{"data":{"id":13214,"title":"Letter from the Chairman: The Hangar Module","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13214-Letter-From-The-Chairman-The-Hangar-Module","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13214","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13214","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":688,"name":"Image05.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xmtkcaurhckedr\/source\/Image05.jpg","alt":"","size":205068,"mime_type":"image\/jpeg","last_modified":"2013-08-20T01:40:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/688","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/688\/similar"},{"id":693,"name":"Deluxe.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/5jz68izo2n367r\/source\/Deluxe.jpg","alt":"","size":385484,"mime_type":"image\/jpeg","last_modified":"2013-08-23T22:03:17+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/693","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/693\/similar"},{"id":694,"name":"Business.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/zujm8gwp5d2tcr\/source\/Business.jpg","alt":"","size":449992,"mime_type":"image\/jpeg","last_modified":"2014-08-04T13:42:17+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/694","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/694\/similar"},{"id":695,"name":"Image02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/sv7wvv7mjx2ncr\/source\/Image02.jpg","alt":"","size":207137,"mime_type":"image\/jpeg","last_modified":"2013-08-20T01:40:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/695","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/695\/similar"}],"images_count":6,"translations":{"en_EN":"Greetings Citizens,\nThe first release of the Hangar Module is coming! We will be making the very first revision of the Hangar online exclusively for backers the week following its unveiling at Gamescom at our event on the 24th of August. The presentation will stream live on RSI from 2 to 3 PM CST. The module itself will be available for download for all backers starting August 29.\n\nI\u2019d like to take a moment to discuss exactly what you\u2019re getting. First and foremost, the Hangar Module you will load next week is by no means a finished product. It is the earliest build of anything I have ever shared with the public. In fact, it\u2019s at an even earlier stage than I would feel comfortable giving to any publisher I\u2019ve worked with in the past and long before I would be sharing builds with QA in a traditional game development schedule! But Star Citizen is all about trying new approaches in game development.\n\nThe Hangar Module was not something we promised during the initial crowdfunding campaign. We had originally promised to share how the game was made with regular updates on our website and give early backers access the full game\u2019s Alpha and Beta builds. But once we started development we came upon the idea of taking the constant public iteration that you get with a \u201clive\u201d online game and applying it during the game\u2019s development to allow us to engage and involve the Star Citizen community of backers in the process of the making of the game. The Hangar Module seemed like a natural choice for our first public facing deliverable. While it may not be as glamorous as the Dogfighting Module which we aim to deliver by the end of this year, it requires a whole bunch of content and functionality that the final game will use, from the ships and their data structures, to communicating with your account to installing and patching the client. The Hangar Module will be the base foundation that everything is added as we release additional modules, eventually cumulating in the full persistent world alpha \/ beta.\n\nRevision 1 of the Hangar will be very simple. You will be able to walk around, enter the initial pledge ships and explore a ground level in CryEngine that shows the kind of detail we are putting into the full game. It is intended as a very basic example of our direction that we are putting out to reward our backers, something to give you a chance to view \u201cyour\u201d ship for the first time. Be warned, we have only just begun the QA process. This is the first stable build, not a slick \u201copen beta\u201d or anything designed as a promotional tool. We\u2019re letting you in on the ground floor because we want to open up the process. Expect to encounter crashes, rendering bugs and other issues. Your feedback will help improve Star Citizen.