{"data":{"id":13097,"title":"Idris Corvette 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of the most anticipated ships in the Star Citizen universe is the Aegis Dynamics Idris-class corvette. The largest ship available for purchase during the campaign, only 100 Idrises were made available, to preserve game balance! The Idris is a small capital ship capable of storing smaller fighters and being run by a team of players working together. Today we\u2019re proud to reveal the very first images of the Idris, designed by Hollywood artist Ryan Church, as well as the ship\u2019s specifications!\n\nAs part of the livestream, we are making an additional 150 Idris corvettes available for sale starting now. This second set of corvettes is not the fully-equipped military assault model available during the earlier event, but a stripped down peacekeeper version aimed at having less of an impact on the initial game balance.\n\nSurplus sale! The United Empire of Earth\u2019s Exploratory Services is retiring patrol-model 150 Idris-P corvettes which have seen hard service on the frontier. These ships will be available for public sale, with funds received going towards the ongoing SynthWorld project. Please note that all corvettes are the lighter model lacking the spinal mount turret emplacement. Buyers will be responsible for towing and equipping any craft purchased.\n\nBuilder: Aegis Dynamics\nCrew (max): 10\nMass (empty): 138,000 kg\nLength: 140 meters\nFocus: Corvette\n\nThe Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris\u2019 are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting.\n\nAnything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you\u2019ve purchased it \u2026 if you can, you will wind up with one of the best-equipped ships available on the open market.\n\nThe UEE operates Idris-class ships extensively, in two variants. Because of the ship\u2019s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship.\n\nA mark two \u201cpeacekeeper\u201d variant was developed for the UEE patrol services. The Idris-P strips the standard ship\u2019s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol\/protection plan, are available to militarize the Peacekeeper versions.\n\nThe Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level.\nUpgrade Capacity: 20\nCargo Capacity: 100 tonnes (Idris-P, 120 ton)\nEngine-\nThrusters: 8 x TR4, 8 x TR3\nHardpoints (Idris)-\n6 x Class 5: Behring M3C ASA Turrets\n1 x Class 6: Behring M5C STS Turret\n1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML)\n1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun\nHardpoints (Idris Peacekeeper)-\n7 x Class 5: Behring M3C ASA Turrets\n1 x Class 6: Behring M5C STS Turret\n\nHow did you build the Idris?\nThe Idris was great fun to build and \u2018engineer.\u2019 The requirements Chris laid down were a long list of often mutually exclusive design points, but I find that having to package a lot of tough elements in an aesthetically cool design can really make for a neat ship. That is to say that a design \u2018earns\u2019 a coolness by being functional and thought out down to the spars and ribs, rather than just being a styling exercise. Chris knew the number of engines, rough weight class, armament fit, function and mission capability and I just worked from there. I always start extremely roughly and send Chris 8-12 rough ideas, each of which has their pluses and minuses.\n\nWith this ship there was more time than usual spent at this early stage to get the right look \u2014 something that worked functionally, but also a design that looked a bit older, a bit more pugnacious and a bit more functional than some of the other ships. I love this approach; you can have your sleek, refined F-22 but then next to it you can have your F-15 or even F-4, with all of their comparatively brutish shapes and forms, tons of antennas and pylons sticking off \u2014 yet they both look cool in their own ways.