{"data":{"id":13372,"title":"Press Roundup","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13372-Press-Roundup","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13372","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13372","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":1002,"name":"Hornet12.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/smflqg0qit93zr\/source\/Hornet12.jpg","alt":"","size":601203,"mime_type":"image\/jpeg","last_modified":"2013-10-25T18:09:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1002","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1002\/similar"}],"images_count":1,"translations":{"en_EN":"Two more milestones reached in the past two weeks for Star Citizen, hitting both $25 million in crowd funding and then $26 million. And the press continues to add their thoughts. Here are some of the highlights\u2026\n\nGameFront \u2013 \u201cAt this rate, Chris Roberts and the Star Citizen team will have the funds to create real-life starships in a few months.\u201d\n\nWarcry \u2013 \u201cStar Citizen may not be a finished game just yet, but it\u2019s certainly a useful measurement of how badly space sim fans want something new to play.\u201d\n\nEscapist \u2013 \u201cCan anything stop Chris Roberts\u2019 Star Citizen?\u201d\n\nGames.on.net \u2013 \u201cStar Citizen seems to be the gift that people keep on giving to, with space-sim-hungry gamers now pushing another million dollars down Chris Roberts very excited throat.\u201d\n\nThis week Chris spoke at GDC Next about crowd funding and offered up a few tips for those looking to try out funding their own projects through the crowd. Chris offered all sorts of advice including how to work more directly with your community, building your own website to raise funds and offereing upgrades and perks to your fans. Gamasutra covered Chris\u2019 speech delivered on Tuesday this week and you can read their story here.\n\n\u201cIt\u2019s not just about raising money\u2026. this is the mistake I see a lot of other campaigns make. The best thing about crowdfunding is that you get to build your community early.\u201d Nathan Grayson with Rock, Paper, Shotgun spent some time with Chris after his talk at GDC Next and discussed the latest on Squadron 42, the single player game that is being developed as part of Star Citizen. It\u2019s a good read as Chris goes into quite a bit of detail on Squadron 42 including the scope of the project and where it\u2019s being developed. You can read Nathan\u2019s full story here.\n\n\u201cWhen there\u2019s an article about us, there\u2019s always one person who\u2019s like, \u2018IT\u2019S A SCAM,\u2019\u201d he confessed. \u201c[Gradually releasing each part of the game and then combining them into one] is a conscious plan. I mean, I\u2019m building a really big game. If you ask people what they want, they\u2019ll tell you they want the best game possible. But if you take a look at Blizzard or Valve or Irrational or Rockstar, those guys all make games people love. But then, people are still asking where Half-Life 3 is. These companies are like, \u2018It\u2019s done when it\u2019s done.\u2019 When some of the best in the business can\u2019t run to some preordained schedule, [it says a lot about how this stuff ends up working out].\u201d","de_DE":"Zwei weitere Meilensteine wurden in den letzten zwei Wochen f\u00fcr Star Citizen erreicht, die sowohl 25 Millionen Dollar an Publikumsfinanzierung als auch 26 Millionen Dollar erreichten. Und die Presse f\u00fcgt weiterhin ihre Gedanken hinzu. Hier sind einige der Highlights.....\n\nGameFront - \"Bei dieser Geschwindigkeit werden Chris Roberts und das Star Citizen Team \u00fcber die Mittel verf\u00fcgen, um in ein paar Monaten echte Raumschiffe zu bauen.\" Warcry - \"Star Citizen ist vielleicht noch kein fertiges Spiel, aber es ist sicherlich ein n\u00fctzliches Ma\u00df daf\u00fcr, wie sehr Weltraumsim-Fans sich etwas Neues w\u00fcnschen.\" Eskapist - \"Kann irgendetwas Chris Roberts' Star Citizen aufhalten?\" Games.on.net - \"Star Citizen scheint das Geschenk zu sein, dem die Leute immer wieder geben, mit raumsim-hungrigen Spielern, die jetzt eine weitere Million Dollar in Chris Roberts sehr aufgeregten Hals stecken.\" Diese Woche sprach Chris auf der GDC Next \u00fcber die Finanzierung von Menschenmassen und gab ein paar Tipps f\u00fcr diejenigen, die die Finanzierung ihrer eigenen Projekte durch die Menge ausprobieren wollten. Chris bot alle m\u00f6glichen Ratschl\u00e4ge an, einschlie\u00dflich der Frage, wie man direkter mit seiner Community zusammenarbeiten kann, dem Aufbau einer eigenen Website, um Geld zu sammeln, und dem Angebot von Upgrades und Verg\u00fcnstigungen f\u00fcr seine Fans. Gamasutra behandelte Chris' Rede, die am Dienstag dieser Woche gehalten wurde, und Sie k\u00f6nnen ihre Geschichte hier lesen.