{"data":{"id":13065,"title":"Writer's Guide: Part Twelve","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/13065-Writers-Guide-Part-Twelve","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13065","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13065","channel":"Undefined","category":"Undefined","series":"Writer's Guide","images":[{"id":398,"name":"WriterGuideFI2_Crop.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/viqhhayioaj1er\/source\/WriterGuideFI2_Crop.jpg","alt":"","size":620486,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:22:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/398","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/398\/similar"}],"images_count":1,"translations":{"en_EN":"Hello Citizens. Welcome back to the Star CitizenWriter\u2019s Guide. As always, here are links to the previous installments, and if you are new to this feature, please consult the caveats at the beginning of Issue #1.\n\nIssue 1 \u2013 UEE Structure\n\nIssue 2 \u2013 Timeline & Citizens\/Civilians\n\nIssue 3 \u2013 Local Government & Media\n\nIssue 4 \u2013 Corps\n\nIssue 5 \u2013 Criminals\n\n\nIssue 6 \u2013 Alien Civs (Banu & Xi\u2019An)\n\nIssue 7 \u2013 Alien Civs (Vanduul & Tevarin)\n\nIssue 8 \u2013 Technology\n\nIssue 9 \u2013 Transportation\n\nIssue 10 \u2013 People Issue 11 \u2013 Storytelling Today, we\u2019re going to workshop the first of two ideas generated by a player for inclusion in the Star Citizen universe. First we will give you the forum post or message that initially presented the idea, then we\u2019ll discuss the author\u2019s intent as well as our team\u2019s reactions\/concerns to it, and finally we will present the amended idea for review by you, the community.\nThis idea comes from Sengar, who presented a lengthy and well-thought out case for:\n\nCIVILIAN INTELLIGENCE AGENCY\nYou can find Sengar\u2019s complete post here, but in a nutshell, here\u2019s what he was trying to create:\n\n\u201cHaving read everything I could lay my hands on, I formed the view that there was an important aspect of the government structure missing that related to covert intelligence gathering and espionage, which was cemented for me when I saw a Q&A session that suggested the military would have sole responsibility for this. This didn\u2019t seem likely in a post-Messer era and was not my understanding of the \u2018real world\u2019 situation across many countries, so I undertook some research in order to set out my proposal and how I thought this could be weaved into the existing lore.\u201d\n\nHere are some reactions from the internal discussions of the dev team:\n\nDavid Ladyman: \u201cI think a separate imperial investigative agency is probably not needed and might get in the way. But a quasi-approved, ostensibly privately-run agency (as someone mentioned, like the Pinkertons) could be interesting. It could even be sponsored by the major corps and used (with a little actual legitimate leverage) to keep things relatively above-board among the private industry heavy hitters. (It could also put the hammer down on any upstart minor corps who are causing problems for any of the major corp sponsors.)\u201d\n\nRob I: First, a very thorough and solidly-constructed post. From a design perspective, we have to answer a few questions:\n1) Does it add to the game\/game universe? That\u2019s a pretty clear \u201cyes\u201d, in that it is a civilian organization and will therefore offer additional player content\/missions.\n2) Does it pose any major design obstacles? None that I can see.\n3) Is it counter to existing fiction\/game design? Yes, there is definitely a bit of a retcon where the fiction is concerned, but it does not run counter to existing game design. Design at that point turns to the writers to see if they can work it in.\nSo I would give it a thumbs up as a design concept.\n\nDH: Right off the bat, this raised several questions: Who would they report to? Is it a recent division? If not, is it too much of a stretch to say that this department has always existed, as a spy agency would have undoubtedly gotten into some mischief during the Messer Era. As far as names go, while I like Spectare as a name, I think it\u2019s too close to Mass Effect. I like the Pinkerton correlation made by David L. as well as DrHawk in the comments. TO RETCON OR NOT RETCON\nFor those unfamiliar with the term, retcon stands for retro-continuity which is \u201calteration of previously established facts in the continuity of a fictional work.