{"data":{"id":13362,"title":"Star Citizen to Include Mantle Support","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13362-Star-Citizen-To-Include-Mantle-Support","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13362","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13362","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":990,"name":"Hornet03.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/f81y1yjt6goj9r\/source\/Hornet03.jpg","alt":"","size":962184,"mime_type":"image\/jpeg","last_modified":"2013-10-25T18:08:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/990","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/990\/similar"},{"id":1038,"name":"Amd.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qre1wr8ijv2whr\/source\/Amd.jpg","alt":"","size":45453,"mime_type":"image\/jpeg","last_modified":"2013-09-24T21:21:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1038","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1038\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nWe are pleased to announce that Star Citizen will include support for AMD\u2019s new Mantle graphics API. Mantle is a new technology which promises to significantly increase the graphical power of games, which should greatly benefit Star Citizen\u2019s greatly-detailed universe. You can find the entire AMD press release, including comments from Chris Roberts, below.\n\nThe Star Citizen team is always eager to investigate new technologies that will better immerse players, whether they\u2019re the new frontiers of virtual reality offered by the Oculus Rift or the under-the-hood GPU-efficiency increasing technology of AMD\u2019s Mantle API.\n\nAMD\u2019s Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montr\u00e9al and Oxide\nNew developers join AMD to advance PC game performance improvements and simplify PC game development with close-to-the-metal API for AMD Radeon\u2122 GPUs and APUs\nSUNNYVALE, Calif. \u201411\/4\/2013\n\nAMD (NYSE: AMD) today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montr\u00e9al\u2122, a part of the Square Enix\u00ae Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.\n\n\u201cAMD is proud to play an instrumental role in transforming the world of game development with Mantle,\u201d said Ritche Corpus, director of ISV gaming and alliances, AMD. \u201cWith the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montr\u00e9al and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.\u201d\n\nCloud Imperium Games is currently developing \u201cStar Citizen,\u201d the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.\n\n\u201cAMD\u2019s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,\u201d said Chris Roberts, CEO, Cloud Imperium Games. \u201cMantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today\u2019s gaming hardware will be ready to deliver it.\u201d\n\nEidos-Montr\u00e9al is the studio behind \u201cTHIEF\u2122,\u201d an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montr\u00e9al also developed \u201cDEUS EX: HUMAN REVOLUTION\u00ae,\u201d an AMD Gaming Evolved title.\n\n\u201cMantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,\u201d said David Anfossi, studio head, Eidos-Montr\u00e9al. \u201cBecause of this, Mantle is one of the most important changes to PC graphics in many years.\u201d\nHelmed by industry veterans, Oxide Games is designing the new \u201cNitrous\u201d engine for 64-bit, multi-core processors.\n\n\u201cAMD\u2019s Mantle technology lets us get more out of the hardware than any other solution available,\u201d said Dan Baker, co-founder, Oxide Games. \u201cAdding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.\u201d\n\nCloud Imperium Games, Eidos-Montr\u00e9al and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.\n\nFor those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.\n\nAbout AMD\nAMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible. For more information, visit www.amd.com.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir freuen uns, Ihnen mitteilen zu k\u00f6nnen, dass Star Citizen die Unterst\u00fctzung f\u00fcr die neue Mantle-Grafik-API von AMD anbieten wird. Mantle ist eine neue Technologie, die verspricht, die grafische Leistungsf\u00e4higkeit von Spielen deutlich zu erh\u00f6hen, was dem sehr detaillierten Universum von Star Citizen sehr zugute kommen sollte. Nachfolgend finden Sie die gesamte AMD-Pressemitteilung, einschlie\u00dflich der Kommentare von Chris Roberts.