{"data":{"id":13255,"title":"Meet Kyle Rockman!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13255-Meet-Kyle-Rockman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13255","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13255","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":749,"name":"2013-01-15_headshots_kyle_rockman_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/t9pqlvwkr54p3r\/source\/2013-01-15_headshots_kyle_rockman_01.jpg","alt":"","size":2690383,"mime_type":"image\/jpeg","last_modified":"2013-09-11T19:02:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/749","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/749\/similar"}],"images_count":1,"translations":{"en_EN":"Meet Star Citizen\u2019s Tools Programmer, Kyle Rockman! Kyle was one of the major forces behind the launcher utility that starts the Hangar Module and he\u2019s hard at work creating the tools the team needs to create a new universe. Kyle will be on this week\u2019s episode of Wingman\u2019s Hangar, so tune in on Friday to learn more!\n\nHow did you get started in the game industry? What projects have you worked on?\nI graduated from Academy of Art University in San Francisco, CA in 2008 and in that same year I also graduated from Animation Mentor (www.animationmentor.com) After graduation I tried looking for jobs, but breaking into the industry as an animator is no easy task. I knew a friend who landed a gig at a small startup called Divide By Zero in Seattle and I ended up doing freelance for them by working on all of the animation and rigging on their prototype. Unfortunately their prototype never got green lit so the project got cancelled. From there I landed at Lightbox like many of the guys here, as the Technical artist handling all of Starhawk\u2019s rigging and technical animation needs. While at Lightbox I ended up learning python and wrote nearly all of the tools used by the art team. So while technically Divide by Zero was my first real gaming gig, Lightbox was where I shipped my first title and also got to see a title go from start to finish and then to live with DLC & multiplayer support.\n\nWhat are you doing for Cloud Imperium?\nI am currently the only Tools Programmer. My biggest responsibility is that I manage our continuous integration build process using a java software called Jenkins. I have also written the tools for turning the output from our build into patches and manage all the patch releases since we use the patcher both for internal developers and for the public. Some of the other things I do is write any number tools\/scripts to help the development team where needed. Example: Our programmers wanted an easier way to submit their code for review before they checked it into source control, and I wrote a little tool they can use directly within our SCM software(perforce) to allow them to submit their code for review by any number of other programmers. I hope to eventually start helping Tom Sawyer, our network programmer, with our game servers and databases.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nData! I absolutely love data. Star Citizen has a lot of data it will be tracking, some of which we are already looking at via the release of the hangar. Things like how many people are logging in, when and where and at what times etc etc. I compose the patch notes for each new patch and I hope to keep a running section in the patch notes called \u201cData\u201d in which we display interesting and unique facts about what people are doing in Star Citizen, and what the community as a whole is doing \u201cdata-wise\u201d. I would love to hear suggestions on things the community would like to know about this massive data set we have called, \u201cthe community\u201d!\n\nWhat are you playing right now?\nMost recently my girlfriend and I have been smashing our way through Lego Lord of the Rings together, the co-op gameplay is fantastic in it and we are about to platinum it. Personally, I\u2019m just about half way through the Last of Us. Then I will either go back and try to finish AC3 or move on to GTA V when it comes out.","de_DE":"Lernen Sie Star Citizen's Tools Programmer, Kyle Rockman kennen! Kyle war eine der wichtigsten Kr\u00e4fte hinter dem Launcher-Dienstprogramm, das das Hangarmodul startet, und er arbeitet hart daran, die Werkzeuge zu entwickeln, die das Team ben\u00f6tigt, um ein neues Universum zu schaffen. Kyle wird diese Woche in der Episode von Wingman's Hangar dabei sein, also schalten Sie am Freitag ein, um mehr zu erfahren!\n\nWie bist du in der Spieleindustrie gestartet? An welchen Projekten hast du gearbeitet?\nIch habe 2008 mein Studium an der Academy of Art University in San Francisco, CA, abgeschlossen und im selben Jahr auch mein Studium am Animation Mentor (www.animationmentor.com). Nach dem Abschluss habe ich versucht, einen Job zu finden, aber es ist keine leichte Aufgabe, in die Branche als Animator einzudringen. Ich kannte einen Freund, der einen Gig bei einem kleinen Startup namens Divide By Zero in Seattle landete, und am Ende arbeitete ich f\u00fcr sie als Freelancer, indem ich an der gesamten Animation arbeitete und an ihrem Prototyp aufbaute. Leider wurde ihr Prototyp nie gr\u00fcn beleuchtet, so dass das Projekt abgebrochen wurde. Von dort aus landete ich bei Lightbox, wie viele der Jungs hier, als Technischer K\u00fcnstler, der sich um Starhawks gesamte Rigging und technische Animation k\u00fcmmerte. W\u00e4hrend ich bei Lightbox war, lernte ich Python und schrieb fast alle Werkzeuge, die das Kunstteam benutzt. W\u00e4hrend also technisch gesehen Divide by Zero mein erster echter Gaming-Gig war, war Lightbox der Ort, an dem ich meinen ersten Titel verschickte und auch einen Titel von Anfang bis Ende sehen konnte, um dann mit DLC & Multiplayer-Support zu leben.\n\nWas machst du f\u00fcr Cloud Imperium?