\n\nSince this ship can land atmospherically and is pretty large, it was a special challenge to incorporate a plausible VTOL-to-orbit-and-beyond capability. I decided to arrange the pivoting engines in such a way that they functioned in VTOL, atmospheric, and exoatmospheric modes \u2014 it\u2019s a similar concept to that used on the Avatar Valkyrie, but on a much larger scale and with better engine failure redundancy. Arranging the engines all around the center of gravity and providing functioning landing gear and a bridge with good visibility and weapons with good field of fire coverage were all challenges. For the Idris I also had to give special consideration to the interior packaging \u2014 enough room for the cargo and small ship operations, but also enough room for the crew to have some room to spread out and even some private spaces to eat, entertain or just get away from your crewmates for a bit.\n\nWhat was your inspiration for the ship\u2019s look?\nChris was pretty specific about wanting something that would subtly evoke naval ships but didn\u2019t look too submarineish \u2014 something that had a very distinctive silhouette and looked more functional and utilitarian than the aesthetic of, say, the Constellation. It\u2019s less about angular panels and it has more radii, a different surface development.\n\nThe Idris is built by Aegis rather than RSI. Did this impact your design?\nDefinitely, and this ties in directly with your previous question because we are really trying to make the manufacturers distinct. In the same way you can tell a Lockheed product from a Northrop product, or a current-day American aircraft carrier from a Russian aircraft carrier. We want to go much further than that; it makes the world seem larger and it\u2019s more fun to do.\n\nWhat can you tell us about your plans for the Idris\u2019 internal cabin?\nWith all the designs I do I think about the exterior shape first, but almost immediately put rough blocks in the model that represent rough guesses I have about where the internal elements are. I start with the engines and specific payload requirements and then find a good place for the bridge and weaponry, and the last thing to go in are the personal spaces like kitchen and bathrooms. These often get shifted around in the back and forth process with Chris, but it is best to settle on them early if possible. From the research I\u2019ve found this is the way it\u2019s done when building real ships and aircraft, so I try to emulate that approach for greatest realism.\n\nI also try and work hull thicknesses and doors into the equation early, as I realize the importance of figuring that out. I try to keep the forward and rear facing hull structure the thickest. The beam positions can be a little lighter, as they would have less of a chance of sustaining ongoing fire and would more likely take a fleeting shot. One idea Chris had which was fun to play out is that he wanted to stay away from a lot of elevators in this ship and force the use of a lot of stairs to help sell the fact that the design is a bit older and less techy. Therefore the final design has a lot of doors and some retracting stairs, which then forces thought into airlocking those hull punctures. It was a very fun ship to work on. While building it I would kind of dolly and zoom around, pick angles that look cool and ask myself what would functionally be there and what could I put there to make this a fun place to spend time.\n\nCan you give us a hint about your next ship design?\nHmm, yes, I just started working on the next design and I guess the hint I would give is more of an indication of where my head is right now \u2014 realizing that the aesthetic for the new ship will be different than that of any of the other ships I\u2019ve done so far.","de_DE":"Eines der am meisten erwarteten Schiffe im Star Citizen Universum ist die Korvette der Aegis Dynamics Idris-Klasse. Das gr\u00f6\u00dfte Schiff, das w\u00e4hrend der Kampagne zum Kauf angeboten wurde, wurde nur 100 Idrises zur Verf\u00fcgung gestellt, um die Spielbalance zu erhalten! Die Idris ist ein kleines Hauptschiff, das in der Lage ist, kleinere K\u00e4mpfer zu lagern und von einem Team von Spielern gef\u00fchrt zu werden, die zusammenarbeiten. Heute sind wir stolz darauf, die allerersten Bilder der Idris, entworfen vom Hollywood-K\u00fcnstler Ryan Church, sowie die Spezifikationen des Schiffes zu enth\u00fcllen!\n\nIm Rahmen des Livestreams stellen wir ab sofort weitere 150 Idris-Korvetten zum Verkauf bereit. Dieser zweite Satz Korvetten ist nicht das voll ausgestattete milit\u00e4rische Angriffsmodell, das w\u00e4hrend der fr\u00fcheren Veranstaltung verf\u00fcgbar war, sondern eine ausgemusterte Friedenstruppenversion, die darauf abzielt, weniger Einfluss auf die anf\u00e4ngliche Spielbilanz zu nehmen.