{"data":{"id":13296,"title":"Meet David Ladyman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13296-Meet-David-Ladyman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13296","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13296","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":781,"name":"Physical-Jump-Point.PNG","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1f84t4sfor1o2r\/source\/Physical-Jump-Point.PNG","alt":"","size":1295711,"mime_type":"image\/png","last_modified":"2013-07-25T21:04:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/781","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/781\/similar"},{"id":782,"name":"David_Ladyman_Headshot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1r5f251zqdocpr\/source\/David_Ladyman_Headshot.jpg","alt":"","size":52190,"mime_type":"image\/jpeg","last_modified":"2013-10-02T21:46:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/782","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/782\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\n\nToday we\u2019d like to introduce you to David Ladyman, the editor responsible for putting together Jump Point magazine. David is also responsible for the ship brochures and our other published fiction, more of which you will be seeing in the future. He\u2019ll be in the hot seat on this week\u2019s Wingman\u2019s Hangar, so be sure to tune in Friday at 11 AM CST (-5 GMT) to learn more about him.\n\nHow did you get started in the game industry?\nGradually, like the camel with its nose under the tent. Martha and I got married and moved to Austin in 1977, where I started grad school at UT Austin (Linguistics). I was asked to playtest a Metagaming boardgame at a local game center. (Rivets? One World?) That turned into more playtesting, especially for games that Steve Jackson was designing for Metagaming, and then when Steve left to form his own company (SJG), I started playtesting for him \u2014 Illuminati, Car Wars and so forth (still board games).\n\nIn the meantime, I had started helping run game conventions (early \u201980s), including three that I headed in Austin (Texcons) and one Origins (the national game tournament of the time) for which I was one of the head staff. My events included head-to-head Dungeons & Dragons, and an interactive convention game that we called Hexworld: up to 100 players travelling back and forth between eight gamemasters \u2026 precursors of computer games and massive online games before we had computers \u2026\n\nWithin about five years, I was on staff with SJG, culminating in being system guru for both GURPS and Car Wars. In fact, I got a taste of Jump Point by editing the first few issues of Autoduel Quarterly, a Car Wars magazine set in the fictional future of that game world. While with SJG, I worked with Warren Spector, Steve Beeman, Jeff George, Denis Loubet and others I\u2019m forgetting \u2014 all people who worked at Origin as well.\n\nAfter leaving SJG, I spent a couple of years freelance editing and developing for FASA (Battletech basic games and scenarios, Renegade Legion ditto, a little Shadowrun) and TSR (AD&D scenarios). Meanwhile Warren was telling me that his new company was going to need a staff editor very soon, and when the position opened at Origin, I leapt at it. Fortunately, Fred Schmidt believed everything Warren and I told him, and he hired me, in 1991.\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nProjects \u2026 I arrived a Origin a few months after Ultima VI and Wing Commander (I) shipped. As editor, my name was on every product that shipped from that point until I left, in 1997. That includes WC II \u2013 V (Prophecy), Ultima VII \u2013 IX (some of this after I left Origin, as a contractor), all of the Speech Packs, Secret Missions and other add-ons, all the various console titles, Strike Commander, WC Armada, and so forth.\n\n\u2026 yes, I\u2019ve worked with Chris before. :)\n\nWhat are you doing for Cloud Imperium?\nI\u2019m putting together the monthly Jump Point e-magazine for subscribers, plus the brochures for each new ship premiere. When I say \u201cput together,\u201d I mean that everyone else gives me lots of good material, and I hammer it into something publishable. I\u2019m also responsible for finding and managing freelance authors of the stories that appear in Spectrum Dispatch and Jump Point. And I edit whatever other text that arrives on my desk.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019m not very good at combat sims (he admitted), so I\u2019m most interested in the social interaction and storyline development that we\u2019ll be seeing as the game develops. You\u2019ll see me in the game, but I won\u2019t be leading any raids or other significant space action.