{"data":{"id":13277,"title":"Star Citizen Patch 4","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/13277-Star-Citizen-Patch-4","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13277","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13277","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Patch Notes Additions ADD adding temp animation for passenger dismount\n\nADD iradarsignaturesystem which keeps track of all the iradarsignature created\n\nADD added placeholder billboard swf\n\nADD dded interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nADD added interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships\n\nADD adding psd file to it\u2019s own folder\n\nADD ik for the turret joysticks\n\nADD freelancer \u2013 flagged the copilot seat as a driver\n\n\n\nBug Fixes BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn\u2019s javascript cod\n\nBUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed\n\nBUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve\n\nBUG FIX enabled disable ambient when focus of window is changed\n\nBUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.\n\nBUG FIX fix flickering decals in the discount hangar cbd-97\n\nBUG FIX business hangar. landing pads show up in the business hangar again. didn\u2019t notice it when i dropped the spawnpoints for the floating ships\n\nBUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.\n\nBUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s\n\nBUG FIX fixing sound setup for greycat ptv \u2013 splitting up sound event groups into \u201cengine\u201d and \u201cfunctionality\u201d and also setting up required hard coded names for sounds used in game.\n\nBUG FIX \u2013 aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras\n\nBUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.\n\nBUG FIX fixing intial config.ismuted doesn\u2019t exist so sound doesn\u2019t play\n\nBUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet\n\nBUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn\u2019t accumu\n\nBUG FIX cbd-473 don\u2019t display @use_mounted if item already in use\n\nBUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.\n\nBUG FIX cbd-496 reduced character sprint multiplier\n\nBUG FIX [cbd-485] adjusted buggy first person view velocity and bounds\n\nBUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation\n\nBUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player\u2019s legs\n\nBUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action\n\nBUG FIX cbd-501 restore previous fov when exiting cockpit view\n\nBUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status\n\nBUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom\n\nBUG FIX radar is disabled in the hangar\n\nBUG FIX cbd-513 disable vehicle weapons based on the vehicle\u2019s weaponsenabled flag\n\nBUG FIX hangar flair. put bounds on item ports so they don\u2019t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.\n\nBUG FIX rsi-1031 re-enable turn speed parameter for player animation blending\n\nBUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed\n\nBUG FIX fixed disabling of seat events\n\nBUG FIX fix for cbd-477 and cbd-482 introduced new item type \u201cmainthurster\u201d to allow distinguish between maneuver and main thrusters\n\nBUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack\n\nBUG FIX fixing missile rack reference on f7c to use proper talon missile rack\n\nBUG FIX fix to front landing gear on hornet \u2013 setting up proper offset location for front landing gear helper pos\n\nBUG FIX disable all dx10.1 or earlier gpu\u2019s for amd & nvidia\n\nBUG FIX remove the geometry that causes flickering decals.\n\nBUG FIX resized floors to be tile friendly.\n\n\n\nNew Features NEW FEATURE adjusted top wing hardpoint pivot positions.\n\nNEW FEATURE added new pilot seat back in. i was informed that there currently isn\u2019t code support for swappable chairs.