2013-01-15_headshots_pete_mackey_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/j1sp4o3utz6wgr\/source\/2013-01-15_headshots_pete_mackey_01.jpg","alt":"","size":2633787,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:19:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/531","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/531\/similar"}],"images_count":2,"translations":{"en_EN":"You\u2019ve heard from him in customer service and you\u2019ve seen him deliver the weather\u2026 but now Pete Mackay is a game designer! Pete will be visiting Wingman\u2019s Hangar this week, where he\u2019ll be talking about his fundraising for the Make-a-Wish foundation. If you\u2019re interested, you can donate to help throw Cloud Imperium employees over the side of a building!\n\n\n\n\nHow did you get started in the game industry?\nI\u2019ve wanted to make games since the early 90s, but there wasn\u2019t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn\u2019t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of how I was going to make it in a new city. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA on a title called Starhawk in downtown Austin. A couple of years later I moved into the associate producer position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium. What will you be doing for Cloud Imperium?\nI took a job doing customer service and community management here to get my foot in the door and was one of the first people hired. This ended up being a great opportunity as we didn\u2019t have a lead designer yet and Chris needed some documentation for the ships systems. I asked if I could take a crack at it to which he replied \u2018sure, but don\u2019t take it personally if I don\u2019t like it\u2019. I guess he did because fast forward 6 months and I\u2019m now on the design team full time. Currently I\u2019m building out the ship parts, economy recipes and mining mechanics. Are you familiar with Chris Roberts\u2019 past games?\nOh yeah. I won\u2019t say I\u2019m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I played so much WC that I started a new character in WC 1 and carried him through to the end of the WC2 expansions, sending my wingmen home at the start of the mission so I could get 100% of the kills (including a particular Kilrathi cap ship in WC1 that had a blind spot that the mission designers didn\u2019t expect the player to kill. I was bummed when I got no recognition for the feat during the debriefing). And I\u2019ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. That didn\u2019t really go according to plan.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019m really excited to see all the ship designs start springing to life at the hands of our concept artists and 3d modelers. It fills me with glee every time we get a new round of art for review! What are you playing right now?\nI went back to Diablo 3 after a long hiatus and I\u2019ve been eyeballing Etrian Odyssey 4 on the 3DS. I\u2019ll probably pick that one up this weekend. You\u2019re about to rappel off the side of a building\u2026\nAustin Over the Edge is a fundraiser to help fund the really cool Make-A-Wish foundation. I\u2019m trying to help them raise $1500 in donations, and for doing so they\u2019re going to strap me in a harness and drop me off the side of a 32 story office building. I\u2019ve raised just over $1000 so I\u2019m pretty close largely to generous donations by the amazing Star Citizen community. I want to thank those people who have contributed so far! If you want to contribute you can help the foundation out here.","de_DE":"Sie haben von ihm im Kundenservice geh\u00f6rt und ihn das Wetter liefern sehen.... aber jetzt ist Pete Mackay ein Spieleautor! Pete wird diese Woche Wingman's Hangar besuchen, wo er \u00fcber sein Fundraising f\u00fcr die Make-a-Wish Foundation sprechen wird. Wenn Sie interessiert sind, k\u00f6nnen Sie spenden, um zu helfen, Cloud Imperium-Mitarbeiter \u00fcber die Seite eines Geb\u00e4udes zu werfen!\n\n\n\n\n\n\n\nWie bist du in der Spieleindustrie gestartet?\n\nIch wollte seit Anfang der 90er Jahre Spiele machen, aber es gab nicht viel Gelegenheit f\u00fcr eine Karriere in Spielen in Salt Lake City (besonders f\u00fcr jemanden, der das Gesch\u00e4ftsende einer for-Schleife nicht kannte!), also landete ich bei einem coolen regionalen ISP namens XMission. Ich war etwa 10 Jahre lang dort, als ich entschied, dass ein Tempowechsel angebracht war. Also meldete ich mich, setzte meine Sachen in einen LKW und zog nach Austin, mit nichts anderem als einem Ort zum Pennen, als ich ankam, und einer vagen Vorstellung davon, wie ich es in einer neuen Stadt schaffen w\u00fcrde. Kurz darauf bekam ich einen Job bei einem gro\u00dfartigen Studio namens LightBox Interactive, wo ich QA bei einem Titel namens Starhawk in der Innenstadt von Austin machte. Ein paar Jahre sp\u00e4ter wechselte ich in die Position des Associate Producer und \u00fcbernahm den Mantel des Community Managers, was schlie\u00dflich zu einem Angebot f\u00fchrte, f\u00fcr Chris bei Cloud Imperium zu arbeiten.\n\n\nWas werden Sie f\u00fcr Cloud Imperium tun?\n\nIch nahm einen Job an, um Kundenservice und Community-Management zu betreiben, um meinen Fu\u00df in die T\u00fcr zu bekommen, und war eine der ersten Personen, die eingestellt wurden. Das entpuppte sich als gro\u00dfe Chance, da wir noch keinen Lead Designer hatten und Chris eine Dokumentation f\u00fcr die Schiffssysteme ben\u00f6tigte. Ich fragte, ob ich einen Versuch wagen k\u00f6nnte, worauf er antwortete: \"Sicher, aber nimm es nicht pers\u00f6nlich, wenn es mir nicht gef\u00e4llt\". Ich sch\u00e4tze, das hat er getan, weil er 6 Monate im Schnelldurchlauf war und ich bin jetzt Vollzeit im Designteam. Derzeit baue ich die Schiffsteile, Wirtschaftsrezepte und Bergbaumechanik aus.