{"data":{"id":13415,"title":"Meet Sean Murphy","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13415-Meet-Sean-Murphy","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13415","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13415","channel":"Undefined","category":"Undefined","series":"Meet the team","images":[{"id":1102,"name":"2013-12-14_headshot_sean_murphy.JPG","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lmkczzo6dwwfpr\/source\/2013-12-14_headshot_sean_murphy.JPG","alt":"","size":5643218,"mime_type":"image\/jpeg","last_modified":"2013-12-04T18:25:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1102","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1102\/similar"},{"id":1103,"name":"Sean_Murphy_Midwayu.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/95ngbv1sq3djrr\/source\/Sean_Murphy_Midwayu.png","alt":"Wing Commander's TCS Midway, built by Sean Murphy","size":2112299,"mime_type":"image\/png","last_modified":"2013-12-04T18:31:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1103","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1103\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nMeet Sean Murphy, Star Citizen\u2019s new Art Outsource Manager! It\u2019s going to take a lot of art to build Star Citizen, and Sean is responsible for coordinating it\u2019s development from Cloud Imperium\u2019s partners around the world. You can tune in to learn more about Sean on Friday\u2019s episode of Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nMy first job out of college was for an old paper role-playing-game company called Iron Crown Enterprises; they had (at the time) the exclusive license to do Lord of the Rings-based RPG\u2019s. I experienced my first industry downsizing layoff there, and went to work for Ross Perot\u2019s old company Electronic Data Systems where I first got experience doing graphics on a computer (this was in the Dark Ages of the late \u201880\u2019s). In 1990 I got an itch to get off the East Coast so I uprooted to Oregon where I slept on a friend\u2019s couch and looked for a job; a local game company called Dynamix had just been bought by Sierra and were expanding rapidly and were hiring folks with computer graphics experience \u2013 and I\u2019ve been in the industry since!\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nThe list is too long to post here, but I worked on classics like Jimmy Neutron and Space Quest 5 (I actually played Roger Wilco in the video-capture sessions); at Origin I worked on a number of Wing Commander titles, some with Chris Roberts and some after he\u2019d left. More recently I spent a year on SOE\u2019s DC Universe Online and then at Vigil working on their canceled Warhammer 40,000: Dark Millennium Online project.\n\nWhat are you doing for Cloud Imperium?\nI\u2019m the Art Outsource Manager for Cloud Imperium \u2013 I\u2019m responsible for managing the various external contractors and studios we are using to help us create the massive world of Star Citizen.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nThis is the realization of the dream we used to talk about in the old Wing Commander days \u2013 a fully playable universe that blurred the line between first person shooter, dogfighter, and role playing game.\n\nWhat are you playing right now?\nI\u2019ve been \u201cplaying\u201d Minecraft for a while now \u2013 I use quotes because I don\u2019t so much play as just build towers and dig chambers. I find it very relaxing and peaceful! The last game I played all the way through was Bioshock Infinite.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nLernen Sie Sean Murphy kennen, den neuen Art Outsource Manager von Star Citizen! Es wird viel Kunst erfordern, Star Citizen zu bauen, und Sean ist verantwortlich f\u00fcr die Koordination der Entwicklung durch die Partner von Cloud Imperium auf der ganzen Welt. Sie k\u00f6nnen sich einschalten, um mehr \u00fcber Sean am Freitag in der Episode von Wingman's Hangar zu erfahren!\n\nWie bist du in der Spieleindustrie gestartet?\nMein erster Job nach dem College war f\u00fcr eine alte Papierrollenspielfirma namens Iron Crown Enterprises; sie hatten (damals) die exklusive Lizenz, die RPGs von Lord of the Rings zu machen. Ich erlebte dort meine erste Entlassung aus der Industrie und arbeitete f\u00fcr Ross Perots alte Firma Electronic Data Systems, wo ich zum ersten Mal Erfahrungen mit der Grafik auf einem Computer machte (dies war im Mittelalter Ende der 80er Jahre). 