{"data":{"id":13027,"title":"RSI Museum: Twenty Years of Strike Commander","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13027-RSI-Museum-Twenty-Years-Of-Strike-Commander","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13027","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13027","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":42,"name":"Strike-Poster.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/di5pewgcmlvgur\/source\/Strike-Poster.png","alt":"","size":1588320,"mime_type":"image\/png","last_modified":"2013-07-19T05:30:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42\/similar"}],"images_count":1,"translations":{"en_EN":"Twenty years ago, Chris Roberts pushed the limits of PC gaming with the release of Strike Commander. Chris\u2019 follow-up to Wing Commander, Strike Commander featured an intense cinematic story mated with the most realistic 3D flight engine on the market.\n\nWe\u2019re celebrating Strike Commander\u2019s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We\u2019re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we\u2019ve brought together a pair of Strike Commander veterans Star Citizen\u2019s Chris Roberts and Rob Irving:\n\n\n\nSet in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.\n\nStrike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly\u2026 both of which directly resulted from Chris\u2019 refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.\n\nA digital copy of Strike Commander is now available for purchase through GOG.com.","de_DE":"Vor zwanzig Jahren hat Chris Roberts mit der Ver\u00f6ffentlichung von Strike Commander die Grenzen des PC-Spiels \u00fcberschritten. Chris' Nachfolger von Wing Commander, Strike Commander, zeigte eine intensive filmische Geschichte, die mit dem realistischsten 3D-Flugmotor auf dem Markt kombiniert wurde.\n\nWir feiern den Geburtstag von Strike Commander mit der ersten Ausgabe einer neuen Ausstellung, dem RSI Museum! Das Ziel des Museums ist es, die DNA hinter Star Citizen zu untersuchen. Wir werden \u00fcber die Geschichte hinter den Spielen sprechen, an denen das Team gearbeitet hat, und sehen, wie sie das Kommende beeinflusst haben. Um \u00fcber das Spiel zu sprechen, haben wir ein Paar Strike Commander Veteranen Star Citizen's Chris Roberts und Rob Irving zusammengef\u00fchrt:\n\n\n\nDer Strike Commander, der in der damaligen fernen Zukunft von 2011 spielt, erz\u00e4hlte die Geschichte einer Staffel von S\u00f6ldnerjagdflugzeugen, die nach der Aufl\u00f6sung der Vereinigten Staaten ihren Lebensunterhalt bestreiten. Die actiongeladene Geschichte passte zu allem, was Hollywood in diesem Jahr herausbrachte, mit flotten Helden, verf\u00fchrerischen Liebesinteressen und hinterh\u00e4ltigen Schurken. Die Spiele-Engine setzte einen neuen Standard und bietet texturierte 3D-Objekte anstelle von vorgerenderten Bitmaps wie Wing Commander.\n\nStrike Commander war f\u00fcr zwei Dinge bekannt: eine verz\u00f6gerte Ver\u00f6ffentlichung (das Spiel wurde 1993 ausgeliefert, fast ein Jahr nach der urspr\u00fcnglichen Planung) und die Tatsache, dass es einen Top-of-the-Line-PC brauchte, um korrekt zu laufen.... beides ergab sich direkt aus Chris' Weigerung, seine Vision f\u00fcr das Spiel einzuschr\u00e4nken. Trotz der inzwischen veralteten Grafik bleibt Strike Commander ein faszinierendes Meisterwerk f\u00fcr Flugsimulatoren und Action-Game-Fans gleicherma\u00dfen.\n\nEine digitale Kopie von Strike Commander ist ab sofort \u00fcber GOG.com erh\u00e4ltlich.","zh_CN":"Twenty years ago, Chris Roberts pushed the limits of PC gaming with the release of Strike Commander. Chris\u2019 follow-up to Wing Commander, Strike Commander featured an intense cinematic story mated with the most realistic 3D flight engine on the market.\n\nWe\u2019re celebrating Strike Commander\u2019s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We\u2019re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we\u2019ve brought together a pair of Strike Commander veterans Star Citizen\u2019s Chris Roberts and Rob Irving:\n\n\n\nSet in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.\n\nStrike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly\u2026 both of which directly resulted from Chris\u2019 refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.\n\nA digital copy of Strike Commander is now available for purchase through GOG.com."},"links_count":2,"comment_count":109,"created_at":"2013-06-07T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-14 17:50:15","valid_relations":["images","links"],"prev_id":13026,"next_id":13048}}