{"data":{"id":13284,"title":"Letter from the Chairman: $20 Million!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13284-Letter-From-The-Chairman-20-Million","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13284","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13284","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":776,"name":"GossII_Cassel_Landing_02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/v48kjlj7va8wgr\/source\/GossII_Cassel_Landing_02.jpg","alt":"","size":11490362,"mime_type":"image\/jpeg","last_modified":"2015-01-09T20:59:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/776","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/776\/similar"},{"id":777,"name":"Fishtank_Gold.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/51a1sm1gemipjr\/source\/Fishtank_Gold.jpg","alt":"","size":681568,"mime_type":"image\/jpeg","last_modified":"2013-09-26T20:41:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/777","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/777\/similar"}],"images_count":3,"translations":{"en_EN":"Greetings Citizens,\nStar Citizen fans have set yet another record in crowd funding: $20 million pledged to make sure this game is made by developers instead of publishers. It\u2019s especially fitting to me that we reach this goal today, on the anniversary of the release of the original Wing Commander. Thanks to the support of this incredible community, Star Citizen embodies everything I dreamed of doing with that series, and opens up the potential for so much more. Each of you has helped to make this possible and you are allowing us to create a game the way games should be created. Thank you!\n\nAt the $20 million mark, you unlocked the following stretch goal:\n\nFirst person combat on select lawless planets. Don\u2019t just battle on space stations and platforms \u2026 take the fight to the ground!\n\nWhat this means is that we\u2019re expanding the FPS mechanic we\u2019ve already created for the ship boarding system to apply to more areas of the game. Join an ongoing battle on a contested world, launch an attack on a pirate base, come to the rescue of distant colonists and fend off Vanduul raiders \u2026 the possibilities are endless.\n\nIn addition to this stretch goal, we have an extra reward for the community: a fish tank decoration for your hangar! In the grand tradition of Starlancer, here\u2019s a little bit of nature to break up your high-tech hangar. Your fish tanks will be added to your accounts very soon and will be included with the Hangar in an upcoming patch. Included in your fish tank is a rare gold Midas fish, found on the planet Cassel in the Goss System (pictured above). Star Citizen will allow you to add more fish to your tank by exploring distant planets and collecting new species.\n\nIn the last stretch goal letter, we asked the community to decide how to handle the funding counter after we reach $21 million. 87% of you voted to keep the counter going. That is one of the most clear cut answers we\u2019ve had from the community. As a result, we will continue to announce stretch goals that reward our early backers and enhance the game in ways we had not originally deemed possible. The first of these goals, for the $22 million mark, is as follows:\n\nFacial Capture System. We\u2019ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.\n\nThere has been some concern about \u201cfeature creep\u201d with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;\n\nThe first are goals that involve features we already have planned or have implemented, but we couldn\u2019t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.\n\nThe facial capture system is an example of the second type, where we identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content for the ongoing universe that we are aiming to support. The motion capture system and sound studio were goals that feel into this category.\n\nBut both types of goals are carefully considered \u2014 we don\u2019t commit to adding features that would hold up the game\u2019s ability to go \u201clive\u201d in a fully functional state. Also remember that this is not like a typical retail boxed product \u2014 there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it\u2019s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game.