\n\nWhat are you playing right now?\nI\u2019m mostly playing what my two teenage sons want to play, when I have time \u2026 that\u2019s Rift with Jesse and Civilization with Will. Also several different board games, including 7 Wonders, Ticket to Ride, and Through the Ages.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nHeute m\u00f6chten wir Ihnen David Ladyman vorstellen, den Redakteur, der f\u00fcr die Zusammenstellung des Jump Point Magazins verantwortlich ist. David ist auch f\u00fcr die Schiffsbrosch\u00fcren und unsere anderen ver\u00f6ffentlichten Fiktionen verantwortlich, von denen Sie in Zukunft noch mehr sehen werden. Er wird auf dem hei\u00dfen Stuhl im Hangar des Wingman's dieser Woche sitzen, also stellen Sie sicher, dass Sie sich am Freitag um 11 Uhr CST (-5 GMT) einschalten, um mehr \u00fcber ihn zu erfahren.\n\nWie bist du in der Spieleindustrie gestartet?\nAllm\u00e4hlich, wie das Kamel mit seiner Nase unter dem Zelt. Martha und ich heirateten und zogen 1977 nach Austin, wo ich das Abitur an der UT Austin (Linguistik) begann. Ich wurde gebeten, ein Metagaming-Brettspiel in einem lokalen Spielzentrum zu testen. (Rivets? One World?) Das wurde zu mehr Spieletests, besonders f\u00fcr Spiele, die Steve Jackson f\u00fcr Metagaming entwarf, und als Steve dann ging, um seine eigene Firma (SJG) zu gr\u00fcnden, begann ich f\u00fcr ihn Spieletests durchzuf\u00fchren - Illuminati, Car Wars und so weiter (immer noch Brettspiele).\n\nIn der Zwischenzeit hatte ich angefangen, bei der Durchf\u00fchrung von Spielkonventionen (Anfang der 80er Jahre) zu helfen, darunter drei, die ich in Austin (Texcons) leitete, und ein Origins (das nationale Spielturnier der damaligen Zeit), f\u00fcr das ich einer der leitenden Mitarbeiter war. Zu meinen Veranstaltungen geh\u00f6rten Kopf-an-Kopf-Dungeons & Dragons und ein interaktives Convention Game, das wir Hexworld nannten: bis zu 100 Spieler, die zwischen acht Gamemasters hin und her reisten.... Vorl\u00e4ufer von Computerspielen und massiven Online-Spielen, bevor wir Computer hatten....\n\nInnerhalb von etwa f\u00fcnf Jahren war ich bei SJG angestellt, was dazu f\u00fchrte, dass ich Systemguru f\u00fcr GURPS und Car Wars war. Tats\u00e4chlich habe ich einen Vorgeschmack auf Jump Point bekommen, indem ich die ersten Ausgaben von Autoduel Quarterly, einem Car Wars-Magazin, das in der fiktiven Zukunft dieser Spielewelt spielt, herausgegeben habe. W\u00e4hrend ich bei SJG arbeitete, arbeitete ich mit Warren Spector, Steve Beeman, Jeff George, Denis Loubet und anderen, die ich vergesse - allesamt Leute, die auch bei Origin gearbeitet haben.\n\nNachdem ich SJG verlassen hatte, arbeitete ich einige Jahre als freier Redakteur und Entwickler f\u00fcr FASA (Battletech Basic Games and Szenarios, Renegade Legion ditto, ein wenig Shadowrun) und TSR (AD&D-Szenarios). In der Zwischenzeit erz\u00e4hlte mir Warren, dass seine neue Firma sehr bald einen Personalredakteur brauchen w\u00fcrde, und als die Stelle bei Origin er\u00f6ffnet wurde, sprang ich auf sie zu. Gl\u00fccklicherweise glaubte Fred Schmidt alles, was Warren und ich ihm erz\u00e4hlten, und er stellte mich 1991 ein.\n\nAn welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?\nProjekte.... Ich kam einige Monate nachdem Ultima VI und Wing Commander (I) ausgeliefert wurden, in einem Origin an. Als Redakteur war mein Name auf jedem Produkt, das von diesem Zeitpunkt an bis zu meiner Abreise 1997 ausgeliefert wurde. Dazu geh\u00f6ren WC II - V (Prophecy), Ultima VII - IX (einige davon, nachdem ich Origin als Auftragnehmer verlassen habe), alle Speech Packs, Secret Missions und andere Add-ons, alle verschiedenen Konsolentitel, Strike Commander, WC Armada, und so weiter.\n\n... ja, ich habe schon mal mit Chris gearbeitet. :)\n\nWas machst du f\u00fcr Cloud Imperium?\nIch erstelle das monatliche Jump Point E-Magazin f\u00fcr Abonnenten sowie die Brosch\u00fcren f\u00fcr jede neue Schiffspremiere. Wenn ich \"zusammensetzen\" sage, meine ich, dass mir alle anderen viel gutes Material geben, und ich h\u00e4mmere es in etwas Ver\u00f6ffentlichbares. Ich bin auch f\u00fcr die Suche und Verwaltung von freiberuflichen Autoren der Geschichten verantwortlich, die in Spectrum Dispatch und Jump Point erscheinen. Und ich bearbeite jeden anderen Text, der auf meinem Schreibtisch ankommt.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nIch bin nicht sehr gut in Kampfsims (gab er zu), also interessiere ich mich besonders f\u00fcr die soziale Interaktion und die Entwicklung der Handlung, die wir im Laufe der Entwicklung des Spiels sehen werden. Du wirst mich im Spiel sehen, aber ich werde keine Raubz\u00fcge oder andere bedeutende Weltraumaktionen leiten.