\u201d While we have continually mentioned that we reserve the right to amend previously released information based on new developments in the construction of the game, we have tried to avoid it for the simple reason that it can feel a little weird to suddenly force the fiction to account for a whole new element. That\u2019s the downside of building your universe in public. For example, when we hit the stretch goal that included the Kr\u2019Thak, we had to brainstorm a way to insert them into the universe that felt organic. It would be odd to suddenly say, \u201chere\u2019s a new alien race that hasn\u2019t been mentioned in any of the Dispatches or Time Capsules but they\u2019ve just been around the whole time.\u201d So that\u2019s why we placed them on the opposite side of the Xi\u2019An and their presence was only recently discovered.\n\nSo how could we add a civilian intelligence agency into the lore in an elegant way without disrupting the history too much?\n\nIn the meantime, let\u2019s take a pass at the spy agency: Division of Executive Services aka DES or simply Division.\nRESPONSIBILITIES Long hidden behind an innocuous (i.e., dull) name within the labyrinthine bowels of the Senate\u2019s budget, Division is responsible for the collection, analysis or exploitation of information and intelligence in support of law enforcement, imperial security, defense and foreign policy objectives. This can take on many forms (from communication intercepts to asset gathering to counter-intelligence) as Division utilizes operatives throughout the Empire on both domestic and foreign missions.\n\nHISTORY\n\nSince it has never been officially recognized, no one really knows when Division was created. The first known mention of Division came in the archive of the Senate subcommittee meeting in 2794. But the first potential indication of a Division action came six years earlier, in 2788. Nathan Warrick, an Advocacy Section Chief in the Terra System, helped facilitate Senator Akari\u2019s meetings with the Xi\u2019An to create the Kr.\u0113\/Akari treaty that diffused tensions with the Xi\u2019An and marked the beginning of the end of the Messer Era. After that incident, Warrick left the Advocacy and disappeared. After the fall of Messer, Warrick reappeared as a \u2018consultant\u2019 on Akari\u2019s staff before being named as the first Director of the new Division of Executive Services during that Senate subcommittee meeting in 2794.\n\nSTRUCTURE\n\nTerrified at the prospect of another despot, the Senate wanted to make sure they were kept informed of the mood of the people, as well as the atmosphere of the other branches of the UEE. The Division of Executive Services was designed to infiltrate, keeping an eye not only on the public but also the military and even the Advocacy.\n\nThe Senate Subcommittee for Internal Appraisal handles budgetary and executive oversight of Division. Again, the official incarnations of this elusive spy agency are designed to be forgettable, hence the bland names.\n\nOPERATIVES\n\nField agents for Division actively recruit assets within and without the UEE to keep the Senate apprised of potential crises and growing threats to imperial security. Known within Division as gatherers, they are charged with digging up information for Division analysts to consume.\n\nDivision is even more tight-lipped than usual about its method for recruiting gatherers. Division\u2019s strength is that its agents can be anyone, so their recruitment path is personality-based more than physical. They want adaptable, intuitive and intelligent people who are capable of being present but not being noticed (or at least forgotten soon after).\n\nWHAT DOES THE PUBLIC KNOW?\n\nNothing. They don\u2019t even know that Division exists. There have been whispers, of course, but deniability has been Division\u2019s prime directive since its inception and, thus far, they haven\u2019t been caught. So now we put it to you, dear community. Please leave questions and comments below; we\u2019ll continue to discuss the idea internally and we\u2019ll post the finalized entry next week before delving into the next topic.