\n\n\u00dcberschussverkauf! Das United Empire of Earth's Exploratory Services zieht sich aus dem Patrouillenmodell 150 Idris-P-Korvetten zur\u00fcck, die an der Grenze harte Eins\u00e4tze erfahren haben. Diese Schiffe werden f\u00fcr den \u00f6ffentlichen Verkauf zur Verf\u00fcgung stehen, wobei die erhaltenen Mittel f\u00fcr das laufende SynthWorld-Projekt verwendet werden. Bitte beachten Sie, dass alle Korvetten das leichtere Modell sind, dem die Position des Wirbels\u00e4ulenturms fehlt. Die K\u00e4ufer sind f\u00fcr das Abschleppen und die Ausr\u00fcstung aller gekauften Boote verantwortlich.\n\nBauherr: Aegis Dynamik\nBesatzung (max.): 10\nMasse (leer): 138.000 kg\nL\u00e4nge: 140 Meter\nFokussieren: Korvette\n\nDie Korvette der Idris-Klasse ist das erste Kapitalschiff der Einstiegsklasse f\u00fcr den zivilen Markt und das UEE-Milit\u00e4r. Idris' werden von Langstreckenforschern benutzt, die planen, bis zu zwei Dutzend Spr\u00fcnge von einer Tankstelle aus zu machen, und von gepanzerten H\u00e4ndlern, die sich um den Transport von Waren durch Piratengebiete k\u00fcmmern m\u00fcssen. Der hohe Preis h\u00e4lt die Idris au\u00dferhalb der Reichweite von jedem, der normalerweise Freelancer oder Starfarers betreibt, und macht sie tats\u00e4chlich zu einem Ziel f\u00fcr h\u00f6herwertige Piraten, die davon ausgehen, dass jeder, der einen besitzt, etwas hat, das es wert ist, gesch\u00fctzt zu werden.\n\nAlles andere als das Lager Idris ist jedoch letztlich eine harte Nuss f\u00fcr Angreifer: Extrem anpassungsf\u00e4hig und mit T\u00fcrmchen \u00fcbers\u00e4t, liefern sie auch mit zahlreichen leeren Raketenst\u00fctzpunkten und Platz f\u00fcr eine weitreichende Fixed-Forward-Ausr\u00fcstung. Stellen Sie sicher, dass Sie es sich leisten k\u00f6nnen, ein Idris richtig auszustatten, sobald Sie es gekauft haben.... wenn Sie k\u00f6nnen, werden Sie mit einem der am besten ausgestatteten Schiffe enden, die auf dem freien Markt erh\u00e4ltlich sind.\n\nDie UEE betreibt Schiffe der Idris-Klasse umfassend in zwei Varianten. Aufgrund der F\u00fchrungssysteme des Schiffes werden die Besatzungen aus den Reihen des Elitekerns des UEE-Kampfpiloten gebildet. Obwohl sie nicht so glamour\u00f6s ist wie eine Hornisse oder ein Gladiator, ist die Idris ein Kraftwerk eines Schiffes.\n\nF\u00fcr die UEE-Patrouillendienste wurde eine Variante mit zwei \"Peacekeepern\" entwickelt. Die Idris-P entfernt die Schiffs-zu-Schiff-Kanone und die Wirbels\u00e4ulenhalterung des Standardschiffes zugunsten zus\u00e4tzlicher Ladekapazit\u00e4t und h\u00f6herer Geschwindigkeit. Aftermarket-Kits, die urspr\u00fcnglich f\u00fcr die UEE-Regierung produziert wurden, die einen verbesserten Patrouillen-\/Schutzplan anstrebt, sind verf\u00fcgbar, um die Peacekeeper-Versionen zu militarisieren.\n\nDie Idris hat Platz, um zwei einsitzige J\u00e4ger anzukoppeln: Aurora, 300i oder Hornet-Ebene.\nUpgrade-Kapazit\u00e4t: 20\nLadekapazit\u00e4t: 100 Tonnen (Idris-P, 120 Tonnen)\nMotor-\nTriebwerke: 8 x TR4, 8 x TR3\nHardpoints (Idris)-\n6 x Klasse 5: Behring M3C ASA T\u00fcrme\n1 x Klasse 6: Behring M5C STS Turm\n1 x Klasse 6: A&R Plowshare Anti-Schiffs-Raketenwerfer (ASML)\n1 x Klasse 8: Klaus & Werner Zestroyer Wirbels\u00e4ulenmontage-Schienenpistole\nHardpoints (Idris Peacekeeper)-\n7 x Klasse 5: Behring M3C ASA T\u00fcrme\n1 x Klasse 6: Behring M5C STS Turm\n\nWie haben Sie die Idris gebaut?\nDer Idris hat viel Spa\u00df gemacht zu bauen und zu \"konstruieren\". Die Anforderungen, die Chris stellte, waren eine lange Liste von sich oft ausschlie\u00dfenden Designpunkten, aber ich finde, dass die Notwendigkeit, viele harte Elemente in einem \u00e4sthetisch coolen Design zu verpacken, wirklich f\u00fcr ein sauberes Schiff sorgen kann. Das hei\u00dft, ein Design \"verdient\" eine K\u00fchle, indem es funktional und bis auf die Holme und Rippen durchdacht ist und nicht nur eine Styling\u00fcbung ist. Chris kannte die Anzahl der Motoren, die Rohgewichtsklasse, die Waffenpassung, die Funktion und die Einsatzf\u00e4higkeit und ich arbeitete einfach von dort aus. Ich beginne immer extrem grob und schicke Chris 8-12 grobe Ideen, von denen jede ihre Vor- und Nachteile hat.