{"data":{"id":13209,"title":"Meet Blake Yates","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/13209-Meet-Blake-Yates","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13209","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13209","channel":"Transmission","category":"Undefined","series":"Meet the team","images":[],"images_count":0,"translations":{"en_EN":"Today we would like to introduce you to Star Citizen\u2019s newest Designer, Blake Yates! When it comes to design, Blake is a jack-of-all-trades with a background to match. You can learn more about him and find out what he\u2019s working on for the game on Friday\u2019s all-new Wingman\u2019s Hangar.\n\nHow did you get started in the game industry?\nMy start was in kindergarten where I was drawling these stick figure battles. I think a lot of people in the industry did this. I remember I didn\u2019t have access to D&D books, but I understood the concept and started making up my own rules. In middle school I would mess around with games that I made on graph paper instead of paying attention in reading class. In high school I made a couple of (kinda like board) games that my friends enjoyed. I tried to be practical in college and really got away from games for a while, but I ended up going to the Guildhall and got into the industry as a level designer.\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nI worked with a small studio in Dallas on a few projects, but I have never worked with CR before. I have been playing CR games since my family\u2019s first computer. I messed up several computers trying to get enough EMS to run the extra features on Wing Commander or running mem-maker and ram-doubler.\n\nWhat are you doing for Cloud Imperium?\nRight now I am doing a bit of everything. From high level game design to placing decals in levels to scripting. Also, I\u2019m looking around this office and I don\u2019t think we work for Cloud Imperium anymore. I\u2019m pretty sure we have been acquired by the Triangle Shirtwaist Company.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI think we have a shot at paying off some of the things people envisioned when they first started imagining playing in a world with lots of other people before there was such a word as mmo. Nobody imagined playing in these static worlds where things just reset and nullify everything you do in the game.\nI also like that we have set up our world as a land of opportunity, but also a very brittle world. When the Western Roman Empire fell, it was an opportunity for as many people as it was a tragedy for. A lot of other games have tried to exert heavy control over the universe and story of the game. I think our game has the opportunity to be driven by players as they find order and opportunity in a changing world.\n\nWhat are you playing right now?\nNot a ton. I\u2019m playing a bit of Card Hunter on the recommendation of Pete. It is really fast paced but still feels like a D&D miniatures battle. The difficulty has not reached the level I am hoping for yet, but I\u2019m told it gets much harder later.\nI\u2019m also playing a Civilization\/Go hybrid that a friend of mine named Alex Kutsenok made called Bronze and helping him test his new game that has not come out yet called Red Thief. I really like his games because I always have to have a plan to win his levels. I can never just go through his stages on autopilot.\nI\u2019m also eagerly awaiting the new Total War so I can download it and then totally never have time to play it.","de_DE":"Heute m\u00f6chten wir Ihnen den neuesten Designer von Star Citizen, Blake Yates, vorstellen! Wenn es um Design geht, ist Blake ein Allesk\u00f6nner mit einem passenden Hintergrund. Sie k\u00f6nnen mehr \u00fcber ihn erfahren und herausfinden, woran er f\u00fcr das Spiel am Freitag im brandneuen Hangar von Wingman's arbeitet.\n\nWie bist du in der Spieleindustrie gestartet?\nMein Start war im Kindergarten, wo ich diese Stockfigurenk\u00e4mpfe zeichnete. Ich denke, viele Leute in der Branche haben das getan. Ich erinnere mich, dass ich keinen Zugang zu D&D-B\u00fcchern hatte, aber ich verstand das Konzept und begann, meine eigenen Regeln aufzustellen. In der Mittelschule w\u00fcrde ich mit Spielen herumspielen, die ich auf Millimeterpapier gemacht habe, anstatt im Lesekurs aufzupassen. In der High School habe ich ein paar (irgendwie wie Brettspiele) gemacht, die meine Freunde genossen haben. Ich versuchte, an der Uni praktisch zu sein und kam f\u00fcr eine Weile wirklich von den Spielen weg, aber am Ende ging ich ins Rathaus und kam als Leveldesigner in die Branche.\n\nAn welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?\nIch habe mit einem kleinen Studio in Dallas an einigen Projekten gearbeitet, aber ich habe noch nie zuvor mit CR gearbeitet. Ich spiele CR-Spiele seit dem ersten Computer meiner Familie. Ich habe mehrere Computer versaut, die versuchten, genug EMS zu bekommen, um die zus\u00e4tzlichen Funktionen von Wing Commander oder Mem-Maker und Ram-Doubler auszuf\u00fchren.\n\nWas machst du f\u00fcr Cloud Imperium?\nIm Moment mache ich von allem ein bisschen. Vom High-Level-Spieldesign \u00fcber das Anbringen von Decals in Levels bis hin zum Scripting. Au\u00dferdem schaue ich mich in diesem B\u00fcro um und ich glaube nicht, dass wir noch f\u00fcr Cloud Imperium arbeiten. Ich bin mir ziemlich sicher, dass wir von der Triangle Shirtwaist Company \u00fcbernommen wurden.