\n\nWe need your help to test the hangar, just like you will be testing the game itself. After release, we will open a special forum for reporting and tracking hangar bugs. Your reports will go directly to the team, who will act on the bugs. Please don\u2019t report them to the support e-mail, as our CS staff won\u2019t be able to walk through hangar issues just yet!\n\nIn the coming months, we plan to release additional \u201cmajor\u201d Revisions of the Hangar, where we add more functionality and content. Things like detailed customization of your personal hangar, persistence of the state of all your items (what is equipped and where), in client item purchasing and the ability to invite your friends to your hangar will be part of later revisions of the Hangar Module.\n\nJust because we\u2019ve launched a module to the community doesn\u2019t mean that it\u2019s completely done. It just means its ready for the community\u2019s feedback and stress testing! Our plan is to update each module (Hangar, Dogfighting, Planet, Ship-boarding) multiple times as new features and content are completed before the full integration into the persistent universe.\n\nOver the coming months additional ships and upgrades will become available (as they are completed) and we will continue to enhance the level of interactivity. The goal is for the Hangar to go from a very simple pre-alpha build to a full featured module before your eyes! It\u2019s something no one has done with an AAA game before. It\u2019s a little daunting, but it\u2019s also another new way to share the development process with our backers.\n\nWhat is the Hangar Module?\nThe Hangar Module is a standalone release that will reveal where players will store their ships and collected items. Keep in mind that this is a very early pre-alpha release. Much of what you see and experience will change as the game continues to be developed.\n\nWhat are the minimum system requirements for the Hangar Module?\nWindows 7 or 8 64-bit Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2 8GB of RAM NVidia Geforce 460GTX AMD Radeon HD5850 DirectX 11Keep in mind that these are estimated system requirements and may change for the final release of the game.\n\nWhat do I need to access the Hangar Module?\nTo access the Hangar Module one will need an RSI account and a pledge package which includes a ship, some credits and access to the full game.\n\nIf I only have an add-on ship would I be able to access the Hangar?\nAccess to the Hangar requires a package that includes game access. If you only have an add-on ship and not a package with game access, you would not be eligible to access the Hangar.\n\nDoes my package need to indicate alpha access to be eligible for access to the Hangar?\nAlpha access is not required for access to the Hangar however alpha access will be required for access to early versions of the dog fighting module which is scheduled as a later release.\n\nWhat is the minimum package requirement to be able to access the Hangar?\nThe minimum package requirement would be the Digital Scout package. The Digital Scout can be purchased in the store for $30. Note that alpha access to the dog fighting module is not included in that particular package.\n\nHow will I obtain access to the Hangar Module?\nThe Hangar will be loaded through the launcher. The launcher will be available for download through the website for eligible accounts.\n\nWhat ships will be available for the first release of the Hangar Module?\nThe Hangar Module will be released in stages. The ships available for the first release will be the Aurora, 300i, Hornet, Freelancer, and Constellation. We hope to have the associated ships\u2019 variants available in time for the first release.\n\nWhat types of hangars are there?\nTo begin with there will be three types of hangars. Discount, Business and Deluxe. The size of your hangar will be determined by the largest ship in your collection.\n\nWill I be able to upgrade my hangar to a higher tier?\nYes the option to upgrade your hangar will be available.\n\nWill I be able to invite friends into my hangar?\nThe ability to invite friends to your hangar will not be available for the first release.