\n\nNEW FEATURE added very basic support for multiple driving seats.\n\nNEW FEATURE updated position of geo on the top wing hardpoints.\n\nNEW FEATURE new filter flag to indicate that something is \u201clocked\u201d for drag or interactive\n\nNEW FEATURE adding basic interaction fgs used in connie switches\n\nNEW FEATURE setup switches for kitchen table, beds, and bathroom \u2013 door, toilet, showerdoor and prepping for both gunner seats\n\nNEW FEATURE added a missing piece of collision\n\nNEW FEATURE cvar to switch between toggle and press\/hold activation of holotable\n\nNEW FEATURE added function to set the physics type on a vehicle\n\nNEW FEATURE grav pallets\n\nNEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.\n\nNEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.\n\nNEW FEATURE implemented splash screen for game startup\n\nNEW FEATURE fix texture path ref in material\n\nNEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat\n\nNEW FEATURE deluxe hangar buggy track layers\n\nNEW FEATURE \u2013 anvil hornet ball turret\n\nNEW FEATURE vehicle passenger orbit view\n\nNEW FEATURE hangar deluxe buggy track handling\n\nNEW FEATURE added intial implementation of the vehicle signature system\n\nNEW FEATURE added vehicle item cooler\n\nNEW FEATURE added vehicle item signature dector\n\nNEW FEATURE passenger interior views\n\nNEW FEATURE item ports on items\n\nNEW FEATURE tech\n\nNEW FEATURE added vehicleitemidentifier with params\n\nNEW FEATURE cbd-487 and cbd-436 \u2013 holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance\n\nNEW FEATURE [rsi-789] vehicle networking \u2013 set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5\n\nNEW FEATURE \u2013 fixed the locator_locomotion\n\nNEW FEATURE \u2013 gun mesh dissapeared \u2013 fixed now\n\nNEW FEATURE added interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nNEW FEATURE \u2013 uploaded the arc corp 300 thruste engine nozzle\n\nNEW FEATURE setup proper rotation parts on ball turret\n\n\n\nNew Features OPTIMIZE splitted object update per renderer\n\nOPTIMIZE optimized menurenderer3dmodelmgr update loop\n\n\n\nTweaks TWEAK geo updates.\n\nTWEAK removing a decal\u2026again.\n\nTWEAK \u2013 removed turret hardpoint\n\nTWEAK \u2013 tweaked material file and textures \u2013 added an extra detail and blendmap to give the hull texture some more detail and intrest.\n\nTWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass\n\n\n\nUpdates UPDATE changed tractor to size 2\n\nUPDATE merged in updated right side door.\n\nUPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct\n\nUPDATE fixed names on left door parts. updated pivots on top wing hardpoints.\n\nUPDATE updating loadout for aurora ln\n\nUPDATE fixing part name mismatch\n\nUPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won\u2019t be able to move since when the hangar spawns them it turns off their engines.\n\nUPDATE adding workbench flair item back to discount hangar\n\nUPDATE gloves mesh fix, and inside elbow wrinkes tweak\n\nUPDATE database.xml adding a buggy to deluxe hangar at index 1\n\nUPDATE fixed replace me ball when mounting on certain hardpoints\n\nUPDATE deluxe hangar. updates for deluxe buggy track\n\nUPDATE deluxe hangar. removed test assets i accidently left in for the buggy track\n\nUPDATE tech setup for hornet ball turret\n\nUPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.\n\nUPDATE rigged and animated recoils\n\nUPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ\n\nUPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.\n\nUPDATE \u2013 updated animation\n\nUPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.