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nIch denke, wir haben eine Chance, einige der Dinge zu bezahlen, die sich die Leute vorgestellt haben, als sie anfingen, sich vorzustellen, in einer Welt mit vielen anderen Leuten zu spielen, bevor es so ein Wort wie mmo gab. Niemand stellte sich vor, in diesen statischen Welten zu spielen, in denen die Dinge einfach zur\u00fcckgesetzt und alles, was man im Spiel tut, annulliert werden.\nMir gef\u00e4llt auch, dass wir unsere Welt als ein Land der M\u00f6glichkeiten, aber auch als eine sehr br\u00fcchige Welt eingerichtet haben. Als das Westr\u00f6mische Reich fiel, war es eine Gelegenheit f\u00fcr so viele Menschen wie eine Trag\u00f6die f\u00fcr sie. Viele andere Spiele haben versucht, eine starke Kontrolle \u00fcber das Universum und die Geschichte des Spiels auszu\u00fcben. Ich denke, dass unser Spiel die M\u00f6glichkeit hat, von Spielern getrieben zu werden, wenn sie in einer sich ver\u00e4ndernden Welt Ordnung und M\u00f6glichkeiten finden.\n\nWas spielst du gerade?\nNicht eine Tonne. Ich spiele ein wenig Kartenj\u00e4ger auf Empfehlung von Pete. Es ist wirklich schnell, f\u00fchlt sich aber trotzdem wie ein D&D-Miniaturen-Kampf an. Die Schwierigkeit hat noch nicht das Niveau erreicht, auf das ich hoffe, aber man sagt mir, dass es sp\u00e4ter viel schwieriger wird.\nIch spiele auch einen Civilization\/Go-Hybrid, den ein Freund von mir namens Alex Kutsenok namens Bronze hergestellt hat und helfe ihm, sein neues Spiel zu testen, das noch nicht erschienen ist und den Namen Red Thief tr\u00e4gt. Ich mag seine Spiele sehr, weil ich immer einen Plan haben muss, um seine Level zu gewinnen. Ich kann nie einfach mit dem Autopiloten durch seine Phasen gehen.\nIch warte auch gespannt auf den neuen Total War, damit ich ihn herunterladen kann und dann nie Zeit habe, ihn zu spielen.","zh_CN":"Today we would like to introduce you to Star Citizen\u2019s newest Designer, Blake Yates! When it comes to design, Blake is a jack-of-all-trades with a background to match. You can learn more about him and find out what he\u2019s working on for the game on Friday\u2019s all-new Wingman\u2019s Hangar.\n\nHow did you get started in the game industry?\nMy start was in kindergarten where I was drawling these stick figure battles. I think a lot of people in the industry did this. I remember I didn\u2019t have access to D&D books, but I understood the concept and started making up my own rules. In middle school I would mess around with games that I made on graph paper instead of paying attention in reading class. In high school I made a couple of (kinda like board) games that my friends enjoyed. I tried to be practical in college and really got away from games for a while, but I ended up going to the Guildhall and got into the industry as a level designer.\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nI worked with a small studio in Dallas on a few projects, but I have never worked with CR before. I have been playing CR games since my family\u2019s first computer. I messed up several computers trying to get enough EMS to run the extra features on Wing Commander or running mem-maker and ram-doubler.\n\nWhat are you doing for Cloud Imperium?\nRight now I am doing a bit of everything. From high level game design to placing decals in levels to scripting. Also, I\u2019m looking around this office and I don\u2019t think we work for Cloud Imperium anymore. I\u2019m pretty sure we have been acquired by the Triangle Shirtwaist Company.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI think we have a shot at paying off some of the things people envisioned when they first started imagining playing in a world with lots of other people before there was such a word as mmo. Nobody imagined playing in these static worlds where things just reset and nullify everything you do in the game.\nI also like that we have set up our world as a land of opportunity, but also a very brittle world. When the Western Roman Empire fell, it was an opportunity for as many people as it was a tragedy for. A lot of other games have tried to exert heavy control over the universe and story of the game. I think our game has the opportunity to be driven by players as they find order and opportunity in a changing world.\n\nWhat are you playing right now?\nNot a ton. I\u2019m playing a bit of Card Hunter on the recommendation of Pete. It is really fast paced but still feels like a D&D miniatures battle. The difficulty has not reached the level I am hoping for yet, but I\u2019m told it gets much harder later.\nI\u2019m also playing a Civilization\/Go hybrid that a friend of mine named Alex Kutsenok made called Bronze and helping him test his new game that has not come out yet called Red Thief. I really like his games because I always have to have a plan to win his levels. I can never just go through his stages on autopilot.\nI\u2019m also eagerly awaiting the new Total War so I can download it and then totally never have time to play it."},"links_count":0,"comment_count":44,"created_at":"2013-08-14T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-28 15:13:39","valid_relations":["images","links"],"prev_id":13208,"next_id":13210}}