\n\nIs there a limit to items stored in your hangar?\nThere may be a limit to items stored in your hangar. If so there will eventually be a way to obtain additional space.\n\nIf we lose or gift our ships, will our hangar then be reduced in tier level?\nPrior to the official game release, if you lose or gift a ship your hangar may reduce in size. Purchasing an upgrade will lock your hangar to at least the size of the purchased upgrade.\n\nWhere will my hangar be located in the \u2018verse?\nYour hangar will be physically located at your particular starting location which you will be able to select at a later date.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDas erste Release des Hangarmoduls kommt! In der Woche nach der Vorstellung auf der Gamescom bei unserer Veranstaltung am 24. August werden wir die allererste Revision des Hangars online exklusiv f\u00fcr Geldgeber vornehmen. Die Pr\u00e4sentation wird von 14 bis 15 Uhr CST live auf RSI \u00fcbertragen. Das Modul selbst steht ab dem 29. August f\u00fcr alle Geldgeber zum Download bereit.\n\nIch m\u00f6chte mir einen Moment Zeit nehmen, um zu besprechen, was genau Sie bekommen. In erster Linie ist das Hangarmodul, das Sie n\u00e4chste Woche laden werden, keineswegs ein fertiges Produkt. Es ist der fr\u00fcheste Bau von allem, was ich je mit der \u00d6ffentlichkeit geteilt habe. Tats\u00e4chlich ist es in einem noch fr\u00fcheren Stadium, als ich mich wohl f\u00fchlen w\u00fcrde, wenn ich jedem Publisher, mit dem ich in der Vergangenheit zusammengearbeitet habe, etwas geben w\u00fcrde, und lange bevor ich Builds mit QA in einem traditionellen Entwicklungsplan f\u00fcr Spiele teilen w\u00fcrde! Aber bei Star Citizen geht es darum, neue Ans\u00e4tze in der Spieleentwicklung auszuprobieren.\n\nDas Hangarmodul war nicht das, was wir w\u00e4hrend der ersten Crowdfunding-Kampagne versprochen hatten. Urspr\u00fcnglich hatten wir versprochen, mit regelm\u00e4\u00dfigen Updates auf unserer Website mitzuteilen, wie das Spiel gemacht wurde, und den fr\u00fchen Geldgebern Zugang zu den Alpha- und Beta-Builds des gesamten Spiels zu geben. Aber als wir mit der Entwicklung begannen, kamen wir auf die Idee, die st\u00e4ndige \u00f6ffentliche Wiederholung, die man mit einem \"Live\"-Onlinespiel erh\u00e4lt, zu nutzen und w\u00e4hrend der Entwicklung des Spiels anzuwenden, um es uns zu erm\u00f6glichen, die Star Citizen-Gemeinschaft der Geldgeber in den Prozess der Erstellung des Spiels einzubeziehen. Das Hangarmodul schien eine naheliegende Wahl f\u00fcr unsere erste \u00f6ffentliche Verkleidung zu sein. Obwohl es vielleicht nicht so glamour\u00f6s ist wie das Dogfighting Module, das wir bis Ende dieses Jahres liefern wollen, erfordert es eine ganze Reihe von Inhalten und Funktionen, die das letzte Spiel nutzen wird, von den Schiffen und ihren Datenstrukturen, \u00fcber die Kommunikation mit Ihrem Konto bis hin zur Installation und Patches des Clients. Das Hangarmodul wird die Grundlage daf\u00fcr sein, dass alles hinzugef\u00fcgt wird, wenn wir zus\u00e4tzliche Module ver\u00f6ffentlichen, die sich schlie\u00dflich in der vollst\u00e4ndigen persistenten Welt Alpha \/ Beta summieren.\n\nDie Revision 1 des Hangars wird sehr einfach sein. Sie k\u00f6nnen herumlaufen, die ersten Versprechensschiffe betreten und in CryEngine ein Erdgeschoss erkunden, das zeigt, welche Details wir in das gesamte Spiel einbringen. Es ist als ein sehr einfaches Beispiel f\u00fcr unsere Richtung gedacht, die wir anstreben, um unsere Geldgeber zu belohnen, etwas, das Ihnen die M\u00f6glichkeit gibt, \"Ihr\" Schiff zum ersten Mal zu sehen. Seien Sie gewarnt, wir haben gerade erst mit dem QA-Prozess begonnen. Dies ist der erste stabile Build, keine glatte \"Open Beta\" oder irgendetwas, das als Werbetool konzipiert wurde. Wir lassen Sie im Erdgeschoss rein, weil wir den Prozess \u00f6ffnen wollen. Erwarten Sie Abst\u00fcrze, Rendering-Bugs und andere Probleme. Ihr Feedback wird dazu beitragen, Star Citizen zu verbessern.\n\nWir brauchen deine Hilfe, um den Hangar zu testen, so wie du das Spiel selbst testen wirst. Nach der Ver\u00f6ffentlichung werden wir ein spezielles Forum f\u00fcr die Meldung und Verfolgung von Hangarfehlern er\u00f6ffnen. Deine Berichte gehen direkt an das Team, das auf die Fehler reagiert. Bitte melden Sie diese nicht an die Support-E-Mail, da unsere CS-Mitarbeiter noch nicht in der Lage sein werden, Hangarprobleme zu l\u00f6sen!