\n\nMit diesem Schiff blieb in dieser fr\u00fchen Phase mehr Zeit als sonst, um den richtigen Look zu bekommen - etwas, das funktional funktionierte, aber auch ein Design, das ein wenig \u00e4lter, ein wenig k\u00e4mpferischer und ein wenig funktionaler aussah als einige der anderen Schiffe. Ich liebe diesen Ansatz; du kannst deine schlanke, raffinierte F-22 haben, aber dann kannst du neben ihr deine F-15 oder sogar F-4 haben, mit all ihren vergleichsweise brutalen Formen und Formen, Tonnen von Antennen und Pylonen, die abprallen - und doch sehen beide auf ihre eigene Weise cool aus.\n\nDa dieses Schiff atmosph\u00e4risch landen kann und ziemlich gro\u00df ist, war es eine besondere Herausforderung, eine plausible VTOL-zu-Orbit-und-beyond-F\u00e4higkeit zu integrieren. Ich entschied mich, die schwenkbaren Motoren so anzuordnen, dass sie im VTOL-, atmosph\u00e4rischen und exoatmosph\u00e4rischen Modus funktionieren - es ist ein \u00e4hnliches Konzept wie beim Avatar Valkyrie, aber in einem viel gr\u00f6\u00dferen Ma\u00dfstab und mit besserer Motorausfallredundanz. Die Anordnung der Triebwerke rund um den Schwerpunkt und die Bereitstellung eines funktionierenden Fahrwerks und einer Br\u00fccke mit guter Sicht und Waffen mit guter Schussfeldabdeckung waren Herausforderungen. Bei der Idris musste ich auch besonders auf die Innenverpackung achten - genug Platz f\u00fcr die Ladung und den kleinen Schiffsbetrieb, aber auch genug Platz f\u00fcr die Crew, um etwas Platz zum Ausbreiten und sogar einige private R\u00e4ume zum Essen, Unterhalten oder einfach nur f\u00fcr eine Weile von deinen Crewmitgliedern wegzukommen.\n\nWas war Ihre Inspiration f\u00fcr den Look des Schiffes?\nChris war ziemlich genau darin, etwas zu wollen, das subtil an Marineschiffe erinnert, aber nicht zu unterseeisch aussieht - etwas, das eine sehr markante Silhouette hat und funktionaler und utilitaristischer aussieht als die \u00c4sthetik der Konstellation. Es geht weniger um eckige Platten und es gibt mehr Radien, eine andere Oberfl\u00e4chenentwicklung.\n\nDer Idris wird von Aegis und nicht von RSI gebaut. Hat das Auswirkungen auf Ihr Design?\nDefinitiv, und das kn\u00fcpft direkt an Ihre vorherige Frage an, denn wir versuchen wirklich, die Hersteller zu unterscheiden. Auf die gleiche Weise k\u00f6nnen Sie ein Lockheed-Produkt von einem Northrop-Produkt oder einen aktuellen amerikanischen Flugzeugtr\u00e4ger von einem russischen Flugzeugtr\u00e4ger unterscheiden. Wir wollen viel weiter gehen; es l\u00e4sst die Welt gr\u00f6\u00dfer erscheinen und es macht mehr Spa\u00df zu tun.\n\nWas k\u00f6nnen Sie uns \u00fcber Ihre Pl\u00e4ne f\u00fcr die Innenkabine des Idris mitteilen?\nBei all den Entw\u00fcrfen, die ich mache, denke ich zuerst an die \u00e4u\u00dfere Form, aber fast sofort setzen Sie grobe Bl\u00f6cke in das Modell, die grobe Vermutungen darstellen, die ich dar\u00fcber habe, wo die inneren Elemente sind. Ich beginne mit den Triebwerken und den spezifischen Nutzlastanforderungen und finde dann einen guten Platz f\u00fcr die Br\u00fccke und die Waffen, und das Letzte, was ich hineingehen kann, sind die pers\u00f6nlichen R\u00e4ume wie K\u00fcche und Badezimmer. Diese werden oft im Hin- und Herprozess mit Chris verschoben, aber es ist am besten, sich m\u00f6glichst fr\u00fch darauf zu einigen. Von der Forschung habe ich herausgefunden, dass dies die Art und Weise ist, wie es gemacht wird, wenn man echte Schiffe und Flugzeuge baut, also versuche ich, diesen Ansatz f\u00fcr gr\u00f6\u00dftm\u00f6glichen Realismus zu simulieren.\n\nIch versuche auch, die Rumpfdicken und T\u00fcren fr\u00fchzeitig in die Gleichung zu integrieren, da ich die Wichtigkeit der Berechnung erkannt habe. Ich versuche, die nach vorne und hinten gerichtete Rumpfstruktur am dicksten zu halten. Die Strahlpositionen k\u00f6nnen etwas leichter sein, da sie weniger Chancen haben, das laufende Feuer aufrechtzuerhalten und eher einen fl\u00fcchtigen Schuss abgeben w\u00fcrden. Eine Idee, die Chris hatte und die Spa\u00df machte, ist, dass er sich von vielen Aufz\u00fcgen in diesem Schiff fernhalten und die Benutzung vieler Treppen zwingen wollte, um die Tatsache zu verkaufen, dass das Design etwas \u00e4lter und weniger technisch ist. Daher hat das endg\u00fcltige Design viele T\u00fcren und einige einziehbare Treppen, die dann dazu zwingen, die Einstiche in die Luftschleuse zu bringen. Es war ein sehr lustiges Schiff, an dem man arbeiten konnte. W\u00e4hrend ich es baute, w\u00fcrde ich eine Art Dolly bauen und herumzoomen, Winkel ausw\u00e4hlen, die cool aussehen und mich fragen, was funktionell da sein w\u00fcrde und was ich dort unterbringen k\u00f6nnte, um dies zu einem lustigen Ort zum Zeitvertreib zu machen.