{"data":{"id":13297,"title":"Kickstarter: Golem Arcana","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13297-Kickstarter-Golem-Arcana","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13297","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13297","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":783,"name":"Golem_arcana_crop.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ehw3t9dk85i7zr\/source\/Golem_arcana_crop.png","alt":"","size":3010011,"mime_type":"image\/png","last_modified":"2013-10-03T16:15:10+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/783","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/783\/similar"},{"id":784,"name":"GOlem_Arcana_Concept_Image.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/35868bgsmup7zr\/source\/GOlem_Arcana_Concept_Image.jpg","alt":"","size":97590,"mime_type":"image\/jpeg","last_modified":"2013-10-02T22:17:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/784","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/784\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\n\nI would like to take a moment to talk about another crowd funding project, Golem Arcana from my friend Jordan Weisman. Like Star Citizen, Golem Arcana is a concept that publishers would find too risky\u2026 and so Jordan is sharing his vision directly with the world.\n\nYou may not know this, but before making video games consumed my life I was a genuine tabletop enthusiast. Roleplaying games like Dungeons and Dragons and Traveller, war games like Squad Leader and military miniatures from the past to the distant future. I still have the complete battle order of the Battle of Austerlitz in gloriously painted 15mm miniatures! Tabletop gaming is something I have always loved, and something I have always looked at for inspiration. One of my goals in game design is to combine the rigid systems of rules found in tabletop systems with immersive qualities that make them invisible to the player.\n\nWhen I started making \u201cSquadron,\u201d the game that became Wing Commander, my first idea was to make a top-down 2D space battleship sim. When I\u2019m working on a game I always immerse myself in inspiration from all forms of media. For Squadron that meant sci-fi movies, books and board games. In addition to Traveller, Star Wars and the original Battlestar Galactica television series, an inspiration during the project was a tabletop game called Renegade Legion: Interceptor from FASA, Jordan\u2019s pen-and-paper gaming company. Interceptor was part of what convinced me that flying space fighters instead of moving around battleships would be more fun.\n\nA few years later, I met Jordan and we became friends. We bonded over our mutual love of science fiction and gaming in general. I have always admired his creativity and his ability to think outside the box. One of Jordan\u2019s geniuses is his uncanny ability to revitalize established concepts by merging them in new and unexpected ways. He turned MechWarrior into an entertainment destination (we talked about doing this for Wing Commander!), he combined gaming miniatures and CCGs to revitalize tabletop games for younger audiences\u2026 and now he has an idea that will combine the miniature gaming experience with the latest technology.\n\nWhat Golem Arcana aims to do is combine the joy of table top gaming with technology that eases the pain of manual bookkeeping. It\u2019s blending the pure mechanics of miniature gaming with the conveniences that the digital age allows. Interest in miniatures games has fallen off in recent years and Golem Arcana could be just the ticket to revitalize it. There\u2019s endless potential to bring in younger audiences put off by the measuring and score keeping required by classic games and to interest older players who no longer have the time it takes to dedicate themselves to the upkeep of a tabletop game.