{"data":{"id":13294,"title":"Press Roundup","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13294-Press-Roundup","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13294","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13294","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":119,"name":"Hornetblastoff.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ktvld5a7g7cipr\/source\/Hornetblastoff.jpg","alt":"","size":392923,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:28:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/119","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/119\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\n\nGamasutra has published a major article on Star Citizen\u2019s crowd funding campaign! In the article, Chris Roberts talks about how backers have changed the campaign and what\u2019s next for Star Citizen:\n\nThe next step is the Dogfighting Module, which is due at the end of the year. \u201cYou\u2019ll be able to take your ships, you go out of your hanger and you go into space, and you fight against other players, or AI, in this sort of deathmatch setup. So it doesn\u2019t have the story that we\u2019re going to have, it doesn\u2019t have a big sandbox universe. But we\u2019re going to use it to balance the combat, we\u2019re going to use it to do technical stress testing \u2014 like, how many people we can have in one area of space,\u201d Roberts says. \u201cAnd then next year we\u2019re going to have the planetside module, which is where you walk around the planet, go to the bar, get missions, talk\/interact with other players, you buy equipment and stuff like that. And then we\u2019ll have the shipboarding module, which is the first person combat when you board another ship. And then we\u2019ll have the alpha single player story. Then we\u2019ll have the alpha of the full game.\u201d In addition, GDC Next has announced that Chris Roberts will be giving a talk about Star Citizen during their conference. GDC Next takes place from November 5th through 7th at the Los Angeles Convention Center in Los Angeles, California. The event is the successor to GDC Online, where Chris first announced Star Citizen last year. You can learn more about the talk here.\n\nCloud Imperium Games CCO and Wing Commander creator Chris Roberts \u2014 who spoke to Gamasutra about his crowdfunding success \u2014 will present a talk called \u2018Star Citizen: Going Beyond Crowdfunding\u2019. In this talk, Roberts will explain his approach to cultivating and continuously engaging Star Citizen\u2019s supporter community \u2014 and how that approach enabled them to raise more money than any other crowdfunded game and build a head start on the large player base needed to support its massive virtual universe. Dealspwn has also published an interview with Chris Roberts, focusing on how Star Citizen stretch goals have evolved.\n\n\u201cSo we got to a point where we went \u2018Okay, well it doesn\u2019t look like we need investors now. We are fully community funded,\u201d he continued, \u201cand that\u2019s the best because everyone who\u2019s backed the game just wants a cool game, [and] I want to make a cool game \u2013 we\u2019re not worried about \u2018Okay, you\u2019ll get your 10 X return on your investment.\u2019 So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it\u2019s great, you know, and anything over that would be gravy.\u201d Roberts went on to explain that even a successful game can still bring a lot of pressure with investors and publishers on board. \u201cWhen things go well, they\u2019re like \u2018Oh, you did really well. Well, next year we need you to do 20% more.\u2019\u201d But, of course, that isn\u2019t the case with Star Citizen which is now 100% independent from these issues and restrictions.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nGamasutra hat einen wichtigen Artikel \u00fcber die Star Citizen's Crowd Funding Kampagne ver\u00f6ffentlicht! In dem Artikel spricht Chris Roberts dar\u00fcber, wie Geldgeber die Kampagne ver\u00e4ndert haben und was als n\u00e4chstes f\u00fcr Star Citizen kommt:\n\n\nDer n\u00e4chste Schritt ist das Dogfighting Module, das Ende des Jahres erwartet wird. \"Du wirst in der Lage sein, deine Schiffe zu nehmen, du verl\u00e4sst deinen Hangar und gehst ins All, und du k\u00e4mpfst gegen andere Spieler oder die KI in dieser Art von Deathmatch-Setup. Also hat es nicht die Geschichte, die wir haben werden, es hat kein gro\u00dfes Sandkasten-Universum. Aber wir werden es benutzen, um den Kampf auszugleichen, wir werden es benutzen, um technische Stresstests durchzuf\u00fchren - wie z.B., wie viele Leute wir in einem Bereich des Weltraums haben k\u00f6nnen\", sagt Roberts. \"Und dann werden wir n\u00e4chstes Jahr das Planetenmodul haben, wo man um den Planeten heruml\u00e4uft, zur Bar geht, Missionen bekommt, mit anderen Spielern spricht und interagiert, Ausr\u00fcstung kauft und so weiter. Und dann haben wir das Bordmodul, das die erste Person ist, die k\u00e4mpft, wenn man ein anderes Schiff besteigt. Und dann haben wir die Alpha-Einzelspieler-Geschichte. Dann haben wir das Alpha des gesamten Spiels.\"\n\n\nDar\u00fcber hinaus hat GDC Next angek\u00fcndigt, dass Chris Roberts w\u00e4hrend der Konferenz einen Vortrag \u00fcber Star Citizen halten wird. Die GDC Next findet vom 5. bis 7. November im Los Angeles Convention Center in Los Angeles, Kalifornien, statt. Die Veranstaltung ist der Nachfolger von GDC Online, wo Chris letztes Jahr zum ersten Mal Star Citizen ank\u00fcndigte. Mehr \u00fcber den Vortrag erfahren Sie hier.