\n\nUntil next time . . .","de_DE":"Hallo B\u00fcrger. Willkommen zur\u00fcck zum Star CitizenWriter's Guide. Wie immer finden Sie hier Links zu den vorherigen Raten, und wenn Sie neu in diesem Bereich sind, lesen Sie bitte die Hinweise zu Beginn von Ausgabe #1.\n\nAusgabe 1 - UEE-Struktur\n\nAusgabe 2 - Zeitleiste & B\u00fcrger\/Zivilisten\n\nAusgabe 3 - Kommunalverwaltung & Medien\n\nAusgabe 4 - Korps\n\nAusgabe 5 - Kriminelle\n\n\nAusgabe 6 - Alien Civs (Banu & Xi'An)\n\nAusgabe 7 - Alien Civs (Vanduul & Tevarin)\n\nAusgabe 8 - Technologie\n\nAusgabe 9 - Transportwesen\n\nAusgabe 10 - Menschen\n\nAusgabe 11 - Geschichtenerz\u00e4hlen\n\nHeute werden wir die erste von zwei Ideen, die von einem Spieler f\u00fcr die Aufnahme in das Star Citizen-Universum entwickelt wurden, in einen Workshop einbringen. Zuerst geben wir dir den Forumspost oder die Nachricht, die die Idee urspr\u00fcnglich vorgestellt hat, dann diskutieren wir die Absicht des Autors sowie die Reaktionen\/Bedenken unseres Teams darauf, und schlie\u00dflich pr\u00e4sentieren wir die ge\u00e4nderte Idee zur \u00dcberpr\u00fcfung durch dich, die Community.\nDiese Idee stammt von Sengar, der einen langen und gut durchdachten Fall f\u00fcr:\n\nZIVILER NACHRICHTENDIENST\nSie k\u00f6nnen Sengars kompletten Beitrag hier finden, aber kurz gesagt, hier ist, was er zu schaffen versuchte:\n\n\"Nachdem ich alles gelesen hatte, was ich in die Finger bekommen konnte, vertrat ich die Ansicht, dass ein wichtiger Aspekt der Regierungsstruktur fehlte, der sich auf die Sammlung verdeckter Informationen und Spionage bezog, die f\u00fcr mich zementiert wurde, als ich eine Fragerunde sah, die darauf hinwies, dass das Milit\u00e4r die alleinige Verantwortung daf\u00fcr tragen w\u00fcrde. Das schien mir in einer Zeit nach der Machtergreifung nicht wahrscheinlich zu sein und war nicht mein Verst\u00e4ndnis der Situation in der realen Welt in vielen L\u00e4ndern, also habe ich einige Recherchen angestellt, um meinen Vorschlag darzulegen und wie ich dachte, dass dies in die bestehende \u00dcberlieferung eingearbeitet werden k\u00f6nnte.\"\n\nHier sind einige Reaktionen aus den internen Diskussionen des Entwicklungsteams:\n\nDavid Ladyman: \"Ich denke, eine separate kaiserliche Ermittlungsbeh\u00f6rde ist wahrscheinlich nicht erforderlich und k\u00f6nnte sich in den Weg stellen. Aber eine quasi genehmigte, scheinbar privat gef\u00fchrte Agentur (wie jemand sagte, wie die Pinkertons) k\u00f6nnte interessant sein. Es k\u00f6nnte sogar von den gro\u00dfen Korps gesponsert und (mit einem kleinen tats\u00e4chlichen legitimen Einfluss) verwendet werden, um die Dinge unter den Schwergewichten der Privatwirtschaft relativ \u00fcberragend zu halten. (Es k\u00f6nnte auch den Hammer auf jedes aufstrebende kleine Corps legen, das Probleme f\u00fcr einen der gro\u00dfen Corp Sponsoren verursacht.)\"\n\nRob I: Erstens, ein sehr gr\u00fcndlicher und solide konstruierter Beitrag. Aus gestalterischer Sicht m\u00fcssen wir einige Fragen beantworten:\n1) Erweitert es das Spiel\/Spieluniversum? Das ist ein ziemlich klares \"Ja\", denn es ist eine zivile Organisation und wird daher zus\u00e4tzliche Spielerinhalte\/Missionen anbieten.\n2) Stellt es ein wesentliches Design-Hindernis dar? Keine, die ich sehen kann.\n3) Steht es im Widerspruch zu bestehendem Fiction\/Game Design? Ja, es gibt definitiv ein wenig ein retcon, wenn es um die Fiktion geht, aber sie steht nicht im Widerspruch zum bestehenden Spieldesign. Das Design wendet sich an dieser Stelle an die Autoren, um zu sehen, ob sie es einbauen k\u00f6nnen.\nAlso w\u00fcrde ich ihm als Designkonzept einen Daumen nach oben geben.\n\nDH: Direkt auf den Punkt gebracht, wirft das einige Fragen auf: An wen w\u00fcrden sie sich wenden? Ist es eine junge Division? Wenn nicht, ist es zu weit hergeholt, um zu sagen, dass es diese Abteilung schon immer gegeben hat, denn eine Spionagebeh\u00f6rde w\u00e4re w\u00e4hrend der Messer-\u00c4ra zweifellos in Unheil geraten. Was die Namen betrifft, so mag ich zwar Spectare als Namen, aber ich denke, es ist zu nahe an Mass Effect. Ich mag die Pinkerton-Korrelation von David L. sowie DrHawk in den Kommentaren.\n\n\nUM RETCON ODER NICHT RETCON ZU VERWENDEN.