\n\nGolem Arcana is not a safe project, a familiar IP, that can rely on nostalgia or a game like Star Citizen that evolves from past work. At the same time, that\u2019s the potential power of crowd funding, to bring new ideas directly to an audience that can appreciate them. I wanted to help get the word out because tabletop gaming is a niche genre that doesn\u2019t get the attention of a major video game campaign. If you, like me, have a soft spot for this kind of game (or just want to support something totally new!) then I encourage you to view the Golem Arcana trailer below and check out their Kickstarter campaign.\n\nChris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\n\nIch m\u00f6chte mir einen Moment Zeit nehmen, um \u00fcber ein weiteres Projekt zur Finanzierung von Menschenmassen zu sprechen, Golem Arcana von meinem Freund Jordan Weisman. Wie Star Citizen ist Golem Arcana ein Konzept, das f\u00fcr Verleger zu riskant w\u00e4re.... und so teilt Jordanien seine Vision direkt mit der Welt.\n\nSie wissen das vielleicht nicht, aber bevor ich Videospiele machte, die mein Leben verbrauchten, war ich ein echter Tabletop-Enthusiast. Rollenspiele wie Dungeons and Dragons and Traveller, Kriegsspiele wie Squad Leader und milit\u00e4rische Miniaturen von der Vergangenheit bis in die ferne Zukunft. Ich habe noch den kompletten Schlachtbefehl der Schlacht von Austerlitz in herrlich bemalten 15mm Miniaturen! Tabletop-Gaming ist etwas, das ich schon immer geliebt habe, und etwas, das ich immer als Inspiration betrachtet habe. Eines meiner Ziele im Spieldesign ist es, die starren Regelsysteme der Tischsysteme mit immersiven Eigenschaften zu kombinieren, die sie f\u00fcr den Spieler unsichtbar machen.\n\nAls ich anfing, \"Squadron\" zu machen, das Spiel, das Wing Commander wurde, war meine erste Idee, eine 2D-Raumschiff-Simulation von oben nach unten zu machen. Wenn ich an einem Spiel arbeite, tauche ich immer in die Inspiration aller Medien ein. F\u00fcr die Staffel bedeutete das Sci-Fi-Filme, B\u00fccher und Brettspiele. Neben Traveller, Star Wars und der urspr\u00fcnglichen Battlestar Galactica Fernsehserie war eine Inspiration w\u00e4hrend des Projekts ein Tabletop-Spiel namens Renegade Legion: Abfangj\u00e4ger von FASA, Jordaniens Pen-and-Paper-Gaming-Firma. Interceptor war Teil dessen, was mich davon \u00fcberzeugt hat, dass das Fliegen von Raumj\u00e4gern, anstatt sich auf Schlachtschiffen zu bewegen, mehr Spa\u00df machen w\u00fcrde.\n\nEin paar Jahre sp\u00e4ter traf ich Jordanien und wir wurden Freunde. Wir haben uns \u00fcber unsere gegenseitige Liebe zu Science Fiction und Gaming im Allgemeinen verbunden. Ich habe immer seine Kreativit\u00e4t und seine F\u00e4higkeit bewundert, \u00fcber den Tellerrand hinauszuschauen. Einer von Jordans Genies ist seine unheimliche F\u00e4higkeit, etablierte Konzepte zu revitalisieren, indem er sie auf neue und unerwartete Weise zusammenf\u00fchrt. Er machte MechWarrior zu einer Unterhaltungsdestination (wir sprachen dar\u00fcber f\u00fcr Wing Commander!), er kombinierte Spielminiaturen und CCGs, um Tischspiele f\u00fcr ein j\u00fcngeres Publikum zu revitalisieren.... und jetzt hat er eine Idee, die das Miniatur-Gaming-Erlebnis mit der neuesten Technologie verbinden wird.\n\nGolem Arcana hat es sich zum Ziel gesetzt, die Freude am Tischspiel mit einer Technologie zu verbinden, die den Schmerz der manuellen Buchhaltung lindert. Es verbindet die reine Mechanik des Miniaturspiels mit den Annehmlichkeiten, die das digitale Zeitalter bietet. Das Interesse an Miniaturspielen ist in den letzten Jahren zur\u00fcckgegangen und Golem Arcana k\u00f6nnte genau das Richtige sein, um es zu revitalisieren. Es gibt unendlich viele M\u00f6glichkeiten, ein j\u00fcngeres Publikum anzusprechen, das durch die Messung und Auswertung klassischer Spiele aufgeschreckt wird, und \u00e4ltere Spieler zu interessieren, die nicht mehr die Zeit haben, sich der Pflege eines Tischspiels zu widmen.