\n\nUPDATE fixed missing texture hornet lightshaft\n\nUPDATE \u2013 updated animations\n\nUPDATE \u2013 updated animaiton to match the new character animatin\n\nUPDATE \u2013 fixed locator locomotion animation\n\nUPDATE \u2013 updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot\n\nUPDATE rigged and animated recoil\n\nUPDATE added recoil animation to behring m3a_laser\n\nUPDATE cleaning pass\n\nUPDATE revising footststeps a bit\n\nUPDATE \u2013 updated\n\nUPDATE updated turret chair animations and geometry on constellation\n\nUPDATE updated and re-checked animations in constellation\n\nUPDATE updated constellation fixes in geometry, animations and texture\n\nUPDATE \u2013 updated something\n\nUPDATE rigged and animated recoil\n\nUPDATE assigned recoil animation for behring_m4a_laser\n\nUPDATE rigged and animated recoil\n\nUPDATE assigned recoil animation for behring_mk_iv_laser\n\nUPDATE adding landingpad_helper to constellation\n\nUPDATE \u2013 fixed texture file paths\n\nUPDATE \u2013 broke out each barrel, added muzzle helpers and updated animation\n\nUPDATE updated avatarcreationmachine\n\nUPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs\n\nUPDATE rigged and animated\n\nUPDATE changed muzzle_out to dummy object\n\nUPDATE changed the muzzle_out to dummy objects\n\nUPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.\n\nUPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.\n\nUPDATE rigged and animated\n\nUPDATE update nvidia gpu list to include newer and mobile gpus.\n\nUPDATE updated animations on the copilot seats and the turret seats.","de_DE":"Patch Notes Additions ADD adding temp animation for passenger dismount ADD iradarsignaturesystem, das den \u00dcberblick \u00fcber alle iradarsignature created ADD added placeholder billboard swf ADD dded interior glass with it's own environment map of the cockpit beh\u00e4lt. for bug cbd-500 ADD added interior glass with it's own environment map of the cockpit. f\u00fcr Bug cbd-500 ADD Hinzuf\u00fcgen neuer Standard-Raumschiffe Entit\u00e4t Archetypen Bibliothek f\u00fcr die Verwendung mit Fahrzeugmodifikationen und Standardausr\u00fcstung f\u00fcr Raumschiffe ADD Hinzuf\u00fcgen von psd-Datei zu ihrem eigenen Ordner ADD ik f\u00fcr die Turm Joysticks ADD Freiberufler - markiert den Copilotensitz als Fahrer Bug Fixes BUG FIX Audio Ogg Problem sollte nun behoben werden, bereinigt den Umgebungscode, so dass wir nur eine Play-Sound-Funktion, integrierte ssn Fixes f\u00fcr unser Audiosystem haben, integrierte einen Fix f\u00fcr ssn's Javascript cod BUG FIX fand schlie\u00dflich den dummen Registry-Bug, der massive Kopfschmerzen verursachte, und f\u00fcgte eine \u00dcberpr\u00fcfung hinzu, so dass der Installer Ihnen sagen wird, ob das Produkt bereits installiert ist BUG FIX f\u00fcgen Sie viele weitere Quer- und Hochformataufl\u00f6sungen zur Liste cbd-378 hinzu #aufl\u00f6sen BUG FIX aktiviert deaktivieren Sie die Umgebung, wenn der Fokus des Fensters ge\u00e4ndert wird BUG FIX \u00e4ndert den Anzeigenamen vom Hammerantrieb hmx 4.4 zum Hammerantrieb hm 4.4. BUG FIX beheben flackernde Aufkleber im Discount-Hangar cbd-97 BUG FIX Business Hangar. Landepads tauchen wieder im Business Hangar auf. Ich habe es nicht bemerkt, als ich die Spawnpoints f\u00fcr die Schwimmschiffe BUG FIX fallen lie\u00df, die den Pilotsitz so einstellen, dass er auf eine andere Animationsebene verweist, damit sich der Sitz in anderen Ebenen richtig drehen kann. BUG FIX tempor\u00e4re Fehlerbehebung f\u00fcr den Fall, dass Sie Patches durchf\u00fchren und es l\u00e4nger als 1 Stunde dauert, wird der Launcher nach Updates suchen, keine finden und Sie zum kompletten Patch-Status bringen, auch wenn Sie s BUG FIX Fixing Sound Setup f\u00fcr Greycat ptv sind - Aufteilen von Sound-Ereignisgruppen in \"Engine\" und \"Funktionalit\u00e4t\" und auch Einrichten der erforderlichen fest codierten Namen f\u00fcr Sounds, die im Spiel verwendet werden. BUG FIX - Aurora (alle Varianten), die den Einstieg in den Pilotsitz bbox so befestigt, dass er von au\u00dfen nicht zug\u00e4nglich ist. Befestigung der inneren bbox, damit der Pilotsitz betreten werden kann. Einrichtung der rechten Seitenleiter f\u00fcr alle Auroras BUG FIX, die die WAV-Datei zur\u00fcck