{"data":{"id":13072,"title":"Press Roundup - 300i Edition","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13072-Press-Roundup-300i-Edition","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13072","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13072","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Between the exciting 300i launch and the new crowdfunding record, Star Citizen has been all over the news! Here\u2019s a quick roundup:\n\n\nKotaku \u2013 \u201cThis Is How You Sell a Starship\u201d\n\nPC Gamer \u2013 \u201cStar Citizen Trailer Shows Off ORIGIN 300i\u201d\n\nVG 24\/7 \u2013 \u201cStar Citizen becomes highest grossing crowdfunding project of all time\u201d\n\nEscapist \u2013 \u201cStar Citizen Most Successful Crowdfunding Campaign Ever\u201d\n\nMCV \u2013 \u201cStar Citizen becomes the most successful crowdfunding project ever\u201d\n\nDevelop \u2013 \u201cStar Citizen soars past 10m in crowdfunding\u201d\n\nMassively \u2013 \u201cStar Citizen is highest grossing crowdfunded project of all time\u201d\n\n\nAnd if you haven\u2019t seen the 300i article from Polygon, it\u2019s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen\u2019s player ships:\n\n\u201cThe way we make these is a lot more high fidelity compared to other games,\u201d said lead vehicle artist Chris Smith. \u201cIt requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It\u2019s based on reality. You have everything that you would need to fly, trade, fight.\u201d\n\n\u201cWe make sure the landing gear retracts to a proper place,\u201d said [Chris] Roberts. \u201cIt\u2019s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.\u201d\n\nFlesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:","de_DE":"Zwischen dem aufregenden 300i-Launch und dem neuen Crowdfunding-Rekord war Star Citizen in den Nachrichten zu sehen! Hier ist eine kurze Zusammenfassung:\n\n\nKotaku - \"So verkaufen Sie ein Raumschiff\" PC-Spieler - \"Star Citizen Trailer Shows Off ORIGIN 300i\" VG 24\/7 - \"Star Citizen wird h\u00f6chstwertiges Crowdfunding-Projekt aller Zeiten\" Escapist - \"Star Citizen Most Successful Crowdfunding Campaign Ever\" MCV - \"Star Citizen wird das erfolgreichste Crowdfunding-Projekt aller Zeiten\" Develop - \"Star Citizen steigt \u00fcber 10m in Crowdfunding\" Massiv - \"Star Citizen ist das h\u00f6chstdotierte Crowdfunded-Projekt aller Zeiten\".\nUnd wenn Sie den 300i-Artikel von Polygon nicht gesehen haben, ist es ein gro\u00dfartiges St\u00fcck \u00fcber den Bau des Schiffes. Das Team von Polygon sprach mit dem gesamten Team \u00fcber das Design und die Philosophie hinter den Spielerschiffen von Star Citizen:\n\n\"Die Art und Weise, wie wir diese herstellen, ist viel mehr High Fidelity im Vergleich zu anderen Spielen\", sagte der f\u00fchrende Fahrzeugk\u00fcnstler Chris Smith. \"Es erfordert eine andere Bautechnik. Wir haben viele Teile, die sich bewegen. Das Innencockpit ist so detailliert. Wir wollen ihm ein simulatorisches Gef\u00fchl vermitteln. Es basiert auf der Realit\u00e4t. Du hast alles, was du brauchst, um zu fliegen, zu handeln, zu k\u00e4mpfen.\"\n\n\"Wir sorgen daf\u00fcr, dass das Fahrwerk an einen geeigneten Ort einf\u00e4hrt\", sagte[Chris] Roberts. \"Es ist cool, dass die Detailgenauigkeit, die wir in diese Schiffe einbauen, wie Industriedesign ist. Wir entwerfen und ber\u00fccksichtigen all die Dinge, mit denen du normalerweise betr\u00fcgen w\u00fcrdest. Wir denken in allen Teilen. Wir ahmen fast nach, was in der realen Welt passiert, alle Funktionen und Design-Iterationen.\"\n\nFlesh Eating Zipper holte Chris Roberts auf der E3 ein und setzte sich f\u00fcr ein einst\u00fcndiges Interview hin. Du kannst es dir hier ansehen:","zh_CN":"Between the exciting 300i launch and the new crowdfunding record, Star Citizen has been all over the news! Here\u2019s a quick roundup:\n\n\nKotaku \u2013 \u201cThis Is How You Sell a Starship\u201d\n\nPC Gamer \u2013 \u201cStar Citizen Trailer Shows Off ORIGIN 300i\u201d\n\nVG 24\/7 \u2013 \u201cStar Citizen becomes highest grossing crowdfunding project of all time\u201d\n\nEscapist \u2013 \u201cStar Citizen Most Successful Crowdfunding Campaign Ever\u201d\n\nMCV \u2013 \u201cStar Citizen becomes the most successful crowdfunding project ever\u201d\n\nDevelop \u2013 \u201cStar Citizen soars past 10m in crowdfunding\u201d\n\nMassively \u2013 \u201cStar Citizen is highest grossing crowdfunded project of all time\u201d\n\n\nAnd if you haven\u2019t seen the 300i article from Polygon, it\u2019s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen\u2019s player ships:\n\n\u201cThe way we make these is a lot more high fidelity compared to other games,\u201d said lead vehicle artist Chris Smith. \u201cIt requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It\u2019s based on reality. You have everything that you would need to fly, trade, fight.\u201d\n\n\u201cWe make sure the landing gear retracts to a proper place,\u201d said [Chris] Roberts. \u201cIt\u2019s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.\u201d\n\nFlesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:"},"links_count":9,"comment_count":116,"created_at":"2013-06-25T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-16 04:41:44","valid_relations":["images","links"],"prev_id":13071,"next_id":13073}}