\n\nIn den kommenden Monaten planen wir die Ver\u00f6ffentlichung weiterer \"gro\u00dfer\" Revisionen des Hangars, in denen wir weitere Funktionen und Inhalte hinzuf\u00fcgen. Dinge wie die detaillierte Anpassung Ihres pers\u00f6nlichen Hangars, die Aufrechterhaltung des Zustands aller Ihrer Gegenst\u00e4nde (was ist ausgestattet und wo), der Kauf von Kundenartikeln und die M\u00f6glichkeit, Ihre Freunde in Ihren Hangar einzuladen, werden Teil sp\u00e4terer \u00dcberarbeitungen des Hangarmoduls sein.\n\nNur weil wir ein Modul f\u00fcr die Community gestartet haben, bedeutet das nicht, dass es komplett fertig ist. Es bedeutet nur, dass es bereit ist f\u00fcr das Feedback der Community und den Stresstest! Unser Plan ist es, jedes Modul (Hangar, Dogfighting, Planet, Ship-Boarding) mehrmals zu aktualisieren, da neue Funktionen und Inhalte vor der vollst\u00e4ndigen Integration in das persistente Universum fertiggestellt werden.\n\nIn den kommenden Monaten werden weitere Schiffe und Upgrades verf\u00fcgbar sein (sobald sie fertiggestellt sind) und wir werden das Niveau der Interaktivit\u00e4t weiter erh\u00f6hen. Das Ziel ist, dass der Hangar von einem sehr einfachen Pre-Alpha-Build zu einem vollwertigen Modul vor Ihren Augen wird! Es ist etwas, das noch nie jemand mit einem AAA-Spiel gemacht hat. Es ist ein wenig be\u00e4ngstigend, aber es ist auch eine weitere neue M\u00f6glichkeit, den Entwicklungsprozess mit unseren Geldgebern zu teilen.\n\nWas ist das Hangarmodul?\nDas Hangarmodul ist eine eigenst\u00e4ndige Version, die zeigt, wo die Spieler ihre Schiffe und gesammelten Gegenst\u00e4nde aufbewahren. Denken Sie daran, dass es sich um eine sehr fr\u00fche Pre-Alpha-Version handelt. Vieles von dem, was du siehst und erlebst, wird sich \u00e4ndern, wenn das Spiel weiter entwickelt wird.\n\nWas sind die Mindestsystemanforderungen f\u00fcr das Hangarmodul?\nWindows 7 oder 8 64-Bit Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2 8GB RAM NVidia Geforce 460GTX AMD Radeon HD5850 DirectX 11Keep im Hinterkopf, dass dies gesch\u00e4tzte Systemanforderungen sind und sich f\u00fcr die endg\u00fcltige Version des Spiels \u00e4ndern k\u00f6nnen.\n\nWas ben\u00f6tige ich, um auf das Hangarmodul zugreifen zu k\u00f6nnen?\nUm auf das Hangarmodul zugreifen zu k\u00f6nnen, ben\u00f6tigt man ein RSI-Konto und ein Pfandpaket, das ein Schiff, einige Credits und den Zugang zum vollst\u00e4ndigen Spiel enth\u00e4lt.\n\nWenn ich nur ein Add-on-Schiff h\u00e4tte, k\u00f6nnte ich dann auf den Hangar zugreifen?\nDer Zugang zum Hangar erfordert ein Paket mit Spielzugang. Wenn Sie nur ein Add-on-Schiff und kein Paket mit Spielzugang haben, haben Sie keinen Anspruch auf Zugang zum Hangar.\n\nMuss mein Paket Alpha-Zugriff angeben, um f\u00fcr den Zugang zum Hangar berechtigt zu sein?\nF\u00fcr den Zugang zum Hangar ist kein Alpha-Zugang erforderlich, jedoch ist ein Alpha-Zugang f\u00fcr den Zugang zu fr\u00fchen Versionen des Hundebek\u00e4mpfungsmoduls erforderlich, das als sp\u00e4tere Version geplant ist.\n\nWas ist die Mindestanforderung an das Paket, um Zugang zum Hangar zu erhalten?\nDie Mindestanforderung an das Paket ist das Digital Scout-Paket. Der Digital Scout kann im Laden f\u00fcr $30 gekauft werden. Beachten Sie, dass der Alpha-Zugang zum Hundekampfmodul in diesem Paket nicht enthalten ist.\n\nWie erhalte ich Zugang zum Hangarmodul?\nDer Hangar wird \u00fcber den Launcher geladen. Der Launcher wird \u00fcber die Website f\u00fcr berechtigte Konten zum Herunterladen zur Verf\u00fcgung stehen.\n\nWelche Schiffe werden f\u00fcr die erste Version des Hangarmoduls verf\u00fcgbar sein?\nDas Hangarmodul wird in Etappen freigegeben. Die f\u00fcr die erste Ver\u00f6ffentlichung verf\u00fcgbaren Schiffe sind die Aurora, 300i, Hornet, Freelancer und Constellation. Wir hoffen, dass die dazugeh\u00f6rigen Schiffsvarianten rechtzeitig vor der ersten Ver\u00f6ffentlichung verf\u00fcgbar sind.\n\nWelche Arten von Hangars gibt es?\nZun\u00e4chst wird es drei Arten von Hangars geben. Rabatt, Business und Deluxe. Die Gr\u00f6\u00dfe Ihres Hangars wird durch das gr\u00f6\u00dfte Schiff in Ihrer Sammlung bestimmt.\n\nKann ich meinen Hangar auf eine h\u00f6here Stufe aufr\u00fcsten?\nJa, es wird die Option zum Upgrade Ihres Hangars angeboten.\n\nKann ich Freunde in meinen Hangar einladen?