hinzuf\u00fcgt, da das Ogg entbeint wird, und Hinzuf\u00fcgen einiger Konsolenprotokolle, um bei Problemen mit dem Debuggen des Launchers zu helfen. BUG FIX Fixierung intial config.ismuted existiert nicht, so dass der Sound nicht abgespielt wird BUG FIX Hinzuf\u00fcgen zur\u00fcck den Torso ik deaktivieren, wenn in einem Fahrzeug, repariert eine Kamera Snap beim Betreten der Hornisse BUG FIX Spieler Springen. einige Dinge. Krypto und Kryophysik hatten sofort und akkumuliert Springen umgedreht. behoben, damit die Summen in der Krypto korrekt sind. hinzugef\u00fcgt ein neuer Sprung, der nicht akkumuliert BUG FIX cbd-473 zeigt nicht @use_mounted an, wenn Artikel bereits in Gebrauch sind BUG FIX cbd-479 Ladung, die nicht im Business Hangar auftaucht. verschraubt am anf\u00e4nglichen Pad-Offset. arbeitete in Rabatt und Deluxe, weil ihr z sehr nah an 0 ist. BUG FIX cbd-496 reduzierter Charakter Sprint Multiplikator BUG FIX [cbd-485] angepasste Buggy First Person View Velocity and Bounds BUG FIX cbd-505 Neupositionierung der 3rd Person Pilotkameras f\u00fcr die Konstellation BUG FIX cbd-508 Anpassung des First Person Crouch View Offsets ein wenig zu vermeiden, die Oberseite der Beine des Spielers zu sehen BUG FIX cbd-503 beheben einen Crash beim Verlassen des Spiels w\u00e4hrend eines Fahrzeuges in Aktion BUG FIX cbd-503501 Wiederherstellen des vorherigen fov beim Verlassen der Cockpitansicht BUG FIX verhindern einen Crash sowohl in der Fahrzeugbarrelwaffe als auch in der Fahrzeugwaffe, indem Sie \u00fcberpr\u00fcfen, ob der Gegenstand in Gebrauch ist und ob der Fahrzeugzeiger g\u00fcltig ist, bevor Sie seinen Artikelstatus aktualisieren BUG FIX cbd-516 angepasst Freiberufler cbd-516 angepasst Freier Dritter minimaler Zoom BUG FIX Radar ist im Hangar deaktiviert BUG FIX cbd-513 deaktiviert Fahrzeugwaffen basierend auf der waffenf\u00e4higen Flagge BUG FIX Hangar Flair des Fahrzeugs. setze Grenzen f\u00fcr Item-Ports, damit sie nicht in reservierte Ports rollen. Einige Flair-Objekte, bei denen nur 1 Port reserviert ist, werden nur einmal Flair-Objekt erzeugen, wenn zus\u00e4tzliche Objekte im Besitz sind. BUG FIX rsi-1031 wieder aktivieren Drehgeschwindigkeitsparameter f\u00fcr Spieleranimationsmischung BUG FIX rsi-1785 Animationsmischung anpassen, damit der Spieler die vollst\u00e4ndige Animation abspielen kann, wenn er sich mit voller Geschwindigkeit bewegt BUG FIX fix deaktiviert Sitzereignisse BUG FIX fix f\u00fcr cbd-477 und cbd-477482 f\u00fchrte einen neuen Artikeltyp \"mainthurster\" ein, um die Unterscheidung zwischen Man\u00f6ver- und Haupttriebwerken zu erm\u00f6glichen BUG FIX fixed xml Benennung auf Talon-Raketengestellen, um Raketenraketenparams anstelle von Raketenraketen zu haben BUG FIX Fixierung der Raketengestellreferenz auf f7c, um die richtige Talon-Raketenstange BUG FIX Fixierung am vorderen Fahrwerk auf Hornisse zu verwenden - Einrichtung der richtigen Versatzposition f\u00fcr die vordere Fahrwerkshilfe pos BUG FIX deaktivieren alle dx10.1 oder fr\u00fchere gpu's f\u00fcr amd & nvidia BUG FIX entfernen die Geometrie, die flackernde Decals verursacht. BUG FIX verkleinerte B\u00f6den f\u00fcr eine freundliche Fliesenverlegung. Neue Funktionen NEUE FUNKTIONEN Angepasste Hardpoint-Schwenkpositionen der Oberfl\u00fcgel. NEUES FEATURE f\u00fcgte neuen Pilotensitz zur\u00fcck in hinzu. Ich wurde informiert, dass es derzeit keine Codeunterst\u00fctzung f\u00fcr austauschbare St\u00fchle gibt. NEUES FEATURE f\u00fcgte eine sehr einfache Unterst\u00fctzung f\u00fcr mehrere Fahrersitze hinzu. NEUES FEATURE Aktualisierte Position des Geo auf den Hardpoints der oberen Tragfl\u00e4che. NEUE FEATURE neue Filter-Flagge, um anzuzeigen, dass etwas \"gesperrt\" ist f\u00fcr Drag oder interaktive NEUE FEATURE Hinzuf\u00fcgen grundlegender Interaktion fgs, die in Connie-Schaltern verwendet werden NEUE FEATURE Setup-Schalter f\u00fcr K\u00fcchentisch, Betten und Badezimmer - T\u00fcr, WC, Duscht\u00fcr und Vorbereitung f\u00fcr beide Sch\u00fctzenpl\u00e4tze NEUE FEATURE f\u00fcgte ein fehlendes St\u00fcck Kollision hinzu NEUE FEATURE cvar, um zwischen Umschalten und Dr\u00fccken\/Halten der Aktivierung holotable NEUE FEATURE zus\u00e4tzliche Funktion, um den Physik-Typ auf einem Fahrzeug NEUE FEATURE Paletten NEUE FEATURE Gravitation zu setzen. fester Drehpunkt, der dazu f\u00fchrte, dass sich ein St\u00fcck Kollision zu weit ausdehnte. gekappter Geo, der fehlte. NEUES FEATURE feste Kollision an den T\u00fcrteilen. fester Drehpunkt, der dazu f\u00fchrte, dass sich ein Teil zu weit ausdehnte. fester, unbekappter Geo. NEUE FEATURE implementiert Splashscreen f\u00fcr Spielstart NEUE FEATURE feste Textur Pfad ref im Material NEUE FEATURE Einrichtung schnelle Post-Aktion zum Schlie\u00dfen von Vordach und Leiter beim Betreten Hornissensitz NEUE FEATURE deluxe Hangar Buggy Track Layer NEUE FEATURE - Amboss Hornissenkugelturm NEUE FEATURE Fahrzeug Passagierorbit Ansicht NEUE FEATURE Hangar Deluxe Buggy Track Handling NEUES FEATURE hinzugef\u00fcgt Anfangsimplementierung des Fahrzeugsignatursystems NEUES FEATURE hinzugef\u00fcgter Fahrzeugartikelk\u00fchler NEUES FEATURE hinzugef\u00fcgter Fahrzeugartikel Signatursektor NEUES FEATURE Passagierinnenraumansichten NEUES FEATURE Artikelports auf Artikeln NEUES FEATURE tech NEUES FEATURE hinzugef\u00fcgter Fahrzeugleitemidentifier mit Parametern NEUES FEATURE cbd-487 und cbd-436 - Holotable wird die Lichter wieder einblenden, sobald der Spieler weggeht, auch wird es nur innerhalb eines Mindestabstandes interagierbar sein NEUE FEATUR[rsi-789] Fahrzeugvernetzung - setzen Sie die Bits f\u00fcr die Vernetzung der Fahrzeugbewegungsraumwerte auf 16 statt 5 NEUE FEATUR - fixiert die locator_locomotion NEUE FEATUR - Gesch\u00fctznetz verschwunden - fixiert nun NEUE FEATUR hinzugef\u00fcgtes Innenglas mit eigener Umgebungsplan des Cockpits. f\u00fcr Bug cbd-500 NEW FEATURE - hochgeladen der Bogen corp 300 Thruste Engine D\u00fcse NEW FEATURE Setup richtige Rotation Teile auf Kugelturm Neue Features OPTIMIZE geteilte Objekt Update per Renderer OPTIMIZE optimiert Menurenderer3dmodelmgr Update Loop Zwickt TWEAK Geo-Updates. ZWICKEL entfernt einen Aufkleber....wieder. ZWICKEN - entfernte Revolver-Hardpunkt-ZWICKEN - optimierte Materialdatei und Texturen - f\u00fcgte ein zus\u00e4tzliches Detail und eine Blendkarte hinzu, um der Rumpftextur etwas mehr Details und Interesse zu verleihen. ZWEI SCHWACHE, die Hornissenglasmaterial zwickt, um Schatten darauf zu haben, damit das Licht durch das Glas hindurchgehen kann Updates UPDATE hat den Traktor auf Gr\u00f6\u00dfe 2 UPDATE umgestellt und in der aktualisierten rechten Seitent\u00fcr zusammengef\u00fchrt. UPDATE rsi-409 erster Versuch, die Oberfl\u00e4chen-IDs so einzustellen, dass die Schritte korrekt klingen UPDATE feste Namen an den linken T\u00fcrteilen. aktualisierte Drehpunkte an den Hardpoints der oberen Tragfl\u00e4che. Aktualisierende Aktualisierung der Auslastung f\u00fcr aurora ln UPDATE Fixing Part Name Mismatch UPDATE aktivierte Motoren f\u00fcr die Bewegung Sitz Aktionen f\u00fcr alle Schiffe. Hangar-Schiffe werden immer noch nicht in der Lage sein, sich zu bewegen, da, wenn der Hangar sie spawnt, es schaltet ihre Motoren aus. UPDATE Hinzuf\u00fcgen Werkbank Flair Element zur\u00fcck zu Discount-Hangar UPDATE Handschuhe Mesh-Fix, und innerhalb der Ellbogen Falten zwicken UPDATE database.xml Hinzuf\u00fcgen eines Buggys zu Deluxe-Hangar bei Index 1 UPDATE Fixed ersetzen mich Ball, wenn die Montage auf bestimmte Hardpoints UPDATE Deluxe-Hangar. Updates f\u00fcr die Deluxe Buggy Bahn UPDATE Deluxe Hangar. Entfernte Testger\u00e4te, die ich versehentlich f\u00fcr die Buggy Bahn UPDATE Tech Setup f\u00fcr Hornet Kugelturm UPDATE abgetrennt und entfernt alte Fl\u00fcgelwaffen. verschoben, umbenannt, repariert, harte Punkte f\u00fcr Fl\u00fcgelwaffen. UPDATE manipulierte und