{"data":{"id":13363,"title":"Meet Daniel Craig","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13363-Meet-Daniel-Craig","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13363","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13363","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":1048,"name":"2013-11-05_headshot_daniel_craig_02_resize.JPG","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/m4yyq84nesyltr\/source\/2013-11-05_headshot_daniel_craig_02_resize.JPG","alt":"","size":1174454,"mime_type":"image\/jpeg","last_modified":"2013-11-06T20:44:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1048","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1048\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nHe\u2019s not James Bond\u2026 but he does all of our stunts! Daniel Craig is one of Star Citizen\u2019s animators, working with the mocap hardware that enables our characters to walk around and perform any number of movements. Check out his interview below, or get to know him better during his interview on Friday\u2019s Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nWhile I did have a degree in Computer Animation, I first got my foot in the door by doing German localization and testing for a rap karaoke game (Def Jam Rapstar). It was a bit surreal to come in to work every day and test German rap songs for 8 hours. As you can imagine, it was a pretty noisy QA room with testers rapping in English, German and French simultaneously. After that project was completed they needed someone who was familiar with the various 3d software packages as well as Photoshop to fill a position in the Art Outsourcing department for the next game. I was fortunate to be chosen for that position, which also allowed me to help out the animation department whenever we slowed down on the outsourcing side. After a year in Art Outsourcing I officially joined the animation department as a full time animator.\n\nWhat are you doing for Cloud Imperium?\nMy official title at Cloud Imperium is Animator \/ Mocap Artist which is the fancy way of saying I help record, manage and clean up the raw motion capture data for integration in to the game. I handle most of the technical side of recording the motion capture. This means running our motion capture software Motive and making sure we keep the shots organized for easy access later on. Once the data is recorded and organized, I do the first cleaning pass and then hand it off to Bryan Brewer for additional technical adjustments and clean up before it goes in to the game. When time allows it, Bryan also likes to challenge me with more difficult animations to improve my knowledge of MotionBuilder and the CryEngine. As I haven\u2019t been in the industry as long as most of my coworkers, I appreciate being asked to do animation tasks that are slightly out of my comfort zone. It can be a bit nerve racking but there\u2019s nothing more rewarding than the feeling of overcoming a challenge. Lucky for me, the vast amount of talented individuals at Cloud Imperium offer years of experience I can draw from.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI can\u2019t wait to see all the modular pieces come together. I think I\u2019m most excited to experience the very first time I can seamlessly walk in to the hangar, fire up my ship and take off in to the unknown. The joy of discovery you can get from this type of game is something I am very looking forward. I\u2019m hoping I can get some of our awesome fans to play bodyguard as I\u2019m exploring some of the more outlaw areas of space.\n\nWhat are your first gaming memories?\nThe first memory that came to mind was playing Super Mario Bros. on the NES with my dad in 1989. I remember him realizing that you get 50 points if you destroyed one of the brick blocks and from then on trying to destroy every block in the level. This of course meant extreme boredom for me, but also that he never made it to the end of a level because he would always run out of time. I tried to explain to him that it\u2019s not about the score, but I guess he got enjoyment out of destroying those little virtual blocks. Thinking about it now, I wonder if he just got enjoyment out of seeing me get worked up while he was wasting time.\n\nWhat are you playing right now?\nBelieve it or not, I recently stopped playing GTA5 to play through the campaign of Theme Hospital again. Yes ! Theme Hospital. It holds up extremely well and it actually makes me want to jump back in to some other classics such as Crusader: No Remorse and Dungeon Keeper soon. I haven\u2019t played those games since they first came out and I\u2019m interested to see how I feel about them today. Other than that, my go-to game for a few years now has been The Binding of Isaac. According to Steam, that $5 game has given me hundreds of hours of entertainment. I can\u2019t wait to play the remake on the Vita whenever it\u2019s released next year.