{"data":{"id":13175,"title":"Meet David Opreska!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13175-Meet-David-Opreska","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13175","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13175","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[],"images_count":0,"translations":{"en_EN":"Introducing David Opreska, Star Citizen\u2019s latest environment artist! David is currently hard at work on the upcoming Hangar Module, where his artwork will be on full display! He\u2019s based in the Los Angeles office but is visiting Austin this week\u2026 just in time for an appearance on Wingman\u2019s Hangar! Learn more about David and his work on the show this Friday at 11 AM CST (-5 GMT.)\n\nHow did you get started in the game industry?\nI got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.\n\nWhat projects have you worked on?\nI\u2019ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.\n\nWhat are you doing for Cloud Imperium?\nI\u2019m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019ve always wanted to work on a Space Sim with this level of fidelity. I\u2019m also excited to see what we can pull off with the Dogfighting and Occulus Rift.\n\nWhat are you playing right now?\nRight now I\u2019m so busy with Star Citizen, I haven\u2019t had much time for gaming unfortunately. Bioshock Infinite is next on my list.","de_DE":"Wir stellen Ihnen David Opreska vor, den neuesten Umweltk\u00fcnstler von Star Citizen! David arbeitet derzeit intensiv am kommenden Hangarmodul, wo sein Artwork auf der Vollversion zu sehen sein wird! Er hat seinen Sitz im B\u00fcro in Los Angeles, besucht aber diese Woche Austin.... gerade noch rechtzeitig f\u00fcr einen Auftritt in Wingman's Hangar! Erfahren Sie mehr \u00fcber David und seine Arbeit an der Show diesen Freitag um 11 Uhr CST (-5 GMT.).\n\nWie bist du in der Spieleindustrie gestartet?\nIch habe vor etwa 7 Jahren durch einen QS-Job meinen Fu\u00df in die T\u00fcr bekommen. Ich habe f\u00fcr NCSoft gearbeitet. Was ich dort gemacht habe, war Arbeit in Hardware-Kompatibilit\u00e4t und half bei allgemeinen QA-Tests. Was an diesem Job gro\u00dfartig war, war, dass es mir half zu verstehen, wie Gaming-Grafiken mit unterschiedlicher Hardware funktionieren. Es hat mich effizienter gemacht, wie ich Spielekunst mache.\n\nAn welchen Projekten hast du gearbeitet?\nIch habe an Tabula Rasa, Champions Online, Star Trek Online und Neverwinter Nights Onlin sowie an einigen unver\u00f6ffentlichten Titeln gearbeitet.\n\nWas machst du f\u00fcr Cloud Imperium?\nIch bin ein Umweltk\u00fcnstler. Ich mache 3D-Modellierung, Texturen, Beleuchtung und Bauen von Welten.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nIch wollte schon immer an einer Space Sim mit dieser Treue arbeiten. Ich bin auch gespannt, was wir mit dem Dogfighting und dem Occulus Rift erreichen k\u00f6nnen.\n\nWas spielst du gerade?\nIm Moment bin ich so besch\u00e4ftigt mit Star Citizen, dass ich leider nicht viel Zeit zum Spielen hatte. Bioshock Infinite ist der n\u00e4chste auf meiner Liste.","zh_CN":"Introducing David Opreska, Star Citizen\u2019s latest environment artist! David is currently hard at work on the upcoming Hangar Module, where his artwork will be on full display! He\u2019s based in the Los Angeles office but is visiting Austin this week\u2026 just in time for an appearance on Wingman\u2019s Hangar! Learn more about David and his work on the show this Friday at 11 AM CST (-5 GMT.)\n\nHow did you get started in the game industry?\nI got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.\n\nWhat projects have you worked on?\nI\u2019ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.\n\nWhat are you doing for Cloud Imperium?\nI\u2019m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019ve always wanted to work on a Space Sim with this level of fidelity. I\u2019m also excited to see what we can pull off with the Dogfighting and Occulus Rift.\n\nWhat are you playing right now?\nRight now I\u2019m so busy with Star Citizen, I haven\u2019t had much time for gaming unfortunately. Bioshock Infinite is next on my list."},"links_count":0,"comment_count":41,"created_at":"2013-08-07T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-09 10:43:04","valid_relations":["images","links"],"prev_id":13174,"next_id":13200}}