animierte R\u00fcckst\u00f6\u00dfe UPDATE aktualisiert mit Hardpoints. entfernte Waffen pro Aufgabe und f\u00fcgte Hardpoints an ihrer Stelle hinzu. Korrigierte einige Abziehbilder, die zu weit in Geo abgest\u00fcrzt waren. entfernte einige doppelte Geo. entfernte Umgebung UPDATE behebt einige UV-Probleme und fing an, Schaden Geo zu machen. Einchecken, damit andere dies verwenden k\u00f6nnen, w\u00e4hrend ich auf einer anderen Aufgabe bin. AKTUALISIERUNG - aktualisierte Animation AKTUALISIERUNG manipulierte Waffe f\u00fcr die Animation. Die gefundene Waffe ist nicht mehr Teil eines jeden Schiffes. h\u00e4lt sich von der Animation fern. UPDATE korrigiert fehlende Textur Hornisse Lichtschacht UPDATE - aktualisierte Animationen UPDATE - aktualisierte Animaiton passend zur neuen Charakteranimation UPDATE - fixierte Locator Fortbewegungsanimation UPDATE - aktualisierte Lenkradanimation und fixierte die Passagierpositionen auf an der richtigen Stelle sein UPDATE manipuliert und animiert R\u00fccksto\u00df UPDATE hinzugef\u00fcgt R\u00fccksto\u00dfanimation zu behring m3a_laser UPDATE Reinigungspass UPDATE \u00fcberarbeitet Fu\u00dfstapfen ein wenig UPDATE - aktualisiert UPDATE aktualisiert aktualisiert Turm Stuhlanimationen und Geometrie auf Konstellation UPDATE aktualisiert und re-\u00fcberpr\u00fcfte Animationen in der Konstellation UPDATE aktualisierte Konstellationsfixes in der Geometrie, Animationen und Textur UPDATE - aktualisiert etwas UPDATE manipuliert und animiert R\u00fccksto\u00df UPDATE zugewiesen R\u00fccksto\u00dfanimation f\u00fcr behring_m4a_laser UPDATE manipuliert und animiert R\u00fccksto\u00df UPDATE zugewiesen R\u00fccksto\u00dfanimation f\u00fcr behring_mk_iv_laser UPDATE hinzugef\u00fcgt landingpad_helper zu Konstellation UPDATE - feste Textur-Dateipfade UPDATE - brach jeder Lauf aus, M\u00fcndungshelfer und aktualisierte Animation UPDATE aktualisiert Avatarcreationmachine UPDATE Hintert\u00fcr ditionale Segmente hinzugef\u00fcgt f\u00fcr einen besseren Winkel beim \u00d6ffnen, verschiedene Fixes auf Geo und UVS UPDATE manipuliert und animiert UPDATE ge\u00e4ndert muzzle_out zu Dummy-Objekt UPDATE ge\u00e4ndert muzzle_out zu Dummy-Objekten UPDATE ge\u00e4ndert muzzle_out zu Dummy-Objekten UPDATE Business Bugfixes einschlie\u00dflich fehlender Geo hinter Glas zu blockieren vis Bereich und erstellen Sie eine neue Reflexion Pass mtl f\u00fcr den Boden. UPDATE Business Cry-Dateien wurden f\u00fcr Bugfixes aktualisiert, einschlie\u00dflich Bodenreflexionen und Fenster in den Vis-Bereich. UPDATE manipuliert und animiert UPDATE Update nvidia gpu Liste, um neuere und mobile gpus. Aktualisieren Sie die aktualisierten Animationen auf den Copilotensitzen und den Turmsitzen.","zh_CN":"Patch Notes Additions ADD adding temp animation for passenger dismount\n\nADD iradarsignaturesystem which keeps track of all the iradarsignature created\n\nADD added placeholder billboard swf\n\nADD dded interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nADD added interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships\n\nADD adding psd file to it\u2019s own folder\n\nADD ik for the turret joysticks\n\nADD freelancer \u2013 flagged the copilot seat as a driver\n\n\n\nBug Fixes BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn\u2019s javascript cod\n\nBUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed\n\nBUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve\n\nBUG FIX enabled disable ambient when focus of window is changed\n\nBUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.\n\nBUG FIX fix flickering decals in the discount hangar cbd-97\n\nBUG FIX business hangar. landing pads show up in the business hangar again. didn\u2019t notice it when i dropped the spawnpoints for the floating ships\n\nBUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.