\n\n\"Es geht nicht nur darum, Geld zu sammeln..... das ist der Fehler, den ich viele andere Kampagnen machen sehe. Das Beste an Crowdfunding ist, dass Sie Ihre Community fr\u00fch aufbauen k\u00f6nnen.\" Nathan Grayson mit Stein, Papier und Schrotflinte verbrachte nach seinem Vortrag bei GDC Next einige Zeit mit Chris und diskutierte sp\u00e4testens \u00fcber Squadron 42, das Einzelspielerspiel, das als Teil von Star Citizen entwickelt wird. Es ist eine gute Lekt\u00fcre, da Chris ziemlich detailliert auf die Staffel 42 eingeht, einschlie\u00dflich des Umfangs des Projekts und wo es entwickelt wird. Du kannst Nathans ganze Geschichte hier lesen.\n\n\"Wenn es einen Artikel \u00fcber uns gibt, gibt es immer eine Person, die so ist wie'IT'S A SCAM',\" gestand er. \"[Nach und nach jeden Teil des Spiels freizugeben und dann zu einem zu kombinieren] ist ein bewusster Plan. Ich meine, ich baue ein wirklich gro\u00dfes Spiel auf. Wenn du die Leute fragst, was sie wollen, werden sie dir sagen, dass sie das bestm\u00f6gliche Spiel wollen. Aber wenn man einen Blick auf Blizzard oder Valve oder Irrational oder Rockstar wirft, machen diese Jungs alle Spiele, die die Menschen lieben. Aber dann fragen die Leute immer noch, wo Half-Life 3 ist. Diese Unternehmen sind wie: \"Es ist erledigt, wenn es erledigt ist. Wenn einige der Besten im Gesch\u00e4ft nicht nach einem vorher festgelegten Zeitplan laufen k\u00f6nnen, sagt das viel dar\u00fcber aus, wie dieses Zeug am Ende funktioniert].\"","zh_CN":"Two more milestones reached in the past two weeks for Star Citizen, hitting both $25 million in crowd funding and then $26 million. And the press continues to add their thoughts. Here are some of the highlights\u2026\n\nGameFront \u2013 \u201cAt this rate, Chris Roberts and the Star Citizen team will have the funds to create real-life starships in a few months.\u201d\n\nWarcry \u2013 \u201cStar Citizen may not be a finished game just yet, but it\u2019s certainly a useful measurement of how badly space sim fans want something new to play.\u201d\n\nEscapist \u2013 \u201cCan anything stop Chris Roberts\u2019 Star Citizen?\u201d\n\nGames.on.net \u2013 \u201cStar Citizen seems to be the gift that people keep on giving to, with space-sim-hungry gamers now pushing another million dollars down Chris Roberts very excited throat.\u201d\n\nThis week Chris spoke at GDC Next about crowd funding and offered up a few tips for those looking to try out funding their own projects through the crowd. Chris offered all sorts of advice including how to work more directly with your community, building your own website to raise funds and offereing upgrades and perks to your fans. Gamasutra covered Chris\u2019 speech delivered on Tuesday this week and you can read their story here.\n\n\u201cIt\u2019s not just about raising money\u2026. this is the mistake I see a lot of other campaigns make. The best thing about crowdfunding is that you get to build your community early.\u201d Nathan Grayson with Rock, Paper, Shotgun spent some time with Chris after his talk at GDC Next and discussed the latest on Squadron 42, the single player game that is being developed as part of Star Citizen. It\u2019s a good read as Chris goes into quite a bit of detail on Squadron 42 including the scope of the project and where it\u2019s being developed. You can read Nathan\u2019s full story here.\n\n\u201cWhen there\u2019s an article about us, there\u2019s always one person who\u2019s like, \u2018IT\u2019S A SCAM,\u2019\u201d he confessed. \u201c[Gradually releasing each part of the game and then combining them into one] is a conscious plan. I mean, I\u2019m building a really big game. If you ask people what they want, they\u2019ll tell you they want the best game possible. But if you take a look at Blizzard or Valve or Irrational or Rockstar, those guys all make games people love. But then, people are still asking where Half-Life 3 is. These companies are like, \u2018It\u2019s done when it\u2019s done.\u2019 When some of the best in the business can\u2019t run to some preordained schedule, [it says a lot about how this stuff ends up working out].\u201d"},"links_count":6,"comment_count":69,"created_at":"2013-11-12T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-09 09:03:31","valid_relations":["images","links"],"prev_id":13370,"next_id":13373}}