\n\nK\u00f6nnen Sie uns einen Hinweis auf Ihr n\u00e4chstes Schiffsdesign geben?\nHmm, ja, ich habe gerade erst angefangen, an dem n\u00e4chsten Design zu arbeiten, und ich sch\u00e4tze, der Hinweis, den ich geben w\u00fcrde, ist eher ein Hinweis darauf, wo mein Kopf gerade ist - und ich habe erkannt, dass die \u00c4sthetik f\u00fcr das neue Schiff anders sein wird als die der anderen Schiffe, die ich bisher gemacht habe.","zh_CN":"One of the most anticipated ships in the Star Citizen universe is the Aegis Dynamics Idris-class corvette. The largest ship available for purchase during the campaign, only 100 Idrises were made available, to preserve game balance! The Idris is a small capital ship capable of storing smaller fighters and being run by a team of players working together. Today we\u2019re proud to reveal the very first images of the Idris, designed by Hollywood artist Ryan Church, as well as the ship\u2019s specifications!\n\nAs part of the livestream, we are making an additional 150 Idris corvettes available for sale starting now. This second set of corvettes is not the fully-equipped military assault model available during the earlier event, but a stripped down peacekeeper version aimed at having less of an impact on the initial game balance.\n\nSurplus sale! The United Empire of Earth\u2019s Exploratory Services is retiring patrol-model 150 Idris-P corvettes which have seen hard service on the frontier. These ships will be available for public sale, with funds received going towards the ongoing SynthWorld project. Please note that all corvettes are the lighter model lacking the spinal mount turret emplacement. Buyers will be responsible for towing and equipping any craft purchased.\n\nBuilder: Aegis Dynamics\nCrew (max): 10\nMass (empty): 138,000 kg\nLength: 140 meters\nFocus: Corvette\n\nThe Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris\u2019 are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting.\n\nAnything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you\u2019ve purchased it \u2026 if you can, you will wind up with one of the best-equipped ships available on the open market.\n\nThe UEE operates Idris-class ships extensively, in two variants. Because of the ship\u2019s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship.\n\nA mark two \u201cpeacekeeper\u201d variant was developed for the UEE patrol services. The Idris-P strips the standard ship\u2019s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol\/protection plan, are available to militarize the Peacekeeper versions.\n\nThe Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level.\nUpgrade Capacity: 20\nCargo Capacity: 100 tonnes (Idris-P, 120 ton)\nEngine-\nThrusters: 8 x TR4, 8 x TR3\nHardpoints (Idris)-\n6 x Class 5: Behring M3C ASA Turrets\n1 x Class 6: Behring M5C STS Turret\n1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML)\n1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun\nHardpoints (Idris Peacekeeper)-\n7 x Class 5: Behring M3C ASA Turrets\n1 x Class 6: Behring M5C STS Turret\n\nHow did you build the Idris?\nThe Idris was great fun to build and \u2018engineer.\u2019 The requirements Chris laid down were a long list of often mutually exclusive design points, but I find that having to package a lot of tough elements in an aesthetically cool design can really make for a neat ship. That is to say that a design \u2018earns\u2019 a coolness by being functional and thought out down to the spars and ribs, rather than just being a styling exercise. Chris knew the number of engines, rough weight class, armament fit, function and mission capability and I just worked from there. I always start extremely roughly and send Chris 8-12 rough ideas, each of which has their pluses and minuses.