\n\nDas Star Citizen-Team ist immer bestrebt, neue Technologien zu erforschen, die die Spieler besser eintauchen lassen, sei es die neuen Grenzen der Virtual Reality, die der Oculus Rift bietet, oder die Technologie der AMD Mantle API zur Steigerung der GPU-Effizienz unter der Oberfl\u00e4che.\n\nAMDs revolution\u00e4re Mantle Graphics API wurde von den branchenf\u00fchrenden Spieleentwicklern Cloud Imperium, Eidos-Montr\u00e9al und Oxide \u00fcbernommen.\nNeue Entwickler schlie\u00dfen sich AMD an, um die Leistung von PC-Spielen zu verbessern und die Entwicklung von PC-Spielen mit einer metallgerechten API f\u00fcr AMD Radeon\u2122 GPUs und APUs zu vereinfachen.\nSUNNYVALE, Kalifornien -11\/4\/2013\n\nAMD (NYSE: AMD) gab heute drei neue Spieleentwickler-Partnerschaften f\u00fcr Mantle bekannt, seine hoch gelobte, bahnbrechende Grafik-API. Cloud Imperium Games, Eidos-Montr\u00e9al\u2122, ein Teil der Square Enix\u00ae Group, und Oxide Games sind die neuesten Spieleentwickler, die sich AMD bei der Optimierung der Art und Weise anschlie\u00dfen, wie PC-Spiele entwickelt werden, um die maximale Leistung aus einer modernen Grafikarchitektur zu extrahieren, die Desktop-PCs, Notebooks und Verbraucherger\u00e4te wie Tablets umfasst.\n\n\"AMD ist stolz darauf, mit Mantle eine entscheidende Rolle bei der Transformation der Welt der Spieleentwicklung zu spielen\", sagte Ritche Corpus, Direktorin f\u00fcr ISV-Gaming und Allianzen bei AMD. \"Mit der Unterst\u00fctzung und engen Zusammenarbeit zwischen AMD und branchenf\u00fchrenden Spieleentwicklern wie Cloud Imperium, Eidos-Montr\u00e9al und Oxide kann Mantle die Optimierung f\u00fcr hoch erwartete PC-Titel maximieren und den Spielern ein unvergleichliches Spielerlebnis bieten.\"\n\nCloud Imperium Games entwickelt derzeit \"Star Citizen\", den mit Spannung erwarteten, massenfinanzierten PC-Weltraumsimulator des legend\u00e4ren Spieleautors Chris Roberts.\n\n\"AMDs Mantle wird es uns erm\u00f6glichen, mehr Leistung aus einem AMD Radeon Grafikprozessor zu extrahieren als jede andere Grafik-API\", sagte Chris Roberts, CEO, Cloud Imperium Games. \"Der Mantel ist von entscheidender Bedeutung f\u00fcr ein Spiel wie Star Citizen, das mit dem Bedarf an massiver GPU-Power entwickelt wurde. Mit Mantle kann unser Team mehr Zeit damit verbringen, unsere perfekte k\u00fcnstlerische Vision zu verwirklichen, und weniger Zeit damit verbringen, sich dar\u00fcber Gedanken zu machen, ob die heutige Gaming-Hardware bereit sein wird, sie zu liefern oder nicht.\"\n\nEidos-Montr\u00e9al ist das Studio hinter \"THIEF\u2122\", einem kommenden First-Person Stealth Adventure, das im Februar 2014 ver\u00f6ffentlicht wird. Eidos-Montr\u00e9al entwickelte auch \"DEUS EX: HUMAN REVOLUTION\u00ae\", einen von AMD Gaming entwickelten Titel.\n\n\"Mantle erm\u00f6glicht es Ihnen, AMD Radeon GPUs so zu verwenden, wie sie f\u00fcr den Einsatz vorgesehen sind, und er\u00f6ffnet Ihnen viele neue M\u00f6glichkeiten sowie eine h\u00f6here CPU- und GPU-Leistung\", sagt David Anfossi, Studioleiter bei Eidos-Montr\u00e9al. \"Aus diesem Grund ist Mantle eine der wichtigsten \u00c4nderungen in der PC-Grafik seit vielen Jahren.\"\nOxide Games wird von erfahrenen Branchenexperten unterst\u00fctzt und entwickelt die neue \"Nitrous\"-Maschine f\u00fcr 64-Bit-Multicore-Prozessoren.\n\n\"Mit der Mantle-Technologie von AMD k\u00f6nnen wir mehr aus der Hardware herausholen als mit jeder anderen verf\u00fcgbaren L\u00f6sung\", sagt Dan Baker, Mitbegr\u00fcnder von Oxide Games. \"Das Hinzuf\u00fcgen von Mantle-Unterst\u00fctzung zu unserer plattform\u00fcbergreifenden, 64-Bit Nitrous-Engine erm\u00f6glicht signifikante Leistungssteigerungen auf Mantle-f\u00e4higer Hardware, ohne zus\u00e4tzlichen Entwicklungsaufwand.\"\n\nCloud Imperium Games, Eidos-Montr\u00e9al und Oxide Games werden zusammen mit AMD und DICE auf dem AMD Developer Summit (APU 13) vom 11. bis 14. November in San Jose, Kalifornien, \u00fcber Mantelarchitektur und Implementierung sprechen. Dar\u00fcber hinaus zeigt Oxide Games eine \u00f6ffentliche Vorschau auf die Leistung von Mantle bei der Veranstaltung.\n\nInteressierten steht ein kostenloser Zugang zu allen APU 13 Keynote-Sitzungen durch Online-Registrierung in begrenzter Anzahl und solange der Vorrat reicht zur Verf\u00fcgung. Bemerkenswerte Keynote-Speaker sind unter anderem: Dr. Lisa Su, Senior Vice President und General Manager, Global Business Units, AMD; Johan Andersson, Technical Director, DICE; Dominic Mallinson, Vice President, Forschung und Entwicklung, Sony; und Mark Papermaster, Chief Technology Officer, AMD.