\nDie M\u00f6glichkeit, Freunde in deinen Hangar einzuladen, ist f\u00fcr die erste Version nicht verf\u00fcgbar.\n\nGibt es ein Limit f\u00fcr die Lagerung von Gegenst\u00e4nden in Ihrem Hangar?\nEs kann ein Limit f\u00fcr Gegenst\u00e4nde geben, die in Ihrem Hangar gelagert werden. Wenn ja, wird es irgendwann einen Weg geben, zus\u00e4tzlichen Platz zu bekommen.\n\nWenn wir verlieren oder unsere Schiffe verschenken, wird dann unser Hangar in der Stufe reduziert?\nVor der offiziellen Ver\u00f6ffentlichung des Spiels kann sich Ihr Hangar verkleinern, wenn Sie ein Schiff verlieren oder verschenken. Durch den Kauf eines Upgrades wird Ihr Hangar auf mindestens die Gr\u00f6\u00dfe des gekauften Upgrades festgelegt.\n\nWo wird sich mein Hangar im Vers befinden?\nIhr Hangar befindet sich physisch an Ihrem jeweiligen Startort, den Sie zu einem sp\u00e4teren Zeitpunkt ausw\u00e4hlen k\u00f6nnen.","zh_CN":"Greetings Citizens,\nThe first release of the Hangar Module is coming! We will be making the very first revision of the Hangar online exclusively for backers the week following its unveiling at Gamescom at our event on the 24th of August. The presentation will stream live on RSI from 2 to 3 PM CST. The module itself will be available for download for all backers starting August 29.\n\nI\u2019d like to take a moment to discuss exactly what you\u2019re getting. First and foremost, the Hangar Module you will load next week is by no means a finished product. It is the earliest build of anything I have ever shared with the public. In fact, it\u2019s at an even earlier stage than I would feel comfortable giving to any publisher I\u2019ve worked with in the past and long before I would be sharing builds with QA in a traditional game development schedule! But Star Citizen is all about trying new approaches in game development.\n\nThe Hangar Module was not something we promised during the initial crowdfunding campaign. We had originally promised to share how the game was made with regular updates on our website and give early backers access the full game\u2019s Alpha and Beta builds. But once we started development we came upon the idea of taking the constant public iteration that you get with a \u201clive\u201d online game and applying it during the game\u2019s development to allow us to engage and involve the Star Citizen community of backers in the process of the making of the game. The Hangar Module seemed like a natural choice for our first public facing deliverable. While it may not be as glamorous as the Dogfighting Module which we aim to deliver by the end of this year, it requires a whole bunch of content and functionality that the final game will use, from the ships and their data structures, to communicating with your account to installing and patching the client. The Hangar Module will be the base foundation that everything is added as we release additional modules, eventually cumulating in the full persistent world alpha \/ beta.\n\nRevision 1 of the Hangar will be very simple. You will be able to walk around, enter the initial pledge ships and explore a ground level in CryEngine that shows the kind of detail we are putting into the full game. It is intended as a very basic example of our direction that we are putting out to reward our backers, something to give you a chance to view \u201cyour\u201d ship for the first time. Be warned, we have only just begun the QA process. This is the first stable build, not a slick \u201copen beta\u201d or anything designed as a promotional tool. We\u2019re letting you in on the ground floor because we want to open up the process. Expect to encounter crashes, rendering bugs and other issues. Your feedback will help improve Star Citizen.\n\nWe need your help to test the hangar, just like you will be testing the game itself. After release, we will open a special forum for reporting and tracking hangar bugs. Your reports will go directly to the team, who will act on the bugs. Please don\u2019t report them to the support e-mail, as our CS staff won\u2019t be able to walk through hangar issues just yet!\n\nIn the coming months, we plan to release additional \u201cmajor\u201d Revisions of the Hangar, where we add more functionality and content. Things like detailed customization of your personal hangar, persistence of the state of all your items (what is equipped and where), in client item purchasing and the ability to invite your friends to your hangar will be part of later revisions of the Hangar Module.