\n\nWith this ship there was more time than usual spent at this early stage to get the right look \u2014 something that worked functionally, but also a design that looked a bit older, a bit more pugnacious and a bit more functional than some of the other ships. I love this approach; you can have your sleek, refined F-22 but then next to it you can have your F-15 or even F-4, with all of their comparatively brutish shapes and forms, tons of antennas and pylons sticking off \u2014 yet they both look cool in their own ways.\n\nSince this ship can land atmospherically and is pretty large, it was a special challenge to incorporate a plausible VTOL-to-orbit-and-beyond capability. I decided to arrange the pivoting engines in such a way that they functioned in VTOL, atmospheric, and exoatmospheric modes \u2014 it\u2019s a similar concept to that used on the Avatar Valkyrie, but on a much larger scale and with better engine failure redundancy. Arranging the engines all around the center of gravity and providing functioning landing gear and a bridge with good visibility and weapons with good field of fire coverage were all challenges. For the Idris I also had to give special consideration to the interior packaging \u2014 enough room for the cargo and small ship operations, but also enough room for the crew to have some room to spread out and even some private spaces to eat, entertain or just get away from your crewmates for a bit.\n\nWhat was your inspiration for the ship\u2019s look?\nChris was pretty specific about wanting something that would subtly evoke naval ships but didn\u2019t look too submarineish \u2014 something that had a very distinctive silhouette and looked more functional and utilitarian than the aesthetic of, say, the Constellation. It\u2019s less about angular panels and it has more radii, a different surface development.\n\nThe Idris is built by Aegis rather than RSI. Did this impact your design?\nDefinitely, and this ties in directly with your previous question because we are really trying to make the manufacturers distinct. In the same way you can tell a Lockheed product from a Northrop product, or a current-day American aircraft carrier from a Russian aircraft carrier. We want to go much further than that; it makes the world seem larger and it\u2019s more fun to do.\n\nWhat can you tell us about your plans for the Idris\u2019 internal cabin?\nWith all the designs I do I think about the exterior shape first, but almost immediately put rough blocks in the model that represent rough guesses I have about where the internal elements are. I start with the engines and specific payload requirements and then find a good place for the bridge and weaponry, and the last thing to go in are the personal spaces like kitchen and bathrooms. These often get shifted around in the back and forth process with Chris, but it is best to settle on them early if possible. From the research I\u2019ve found this is the way it\u2019s done when building real ships and aircraft, so I try to emulate that approach for greatest realism.\n\nI also try and work hull thicknesses and doors into the equation early, as I realize the importance of figuring that out. I try to keep the forward and rear facing hull structure the thickest. The beam positions can be a little lighter, as they would have less of a chance of sustaining ongoing fire and would more likely take a fleeting shot. One idea Chris had which was fun to play out is that he wanted to stay away from a lot of elevators in this ship and force the use of a lot of stairs to help sell the fact that the design is a bit older and less techy. Therefore the final design has a lot of doors and some retracting stairs, which then forces thought into airlocking those hull punctures. It was a very fun ship to work on. While building it I would kind of dolly and zoom around, pick angles that look cool and ask myself what would functionally be there and what could I put there to make this a fun place to spend time.\n\nCan you give us a hint about your next ship design?\nHmm, yes, I just started working on the next design and I guess the hint I would give is more of an indication of where my head is right now \u2014 realizing that the aesthetic for the new ship will be different than that of any of the other ships I\u2019ve done so far."},"links_count":0,"comment_count":227,"created_at":"2013-06-29T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-06-04 02:52:40","valid_relations":["images","links"],"prev_id":13096,"next_id":13098}}