\nIch bin derzeit der einzige Tools-Programmierer. Meine gr\u00f6\u00dfte Verantwortung ist, dass ich unseren kontinuierlichen Integrationsprozess mit einer Java-Software namens Jenkins manage. Ich habe auch die Tools geschrieben, um die Ausgabe unseres Builds in Patches zu verwandeln und alle Patch-Releases zu verwalten, da wir den Patcher sowohl f\u00fcr interne Entwickler als auch f\u00fcr die \u00d6ffentlichkeit nutzen. Einige der anderen Dinge, die ich tue, sind das Schreiben von beliebig vielen Tools\/Skripten, um dem Entwicklungsteam bei Bedarf zu helfen. Beispiel: Unsere Programmierer wollten einen einfacheren Weg, ihren Code zur \u00dcberpr\u00fcfung einzureichen, bevor sie ihn in die Source Control einchecken, und ich schrieb ein kleines Tool, das sie direkt in unserer SCM-Software (perforce) verwenden k\u00f6nnen, damit sie ihren Code zur \u00dcberpr\u00fcfung durch eine beliebige Anzahl anderer Programmierer einreichen k\u00f6nnen. Ich hoffe, dass ich Tom Sawyer, unserem Netzwerkprogrammierer, mit unseren Spielservern und Datenbanken endlich helfen kann.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nData! Ich liebe Daten absolut. Star Citizen hat viele Daten, die er verfolgen wird, von denen wir einige bereits durch die Ver\u00f6ffentlichung des Hangars pr\u00fcfen. Dinge wie z.B. wie viele Personen sich einloggen, wann und wo und zu welchen Zeiten usw. etc. etc. Ich verfasse die Patch-Notizen f\u00fcr jeden neuen Patch und hoffe, einen laufenden Abschnitt in den Patch-Notizen namens \"Data\" zu behalten, in dem wir interessante und einzigartige Fakten dar\u00fcber zeigen, was die Leute in Star Citizen tun und was die Community als Ganzes \"datentechnisch\" macht. Ich w\u00fcrde gerne Vorschl\u00e4ge zu Dingen h\u00f6ren, die die Community \u00fcber diesen riesigen Datensatz wissen m\u00f6chte, den wir \"die Community\" genannt haben!\n\nWas spielst du gerade?\nIn letzter Zeit haben sich meine Freundin und ich zusammen durch Lego Lord of the Rings geschlagen, das Genossenschaftsspiel ist fantastisch und wir sind dabei, es zu platinieren. Ich pers\u00f6nlich bin gerade mal halbwegs durch mit dem Letzten von uns. Dann werde ich entweder zur\u00fcckgehen und versuchen, AC3 zu beenden oder zu GTA V \u00fcbergehen, wenn es herauskommt.","zh_CN":"Meet Star Citizen\u2019s Tools Programmer, Kyle Rockman! Kyle was one of the major forces behind the launcher utility that starts the Hangar Module and he\u2019s hard at work creating the tools the team needs to create a new universe. Kyle will be on this week\u2019s episode of Wingman\u2019s Hangar, so tune in on Friday to learn more!\n\nHow did you get started in the game industry? What projects have you worked on?\nI graduated from Academy of Art University in San Francisco, CA in 2008 and in that same year I also graduated from Animation Mentor (www.animationmentor.com) After graduation I tried looking for jobs, but breaking into the industry as an animator is no easy task. I knew a friend who landed a gig at a small startup called Divide By Zero in Seattle and I ended up doing freelance for them by working on all of the animation and rigging on their prototype. Unfortunately their prototype never got green lit so the project got cancelled. From there I landed at Lightbox like many of the guys here, as the Technical artist handling all of Starhawk\u2019s rigging and technical animation needs. While at Lightbox I ended up learning python and wrote nearly all of the tools used by the art team. So while technically Divide by Zero was my first real gaming gig, Lightbox was where I shipped my first title and also got to see a title go from start to finish and then to live with DLC & multiplayer support.\n\nWhat are you doing for Cloud Imperium?\nI am currently the only Tools Programmer. My biggest responsibility is that I manage our continuous integration build process using a java software called Jenkins. I have also written the tools for turning the output from our build into patches and manage all the patch releases since we use the patcher both for internal developers and for the public. Some of the other things I do is write any number tools\/scripts to help the development team where needed. Example: Our programmers wanted an easier way to submit their code for review before they checked it into source control, and I wrote a little tool they can use directly within our SCM software(perforce) to allow them to submit their code for review by any number of other programmers. I hope to eventually start helping Tom Sawyer, our network programmer, with our game servers and databases.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nData! I absolutely love data. Star Citizen has a lot of data it will be tracking, some of which we are already looking at via the release of the hangar. Things like how many people are logging in, when and where and at what times etc etc. I compose the patch notes for each new patch and I hope to keep a running section in the patch notes called \u201cData\u201d in which we display interesting and unique facts about what people are doing in Star Citizen, and what the community as a whole is doing \u201cdata-wise\u201d. I would love to hear suggestions on things the community would like to know about this massive data set we have called, \u201cthe community\u201d!\n\nWhat are you playing right now?\nMost recently my girlfriend and I have been smashing our way through Lego Lord of the Rings together, the co-op gameplay is fantastic in it and we are about to platinum it. Personally, I\u2019m just about half way through the Last of Us. Then I will either go back and try to finish AC3 or move on to GTA V when it comes out."},"links_count":0,"comment_count":49,"created_at":"2013-09-11T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-04-28 16:27:53","valid_relations":["images","links","translations"],"prev_id":13254,"next_id":13259}}