\n\n\nCloud Imperium Games CCO und Wing Commander Sch\u00f6pfer Chris Roberts - der mit Gamasutra \u00fcber seinen Crowdfunding-Erfolg sprach - werden einen Vortrag namens \"Star Citizen\" halten: \u00dcber die Crowdfunding hinausgehen'. In diesem Vortrag wird Roberts seinen Ansatz zur Pflege und kontinuierlichen Einbindung der Star Citizen Supporter-Community erl\u00e4utern - und wie dieser Ansatz es ihnen erm\u00f6glichte, mehr Geld als jedes andere Crowdfunded Game zu sammeln und einen Vorsprung auf der Big-Player-Basis aufzubauen, die sie zur Unterst\u00fctzung ihres riesigen virtuellen Universums ben\u00f6tigen.\n\n\nDealspwn hat auch ein Interview mit Chris Roberts ver\u00f6ffentlicht, in dem es darum geht, wie sich die Stretchziele von Star Citizen entwickelt haben.\n\n\"Also sind wir an einem Punkt angelangt, wo wir hingegangen sind. Okay, nun, es sieht nicht so aus, als br\u00e4uchten wir jetzt Investoren. Wir sind vollst\u00e4ndig von der Gemeinschaft finanziert\", fuhr er fort, \"und das ist das Beste, denn jeder, der das Spiel unterst\u00fctzt, will nur ein cooles Spiel,[und] ich will ein cooles Spiel machen - wir machen uns keine Sorgen um Okay, du bekommst deinen 10 X Return on your Investment. Solange das Spiel, auch nachdem es live gegangen ist, genug Geld verdient, um f\u00fcr die Server zu bezahlen und neue Inhalte hinzuzuf\u00fcgen, ist es gro\u00dfartig, wei\u00dft du, und alles dar\u00fcber w\u00e4re Sauce.\" Roberts fuhr fort, dass auch ein erfolgreiches Spiel noch viel Druck auf die Investoren und Verleger an Bord aus\u00fcben kann. \"Wenn die Dinge gut laufen, lauten sie:\" Oh, du hast dich wirklich gut geschlagen. Nun, n\u00e4chstes Jahr m\u00fcssen Sie 20% mehr tun.\" Aber das ist nat\u00fcrlich nicht der Fall bei Star Citizen, das heute zu 100% unabh\u00e4ngig von diesen Problemen und Einschr\u00e4nkungen ist.","zh_CN":"Greetings Citizens,\n\nGamasutra has published a major article on Star Citizen\u2019s crowd funding campaign! In the article, Chris Roberts talks about how backers have changed the campaign and what\u2019s next for Star Citizen:\n\nThe next step is the Dogfighting Module, which is due at the end of the year. \u201cYou\u2019ll be able to take your ships, you go out of your hanger and you go into space, and you fight against other players, or AI, in this sort of deathmatch setup. So it doesn\u2019t have the story that we\u2019re going to have, it doesn\u2019t have a big sandbox universe. But we\u2019re going to use it to balance the combat, we\u2019re going to use it to do technical stress testing \u2014 like, how many people we can have in one area of space,\u201d Roberts says. \u201cAnd then next year we\u2019re going to have the planetside module, which is where you walk around the planet, go to the bar, get missions, talk\/interact with other players, you buy equipment and stuff like that. And then we\u2019ll have the shipboarding module, which is the first person combat when you board another ship. And then we\u2019ll have the alpha single player story. Then we\u2019ll have the alpha of the full game.\u201d In addition, GDC Next has announced that Chris Roberts will be giving a talk about Star Citizen during their conference. GDC Next takes place from November 5th through 7th at the Los Angeles Convention Center in Los Angeles, California. The event is the successor to GDC Online, where Chris first announced Star Citizen last year. You can learn more about the talk here.\n\nCloud Imperium Games CCO and Wing Commander creator Chris Roberts \u2014 who spoke to Gamasutra about his crowdfunding success \u2014 will present a talk called \u2018Star Citizen: Going Beyond Crowdfunding\u2019. In this talk, Roberts will explain his approach to cultivating and continuously engaging Star Citizen\u2019s supporter community \u2014 and how that approach enabled them to raise more money than any other crowdfunded game and build a head start on the large player base needed to support its massive virtual universe. Dealspwn has also published an interview with Chris Roberts, focusing on how Star Citizen stretch goals have evolved.\n\n\u201cSo we got to a point where we went \u2018Okay, well it doesn\u2019t look like we need investors now. We are fully community funded,\u201d he continued, \u201cand that\u2019s the best because everyone who\u2019s backed the game just wants a cool game, [and] I want to make a cool game \u2013 we\u2019re not worried about \u2018Okay, you\u2019ll get your 10 X return on your investment.\u2019 So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it\u2019s great, you know, and anything over that would be gravy.\u201d Roberts went on to explain that even a successful game can still bring a lot of pressure with investors and publishers on board. \u201cWhen things go well, they\u2019re like \u2018Oh, you did really well. Well, next year we need you to do 20% more.\u2019\u201d But, of course, that isn\u2019t the case with Star Citizen which is now 100% independent from these issues and restrictions."},"links_count":3,"comment_count":121,"created_at":"2013-10-01T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-22 15:58:41","valid_relations":["images","links"],"prev_id":13293,"next_id":13295}}