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEr ist nicht James Bond... aber er macht alle unsere Stunts! Daniel Craig ist einer der Animatoren von Star Citizen und arbeitet mit der Mocap-Hardware, die es unseren Charakteren erm\u00f6glicht, herumzulaufen und beliebig viele Bewegungen auszuf\u00fchren. Schauen Sie sich sein Interview unten an, oder lernen Sie ihn w\u00e4hrend seines Interviews am Freitag im Hangar von Wingman besser kennen!\n\nWie bist du in der Spieleindustrie gestartet?\nW\u00e4hrend ich einen Abschluss in Computeranimation hatte, kam ich zuerst mit dem Fu\u00df in die T\u00fcr, indem ich die deutsche Lokalisierung machte und f\u00fcr ein Rap-Karaoke-Spiel (Def Jam Rapstar) testete. Es war etwas surreal, jeden Tag zur Arbeit zu kommen und 8 Stunden lang deutsche Rap-Songs zu testen. Wie Sie sich vorstellen k\u00f6nnen, war es ein ziemlich lauter QA-Raum mit Testern, die gleichzeitig auf Englisch, Deutsch und Franz\u00f6sisch klopften. Nachdem dieses Projekt abgeschlossen war, brauchten sie jemanden, der mit den verschiedenen 3D-Softwarepaketen sowie Photoshop vertraut war, um eine Stelle in der Abteilung Art Outsourcing f\u00fcr das n\u00e4chste Spiel zu besetzen. Ich hatte das Gl\u00fcck, f\u00fcr diese Position ausgew\u00e4hlt zu werden, was es mir auch erm\u00f6glichte, der Animationsabteilung zu helfen, wenn wir auf der Outsourcing-Seite langsamer wurden. Nach einem Jahr im Bereich Art Outsourcing bin ich offiziell als Vollzeit-Animateurin in die Animationsabteilung eingetreten.\n\nWas machst du f\u00fcr Cloud Imperium?\nMein offizieller Titel bei Cloud Imperium ist Animator \/ Mocap Artist, was die ausgefallene Art zu sagen ist, dass ich helfe, die Rohdaten zur Integration in das Spiel aufzunehmen, zu verwalten und zu bereinigen. Ich k\u00fcmmere mich um die meiste technische Seite der Aufnahme des Motion Captures. Das bedeutet, dass wir unsere Motion-Capture-Software Motive ausf\u00fchren und sicherstellen m\u00fcssen, dass wir die Aufnahmen so organisieren, dass sie sp\u00e4ter leicht zug\u00e4nglich sind. Sobald die Daten erfasst und organisiert sind, mache ich den ersten Reinigungsdurchlauf und \u00fcbergebe ihn dann an Bryan Brewer f\u00fcr zus\u00e4tzliche technische Anpassungen und Aufr\u00e4umarbeiten, bevor er ins Spiel geht. Wenn es die Zeit erlaubt, fordert mich Bryan auch gerne mit schwierigeren Animationen heraus, um meine Kenntnisse \u00fcber MotionBuilder und die CryEngine zu verbessern. Da ich noch nicht so lange in der Branche bin wie die meisten meiner Mitarbeiter, sch\u00e4tze ich es, dass ich gebeten werde, Animationsaufgaben zu \u00fcbernehmen, die etwas au\u00dferhalb meiner Komfortzone liegen. Es kann ein bisschen nervenaufreibend sein, aber es gibt nichts Belohnenderes als das Gef\u00fchl, eine Herausforderung zu meistern. Zum Gl\u00fcck f\u00fcr mich bietet die gro\u00dfe Anzahl an talentierten Mitarbeitern im Cloud Imperium eine langj\u00e4hrige Erfahrung, aus der ich sch\u00f6pfen kann.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nIch kann es kaum erwarten, all die modularen Teile zusammenkommen zu sehen. Ich denke, ich bin sehr aufgeregt, das allererste Mal zu erleben, wenn ich nahtlos in den Hangar gehen, mein Schiff anz\u00fcnden und ins Unbekannte starten kann. Die Freude an der Entdeckung, die man von dieser Art von Spiel bekommen kann, ist etwas, worauf ich mich sehr freue. Ich hoffe, dass ich einige unserer fantastischen Fans dazu bringen kann, Leibw\u00e4chter zu spielen, w\u00e4hrend ich einige der ge\u00e4chteten Bereiche des Weltraums erkunde.\n\nWas sind deine ersten Erinnerungen an das Spiel?\nDie erste Erinnerung, die mir in den Sinn kam, war das Spielen von Super Mario Bros. auf dem NES mit meinem Vater im Jahr 1989. Ich erinnere mich, dass er erkannte, dass man 50 Punkte bekommt, wenn man einen der Ziegelsteine zerst\u00f6rt und von da an versucht, jeden Block im Level zu zerst\u00f6ren. Das bedeutete f\u00fcr mich nat\u00fcrlich extreme Langeweile, aber auch, dass er es nie bis zum Ende eines Levels geschafft hat, weil ihm die Zeit immer ausgehen w\u00fcrde. Ich versuchte ihm zu erkl\u00e4ren, dass es nicht um die Partitur geht, aber ich sch\u00e4tze, er hatte Spa\u00df daran, diese kleinen virtuellen Bl\u00f6cke zu zerst\u00f6ren. Wenn ich jetzt dar\u00fcber nachdenke, frage ich mich, ob er einfach Spa\u00df daran hatte, zu sehen, wie ich mich aufregte, w\u00e4hrend er Zeit verschlang.\n\nWas spielst du gerade?