\n\nF\u00fcr diejenigen, die mit dem Begriff nicht vertraut sind, steht retcon f\u00fcr Retrokontinuit\u00e4t, d.h. \"Ver\u00e4nderung von bereits etablierten Fakten in der Kontinuit\u00e4t eines fiktiven Werkes\". W\u00e4hrend wir immer wieder erw\u00e4hnt haben, dass wir uns das Recht vorbehalten, zuvor ver\u00f6ffentlichte Informationen aufgrund neuer Entwicklungen bei der Konstruktion des Spiels zu \u00e4ndern, haben wir versucht, dies aus dem einfachen Grund zu vermeiden, weil es sich ein wenig seltsam anf\u00fchlen kann, die Fiktion pl\u00f6tzlich zu zwingen, ein ganz neues Element zu erkl\u00e4ren. Das ist der Nachteil, wenn man sein Universum in der \u00d6ffentlichkeit aufbaut. Als wir zum Beispiel das Stretch-Tor erreichten, das die Kr'Thak beinhaltete, mussten wir einen Weg finden, sie in das Universum zu integrieren, das sich organisch anf\u00fchlte. Es w\u00e4re seltsam, pl\u00f6tzlich zu sagen: \"Hier ist eine neue au\u00dferirdische Rasse, die in keiner der Dispositionen oder Zeitkapseln erw\u00e4hnt wurde, aber sie ist die ganze Zeit \u00fcber da gewesen\". Deshalb haben wir sie auf der gegen\u00fcberliegenden Seite des Xi'An platziert und ihre Anwesenheit erst k\u00fcrzlich entdeckt.\n\nWie k\u00f6nnten wir also auf elegante Weise einen zivilen Geheimdienst in die \u00dcberlieferung aufnehmen, ohne die Geschichte zu sehr zu st\u00f6ren?\n\nIn der Zwischenzeit sollten wir bei der Spionagebeh\u00f6rde vorbeikommen:\n\n\nDivision of Executive Services aka DES oder einfach Division.\n\nVERANTWORTUNG Lange Zeit hinter einem harmlosen (d.h. langweiligen) Namen in den labyrinthischen Eingeweiden des Senatshaushalts versteckt, ist die Abteilung f\u00fcr die Sammlung, Analyse oder Nutzung von Informationen und Erkenntnissen zur Unterst\u00fctzung der Ziele der Strafverfolgung, der imperialen Sicherheit, der Verteidigung und der Au\u00dfenpolitik verantwortlich. Dies kann viele Formen annehmen (von Kommunikationsabrufen \u00fcber das Sammeln von Verm\u00f6genswerten bis hin zu Spionageabwehr), da die Division im gesamten Reich Arbeiter f\u00fcr in- und ausl\u00e4ndische Missionen einsetzt.\n\nGESCHICHTE\n\nDa es nie offiziell anerkannt wurde, wei\u00df niemand genau, wann die Division gegr\u00fcndet wurde. Die erste bekannte Erw\u00e4hnung der Division kam im Archiv der Sitzung des Senatsausschusses im Jahr 2794. Aber der erste m\u00f6gliche Hinweis auf eine Aktion der Division kam sechs Jahre zuvor, im Jahr 2788. Nathan Warrick, ein Leiter der Advocacy-Abteilung im Terra-System, half, die Treffen von Senator Akari mit den Xi'An zu erleichtern, um den Vertrag Kr.\u0113\/Akari zu schaffen, der die Spannungen mit den Xi'An zerstreute und den Beginn des Endes der Messer-\u00c4ra markierte. Nach diesem Vorfall verlie\u00df Warrick die Advocacy und verschwand. Nach dem Sturz von Messer erschien Warrick wieder als \"Berater\" f\u00fcr Akaris Mitarbeiter, bevor er 2794 w\u00e4hrend dieser Sitzung des Senatsausschusses zum ersten Direktor der neuen Abteilung f\u00fcr Executive Services ernannt wurde.\n\nSTRUKTUR\n\nErschrocken \u00fcber die Aussicht auf einen weiteren Despoten wollte der Senat sicherstellen, dass sie \u00fcber die Stimmung der Menschen und die Atmosph\u00e4re der anderen Zweige der UEE informiert waren. Die Division of Executive Services wurde entwickelt, um zu infiltrieren und nicht nur die \u00d6ffentlichkeit, sondern auch das Milit\u00e4r und sogar die Advocacy im Auge zu behalten.\n\nDer Senat-Unterausschuss f\u00fcr interne Gutachten befasst sich mit der Budget- und Exekutivaufsicht der Abteilung. Auch hier sind die offiziellen Inkarnationen dieser schwer fassbaren Spionageagentur so konzipiert, dass sie vergessen werden k\u00f6nnen, daher die faden Namen.\n\nOPERATIVEN\n\nAu\u00dfendienstmitarbeiter der Division rekrutieren aktiv Verm\u00f6genswerte innerhalb und au\u00dferhalb der UEE, um den Senat \u00fcber potenzielle Krisen und wachsende Bedrohungen f\u00fcr die imperiale Sicherheit zu informieren. Sie sind in der Division als Sammler bekannt und haben die Aufgabe, Informationen f\u00fcr die Analysten der Division aufzubereiten.\n\nDie Division ist bei ihrer Methode zur Rekrutierung von Sammlern noch knapper als sonst. Die St\u00e4rke der Division besteht darin, dass ihre Agenten jeder sein k\u00f6nnen, so dass ihr Rekrutierungspfad mehr auf Pers\u00f6nlichkeit als auf physischer Basis basiert. Sie wollen anpassungsf\u00e4hige, intuitive und intelligente Menschen, die in der Lage sind, pr\u00e4sent zu sein, aber nicht wahrgenommen (oder zumindest kurz darauf vergessen) werden.