\n\n\u00dcber AMD\nAMD (NYSE: AMD) entwickelt und integriert Technologien, die Millionen intelligenter Ger\u00e4te versorgen, darunter PCs, Tablets, Spielekonsolen und Cloud-Server, die die neue \u00c4ra des Surround-Computings definieren. AMD-L\u00f6sungen erm\u00f6glichen es Menschen auf der ganzen Welt, das volle Potenzial ihrer Lieblingsger\u00e4te und -anwendungen auszusch\u00f6pfen und die Grenzen des Machbaren zu \u00fcberschreiten. Weitere Informationen finden Sie unter www.amd.com.\n\n\u00dcber Cloud Imperium Spiele\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Unter der F\u00fchrung von Roberts, der seine langj\u00e4hrigen Beziehungen im Spielebereich nutzte, stellte Cloud Imperium schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr sein erstes Spiel Star Citizen zusammen. Star Citizen wird \u00fcber www.robertsspaceindustries.com. vermarktet und eingef\u00fchrt. Die Strategie von Cloud Imperium zielt auf die Kundengewinnung durch etablierte Gamedesigner-Fanbasen ab. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.","zh_CN":"Greetings Citizens,\nWe are pleased to announce that Star Citizen will include support for AMD\u2019s new Mantle graphics API. Mantle is a new technology which promises to significantly increase the graphical power of games, which should greatly benefit Star Citizen\u2019s greatly-detailed universe. You can find the entire AMD press release, including comments from Chris Roberts, below.\n\nThe Star Citizen team is always eager to investigate new technologies that will better immerse players, whether they\u2019re the new frontiers of virtual reality offered by the Oculus Rift or the under-the-hood GPU-efficiency increasing technology of AMD\u2019s Mantle API.\n\nAMD\u2019s Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montr\u00e9al and Oxide\nNew developers join AMD to advance PC game performance improvements and simplify PC game development with close-to-the-metal API for AMD Radeon\u2122 GPUs and APUs\nSUNNYVALE, Calif. \u201411\/4\/2013\n\nAMD (NYSE: AMD) today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montr\u00e9al\u2122, a part of the Square Enix\u00ae Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.\n\n\u201cAMD is proud to play an instrumental role in transforming the world of game development with Mantle,\u201d said Ritche Corpus, director of ISV gaming and alliances, AMD. \u201cWith the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montr\u00e9al and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.\u201d\n\nCloud Imperium Games is currently developing \u201cStar Citizen,\u201d the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.\n\n\u201cAMD\u2019s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,\u201d said Chris Roberts, CEO, Cloud Imperium Games. \u201cMantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today\u2019s gaming hardware will be ready to deliver it.\u201d\n\nEidos-Montr\u00e9al is the studio behind \u201cTHIEF\u2122,\u201d an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montr\u00e9al also developed \u201cDEUS EX: HUMAN REVOLUTION\u00ae,\u201d an AMD Gaming Evolved title.\n\n\u201cMantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,\u201d said David Anfossi, studio head, Eidos-Montr\u00e9al. \u201cBecause of this, Mantle is one of the most important changes to PC graphics in many years.\u201d\nHelmed by industry veterans, Oxide Games is designing the new \u201cNitrous\u201d engine for 64-bit, multi-core processors.\n\n\u201cAMD\u2019s Mantle technology lets us get more out of the hardware than any other solution available,\u201d said Dan Baker, co-founder, Oxide Games. \u201cAdding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.\u201d\n\nCloud Imperium Games, Eidos-Montr\u00e9al and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.\n\nFor those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.\n\nAbout AMD\nAMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible. For more information, visit www.amd.com.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com."},"links_count":3,"comment_count":398,"created_at":"2013-11-05T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 12:48:52","valid_relations":["images","links"],"prev_id":13361,"next_id":13363}}