\n\nHangar Additions\nWe also have another poll for the community. As you know, we are continuing to develop the Hangar Module. You have been incredibly helpful in identifying bugs for the team to fix \u2026 but hangar development isn\u2019t going to stop there. The Hangar Module is the first brick that will lead to Star Citizen and we\u2019re going to start expanding outward in a variety of different ways. In the short term, we\u2019re filling out the hangar! That means more equipment, more interactivity and more areas designed to turn it from just a place to keep your spaceship into your personalized home.\n\nWe\u2019re asking for what you would like to see next in three areas of the hangar: extra rooms (add more space to the hangar), decorations (add more objects to the existing space) and augmentations (let you customize the existing space). All of these are on the horizon in some form, but we want to base our development schedule around what the community most wants to see.\n\nAs always, thank you for your support. In the past year, this community has gone above and beyond in extraordinary ways over and over again. Your dedication, your creativity and your passion for Star Citizen continues to amaze us. Please keep spreading the word: you are making Star Citizen a reality.\n\n-Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nStar Citizen-Fans haben einen weiteren Rekord in der Massenfinanzierung aufgestellt: 20 Millionen Dollar versprochen, um sicherzustellen, dass dieses Spiel von Entwicklern und nicht von Publishern erstellt wird. Es passt mir besonders gut, dass wir dieses Ziel heute, am Jahrestag der Ver\u00f6ffentlichung des urspr\u00fcnglichen Wing Commander, erreichen. Dank der Unterst\u00fctzung dieser unglaublichen Gemeinschaft verk\u00f6rpert Star Citizen alles, wovon ich mit dieser Serie getr\u00e4umt habe, und er\u00f6ffnet das Potenzial f\u00fcr so viel mehr. Jeder von euch hat dazu beigetragen, dies zu erm\u00f6glichen, und ihr erlaubt es uns, ein Spiel zu erstellen, so wie es Spiele sein sollten. Ich danke dir!\n\nBei der 20-Millionen-Dollar-Marke hast du das folgende Stretch-Ziel freigeschaltet:\n\nKampf der ersten Person auf ausgew\u00e4hlten gesetzlosen Planeten. K\u00e4mpfe nicht nur auf Raumstationen und Plattformen.... nimm den Kampf auf den Boden! Das bedeutet, dass wir die FPS-Mechanik, die wir bereits f\u00fcr das Schiffsbordsystem entwickelt haben, auf weitere Bereiche des Spiels erweitern. Nehmen Sie an einer laufenden Schlacht in einer umk\u00e4mpften Welt teil, starten Sie einen Angriff auf eine Piratenbasis, kommen Sie zur Rettung entfernter Kolonisten und wehren Sie Vanduul-R\u00e4uber ab.... die M\u00f6glichkeiten sind unbegrenzt.\n\nZus\u00e4tzlich zu diesem Stretchziel haben wir eine zus\u00e4tzliche Belohnung f\u00fcr die Community: eine Fischbeckendekoration f\u00fcr Ihren Hangar! In der gro\u00dfen Tradition von Starlancer gibt es hier ein wenig Natur, um Ihren Hightech-Hangar zu zerst\u00f6ren. Deine Aquarien werden sehr bald zu deinen Konten hinzugef\u00fcgt und in einem kommenden Patch in den Hangar aufgenommen. In Ihrem Aquarium befindet sich ein seltener goldener Midas-Fisch, der auf dem Planeten Cassel im Goss-System (siehe Abbildung oben) zu finden ist. Star Citizen erm\u00f6glicht es Ihnen, mehr Fische in Ihr Aquarium zu bringen, indem Sie entfernte Planeten erkunden und neue Arten sammeln.\n\nIm letzten Abschnitt des Zielbuchstabens baten wir die Gemeinde zu entscheiden, wie mit dem Finanzierungsz\u00e4hler umzugehen ist, nachdem wir 21 Millionen Dollar erreicht haben. 87% von euch haben daf\u00fcr gestimmt, den Z\u00e4hler am Laufen zu halten. Das ist eine der klarsten Antworten, die wir von der Community erhalten haben. Infolgedessen werden wir weiterhin Stretch-Tore ank\u00fcndigen, die unsere fr\u00fchen Geldgeber belohnen und das Spiel auf eine Weise verbessern, die wir urspr\u00fcnglich nicht f\u00fcr m\u00f6glich gehalten hatten. Das erste dieser Ziele, f\u00fcr die 22-Millionen-Dollar-Marke, ist wie folgt:\n\nGesichtserfassungssystem. Wir haben eine Technologie erforscht, die mit einer Reihe von Kameras echte K\u00f6pfe erfasst und in das Spiel importiert. Dies wird es dem Team erleichtern, eine Vielzahl von realistischen Charakteren zu erstellen. Dar\u00fcber hinaus ist die Technologie so mobil, dass wir sie mit auf die Stra\u00dfe nehmen und ausgew\u00e4hlte Fans bei besonderen Anl\u00e4ssen