\n\nBUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s\n\nBUG FIX fixing sound setup for greycat ptv \u2013 splitting up sound event groups into \u201cengine\u201d and \u201cfunctionality\u201d and also setting up required hard coded names for sounds used in game.\n\nBUG FIX \u2013 aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras\n\nBUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.\n\nBUG FIX fixing intial config.ismuted doesn\u2019t exist so sound doesn\u2019t play\n\nBUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet\n\nBUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn\u2019t accumu\n\nBUG FIX cbd-473 don\u2019t display @use_mounted if item already in use\n\nBUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.\n\nBUG FIX cbd-496 reduced character sprint multiplier\n\nBUG FIX [cbd-485] adjusted buggy first person view velocity and bounds\n\nBUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation\n\nBUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player\u2019s legs\n\nBUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action\n\nBUG FIX cbd-501 restore previous fov when exiting cockpit view\n\nBUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status\n\nBUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom\n\nBUG FIX radar is disabled in the hangar\n\nBUG FIX cbd-513 disable vehicle weapons based on the vehicle\u2019s weaponsenabled flag\n\nBUG FIX hangar flair. put bounds on item ports so they don\u2019t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.\n\nBUG FIX rsi-1031 re-enable turn speed parameter for player animation blending\n\nBUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed\n\nBUG FIX fixed disabling of seat events\n\nBUG FIX fix for cbd-477 and cbd-482 introduced new item type \u201cmainthurster\u201d to allow distinguish between maneuver and main thrusters\n\nBUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack\n\nBUG FIX fixing missile rack reference on f7c to use proper talon missile rack\n\nBUG FIX fix to front landing gear on hornet \u2013 setting up proper offset location for front landing gear helper pos\n\nBUG FIX disable all dx10.1 or earlier gpu\u2019s for amd & nvidia\n\nBUG FIX remove the geometry that causes flickering decals.\n\nBUG FIX resized floors to be tile friendly.\n\n\n\nNew Features NEW FEATURE adjusted top wing hardpoint pivot positions.\n\nNEW FEATURE added new pilot seat back in. i was informed that there currently isn\u2019t code support for swappable chairs.\n\nNEW FEATURE added very basic support for multiple driving seats.\n\nNEW FEATURE updated position of geo on the top wing hardpoints.\n\nNEW FEATURE new filter flag to indicate that something is \u201clocked\u201d for drag or interactive\n\nNEW FEATURE adding basic interaction fgs used in connie switches\n\nNEW FEATURE setup switches for kitchen table, beds, and bathroom \u2013 door, toilet, showerdoor and prepping for both gunner seats\n\nNEW FEATURE added a missing piece of collision\n\nNEW FEATURE cvar to switch between toggle and press\/hold activation of holotable\n\nNEW FEATURE added function to set the physics type on a vehicle\n\nNEW FEATURE grav pallets\n\nNEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.\n\nNEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.\n\nNEW FEATURE implemented splash screen for game startup\n\nNEW FEATURE fix texture path ref in material\n\nNEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat\n\nNEW FEATURE deluxe hangar buggy track layers\n\nNEW FEATURE \u2013 anvil hornet ball turret\n\nNEW FEATURE vehicle passenger orbit view\n\nNEW FEATURE hangar deluxe buggy track handling\n\nNEW FEATURE added intial implementation of the vehicle signature system\n\nNEW FEATURE added vehicle item cooler\n\nNEW FEATURE added vehicle item signature dector\n\nNEW FEATURE passenger interior views\n\nNEW FEATURE item ports on items\n\nNEW FEATURE tech\n\nNEW FEATURE added vehicleitemidentifier with params\n\nNEW FEATURE cbd-487 and cbd-436 \u2013 holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance\n\nNEW FEATURE [rsi-789] vehicle networking \u2013 set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5\n\nNEW FEATURE \u2013 fixed the locator_locomotion\n\nNEW FEATURE \u2013 gun mesh dissapeared \u2013 fixed now\n\nNEW FEATURE added interior glass with it\u2019s own environment map of the cockpit. for bug cbd-500\n\nNEW FEATURE \u2013 uploaded the arc corp 300 thruste engine nozzle\n\nNEW FEATURE setup proper rotation parts on ball turret\n\n\n\nNew Features OPTIMIZE splitted object update per renderer\n\nOPTIMIZE optimized menurenderer3dmodelmgr update loop\n\n\n\nTweaks TWEAK geo updates.\n\nTWEAK removing a decal\u2026again.\n\nTWEAK \u2013 removed turret hardpoint\n\nTWEAK \u2013 tweaked material file and textures \u2013 added an extra detail and blendmap to give the hull texture some more detail and intrest.\n\nTWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass\n\n\n\nUpdates UPDATE changed tractor to size 2\n\nUPDATE merged in updated right side door.\n\nUPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct\n\nUPDATE fixed names on left door parts. updated pivots on top wing hardpoints.\n\nUPDATE updating loadout for aurora ln\n\nUPDATE fixing part name mismatch\n\nUPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won\u2019t be able to move since when the hangar spawns them it turns off their engines.\n\nUPDATE adding workbench flair item back to discount hangar\n\nUPDATE gloves mesh fix, and inside elbow wrinkes tweak\n\nUPDATE database.xml adding a buggy to deluxe hangar at index 1\n\nUPDATE fixed replace me ball when mounting on certain hardpoints\n\nUPDATE deluxe hangar. updates for deluxe buggy track\n\nUPDATE deluxe hangar. removed test assets i accidently left in for the buggy track\n\nUPDATE tech setup for hornet ball turret\n\nUPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.\n\nUPDATE rigged and animated recoils\n\nUPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ\n\nUPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.\n\nUPDATE \u2013 updated animation\n\nUPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.\n\nUPDATE fixed missing texture hornet lightshaft\n\nUPDATE \u2013 updated animations\n\nUPDATE \u2013 updated animaiton to match the new character animatin\n\nUPDATE \u2013 fixed locator locomotion animation\n\nUPDATE \u2013 updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot\n\nUPDATE rigged and animated recoil\n\nUPDATE added recoil animation to behring m3a_laser\n\nUPDATE cleaning pass\n\nUPDATE revising footststeps a bit\n\nUPDATE \u2013 updated\n\nUPDATE updated turret chair animations and geometry on constellation\n\nUPDATE updated and re-checked animations in constellation\n\nUPDATE updated constellation fixes in geometry, animations and texture\n\nUPDATE \u2013 updated something\n\nUPDATE rigged and animated recoil\n\nUPDATE assigned recoil animation for behring_m4a_laser\n\nUPDATE rigged and animated recoil\n\nUPDATE assigned recoil animation for behring_mk_iv_laser\n\nUPDATE adding landingpad_helper to constellation\n\nUPDATE \u2013 fixed texture file paths\n\nUPDATE \u2013 broke out each barrel, added muzzle helpers and updated animation\n\nUPDATE updated avatarcreationmachine\n\nUPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs\n\nUPDATE rigged and animated\n\nUPDATE changed muzzle_out to dummy object\n\nUPDATE changed the muzzle_out to dummy objects\n\nUPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.\n\nUPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.\n\nUPDATE rigged and animated\n\nUPDATE update nvidia gpu list to include newer and mobile gpus.\n\nUPDATE updated animations on the copilot seats and the turret seats."},"links_count":0,"comment_count":70,"created_at":"2013-09-20T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-04-29 07:44:21","valid_relations":["images","links","translations"],"prev_id":13276,"next_id":13278}}