\n\nWAS WEI\u00df DIE \u00d6FFENTLICHKEIT?\n\nNichts. Sie wissen nicht einmal, dass es die Division gibt. Es gab nat\u00fcrlich Fl\u00fcstern, aber die Bestreitbarkeit war von Anfang an die oberste Priorit\u00e4t der Division, und bisher wurden sie nicht erwischt.\n\n\nSo, jetzt legen wir es dir vor, liebe Gemeinschaft. Bitte hinterlassen Sie untenstehende Fragen und Kommentare; wir werden die Idee intern weiter diskutieren und den fertigen Beitrag n\u00e4chste Woche ver\u00f6ffentlichen, bevor wir uns mit dem n\u00e4chsten Thema befassen.\n\nBis zum n\u00e4chsten Mal..... ..","zh_CN":"Hello Citizens. Welcome back to the Star CitizenWriter\u2019s Guide. As always, here are links to the previous installments, and if you are new to this feature, please consult the caveats at the beginning of Issue #1.\n\nIssue 1 \u2013 UEE Structure\n\nIssue 2 \u2013 Timeline & Citizens\/Civilians\n\nIssue 3 \u2013 Local Government & Media\n\nIssue 4 \u2013 Corps\n\nIssue 5 \u2013 Criminals\n\n\nIssue 6 \u2013 Alien Civs (Banu & Xi\u2019An)\n\nIssue 7 \u2013 Alien Civs (Vanduul & Tevarin)\n\nIssue 8 \u2013 Technology\n\nIssue 9 \u2013 Transportation\n\nIssue 10 \u2013 People Issue 11 \u2013 Storytelling Today, we\u2019re going to workshop the first of two ideas generated by a player for inclusion in the Star Citizen universe. First we will give you the forum post or message that initially presented the idea, then we\u2019ll discuss the author\u2019s intent as well as our team\u2019s reactions\/concerns to it, and finally we will present the amended idea for review by you, the community.\nThis idea comes from Sengar, who presented a lengthy and well-thought out case for:\n\nCIVILIAN INTELLIGENCE AGENCY\nYou can find Sengar\u2019s complete post here, but in a nutshell, here\u2019s what he was trying to create:\n\n\u201cHaving read everything I could lay my hands on, I formed the view that there was an important aspect of the government structure missing that related to covert intelligence gathering and espionage, which was cemented for me when I saw a Q&A session that suggested the military would have sole responsibility for this. This didn\u2019t seem likely in a post-Messer era and was not my understanding of the \u2018real world\u2019 situation across many countries, so I undertook some research in order to set out my proposal and how I thought this could be weaved into the existing lore.\u201d\n\nHere are some reactions from the internal discussions of the dev team:\n\nDavid Ladyman: \u201cI think a separate imperial investigative agency is probably not needed and might get in the way. But a quasi-approved, ostensibly privately-run agency (as someone mentioned, like the Pinkertons) could be interesting. It could even be sponsored by the major corps and used (with a little actual legitimate leverage) to keep things relatively above-board among the private industry heavy hitters. (It could also put the hammer down on any upstart minor corps who are causing problems for any of the major corp sponsors.)\u201d\n\nRob I: First, a very thorough and solidly-constructed post. From a design perspective, we have to answer a few questions:\n1) Does it add to the game\/game universe? That\u2019s a pretty clear \u201cyes\u201d, in that it is a civilian organization and will therefore offer additional player content\/missions.\n2) Does it pose any major design obstacles? None that I can see.\n3) Is it counter to existing fiction\/game design? Yes, there is definitely a bit of a retcon where the fiction is concerned, but it does not run counter to existing game design. Design at that point turns to the writers to see if they can work it in.\nSo I would give it a thumbs up as a design concept.\n\nDH: Right off the bat, this raised several questions: Who would they report to? Is it a recent division? If not, is it too much of a stretch to say that this department has always existed, as a spy agency would have undoubtedly gotten into some mischief during the Messer Era. As far as names go, while I like Spectare as a name, I think it\u2019s too close to Mass Effect. I like the Pinkerton correlation made by David L. as well as DrHawk in the comments. TO RETCON OR NOT RETCON\nFor those unfamiliar with the term, retcon stands for retro-continuity which is \u201calteration of previously established facts in the continuity of a fictional work.