einfangen k\u00f6nnen! Mehr \u00fcber diese Technologie erfahren Sie unter Infinite-Realities. Es gab einige Bedenken bez\u00fcglich des \"Feature Creep\" mit den zus\u00e4tzlichen Stretch-Zielen. Sie sollten alle wissen, dass wir die von uns angek\u00fcndigten Ziele sorgf\u00e4ltig pr\u00fcfen. Typischerweise lassen sich die Stretch-Ziele in zwei Kategorien einteilen;\n\nDie erste sind Ziele, die Funktionen betreffen, die wir bereits geplant oder implementiert haben, aber wir konnten aufgrund von Budgetrestriktionen keine Inhalte erstellen. Der Kampf der ersten Person auf ausgew\u00e4hlten Planeten ist ein gutes Beispiel f\u00fcr diese Art von Ziel. Wir haben bereits FPS-K\u00e4mpfe als Teil des Spiels im Schiffsbording, und wir haben das meiste davon dank CryEngine bereits funktionsf\u00e4hig, da wir im Wesentlichen Crysis3-Funktionalit\u00e4t sofort nach dem Auspacken haben. Aber die Schaffung aller Umgebungen und Assets, um sie zu f\u00fcllen, ist eine riesige Aufgabe, also planten wir, zun\u00e4chst keinen Kampf auf dem Planeten zu f\u00fchren, nur wegen der Kosten, mit der Idee, dass wir ihn langsam ausrollen w\u00fcrden, sobald das Spiel live ist. Aber mit den zus\u00e4tzlichen Mitteln k\u00f6nnen wir es uns jetzt leisten, einen Teil dieser Inhalte eher fr\u00fcher als sp\u00e4ter zu erstellen.\n\nDas Gesichtserfassungssystem ist ein Beispiel f\u00fcr den zweiten Typ, bei dem wir Technologien und Ger\u00e4te identifizieren, die das Spiel besser machen und es uns erm\u00f6glichen, flexibler und wirtschaftlicher zu sein, Inhalte f\u00fcr das laufende Universum, das wir unterst\u00fctzen wollen, kontinuierlich zu erstellen. Das Motion Capture System und das Tonstudio waren Ziele, die sich in diese Kategorie einf\u00fcgen.\n\nAber beide Arten von Zielen werden sorgf\u00e4ltig gepr\u00fcft - wir verpflichten uns nicht, Funktionen hinzuzuf\u00fcgen, die die F\u00e4higkeit des Spiels, in einem voll funktionsf\u00e4higen Zustand \"live\" zu gehen, beeintr\u00e4chtigen w\u00fcrden. Denken Sie auch daran, dass dies nicht wie ein typisches Einzelhandelsverpackungsprodukt ist - es gibt keine Regel, dass alle Funktionen und Inhalte gleichzeitig online gehen m\u00fcssen! Wie Sie aus dem Hangarmodul ersehen k\u00f6nnen, planen wir, Funktionalit\u00e4t und Inhalte online zu stellen, sobald sie fertig sind, also sollten Sie sich die Stretch-Ziele als Fenster in die Zukunft der Funktionalit\u00e4t und der Inhaltserg\u00e4nzungen ansehen, die wir f\u00fcr das Live-Spiel planen.\n\nHangar-Erweiterungen\nWir haben auch eine weitere Umfrage f\u00fcr die Community. Wie Sie wissen, entwickeln wir das Hangarmodul weiter. Du warst unglaublich hilfreich bei der Identifizierung von Fehlern, die das Team beheben konnte.... aber die Entwicklung des Hangars wird dort nicht aufh\u00f6ren. Das Hangarmodul ist der erste Baustein, der zu Star Citizen f\u00fchren wird, und wir werden anfangen, uns auf verschiedene Weise nach au\u00dfen zu entwickeln. Kurzfristig werden wir den Hangar ausf\u00fcllen! Das bedeutet mehr Ausr\u00fcstung, mehr Interaktivit\u00e4t und mehr Bereiche, die es von einem Ort zu einem pers\u00f6nlichen Zuhause machen.\n\nWir fragen nach dem, was Sie als n\u00e4chstes in drei Bereichen des Hangars sehen m\u00f6chten: zus\u00e4tzliche R\u00e4ume (mehr Platz f\u00fcr den Hangar), Dekorationen (mehr Objekte f\u00fcr den bestehenden Raum) und Erweiterungen (um den vorhandenen Raum anzupassen). All dies ist in irgendeiner Form in Sicht, aber wir wollen unseren Entwicklungsplan an dem orientieren, was die Community am meisten will.\n\nWie immer vielen Dank f\u00fcr Ihre Unterst\u00fctzung. Im vergangenen Jahr ist diese Gemeinschaft immer wieder auf au\u00dfergew\u00f6hnliche Weise \u00fcber das hinausgegangen. Ihr Engagement, Ihre Kreativit\u00e4t und Ihre Leidenschaft f\u00fcr Star Citizen begeistern uns immer wieder. Bitte verbreiten Sie immer wieder das Wort: Sie machen Star Citizen zur Realit\u00e4t.\n\n-Chris Roberts","zh_CN":"Greetings Citizens,\nStar Citizen fans have set yet another record in crowd funding: $20 million pledged to make sure this game is made by developers instead of publishers. It\u2019s especially fitting to me that we reach this goal today, on the anniversary of the release of the original Wing Commander. Thanks to the support of this incredible community, Star Citizen embodies everything I dreamed of doing with that series, and opens up the potential for so much more. Each of you has helped to make this possible and you are allowing us to create a game the way games should be created. Thank you!