\n\n\nBist du mit Chris Roberts' fr\u00fcheren Spielen vertraut?\n\nOh ja. Ich werde nicht sagen, dass ich der gr\u00f6\u00dfte Wing Commander 2 Fan bin, den es gibt, aber ich habe das Gef\u00fchl, dass ich in diesem Wettbewerb positiv abschneiden w\u00fcrde. Ich verbrachte meinen gesamten Weihnachtstag 1991 damit, ein DOS-Handbuch zu lesen, um zu lernen, wie man genug von diesem 640k aus meinen Eltern 386sx herausquetschen kann, damit es l\u00e4uft. Ich spielte so viel WC, dass ich einen neuen Charakter in WC 1 begann und ihn bis zum Ende der WC2-Erweiterungen durchf\u00fchrte, indem ich meine Fl\u00fcgelm\u00e4nner zu Beginn der Mission nach Hause schickte, damit ich 100% der Kills bekommen konnte (einschlie\u00dflich eines bestimmten Kilrathi-Cap-Schiffes in WC1, das einen toten Winkel hatte, den die Missionsdesigner nicht erwarteten, dass der Spieler t\u00f6ten w\u00fcrde. Ich war deprimiert, als ich w\u00e4hrend der Nachbesprechung keine Anerkennung f\u00fcr die Leistung erhielt). Und ich gebe es zu: Als ich 14 Jahre alt war, habe ich einen Brief an Origin geschickt, in dem ich sie bat, mich f\u00fcr die Herstellung von Spielen zu engagieren. Das lief nicht wirklich nach Plan.\n\n\n\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\n\nIch bin wirklich begeistert zu sehen, wie alle Schiffsentw\u00fcrfe durch unsere Konzeptk\u00fcnstler und 3D-Modelle zum Leben erwachen. Es erf\u00fcllt mich jedes Mal mit Freude, wenn wir eine neue Runde Kunst zur \u00dcberpr\u00fcfung bekommen!\n\n\nWas spielst du gerade?\n\nIch bin nach einer langen Pause zu Diablo 3 zur\u00fcckgekehrt und habe Etrian Odyssey 4 auf dem 3DS gesehen. Ich werde das wahrscheinlich dieses Wochenende abholen.\n\n\nDu bist dabei, dich von der Seite eines Geb\u00e4udes abzuseilen.....\nAustin Over the Edge ist eine Spendenaktion, um die wirklich coole Make-A-Wish-Stiftung zu unterst\u00fctzen. Ich versuche, ihnen zu helfen, $1500 an Spenden zu sammeln, und daf\u00fcr werden sie mich in einem Gurtzeug festbinden und von der Seite eines 32-st\u00f6ckigen B\u00fcrogeb\u00e4udes fallen lassen. Ich habe etwas mehr als $1000 gesammelt, also bin ich ziemlich nah dran an gro\u00dfz\u00fcgigen Spenden der erstaunlichen Star Citizen Community. Ich m\u00f6chte denjenigen danken, die bisher dazu beigetragen haben! Wenn du etwas beitragen willst, kannst du der Stiftung hier drau\u00dfen helfen.","zh_CN":"You\u2019ve heard from him in customer service and you\u2019ve seen him deliver the weather\u2026 but now Pete Mackay is a game designer! Pete will be visiting Wingman\u2019s Hangar this week, where he\u2019ll be talking about his fundraising for the Make-a-Wish foundation. If you\u2019re interested, you can donate to help throw Cloud Imperium employees over the side of a building!\n\n\n\n\nHow did you get started in the game industry?\nI\u2019ve wanted to make games since the early 90s, but there wasn\u2019t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn\u2019t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of how I was going to make it in a new city. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA on a title called Starhawk in downtown Austin. A couple of years later I moved into the associate producer position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium. What will you be doing for Cloud Imperium?\nI took a job doing customer service and community management here to get my foot in the door and was one of the first people hired. This ended up being a great opportunity as we didn\u2019t have a lead designer yet and Chris needed some documentation for the ships systems. I asked if I could take a crack at it to which he replied \u2018sure, but don\u2019t take it personally if I don\u2019t like it\u2019. I guess he did because fast forward 6 months and I\u2019m now on the design team full time. Currently I\u2019m building out the ship parts, economy recipes and mining mechanics. Are you familiar with Chris Roberts\u2019 past games?\nOh yeah. I won\u2019t say I\u2019m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I played so much WC that I started a new character in WC 1 and carried him through to the end of the WC2 expansions, sending my wingmen home at the start of the mission so I could get 100% of the kills (including a particular Kilrathi cap ship in WC1 that had a blind spot that the mission designers didn\u2019t expect the player to kill. I was bummed when I got no recognition for the feat during the debriefing). And I\u2019ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. That didn\u2019t really go according to plan.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019m really excited to see all the ship designs start springing to life at the hands of our concept artists and 3d modelers. It fills me with glee every time we get a new round of art for review! What are you playing right now?\nI went back to Diablo 3 after a long hiatus and I\u2019ve been eyeballing Etrian Odyssey 4 on the 3DS. I\u2019ll probably pick that one up this weekend. You\u2019re about to rappel off the side of a building\u2026\nAustin Over the Edge is a fundraiser to help fund the really cool Make-A-Wish foundation. I\u2019m trying to help them raise $1500 in donations, and for doing so they\u2019re going to strap me in a harness and drop me off the side of a 32 story office building. I\u2019ve raised just over $1000 so I\u2019m pretty close largely to generous donations by the amazing Star Citizen community. I want to thank those people who have contributed so far! If you want to contribute you can help the foundation out here."},"links_count":3,"comment_count":45,"created_at":"2013-05-29T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-16 23:25:36","valid_relations":["images","links"],"prev_id":13009,"next_id":13011}}