{"data":{"id":13063,"title":"Concept Art: Bounty Hunters","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/13063-Concept-Art-Bounty-Hunters","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13063","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13063","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":552,"name":"SC_BOUNTY_HUNTER_COMPS_001_RM.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/m8c4rctuqxe6wr\/source\/SC_BOUNTY_HUNTER_COMPS_001_RM.jpg","alt":"","size":566460,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:08:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/552","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/552\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\n\nWe\u2019ve had a lot of questions lately about Star Citizen\u2019s character options \u2014 how much customization will there be, what kinds of clothing and accessories can they use and so on. We\u2019ve been focusing on revealing ships, planets and systems lately, but work has continued on characters.Early in the campaign you saw the look for the UEE pilots and deck crews that will be appearing in Squadron 42\u2026 and now it\u2019s time to start determining what humans will look like outside the military! Today we\u2019d like to share some new \u201cBounty Hunter\u201d concept art.\n\nThis is artwork and not an in-engine render, but it shows you the direction we\u2019re going for for player characters (and NPCs!) You can get an idea of the kinds of facial customization we\u2019d like to allow, plus a sample of the sorts of armor, headgear and weapons you will be using. More than that, though, this piece shows off the look and the feel we want to get into the universe\u2019s grittier corners, evolving realistic military gear to a logical 30th century version!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nWir hatten in letzter Zeit viele Fragen zu den Charakteroptionen von Star Citizen - wie viel Individualisierung wird es geben, welche Art von Kleidung und Accessoires k\u00f6nnen sie verwenden und so weiter. Wir haben uns in letzter Zeit darauf konzentriert, Schiffe, Planeten und Systeme aufzudecken, aber die Arbeit an den Charakteren wurde fortgesetzt.... Zu Beginn der Kampagne haben Sie den Look f\u00fcr die UEE-Piloten und Deckmannschaften gesehen, die in Staffel 42 erscheinen werden.... und jetzt ist es an der Zeit, zu bestimmen, wie die Menschen au\u00dferhalb des Milit\u00e4rs aussehen werden! Heute m\u00f6chten wir Ihnen eine neue Konzeptkunst \"Bounty Hunter\" vorstellen.\n\nDies ist ein Artwork und kein In-Engine-Rendering, aber es zeigt Ihnen, in welche Richtung wir f\u00fcr Spielercharaktere (und NSCs!) gehen. Sie k\u00f6nnen sich ein Bild von den Arten der Gesichtsanpassung machen, die wir gerne erlauben w\u00fcrden, sowie eine Auswahl der Arten von R\u00fcstungen, Kopfbedeckungen und Waffen, die Sie verwenden werden. Mehr noch, dieses St\u00fcck zeigt jedoch das Aussehen und das Gef\u00fchl, das wir in die h\u00e4rteren Ecken des Universums bringen wollen, indem es realistische milit\u00e4rische Ausr\u00fcstung zu einer logischen Version aus dem 30. Jahrhundert weiterentwickelt!","zh_CN":"Greetings Citizens,\n\nWe\u2019ve had a lot of questions lately about Star Citizen\u2019s character options \u2014 how much customization will there be, what kinds of clothing and accessories can they use and so on. We\u2019ve been focusing on revealing ships, planets and systems lately, but work has continued on characters.Early in the campaign you saw the look for the UEE pilots and deck crews that will be appearing in Squadron 42\u2026 and now it\u2019s time to start determining what humans will look like outside the military! Today we\u2019d like to share some new \u201cBounty Hunter\u201d concept art.\n\nThis is artwork and not an in-engine render, but it shows you the direction we\u2019re going for for player characters (and NPCs!) You can get an idea of the kinds of facial customization we\u2019d like to allow, plus a sample of the sorts of armor, headgear and weapons you will be using. More than that, though, this piece shows off the look and the feel we want to get into the universe\u2019s grittier corners, evolving realistic military gear to a logical 30th century version!"},"links_count":0,"comment_count":198,"created_at":"2013-06-18T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-09 00:00:02","valid_relations":["images","links"],"prev_id":13062,"next_id":13064}}