\n\nAt the $20 million mark, you unlocked the following stretch goal:\n\nFirst person combat on select lawless planets. Don\u2019t just battle on space stations and platforms \u2026 take the fight to the ground!\n\nWhat this means is that we\u2019re expanding the FPS mechanic we\u2019ve already created for the ship boarding system to apply to more areas of the game. Join an ongoing battle on a contested world, launch an attack on a pirate base, come to the rescue of distant colonists and fend off Vanduul raiders \u2026 the possibilities are endless.\n\nIn addition to this stretch goal, we have an extra reward for the community: a fish tank decoration for your hangar! In the grand tradition of Starlancer, here\u2019s a little bit of nature to break up your high-tech hangar. Your fish tanks will be added to your accounts very soon and will be included with the Hangar in an upcoming patch. Included in your fish tank is a rare gold Midas fish, found on the planet Cassel in the Goss System (pictured above). Star Citizen will allow you to add more fish to your tank by exploring distant planets and collecting new species.\n\nIn the last stretch goal letter, we asked the community to decide how to handle the funding counter after we reach $21 million. 87% of you voted to keep the counter going. That is one of the most clear cut answers we\u2019ve had from the community. As a result, we will continue to announce stretch goals that reward our early backers and enhance the game in ways we had not originally deemed possible. The first of these goals, for the $22 million mark, is as follows:\n\nFacial Capture System. We\u2019ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.\n\nThere has been some concern about \u201cfeature creep\u201d with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;\n\nThe first are goals that involve features we already have planned or have implemented, but we couldn\u2019t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.\n\nThe facial capture system is an example of the second type, where we identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content for the ongoing universe that we are aiming to support. The motion capture system and sound studio were goals that feel into this category.\n\nBut both types of goals are carefully considered \u2014 we don\u2019t commit to adding features that would hold up the game\u2019s ability to go \u201clive\u201d in a fully functional state. Also remember that this is not like a typical retail boxed product \u2014 there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it\u2019s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game.\n\nHangar Additions\nWe also have another poll for the community. As you know, we are continuing to develop the Hangar Module. You have been incredibly helpful in identifying bugs for the team to fix \u2026 but hangar development isn\u2019t going to stop there. The Hangar Module is the first brick that will lead to Star Citizen and we\u2019re going to start expanding outward in a variety of different ways. In the short term, we\u2019re filling out the hangar! That means more equipment, more interactivity and more areas designed to turn it from just a place to keep your spaceship into your personalized home.\n\nWe\u2019re asking for what you would like to see next in three areas of the hangar: extra rooms (add more space to the hangar), decorations (add more objects to the existing space) and augmentations (let you customize the existing space). All of these are on the horizon in some form, but we want to base our development schedule around what the community most wants to see.\n\nAs always, thank you for your support. In the past year, this community has gone above and beyond in extraordinary ways over and over again. Your dedication, your creativity and your passion for Star Citizen continues to amaze us. Please keep spreading the word: you are making Star Citizen a reality.\n\n-Chris Roberts"},"links_count":1,"comment_count":641,"created_at":"2013-09-26T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-04-29 20:22:08","valid_relations":["images","links","translations"],"prev_id":13283,"next_id":13286}}