\nOb Sie es glauben oder nicht, ich habe k\u00fcrzlich aufgeh\u00f6rt, GTA5 zu spielen, um die Kampagne des Theme Hospital wieder durchzuspielen. Ja! Thema Krankenhaus. Es h\u00e4lt sich extrem gut und l\u00e4sst mich eigentlich wieder zu anderen Klassikern wie Crusader zur\u00fcckkehren: Bald gibt es keine Reue und keinen Kerkermeister mehr. Ich habe diese Spiele seit ihrer Ver\u00f6ffentlichung nicht mehr gespielt und bin gespannt, was ich heute von ihnen halte. Abgesehen davon ist mein Go-to-Spiel seit einigen Jahren The Binding of Isaac. Laut Steam hat mir dieses 5-Dollar-Spiel Hunderte von Stunden Unterhaltung beschert. Ich kann es kaum erwarten, das Remake auf der Vita zu spielen, wenn es im n\u00e4chsten Jahr ver\u00f6ffentlicht wird.","zh_CN":"Greetings Citizens,\nHe\u2019s not James Bond\u2026 but he does all of our stunts! Daniel Craig is one of Star Citizen\u2019s animators, working with the mocap hardware that enables our characters to walk around and perform any number of movements. Check out his interview below, or get to know him better during his interview on Friday\u2019s Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nWhile I did have a degree in Computer Animation, I first got my foot in the door by doing German localization and testing for a rap karaoke game (Def Jam Rapstar). It was a bit surreal to come in to work every day and test German rap songs for 8 hours. As you can imagine, it was a pretty noisy QA room with testers rapping in English, German and French simultaneously. After that project was completed they needed someone who was familiar with the various 3d software packages as well as Photoshop to fill a position in the Art Outsourcing department for the next game. I was fortunate to be chosen for that position, which also allowed me to help out the animation department whenever we slowed down on the outsourcing side. After a year in Art Outsourcing I officially joined the animation department as a full time animator.\n\nWhat are you doing for Cloud Imperium?\nMy official title at Cloud Imperium is Animator \/ Mocap Artist which is the fancy way of saying I help record, manage and clean up the raw motion capture data for integration in to the game. I handle most of the technical side of recording the motion capture. This means running our motion capture software Motive and making sure we keep the shots organized for easy access later on. Once the data is recorded and organized, I do the first cleaning pass and then hand it off to Bryan Brewer for additional technical adjustments and clean up before it goes in to the game. When time allows it, Bryan also likes to challenge me with more difficult animations to improve my knowledge of MotionBuilder and the CryEngine. As I haven\u2019t been in the industry as long as most of my coworkers, I appreciate being asked to do animation tasks that are slightly out of my comfort zone. It can be a bit nerve racking but there\u2019s nothing more rewarding than the feeling of overcoming a challenge. Lucky for me, the vast amount of talented individuals at Cloud Imperium offer years of experience I can draw from.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nI can\u2019t wait to see all the modular pieces come together. I think I\u2019m most excited to experience the very first time I can seamlessly walk in to the hangar, fire up my ship and take off in to the unknown. The joy of discovery you can get from this type of game is something I am very looking forward. I\u2019m hoping I can get some of our awesome fans to play bodyguard as I\u2019m exploring some of the more outlaw areas of space.\n\nWhat are your first gaming memories?\nThe first memory that came to mind was playing Super Mario Bros. on the NES with my dad in 1989. I remember him realizing that you get 50 points if you destroyed one of the brick blocks and from then on trying to destroy every block in the level. This of course meant extreme boredom for me, but also that he never made it to the end of a level because he would always run out of time. I tried to explain to him that it\u2019s not about the score, but I guess he got enjoyment out of destroying those little virtual blocks. Thinking about it now, I wonder if he just got enjoyment out of seeing me get worked up while he was wasting time.\n\nWhat are you playing right now?\nBelieve it or not, I recently stopped playing GTA5 to play through the campaign of Theme Hospital again. Yes ! Theme Hospital. It holds up extremely well and it actually makes me want to jump back in to some other classics such as Crusader: No Remorse and Dungeon Keeper soon. I haven\u2019t played those games since they first came out and I\u2019m interested to see how I feel about them today. Other than that, my go-to game for a few years now has been The Binding of Isaac. According to Steam, that $5 game has given me hundreds of hours of entertainment. I can\u2019t wait to play the remake on the Vita whenever it\u2019s released next year."},"links_count":0,"comment_count":111,"created_at":"2013-11-06T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 12:01:57","valid_relations":["images","links"],"prev_id":13362,"next_id":13364}}