\u201d While we have continually mentioned that we reserve the right to amend previously released information based on new developments in the construction of the game, we have tried to avoid it for the simple reason that it can feel a little weird to suddenly force the fiction to account for a whole new element. That\u2019s the downside of building your universe in public. For example, when we hit the stretch goal that included the Kr\u2019Thak, we had to brainstorm a way to insert them into the universe that felt organic. It would be odd to suddenly say, \u201chere\u2019s a new alien race that hasn\u2019t been mentioned in any of the Dispatches or Time Capsules but they\u2019ve just been around the whole time.\u201d So that\u2019s why we placed them on the opposite side of the Xi\u2019An and their presence was only recently discovered.\n\nSo how could we add a civilian intelligence agency into the lore in an elegant way without disrupting the history too much?\n\nIn the meantime, let\u2019s take a pass at the spy agency: Division of Executive Services aka DES or simply Division.\nRESPONSIBILITIES Long hidden behind an innocuous (i.e., dull) name within the labyrinthine bowels of the Senate\u2019s budget, Division is responsible for the collection, analysis or exploitation of information and intelligence in support of law enforcement, imperial security, defense and foreign policy objectives. This can take on many forms (from communication intercepts to asset gathering to counter-intelligence) as Division utilizes operatives throughout the Empire on both domestic and foreign missions.\n\nHISTORY\n\nSince it has never been officially recognized, no one really knows when Division was created. The first known mention of Division came in the archive of the Senate subcommittee meeting in 2794. But the first potential indication of a Division action came six years earlier, in 2788. Nathan Warrick, an Advocacy Section Chief in the Terra System, helped facilitate Senator Akari\u2019s meetings with the Xi\u2019An to create the Kr.\u0113\/Akari treaty that diffused tensions with the Xi\u2019An and marked the beginning of the end of the Messer Era. After that incident, Warrick left the Advocacy and disappeared. After the fall of Messer, Warrick reappeared as a \u2018consultant\u2019 on Akari\u2019s staff before being named as the first Director of the new Division of Executive Services during that Senate subcommittee meeting in 2794.\n\nSTRUCTURE\n\nTerrified at the prospect of another despot, the Senate wanted to make sure they were kept informed of the mood of the people, as well as the atmosphere of the other branches of the UEE. The Division of Executive Services was designed to infiltrate, keeping an eye not only on the public but also the military and even the Advocacy.\n\nThe Senate Subcommittee for Internal Appraisal handles budgetary and executive oversight of Division. Again, the official incarnations of this elusive spy agency are designed to be forgettable, hence the bland names.\n\nOPERATIVES\n\nField agents for Division actively recruit assets within and without the UEE to keep the Senate apprised of potential crises and growing threats to imperial security. Known within Division as gatherers, they are charged with digging up information for Division analysts to consume.\n\nDivision is even more tight-lipped than usual about its method for recruiting gatherers. Division\u2019s strength is that its agents can be anyone, so their recruitment path is personality-based more than physical. They want adaptable, intuitive and intelligent people who are capable of being present but not being noticed (or at least forgotten soon after).\n\nWHAT DOES THE PUBLIC KNOW?\n\nNothing. They don\u2019t even know that Division exists. There have been whispers, of course, but deniability has been Division\u2019s prime directive since its inception and, thus far, they haven\u2019t been caught. So now we put it to you, dear community. Please leave questions and comments below; we\u2019ll continue to discuss the idea internally and we\u2019ll post the finalized entry next week before delving into the next topic.\n\nUntil next time . . ."},"links_count":4,"comment_count":116,"created_at":"2013-06-20T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-16 01:13:30","valid_relations":["images","links"],"prev_id":13064,"next_id":13066}}