\n\nGolem Arcana ist kein sicheres Projekt, ein vertrautes IP, das sich auf Nostalgie verlassen kann, oder ein Spiel wie Star Citizen, das sich aus fr\u00fcheren Arbeiten entwickelt. Gleichzeitig ist das die potenzielle Kraft der Massenfinanzierung, um neue Ideen direkt an ein Publikum zu bringen, das sie zu sch\u00e4tzen wei\u00df. Ich wollte helfen, das Wort zu verbreiten, denn Tabletop-Gaming ist ein Nischengenre, das nicht die Aufmerksamkeit einer gro\u00dfen Videospielkampagne auf sich zieht. Wenn du, wie ich, ein Faible f\u00fcr diese Art von Spiel hast (oder einfach nur etwas ganz Neues unterst\u00fctzen willst!), dann empfehle ich dir, dir den Golem Arcana-Trailer unten anzusehen und ihre Kickstarter-Kampagne zu sehen.\n\nChris Roberts","zh_CN":"Greetings Citizens,\n\nI would like to take a moment to talk about another crowd funding project, Golem Arcana from my friend Jordan Weisman. Like Star Citizen, Golem Arcana is a concept that publishers would find too risky\u2026 and so Jordan is sharing his vision directly with the world.\n\nYou may not know this, but before making video games consumed my life I was a genuine tabletop enthusiast. Roleplaying games like Dungeons and Dragons and Traveller, war games like Squad Leader and military miniatures from the past to the distant future. I still have the complete battle order of the Battle of Austerlitz in gloriously painted 15mm miniatures! Tabletop gaming is something I have always loved, and something I have always looked at for inspiration. One of my goals in game design is to combine the rigid systems of rules found in tabletop systems with immersive qualities that make them invisible to the player.\n\nWhen I started making \u201cSquadron,\u201d the game that became Wing Commander, my first idea was to make a top-down 2D space battleship sim. When I\u2019m working on a game I always immerse myself in inspiration from all forms of media. For Squadron that meant sci-fi movies, books and board games. In addition to Traveller, Star Wars and the original Battlestar Galactica television series, an inspiration during the project was a tabletop game called Renegade Legion: Interceptor from FASA, Jordan\u2019s pen-and-paper gaming company. Interceptor was part of what convinced me that flying space fighters instead of moving around battleships would be more fun.\n\nA few years later, I met Jordan and we became friends. We bonded over our mutual love of science fiction and gaming in general. I have always admired his creativity and his ability to think outside the box. One of Jordan\u2019s geniuses is his uncanny ability to revitalize established concepts by merging them in new and unexpected ways. He turned MechWarrior into an entertainment destination (we talked about doing this for Wing Commander!), he combined gaming miniatures and CCGs to revitalize tabletop games for younger audiences\u2026 and now he has an idea that will combine the miniature gaming experience with the latest technology.\n\nWhat Golem Arcana aims to do is combine the joy of table top gaming with technology that eases the pain of manual bookkeeping. It\u2019s blending the pure mechanics of miniature gaming with the conveniences that the digital age allows. Interest in miniatures games has fallen off in recent years and Golem Arcana could be just the ticket to revitalize it. There\u2019s endless potential to bring in younger audiences put off by the measuring and score keeping required by classic games and to interest older players who no longer have the time it takes to dedicate themselves to the upkeep of a tabletop game.\n\nGolem Arcana is not a safe project, a familiar IP, that can rely on nostalgia or a game like Star Citizen that evolves from past work. At the same time, that\u2019s the potential power of crowd funding, to bring new ideas directly to an audience that can appreciate them. I wanted to help get the word out because tabletop gaming is a niche genre that doesn\u2019t get the attention of a major video game campaign. If you, like me, have a soft spot for this kind of game (or just want to support something totally new!) then I encourage you to view the Golem Arcana trailer below and check out their Kickstarter campaign.\n\nChris Roberts"},"links_count":2,"comment_count":156,"created_at":"2013-10-02T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-22 10:05:17","valid_relations":["images","links"],"prev_id":13296,"next_id":13298}}