\n\nWas spielst du gerade?\nIch spiele meistens das, was meine beiden Teenagers\u00f6hne spielen wollen, wenn ich Zeit habe.... das ist Riss mit Jesse und Zivilisation mit Willen. Auch mehrere verschiedene Brettspiele, darunter 7 Wonders, Ticket to Ride und Through the Ages.","zh_CN":"Greetings Citizens,\n\nToday we\u2019d like to introduce you to David Ladyman, the editor responsible for putting together Jump Point magazine. David is also responsible for the ship brochures and our other published fiction, more of which you will be seeing in the future. He\u2019ll be in the hot seat on this week\u2019s Wingman\u2019s Hangar, so be sure to tune in Friday at 11 AM CST (-5 GMT) to learn more about him.\n\nHow did you get started in the game industry?\nGradually, like the camel with its nose under the tent. Martha and I got married and moved to Austin in 1977, where I started grad school at UT Austin (Linguistics). I was asked to playtest a Metagaming boardgame at a local game center. (Rivets? One World?) That turned into more playtesting, especially for games that Steve Jackson was designing for Metagaming, and then when Steve left to form his own company (SJG), I started playtesting for him \u2014 Illuminati, Car Wars and so forth (still board games).\n\nIn the meantime, I had started helping run game conventions (early \u201980s), including three that I headed in Austin (Texcons) and one Origins (the national game tournament of the time) for which I was one of the head staff. My events included head-to-head Dungeons & Dragons, and an interactive convention game that we called Hexworld: up to 100 players travelling back and forth between eight gamemasters \u2026 precursors of computer games and massive online games before we had computers \u2026\n\nWithin about five years, I was on staff with SJG, culminating in being system guru for both GURPS and Car Wars. In fact, I got a taste of Jump Point by editing the first few issues of Autoduel Quarterly, a Car Wars magazine set in the fictional future of that game world. While with SJG, I worked with Warren Spector, Steve Beeman, Jeff George, Denis Loubet and others I\u2019m forgetting \u2014 all people who worked at Origin as well.\n\nAfter leaving SJG, I spent a couple of years freelance editing and developing for FASA (Battletech basic games and scenarios, Renegade Legion ditto, a little Shadowrun) and TSR (AD&D scenarios). Meanwhile Warren was telling me that his new company was going to need a staff editor very soon, and when the position opened at Origin, I leapt at it. Fortunately, Fred Schmidt believed everything Warren and I told him, and he hired me, in 1991.\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nProjects \u2026 I arrived a Origin a few months after Ultima VI and Wing Commander (I) shipped. As editor, my name was on every product that shipped from that point until I left, in 1997. That includes WC II \u2013 V (Prophecy), Ultima VII \u2013 IX (some of this after I left Origin, as a contractor), all of the Speech Packs, Secret Missions and other add-ons, all the various console titles, Strike Commander, WC Armada, and so forth.\n\n\u2026 yes, I\u2019ve worked with Chris before. :)\n\nWhat are you doing for Cloud Imperium?\nI\u2019m putting together the monthly Jump Point e-magazine for subscribers, plus the brochures for each new ship premiere. When I say \u201cput together,\u201d I mean that everyone else gives me lots of good material, and I hammer it into something publishable. I\u2019m also responsible for finding and managing freelance authors of the stories that appear in Spectrum Dispatch and Jump Point. And I edit whatever other text that arrives on my desk.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI\u2019m not very good at combat sims (he admitted), so I\u2019m most interested in the social interaction and storyline development that we\u2019ll be seeing as the game develops. You\u2019ll see me in the game, but I won\u2019t be leading any raids or other significant space action.\n\nWhat are you playing right now?\nI\u2019m mostly playing what my two teenage sons want to play, when I have time \u2026 that\u2019s Rift with Jesse and Civilization with Will. Also several different board games, including 7 Wonders, Ticket to Ride, and Through the Ages."},"links_count":0,"comment_count":75,"created_at":"2013-10-02T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-22 11:03:13","valid_relations":["images","links"],"prev_id":13295,"next_id":13297}}