1990 bekam ich einen Juckreiz, um von der Ostk\u00fcste wegzukommen, also entwurzelte ich mich nach Oregon, wo ich auf der Couch eines Freundes schlief und nach einem Job suchte; eine lokale Spielefirma namens Dynamix war gerade von Sierra gekauft worden und expandierte schnell und stellte Leute mit Computergrafikerfahrung ein - und ich bin seitdem in der Branche!\n\nAn welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?\nDie Liste ist zu lang, um sie hier zu ver\u00f6ffentlichen, aber ich habe an Klassikern wie Jimmy Neutron und Space Quest 5 gearbeitet (ich habe Roger Wilco in den Video-Capture-Sessions gespielt); bei Origin habe ich an einer Reihe von Wing Commander-Titeln gearbeitet, einige mit Chris Roberts und einige nach seiner Abreise. Vor kurzem habe ich ein Jahr bei SOEs DC Universe Online verbracht und dann bei Vigil an ihrem abgesagten Warhammer 40.000: Dark Millennium Online Projekt gearbeitet.\n\nWas machst du f\u00fcr Cloud Imperium?\nIch bin der Art Outsource Manager f\u00fcr Cloud Imperium - ich bin verantwortlich f\u00fcr die Verwaltung der verschiedenen externen Auftragnehmer und Studios, die wir nutzen, um uns bei der Schaffung der riesigen Welt von Star Citizen zu unterst\u00fctzen.\n\nWas freut dich am meisten in Star Citizen\/Squadron 42 zu sehen?\nDies ist die Verwirklichung des Traums, \u00fcber den wir in den alten Wing Commander Tagen gesprochen haben - ein vollst\u00e4ndig spielbares Universum, das die Grenze zwischen Ego-Shooter, Dogfighter und Rollenspiel verwischt hat.\n\nWas spielst du gerade?\nIch spiele\" seit einiger Zeit Minecraft - ich benutze Zitate, weil ich nicht so viel spiele, sondern nur T\u00fcrme und Grabkammern baue. Ich finde es sehr entspannend und friedlich! Das letzte Spiel, das ich bis zum Schluss gespielt habe, war Bioshock Infinite.","zh_CN":"Greetings Citizens,\nMeet Sean Murphy, Star Citizen\u2019s new Art Outsource Manager! It\u2019s going to take a lot of art to build Star Citizen, and Sean is responsible for coordinating it\u2019s development from Cloud Imperium\u2019s partners around the world. You can tune in to learn more about Sean on Friday\u2019s episode of Wingman\u2019s Hangar!\n\nHow did you get started in the game industry?\nMy first job out of college was for an old paper role-playing-game company called Iron Crown Enterprises; they had (at the time) the exclusive license to do Lord of the Rings-based RPG\u2019s. I experienced my first industry downsizing layoff there, and went to work for Ross Perot\u2019s old company Electronic Data Systems where I first got experience doing graphics on a computer (this was in the Dark Ages of the late \u201880\u2019s). In 1990 I got an itch to get off the East Coast so I uprooted to Oregon where I slept on a friend\u2019s couch and looked for a job; a local game company called Dynamix had just been bought by Sierra and were expanding rapidly and were hiring folks with computer graphics experience \u2013 and I\u2019ve been in the industry since!\n\nWhat projects have you worked on? Have you worked with Chris Roberts before?\nThe list is too long to post here, but I worked on classics like Jimmy Neutron and Space Quest 5 (I actually played Roger Wilco in the video-capture sessions); at Origin I worked on a number of Wing Commander titles, some with Chris Roberts and some after he\u2019d left. More recently I spent a year on SOE\u2019s DC Universe Online and then at Vigil working on their canceled Warhammer 40,000: Dark Millennium Online project.\n\nWhat are you doing for Cloud Imperium?\nI\u2019m the Art Outsource Manager for Cloud Imperium \u2013 I\u2019m responsible for managing the various external contractors and studios we are using to help us create the massive world of Star Citizen.\n\nWhat are you most excited to see in Star Citizen\/Squadron 42?\nThis is the realization of the dream we used to talk about in the old Wing Commander days \u2013 a fully playable universe that blurred the line between first person shooter, dogfighter, and role playing game.\n\nWhat are you playing right now?\nI\u2019ve been \u201cplaying\u201d Minecraft for a while now \u2013 I use quotes because I don\u2019t so much play as just build towers and dig chambers. I find it very relaxing and peaceful! The last game I played all the way through was Bioshock Infinite."},"links_count":0,"comment_count":66,"created_at":"2013-12-04T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-14 03:05:17","valid_relations":["images","links"],"prev_id":13413,"next_id":13416}}