\n\nJust because we\u2019ve launched a module to the community doesn\u2019t mean that it\u2019s completely done. It just means its ready for the community\u2019s feedback and stress testing! Our plan is to update each module (Hangar, Dogfighting, Planet, Ship-boarding) multiple times as new features and content are completed before the full integration into the persistent universe.\n\nOver the coming months additional ships and upgrades will become available (as they are completed) and we will continue to enhance the level of interactivity. The goal is for the Hangar to go from a very simple pre-alpha build to a full featured module before your eyes! It\u2019s something no one has done with an AAA game before. It\u2019s a little daunting, but it\u2019s also another new way to share the development process with our backers.\n\nWhat is the Hangar Module?\nThe Hangar Module is a standalone release that will reveal where players will store their ships and collected items. Keep in mind that this is a very early pre-alpha release. Much of what you see and experience will change as the game continues to be developed.\n\nWhat are the minimum system requirements for the Hangar Module?\nWindows 7 or 8 64-bit Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2 8GB of RAM NVidia Geforce 460GTX AMD Radeon HD5850 DirectX 11Keep in mind that these are estimated system requirements and may change for the final release of the game.\n\nWhat do I need to access the Hangar Module?\nTo access the Hangar Module one will need an RSI account and a pledge package which includes a ship, some credits and access to the full game.\n\nIf I only have an add-on ship would I be able to access the Hangar?\nAccess to the Hangar requires a package that includes game access. If you only have an add-on ship and not a package with game access, you would not be eligible to access the Hangar.\n\nDoes my package need to indicate alpha access to be eligible for access to the Hangar?\nAlpha access is not required for access to the Hangar however alpha access will be required for access to early versions of the dog fighting module which is scheduled as a later release.\n\nWhat is the minimum package requirement to be able to access the Hangar?\nThe minimum package requirement would be the Digital Scout package. The Digital Scout can be purchased in the store for $30. Note that alpha access to the dog fighting module is not included in that particular package.\n\nHow will I obtain access to the Hangar Module?\nThe Hangar will be loaded through the launcher. The launcher will be available for download through the website for eligible accounts.\n\nWhat ships will be available for the first release of the Hangar Module?\nThe Hangar Module will be released in stages. The ships available for the first release will be the Aurora, 300i, Hornet, Freelancer, and Constellation. We hope to have the associated ships\u2019 variants available in time for the first release.\n\nWhat types of hangars are there?\nTo begin with there will be three types of hangars. Discount, Business and Deluxe. The size of your hangar will be determined by the largest ship in your collection.\n\nWill I be able to upgrade my hangar to a higher tier?\nYes the option to upgrade your hangar will be available.\n\nWill I be able to invite friends into my hangar?\nThe ability to invite friends to your hangar will not be available for the first release.\n\nIs there a limit to items stored in your hangar?\nThere may be a limit to items stored in your hangar. If so there will eventually be a way to obtain additional space.\n\nIf we lose or gift our ships, will our hangar then be reduced in tier level?\nPrior to the official game release, if you lose or gift a ship your hangar may reduce in size. Purchasing an upgrade will lock your hangar to at least the size of the purchased upgrade.\n\nWhere will my hangar be located in the \u2018verse?\nYour hangar will be physically located at your particular starting location which you will be able to select at a later date."},"links_count":0,"comment_count":349,"created_at":"2013-08-23T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 11:47:27","valid_relations":["images","links"],"prev_id":13213,"next_id":13215}}